So, I got an idea from a youtuber doing Scarlet/Violet jank playthrough and decided to try to make a team of off one of his principles: Sandstorm.
I wanted to get access to both Sandstorm and Hail, so I have two pokemon for that. The rest are designed to be defensive and heal themselves, only to be swapped out to either reset weather or for type matchups.
You'll see a lot of leftovers on the team. Had to raid a couple families' refrigerators to get all the leftovers needed! But it does help with life expectancy, especially since most of them will be hurt by the weather effects.
Keep in mind; I've been playing this for maybe an hour and a half, and realizing this is very much a weak set up.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Sandstorm
- Substitute
- Crunch
- Rock Slide
This was my first idea. Go in to sandstorm, have some attacks to help out, and sandstorm move to refresh if he's somehow still there. I gave him high defenses so as to help him survive.
Abomasnow @ Never-Melt Ice
Ability: Snow Warning
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Substitute
- Protect
- Giga Drain
- Blizzard
This is the snow guy. Sadly Hail is banned so he's just going to have to take Protect instead. He also has two attacks, with STAB bonus on each because it helps. More high defenses, and Never-Melt Ice was just the item I picked to help in case he needs to attack.
Hatterene (F) @ Leftovers
Ability: Healer
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Protect
- Rest
My attempt at a special defensive. Twin wall is always a good setup, especially since I want to play defensively. I run protect as much as possible, usually switching between that and a healing move to get maximum use out of my defensive builds.
Avalugg @ Leftovers
Ability: Ice Body
EVs: 252 HP / 4 Atk / 252 Def
- Iron Defense
- Substitute
- Avalanche
- Ice Fang
The physical defender. He just needs to tank hits. High HP so as to allow him to work against special attackers, but should do fine against physicals.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Light Screen
- Substitute
I wanted someone who could heal more than the leftovers, and she works well! She doubles as a special defense, and being able to combo Substitute and Soft-Boiled works very well!
Alomomola @ Leftovers
Ability: Healer
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Calm Mind
- Light Screen
- Substitute
Honestly just needed a sixth member. More special defense. Another protect stall. And was hoping to use Baton Pass, but instead got Calm mind to help out.
I wanted to get access to both Sandstorm and Hail, so I have two pokemon for that. The rest are designed to be defensive and heal themselves, only to be swapped out to either reset weather or for type matchups.
You'll see a lot of leftovers on the team. Had to raid a couple families' refrigerators to get all the leftovers needed! But it does help with life expectancy, especially since most of them will be hurt by the weather effects.
Keep in mind; I've been playing this for maybe an hour and a half, and realizing this is very much a weak set up.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Sandstorm
- Substitute
- Crunch
- Rock Slide
This was my first idea. Go in to sandstorm, have some attacks to help out, and sandstorm move to refresh if he's somehow still there. I gave him high defenses so as to help him survive.
Abomasnow @ Never-Melt Ice
Ability: Snow Warning
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Substitute
- Protect
- Giga Drain
- Blizzard
This is the snow guy. Sadly Hail is banned so he's just going to have to take Protect instead. He also has two attacks, with STAB bonus on each because it helps. More high defenses, and Never-Melt Ice was just the item I picked to help in case he needs to attack.
Hatterene (F) @ Leftovers
Ability: Healer
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Protect
- Rest
My attempt at a special defensive. Twin wall is always a good setup, especially since I want to play defensively. I run protect as much as possible, usually switching between that and a healing move to get maximum use out of my defensive builds.
Avalugg @ Leftovers
Ability: Ice Body
EVs: 252 HP / 4 Atk / 252 Def
- Iron Defense
- Substitute
- Avalanche
- Ice Fang
The physical defender. He just needs to tank hits. High HP so as to allow him to work against special attackers, but should do fine against physicals.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Light Screen
- Substitute
I wanted someone who could heal more than the leftovers, and she works well! She doubles as a special defense, and being able to combo Substitute and Soft-Boiled works very well!
Alomomola @ Leftovers
Ability: Healer
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Calm Mind
- Light Screen
- Substitute
Honestly just needed a sixth member. More special defense. Another protect stall. And was hoping to use Baton Pass, but instead got Calm mind to help out.