Pet Mod [Gen 9] Crossover Chaos

Could someone send me a jpg/pdf of Eda Clawthorne? It’s impossible to find :(
Pokémon: Eda Clawthorne
Franchise/Origin: The Owl House
Intended Tier: OU
Type: Dark/Psychic
Type (Harpy Eda): Dark/Flying
Ability: Magician / Soul Heart {HA}
Ability (Harpy Eda): Beast Boost
Moves:
Physical: Psycho Cut, Knock Off, Aerial Ace, Acrobatics, Brutal Swing, Foul Play, Fling, Lash Out, Night Slash, Payback, Reversal, Slash, Thief, Throat Chop, Brave Bird, Cut, Dual Wingbeat, Fly, Fury Attack, Retaliate, Rock Smash, Sky Attack, U-turn, Fury Swipes
Special: Dark Pulse, Flamethrower, Psychic, Psyshock, Hurricane, Air Slash, Eerie Spell, Moonblast, Shadow Ball, Extrasensory, Thunderbolt, Mythos Spell, Snarl
Status: Heal Block, Calm Mind, Swords Dance, Nasty Plot, Hone Claws, Flatter, Memento, Taunt, Agility, Wish, Healing Wish, Tailwind, Whirlwind, Defog
Stats: 100/95/45/120/45/65 (570)
Stats (Harpy Eda): 155/155/90/90/90/90 (670)
Signature Item: Shattered Elixir - Transforms Eda into Harpy Eda after taking damage.
Signature Move: Mythos Spell - Psychic - Special - Base 95 Power/95 Accuracy; Cures all status conditions in the party or damages the target.
Reasoning:
  • Her typing is based on the fact that she is a mischievous witch. The ability Magician is because she is a magician. I picked Soul Heart because she is kind and caring and the fact that she has that yellow magic gauge.
  • Her stats are based on her magic and then her Harpy side is physical and can‘t perform magic as a harpy. Her stat total is very large because she is one of the most lovable characters in The Owl House.
  • Her move pool is so big because she is the strongest witch and because she is so old. Her signature move is like a version of pollen puff but cures all the status conditions in the party instead of healing.
Competitive Reasoning: Want‘s to be a fast physical sweeper as a harpy, or a mixed wall breaker as normal Eda.

Eda @ Life Orb
Ability: Soul-Heart
Tera Type: Fairy
EVs: 252 SpA / 128 Atk / 128 HP
Hasty Nature
- Eerie Spell
- Dark Pulse
- Dual Wingbeat
- Moonblast

Eda @ Shattered Elixir
Ability: Soul-Heart
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Acrobatics
- Psycho Cut
- U-turn

Eda @ Choice Specs
Ability: Soul-Heart
Tera Type: Fairy
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Dark Pulse
- Psyshock
- Moonblast

Eda @ Focus Sash
Ability: Magician
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Knock Off
- Defog
- Taunt
- Memento

Pokémon: Eda Clawthorne
Franchise/Origin: The Owl House
Intended Tier: OU
Type: Dark/Psychic
Type (Harpy Eda): Dark/Flying
Ability: Magician / Soul Heart {HA}
Ability (Harpy Eda): Beast Boost
Moves:
Physical: Psycho Cut, Knock Off, Aerial Ace, Acrobatics, Brutal Swing, Foul Play, Fling, Lash Out, Night Slash, Payback, Reversal, Slash, Thief, Throat Chop, Brave Bird, Cut, Dual Wingbeat, Fly, Fury Attack, Retaliate, Rock Smash, Sky Attack, U-turn, Fury Swipes
Special: Dark Pulse, Flamethrower, Psychic, Psyshock, Hurricane, Air Slash, Eerie Spell, Moonblast, Shadow Ball, Extrasensory, Thunderbolt, Mythos Spell, Snarl
Status: Heal Block, Calm Mind, Swords Dance, Nasty Plot, Hone Claws, Flatter, Memento, Taunt, Agility, Wish, Healing Wish, Tailwind, Whirlwind, Defog
Stats: 100/95/45/120/45/65 (570)
Stats (Harpy Eda): 155/155/90/90/90/90 (670)
Signature Item: Shattered Elixir - Transforms Eda into Harpy Eda after taking damage.
Signature Move: Mythos Spell - Psychic - Special - Base 95 Power/95 Accuracy; Cures all status conditions in the party or damages the target.
Reasoning:
  • Her typing is based on the fact that she is a mischievous witch. The ability Magician is because she is a magician. I picked Soul Heart because she is kind and caring and the fact that she has that yellow magic gauge.
  • Her stats are based on her magic and then her Harpy side is physical and can‘t perform magic as a harpy. Her stat total is very large because she is one of the most lovable characters in The Owl House.
  • Her move pool is so big because she is the strongest witch and because she is so old. Her signature move is like a version of pollen puff but cures all the status conditions in the party instead of healing.
Competitive Purpose: Wants to be a fast physical sweeper as a harpy, or a mixed wall breaker as normal Eda.

Eda @ Life Orb
Ability: Soul-Heart
Tera Type: Fairy
EVs: 252 SpA / 128 Atk / 128 HP
Hasty Nature
- Eerie Spell
- Dark Pulse
- Dual Wingbeat
- Moonblast

Eda @ Shattered Elixir
Ability: Soul-Heart
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Acrobatics
- Psycho Cut
- U-turn

Eda @ Choice Specs
Ability: Soul-Heart
Tera Type: Fairy
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Dark Pulse
- Psyshock
- Moonblast

Eda @ Focus Sash
Ability: Magician
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Knock Off
- Defog
- Taunt
- Memento

View attachment 496185
Pokémon: King Clawthorne
Franchise/Origin: The Owl House
Intended Tier: UU
Type: Dark/Fairy
Ability: Fluffy / Friend Guard / (Intimidate) {HA}
Moves:
Physical: Fury Swipes, Knock Off, Crunch, Shadow Claw, Play Rough, Fury Cutter, Beat Up, Thief, Superpower
Special: Dark Pulse, Boomburst, Hyper Voice, Snarl, Belch, Disarming Voice, Bug Buzz, Night Shade, Shadow Ball
Status: Destiny Bond, Confuse Ray, Hone Claws, Nasty Plot, Taunt, Charm, Baby-doll Eyes, Fake Tears, Role Play, Trick
Stats: 90/90/90/110/90/90 (560)
Signature Item: Francois - Leftovers x2, but gets knocked off after getting hit by a contact move
Signature Move: Titanic Blessing - Fairy - Status - Recover but fairy type and not affected by taunt
Reasoning:
  • His abilities are based on the fact that he is like a stuffed animal, and that he loves his friends. Intimidate is for the fact that he thinks that he is the Demon King.
  • Dark and Fairy because he is mischievous and cute. His signature item Francois is his favorite stuffed animal in the series.
  • His move pool is not very big because he is a baby. His signature move is recover mixed with half of calm mind, because he is a titan and he is loyal.
Competitive Purpose: Is either going to be a fast attacker, or defensive wall.

King @ Francois
Ability: Intimidate
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Dark Pulse
- Shadow Ball
- Disarming Voice

King @ Throat Spray
Ability: Intimidate
Tera Type: Normal
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Dark Pulse
- Disarming Voice
- Shadow Ball

King @ Choice Scarf
Ability: Intimidate
Tera Type: Normal
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Dark Pulse
- Bug Buzz
- Shadow Ball

King @ Francois
Ability: Fluffy
Tera Type: Water
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
- Tera Blast
- Disarming Voice
- Belch
- Titanic Blessing

View attachment 496244
Pokémon: Luz Noceda
Franchise/Origin: The Owl House
Intended Tier: OU
Type: Normal/Psychic
Ability: Analytic / Unaware / (Magic Guard) {HA}
Moves:
Physical: Branch Poke, Comeuppance, Zen Headbutt, Cut, Dive, Double Kick, Fake Out, False Surrender, False Swipe, Feint
Special: Leaf Storm, Overheat, Hydro Pump, Runoglypics, Psychic, Psyshock, Thunder, Hurricane, Dark Pulse, Dazzling Gleam, Tri Attack, Focus Blast, Ice Beam
Status: Growth, Haze, Aromatherapy, Acupressure, After You, Me First, Attract, Block, Coaching, Eerie Impulse, Encore, Entrainment
Stats: 90/50/80/120/80/120 (540)
Signature Item: Light Paper - Lowers opposing evasiveness by .8x
Signature Move: Runoglyphics - Psychic - Special - 80 BP/100 Accuracy; Special Dire Claw
Reasoning:
  • Analytic because she discovered the demon realm, and Unaware because she was so unaware of Amity’s feelings. Magic Guard Is for ultimate flavor and for more competitive viabilty.
  • Normal because she is a human in a realm of demons, and psychic because she is weird, and psychic is generally where all of the weird pokemon go. Also derpy otter costume at grom ;)
  • The move pool is so varied and full of coverage because of her glyphs which is how she does magic. He
Competitive Purpose: Wants to be an attacker than can almost always hit, or a fast, hard-hitting attacker.

Luz @ Light Paper
Ability: Magic Guard
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Runoglyphics
- Focus Blast
- Tri Attack

Luz @ Choice Specs
Ability: Magic Guard
Tera Type: Water
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
- Runoglyphics
- Tri Attack
- Hydro Pump
- Thunderbolt

Luz @ Choice Scarf
Ability: Magic Guard
Tera Type: Electric
EVs: 252 Spa / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Dark Pulse
- Runoglyphics
- Tri Attack

Luz @ Leftovers
Ability: Analytic
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 4 SpD
Modest Nature
0 IVs: Spe
- Tera Blast
- Acupressure
- Tri Attack
- Runoglyphics

View attachment 496246
Pokémon: Amity Blight
Franchise/Origin: The Owl House
Intended Tier: Ubers
Type: Poison/Psychic
Ability: Power of Alchemy / Corrosion / (Poison Touch) {HA}
Moves:
Physical: Bind, Counter, Cross Poison, Dynamic Punch, Facade, First Impression, Gunk Shot, Lash Out, Parting Shot, Mortal Spin, Retaliate
Special: Dark Pulse, Sludge Wave, Venoshock, Psychic, Eerie Spell, Freezing Glare, Dark Pulse, Shadow Ball, Moonblast, Focus Blast, Flamethrower
Status: Abomination Rise, Toxic, Venom Drench, Gastro Acid, Corrosive Gas, Hypnosis, Attract, Instruct, Imprison, Telekinesis, Haze, Mist
Stats: 100/35/110/120/130/45 (540)
Signature Item: N/A
Signature Move: Abomination Rise - Poison - Status - Substitute + Toxic
Reasoning:
  • She is Poison type because she is in the abomination coven, and psychic because: Witch. Power of Alchemy is because she is, again, in the abomination coven. Corrosion is because of her abominations, and same with poison touch.
  • Her stats are incredibly defensive and wallbreaker-y, and she can also function as a wall with her Signature Move.
  • Her moves are so diverse, but she also lacks coverage due to the coven system.
Competitive Reasoning: Will either be a powerful wall breaker or a potent stall mon.

Amity @ Black Sludge
Ability: Corrosion
Tera Type: Poison
EVs: 248 HP / 4 Def / 252 SpD
Sassy Nature
- Abomination Rise
- Eerie Spell
- Haze
- Mortal Spin

Amity @ Life Orb
Ability: Power of Alchemy
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Psyshock
- Dark Pulse
- Moonblast
- Shadow Ball

King @ Choice Specs
Ability: Corrosion
Tera Type: Ghost
EVs: 252 Spa / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Psyshock
- Moonblast
- Shadow Ball

Amity @ Black Sludge
Ability: Corrosion
Tera Type: Poison
EVs: 248 HP / 4 Def / 252 SpA
Calm Nature
- Abomination Rise
- Hypnosis
- Eerie Spell
- Mortal Spin

This post rounds out my slate for this round. Hope to have one of mine selected!
Hey, it’s great to see your enthusiasm for this mod, but just a quick note, Crossover Chaos is specifically dedicated to introducing characters originating from Video Games into Pokémon. In Gen 8 we had Crossover Chaos Expanded which was dedicated towards characters from other forms of media, however it has not yet been approved for Gen 9.

Also it is preferable that if you have more submissions for this slate, you edit your original post to include them instead of a making an entirely new post.

I hope this helps clarify things
 
The cat came back

260

"I feel like I could take on a whole army!"
latest

Pokémon: Nowi
Franchise/Origin: Fire Emblem Awakening
Type: Dragon/Normal
Ability: Normalize
Signature move: Manakete Breath - Dragon, Physical, 100 BP, 90% Acc, 20 PP | Can only be used by Nowi-Dragon. (This is subject to change if other manaketes make the cut.) Neutral against Fairy and Steel. Can target non-adjacent foes in Triple Battles.
Other moves: Taunt, Detect, Ally Switch, and non-attacking universal TMs from Gen V onward (barring Toxic)
Stats: 80/100/100/92/106/92 | 570 BST
Role: Meat shield at best
base Nowi.png


NowiWins.jpg

"Ha-HA!"
Primal Reversion: Nowi-Dragon
Item: Nowi's Dragonstone
Type: Dragon
Ability: Levitate
Stats: 80/125/130/107/126/102 (+25 Atk, +30 Def, +15 SpA, +20 SpD, +10 Spe) | 670 BST
Role: Physical tank
Dragon Nowi.png


Reasoning: Being a manakete gives her the affinity of a dragon, which translates to Dragon typing. Normal typing in base form comes from her human appearance, which cannot attack without a Dragonstone or a Dragonstone+. Normalize in this form stems concurrently from her inability to attack and her likeness to an unarmed civilian. In her dragon form, she can fly but does not have the affinity of a flier, hence pure Dragon with Levitate. She also has only one kind of attack that is purely physical, has no immunities, does not deal less damage against armored units, has a range of 1-2 tiles, and can deal extra damage to opposing dragons with the skill Wyrmsbane. Taunt is inspired by her child-like personality and subsequent tendency to do so, Detect comes from the possibility of evasion, and Ally Switch is based on Dual Guarding. Her growth rates do not translate well to base stats, so I instead compared the stat caps of a manakete to those of other classes, using the villager class as a baseline.

JavaScript:
manaketebreath: {
  accuracy: 90,
  basePower: 100,
  category: "Physical",
  desc: "This move cannot be used successfully unless the user's current form, while considering Transform, is Nowi Dragon. This move's type effectiveness against Fairy and Steel is changed to be neutral no matter what this move's type is.",
  shortDesc: "Nowi-D: Neutral against Fairy and Steel.",
  name: "Manakete Breath",
  pp: 20,
  flags: {protect: 1, mirror: 1},
  onTry(pokemon) {
    if (pokemon.species.name === 'Nowi-Dragon') {
      return;
    }
    this.hint("Only a Pokemon whose form is Dragon Nowi can use this move.");
    if (pokemon.species.name === 'Nowi') {
      this.add('-fail', pokemon, 'move: Manakete Breath', '[forme]');
      return null;
    }
    this.add('-fail', pokemon, 'move: Manakete Breath');
    return null;
  },
  onPrepareHit: function(target, source, move) {
    this.attrLastMove('[still]');
    this.add('-anim', source, "Dragon Breath", target);
  },
  onEffectiveness(typeMod, target, type) {
    if (type === 'Fairy' || type === 'Steel') return 1;
  },
  secondary: null,
  target: "any",
  type: "Dragon",
},

nep-png.327621

"A wild Neptune appeared!"
Pokémon: Neptune
Franchise/Origin: Hyperdimension Neptunia
Type: Fairy/Fighting
Ability: Victory Star / Truant
Notable moves: Sacred Sword, Leaf Blade, Night Slash, Psycho Cut, Swords Dance, Teleport
Custom moves:
  • Cross Combo - Fighting, Physical, 25 BP, 100% Acc, 15 PP | Hits 2-5 times.
  • Victory Slash - Fairy, Physical, 50 BP, 90% Acc, 10 PP | Hits 2 times.
  • Stat Multiplier - Fairy, Status, 10 PP | Grants +1 Def, SpD, and Spe to the user or an adjacent ally.
Flavor moves: Slash, Double Hit, Cut, Dazzling Gleam, Aura Sphere, Thunderbolt, Flamethrower, Ice Beam, Air Slash, Discharge, Incinerate
Stats: 80/120/75/65/80/100 | 520 BST
Role: Physical sweeper
Nep.png

neptune-gmax-jpg.461082

"Hahahaha! Neptune missiles fire!"
G-Max Move: G-Max HDD Neptune (Fairy) - 160 BP; ignores Abilities
purp-png.327622

"I fight for a reason!"
Ultra Burst: Neptune-Purple-Heart
Item: Purple CPU Memory
Ability: Levitate
Z-Move: EXE Drive: Neptune Break - Fighting, Physical, 200 BP | Requires Cross Combo
Stats: 80/135/105/80/100/120 (+15 Atk, +30 Def, +15 SpA, +20 SpD, +20 Spe) | 620 BST
Role: Beefier physical sweeper
Purp.png


Reasoning: She is a mischievous pudding fanatic who happens to be skilled in swordplay, hence Fairy/Fighting. Victory Star relates to her status as the series' protagonist, the "Victory" part of the third installment title, and her SP skill Victory Slash. Truant is based on her tendency to shirk her CPU (Console Patron Unit) duties in favor of recreational activities. Levitate in HDD (Hyper Drive Divinity), which is represented as Ultra Burst, represents the power of flight that it grants without making her weak to ice or lightning, let alone any stronger with wind.
In-game, she is a simple attacker and stat booster with mostly sword attacks and a few magic attacks, the latter including all four of the game's attack elements: fire, ice, lightning, and wind. Leaf Blade is one particular sword attack that corresponds to how she typically starts off with a wooden sword. Discharge and Incinerate correspond to EX Finish moves: Thunder Break and Thunder Crush with their paralysis chances, and Blaze Break with no added effect, respectively.
Her Gigantamax form is based on the EXE Drive skill HDD Neptune, in which she transforms into a fighter jet (pictured above) and bombards the enemy with missiles.

taion-png.461079

"Where better to monitor the battle than on healing duty?"
Pokémon: Taion
Franchise/Origin: Xenoblade Chronicles 3
Type: Psychic/Grass
Ability: Shieldrender - The user's offensive moves break through protection. (Unseen Fist variant)
Notable moves: Psycho Cut, Petal Blizzard, Psychic, Future Sight, Giga Drain, Oblivion Wing, Bug Buzz, Dazzling Gleam, Recover, Wish, Aromatherapy, Substitute
Custom moves:
  • Avenging Eagle - Flying, Special, 85 BP, 100% Acc, 20 PP | Has a 20% chance to lower the target's evasiveness.
  • Dark Banner - Grass, Special, 45 BP, 95% Acc, 15 PP | Has a 30% chance to inflict sleep.
  • Atomize - Fire, Special, 60 BP, 100% Acc, 15 PP | Hits all adjacent foes, with a 10% chance to burn each. Causes the user to switch out.
Flavor moves: Rock Throw, Leafage, Heal Pulse, Double Team
Z-Move: Tidal Wave - Grass, 175 BP | Drains 75% of damage dealt. Cures all allies of status conditions. | Requires Giga Drain and Taionium Z
Stats: 92/89/75/120/87/90 | 553 BST
Role: Special attacker, cleric, pivot, Future Sight user
Taion.png

taion-gmax-png.461080

"More to add to the playbook."
G-Max Move: G-Max Eightfold Divide (Grass) - 140 BP; forces all active foes to switch out
Reasoning: His weapon of choice is an armband that manipulates spell tags through telekinesis, hence Psychic/Grass. His movepool and Abilities are mostly inspired by the Tactician class, although its skills don't translate very well into Abilities, except Shieldrender which...even then is just a better Unseen Fist. Rock Throw is based on the Luring mechanic, whereby the controlled character can inflict chip damage on an enemy from afar. Psycho Cut, Leafage, and Petal Blizzard correspond to his automatic attacks with the spell tags. Future Sight is inspired by the unspoken requirement of a tactician to think multiple steps ahead, as well as the possibility of preempting an attack with his spell tags. As for the arts, Avenging Eagle and Dark Banner are unique, but the rest are represented by Psychic (Overfall), healing moves (Stormy Skies), and Double Team (Hazy Figure). Tidal Wave is the Talent Art of a Tactician, with Giga Drain being the perfect base for it. His G-Max form is based on his Interlink with Eunie, albeit simplified to hit the sweet spot between accuracy and feasibility. This inspires further art-based moves (because they can be likened to Max Moves): Spirit Raven as Oblivion Wing, Lurking Spider as Bug Buzz, Atomize as a custom move, Grand Priest as Dazzling Gleam, and Body Double as Substitute. (Fleeting Form does not translate well.) His G-Max Move has 140 BP because it does 1400% the damage of a normal attack, and it forces switches as a rough translation of resetting enemy recharge and causing Blowdown. Lastly, his base stats take into account the difference between Tactician stats and those of a Soulhacker with the Balanced Soul skill, as well as his intrinsic stat growth rates. (They can likely be improved, as I haven't fully leveled up every class with every character.)
Differences: -122 Attack, +153 Heal Power, +16 Dexterity, -20 Agility
Percentages: 18% Block Rate, 10% Physical Defense, 30% Ether Defense
(Ranges: 6%-45%, 10%-60%, 10%-65%)
Growth Rates: 92% HP, 99% Attack, 105% Heal Power, 108% Dexterity, 91% Agility

dohalim-png.435819

"Adversity is said to be the best motivation."
Pokémon: Dohalim il Qaras
Franchise/Origin: Tales of Arise
Type: Dark/Ground
Ability: Rod Extension - If the user avoids a move with Detect, then the user gains the effects of Long Reach and Focus Energy for the next five turns or until after switching out, whichever comes first. This Ability can activate repeatedly to reset the turn counter.
Notable moves: Darkest Lariat, Sucker Punch, Fiery Wrath, Earthquake, Earth Power, Stone Edge, Accelerock, Power Gem, Thunderous Kick, Acrobatics, Power Whip, Dragon Hammer, Rapid Spin, Bind, Nature Power, Stealth Rock, Recover, Wish, Aromatherapy, Revival Blessing, Detect, Teleport
Signature move: Air Pressure (Thousand Arrows but special and single-target)
Flavor moves: Night Daze, Dark Pulse, Fling, High Jump Kick, Sky Uppercut, Double Hit, Double Slap, Fury Attack, Constrict, Heal Pulse, Aqua Ring, Cosmic Power, Block, Rototiller
Z-Move: Epochal Severance - Dark, Physical, 180 BP | Inflicts -1 Def and SpD on the target. | Requires Sucker Punch and Dohalium Z
Stats: 100/99/86/78/98/82 | 543 BST
Role: Balanced tank, cleric, hazard control, pivot
Dohalim.png


Reasoning: Being Renan allows Dohalim to use dark magic, which supports Dark typing. As for Ground, he is the elemental lord of earth, and his power is mostly connected to making things like stalagmites and plants grow out of the ground. (This inspires Nature Power and Rototiller, and the plant aspect shows in his Boost Attack, which is the basis for Bind, Constrict, and Block.) Rod Extension is a battle mechanic unique to him, whereby a perfect dodge (parallel to Detect) momentarily lengthens his rod, buffing his melee range and critical hit ratio. Teleport comes from the ability to switch party members, while other moves are based on his artes.
Recovery
Heal, Cure: Recover, Heal Pulse, Wish
Regenerate: Aqua Ring
Dispel: Aromatherapy (cures status ailments)
Resurrection: Revival Blessing
Barrier: Cosmic Power (raises Defense and Elemental Defense)
Lionheart: Agility (raises AG recovery speed)

Ground Attacks
Tempest: Double Slap ("barrage of rod strikes")
Catapult: Fling ("Throws a twirling rod.")
Solitary Captivity: Stealth Rock ("lays a rock trap")
Penumbra: Accelerock ("moves instantly over an enemy"; earth-based)
Elusive Deity: Sky Uppercut, Darkest Lariat ("Rushes forward and thrashes [the] enemy in an upward leap."; dark-based)
Seismic Rupture: Stone Edge ("Dohalim twirls his rod while charging forward, following it up with a rock attack.")
Crescent Flash: Acrobatics (wind-based)
Sanguine Blossom: Thunderous Kick, Power Whip ("Launches a combo from an upper kick, then follows up with a rose vine lashing."; inflicts Curse, which increases damage taken)

Air Attacks
Rotating Piledriver: Rapid Spin ("a vertical spin")
Tornado Drive: Dragon Hammer ("slamming the staff downward")
Sonic Spear: Fury Attack ("A forward rush with repeated thrusts.")
Demon's Lance: Sucker Punch ("Forms a spear of darkness and throws it.")
Soaring Blast: Earthquake ("Sends a shockwave along the ground")
Eagle Rage: Double Hit, High Jump Kick ("Fires two shockwaves, then launches a diving attack.")

Artes
Stalagmite: Earth Power ("makes the ground rise upward across multiple phases")
Air Pressure ("crushes the area surrounding an enemy")
Ground Dasher: Power Gem ("gushes rocks out of an earth fissure")
Negative Gate: Dark Pulse (base dark)
Bloody Howling: Night Daze (higher dark)
Execution: Fiery Wrath (strongest dark)
Stats are derived from their Level 100 counterparts in-game, with Penetration representing Speed. HP is divided by 100 and doubled in its deviation from the minimum, whereas the rest of the stats are simply divided by 8 (SpA) or 6 (others).
Alphen: 105/113/100/66/80/98 | 562 BST
Shionne: 83/87/83/90/110/81 | 534 BST
Rinwell: 69/84/73/146/112/97 | 581 BST
Law: 88/128/78/64/68/114 | 540 BST
Kisara: 114/96/121/56/65/91 | 543 BST

JavaScript:
rodextension: {
  // The activation of this Ability is implemented in Detect's `condition` in moves.ts
  onEnd(pokemon) {
    pokemon.removeVolatile('rodextension');
  },
  condition: {
    duration: 5,
    noCopy: true, // doesn't get copied by Baton Pass
    onStart(target): {
      this.add('-start', target, 'ability: Rod Extension');
    },
    onModifyMove(move) {
      delete move.flags['contact'];
    },
    onModifyCritRatio(critRatio) {
      return critRatio + 2;
    },
    onEnd(target) {
      this.add('-end', target, 'ability: Rod Extension', '[silent]');
    },
  },
  name: "Rod Extension",
  desc: "If this Pokemon avoids a move using Detect, its chance for a critical hit rises by 2 stages, and its attacks cease to make contact with the target. This effect lasts for 5 turns starting from the latest activation of this Ability, which can be renewed if the condition is fulfilled anew.",
  shortDesc: "If Detect works, 5-turn non-contact and crit ratio boost.",
  rating: 1.5,
},

moves.ts:
JavaScript:
detect: {
  inherit: true,
  volatileStatus: 'detect',
  condition: {
    duration: 1,
    onStart(target) {
      this.add('-singleturn', target, 'Protect');
    },
    onTryHitPriority: 3,
    onTryHit(target, source, move) {
      if (!move.flags['protect']) {
        if (move.isZ || (move.isMax && !move.breaksProtect)) target.getMoveHitData(move).zBrokeProtect = true;
        return;
      }
      if (move.smartTarget) {
        move.smartTarget = false;
      } else {
        this.add('-activate', target, 'move: Protect');
      }
      const lockedmove = source.getVolatile('lockedmove');
      if (lockedmove) {
        // Outrage counter is reset
        if (source.volatiles['lockedmove'].duration === 2) {
          delete source.volatiles['lockedmove'];
        }
      }
      if (target.hasAbility('rodextension')) {
        const rodextension = target.getVolatile('rodextension');
        if (rodextension) {
          delete target.volatiles['rodextension'];
        }
        target.addVolatile('rodextension');
      }
      return this.NOT_FAIL;
    },
  },
},

an-ice-machine-png.316267

"LOOK! I'M TRYING! OKAY!?"
Pokémon: An Ice Machine
Franchise/Origin: Stinkoman 20X6
Type: Steel/Ice
Ability: Aftermath / Filter / Snow Warning
Notable moves: Heavy Slam (450 kg), Iron Head, Flash Cannon, Icicle Crash, Ice Shard, Blizzard, Ice Beam, Freeze-Dry, Frost Breath, Earthquake, Body Slam, Self-Destruct, Hydro Pump, Hurricane, Weather Ball, Shift Gear
Flavor moves: Hail, Rain Dance, Icy Wind, Snowscape, Bleakwind Storm
Stats: 140/91/105/126/70/42 | 574 BST
Role: Mixed tank/cleaner, snow setter
An Ice Machine.png


Reasoning: Similar to last gen, but with a few changes. Filter is more characteristic of ice machines than being Heatproof or Heavy Metal. Snow Warning, Snowscape, and Bleakwind Storm relate to the combination of ice and jets.
Sample sets
 
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have a resub for now
1677984460244.png

"It seems that you are growing from your original programming as well." - Orisa
Pokémon: Bastion
Franchise/Origin: Overwatch
Type: Steel / Grass
Ability: Analytic, Download, Flower Veil(HA)
Movepull: Flash Cannon, Energy Ball, Thunderbolt, Make It Rain, Rapid Spin, Explosion, Steel Beam, Charge Beam, Body Press, Iron Defense, Focus Blast, Reconfiguration Repairs(see Bastion-Sentry), Bullet Seed, Shock Wave, Mirror Shot, Lock-On, Zap Cannon, Charge Beam, Charge, Shift Gear, Iron Head, Wild Charge, Acrobatics, Focus Blast, Branch Poke, Leaf Blade, Superpower.
Signature move: Reconfiguration Shot - Steel, 90 BP, Special - If this attack is successful and the user is Bastion, it transforms into Bastion-Sentry. 15 PP.
Stats: 80 / 90 / 110 / 110 / 90 / 90[570 BST]

Pokémon: Bastion-Sentry
Franchise/Origin: Overwatch
Type: Steel / Grass
Ability: Analytic, Download, Flower Veil(HA)
Movepull: Flash Cannon, Energy Ball, Thunderbolt, Machine Gun, Rapid Spin, Explosion, Steel Beam, Charge Beam, Body Press, Iron Defense, Focus Blast, Reconfiguration Shot(see Bastion), Bullet Seed, Shock Wave, Mirror Shot, Lock-On, Zap Cannon, Charge Beam, Charge, Shift Gear, Iron Head, Wild Charge, Acrobatics, Focus Blast, Superpower.
Signature move: Reconfiguration Repairs- Steel, Status, Heal 50% of max HP. If this move is successful and the user is Bastion-Sentry, it transforms into Bastion. 10 PP
Stats: 80 / 100 / 120 / 130 / 100 / 40[570 BST]

Justification: Bastion is a risen relic from the Omnic Crisis, who seeks nothing but peace, however his core programming often betrays him in this regard. It is a Grass-type because Bastion enjoys the forest, and often has plant life growing on him. His signature moves are abilities he had from the game, which also change his form as he would in the game as well.
 
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1678209337151.png

Pokemon: Dino Piranha
Origin: Super Mario Galaxy
Intended Tier: OU
Type: Grass / Dragon
Ability: Strong Jaw
Notable Moves: Power Whip, Seed Bomb, Outrage, Crunch, Fire Fang, Thunder Fang, Ice Fang, Psychic Fangs, Earthquake, Stone Edge, Rock Slide, Superpower, Leaf Storm, Energy Ball, Giga Drain, Draco Meteor, Fire Blast, Synthesis, Leech Seed, Dragon Dance, Swords Dance
Stats: 125 / 120 / 100 / 75 / 90 / 60 | 570
Reasoning: Dino Piranha is a piranha monster with sharp teeth, hence Strong Jaw. Its name is Dino Piranha, and dinosaurs tend to be Dragon type in Pokemon, while the grass typing is self-explanatory, hence the Grass/Dragon typing. Dino Piranha, being an early game boss, is quite slow, hence the mediocre speed. While bosses in Mario Galaxy all only deal one hit of damage and usually only take three hits to kill, it makes sense for Dino Piranha's large size to be bulky, and those sharp teeth are doing something.
 
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zelda.png

But courage need not be remembered, for it is never forgotten.
Pokémon: Princess Zelda
Franchise/Origin: Legend of Zelda
Intended Tier: OU
Type: Psychic
Abilities: Magic Guard, Queenly Majesty, Serene Grace
Notable moves: Sheikah Slate, Light Arrow, Psychic, Psyshock, Future Sight, Ice Beam, Blizzard, Thunderbolt, Thunder, Thunder Wave, Flash Cannon, Flamethrower, Fire Blast, Calm Mind, Reflect, Light Screen, Wish, Perish Song
Sheikah Slate:
psychic.gif
|
special.png
| 90 BP | 100% accuracy | 10(16) PP | 20% chance to burn, freeze or paralyse the target. (
Tri Attack)
Light Arrow:
psychic.gif
|
special.png
| 70 BP | 100% accuracy | 5(8) PP | Prevents foes from fleeing, deals super-effective damage against Dark-types.
(Mean Look/Freeze Dry).
Stats: 96 / 71 / 79 / 114 / 111 / 79 (550)

Reasoning: Princess Zelda is an iconic character in the Legend of Zelda series, known for her wisdom, grace, and strength of character. As the ruler of the kingdom of Hyrule, she is responsible for the safety and well-being of her people, and she takes this duty very seriously. Her compassion and empathy for others make her a natural leader, and she is always looking for ways to help those in need, going so far as to sacrifice her own needs for the sake of her people (Wish, Healing Wish). Her affinity with wisdom and being a leader of a nation gives her the ability, Queenly Majesty.

In addition to her leadership skills, Princess Zelda is also known for her magical abilities. She has a deep connection to the Triforce, a powerful relic that grants its wielder great power, and she is able to use this power to cast spells and support her allies in battle. Her mastery of magic gives her access to a range of moves related to psychic powers. Her moves based on elemental attacks, as well as her signature moves, Sheikah Slate and Light Arrow, come from her proficiency in ancient tech, such as the Shiekah Slate and the Bow of Light. Finally, the Royal Family has passed the Song of Time down through the generations to Zelda. As the song has the ability to make things older and younger, Zelda has access to Perish Song and Wish.

Despite her many talents and abilities, Princess Zelda is also a humble and compassionate person who cares deeply for the people around her. She is always willing to put herself in harm's way to protect others, and she never hesitates to offer a kind word or a helping hand to those in need. Her unwavering courage and selflessness make her a true hero, and her name will be remembered for generations to come. These traits give her the abilities Queenly Majesty and Serene Grace.

A reminder that submissions end tomorrow (~24 hours from this post).
 
thought a starter trio could be a good starting point here

1678497798376.png

Pokémon: Spyro
Franchise/Origin: Spyro The Dragon
Intended Tier: OU
Type: Fire / Dragon
Ability: Blaze / Magic Guard
  • Fire Blast, Flame Charge, Fire Spin, Flamethrower, Flare Blitz, Overheat, Will-O-Wisp, Ember, Incinerate, Sunny Day, Blast Burn, Fire Pledge, Burn Up, Fire Punch, Flame Wheel, Inferno, Mystical Fire, Lava Plume, Torch Song, Outrage, Dragon Claw, Dragon Dance, Dragon Tail, Draco Meteor, Dragon Pulse, Breaking Swipe, Dragon Breath, Dragon Rush, Dragon Rage, Headbutt, Head Charge, Headlong Rush, Zen Headbutt, Iron Head, Zen Headbutt, Defog, Hurricane, Roost, Fly, Dual Wingbeat, Tailwind, Air Cutter, Air Slash, Acrobatics, Gust, Wing Attack, Body Slam, Double-Edge, Take Down, Tackle, Feint Attack, Taunt, Wish, Swords Dance, Surf, Bubble Beam, Dive, Shock Wave, Thunder Wave, Frost Breath, Rock Climb, Rock Smash, Smokescreen, Follow Me, Helping Hand, Shadow Ball, Dark Pulse, Night Slash, Play Rough
Stats: 90 / 80 / 70 / 110 / 94 / 90 {BST: 534}

Reasoning: Spyro the Dragon is the titular protagonist of the game franchise of the same name. He is a cocky dragon, gifted with many different powers, including the ability to use fire breath (although this was expanded later on), flight, climbing and charges. He also journeys with a magic guardian along his side known as Sparx the dragonfly, who protects Spyro from danger and helps him locate many treasures in his journeys. He also has the ability to swim as well, explaining his access to Surf and Dive.

You Kongs think you are so clever, don't you?
Come to my lair in the Lost World if you think you can REALLY beat me!

1678497902439.png

Pokémon: King K. Rool
Franchise/Origin: Donkey Kong Country
Intended Tier: OU
Type: Water / Steel
Ability: Torrent / Intimidate
Movepool:
  • Aqua Jet, Bubble, Bubble Beam, Hydro Pump, Liquidation, Surf, Scald, Brine, Chilling Water, Muddy Water, Rain Dance, Water Pulse, Water Gun, Dive, Rain Dance, Whirlpool, Flip Turn, Wave Crash, Water Pledge, Hydro Cannon, Flash Cannon, Iron Defense, Iron Head, Steel Beam, Metal Burst, Metal Claw, Metal Sound, Bullet Punch, Anchor Shot, Doom Desire, Gyro Ball, Heavy Slam, Make It Rain, Meteor Mash, Mirror Shot, Smart Strike, Stealth Rock, Rock Slide, Stomp, Stone Edge, Spikes, Earthquake, Earth Power, Bulldoze, Body Press, Body Slam, Swords Dance, Drain Punch, Ice Beam, Ice Punch, Thunder Wave, Thunderbolt, Ember, Flamethrower, Bounce, Fly, Hammer Arm, Counter, Taunt, Torment, Foul Play, Nasty Plot, Sucker Punch, Crunch, Bite, Fling, Payback, False Surrender, Poison Gas, Sludge Bomb, Toxic
Stats: 110 / 75 / 95 / 105 / 85 / 60 {BST: 530}

Reasoning: King K. Rool is the main antagonist of the Donkey Kong Country series and is an intimidating, large crocodilian-like creature with a big bloodshot eye, cape, and many golden garments, including a golden belly, explaining his steel typing; while his tendencies of being a captain or pirate help explain his Water-typing, as well as him being based off of crocodiles. While most of the Kongs prefer to challenge their foes head-on, K. Rool isn't afraid to play dirty and uses the multiple tricks up his sleeve, including his massive arsenal, which includes things such as spiky balls, cannonballs, poison gas, flamethrowers, laser cannons, and electricity; although he has been shown to use stops, slams, kicks, and punches as well, especially in his Super Smash Bros. appearance

...Heed my words.
I am Malenia, Blade of Miquella.
And I have never known defeat.

1678498043104.png

Pokémon: Malenia
Franchise/Origin: Elden Ring
Type: Grass / Poison
Intended Tier: OU
Ability: Overgrow / Regenerator
Movepool:
  • Energy Ball, Synthesis, Giga Drain, Grass Knot, Leaf Blade, Solar Beam, Solar Blade, Stun Spore, Absorb, Grassy Glide, Magical Leaf, Grassy Terrain, Mega Drain, Needle Arm, Frenzy Plant, Grass Pledge, Trop Kick, Trailblaze, Forest’s Curse, Cross Poison, Gunk Shot, Poison Jab, Poison Gas, Poison Powder, Toxic, Toxic Spikes, Sludge Bomb, Sludge Wave, Venom Drench, Venoshock, Poison Jab, Sludge, Sacred Sword, Close Combat, Night Slash, Aerial Ace, Slash, Cut, Air Slash, Air Cutter, X-Scissor, Mega Kick, Double Kick, Low Kick, Phantom Force, Shadow Claw, Shadow Ball, Smart Strike, Iron Head, Iron Defense, Flash Cannon, Metal Claw, Circle Throw, Vital Throw, Explosion, U-Turn, Swords Dance, Calm Mind, Agility, Quick Attack, False Swipe, Giga Impact, Endure, Counter, Sunny Day, Jump Kick
Stats: 70 / 115 / 71 / 68 / 94 / 117 {BST: 535}

Reasoning: Malenia is an optional boss in Elden Ring, the twin of Miquella, and is a demigod swordswoman cursed with the power of Scarlet Rot, blooming as a flower from her, which she used to devastate Caelid, turning it into ruin. In the fight against her, she is extremely agile and difficult to punish due to her quick movements, sword swipes, grabs and kicks. Not only that, but each time Malenia hits the player, she regenerates a bit of her health back. In her second phase, she expands her arsenal even more (namely gaining the ability to summon Phantom Spirits and counter the player) and sprouts blooming wings, further solidifying her Grass-typing.

and another one
MANKIND IS DEAD
HELL IS FULL
BLOOD IS FUEL

1678499081006.png

Pokémon: V1
Intended Tier: OU
Weight: 330.0 kg
Franchise/Origin: ULTRAKILL
Type: Steel / Fighting
Ability: Iron Fist / Blood-Fueled (Recovers 33% of own max HP upon KO’ing another Pokemon)
Movepool:
  • Bullet Punch, Close Combat, Drain Punch, Mirror Shot, Snipe Shot, Thunder Punch, Thunderbolt, Discharge Volt Switch, Charge Beam, Charge, Thunder, Discharge, Wild Charge, Thunder Wave, U-Turn, Stealth Rock, Spikes, Magnet Bomb, Fire Punch, Ice Punch, Thunder Punch, Iron Head, Heavy Slam, Heat Crash, Body Press, Body Slam, Stomp, Screech, Metal Sound, Metal Claw, Autotomize, Agility, Make It Rain, Pay Day, Metal Burst, Smart Strike, Hyper Beam, Giga Impact, Explosion, Focus Blast, Pin Missile, Lash Out, Knock Off, Gear Grind, Mega Punch, Knock Off, Comet Punch, Sucker Punch, Swords Dance, Drill Run, Bulldoze, Earthquake, High Horsepower, Power Whip, Rock Blast, Bounce, Laser Focus, Pound, Slam, Tackle, Body Slam, Double-Edge, Self-Destruct, Lock-On, Mega Punch, Scratch, Strength, Rock Smash, Take Down, Wild Charge, Spark, Rock Slide, Counter, Mirror Coat
Stats: 70 / 115 / 85 / 85 / 70 / 125 {BST: 550}

Reasoning: V1 is the protagonist of ULTRAKILL and is a war machine built with the power to refuel itself via blood. It's ability to wield a multitude of different weapons and interchangeable parts give it a large arsenal of weapons to huge, which includes but is not limited to: electric railguns, explosives, coin guns, sawblades, whiplashes, nailguns and powerful punches. It's slim design and powerful mechanisms allows it to move extremely fast while keeping its momentum consistent, explaining it's very high speed stat and somewhat low defenses. It is also able to reach extreme heights and slamming itself on the ground, creating powerful shockwaves that damage all around it.
 
200px-Wario_Party.jpg

“So admit it... Don't I look cool in the game screens? Those long, muscular legs on my sturdy, toned frame... I'm the perfect specimen of a man!"
Pokémon: Wario
Franchise/Origin: Mario (This submission is specifically based off of the Wario Land/World games, however)
Intended Tier:
OU
Type: Fighting/Poison
Ability:
Aftermath/Moxie (Thick Fat)
Notable moves:
Circle Throw, Toxic, Bulk Up, Storm Throw, Close Combat, Superpower, Heavy Slam, Gunk Shot, Belch, Stuff Cheeks, Sludge Bomb, Poison Jab, Acid Spray, Venoshock, Poison Sting, Smog, Body Press, Arm Thrust, Dynamic Punch, Darkest Lariat, Force Palm, Focus Punch, Karate Chop, Vital Throw, Submission, Reversal, Seismic Toss, Rolling Kick, Reversal, Earthquake, Heat Crash, Wild Charge, Double-Edge, Take Down, Payday, Lash Out, Power Trip, Endure, Fake Tears, Fire Punch, Ice Punch, Thunder Punch, Gastro Acid, Taunt, Venom Drench, Yawn, Snore, Drain Punch
Signature move:
Piledriver (Fighting-type - 80 BP - 16 PP - Physical - 90% accuracy - Contact, Protect)
When an ungrounded Pokemon is hit with this move, it becomes grounded. Deals neutral damage to Flying-types. (Same effect as Thousand Arrows)
Z-Move:
Wild Swing-Ding (35 BP, Physical, based off of Piledriver)
This move hits five times.
Stats: 105/120/105/55/65/50
446.4 lbs / 202.5 kg (same weight as Metang)

Reasoning: Befitting of his role in the game, Wario has a very "turn-the-brain-off" kind of gameplan. Big, physically bulky offensive powerhouse with a good typing and slow speed. Piledriver and Wild Swing-Ding are based off of the moves of the same name from Wario World, and Wild Swing-Ding's unique attribute of hitting 5 times is because Wild Swing-Ding is a multi-hitting move where Wario rapidly spins holding an enemy. Fighting type is because of his affinity for hand-to-hand combat in the games he stars in, and Poison type is because he's repeatedly shown as being generally gross and having abilities related to said grossness. Wario serves as a sort of antithesis to Mario, so he gets a lot of Dark-type moves as coverage, and Yawn/Snore is because he is generally very lazy.

Wario @ Choice Band / Warium Z
Ability: Moxie
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Gunk Shot
- Piledriver
- Close Combat / Drain Punch
- Earthquake

press button
 
Thank you once again for all the interest and submissions and the first round of Gen 9 Crossover Chaos. Just a reminder of how voting works:
  • Vote for your three favourite subs in order and include the user who submitted it,
  • Your top vote is worth 3, second vote is worth 2, bottom vote is worth 1,
  • You can only vote for one of your subs and it cannot be your top sub,
  • The three submissions with the most votes will be added to the Pet Mod,
The submission phase of Slate 1 is closed, you have one week to get your votes in.
Bobsican's Sora
TickTock's Mario
Rasdanation's Embla
Rasdanation's Askr
Rasdanation's Enoch
Low-Key's Piglin (+pre evo)
IceLevelIncarnate's Mauswheel
IceLevelIncarnate's Specimen 10
Deviation395's Roy
Deviation395's Isaac
Slyfry101's Stealth Elf
Slyfry101's Eruptor
Slyfry101's Lightning Rod
Ninetales Dragons' Dizzy
Ninetales Dragons' Gargantuar
Ninetales Dragons' Rosalina
KeeganSkymin4444's Mario
Cookie Butter's King Dedede
Cookie Butter's Agent 8
Cookie Butter's Azura
leafsaber47's Eyjafjalla
leafsaber47's Gladiia
leafsaber47's Floren
Meme Account's Tails
KirbyRider1337's Youmu Konpaku
KirbyRider1337's Peppino Spaghetti
Bice's The Noise
CrazyGeko64's Giganto
CrazyGeko64's Wyvern
CrazyGeko64's Knight
CrazyGeko64's Surpeme
Mygavolt's Nowi
Mygavolt's Neptune
Mygavolt's Taion
Mygavolt's Dohalim
Mygavolt's An Ice Machine
master oden's Bastion
Loginator's Dino Piranha
ToadBrigade's Princess Zelda
APaidActor's Spyro
APaidActor's King K. Rool
APaidActor's Malenia
APaidActor's V1
Totally_Odette's Wario
 
looks like I have no other choice

Cookie Butter's King Dedede
leafsaber47's Gladiia
(SV)
APaidActor's Malenia
 
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