long post on new moves. im going to be switching perspectives a lot, from stab to bh to ndbh. try to follow along, or dont, and just read the move descriptions if thats all you care about. the kind of coverage gf introduced this generation is very interesting, to say the least.
dire claw: poison type physical move with 80 bp and 50% combined chance to para sleep or poison
in stab this looks really obnoxious on poisons. abusers? euhh we got the pex and clodsire, who would love this move to be hella annoying. i can see this replacing fang, but maybe not? we'll see. in bh looks the same if not better but do we have the abusers? i dont think so tbh.
psyshield bash: psychic type physical move, 70 bp, boost your def, 90% accu
lame, largely because fat psychics are lame. scream tail may use it?
stone ax: rock type physical move that set stealth rocks, 65 bp 90% accu, cut move
ttar is loving this. not sure what other abusers. the pure rock type? the rock/poison corrosion guy? idk. bypassing taunt is always neat tho. in bh if hazards are viable this can easily replace rocks entirely.
mystical power: psychic type special move, 70 bp, boost your spa, 90% accu
i d k
raging fury: fire-type outrage
lol pyro ball exist
wave crash: water-type double edge
lol surging strikes exist. mglo guys maybe? someone tell me what actually gets this before i start thinking about it in aaa. funny fish move is better in ndbh, surging strikes is better in sv.
chloroblast: grass-type steel beam with 150 bp / grass-type mind blown with 95% accu
heehoo mglo guys in ndbh gets a pogre-canceling button. good move. good abusers? idk. i think this will see usage in ndbh because grass is actually valuable there to hit pogre/waterceus/etc. maybe in sv bh too with ting-lu arc formes dodonzo and palafin-h running around?
mountain gale: ice type physical move, 100 bp, 80% accu, 30% flinch
use this when lance gets banned ig
victory dance: physical quiver dance, fighting-type
yes. we have fat physical ph abusers in bh now babyyy. obviously will see lots of use in stab, might probably even displace no retreat since you can boost multiple times.
headlong rush: ground type close combat
goated. will get banned in stab like blades last gen if it wasnt for the fact that a bunch of abusers are gone. not to mention the two strongest new guys, great tusk and ursaluna, already get this naturally. can chomp break this move alone? we'll see. in bh i expect this to be the blades replacement, possibly even after blades returns if it does, especially if youre tea guzzler. such a good move.
barb barrage: poison type physical move, 60 bp, 50% chance to poison, double power if target is poisoned
the 50% chance to poison is probably why you would run this, and you hit hella hard when you hit a procced target. but this has some serious competition in dire claw and poison fang.
bitter malice: ghost type special move, 75 bp, 100% chance to drop target's atk
if astral gets the hammer ghosts might actually run this and take the 5 bp cut from sball. idk i dont main stab. in bh obviously worthless.
ceaseless edge: dark type physical move, 65 bp, sets spikes, cut move, 90% accu
fucking yes. ttar also gets this move for hazards what the hell. not to mention ting-lu can run this so easily. in bh again i see this displacing spikes. fc lunala is crying in a corner rn. (hold on neither lunala nor gigas exist)
lunar blessing: psychic-type jungle healing clone
meh. it also heals your ally in doubles but i play singles so i dont care.
infernal parade: ghost-type hex with only 60 bp but comes with a 30% chance to burn
this may replace hex on ghost fatmons in bh? not sure what will use this in stab. lunala would have loved this.
bleakwind storm: flying-type special move, 100 bp, 80% accu, 30% to drop speed, wind move, only 5 pp
only gets a mention because aero/owing are axed. ngl this doesnt look bad. hurricane is 10 more bp 10% less accu and a shitload more pp but the visual difference between 80 and 70 is enough for me. you will still lose games to misses tho.
the other storm moves are outclassed. springtide by moonblast, sandsear by ep (20% burn and a bit of power is not worth 80% accu and a lot less pp), wildbolt by electro drift
take heart: calm mind+refresh, unknown type and pp and all that
looks nice in stab if it wasnt for the complete lack of fat psychics that appeals to me. looks pretty sweet in bh tho if you dont care for the speed boost from qd.
silk trap: king's shield clone that lowers speed instead, bug-type
the other protect clones are better. im sure this will see use on at least one niche funny set in bh tho.
axe kick: 120 bp hjk with a 30% chance of confusion
uhhhhh is the 30% confusion worth it? regardless youre not running this on anywhere except mglo. not when close combat/collision course/low kic/tkick/combat torque exist. you can run this on sflo sets that wants the power over combat torque
last respects: 50 bp physical ghost move, +50 bp for each ally fainted
this just sounds stupid. ghost is a broken type and this is quite an insane cleaning tool. even with one teammate down youre already at 100 bp, 2 down is fucking 150. really think this one is borked. and we even got le pult to abuse it.
lumina crash: 80 bp special psychic move, 100% to drop targets sdef by 2 stages
damn. if only psychic isn't such a lame type.
order up: 80 bp physical dragon move, boosts stat based on tatsugiri form (yellow is +spe, orange is +atk, red is +def)
not sure how this interacts outside of tatsugiri forms. dodonzo/giri combos look kinda nice with this move tbh, if it wasnt busy running fat sets or glaive rush. even then order up can see use there.
jet punch: 60 bp aqua jet
its just aqua jet but better. water types now get to abuse this as well. ashgren is vibing in natdex. palafin is looking pretty sweet as well. oh yeah, did i mention palafin gets this naturally?
spin out: 100 bp physical steel move, 100% lowers targets speed by 2 stages
steel gets another nice move with no competition to boot now that sunsteel is gone. kartana would love this, cleanly slicing faster fat dragons without breaking a sweat - although it will still be running sunsteel anyway, heh. lets see what happens in nd with all the busted speed tiers.
edit: i missed ice spinner lol
ice spinner: 80 bp physical ice move, destroys terrain
uhh when lance gets banned in stab its the power vs accuracy argument against mountain gale again. good move tho, but defo not amazing.
population bomb: 20 bp multihit physical normal move, can hit up to 10 times.
skill link finally has a reason to exist. actually oh my god what the fuck is this. 200 bp with skill link is fucking nuts. is bone rush in? i can totally see ursaluna abusing the shit out of this in staaab/bh. outside of luna, its not like skill link has horrible moves in bh either - icicle spear is 5 more bp than lance and has 48 pp to lance's 8, and bullet seed is there to smack ting-lu/dodonzo/palafin/waterceus. of course lets see what loaded dice make this thing's actual odds be, you might not even need skill link then. -ate loaded dice population bomb can potentially break the game.
glaive rush: 120 bp physical dragon move, attacks from opposing mons next turn deals 2x damage and cant miss
oh wow i have no idea what to think of this. on the one hand, 120 bp 100% accu dragon move. on the other hand, that secondary effect is just mean. will people just run darts instead? will they just use this and try to tank it out or trade kills? we'll see.
revival blessing: revives teammate at 50% hp, only 1 pp, normal-type
. ... ... . . .. ... .. .. ... .. .... ....... WHAT THE FUCK. revival is obviously completely totally nuts. might (WILL) get banned, especially in bh. even in stab too, im sure ursaluna can make room for this move. its not even hwish either, the user doesnt faint. so all it takes is one moveslot to give one of your mons a second life. completely, totally nuts.
salt cure: salt cures target, deals damage every turn. steel or water more strongly affected, they take 1/5 every turn. rock-type, physical, 40 bp
i d k
triple dive: 30 bp physical water move, hits thrice, 95% accu
surging strikes better.
mortal spin: 30 bp poison type move, spins everything rapid spin would, no speed boost but guarentees poisons target
so good. SO GOOD. finally a non-normal rapid spin. it gets blocked by steel but who cares, you guarenteed poison everything else. fuck poison fang on av pex and cloddy, fuck dire claw and barb barrage. use this. of course poison heal abusers could care less about the second part in bh. i may very well be overhyping this. i may also find out that it is a pain in the ass to play against in a few month's time.
fillet away: normal-type shell smash that takes hp instead of defenses.
kowtow cleave: 85 bp dark physical move, cannot miss
wicked blow. knock off.
flower trick: 70 bp grass-type physical move, 100% crit (effective 105 bp)
nice. will it be worth using over grav apple or power whip? we'll find out.
torch song: fiery dance but fucking guarenteed spa boost
instead of buffing fiery dance they give a clone that is literally just better. this makes me want to kick something.
ANYWAY with flare out this looks like one of the big offensive fire moves, the others being armor cannon, magma storm, and obviously eruption. how will it stack up? given how well lash/tkick did previously id give good odds that it will do well. we'll find out. (my ph xern will still run lava plume)
aqua step: 80 bp physical water move with 100% chance to boost spe
uhh sure. some sweeper can use this. i have a feeling crash/strikes will still be used more with jet punch to shore up speed.
raging bull: 90 bp physical normal type move, breaks screens, change type based on tauros form
i assume its just a 90 bp normal brick break if not used on tauros, so meh. lets see how well tauros does.
make it rain: 120 bp steel type special move, -1 user's spa
steel type finally get a good special move lets go? even at -1 its still as strong as flash cannon. and special attackers in bh gets a stronger option to hit fairies, nice. stab...ig the original user can use it to chunk ttar. and zoner too when he returns, i doubt zoner will be good tho.
ruination: dark-type nature's madness
ok, i guess ttar and ting-lu can use this? idk tbh, madness/superfang have never been amazing.
collision course: 100 bp physical fighting move, stronger if hits se.
we dont know what exactly is the se multiplier yet. will this get used over tkick in bh? probably, if youre using this as non-stab youre looking for se hits anyway. in stab, maybe it will see use after tkick gets banned?
electro drift: 100 bp special electric move, stronger if it hits se
niiice finally after 8 generations we get a strong reliable special electric move. ndbh special attackers can finally land some juicy hits on hooh and pogre without going mixed. the strongest user of this move will still be miraidon itself, obviously. damn miraidon looks so good. what is wrong with me when i see this generation's covers and think first "oh nice they can be poison heal abusers"
shed tail: creates sub at the cost of 50% hp, then pivots out and passes sub. normal-type
ban tbh. subpass is a bit too good in one move. bh shed tail users can just run regen and make the hp loss minimal, while stab...uhh who actually gets this in stab? might still be banworthy either way.
chilling reception: pivoting move that sets snow. ice-type
bro/king are probably going to use it the most anyway. with the snow buff this gen it looks pretty sweet for hail teams. atales also get a free pivoting move.
tidy up: normal-type dragon dance that also removes hazards and sub
oi. fatmons get to abuse this in bh. in stab i think ursaluna can if it wasnt too busy running sd and winning games. tidy up is still a super good alternative tho, you outspeed faster fatmons after a boost.
hyper drill: 100 bp normal type physical move, bypasses protect
ursaluna will be too busy breaking shit with facade/espeed to bother with this. in bh it will also probably just run ph facade and pretend to be a regigigas. tbh population bomb/espeed just give it too much competition.
rage fist: ghost type physical move, 50 bp, +50 bp per getting hit by attack. stacks over turns, multihit procs multiple times
weird move on weird sets probably
edit: apparently the boosts stack through switching. if that is true this thing is gonna get fucking banned lmao. take mamp's regenvest ghostceus set next page, for instance. you easily take a hit or two (what are they supposed to do, not attack you?) and all the sudden you have an absolutely nuclear ghost-type move that can obliterate everything. think of it as last respects with much easier-to-achieve conditions but can compromise the user a little. even with bh being so offensive at the beginning rn something like that ghostceus can still take a hit or two. and one hit you're already at 100 bp, 2 is 150 which is already insane, 3 is 200 which is obscene, and then it just gets higher and higher and higher...
easy ban in stab obviously.
im kinda doubtful that this is how it works tho. stacking thru switching is so unlike anything before (pp/status/forme) aside. but ig now that isword/dshield only triggering once per battle ig gf is perfectly capable of doing this. and its not like they never made other stupid shit now or before.
armor cannon: special fire-type cc
with flare gone this is going to be the go-to offensive special fire coverage. and it cant miss unlike flare. i love this so much and so does my little flaming goldfish.
bitter blade: fire-type leech life
more triage cheese on the bh ladder, yay. we welcome triage m-chicken to the family in ndbh. this is by far the best triage coverage move in the game. outside of that though, you have pyro vc and lash. use exclusively on triage.
double shock: 120 bp physical electric move, removes user's electric type (no it is not multihit)
obviously very sad on stab electric attackers. HOWEVER unlike burn up this says nothing about failing if youre not electric, so what do we have here...pretty much a less fancy but more reliable bolt strike? electric coverage is looking so pretty this generation now. kyogre and ho-oh are quivering in their vests/boots in natdex.
gigaton hammer: 160 bp physical steel move, cannot be used twice in a row
my god, what is this. fairies can go suck a turnip. fortunately this move dissuades choice band, but...uhh who cares you do five billion percent anyway with banded steelworker. kartana is gone tho, cant wait for it to come back. also cant wait for ladder to use it in natdex. as coverage, this pretty much erase any fairy from the plane of existance. nuts.
comeuppance: dark-type metal burst
ting-lu can abuse it with its massive hp and low speed. otherwise, it just looks like a metal burst clone.
aqua cutter: water type slash clone. blade move
sharpness abusers can use this depending on the exact boost? 99% outclassed by other water moves
blazing torque: 80 bp physical fire move, 30% burn
so physical lava plume. ok. only has 10 pp tho, so you'll still probably want sacred fire over this - when sacred fire returns of course. as of right now, its still outclassed offensively by pyro vc and lash.
wicked torque: 80 bp physical dark move, 10% sleep
noxious torque: 100 bp physical poison move, 30% poison
looks nice and strong. competes with dire claw a bit but its got better power and still good proc rate. now to find the abusers.
combat torque: 100 bp physical fighting move, 30% paralysis
sweet. fighting is oversaturated with powerful physical moves, but perhaps this will still find its place somewhere. not sure where tho, but the 30% paralysis is hella nice. it looks pretty appealing if it can get past the impressive competition. on most other types it would be an instant horray, but fighting....youre looking at cc/low kick/tkick/ax kick/collision course/hjk as competition, buddy. i personally think its on the higher end of that list, we'll see.
magical torque: 100 bp physical fairy move, 30% confuse
A GOOD PHYSICAL FAIRY MOVE LETS FUCKING GOOOOOOOOOOOO. i expect it to be on all kinds of physical attackers in bh..but lance exist too. eh, fairy is still a broken type. not to mention xerneas can run physical vdance ph sets too now. my god. in stab i dont see good abusers except...uhh...iron valiant. valiant is literally enjoying life rn.
also, lance got nerfed to 120 power, which is still broken. wicked got nerfed to 75 bp (effective 112.5), probably still broken. glide got nerfed to 60 bp, probably still good in aaa especially with zarude getting swords dance.
strength sap keeps 10 pp btw while all the other 50% recoveries get the big nerf. between that and all the funny new moves i expect sv bh to be heavily offensive, especially with tera around.