Yes. I couldn't get anybody but Scoopapa to post; Scoopapa was talking about reviving it, although how he'd generate interest beats me.Is this pet mod abandoned? There are no posts since last year.
Well... only time can tell...Yes. I couldn't get anybody but Scoopapa to post; Scoopapa was talking about reviving it, although how he'd generate interest beats me.
Okay so I'm reviving this mod; I'm treating this slate as though it's just starting Slate 6. So you have until Wednesday, April 7 to sub! Scoopapa's post directly after mine still counts. I don't mind the low participation (I mean, I do, but it may be inevitable) so even if it's just Scoop's sub, it'll still progress the mod :DSlate 6: RogueFrom the Oblivion wiki: They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades.
Rules:
Specialization: Combat Attributes: Personality, Speed Skills: Alchemy
Athletics
Blade
Block
Illusion
Light Armor
Mercantile
No rules this time. Happy posting!
PokeSkills: Block, Light Armor, and Heavy Armor
Block:
Light Armor:
Heavy Armor:
We are also doing a tiebreaker between
Slates 1-3 have been coded! Also, I have decided to combine Scoopapa's Destruction with mine, but remove the damage boost. He is in agreement with me over this. You have until 11/31 to sub/tiebreak. Enjoy.
Specialization: | Combat |
Attributes: | Strength, Willpower |
Skills: | Athletics Blade Blunt Destruction Hand to Hand Heavy Armor Restoration |
Crusader:
+15% Atk
+10% Def
-10% SpA
+5% SpD
+5% Spe
Successful recovery moves also heal status (includes damaging recovery moves like Drain Punch)
Burn and Poison status effects do half damage
Burn reduces Atk by 25% rather than 50%
Contact moves deal +15% damage
Hoping to code this mod soon. I still like it and I hope it sees some play when it's coded.
Hand-to-Hand:
-Punching moves' power is increased by 1.2x, and they gain a 10% flinch chance
-Mach/Bullet Punch gain an additional priority point (so now +2 priority [Extremespeed]) and have their power multiplied by an additional 1.3x (so 1.2x * 1.3x)
-Drain Punch now drains 66% of damage done
-Dynamic Punch has its accuracy multiplied by 1.5x
-Focus Punch can now no longer be interrupted
-Hammer Arm loses the Speed drop
-Iron Fist gives an additional 1.2x power boost
80 hp/110 atk/115 def/40 spa/75 spd/80 spe
reckless/stamina (guts)
normal/fighting
attacks: double-edge, head smash, earthquake, bulk up, body press, heavy slam, knock off, facade, protect
sample set:
calcsMinotaur @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bulk Up
- Facade
- Body Press
- Knock Off
252+ Atk Guts Minotaur Facade (140 BP) vs. 252 HP / 112+ Def Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock+1 252+ Atk Guts Minotaur Facade (140 BP) vs. 252 HP / 144+ Def Buzzwole: 307-363 (73.4 - 86.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery+1 4 Def Guts Minotaur Body Press vs. 0 HP / 0 Def Melmetal: 320-380 (77.8 - 92.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery