Pet Mod The Pokédex Redone v3.5 (Revived!)

try doing an compilation post, like this

Oh, and in case anyone doesn't want to sift through the past few pages, here is all the information for the submissions:


Mega Goodra
Type:
Dragon/Poison
Ability: Corrosion
HP: 90
Att: 110 (+10)
Def: 140 (+70)
SpA: 110
SpD: 170 (+20)
Spe: 80

Hey, so remember how Sliggoo's slime is extremely dangerous?




It apparently stopped being dangerous upon evolution, as Goodra loves giving hugs, and they just leave you slimy, not dead. However, through the power of Mega Evolution, its slime is even more corrosive than before, even being capable of melting through Steel-type Pokemon. Additionally, while regular Goodra's slime protected it by causing attacks to slide off, Mega Goodra goes one step further by dissolving the attacks altogether.

Alright, with all the flavor text out of the way, here's a demonstration of Mega Goodra's bulk.
  • 252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 0 SpD Mega Goodra: 220-259 (57.2 - 67.4%)
  • 252+ SpA Choice Specs Magearna Fleur Cannon vs. 252 HP / 252+ SpD Mega Goodra: 171-202 (44.5 - 52.6%)
  • 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 0 Def Mega Goodra: 208-246 (54.1 - 64%)
  • 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Mega Goodra: 159-187 (41.4 - 48.6%)
Even without investment, it's still capable of tanking incredibly strong neutral hits and retaliating with an unblockable Toxic. However, it does need to be somewhat careful, as its only recovery options (Rest and Life Dew) are subpar.

Mega Goodra
New Ability: Sap Sipper / Hydration (Gooey) ----> Gooey
New Typing: Dragon/Water

New Stats:

HP: 90 ----> 90
Attack: 100 ----> 120 (+20)
Defense: 70 ----> 120 (+50)
Special Attack: 110 ----> 130 (+20)
Special Defense: 150 ----> 150
Speed: 80 ----> 90 (+10)
Base Stat Total: 600 ----> 700
New Moves: Giga Drain, Drain Punch
Description: Base 120 Defense and its signature ability Gooey allow it to check and take advantage of physical attackers. Giga Drain and Drain Punch allow it to keep itself healthy as well as give it Grass- and Fighting-type coverage options.
Mega Goodra


Ability - Inner Focus; Multiscale ➝ Natural Cure
HP
- 90 ➝ 90
Atk
- 100 ➝ 100 (0)
Def - 70 ➝ 100 (+30)
SpA - 110 ➝ 122 (+12)
SpD - 150 ➝ 188 (+38)
SpD - 80 ➝ 100 (+20)
BST - 600 ➝ 700 (+100)

Megastone - Goodrite
Movepoll Changes - Recover
Competitive Corner - Mega Goodra is a great specially defensive wall, with a really useful defensive type, giving it a good number of resistances and a sole weakness to Fairy and Dragon. Natural Cure helps it absorb statuses, and fits thematically as well.

Mega Goodra

New Ability:
Gooey/Hydration/Sap Sipper -> Shed Skin
New Typing:
Dragon/Grass

New Stats:
HP
: 90
Atk: 100 -> 128 (+28)
Def: 70 -> 60 (-10)
SpA: 110 -> 118 (+8)
SpD: 150 -> 195 (+55)
Spe: 80 -> 107 (+27)
BST: 600 -> 700 (+100)

New Moves: Leaf Storm, Dragon Dance, Ice Punch, Leaf Blade, Thunder Wave
Description: Goodra now has a new secondary typing along with the ability Shed Skin, giving it two powerful, albeit unreliable, physical options for a Dragon Dance Shed Skin in Power Whip and Outrage, and more reliable options in Leaf Blade and Dragon Claw. Due to 195 special defense being very strong and making the Pokemon able to beat or set up on many specially offensive threats, it can also take a more passive stance with the use of a special set with Draco Meteor and Leaf Storm and nice coverage in Ice Beam, along with status moves like Toxic and the newly acquired Thunder Wave, making it easy for this Mega to cripple threats on the switch for its slower teammates. It definitely serves as a addition to stall and fatter teams alike, but can also work on hyper offense teams with a DD set if needed to. That, though, doesn't mean Goodra isn't flawed. 90/60 defenses aren't anything huge at all, meaning it's very simple to take advantage of its lower bulk with moves like Sucker Punch from Urshifu or Quick Attack from Diggersby to stop a Goodra sweep in its tracks, reason why the Pokemon is forced to always be healthy, but it's not easy without any means of recovery. (to not speak about ice shard)
:ss/goodra:
Mega Goodra
New Typing: Dragon / Poison
New Ability: Gooey / Sap Sipper / Hydration ----> Mold Breaker

New stats:
HP: 90 ----> 90
Attack: 100 ----> 110 (+10)
Defense: 70 ----> 120 (+50)
Special Attack: 110 ----> 140 (+30)
Special Defense: 150 ----> 170 (+20)
Speed: 80 ----> 70 (-10)
BST: 600 ----> 700
New Moves: Recover
Description (and flavor): As Mega Goodra, its legs partially dissolve into poisonous sludge. In addition to this, its tail, horns, and arms become notably squishier, and sludge drips from its head as well. Although it will never reveal its poison to a trusted trainer, anything or anyone other than a trusted trainer will find it unsafe to touch Mega Goodra, as its skin is highly poisonous to the touch. Anyways, Goodra is meant to do one thing, and that one thing is to hit hard as balls and to tank hits in the process. 140 special attack is no slouch, and this isn't factoring its wide pool of coverage either - it has quite literally everything it needs to hit at least most of NatDex quite hard. But the real draw here isn't even Goodra's high attacking stats. The real draw is its much improved physical and special bulk. 90 / 120 / 170 defenses allow it to tank hits like they're nothing, and this is further amplified by access to reliable recovery in *cough* Recover *cough*. This allows Goodra to fit on really most, if not, all playstyles, save Hyper Offense.
Mega Goodra
Ability: Thick Fat
Typing: Dragon => Dragon/Poison

HP: 90
Attack: 100 => 115 (+15)
Defense: 70 => 130 (+60)
Special Attack: 110 => 115 (+5)
Special Defense: 150 => 170 (+20)
Speed: 80
New Moves: Recover, Heal Bell

Ever wish Goodra was even fatter? Well, now it is! With incredible bulk, Thick Fat boosting an already good defensive typing, and reliable recovery, Goodra becomes an amazing wall that can also support it's teammates by spreading poison and healing status.
View attachment 261217
Mega Goodra

Ability:
Sap Sipper/Hydration/Gooey -> Seeping Slime (Speed-dropping version of Intimidate)
Typing: Dragon/Poison

Stats:
HP: 90
Atk: 100 -> 110 (+10)
Def: 70 -> 125 (+55)
SpA: 110 -> 125 (+15)
SpD: 150 -> 165 (+15)
Spe: 80 -> 85 (+5)
BST: 600 -> 700 (+100)

New Moves: Toxic Spikes, Recover

Mega Goodra is able to tank most unboosted hits with minimal investment, and has a usable amount of attack power to the point where its Draco does pretty high damage. Toxic Spikes makes it able to function a bit more defensively, as well as Recover fulfilling the same role. Its ability makes it able to switch in on the majority of the meta and drop their speed below its own, most mons can get hit hard by at least something in its movepool and cant deal a great amount back. This makes it a great mon who can cripple opposing attackers while eating hits.

Goodra
Typing: Dragon / water
Ability: Gooey
Stats: 90-100-80-145-175-110
( - +10 +35 +25 +30 )
BST: 700
(+100)
New moves: Slack off-liquidation-scald-calm mind
a special wall that can be used as a setup sweeper
:ss/goodra:
Mega: Mega Goodra
New Ability: Storm Drain
New Typing: Dragon/Water

New Stats:
HP: 90 ——> 90
Atk: 100 ——> 110 (+10)
Def: 70 ——> 100 (+30)
SpA: 110 ——> 140 (+30)
SpD: 150 ——> 160 (+10)
Spe: 80 ——> 100 (+20)
Base Stat Total: 700
New Moves: Dragon Rush, Dragon Dance
Description: From being a high Special Defence wall, when Goodra Mega Evolves into Mega Goodra, it gives a powerful offensive presence, and at the same time, a Pokemon that checks many special attackers in the tier such as Volcarona, Manaphy, Aegislash, and Protean Greninja. With its decent movepool, it is able to run a multitude of sets. Goodra can run both a defensive set and an offensive cleaner set. When Goodra Mega Evolves, it cleanses all its goo, and it becomes pure like water. Its cleansing is so strong that it became so buffed.

Mega Goodra
New Ability: Sap Sipper / Hydration (Gooey) ----> Water Absorb
New Typing: Dragon/Poison

New Stats:

HP: 90 ----> 90
Attack: 100 ----> 110 (+ 10)
Defense: 70 ----> 120 (+ 50)
Special Attack: 110 ----> 130 (+ 20)
Special Defense: 150 ----> 170 (+ 20)
Speed: 80 ----> 80
Base Stat Total: 600 ----> 700
New Moves: Dazzling Gleam, Struggle Bug
Description: I have always felt that multiple types fit Goodra, but that Poison fit best of all. This also gives it a better time dealing with fairies. Goodra becomes rounder and slimier with longer tendrils. Water Absorb is an upgraded Hydration, references the circumstances of how it evolved and makes it able to wall attacks even better. Its stats also make it bulkier while also increasing its damage output. It also gains some fairy and bug coverage to reference the last two typings I consider Goodra to have a connection to.
Mega Goodra
Mega Stone: Goodrite (for flavor if you will)
Ability: Flame Body
Type: Dragon/Fairy
BST Changes:

HP: N/A
Atk: 100 --> 105
Def: 70 --> 130
SpA: 110 --> 125
SpDef: 150 --> 165
Spe: 80 --> 85

New Moves: Recover, Will-O-Wisp, Stealth Rock, Nasty Plot

Description: Goodra is now a fairly good wall as 90/130/165 is not too bad and now Goodra has access to hazards, a healing move and both Will-O-Wisp and Toxic and can run either one or both but if only 1, it can run an attack like dragon pulse too due to its very decent SpA of 125 and can also be a tank sweeper with Nasty Plot and 3 other attacks to make Mega Goodra's set be unpredictable whether it will wall or sweep and the fairy type, while making it weak to steel and poison, gives it an immunity to dragon and resistance to fighting and it also just fits goodra.


Mega Kommo-o
New Ability: Bulletproof / Soundproof (Overcoat) ----> Weak Armor
New Typing: Dragon/Fighting

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 130 (+20)
Defense: 125 ----> 145 (+20)
Special Attack: 100 ----> 150 (+50)
Special Defense: 105 ----> 115 (+10)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: none
Description: Mega Evolution causes Kommo-o to grow stronger, however its scales become more brittle. High Defense allows it to activate its ability Weak Armor to enable a sweep. 150 Special Attack allows it to use its signature move, Clanging Scales, to full effect as well as use its good selection of special moves such as Focus Blast, Flamethrower, Flash Cannon, and Boomburst.


Mega Kommo-o
New Ability:
Bulletproof/Overcoat/Soundproof -> Filter
New Typing: Dragon/Fighting

New Stats:
HP
: 75
Atk: 110 -> 110 (+0)
Def: 125 -> 175 (+50)
SpA: 100 -> 140 (+40)
SpD: 105 -> 115 (+10)
Spe: 85 -> 85 (+0)
BST: 600 -> 700 (+100)

New Moves: None.
Description: Now becoming a huge physical wall with the ability to blanket check many threats in the metagame despite lacking reliable recovery, Kommo-o can fill important roles in the metagame as stealth rock setter and as a threatening sweeper with the combo of Body Press and Iron Defense. Many important physical Pokemon in the metagame can no longer get through it (a primary example being Excadrill, who now 5HKOs fully physdef invested Kommo-o, or Zeraora, whose Play Rough can not even 2HKO it), but it can't switch in on every single Physical Pokemon (Urshifu, for example, still 2HKOs it). Despite being a strong physical wall and being able to play different roles (such as a Clangorous Soul Special Attack sweeper), he keeps his weaknesses to fairies that he can't beat, especially special attackers which easily get through it (moonblast from clefable is not an OHKO anymore but it still does 80%~ health, greatly harming Kommo-o who can't heal off the damage he has taken)
:ss/kommo-o:
Mega Kommo-O
New Ability: Bulletproof / Soundproof / Overcoat ----> Bulletproof
New Typing: Dragon / Fighting

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 140 (+30)
Defense: 125 ----> 155 (+30)
Special Attack: 100 ----> 130 (+30)
Special Defense: 105 ----> 115 (+10)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: No
Description: Upon mega evolution, Kommo-O's scales on its arms, tail and head change to a more jagged shape. It gains these same scales on its legs, albeit smaller ones. These scales are extremely tough and cannot be penetrated by any means. Speaking of tough, a buff to its defenses + keeping a Moonblast immunity go a long way for Kommo-O. The fairies that would once terrorize it now have no way of hitting it with their STABs. Of course it doesn't have too much to hit those Fairies back, but who cares? Yeah in all seriousness, Kommo-O is the yang to Goodra's yin - being a slightly frailer, but faster version of Goodra. It's basically a juggernaut that can fit on really any team archetype (yes, even HO).
Mega Kommo-o
Ability: Bulletproof
Typing: Dragon/Fighting => Dragon/Steel

HP: 75
Attack: 110 => 140 (+30)
Defense: 125
Special Attack: 100 => 140 (+40)
Special Defense: 105 => 115 (+10)
Speed: 85 => 105 (+20)
New Moves: N/A

Clanger becomes an incredible mixed sweeper, boasting 140 in both attack stats, a great speed tier, and boosting moves in Clangorous Soul and Dragon Dance. It can also run more defensive sets, thanks to good bulk and a shiny new Steel typing, giving it many new resistances.
View attachment 261219
Mega Kommo-o

Ability: Bulletproof/Soundproof/Overcoat -> Iron Fist
Typing: Dragon/Fighting

Stats:
HP: 75
Atk: 110 -> 144 (+34)
Def: 125 -> 145 (+20)
SpA: 100 -> 125 (+25)
SpD: 105 -> 110 (+5)
Spe: 85 -> 101 (+16)
BST: 600 -> 700 (+100)

New Moves: None

Mega Kommo-o has a lot of sets it can run, there's the usual SR, Iron Defense, Body Press + EQ one which benefits from the extra bulk, Attack for its EQs and Speed which allows it to set Stealth Rock faster. Clangorous Soul sets are able to tank hits better, and can deal more damage (also recover more HP) with Drain Punch. Dragon Dance sets also enjoy the added stats and get some better options due to Iron Fist.

Kommo-o
Typing: Dragon / fightning
Ability: Steelworker
Stats: 75-160-150-120-105-85
( +50 +25 +25 - - )
New moves: Slack off, meteor mash, steel beam (-iron head)
another setup sweeper
:ss/kommo-o:
Mega: Mega Kommo-o
New Ability: Clear Body
New Typing: Dragon/Fighting

New Stats:
HP: 75 ——> 75
Atk: 110 ——> 150 (+40)
Def: 125 ——> 155 (+30)
SpA: 100 ——> 120 (+20)
SpD: 105 ——> 105
Spe: 85 ——> 95 (+10)
Base Stat Total: 700
New Moves: None
Description: Mega Kommo-o packs a big punch, both literally and figuratively. It’s access to Clangorous Soul coupled with a high Attack stat make it a dangerous threat to deal with. It faces some tight competition from Mega Garchomp as a hard-hitting late game cleaner, due to the latter’s higher Attack stat, but Mega Kommo-o is better in its own way: it has better bulk, and it has a higher Speed tier. It could potentially run a Clangorous Soul sweeper set which takes advantage of its well-rounded stats to sweep, or run a standard defensive set to function as a nice defensive backbone.


Mega Kommo-o
New Ability: Bulletproof / Soundproof (Overcoat) ----> Weak Armor
New Typing: Dragon/Steel

New Stats:

HP: 75 ----> 75
Attack: 110 ----> 120 (+10)
Defense: 125 ----> 165 (+40)
Special Attack: 100 ----> 130 (+30)
Special Defense: 105 ----> 125 (+20)
Speed: 85 ----> 85
Base Stat Total: 600 ----> 700
New Moves: Metal Sound, Steel Beam
Description: Kommo-o has always had steel-like scales as mentioned in the pokedex. Now they become thicker and m ore steel-like, changing its typing and giving it a fairy matchup that goes from quad weak to neutral. These thickened scales also add to bulk in the stats and it gets an increase in damage output too. Kommo-o has had themes of immunities, sound and moves that involve a sacrifice for some benefit. This is reflected in new moves added, though it also made me want to give Kommo-o Punk Rock. Still, Weak Armor also reflects on one of these themes while avoiding breaking the ability limit.


Mega Dragapult
New Ability: Clear Body / Infiltrator (Cursed Body) ----> Long Reach
New Typing: Dragon/Ghost

New Stats:

HP: 88 ----> 88
Attack: 120 ----> 160 (+40)
Defense: 75 ----> 75
Special Attack: 100 ----> 120 (+20)
Special Defense: 75 ----> 105 (+30)
Speed: 142 ----> 152 (+10)
Base Stat Total: 600 ----> 700
New Moves: Shadow Claw
Description: Due to its already good stat distribution, Dragapult does not really need a good ability to succeed. Long Reach makes sense flavor-wise because Dragapult uses Dreepy to attack. The ability allows Dragapult to freely use its contact moves such as U-Turn and Shadow Claw without the fear chip damage from Iron Barbs and Baneful Bunker. 152 Speed stat allows it to outspeed Mega Alakazam.
Mega Dragapult
Ability: Clear Body
Typing: Dragon/Ghost

HP: 88
Attack: 120 => 150 (+30)
Defense: 75 => 105 (+20)
Special Attack: 100 => 130 (+30)
Special Defense: 75 => 105 (+20)
Speed: 142
Base Stat Total: 600
New Moves: Earthquake, Calm Mind

Dragapult finally gets some more physical coverage it's been craving in the form of Earthquake, while its Special Attack is buffed and now gets Calm Mind to use its wide assortment of special moves. Running a mixed set isn't probably the best idea, but it can serve as either a physical or special sweepers.
View attachment 261218
Mega Dragapult

Ability: Clear Body/Infiltrator/Cursed Body -> Sniper
Typing: Dragon/Ghost

Stats:
HP: 88
Atk: 120 -> 150 (+30)
Def: 75 -> 85 (+10)
SpA: 100 -> 150 (+50)
SpD: 75 -> 85 (+10)
Spe: 142
BST: 600 -> 700 (+100)

New Moves: Focus Energy, Night Slash

Physical Dragapult enjoys its boosted attack which allows it to hit very hard after Dragon Dancing, Night Slash is a usable coverage move because it deals good damage on a crit. Special Dragapult makes great use of Focus Energy to make it often able to ignore its drops in SpA from Draco Meteor, which makes it able to stay in longer. It's very susceptible to getting worn down or KOed while trying to set up, as well as being KOed by priority moves such as Sucker Punch and Shadow Sneak.
:ss/dragapult:
Mega: Mega Dragapult
New Ability: Defiant
New Typing: Dragon/Ghost

New Stats:
HP: 88 ——> 88
Atk: 120 ——> 140 (+20)
Def: 75 ——> 95 (+20)
SpA: 100 ——> 130 (+30)
SpD: 75 ——> 85 (+10)
Spe: 142 ——> 162 (+20)
Base Stat Total: 700
Description: With these overwhelming stats, Mega Dragapult now becomes the second fastest Pokémon EVER, only behind Deoxys-Speed. Since Dragapult is inspired by the B-2 Spirit, Mega Dragapult is inspired by its possible successor. Mega Dragapult can become a deadly sweeper than can 6-0 your team if you let it get at least an opportunity to get a Dragon Dance off. While it may sound scary at first, you can deal with Mega Dragapult in a lot of ways. The first potential check I see is Sucker Punch users like Bisharp, Cinderace, and their future megas, but with Sucker Punch only working if Dragapult uses an Attack, this may be used as an opportunity to get more Dragon Dances off. The one “best” stop to Mega Dragapult is most likely Mimikyu and its future Mega, since Disguise can block an attack from Mega Dragapult, and Mimikyu can use this to get a Swords Dance off and OHKO Mega Dragapult with priority Shadow Sneak.
Mega Dragapult :dragapult:
New Ability: Clear Body / Infiltrator / Cursed Body ----> Trace
New Typing: Dragon / Ghost ----> Dragon / Ghost
New Stats:
HP: 88 ----> 88
Attack: 120 ----> 135 (+15)
Defense: 75 ----> 90 (+15)
Special Attack: 100 ----> 130 (+30)
Special Defense: 75 ----> 85 (+10)
Speed: 142 ----> 172 (+30)
Base Stat Total: 600 ----> 700 (+100)
New Moves: Recover, Ice Beam

Flavor Changes: Dragapult's body becomes more transparent and much lighter, turning into a stealth, agile attacker. Aileron-like structures grow from Dragapult's head, behind the Dreepy launchers to improve its aerodynamics. Likewise, an almost transparent airfoil gets added into its tail, making Mega Dragapult as fast as it can be. Its newly gained power makes Mega Dragapult capable of rapidly tracking its opponent's attacks with the Dreepy launched. These changes don't come without pain, however, as Dragapult is forced to consume much more energy.

Competitive Changes: Behold the Swiss Army Knife of Pokemon. In competitive play, regular Dragapult is known for its vast amount of offense-oriented sets it can run, be it as a Choice-locked Pokemon with a Specs, Scarf or even Band, as a DD sweeper, Sub + Disable annoyer and the list goes on and on. This Mega Dragapult concept not only aims to amplify its offensive possibilities with Ice Beam as an overall amazing coverage move, but also aims to further expand its defensive capabilities with Recover and, therefore, its unpredictability. The stat boosts and Trace (useful both offensively and defensively) endorse such characteristic as well; dozens of EV spreads can be created depending on the team's needs and on which set Mega Dragapult will end up running.


Mega Dragapult
New Ability: Clear Body / Infiltrator (Cursed Body) ----> Sniper
New Typing: Water/Ghost

New Stats:

HP: 88 ----> 88
Attack: 120 ----> 140 (+20)
Defense: 75 ----> 85 (+ 10)
Special Attack: 100 ----> 140 (+40)
Special Defense: 75 ----> 85 (+10)
Speed: 142 ----> 162 (+20)
Base Stat Total: 600 ----> 700
New Moves: Focus Energy, Water Pulse
Description: Dragapult grows webs on its feet and its dreepy-launchers get bigger as it connects more to its amphibian-side like its real-world inspiration. Dragapult is a strong pokemon, so I had to try go in a different direction more than simply trying to improve it. There are multiple abilities that fit dragapult flavour-wise, like Parental Bond or Mega Launcher, but those are too strong. Sniper has a similar fit flavour-wise while being much more manageable. Focus Energy gives dragapult a chance to try use this ability while Water Pulse is a new STAB that draws another Mega Launcher connection. Dragapult gets boosts to every stat, allowing both physical and special sets and boosting its already great speed.
 
Assuming voting for myself in second is allowed:

:Rillaboom: : Treemble, Baboomer, Goraiji
:Cinderace: : Thylaroos, Draxplosion, Pyroasta
:Inteleon: : Dropbeye, Poseijinn, Warloch

EDIT: Moved Pyroasta and Goraiji to third position.
 
Last edited:
did it

:ss/rillaboom:
Pokemon: Rillaboom
New Pokemon name: Goraiji
Stat Distribution: 110/125/80/60/80/75 (530)
Types:
/

Kept moves: Grassy Glide, Wood Hammer, Drum Beating, Hammer Arm, High Horsepower, Drain Punch
Added moves: Thunder Punch, Zing Zap, Rising Voltage, Nuzzle
Ability: Overgrow, Harvest
Competitive Overview: Albeit no longer a Terrain Setter like Rillaboom was, Goraiji, inspired on Japanese god of Thunder and Harvest Raijin, who is commonly associated with drums, can exploit several different battlefield conditions, be it Grassy or Electric Terrain or Sun, for many purposes. I made him able to live on for a long time in the battle by splitting his defenses equally and increasing his HP in combination with his hidden ability.
Flavor (Optional): Goraiji is said to be able to cause lightning storms with his drums. He is a popular Pokémon in rural areas, as these tempests are beneficial to the crops.
Evolves from Doramonk, which in turn evolves from Gibbonk.
Breeding Group(s): Field and Grass
Weight: 120 kg
:ss/rillaboom:
Pokemon: Rillaboom
New Pokemon name: Treemble
Stat Distribution: 80/135/80/80/80/75 (530)
Types:
/

Kept moves: Grassy Glide, Wood Hammer, Drum Beating, U-Turn, Swords Dance, Knock Off, Earthquake
Added moves: Fire Blast, Stone Edge, Stomping Tantrum, Fire Punch
Abilities: Overgrow, Chlorophyll
Competitive Overview: This Rillaboom-based Pokemon has average bulk, less than average Speed for OU, but has 10 more Atk. However, the main difference here is its ability to outspeed almost everything bar Hawlucha/Excadrill under sun. Pair it with a Drought setter and it becomes much more effective. Sample set:
Treemble @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Swords Dance
Hits for great coverage on just about everything. Hopefull a weather setter gets voted in eventually^TM.
Flavor (Optional): This Pokemon is a tree who uses its trunk to beat the ground harshly. It is flexible but slow.
Breeding Group(s): Monster and Grass
Weight: 120 kg
:ss/Rillaboom:
Pokemon: Rillaboom
New Pokemon name: Concussionist
Stat Distribution: 100/140/70/60/70/90 (BST 530)
Types: http://play.pokemonshowdown.com/sprites/types/Grass.png / http://play.pokemonshowdown.com/sprites/types/Fighting.png
Kept moves: All except Noble Roar
Removed moves (Optional): Noble Roar
Added moves: High Jump Kick, Jump Kick
Abilities: Overgrow, Reckless
Competitive Overview: This looks awfully similar to some other elemental primate, and it is. In fact it pretty much is grassmanitan, however it also has reckless. That one ability makes this thing awfully threatening when it has HJK and wood hammer, with U-Turn to get it out of here. However it has one major downside, flying types. Not only can they wreck it, but it can't wreck them. It has a total of 0 rock type moves, so its only hope is to switch into a steel type to tank that brave bird.
Flavor (Optional): All drummers are said to be animals at heart, and even for this man-ape-plant thing it's true. Carrying an entire wooden drum set with it, Concussionist is already looking pretty beefy. However when it begins to play it uses its entire body to just be as loud and as angry as possible. In battle it's said to strike opponents as if they were its drums, ie as hard as they can to cause the loudest possible noise.
Breeding Group(s): Grass, Human-Like
Weight: 135kg
Rillaboom Replacement Pokemon: Rillaboom
New Pokemon name: Monkfruity
Stat Distribution: 95/120/90/50/80/95
Types: Grass/Fight
Kept moves: Grassy Glide, Wood Hammer, Drum Beating, Knock Off, U-Turn,
Removed moves: Earthquake, U-Turn, Boom Burst, Noble Roar, Knock Off, Mud Shot, Stomping Tantrum
Added moves: Mach Punch, Vacuum Wave, High Jump Kick, Thunder Punch, Fire Punch, Ice Punch, Spikes
Abilities: Overgrow (Defiant)
Competitive Overview: This flavorful monk takes advantage of a powerful Fight/Grass type niche. Unlike Breloom it is faster and naturally more durable but while Defiant is nice, it cannot compare to Poison Heal or Technician. Its best use is to probably on Grassy Surge teams to help deter web or Defog usage. If you can get the boost, you're pretty scary, hard hitting and have 2 forms of priority attacks, although there's little you can do about poison types, especially levitating varieties.
Flavor: Monk Fruit is a real fruit and if you want to find a nice healthier sweetener alternative to the poison that is sugar, I highly recommend it! In this case, Monkfruity is a Buddhist style Himilayan monk who has a beatable gong. Its head is bald but shaped like a smooth fruit. Its fists burst with greenery. Its first stage is Clobbacado and stage 2 is called Beetemup.
Breeding Groups: Grass/Humanlike
Weight: 95 kg
:ss/rillaboom:
Pokemon: Rillaboom
New Pokemon name: Jerbooma
Stat Distribution: 80 / 115 / 100 / 75 / 60 / 100 (530)
Types:
/

Kept moves: Grassy Glide, Wood Hammer, Drum Beating, U-turn, Earthquake, Knock Off, Swords Dance
Added moves: Iron Head, Flash Cannon, Iron Tail, Steel Beam, Seed Bomb
Abilities: Overgrow / (Sap Sipper)
Competitive Overview: Jerbooma has a strong defensive typing with solid Attack and physical bulk, allowing it to come in and set up. Jerbooma is decently fast for a Steel type, with Wood Hammer, Iron Head, and Earthquake as its main offensive options and U-turn for pivoting. Sap Sipper provides a Grass immunity, taking opponents' Grass Glide, Strength Sap, Spore/Sleep Power, Wood Hammer, etc., and boosting Jerbooma's Attack in the process.
Flavor (Optional): Jerbooma skillfully jump around on their steel drums, creating a beautiful echoing melody that can be heard from miles away. While they prefer to avoid physical confrontations, Jerbooma can play specific rhythms to control the roots and vines of nearby plants to attack opponents.
Breeding Group(s): Field / Grass
Weight: 41 kg
:ss/rillaboom:
Pokemon: Rillaboom
New Pokemon name: Baboomer
Stat Distribution: 90/127/105/74/69/65 (530)
Types:
/

Kept moves: Grassy Glide, Wood Hammer, Drum Beating, Bulk Up, Brick Break, Hammer Arm, Earthquake, High Horsepower,
Removed moves: U-Turn, Drain Punch, Leech Seed, Darkest Lariat
Added moves: Stone Edge, Head Smash, Stealth Rock, Iron Head
Abilities: Overgrow (Rock Head)
Competitive Overview: Baboomer is the Owner, Founder, and sole employee of its own demolition company. It broke down its first wall in 1989, and that is all that it has done ever since. With CB, it can threaten to OKHO or 2HKO most of OU with STAB Wood Hammer and Head Smash alone. While these moves normally come with a large HP tax for the user, Baboomer has managed to evade this, thanks to its skull being so thick that it blocks any new ideas recoil damage from hurting it.
Flavor (Optional): Baboomer has many hollow sections in its skull that absorb shock and protect its brain. These hollow sections also make a loud percussive sounds when struck. Baboomers can communicate over long distances by beating on their own head to create drum beats.
Breeding Group(s): Grass and Mineral
Weight: 120.0 kg

:ss/cinderace:
Pokemon: Cinderace
New Pokemon name: Brawlsilisk
Stat Distribution: 70/126/65/85/65/119 (530)
Types:
/

Kept moves: Pyro Ball, HJK, U-Turn, Acrobatics, Iron Head
Added moves: Hone Claws, Iron Tail, Dragon Rush, Dual Chop, Outrage, Dual Wingbeat, Scale Shot
Abilities: Blaze, Hustle
Competitive Overview: This Pokemon is meant to be a Hustle + Hone Claws user. It relies on Hone Claws heavily. It can run Blaze and still do well.
Sample set:
Brawlsikisk @ Wide Lens
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hone Claws
- Pyro Ball
- High Jump Kick
- Dragon Rush
Flavor (Optional): This Pokemon is a fighting, fire-breathing dragon. It has no wings, instead relying on its arms and its lethal talons. It also is quite quick, usually picking up soccer and acrobatics as hobbies.
Breeding Group(s): Dragon
Weight: 150 kg
Cinderace Replacement Pokemon: Cinderace
New Pokemon name: Skaterboil
Stat Distribution: 81/121/70/55/80/123 (530)
Types: Fire/Ice
Kept moves: Pyro Ball, High Jump Kick, U-Turn, Gunk Shot
Removed moves: Zen Headbutt, Scorching Sands, Bulk Up, Iron Head, Electroball
Added moves: Triple Axel, Ice Punch, Ice Fang, Avalanche, Swords Dance, High Horsepower, Ice Shard, Hail, Ice Beam, Blizzard
Abilities: Blaze (Dancer)
Competitive Overview: The typing has defensive issues. Offensively, not so bad. Fire/Ice is a great offensive type augmented by knowing when to switch in. Getting a free Sword or Dragon Dance or even Quiver because the enemy wanted to set up is usually excellent news. Skaterboil tends to be faster than most setup sweepers and can reverse sweep them with their own boosts. If it forces a switch, it might even get itself another Sword Dance or Bulk Up and get even stronger. Of course, this thing has problems. It needs either HDB or wish/hazard control support much the way Volcarona does, and unlike Volc, this thing is either weak or neutral to more forms of Priority moves and water types are hard for it to do anything to as it has no grass or electric moves to get through the bulkier ones. Other fire types are a problem if it doesn't carry High Horse, but may want to opt for High Jump for added power. Sadly every fire or water type paired with a fight resist will resist that, and U-Turning is an option but hard to justify constant switches even with HDB due to Fire and Ice being a fairly awful defensive type as water, fight, ground and rock weaknesses are 4 of the worst types to be weak to on earth and all to show is a 4x ice resist, grass, bug and fairy resist. Admitedly the last one can be fairly useful to take care of Clefable's replacement just a little better with Gunk Shot
Flavor: Looking like an ice skater with fire on the wheels, this thing has a trail of fire as it skates. Its body is red and light blue. It evolves from Slickburn, who in turn evolves from Hotwheeler, who ride Rollerskates and Rollerblades respectively.
Breeding Groups: Humanlike
Weight: 72 kg
:ss/cinderace:
Pokemon: Cinderace
New Pokemon name: Thylaroos
Stat Distribution: 70 / 110 / 75 / 80 / 75 / 120 (530)
Types:
/

Kept moves: Pyro Ball, U-turn, High Jump Kick, Court Change, Bulk Up, Sucker Punch
Added moves: Shadow Claw, Shadow Sneak, Phantom Force, Poltergeist
Abilities: Blaze / (Unburden)
Competitive Overview: Thylaroos is a fast physical attacker with access to powerful STABs in Pyro Ball and Poltergeist, with Shadow Sneak and Sucker Punch for priority, and other options in U-turn and High Jump Kick. Unburden can be used with terrain seeds and setters to be a sweeper that becomes immune to Poltergeist itself.
Flavor (Optional): Thylaroos steal the souls of people and Pokemon, kicking them around between one other like some twisted sport. Trainers of Thylaroos are expected to provide them with more acceptable objects to play with.
Breeding Group(s): Field / Human-like
Weight: 28 kg
:ss/cinderace:
Pokemon: Cinderace
New Pokemon name: Goalwing
Stat Distribution: 88/111/77/66/77/111 (530)
Types:
/
(Very Unique ik)
Kept moves: Pyro Ball, U-Turn, High Jump Kick, Court Change, Acrobatics
Removed moves: Super Fang, Gunk Shot, Counter
Added moves: Wild Charge, Brave Bird, Dual Wing Beat,
Abilities: Blaze (Reckless)
Competitive Overview: Fast cleaner with access to 4 great ability boosted Recoil moves. Still has access to Court Change shenanigans.
Flavor (Optional): Goalwing battles and plays sports with reckless abandon. It tackles with bone crushing ferocity, laying its body on the line for its team.
Breeding Group(s): Flying and Human-Like
Weight: 77.7 kg
Pokemon: Cinderace
New Pokemon name: Draxplosion
Stat Distribution: 80/96/70/95/70/119
Types: Fire/Dragon
Kept moves: Pyro Ball, U-Turn, High Jump Kick, Fire Bast
Removed moves: Court Change, Scorching Sands, Electro Ball, Bulk Up, Shadow Ball, Low Kick
Added moves: Dragon Claw, Rapid Spin, Dragon Pulse
Abilities: Blaze/No Second Ability/Adaptability
Competitive Overview: This thing has very little in the ways of coverage and instead relies on its strong STAB moves to deal damage thanks to Adaptability. Rapid Spin is there for the added utility that it would have otherwise had with Court Change but I hate that move so I got rid of it lol
Flavor (Optional): All of the Pokedex entries and stuff from v2 apply here. I'd imagine this would have a bunch of random Dragon moves for flavor as well, like Dragon Rage, Dragonbreath, and Dual Chop.
Breeding Group(s): Dragon
Weight: 43 kg
:ss/cinderace:
Pokemon: Cinderace
New Pokemon name: Pyroasta
Stat Distribution: 80/125/80/65/80/100 (530)
Types:
/

Kept moves: Pyro Ball, U-Turn, and High Jump Kick
Added moves: First Impression, Leech Life, Skitter Smack
Abilities: Blaze, Magic Guard
Competitive Overview: Based on the Pyrausta, a “small, insect-like Dragon” which became the scientific name of many kinds of moths later on. The mythological nature of the being warrants it a protection to all kinds of indirect damage in Magic Guard, allowing it to use choice items without having to worry about dying ‘cause of Sneaky Pebbles.
Flavor (Optional): Pyroasta’s flaming scales have a protective property that prevents illnesses. Scientists are trying to understand what causes this, but the Pokémon’s evasive nature makes it even more difficult.
Evolves from Inseart, which in turn evolves from Flarva.
Breeding Group(s): Bug, Dragon
Weight: 23 kg
Fun fact: I was originally gonna submit a Fire/Fighting Kangaroo ‘mon with Parental Bond but realized that with males of the species having to exist it would make a little less sense, so I decided to go on with the myth theme.

:ss/inteleon:
Pokemon: Inteleon
New Pokemon name: Poseijinn
Stat Distribution: 70/65/75/135/75/110 (530)
Types:
/

Kept moves: Snipe Shot, Ice Beam, Air Slash, Dark Pulse, Shadow Ball, Weather Ball
Added moves: Hurricane, Thunder, Thunderbolt, Flash Cannon, Ancient Power
Abilities: Torrent, Water Bubble
Competitive Overview: It does well in rain with Hurricane/Thunder/boosted Snipe Shot.
Sample set:
Posiejinn @ Choice Specs
Ability: Water Bubble
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Snipe Shot
- Hurricane
- Thunder
- Ice Beam
Flavor (Optional): This is a Pokemon that wields both a crossbow and spears. It is half Pokemon, half God. As we all know, that makes for a powerful, but mortal, combination. It's like a genie but with scales and fins.
Breeding Group(s): Water 1
Weight: 55 kg
Inteleon Replacement Pokemon: Inteleon
New Pokemon name: Osprayer
Stat Distribution: 85/75/80/105/65/120 (530)
Types: Water/Flying
Kept moves: Snipe Shot, Air Slash, Hydro Pump, Surf, Scald, Rain Dance, U-Turn
Removed moves: Tearful Look, Sucker Punch, Bind, Weather Ball, Mud Shot, Icicle Spear, Breaking Swipe, Work Up
Added moves: Wing Attack, Hurricane, Pluck, Dual Wingbeat, Peck, Sludge Bomb, Roost
Abilities: Torrent (No Guard)
Competitive Overview: I know that No Guard with Hurricane, Hydro Pump and Blizzard seems obscenely unbeatable but keep in mind, I have lowered its special attack to the minimum of 105 and it gets no boosting moves so its last move is filler, whether you need Sludge Bomb for fairies, Dark Pulse/Shadow Ball for Ghost or Psychics, or U-Turn or Roost for utility. Granted coverage is hard to claim as a need, since only Water/Electric and Water/Steel resist this combination of No Guard moves and with no way to boost, what you see is what you get.
Flavor: This cliffside oceanic Osprey has eyes that are so keen they always water. Its feathers look like droplets. It can pinpoint a target 10 miles away with a blast of water as it hunts critters and sea fish. It evolves from Baygull, who in turn evolves from Piscatern.
Breeding Groups: Water2/Flying
Weight: 72 kg
:ss/inteleon:
Pokemon: Inteleon
New Pokemon name: Archifin
Stat Distribution: 70 / 75 / 65 / 123 / 80 / 117 (530)
Types:
/

Kept moves: Snipe Shot, Ice Beam, Hydro Pump, Focus Energy
Added moves: Thunderbolt, Thunder, Volt Switch, Flip Turn
Abilities: Torrent / (Super Luck)
Competitive Overview: Archifin are fast special attackers with a range of strong attacks including Hydro Pump, Thunderbolt, and Ice Beam. It also has two different pivoting moves to use in Volt Switch and Flip Turn. A choice specs set could be utilized with three offensive moves and a pivoting move, or you could try a gimmicky Super Luck/Focus Energy/Scope Lens set with Snipe Shot.
Flavor (Optional): Archifin are master snipers, able to fire precise jets of pressurized water at targets or prey over 1000 feet away. Moving or evasive targets are struck with beams of paralyzing electricity.
Breeding Group(s): Water 2
Weight: 32 kg
:ss/inteleon:
Pokemon: Inteleon
New Pokemon name: Dropbye
Stat Distribution: 85/85/65/115/65/115 (530)
Types:
/

Kept moves: Snipe Shot, Ice Beam, Shadow Ball, Reflect, Light Screen, Taunt, Haze
Removed moves: Air Slash, U-Turn, Dark Pulse, Ice Shard, Icicle Spear
Added moves: Will-o-Wisp, Flip Turn, Hex, Disable, Shadow Sneak
Abilities: Torrent (Prankster)
Competitive Overview: Fast Prankster with good Sp Attack. Has more Bulk, Power and Speed than the average existing FE Prankster. Can run a wide variety of sets, including Dual Screens, Will-o-Hex, Choice Specs+Flip Turn, Sub+Disable etc. Even has Haze to serve as an emergency Stop to any boosting sweeper.
Flavor (Optional): Dropbeye love to Soak people and Pokemon when they least expect it. It can blast its target with water from over 1,000 ft. away, then giggle to itself while its victim shivers.
Breeding Group(s): Water 1 and Amorphous
Weight: 35.3 kg
:ss/inteleon:
Pokemon: Inteleon
New Pokemon name: Warloch
Stat Distribution: 70/70/80/125/65/120 (530)
Types:
/

Kept moves: Snipe Shot, Hydro Pump, and Ice Beam, Dark Pulse, Shadow Ball, U-Turn
Added moves: Psychic, Expanding Force, Flip Turn
Abilities: Torrent, Forewarn
Competitive Overview: We had a deity and a mythological being, the next logical step was a cryptid. Warloch has plenty of moveset options and has a semi-useful ability in Forewarn. Basically the most straightforward special attacker ever.
Flavor (Optional): While Warloch can use its psychic powers to make many sorts of constructs, it’s favorite will always be a GUN. It has a special sixth sense capable of detecting danger, which it uses to escape poachers and predators alike.
Evolves from Nessiren, which in turn evolves from Nessea.
Breeding Group(s): Water 1, Monster
Weight: 125 kg
 
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Voting is now CLOSED! Thank you everyone who participated! Here are the results:

:rillaboom:: Baboomer (13 points) by me
:ss/rillaboom:
Pokemon: Rillaboom
New Pokemon name: Baboomer
Stat Distribution: 90/127/105/74/69/65 (530)
Types:
/

Kept moves: Grassy Glide, Wood Hammer, Drum Beating, Bulk Up, Brick Break, Hammer Arm, Earthquake, High Horsepower,
Removed moves: U-Turn, Drain Punch, Leech Seed, Darkest Lariat
Added moves: Stone Edge, Head Smash, Stealth Rock, Iron Head
Abilities: Overgrow (Rock Head)
Competitive Overview: Baboomer is the Owner, Founder, and sole employee of its own demolition company. It broke down its first wall in 1989, and that is all that it has done ever since. With CB, it can threaten to OKHO or 2HKO most of OU with STAB Wood Hammer and Head Smash alone. While these moves normally come with a large HP tax for the user, Baboomer has managed to evade this, thanks to its skull being so thick that it blocks any new ideas recoil damage from hurting it.
Flavor (Optional): Baboomer has many hollow sections in its skull that absorb shock and protect its brain. These hollow sections also make a loud percussive sounds when struck. Baboomers can communicate over long distances by beating on their own head to create drum beats.
Breeding Group(s): Grass and Mineral
Weight: 120.0 kg
:cinderace: Pyroasta (13 points) submitted by Bencaua
:ss/cinderace:
Pokemon: Cinderace
New Pokemon name: Pyroasta
Stat Distribution: 80/125/80/65/80/100 (530)
Types:
/

Kept moves: Pyro Ball, U-Turn, and High Jump Kick
Added moves: First Impression, Leech Life, Skitter Smack
Abilities: Blaze, Magic Guard
Competitive Overview: Based on the Pyrausta, a “small, insect-like Dragon” which became the scientific name of many kinds of moths later on. The mythological nature of the being warrants it a protection to all kinds of indirect damage in Magic Guard, allowing it to use choice items without having to worry about dying ‘cause of Sneaky Pebbles.
Flavor (Optional): Pyroasta’s flaming scales have a protective property that prevents illnesses. Scientists are trying to understand what causes this, but the Pokémon’s evasive nature makes it even more difficult.
Evolves from Inseart, which in turn evolves from Flarva.
Breeding Group(s): Bug, Dragon
Weight: 23 kg
Fun fact: I was originally gonna submit a Fire/Fighting Kangaroo ‘mon with Parental Bond but realized that with males of the species having to exist it would make a little less sense, so I decided to go on with the myth theme.
:inteleon: Dropbeye (9 points, Tie with Bencaua's Warloch, broken by Duo) by me.
:ss/inteleon:
Pokemon: Inteleon
New Pokemon name: Dropbeye
Stat Distribution: 85/85/65/115/65/115 (530)
Types:
/

Kept moves: Snipe Shot, Ice Beam, Shadow Ball, Reflect, Light Screen, Taunt, Haze
Removed moves: Air Slash, U-Turn, Dark Pulse, Ice Shard, Icicle Spear
Added moves: Will-o-Wisp, Flip Turn, Hex, Disable, Shadow Sneak
Abilities: Torrent (Prankster)
Competitive Overview: Fast Prankster with good Sp Attack. Has more Bulk, Power and Speed than the average existing FE Prankster. Can run a wide variety of sets, including Dual Screens, Will-o-Hex, Choice Specs+Flip Turn, Sub+Disable etc. Even has Haze to serve as an emergency Stop to any boosting sweeper.
Flavor (Optional): Dropbeye love to Soak people and Pokemon when they least expect it. It can blast its target with water from over 1,000 ft. away, then giggle to itself while its victim shivers.
Breeding Group(s): Water 1 and Amorphous
Weight: 35.3 kg
Next submission slate to start soon.
 
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Slate 2: Isle of Armor New Pokemon (Slowbro-Galar, Urshifu, Zarude [Both Forms])

These Pokemon came with the expansion, and are the most recent Pokemon to be added! Each Pokemon has the standard rules, except for the following exceptions:


Slowbro-Galar:
-Must keep Shell Side Arm and Belly Drum

Urshifu:
-Must keep Surging Strikes, Close Combat, and Aqua Jet for Rapid-Strike, and Wicked Blow and Close Combat for Single-Strike
-Must share the same stats
-Must keep their secondary typing (not their primary typing)

Zarude:
-Must keep Jungle Healing

Yes, you will be doing 4 subs, with 2 Urshifu forms. Subs are now open and will end on 8/26 unless otherwise noted.
 
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Pokemon: Slowbro-G
New Pokemon name: Hermetal(-G?)
Stat Distribution: 95/100/95/80/70/50 (490)
Types:
/

Kept moves: Shell Side Arm, Belly Drum, Zen Headbutt, Liquidation
Added moves: Iron Head, Autotomize, Flame Charge, Fire Punch, Bullet Punch
Abilities: Quick Draw, Flash Fire, Steelworker
Competitive Overview: A Belly Drummer who has access to STAB priority in Bullet Punch, or cheer for Quick Draw to trigger if you're willing to risk that. As for actually good abilities it can choose Flash Fire to lose a weakness or Steelworker for a little more oomph on its Iron Head and Bullet Punch. You can also get faster with Flame Charge. You also could… not run Belly Drum, instead being an Autotomize sweeper with three attacking moves, I suppose? Either way watch out for Ground moves.
Flavor (Optional): (This Regional Variant of) Hermetal learned to generate flames to forge it’s own metallic shells and coat them in Poison to defend itself, however, these flames are generated by chemicals, hence why it’s not a Fire Type. It’s capable of blasting highly toxic materials at its opponents.
Breeding Group(s): Monster, Water 3
Weight: 140 kg



Pokemon: Urshifu-Single-Strike
New Pokemon name: Guerregoyle-Active
Stat Distribution: 110/120/110/63/60/87 (550)
Types:
/

Kept moves: Wicked Blow, Close Combat, Poison Jab, Fire Punch
Added moves: Dragon Dance, Dragon Claw, Outrage
Abilities: Unseen Fist
Competitive Overview: Slow bulky attacker who can dish out unblockable Outrages and Wicked Blows but needs to watch out for Fairies.
Flavor (Optional): Guerregoyle, when active, is a brutal draconic beast with a merciless heart. It’s a phenomenal fighter said to have destroyed kingdoms by itself.
Breeding Group(s): Dragon / Monster
Weight: 105.0 kg

Pokemon: Urshifu-Rapid-Strike
New Pokemon name: Guerregoyle-Dormant
Stat Distribution: 110/120/110/63/60/87 (550)
Types:
/

Kept moves: Surging Strikes, Close Combat, and Aqua Jet, Rock Tomb, Rock Slide, Stone Edge, Ice Punch
Added moves: Head Smash, Rock Polish, Earthquake
Abilities: Unseen Fist
Competitive Overview: Pretty much the same, but with priority and needs to look out for Grasses instead. Which form you'll prefer using depends on which types of Pokémon you need on your team.
Flavor (Optional): Guerregoyle stands dormant at the highest spot it finds and releases streams of water to create calamities. Some say that by looking at its eyes, one can see images of the end of the world.
Breeding Group(s): Dragon / Monster
Weight: 300.0 kg



Pokemon: Zarude
New Pokemon name: Incarnatura
Stat Distribution: 105/100/115/70/105/105 (600)
Types:
/

Kept moves: Jungle Healing, U-Turn, Power Whip, Solar Blade, Acrobatics, Drain Punch, Crunch
Added moves: Spirit Break, Play Rough, Knock Off, Attack Order, Defense Order, Floral Healing (for flavor)
Abilities: Leaf Guard (sigh)
Competitive Overview: A more resistant ‘mon than Zarude was and with far more options (though it suffers from a mild 4MSS thanks to that). I’m sad I couldn’t give it a better ability, but now with a better type it might be able to tank things and make use of its signature move. Also stronk Solar Blade in Sun.
Flavor (Optional): Incarnatura is an evil spirit of nature who can manipulate all plants and wildlife. The brambles on its body are said to be able to pierce through others’ spirit.
Breeding Group(s): Grass / Amorphous
Weight: 80 kg
EDIT: Fixed a mistake in Hermetal's BST and added a few moves I had forgotten.
EDIT2: Changed egg groups and reworded Hermetal's competitive overview.
EDIT3: TIL Zarude's primary type is Dark, not Grass. Oh well.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Will probably add Urshifu subs when I think of a way to expand upon an idea I had for them.


New Pokemon name: Spherawn-Galar
Stat Distribution: 115/110/85/100/60/20 (490)
Types: Poison / Water
Kept moves: Shell Side Arm, Belly Drum, Hydro Pump, Drain Punch, Curse, Nasty Plot, Calm Mind
Removed moves: Psychic, Psyshock, Expanding Force, Future Sight, Shadow Ball
Added moves: Fire Punch, Swords Dance, Crabhammer, Poison Fang
Abilities: Quick Draw / Water Absorb / Iron Fist (HA)
Competitive Overview: Game Freak intended for Slowbro to be able to run physical or special sets, but as it stood, its physical movepool isn't nearly as good as its special movepool. Iron Fist patches this up without directly giving it too many new moves, but Swords Dance was added because it only had Curse while its special sets had Calm Mind and Nasty Plot. Its special movepool is already really good so I didn't need to change much there, but I don't like how much Quick Draw can potentially swing the game into RNG's favor, so I gave it Water Absorb for special sets to potentially run.
Flavor (Optional): My current idea is based on the lobster, taking inspiration from the Remipede for their close relationship. The design I have in mind might end up looking a bit too similar to a certain other Pokemon, though, so this statement might not end up being true for the final product.
Breeding Group(s): Water 1, Water 3
Weight: 60 kg

1598061533615.png

New Pokemon name: Mandrive
Stat Distribution: 115/115/115/70/100/85 (600)
Types: Dark / Electric
Kept moves: Jungle Healing, Crunch, Bulk Up, Close Combat, Drain Punch
Removed moves: Darkest Lariat, Power Whip, Seed Bomb, Synthesis
Added moves: Fusion Bolt, Iron Head, Bullet Punch, Knock Off
Abilities: Leaf Guard (lol @ leaf guard)
Competitive Overview: This is a really beefy Bulk Up user with a fantastic offensive typing backing it up. The issue comes with its typing's defensive attributes, because it has very few notable resistances. It does resist Electric and Dark but there's nothing else that's hugely notable and even then, there are more important offensive types out there. Fusion Bolt is technically not fully a signature move, and even so I see no rules against signature moves, but I'll only do something like this once because I really wanted to make the mon like this.
Flavor (Optional): Based on an electric mandrill in reference to a game series I've gotten into recently. Props to you if you happen to know what game that is.
Breeding Group(s): Undiscovered
Weight: 116 kg

EDIT: Made Mandrive Dark/Electric, it's weird having a mon that's not Grass-type stuck with Leaf Guard and Jungle Hearing but it is what it is I guess.
 
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Pokemon: Slowbro-Galar
New Pokemon name: Plattatack-Galar
Stat Distribution: 85 / 110 / 85 / 110 / 60 / 40 (490)
Types:
/

Kept moves: Shell Side Arm, Belly Drum, Nasty Plot, Sludge Bomb, Focus Blast, Hydro Pump, Liquidation, Ice Beam, Ice Punch, Slack Off, Earthquake, Shadow Ball
Removed moves: Trick, Psychic, Psyshock, Future Sight, Flamethrower, Fire Blast
Added moves: Close Combat, Gunk Shot, Shadow Claw
Abilities: Quick Draw / Oblivious / Regenerator (HA)
Competitive Overview: Plattatack-Galar is a slow set up attacker with access to Belly Drum and Nasty Plot for physical and special sets. It has strong STABs in Close Combat/Gunk Shot or Sludge Bomb/Focus Blast, with coverage with moves like Hydro Pump, Ice Beam, and Earthquake.
Flavor (Optional): Galarian Plattatack have developed a symbiotic relationship with a poisonous plant that lives wrapped around one of their arms. The plant is shaped like a small cannon, and they use these to fire blasts of toxic liquid at opponents and prey to subdue them. Once they are weakened, the Pokemon strikes with much greater speed and brutality than its appearance would suggest. Galarian Plattatack is a large bipedal platypus with dark purple skin and fur, with a green arm cannon made of wrapped vines on its left arm.
Breeding Group(s): Field / Water 1
Weight: 50 kg


Pokemon: Urshifu-Single-Strike
New Pokemon name: Kravalania-Shadow-Smite
Stat Distribution: 100 / 125 / 95 / 60 / 70 / 100 (550)
Types:
/

Kept moves: Wicked Blow, Close Combat, Sucker Punch, Bulk Up, U-turn, Poison Jab, Elemental punches
Removed moves: Stone Edge, Iron Head
Added moves: Poltergeist, Will-O-Wisp
Abilities: Unseen Fist
Competitive Overview: While Ghost/Dark is often redundant in terms of super-effective coverage, Kravalania-SS has access to powerful STABs in Wicked Blow and Poltergeist along with strong priority in Sucker Punch. Its typing gives it one weakness to Fairy and three immunities, but only one resistance. Ghost/Dark/Fighting gives it wide coverage with options like Sucker Punch or U-turn for the last slot.
Flavor (Optional): Kravalania is a martial arts Megalania with a headband and belt.
Breeding Group(s): Undiscovered
Weight: 125 kg

Pokemon: Urshifu-Rapid-Strike
New Pokemon name: Kravalania-River-Surge
Stat Distribution: 100 / 125 / 95 / 60 / 70 / 100 (550)
Types:
/

Kept moves: Surging Strikes, Close Combat, Aqua Jet, Bulk Up, U-turn, Poison Jab, Elemental punches
Removed moves: Stone Edge, Iron Head
Added moves: Poltergeist, Will-O-Wisp
Abilities: Unseen Fist
Competitive Overview: Kravalania-RS has access to Surging Strikes which can break through Substitutes and focus sashes, and Poltergeist which hits hard off its base 125 Attack. Ghost/Water/Fighting has wide coverage, leaving options like Aqua Jet or U-turn for the fourth slot.
Breeding Group(s): Undiscovered
Weight: 125 kg


Pokemon: Zarude
New Pokemon name: Tamarath
Stat Distribution: 100 / 120 / 100 / 70 / 95 / 115 (600)
Types:
/

Kept moves: Jungle Healing, Power Whip, U-turn, Rock Slide, Synthesis, Close Combat, Bulk Up, Darkest Lariat, Grassy Glide
Removed moves: Nasty Plot
Added moves: Switcheroo
Abilities: Leaf Guard
Competitive Overview: Tamarath has solid bulk for a fast offensive Pokemon, it can use Synthesis for recovery and Bulk Up to set up. Similar to what I've seen for Zarude, it can use its high natural speed with a Choice Scarf to be a tough revenge killer that can be difficult to revenge kill. Switcheroo can be used to give its scarf to opposing walls.
Flavor (Optional): Tamarath's golden fur is a sight to behold, but stare too long and you may evoke its short temper and destructive nature. Effortlessly jumping and climbing through dense forests, Tamarath violently attacks those that anger it or endanger its jungle home.
Breeding Group(s): Undiscovered
Weight: 60 kg
 
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i am not good with names, andd i removed the kept moves section. if a move isnt mentioned, it is keeped

Original mon: Galarbro
Type: Poison-Dragon
Stats: 115-110-75-110-70-10
Abilities: Quick draw, Water absorb, Regenerator
Delet: Exp force, Psychic, Trick, Stored power, Slack off
Addd: Flip turn, Dragon hammer, Draco meteor, Dragon pulse, Toxic
Weight: 70
Egg groups:
Monster, Water 1
Competitive: i dont have very knowledge abt competitive, but i expect venogator-galar to be an offensive mon, maybe an tr user that can deal a lot of damage, and can slow pivot with flip turn outside of tr. its not amazing defenses make up for its 115 hp.

Original mon: Galarpoke
Type: Poison-Dragon
Stats: 110-55-65-40-45-5
Abilities: Gluttony, Water Absorb, Regenerator
Delet: Exp force, Psychic, Trick, Stored power, Slack off
Addd: Flip turn, Dragon hammer, Draco meteor, Dragon pulse, Toxic
Weight: 36
Egg groups: Monster, Water 1
Competitive: did you really expect an LC mon to be competitively good?

Original mon: Zarude
Type: Dark-Fire
Stats: 85-110-105-75-105-120
Abilities: Leaf guard
Delet: Seed bomb, Bullet seed, Energy ball, Giga drain
Addd: Fire punch, Flare blitz, Heat wave, Swords dance
Weight: 70
Egg groups: Human-like
Competitive: Foraze is an fast attacker, and can go both choiced or setupping with sd and bulk up. no matter what you choose, its going to hit hard and fast. It can team up with Drought users, so it cant be crippled by a burn, paralysis or toxic.

OFF form is dark-type like single, and the ON form is water like rapid. the OFF form gets moves that singleshifu gets and rapidshifu not, while the ON form gets moves that rapidshifu gets and singleshifu dont gets
Typing: Electric-Dark/Water
Stats: 100-130-100-63-45-112
Abilities: Unseen fist
Delet: Counter, Body press, Brick break, Superpower
Addd: Wild charge, Discharge, Thunder wave, Zing zap
Weight: 105
Egg groups:
Undiscovered
Competitive: Wireak is an physical attacher that gets crippled by Special attacks, just like urshifu. The ON form has pretty good stabs with Zing zap and surging strikes, but it is resisted by dragon and grass, making the OFF form better.

Original mon: Kubfu
Typing: Electric
Stats: 40-90-60-53-50-92
Abilities: Inner focus
Delet: Brick break, Superpower
Addd: Discharge, Thunder wave
Weight: 14
Egg group: Undiscovered
Competitive: read toxidile
 
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Pokemon: Zarude
New Pokemon name: Sinian
Stat Distribution: 105/100/100/90/100/105
Types:

Kept moves: Jungle Healing, Seed Bomb, Bullet Seed, Grass Knot, Nasty Plot, Bulk Up, Pretty Much all of its non grass type moves.
Removed moves (Optional): Syntheis, Power Whip, Grassy Glide, Energy Ball, Giga Drain, Pretty much all of its grass type moves and growth.
Added moves: Knock Off, Sucker Punch, Mystical Fire, Gunk Shot, Swords Dance
Abilities: Leaf Guard
Competitive Overview: It's a jack of all trades, master of none.
Flavor (Optional): Imagine a super generic monkey, slap some devil horns on him, and bam you get sinian.
Breeding Group(s): Undiscovered
Weight: 14.5 kg
 
Pokemon: Slowbro-G
New Pokemon name: Desperocto
Stat Distribution: 90/115/85/105/80/20 (490)
Types: Poison/Steel
Kept moves: Shell Side Arm, Hydro Pump, Fire Blast, Flame Thrower, Iron Defense, Ice Beam, Mud Shot, Weather Ball, Sludge Bomb, Poison Jab, Water Pulse, Belly Drum, Nasty Plot, Liquidation
Removed moves (Optional): Psychic, Psyshock, Scald, Future Sight, Yawn, Earthquake, Calm Mind, Blizzard, any other Psychic type move I Missed, Grass Knot, Foul Play, Light Screen, Reflect
Added moves: Scale Shot, Gyro Ball, Bullet Seed, Energy Ball, Gunk Shot, Moon Blast, Bullet Punch, Flash Cannon, Iron Head, Searing Shot, Aura Sphere, Focus Blast, Rock Blast, Icicle Spear, Pin Missile, Vacuum Wave
Abilities: Quick Draw/Skill Link (Sheer Force)
Competitive Overview: Versatility is here, with a very potent mixed attacker. We all know the power of Sheer Forcer Nido who has lower attacks. Granted the Nidos have less quad weaknesses to speak of, but a quad resist to fairy AND bug is absolutely fantastic to have. It's also slow as hell but it can likely hit hard with a quick draw bellydrum Iron Head, Gunk Shot, or just a Bullet Punch if you don't trust your accuracy.
Flavor (Optional): An octopus with guns. Stands tall and has a cowboy 'hat' (which is it head coating). Its body is surrounded by steel plating from where it stores its bullets.
Breeding Group(s): Water3/Humanlike
Weight: 9.5 kg



Pokemon: Zarude
New Pokemon Name: Hekrazor
Stat Distribution: 110/120/110/55/100/105
Type: Dark/Steel
Kept Moves: Rock Slide, Darkest Lariat, Throat Chop, Power Whip, Solar Blade, Sunny Day, Crunch
Removed Moves: Most other grass moves
Added Moves: Night Slash, Leaf Blade, Iron Head, Bullet Punch, Knock Off, Sword Dance, Cross Chop, X-Scissor, Cross Poison, Air Slash, Drill Run, Sucker Punch
Abilities: Leaf Guard
Competitive Overview: With a better defensive type, this thing is like a better Bisharp when Defiance isn't a strong option. It's faster, with more coverage and better durability, but that defog detterance means it'll never replace chess sentai.
Flavor: Looks like a punk/vandal type biker. Has a body made of steel leaves and many knives. Has a wicked snarl.
Breeding Groups: Humanlike/Mineral
Weight: 57.2 kg
 
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New Pokemon name: Crustrigger
Stat Distribution: 115/110/75/110/60/20 (490)
Types:
/

Removed moves: Expanding Force, Psyshock, Psychic, Zen Headbutt, Stored Power, Iron Defense, Iron Tail, Drain Punch, Earthquake, Disable, Avalanche
Added moves: Snipe Shot, Dark Pulse, Aura Sphere, Focus Energy, Cross Poison, Crab Hammer, Superpower, Cross Chop, Drill Run, Stone Edge, Aqua Jet
Abilities: Quick Draw/Mega Launcher (Sniper)
Competitive Overview: Bulky mixed attacker that is slow, but flexible. In other words, it's the exact same as Slowbrow Galar, but with fundamental differences. It's water subtype gives more offensive/defensive utility, and its new Gun related abilities give it multiple approaches to how it goes about hitting things. Mega Launcher gives it wonderful coverage options on the special side with Aura Sphere and Dark Pulse, and Sniper makes it really good at bashing things close up, (just like a sniper does), thanks to its wide range of high crit rate physical moves that will gain a 100% crit chance after a Focus Energy without having to sacrifice your item slot to Scope Lens.
Flavor (Optional):
Breeding Group(s): Water 1 and Water 3
Weight: 46.6 kg


New Pokemon name: Zaburdo
Stat Distribution: 110/100/110/85/110/85 (600)
Types:
/

Removed moves: Seed Bomb, Power Whip, Synthesis, Bullet Seed, Hammer Arm, Drain Punch, Throat Chop Crunch, Grass Knot, Low Kick, Rock Slide, Superpower
Added moves: Body Press, Brave Bird, Roost, Defog, Dual Wingbeat, Leaf Blade, Steel Wing, Heat Wave, Leaf Storm, Camouflage, Air Slash, Hurricane
Abilities: Leaf Guard
Competitive Overview: Behold, this big bulky bird bastard beats & bullies beleaguered bidders. The most obvious comparison point to the real game is Mandibuzz. Zaburdo gains slightly better defenses and speed, equal HP, and greatly improved Attack that allows it to run effective Bulk Up sets. While this may seem like a strait upgrade over the ole buzzard so far, it really isn't. Zaburdo lacks both Toxic and Knock Off, meaning it can't cripple an opponent's Pokemon other than with direct damage, and it's attack is merely mediocre while unboosted. It's still a fine Defog Pivot or Bulky Booster, so it still has a place in the meta, just not quite the same one as Madibuzz.
Flavor (Optional): Zaburdo live in jungles, camouflaging themselves with leaves to hide in plain sight. They will stay camouflaged while following people and Pokemon that enter their territory, only breaking cover to attack any interlopers that threaten their homes. According to local legend, if an interloper gets too injured to run away, Zaburdo will heal their injury, before continuing its attack to chase them out.
Breeding Group(s): Flying
Weight: 40.0 kg
 

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