Gen II - Crystal Battle Tower Discussion

Gen II - Crystal Battle Tower Discussion




Introduction
The Battle Tower in Crystal was the first form of an in-game battle challenge in the main Pokemon games. Due to it being the first Battle Tower, it is considerably simpler than the later generations. Unlike in future generations, the Crystal Battle Tower does not record streaks, rather rewarding the player with 5 vitamins at the end of each streak of 7 wins. Also, the Battle Tower can be challenged at various levels, ranging from level 10 to 100 in 10 level increments (10, 20, 30, etc.). In each category, there is a limited pool of opposing Pokemon, and most Pokemon have only one possible set (with the exception of Wigglytuff at Level 20 and Umbreon at Level 70, thanks SadisticMystic). This means that as soon as you encounter a Pokemon, you can know its moves, item, and stats.

Crystal Battle Tower Rules
  • Only three Pokemon can be entered
  • Species Clause (no two Pokemon with the same Pokedex number)
  • Item Clause (no two Pokemon can hold the same item)
  • Mewtwo, Mew, Lugia, Ho-Oh, & Celebi cannot be used in categories below level 70
Note: The AI also follow these rules, so sets with the same item cannot be seen on the same team

My data can be found here.

Level 10:
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Level 10

Level 10 is the easiest category to abuse in the Battle Tower due to one move: Dragon Rage. For those unaware, Dragon Rage is a Gen 1 Dragon-type move that deals a consistent 40 damage. At level 10, Dragon Rage can 2HKO at worst every Pokemon, and easily OHKO the more frail Pokemon.

Stats are in the order of HP / ATK / DEF / SpA / SpD / SPE.
Moves are in alphabetical order.


Aerodactyl @ Leftovers
Stats: 43 / 32 / 24 / 23 / 26 / 38
Bite
Earthquake
Hyper Beam
Supersonic

Blissey @ Quick Claw
Stats: 77 / 14 / 14 / 27 / 39 / 22
Headbutt
Rollout
SolarBeam
Strength

Corsola @ Scope Lens
Stats: 38 / 23 / 29 / 24 / 28 / 19
AncientPower
Psychic
Recover
Surf

Espeon @ Leftovers
Stats: 39 / 26 / 24 / 38 / 31 / 35
Mud-Slap
Psych Up
Psychic
Toxic

Exeggutor @ King’s Rock
Stats: 45 / 31 / 29 / 37 / 25 / 23
Confusion
Giga Drain
Thief
Toxic

Girafarig @ King’s Rock
Stats: 39 / 28 / 24 / 29 / 24 / 29
Agility
Mud-Slap
Psybeam
Shadow Ball

Heracross @ Gold Berry
Stats: 43 / 37 / 25 / 18 / 29 / 29
Counter
Endure
Reversal
Rock Smash

Reversal:
200 BP: 1 HP
150 BP: 2 - 4 HP
100 BP: 5 - 8 HP
80 BP: 9 - 15 HP
40 BP: 16 - 29 HP
20 BP: 30 - 43 HP

Houndour @ Gold Berry
Stats: 36 / 24 / 17 / 28 / 22 / 25
Faint Attack
Roar
SolarBeam
Sunny Day

Jolteon @ MiracleBerry
Stats: 41 / 25 / 24 / 34 / 31 / 37
Hyper Beam
Roar
Shadow Ball
Thunderbolt

Kangaskhan @ MiracleBerry
Stats: 47 / 31 / 29 / 20 / 28 / 29
Attract
Earthquake
Hyper Beam
Reversal

Reversal:
200 BP: 1 HP
150 BP: 2 - 4 HP
100 BP: 5 - 9 HP
80 BP: 10 - 17 HP
40 BP: 18 - 32 HP
20 BP: 33 - 47 HP

Lapras @ MiracleBerry
Stats: 52 / 29 / 27 / 28 / 30 / 24
Blizzard
Psychic
Surf
Thunderbolt

Miltank @ Gold Berry
Stats: 46 / 27 / 32 / 20 / 36 / 31
Blizzard
Earthquake
Hyper Beam
Toxic

Misdreavus @ Focus Band
Stats: 37 / 24 / 24 / 29 / 29 / 28
Mean Look
Pain Split
Perish Song
Shadow Ball

Mr. Mime @ Quick Claw
Stats: 34 / 19 / 22 / 30 / 34 / 28
Fire Punch
Headbutt
Psych Up
Toxic

Porygon2 @ BrightPowder
Stats: 44 / 28 / 30 / 33 / 31 / 23
Blizzard
Hyper Beam
Psychic
Tri Attack

Sneasel @ Gold Berry
Stats: 38 / 31 / 22 / 19 / 27 / 34
Blizzard
Faint Attack
Slash
Surf

Snorlax @ MiracleBerry
Stats: 57 / 34 / 25 / 23 / 32 / 18
Headbutt
Protect
Snore
Surf

Tauros @ King’s Rock
Stats: 40 / 30 / 29 / 18 / 24 / 32
Headbutt
Icy Wind
Swagger
Tail Whip

Umbreon @ Gold Berry
Stats: 46 / 25 / 34 / 25 / 39 / 26
Iron Tail
Psych Up
Shadow Ball
Toxic

Unown @ Berry
Stats: 36 / 26 / 21 / 26 / 21 / 21
Hidden Power [Dark 70]

Wobbuffet @ Focus Band
Stats: 66 / 18 / 23 / 18 / 23 / 19
Counter
Destiny Bond
Mirror Coat
Safeguard
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Aerodactyl @ Gold Berry
Level: 10
DVs: 13 Atk / 13 Def
- Dragon Rage
- Wing Attack
- Hidden Power [Bug]
- Substitute

Smeargle @ Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Agility
- Substitute

Lapras @ Leftovers
Level: 10
DVs: 1 Atk
- Dragon Rage
- Icy Wind
- Perish Song
- Reflect

When I first set out to make the ultimate team for level 10, I started out with a team based around Dragon Rage spam. The team consisted of Aerodactyl as lead, Smeargle and Lapras. Dragon Rage works so well at level 10, that this team would be sufficient for anyone to farm the Battle Tower for vitamins. But just like the Battle Towers to come in later generations, the AI have better hax luck than the player, so any Pokemon with more than 40 HP survives Dragon Rage from Aerodactyl and can hax it back. The team struggled with lucky Jolteons, so I wanted to use more teamwork to alleviate this problem.

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Smeargle @ Miracle Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Spikes
- Agility

Aerodactyl @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Wing Attack
- Substitute
- Sandstorm

Lapras @ Leftovers
Level: 10
DVs: 1 Atk
- Dragon Rage
- Icy Wind
- Perish Song
- Reflect

The team still revolved around sweeping with Dragon Rage Aerodactyl, but used more teamwork to make the sweep easier. With Spikes on the field, threats such as Jolteon and Porygon2 are easier to OHKO with Aerodactyl. So I switched Smeargle to the lead position and gave it Spikes over Substitute, along with MiracleBerry to help with status. With Spore and Agility, Smeargle could set up Spikes against most of the Pokemon in the Battle Tower. Sometimes Aerodactyl wasn’t even needed, with Smeargle setting up Spikes and sweeping through the opponent with Dragon Rage. HP [Bug] -> Sandstorm was an interesting change to Aerodactyl. With Spikes down, HP [Bug] wasn’t needed for Exeggutor anymore, and Sandstorm helped minimise the number of turns the AI got to attack. The beauty of Sandstorm in Gen II is that if Aerodactyl KOs a Pokemon with Dragon Rage, the next Pokemon the opponent sends in takes Sandstorm damage. This means that with Spikes down and Sandstorm raging, only 4 Pokemon can survive Dragon Rage (Aerodactyl, Blissey, Snorlax, and Wobbuffet).

This was the team I used for the longest time, and I was very happy with how it was working out. But just like with any team in Battle Facilities, the Battle Tower AI showed me what the team was weak to. Jolteon had always been a sore spot for the team, but was only a real issue if it was leading or I couldn’t get Spikes down. Once a Jolteon lead crit Smeargle, survived Aerodactyl’s Dragon Rage and paralyzed with Thunderbolt, and then crit Lapras to end my run in the Battle Tower. Even though that was the worst possible hax to get, the opponent still had two unknown Pokemon that could have been a problem for a weakened Aerodactyl or Lapras. This lose showed that Lapras was the weakest member of the team, and could be switched out for something to better handle Jolteon.

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Smeargle @ Miracle Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Spikes
- Agility

Aerodactyl @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Wing Attack
- Substitute
- Sandstorm

Blissey @ Leftovers
Level: 10
DVs: 1 Atk
- Counter
- Toxic
- Rest
- Sleep Talk

Blissey is the most recent addition to the team, and is the bulkiest Pokemon available at level 10. With the combination of Toxic + RestTalk, Blissey is able to stall anything that doesn’t threaten 3HKOing it. Since none of the Pokemon in the Battle Tower are immune to Toxic or have Rest, Blissey doesn’t have to worry about a coverage move and can run Counter to stop physical threats. The AI love to go for physical attacks against Blissey (Miltank sometime likes to Toxic first), so Counter is easy to use and can be spammed against some threats. Blissey is surprisingly bulky at level 10, surviving even Kangaskhan’s Hyper Beam to Counter it back. Counter also means Jolteon can’t Roar out Blissey, and helps cover its Hyper Beam. Having Toxic and being faster than Wobbuffet means the team will never lose to it with bad plays and Focus Band hax. The only Pokemon Blissey struggles with is Misdreavus, which luckily has less than 40 HP for Blissey’s teammates to KO with Dragon Rage.

Snorlax @ Leftovers
Level: 10
- Body Slam / Return
- Earthquake / Shadow Ball
- Rest
- Sleep Talk / Curse

Aerodactyl
Move Order: Curse -> Curse -> Return -> Return

Blissey / Espeon / Girafarig / Jolteon / Mr. Mime / Tauros
Move Order: Return -> Return

Corsola
Move Order: Curse -> Earthquake

Exeggutor / Lapras / Porygon2 / Snorlax
Move Order: Curse -> Return -> Return

Heracross / Kangaskhan
Move Order: Curse -> Earthquake -> Return

Houndour
Move Order: Earthquake

Miltank
Move Order: Return -> Curse -> Return

Misdreavus
Move Order:

Sneasel / Unown
Move Order: Curse -> Return

Umbreon
Move Order:

Wobbuffet
Move Order: Return -> Curse -> Curse -> Return
Defense
  • Bite vs. Snorlax: 5-6 (8.1 - 9.8%) -- possibly the worst move ever
  • Earthquake vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
  • Hyper Beam vs. Snorlax: 19-23 (31.1 - 37.7%) -- 84.2% chance to 3HKO
Offense
  • Body Slam vs. Aerodactyl: 10-12 (23.2 - 27.9%) -- 44.6% chance to 4HKO
  • Return vs. Aerodactyl: 12-15 (27.9 - 34.8%) -- 1.6% chance to 3HKO
  • Shadow Ball vs. Aerodactyl: 13-16 (30.2 - 37.2%) -- 58.5% chance to 3HKO
  • +1 Body Slam vs. Aerodactyl: 15-18 (34.8 - 41.8%) -- guaranteed 3HKO
  • +1 Return vs. Aerodactyl: 17-21 (39.5 - 48.8%) -- guaranteed 3HKO
  • +1 Shadow Ball vs. Aerodactyl: 19-23 (44.1 - 53.4%) -- 28.3% chance to 2HKO
  • +2 Return vs. Aerodactyl: 23-28 (53.4 - 65.1%) -- guaranteed 2HKO
Defense
  • Headbutt vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Rollout (30 BP) vs. Snorlax: 2-3 (3.2 - 4.9%) -- possibly the worst move ever
  • Rollout (60 BP) vs. Snorlax: 4-5 (6.5 - 8.1%) -- possibly the worst move ever
  • Rollout (120 BP) vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Rollout (240 BP) vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
  • Rollout (480 BP) vs. Snorlax: 26-31 (42.6 - 50.8%) -- 1.1% chance to 2HKO
  • SolarBeam vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Strength vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
Offense
  • Body Slam vs. Blissey: 35-42 (45.4 - 54.5%) -- 54.8% chance to 2HKO
  • Return vs. Blissey: 41-49 (53.2 - 63.6%) -- guaranteed 2HKO
  • Earthquake vs. Blissey: 27-32 (35 - 41.5%) -- guaranteed 3HKO
  • +1 Body Slam vs. Blissey: 51-61 (66.2 - 79.2%) -- guaranteed 2HKO
  • +1 Return vs. Blissey: 62-73 (80.5 - 94.8%) -- guaranteed 2HKO
  • +1 Earthquake vs. Blissey: 40-48 (51.9 - 62.3%) -- guaranteed 2HKO
Defense
  • AncientPower vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Psychic vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Surf vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
Offense
  • Body Slam vs. Corsola: 8-10 (21 - 26.3%) -- 0.2% chance to 4HKO
  • Return vs. Corsola: 10-12 (26.3 - 31.5%) -- guaranteed 4HKO
  • Earthquake vs. Corsola: 27-32 (71 - 84.2%) -- guaranteed 2HKO
  • Shadow Ball vs. Corsola: 11-13 (28.9 - 34.2%) -- 0.1% chance to 3HKO
  • +1 Body Slam vs. Corsola: 12-15 (31.5 - 39.4%) -- 98.5% chance to 3HKO
  • +1 Return vs. Corsola: 15-18 (39.4 - 47.3%) -- guaranteed 3HKO
  • +1 Earthquake vs. Corsola: 40-48 (105.2 - 126.3%) -- guaranteed OHKO
  • +1 Shadow Ball vs. Corsola: 16-19 (42.1 - 50%) -- 0.1% chance to 2HKO
Defense
  • Mud-Slap vs. Snorlax: 3-4 (4.9 - 6.5%) -- possibly the worst move ever
  • Psychic vs. Snorlax: 16-19 (26.2 - 31.1%) -- guaranteed 4HKO
Offense
  • Body Slam vs. Espeon: 21-25 (53.8 - 64.1%) -- guaranteed 2HKO
  • Return vs. Espeon: 25-30 (64.1 - 76.9%) -- guaranteed 2HKO
  • Earthquake vs. Espeon: 17-20 (43.5 - 51.2%) -- 1.6% chance to 2HKO
  • Shadow Ball vs. Espeon: 27-32 (69.2 - 82%) -- guaranteed 2HKO
  • +1 Body Slam vs. Espeon: 30-36 (76.9 - 92.3%) -- guaranteed 2HKO
  • +1 Return vs. Espeon: 36-43 (92.3 - 110.2%) -- 61.5% chance to OHKO
  • +1 Earthquake vs. Espeon: 24-29 (61.5 - 74.3%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Espeon: 39-46 (100 - 117.9%) -- guaranteed OHKO
Defense
  • Confusion vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Giga Drain vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
  • Thief vs. Snorlax: 5-6 (8.1 - 9.8%) -- possibly the worst move ever
Offense
  • Body Slam vs. Exeggutor: 17-21 (37.7 - 46.6%) -- guaranteed 3HKO
  • Return vs. Exeggutor: 21-25 (46.6 - 55.5%) -- 68.2% chance to 2HKO
  • Earthquake vs. Exeggutor: 6-8 (13.3 - 17.7%) -- possible 6HKO
  • Shadow Ball vs. Exeggutor: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
  • +1 Snorlax Body Slam vs. Exeggutor: 25-30 (55.5 - 66.6%) -- guaranteed 2HKO
  • +1 Snorlax Return vs. Exeggutor: 30-36 (66.6 - 80%) -- guaranteed 2HKO
  • +1 Snorlax Earthquake vs. Exeggutor: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
  • +1 Snorlax Shadow Ball vs. Exeggutor: 32-38 (71.1 - 84.4%) -- guaranteed 2HKO
Defense
  • Mud-Slap vs. Snorlax: 3-4 (4.9 - 6.5%) -- possibly the worst move ever
  • Psybeam vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
Offense
  • Body Slam vs. Girafarig: 21-25 (53.8 - 64.1%) -- guaranteed 2HKO
  • Return vs. Girafarig: 25-30 (64.1 - 76.9%) -- guaranteed 2HKO
  • Earthquake vs. Girafarig: 17-20 (43.5 - 51.2%) -- 1.6% chance to 2HKO
  • +1 Body Slam vs. Girafarig: 30-36 (76.9 - 92.3%) -- guaranteed 2HKO
  • +1 Return vs. Girafarig: 36-43 (92.3 - 110.2%) -- 61.5% chance to OHKO
  • +1 Earthquake vs. Girafarig: 24-29 (61.5 - 74.3%) -- guaranteed 2HKO
Defense
  • Reversal (20 BP) vs. Snorlax: 14-14 (22.9 - 22.9%) -- guaranteed 5HKO
  • Reversal (40 BP) vs. Snorlax: 24-24 (39.3 - 39.3%) -- guaranteed 3HKO
  • Reversal (80 BP) vs. Snorlax: 44-44 (72.1 - 72.1%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Snorlax: 54-54 (88.5 - 88.5%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Snorlax: 78-78 (127.8 - 127.8%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Snorlax: 102-102 (167.2 - 167.2%) -- guaranteed OHKO
  • Rock Smash vs. Snorlax: 11-14 (18 - 22.9%) -- possible 5HKO
  • Rock Smash vs. -1 Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
Offense
  • Body Slam vs. Heracross: 20-24 (46.5 - 55.8%) -- 70.9% chance to 2HKO
  • Return vs. Heracross: 23-28 (53.4 - 65.1%) -- guaranteed 2HKO
  • Earthquake vs. Heracross: 7-9 (16.2 - 20.9%) -- possible 5HKO
  • Shadow Ball vs. Heracross: 12-15 (27.9 - 34.8%) -- 1.6% chance to 3HKO
  • +1 Body Slam vs. Heracross: 30-36 (69.7 - 83.7%) -- guaranteed 2HKO
  • +1 Return vs. Heracross: 35-42 (81.3 - 97.6%) -- guaranteed 2HKO
  • +1 Earthquake vs. Heracross: 11-13 (25.5 - 30.2%) -- guaranteed 4HKO
  • +1 Shadow Ball vs. Heracross: 18-22 (41.8 - 51.1%) -- 1.5% chance to 2HKO
Defense
  • Faint Attack vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
  • SolarBeam vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
Offense
  • Body Slam vs. Houndour: 28-34 (77.7 - 94.4%) -- guaranteed 2HKO
  • Return vs. Houndour: 34-40 (94.4 - 111.1%) -- 66.7% chance to OHKO
  • Earthquake vs. Houndour: 45-54 (125 - 150%) -- guaranteed OHKO
  • Shadow Ball vs. Houndour: 9-11 (25 - 30.5%) -- guaranteed 4HKO
  • +1 Body Slam vs. Houndour: 43-51 (119.4 - 141.6%) -- guaranteed OHKO
  • +1 Return vs. Houndour: 51-60 (141.6 - 166.6%) -- guaranteed OHKO
  • +1 Earthquake vs. Houndour: 68-80 (188.8 - 222.2%) -- guaranteed OHKO
  • +1 Shadow Ball vs. Houndour: 13-16 (36.1 - 44.4%) -- guaranteed 3HKO
Defense
  • Hyper Beam vs. Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
  • Thunderbolt vs. Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
Offense
  • Body Slam vs. Jolteon: 21-25 (51.2 - 60.9%) -- guaranteed 2HKO
  • Return vs. Jolteon: 25-30 (60.9 - 73.1%) -- guaranteed 2HKO
  • Earthquake vs. Jolteon: 34-40 (82.9 - 97.5%) -- guaranteed 2HKO
  • Shadow Ball vs. Jolteon: 13-16 (31.7 - 39%) -- 95.5% chance to 3HKO
  • +1 Snorlax Body Slam vs. Jolteon: 30-36 (73.1 - 87.8%) -- guaranteed 2HKO
  • +1 Snorlax Return vs. Jolteon: 36-43 (87.8 - 104.8%) -- 30.8% chance to OHKO
  • +1 Snorlax Earthquake vs. Jolteon: 49-58 (119.5 - 141.4%) -- guaranteed OHKO
  • +1 Snorlax Shadow Ball vs. Jolteon: 19-23 (46.3 - 56%) -- 75.9% chance to 2HKO
Defense
  • Earthquake vs. Snorlax: 12-15 (19.6 - 24.5%) -- possible 5HKO
  • Hyper Beam vs. Snorlax: 28-33 (45.9 - 54%) -- 42.1% chance to 2HKO
  • Reversal (20 BP) vs. Snorlax: 8-8 (13.1 - 13.1%) -- guaranteed 8HKO
  • Reversal (40 BP) vs. Snorlax: 14-14 (22.9 - 22.9%) -- guaranteed 5HKO
  • Reversal (80 BP) vs. Snorlax: 26-26 (42.6 - 42.6%) -- guaranteed 3HKO
  • Reversal (100 BP) vs. Snorlax: 30-30 (49.1 - 49.1%) -- guaranteed 3HKO
  • Reversal (150 BP) vs. Snorlax: 44-44 (72.1 - 72.1%) -- guaranteed 2HKO
  • Reversal (200 BP) vs. Snorlax: 58-58 (95 - 95%) -- guaranteed 2HKO
Offense
  • Body Slam vs. Kangaskhan: 17-21 (36.1 - 44.6%) -- guaranteed 3HKO
  • Return vs. Kangaskhan: 21-25 (44.6 - 53.1%) -- 23.7% chance to 2HKO
  • Earthquake vs. Kangaskhan: 13-16 (27.6 - 34%) -- 0.1% chance to 3HKO
  • +1 Body Slam vs. Kangaskhan: 25-30 (53.1 - 63.8%) -- guaranteed 2HKO
  • +1 Return vs. Kangaskhan: 30-36 (63.8 - 76.5%) -- guaranteed 2HKO
  • +1 Earthquake vs. Kangaskhan: 20-24 (42.5 - 51%) -- 1.4% chance to 2HKO
Defense
  • Blizzard vs. Snorlax: 16-19 (26.2 - 31.1%) -- guaranteed 4HKO
  • Psychic vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
  • Surf vs. Snorlax: 12-15 (19.6 - 24.5%) -- possible 5HKO
  • Thunderbolt vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
Offense
  • Body Slam vs. Lapras: 18-22 (34.6 - 42.3%) -- guaranteed 3HKO
  • Return vs. Lapras: 22-27 (42.3 - 51.9%) -- 7.8% chance to 2HKO
  • Earthquake vs. Lapras: 15-18 (28.8 - 34.6%) -- 1.1% chance to 3HKO
  • Shadow Ball vs. Lapras: 11-14 (21.1 - 26.9%) -- 8.9% chance to 4HKO
  • +1 Body Slam vs. Lapras: 28-33 (53.8 - 63.4%) -- guaranteed 2HKO
  • +1 Return vs. Lapras: 33-39 (63.4 - 75%) -- guaranteed 2HKO
  • +1 Earthquake vs. Lapras: 22-26 (42.3 - 50%) -- 0.1% chance to 2HKO
  • +1 Shadow Ball vs. Lapras: 17-21 (32.6 - 40.3%) -- 100% chance to 3HKO
Defense
  • Blizzard vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
  • Earthquake vs. Snorlax: 11-14 (18 - 22.9%) -- possible 5HKO
  • Hyper Beam vs. Snorlax: 25-30 (40.9 - 49.1%) -- guaranteed 3HKO
Offense
  • Body Slam vs. Miltank: 16-19 (34.7 - 41.3%) -- guaranteed 3HKO
  • Return vs. Miltank: 18-22 (39.1 - 47.8%) -- guaranteed 3HKO
  • Earthquake vs. Miltank: 12-15 (26 - 32.6%) -- guaranteed 4HKO
  • +1 Body Slam vs. Miltank: 23-28 (50 - 60.8%) -- guaranteed 2HKO
  • +1 Return vs. Miltank: 28-33 (60.8 - 71.7%) -- guaranteed 2HKO
  • +1 Earthquake vs. Miltank: 18-22 (39.1 - 47.8%) -- guaranteed 3HKO
Defense
Offense
  • Earthquake vs. Misdreavus: 17-20 (45.9 - 54%) -- 35% chance to 2HKO
  • Shadow Ball vs. Misdreavus: 27-32 (72.9 - 86.4%) -- guaranteed 2HKO
  • +1 Earthquake vs. Misdreavus: 24-29 (64.8 - 78.3%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Misdreavus: 39-46 (105.4 - 124.3%) -- guaranteed OHKO
Defense
  • Fire Punch vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Headbutt vs. Snorlax: 5-7 (8.1 - 11.4%) -- possible 9HKO
Offense
  • Body Slam vs. Mr. Mime: 22-27 (64.7 - 79.4%) -- guaranteed 2HKO
  • Return vs. Mr. Mime: 28-33 (82.3 - 97%) -- guaranteed 2HKO
  • Earthquake vs. Mr. Mime: 17-21 (50 - 61.7%) -- guaranteed 2HKO
  • Shadow Ball vs. Mr. Mime: 28-34 (82.3 - 100%) -- 2.6% chance to OHKO
  • +1 Body Slam vs. Mr. Mime: 34-40 (100 - 117.6%) -- guaranteed OHKO
  • +1 Return vs. Mr. Mime: 40-48 (117.6 - 141.1%) -- guaranteed OHKO
  • +1 Earthquake vs. Mr. Mime: 26-31 (76.4 - 91.1%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Mr. Mime: 42-50 (123.5 - 147%) -- guaranteed OHKO
Defense
  • Blizzard vs. Snorlax: 12-15 (19.6 - 24.5%) -- possible 5HKO
  • Hyper Beam vs. Snorlax: 25-30 (40.9 - 49.1%) -- guaranteed 3HKO
  • Psychic vs. Snorlax: 9-11 (14.7 - 18%) -- possible 6HKO
  • Tri Attack vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
Offense
  • Body Slam vs. Porygon2: 17-21 (38.6 - 47.7%) -- guaranteed 3HKO
  • Return vs. Porygon2: 20-24 (45.4 - 54.5%) -- 47.2% chance to 2HKO
  • Earthquake vs. Porygon2: 13-16 (29.5 - 36.3%) -- 30% chance to 3HKO
  • +1 Body Slam vs. Porygon2: 25-30 (56.8 - 68.1%) -- guaranteed 2HKO
  • +1 Return vs. Porygon2: 30-36 (68.1 - 81.8%) -- guaranteed 2HKO
  • +1 Earthquake vs. Porygon2: 19-23 (43.1 - 52.2%) -- 10.9% chance to 2HKO
Defense
  • Blizzard vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
  • Faint Attack vs. Snorlax: 5-7 (8.1 - 11.4%) -- possible 9HKO
  • Slash vs. Snorlax: 9-11 (14.7 - 18%) -- possible 6HKO
  • Surf vs. Snorlax: 6-8 (9.8 - 13.1%) -- possible 8HKO
Offense
  • Body Slam vs. Sneasel: 22-27 (57.8 - 71%) -- guaranteed 2HKO
  • Return vs. Sneasel: 28-33 (73.6 - 86.8%) -- guaranteed 2HKO
  • Earthquake vs. Sneasel: 17-21 (44.7 - 55.2%) -- 61.9% chance to 2HKO
  • Shadow Ball vs. Sneasel: 6-8 (15.7 - 21%) -- possible 5HKO
  • +1 Body Slam vs. Sneasel: 34-40 (89.4 - 105.2%) -- 33.3% chance to OHKO
  • +1 Return vs. Sneasel: 40-48 (105.2 - 126.3%) -- guaranteed OHKO
  • +1 Earthquake vs. Sneasel: 26-31 (68.4 - 81.5%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Sneasel: 10-12 (26.3 - 31.5%) -- guaranteed 4HKO
Defense
  • Headbutt vs. Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
  • Snore vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Surf vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
Offense
  • Body Slam vs. Snorlax: 20-24 (35 - 42.1%) -- guaranteed 3HKO
  • Return vs. Snorlax: 23-28 (40.3 - 49.1%) -- guaranteed 3HKO
  • Earthquake vs. Snorlax: 16-19 (28 - 33.3%) -- 0% chance to 3HKO
  • +1 Body Slam vs. Snorlax: 30-36 (52.6 - 63.1%) -- guaranteed 2HKO
  • +1 Return vs. Snorlax: 35-42 (61.4 - 73.6%) -- guaranteed 2HKO
  • +1 Earthquake vs. Snorlax: 22-27 (38.5 - 47.3%) -- guaranteed 3HKO
Defense
  • Headbutt vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
  • Icy Wind vs. Snorlax: 4-5 (6.5 - 8.1%) -- possibly the worst move ever
Offense
  • Body Slam vs. Tauros: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Return vs. Tauros: 21-25 (52.5 - 62.5%) -- guaranteed 2HKO
  • Earthquake vs. Tauros: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • +1 Body Slam vs. Tauros: 25-30 (62.5 - 75%) -- guaranteed 2HKO
  • +1 Return vs. Tauros: 30-36 (75 - 90%) -- guaranteed 2HKO
  • +1 Earthquake vs. Tauros: 20-24 (50 - 60%) -- guaranteed 2HKO
Defense
  • Iron Tail vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
Offense
  • Body Slam vs. Umbreon: 15-18 (32.6 - 39.1%) -- 98.3% chance to 3HKO
  • Return vs. Umbreon: 17-21 (36.9 - 45.6%) -- guaranteed 3HKO
  • Earthquake vs. Umbreon: 11-14 (23.9 - 30.4%) -- 100% chance to 4HKO
  • Shadow Ball vs. Umbreon: 5-6 (10.8 - 13%) -- possible 8HKO
  • +1 Body Slam vs. Umbreon: 22-27 (47.8 - 58.6%) -- 98.8% chance to 2HKO
  • +1 Return vs. Umbreon: 26-31 (56.5 - 67.3%) -- guaranteed 2HKO
  • +1 Earthquake vs. Umbreon: 17-21 (36.9 - 45.6%) -- guaranteed 3HKO
  • +1 Shadow Ball vs. Umbreon: 6-8 (13 - 17.3%) -- possible 6HKO
Defense
  • Hidden Power Dark vs. Snorlax: 6-8 (9.8 - 13.1%) -- possible 8HKO
Offense
  • Body Slam vs. Unown: 23-28 (63.8 - 77.7%) -- guaranteed 2HKO
  • Return vs. Unown: 28-33 (77.7 - 91.6%) -- guaranteed 2HKO
  • Earthquake vs. Unown: 18-22 (50 - 61.1%) -- guaranteed 2HKO
  • Shadow Ball vs. Unown: 30-36 (83.3 - 100%) -- 2.6% chance to OHKO
  • +1 Body Slam vs. Unown: 35-42 (97.2 - 116.6%) -- 94.9% chance to OHKO
  • +1 Return vs. Unown: 41-49 (113.8 - 136.1%) -- guaranteed OHKO
  • +1 Earthquake vs. Unown: 27-32 (75 - 88.8%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Unown: 44-52 (122.2 - 144.4%) -- guaranteed OHKO
Offense
  • Body Slam vs. Wobbuffet: 20-24 (30.3 - 36.3%) -- 41.9% chance to 3HKO
  • Return vs. Wobbuffet: 23-28 (34.8 - 42.4%) -- guaranteed 3HKO
  • Earthquake vs. Wobbuffet: 16-19 (24.2 - 28.7%) -- 95.2% chance to 4HKO
  • Shadow Ball vs. Wobbuffet: 25-30 (37.8 - 45.4%) -- guaranteed 3HKO
  • +1 Body Slam vs. Wobbuffet: 30-36 (45.4 - 54.5%) -- 53.4% chance to 2HKO
  • +1 Return vs. Wobbuffet: 35-42 (53 - 63.6%) -- guaranteed 2HKO
  • +1 Earthquake vs. Wobbuffet: 22-27 (33.3 - 40.9%) -- guaranteed 3HKO
  • +1 Shadow Ball vs. Wobbuffet: 37-44 (56 - 66.6%) -- guaranteed 2HKO
  • +2 Return vs. Wobbuffet: 46-55 (69.6 - 83.3%) -- guaranteed 2HKO

Smeargle (F) @ MiracleBerry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Agility
- Spikes


Aerodactyl (F) @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Wing Attack
- Substitute
- Sandstorm


Blissey @ Leftovers
Level: 10
DVs: 1 Atk
- Counter
- Toxic
- Rest
- Sleep Talk
The game plan with Smeargle is to set up Spikes to help Aerodactyl sweep through the opponent.
Spikes is the main move on Smeargle, as it does 1/8th damage to any grounded opponent switching in. This chip damage means many Pokemon that have over 40 HP are now in danger of being OHKO from Dragon Rage, and helps Aerodactyl with troublesome Pokemon such as Jolteon and Porygon2.
Spore is a fantastic move for Smeargle, and is only stopped by MiracleBerry. It helps Smeargle set up Spikes, and can help shut down slow bulky Pokemon such as Blissey and Wobbuffet.
Agility is on the set since it allows Smeargle to outspeed the fastest Pokemon in the Battle Tower and clean through teams with Dragon Rage once Spikes have been put down.
Dragon Rage is the team’s main form of damage, and allows Smeargle to 2HKO everything in the Battle Tower despite its poor offensive stats.
MiracleBerry is to help with status, in particular Supersonic from Aerodactyl and Swagger from Tauros.
Smeargle has 1 DV in Attack, so that it is female and avoids Attract from Kangaskhan as well as minimising confusion damage.
Aerodactyl / Espeon / Miltank / Sneasel / Tauros
Move Order: Agility -> Spore -> Spikes -> Dragon Rage -> Dragon Rage

Aerodactyl is faster than Smeargle, so Agility first turn to outspeed it. Aerodactyl is unable to OHKO Smeargle unless it gets a crit Hyper Beam or crit max roll Earthquake, while MiracleBerry means Supersonic is not an issue. Aerodactyl has more than 40 HP, and is unaffected by both Spikes and Sandstorm, so two Dragon Rages will be needed to knock it out.

Kangaskhan
Move Order:


Lapras / Snorlax
Move Order:
  • Bite vs. Smeargle: 7-9 (17.5 - 22.5%) -- possible 5HKO
  • Earthquake vs. Smeargle: 17-20 (42.5 - 50%) -- 0.1% chance to 2HKO
  • Hyper Beam vs. Smeargle: 24-29 (60 - 72.5%) -- guaranteed 2HKO
  • Headbutt vs. Smeargle: 8-10 (20 - 25%) -- 0% chance to 4HKO
  • Rollout (30 BP) vs. Smeargle: 3-4 (7.5 - 10%) -- possibly the worst move ever
  • Rollout (60 BP) vs. Smeargle: 5-6 (12.5 - 15%) -- possible 7HKO
  • Rollout (120 BP) vs. Smeargle: 9-11 (22.5 - 27.5%) -- 18.7% chance to 4HKO
  • Rollout (240 BP) vs. Smeargle: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Rollout (480 BP) vs. Smeargle: 34-40 (85 - 100%) -- 2.6% chance to OHKO
  • SolarBeam vs. Smeargle: 15-18 (37.5 - 45%) -- guaranteed 3HKO
  • Strength vs. Smeargle: 10-12 (25 - 30%) -- guaranteed 4HKO
  • AncientPower vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Psychic vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Surf vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Mud-Slap vs. Smeargle: 3-4 (7.5 - 10%) -- possibly the worst move ever
  • Psychic vs. Smeargle: 23-28 (57.5 - 70%) -- guaranteed 2HKO
  • Confusion vs. Smeargle: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • Giga Drain vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Thief vs. Smeargle: 7-9 (17.5 - 22.5%) -- possible 5HKO
  • Mud-Slap vs. Smeargle: 4-5 (10 - 12.5%) -- possible 8HKO
  • Psybeam vs. Smeargle: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • Reversal (20 BP) vs. Smeargle: 18-18 (45 - 45%) -- guaranteed 3HKO
  • Reversal (40 BP) vs. Smeargle: 30-30 (75 - 75%) -- guaranteed 2HKO
  • Reversal (80 BP) vs. Smeargle: 54-54 (135 - 135%) -- guaranteed OHKO
  • Reversal (100 BP) vs. Smeargle: 68-68 (170 - 170%) -- guaranteed OHKO
  • Reversal (150 BP) vs. Smeargle: 98-98 (245 - 245%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Smeargle: 132-132 (330 - 330%) -- guaranteed OHKO
  • Rock Smash vs. Smeargle: 15-18 (37.5 - 45%) -- guaranteed 3HKO
  • Rock Smash vs. -1 Smeargle: 20-24 (50 - 60%) -- guaranteed 2HKO
  • Faint Attack vs. Smeargle: 12-15 (30 - 37.5%) -- 71.2% chance to 3HKO
  • SolarBeam vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Hyper Beam vs. Smeargle: 19-23 (47.5 - 57.5%) -- 91.1% chance to 2HKO
  • Thunderbolt vs. Smeargle: 22-27 (55 - 67.5%) -- guaranteed 2HKO
  • Earthquake vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Hyper Beam vs. Smeargle: 35-42 (87.5 - 105%) -- 33.3% chance to OHKO
  • Reversal (20 BP) vs. Smeargle: 10-10 (25 - 25%) -- guaranteed 4HKO
  • Reversal (40 BP) vs. Smeargle: 18-18 (45 - 45%) -- guaranteed 3HKO
  • Reversal (80 BP) vs. Smeargle: 32-32 (80 - 80%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Smeargle: 38-38 (95 - 95%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Smeargle: 56-56 (140 - 140%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Smeargle: 74-74 (185 - 185%) -- guaranteed OHKO
  • Blizzard vs. Smeargle: 23-28 (57.5 - 70%) -- guaranteed 2HKO
  • Psychic vs. Smeargle: 12-15 (30 - 37.5%) -- 71.2% chance to 3HKO
  • Surf vs. Smeargle: 18-22 (45 - 55%) -- 55.8% chance to 2HKO
  • Thunderbolt vs. Smeargle: 12-15 (30 - 37.5%) -- 71.2% chance to 3HKO
  • Blizzard vs. Smeargle: 11-14 (27.5 - 35%) -- 1.8% chance to 3HKO
  • Earthquake vs. Smeargle: 14-17 (35 - 42.5%) -- guaranteed 3HKO
  • Hyper Beam vs. Smeargle: 31-37 (77.5 - 92.5%) -- guaranteed 2HKO
  • Fire Punch vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Headbutt vs. Smeargle: 7-9 (17.5 - 22.5%) -- possible 5HKO
  • Blizzard vs. Smeargle: 18-22 (45 - 55%) -- 55.8% chance to 2HKO
  • Hyper Beam vs. Smeargle: 33-39 (82.5 - 97.5%) -- guaranteed 2HKO
  • Psychic vs. Smeargle: 14-17 (35 - 42.5%) -- guaranteed 3HKO
  • Tri Attack vs. Smeargle: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Blizzard vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Faint Attack vs. Smeargle: 8-10 (20 - 25%) -- 0% chance to 4HKO
  • Slash vs. Smeargle: 11-14 (27.5 - 35%) -- 1.8% chance to 3HKO
  • Surf vs. Smeargle: 9-11 (22.5 - 27.5%) -- 18.7% chance to 4HKO
  • Headbutt vs. Smeargle: 18-22 (45 - 55%) -- 55.8% chance to 2HKO
  • Snore vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Surf vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Headbutt vs. Smeargle: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Icy Wind vs. Smeargle: 5-7 (12.5 - 17.5%) -- possible 6HKO
  • Iron Tail vs. Smeargle: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • Hidden Power Dark vs. Smeargle: 9-11 (22.5 - 27.5%) -- 18.7% chance to 4HKO
Aerodactyl is the fastest Pokemon that has access to Dragon Rage, which means it makes for the best sweeper in the level 10 Battle Tower.
Dragon Rage is Aerodactyl’s main form of offense, and can 2HKO every Pokemon in the Battle Tower. The team uses Spikes and Sandstorm to soften up the opponent for Aerodactyl to sweep through.
Wing Attack is used only for Heracross if there are no Spikes or Sandstorm, since it is a OHKO while Dragon Rage misses out. For every other Pokemon, Dragon Rage is stronger.
Substitute is useful for stalling for sandstorm damage or avoid status conditions from the likes of opposing Aerodactyl.
Sandstorm is used as residual damage to turn 2HKOs into OHKOs, especially with Kangaskhan and Jolteon.
Gold Berry is the best form of recovery at level 10, and allows Aerodactyl to make more Substitutes.
Aerodactyl has 1 DV in Attack, so that it is female and avoids Attract from Kangaskhan. Even with the reduced Attack, Wing Attack is still a OHKO on Heracross.
Wing Attack vs. Heracross: 54-64 (125.5 - 148.8%) -- guaranteed OHKO

Aerodactyl
Move Order:
Defense
  • Bite vs. Aerodactyl: 5-7 (11.1 - 15.5%) -- possible 7HKO
  • Hyper Beam vs. Aerodactyl: 9-11 (20 - 24.4%) -- guaranteed 5HKO
Offense
  • Wing Attack vs. Aerodactyl: 6-8 (13.9 - 18.6%) -- possible 6HKO
Defense
  • Headbutt vs. Aerodactyl: 3-4 (6.6 - 8.8%) -- possibly the worst move ever
  • Rollout (30 BP) vs. Aerodactyl: 5-6 (11.1 - 13.3%) -- possible 8HKO
  • Rollout (60 BP) vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
  • Rollout (120 BP) vs. Aerodactyl: 15-18 (33.3 - 40%) -- guaranteed 3HKO
  • Rollout (240 BP) vs. Aerodactyl: 27-32 (60 - 71.1%) -- guaranteed 2HKO
  • Rollout (480 BP) vs. Aerodactyl: 52-62 (115.5 - 137.7%) -- guaranteed OHKO
  • SolarBeam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
  • Strength vs. Aerodactyl: 3-4 (6.6 - 8.8%) -- possibly the worst move ever
Offense
  • Wing Attack vs. Blissey: 22-27 (28.5 - 35%) -- 7.7% chance to 3HKO
Defense
  • AncientPower vs. Aerodactyl: 20-24 (44.4 - 53.3%) -- 25.2% chance to 2HKO
  • Psychic vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
  • Surf vs. Aerodactyl: 27-32 (60 - 71.1%) -- guaranteed 2HKO
Offense
  • Wing Attack vs. Corsola: 5-6 (13.1 - 15.7%) -- possible 7HKO
Defense
  • Psychic vs. Aerodactyl: 20-24 (44.4 - 53.3%) -- 25.2% chance to 2HKO
Offense
  • Wing Attack vs. Espeon: 13-16 (33.3 - 41%) -- guaranteed 3HKO
Defense
  • Confusion vs. Aerodactyl: 11-13 (24.4 - 28.8%) -- 94.4% chance to 4HKO
  • Giga Drain vs. Aerodactyl: 13-16 (28.8 - 35.5%) -- 9.4% chance to 3HKO
  • Thief vs. Aerodactyl: 6-8 (13.3 - 17.7%) -- possible 6HKO
Offense
  • Wing Attack vs. Exeggutor: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
Defense
  • Psybeam vs. Aerodactyl: 11-13 (24.4 - 28.8%) -- 94.4% chance to 4HKO
  • Shadow Ball vs. Aerodactyl: 9-11 (20 - 24.4%) -- guaranteed 5HKO
Offense
  • Wing Attack vs. Girafarig: 13-16 (33.3 - 41%) -- guaranteed 3HKO
Defense
  • Reversal (20 BP) vs. Aerodactyl: 7-7 (15.5 - 15.5%) -- guaranteed 7HKO
  • Reversal (40 BP) vs. Aerodactyl: 12-12 (26.6 - 26.6%) -- guaranteed 4HKO
  • Reversal (80 BP) vs. Aerodactyl: 22-22 (48.8 - 48.8%) -- guaranteed 3HKO
  • Reversal (100 BP) vs. Aerodactyl: 27-27 (60 - 60%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Aerodactyl: 39-39 (86.6 - 86.6%) -- guaranteed 2HKO
  • Reversal (200 BP) vs. Aerodactyl: 51-51 (113.3 - 113.3%) -- guaranteed OHKO
  • Rock Smash vs. Aerodactyl: 5-7 (11.1 - 15.5%) -- possible 7HKO
  • Rock Smash vs. -1 Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
Offense
  • Wing Attack vs. Heracross: 54-64 (125.5 - 148.8%) -- guaranteed OHKO
Defense
  • Faint Attack vs. Aerodactyl: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
  • SolarBeam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
Offense
  • Wing Attack vs. Houndour: 18-22 (50 - 61.1%) -- guaranteed 2HKO
Defense
  • Hyper Beam vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
  • Shadow Ball vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
  • Thunderbolt vs. Aerodactyl: 37-44 (82.2 - 97.7%) -- guaranteed 2HKO
Offense
  • Wing Attack vs. Jolteon: 6-8 (14.6 - 19.5%) -- possible 6HKO
Defense
  • Hyper Beam vs. Aerodactyl: 13-16 (28.8 - 35.5%) -- 9.4% chance to 3HKO
  • Reversal (20 BP) vs. Aerodactyl: 4-4 (8.8 - 8.8%) -- possibly the worst move ever
  • Reversal (40 BP) vs. Aerodactyl: 7-7 (15.5 - 15.5%) -- guaranteed 7HKO
  • Reversal (80 BP) vs. Aerodactyl: 13-13 (28.8 - 28.8%) -- guaranteed 4HKO
  • Reversal (100 BP) vs. Aerodactyl: 15-15 (33.3 - 33.3%) -- guaranteed 3HKO
  • Reversal (150 BP) vs. Aerodactyl: 22-22 (48.8 - 48.8%) -- guaranteed 3HKO
  • Reversal (200 BP) vs. Aerodactyl: 29-29 (64.4 - 64.4%) -- guaranteed 2HKO
Offense
  • Wing Attack vs. Kangaskhan: 11-13 (23.4 - 27.6%) -- 36.8% chance to 4HKO
Defense
  • Blizzard vs. Aerodactyl: 37-44 (82.2 - 97.7%) -- guaranteed 2HKO
  • Psychic vs. Aerodactyl: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
  • Surf vs. Aerodactyl: 32-38 (71.1 - 84.4%) -- guaranteed 2HKO
  • Thunderbolt vs. Aerodactyl: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
Offense
  • Wing Attack vs. Lapras: 12-15 (23 - 28.8%) -- 92.6% chance to 4HKO
Defense
  • Blizzard vs. Aerodactyl: 18-22 (40 - 48.8%) -- guaranteed 3HKO
  • Hyper Beam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
Offense
  • Wing Attack vs. Miltank: 11-13 (23.9 - 28.2%) -- 71.8% chance to 4HKO
Defense
  • Shadow Ball vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
Offense
  • Wing Attack vs. Misdreavus: 13-16 (35.1 - 43.2%) -- guaranteed 3HKO
Defense
  • Fire Punch vs. Aerodactyl: 4-5 (8.8 - 11.1%) -- possible 9HKO
  • Headbutt vs. Aerodactyl: 2-3 (4.4 - 6.6%) -- possibly the worst move ever
Offense
  • Wing Attack vs. Mr. Mime: 15-18 (44.1 - 52.9%) -- 16.6% chance to 2HKO
Defense
  • Blizzard vs. Aerodactyl: 30-36 (66.6 - 80%) -- guaranteed 2HKO
  • Hyper Beam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
  • Psychic vs. Aerodactyl: 11-14 (24.4 - 31.1%) -- 100% chance to 4HKO
  • Tri Attack vs. Aerodactyl: 6-8 (13.3 - 17.7%) -- possible 6HKO
Offense
  • Wing Attack vs. Porygon2: 11-13 (25 - 29.5%) -- guaranteed 4HKO
Defense
  • Blizzard vs. Aerodactyl: 27-32 (60 - 71.1%) -- guaranteed 2HKO
  • Faint Attack vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
  • Slash vs. Aerodactyl: 4-5 (8.8 - 11.1%) -- possible 9HKO
  • Surf vs. Aerodactyl: 15-18 (33.3 - 40%) -- guaranteed 3HKO
Offense
  • Wing Attack vs. Sneasel: 15-18 (39.4 - 47.3%) -- guaranteed 3HKO
Defense
  • Headbutt vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
  • Snore vs. Aerodactyl: 5-6 (11.1 - 13.3%) -- possible 8HKO
  • Surf vs. Aerodactyl: 18-22 (40 - 48.8%) -- guaranteed 3HKO
Offense
  • Wing Attack vs. Snorlax: 13-16 (22.8 - 28%) -- 63.6% chance to 4HKO
Defense
  • Headbutt vs. Aerodactyl: 6-8 (13.3 - 17.7%) -- possible 6HKO
  • Icy Wind vs. Aerodactyl: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
Offense
  • Wing Attack vs. Tauros: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
Defense
  • Iron Tail vs. Aerodactyl: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
  • Shadow Ball vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
Offense
  • Wing Attack vs. Umbreon: 10-12 (21.7 - 26%) -- 0.1% chance to 4HKO
Defense
  • Hidden Power Dark vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
Offense
  • Wing Attack vs. Unown: 15-18 (41.6 - 50%) -- 0.1% chance to 2HKO
Offense
  • Wing Attack vs. Wobbuffet: 13-16 (19.6 - 24.2%) -- possible 5HKO
Blissey is included in the team as an answer to Jolteon, and has proved to be a valuable member to the team.
Counter is Blissey’s main form of offense, since she doesn’t get access to Dragon Rage. It allows Blissey to KO many of the physical threats in the Battle Tower that focus down her weaker defense. Counter especially helps against Jolteon since it KOs if it uses Hyper Beam, and stops Roar from working. Counter also works with Sleep Talk, thanks to Blissey being slower than most of its threats.
Toxic was intended to be Blissey’s primary form of damage, but the more and more I use Counter, the less appealing Toxic is. But I can’t drop it, since it allows Blissey to beat Wobbuffet and Corsola, as well as an option for Sleep Talk.
Rest is my choice for recovery on Blissey over Softboiled due to the amount of Toxic users in the Battle Tower. Along with Sleep Talk and Leftovers, it makes Blissey very hard to take down.
Sleep Talk is used alongside Rest so that Blissey is not giving the opponent free turns. It can also call Counter, which works well due to Blissey’s low speed and the opponent tendancy to use physical attacks.
Leftovers is for the consistent recovery, and allows Blissey to stay around for a long time. Leftovers also negates Blissey’s confusion damage should it come up against Aerodactyl.
Blissey has 1 DV in Attack to minimise confusion damage.
Aerodactyl
Move Order:

Heracross
Move Order:


Kangaskhan
Move Order:

  • Bite vs. Blissey: 5-6 (6.2 - 7.5%) -- possibly the worst move ever
  • Earthquake vs. Blissey: 22-26 (27.5 - 32.5%) -- guaranteed 4HKO
  • Hyper Beam vs. Blissey: 32-38 (40 - 47.5%) -- guaranteed 3HKO
  • Headbutt vs. Blissey: 11-13 (13.7 - 16.2%) -- possible 7HKO
  • Rollout (30 BP) vs. Blissey: 4-5 (5 - 6.2%) -- possibly the worst move ever
  • Rollout (60 BP) vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Rollout (120 BP) vs. Blissey: 11-14 (13.7 - 17.5%) -- possible 6HKO
  • Rollout (240 BP) vs. Blissey: 22-27 (27.5 - 33.7%) -- 0% chance to 3HKO
  • Rollout (480 BP) vs. Blissey: 44-52 (55 - 65%) -- guaranteed 2HKO
  • SolarBeam vs. Blissey: 9-11 (11.2 - 13.7%) -- possible 8HKO
  • Strength vs. Blissey: 12-15 (15 - 18.7%) -- possible 6HKO
  • AncientPower vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Psychic vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Surf vs. Blissey: 10-12 (12.5 - 15%) -- possible 7HKO
  • Mud-Slap vs. Blissey: 4-5 (5 - 6.2%) -- possibly the worst move ever
  • Psychic vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Confusion vs. Blissey: 8-10 (10 - 12.5%) -- possible 8HKO
  • Giga Drain vs. Blissey: 10-12 (12.5 - 15%) -- possible 7HKO
  • Thief vs. Blissey: 5-6 (6.2 - 7.5%) -- possibly the worst move ever
  • Mud-Slap vs. Blissey: 5-6 (6.2 - 7.5%) -- possibly the worst move ever
  • Psybeam vs. Blissey: 8-10 (10 - 12.5%) -- possible 8HKO
  • Reversal (20 BP) vs. Blissey: 20-20 (25 - 25%) -- guaranteed 4HKO
  • Reversal (40 BP) vs. Blissey: 38-38 (47.5 - 47.5%) -- guaranteed 3HKO
  • Reversal (80 BP) vs. Blissey: 72-72 (90 - 90%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Blissey: 86-86 (107.5 - 107.5%) -- guaranteed OHKO
  • Reversal (150 BP) vs. Blissey: 128-128 (160 - 160%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Blissey: 170-170 (212.5 - 212.5%) -- guaranteed OHKO
  • Rock Smash vs. Blissey: 17-20 (21.2 - 25%) -- 0% chance to 4HKO
  • Rock Smash vs. -1 Blissey: 25-30 (31.2 - 37.5%) -- 83.5% chance to 3HKO
  • Faint Attack vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • SolarBeam vs. Blissey: 9-11 (11.2 - 13.7%) -- possible 8HKO
  • Hyper Beam vs. Blissey: 25-30 (31.2 - 37.5%) -- 83.5% chance to 3HKO
  • Thunderbolt vs. Blissey: 13-16 (16.2 - 20%) -- possible 5HKO
  • Earthquake vs. Blissey: 21-25 (26.2 - 31.2%) -- guaranteed 4HKO
  • Hyper Beam vs. Blissey: 45-54 (56.2 - 67.5%) -- guaranteed 2HKO
  • Reversal (20 BP) vs. Blissey: 12-12 (15 - 15%) -- guaranteed 7HKO
  • Reversal (40 BP) vs. Blissey: 22-22 (27.5 - 27.5%) -- guaranteed 4HKO
  • Reversal (80 BP) vs. Blissey: 40-40 (50 - 50%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Blissey: 50-50 (62.5 - 62.5%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Blissey: 72-72 (90 - 90%) -- guaranteed 2HKO
  • Reversal (200 BP) vs. Blissey: 96-96 (120 - 120%) -- guaranteed OHKO
  • Blizzard vs. Blissey: 13-16 (16.2 - 20%) -- possible 5HKO
  • Psychic vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • Surf vs. Blissey: 11-13 (13.7 - 16.2%) -- possible 7HKO
  • Thunderbolt vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • Blizzard vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • Earthquake vs. Blissey: 18-22 (22.5 - 27.5%) -- 48.2% chance to 4HKO
  • Hyper Beam vs. Blissey: 40-48 (50 - 60%) -- guaranteed 2HKO
  • Fire Punch vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Headbutt vs. Blissey: 9-11 (11.2 - 13.7%) -- possible 8HKO
  • Blizzard vs. Blissey: 11-13 (13.7 - 16.2%) -- possible 7HKO
  • Hyper Beam vs. Blissey: 41-49 (51.2 - 61.2%) -- guaranteed 2HKO
  • Psychic vs. Blissey: 8-10 (10 - 12.5%) -- possible 8HKO
  • Tri Attack vs. Blissey: 22-27 (27.5 - 33.7%) -- 0% chance to 3HKO
  • Blizzard vs. Blissey: 10-12 (12.5 - 15%) -- possible 7HKO
  • Faint Attack vs. Blissey: 5-7 (6.2 - 8.7%) -- possibly the worst move ever
  • Slash vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Surf vs. Blissey: 5-7 (6.2 - 8.7%) -- possibly the worst move ever
  • Headbutt vs. Blissey: 23-28 (28.7 - 35%) -- 7.6% chance to 3HKO
  • Snore vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Surf vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Headbutt vs. Blissey: 21-25 (26.2 - 31.2%) -- guaranteed 4HKO
  • Icy Wind vs. Blissey: 3-4 (3.7 - 5%) -- possibly the worst move ever
  • Iron Tail vs. Blissey: 17-20 (21.2 - 25%) -- 0% chance to 4HKO
  • Hidden Power Dark vs. Blissey: 5-7 (6.2 - 8.7%) -- possibly the worst move ever
Making the team in-game

  • (18/3/19) - Damage calculations added for opponent's attacks.

Feel free to suggest your own sets or improvements to any of my sets above.

Please note that this is currently incomplete.
Tasks to be completed:
  • Explanation of game plan against each of the opponent's sets to be added
 
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how are you getting more than 1 sketched move with Smeargle at level 10?

lv 10 is definitely the easiest though; messed around with arcanine back when i did it but aero is definitely king.
 
Getting a full moveset on Smeargle prior to L31 can't be done in the VC release, only on a physical cartridge that you can connect up to Stadium 2 and play Gym Leader Castle there, the first move relearner that ever existed in the series.
 

Champion Leon

Banned deucer.
I was waiting for a Gen 2 Battle Tower thread to be created! Yay! 20th anniversary!

Since items are renewed per battle, just like Linked Battles, Beserk Gene can be an option to sweep. Typically using Beserk Gene on Jolteon to Baton Pass to Aerodactyl works well-
Deters Electric moves, deters Water types that typically pack Surf/Ice Beam, Attracts Earthquake which Aerodactyl is immune to. Jolteon deters Skarmory.

Aerodactyl can pack a Miracle Berry, which cures all Status including Confusion.

From there it can sweep.

My own personal strategy that catches many opponents off guard.

Espeon can also work and can threaten Skarmory, Scizor, Forretress with a stronger HP Fire.

Jolteon / Espeon @ Beserk Gene
Level: 100
- Thunderbolt / Psychic
- Hidden Power [Ice] / Hidden Power [Fire]
- Baton Pass
- Thunderwave / Bite

Aerodactyl @ MiracleBerry
Level: 100
- Fly
- Hidden Power [Rock] / Ancient Power
- Earthquake
- Return / Hidden Power [Ghost]

Hidden Power Ghost is for Misdreavous and Slowbro / Wobbufett. Fly does enough to Exeggutor and Celebi, so Hidden Power [Bug] isn’t as needed like Ghost is for Misdreavous (Perish Song).

Basically lead with Jolteon and Baton Pass a self-inflicted Swagger (Swords Dance equivalent) to Aerodactyl Turn 1, then proceed to sweep. If you pull it off you are ready to take on most things.
 
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Here's the team I used to beat the tower, in Level 60 mode because it was the most convenient.
Everything was ACE'd to have flawless DVs and maxed stat Exp.

Tauros @ Pink Bow
Level: 60
Raw stats: 215/180/174/108/144/192
- Return
- Hidden Power [Dark]
- Fire Blast
- Earthquake

Suicune @ Mint Berry
Level: 60
Raw stats: 245/150/198/168/198/162
- Surf
- Rain Dance
- Ice Beam
- Rest

Heracross (M) @ Leftovers
Level: 60
Raw stats: 221/210/150/108/174/162
- Rest
- Megahorn
- Earthquake
- Sleep Talk

Threats: Machamp is scary if it decides to crit Hera with Fire Punch. Zapdos straight up wins against my team if Tauros is dead. Porygon2 and Kingdra require me to PP stall them, but are otherwise harmless.

This team is literally just the 3 members of my in-game team that I thought would work together the best. Obviously Tauros could be replaced for something with a bit more sticking power (say, Raikou).
 
Some stuff about making level 10 battle-ready Pokemon
DVs
Making any team battle ready at level 10 is not an easy task.
First off, you'll want to get perfect DVs on each Pokemon. You can find various guides on the internet for breeding or glitches that will achieve this. Smogon's guide: All About Stats, Training, and Breeding in RBY / GSC.

Moves
Once you have your perfectly bred Pokemon, next you'll want to teach them their moves. Sandstorm, Toxic, Rest, and Sleep Talk are all TMs in Gen II, so are straightforward to teach. Dragon Rage and Substitute for Aerodactyl, and Counter for Blissey are TMs in Gen I, so require them to be traded back to a Gen I game to be taught them. This is why we teach them their moves before being levelled up, since Blissey will need to remain unevolved to be traded back to Gen I.
Smeargle is more difficult than the other two to teach its moves too, due to it only learning Sketch once before level 10. Although none of the Gen II games have a formal Move Reminder like in future generations, a Pokemon is able to relearn a move thanks to Stadium 2. After defeating the Elite Four and the Champion at the Gym Leader Castle in Stadium 2, a Pokemon from the team used is able to relearn one of its moves. So to have Smeargle learn Sketch multiple times, it will need to go through the Gym Leader Castle three times.

Stat Exp.
The hardest part of making a battle ready team at level 10 is maxing out the Stat Exp for each Pokemon. The aim is to gain enough Stat Exp to max out their stats without going to level 11. For example, Pokemon in the Slow experience group have the highest experience needed for level 11, so getting the needed Stat Exp is easier. Pokemon in the other experience groups (Fast, Medium Fast, and Medium Slow) have less available experience before reaching level 11, so are harder to max out their stats.
With perfect DVs, a Pokemon only needs 57600 stat exp in each stat to max them out at level 10. After using vitamins, they only need 32000. If you have access to Pokerus, which you will need for maxing out some experience groups, only 16000 Stat Exp will be needed. The best Pokemon to battle against is one that is found at a very low level and has reasonably good stats. In my calculations, Dunsparce, Pidgey and Rattata were found to be the best Pokemon to battle against. Pidgey and Rattata can be found at level 2 on Route 29, and Pidgey on Route 30 as well, while Dunsparce can be found at level 2 during a swarm in Dark Cave.
When battling them, you will need to switch between all members of a full team of six Pokemon so as to minimise the amount of experience gained. By doing this, each Pokemon only gains 2 experience from Pidgey or Rattata, or 3 experience from Dunsparce. This allows your Pokemon to gain a lot of Stat Exp before reaching level 11.
Also, note that for the Stat Exp gained after level 10 to take effect, you need to deposit the Pokemon in the PC first.
See my spreadsheet for exact calculations and what Pokemon to battle for maxing out each experience group.
 
Another option you have is depositing the Pokemon in day care just before it crosses the threshold to 11, then immediately withdrawing it to drop back to the very beginning of level 10. It's expensive, but you can eventually EV train anything to full without letting it gain any levels.

The concept of "minimum levels" above 5 for anything hatchable as far as training on them can also be rendered moot if you have access to two GBCs and two physical cartridges from among GSC, because the Trainer House lets you use Mystery Gift to set up a kind of "Blissey Base" using whatever team you crafted in the other game's party. It's a trainer battle, so there's no getting around the boosted XP for that, but if you want to guide the EV filling in a particular direction by giving them a team like 3 L5 Chansey, 2 L6 Blissey, and a L5 Shuckle, you can do that.
 
Another option you have is depositing the Pokemon in day care just before it crosses the threshold to 11, then immediately withdrawing it to drop back to the very beginning of level 10. It's expensive, but you can eventually EV train anything to full without letting it gain any levels.

The concept of "minimum levels" above 5 for anything hatchable as far as training on them can also be rendered moot if you have access to two GBCs and two physical cartridges from among GSC, because the Trainer House lets you use Mystery Gift to set up a kind of "Blissey Base" using whatever team you crafted in the other game's party. It's a trainer battle, so there's no getting around the boosted XP for that, but if you want to guide the EV filling in a particular direction by giving them a team like 3 L5 Chansey, 2 L6 Blissey, and a L5 Shuckle, you can do that.
If money is no object, that is a much easier method especially if you don't have Pokerus.

And yeah, the trainer house is a great resource for controlling your Stat Exp. I'll look into the most efficient team to have in there to max out Stat Exp for level 10.
 
If you accept using RBY fight storage to grab a bunch of L1 Mews and trade those up to the Mystery Gifting parties (use L2 instead if they try to become L245 upon transfer due to the unusual experience readout at 1), that's far and away the most bang for your buck, giving 600 points all around for the cost of just 78 or 162 XP. After vitamins, you need 37401 points to hit the equivalent of 252 modern EVs that works at any level, and that's 63 loops of this team.

Heck, you could even catch some high-level Mewtwos on Cinnabar Coast, use Rare Candies to wrap them around to level 0, and use those as the Mystery Gift teams so they award 0 Exp. Points. As an added bonus, that means the trainer house battle will also be worth 0 money, so even if you're not maxed out on cash, winning the battle won't cause the time reset password to change, and you only have to determine it once. (Resetting the clock immediately lifts the once-per-day restriction on Trainer House, berry trees, and other timed events.) In fact, four L0 Mewtwos, a Cloyster, and a Snorlax means all the banks will be filled by at least 605 points, so you only have to battle the team 62 times to max out.

If you're not going to go to those measures, it turns out the trainer battle boosted XP makes this a less effective method, even with full team customization, compared to picking the right wild battles and minimizing XP that way.
Highest ratio for HP: L2 Dunsparce (Dark Cave swarm), 100 proto-EV points to 21 XP = 4.762
Highest ratio for Attack: L2 Spearow (Route 46), 60 proto-EV points to 16 XP = 3.75
Highest ratio for Defense: L2 Geodude (Route 46), 100 proto-EV points to 24 XP = 4.167
Highest ratio for Speed: L5 Magikarp (surf in Blackthorn City moat), 80 proto-EV points to 14 XP = 5.714. Note that only 2% of Magikarps here will be down at level 5, so grinding those might take a while; if you want something with a higher encounter rate, L2 Rattata gives a 4.5 ratio and the aforementioned Spearow is no slouch here either with 4.375.
Highest ratio for Special: L2 Dunsparce again, 65/21 = 3.095
 
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Nix_Hex

I hope you catch a million Pokémon
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Been working hard the last couple months, learning and mastering GS ACE and even taking a diversion to learn assembly on the MIPS32 processor. Lots of fun, and I know a little bit more about computer science than I did before! This is a Level 10 team for Virtual Console, i.e. It doesn't use Smeargle. I used ACE for DVs and Stat Exp, but the moves (Dragon Rage and Substitute) were taught by TMs in Pokemon Red. Here's the breakdown:

Arcanine (F) @ Gold Berry

Level: 10
DVs: 1 Atk
- Dragon Rage
- Substitute
- Fire Blast
- Rest

Dragon Rage and Substitute do what they do. Fire Blast is literally for the lulz; if I have no chance of losing against Exeggutor (Aerodactyl is alive) I'll go for the Fire Blast to OHKO and save a turn in real time. I'm 84 battles in and have never used Rest. I was running some filler item (Mint Berry I think) with Aerodactyl in the lead slot and noticed that lead Lapras gets a "free" kill on Aero barring a Blizzard miss. By switching Arcanine to the lead spot, I can survive a non-crit Surf and heal back the damage, sometimes entirely, with Gold Berry and still have Aerodactyl on the bench. I switched gender to F to get around Kangaskhan who survives the first DR and always uses Attract.

Aerodactyl (F) @ Leftovers

Level: 10
DVs: 1 Atk
- Dragon Rage
- Substitute
- Sandstorm
- Wing Attack

This set has been described in the OP, although I don't have Spikes support so I'm not sure how much the sand contributes. This is my counter to opposing Aerodactyl, though it does have to brute force its way through Supersonic. If however it switches in on Hyper Beam, it's golden.

Steelix (M) @ Bitter Berry

Level: 10
- Earthquake
- Iron Tail
- Sandstorm
- Rest

I'm using this instead of Blissey (who I used on ROM at 6x speed) because the Toxic / Rest stalling takes too much real time. Steelix makes a mockery of Jolteon. Hyper Beam has a 1:39 chance to do 5 damage instead of 4, not much else to say there. Iron Tail is risky but I can stay in on next mon Aerodactyl and 2HKO while stomaching two Earthquakes. I usually switch to Aerodactyl anyway so it's moot. I've never used Sandstorm or Rest, and Bitter Berry has activated one time. Why doesn't Onix learn Dragon Rage???

If anyone has suggestions for getting rid of the useless moves, please let me know.
 
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A few notes to begin with. I'm playing on a single cartridge of Pokémon Crystal, so that means no Gen 1 only mons, no RBY TM moves, no trade evolutions and no event moves. Breeding Pokémon with the desired egg moves and EV values also takes quite some time. What I can do is to clone Pokémon, and by extent their held items, in particular useful TMs like Curse, Toxic and so on. At this point, I have the originals of a 15/15/15/15 Snorlax, an 1/15/15/15 Eevee and a 11/15/15/15 Staryu in the box, all at lv. 5. The lv. 20 team, trained from their clones, is as follows:

lv. 20 Umbreon (F), Mint Berry

Toxic
Charm
Pursuit
Rest

Lead, Toxic abuser, attempt at a wall. I copied the moveset from the OU standard, but I realize by now that Sand-Attack might have been a better option than Pursuit, since she often suffers from the 0 Special Attack glitch and wouldn't have dealt much damage with Pursuit anyway. The Mint Berry is to make Rest a one-time instant recovery move, since she can't have Leftovers.

lv. 20 Snorlax (M), Leftovers

Body Slam
Earthquake
Curse
Rest

The reason Umbreon can't have Leftovers. Beats anything one on one in a fair fight, but is surprisingly vulnerable to bad luck. You can either use it to attack unboosted, or try to set up to +6/+6, a job that Umbreon can make easier. His most amusing quality is that he can Rest loop against Dragon Rage from Aerodactyl and Gyarados with 1 HP to spare.

lv. 20 Starmie, Gold Berry

Surf
Thunderbolt
Ice Beam
Recover

A more modern set than the classical GSC OU set. I have no use for Rapid Spin, but speed and Special coverage is good. Also, I thought I needed a Fighting resist, with the rest of the team being Snorlax and Umbreon.

As it turns out, this team has an issue with Heracross. If Snorlax isn't feeling particularly well, I just have to pray for a Megahorn miss. Additionally, the only Fighting moves I risk facing are Submission from Blissey, which doesn't really scare anything, and Reversal from Heracross itself, making Starmie's Fighting resistance kind of pointless.

Here comes the question: with which Pokémon should Starmie be replaced, and with which set? The obvious general answer is a Flying-type, to deal with Heracross specifically, but I'm open for all suggestions.
 
I haven't really liked any of the games or generations after Gen 5 and haven't been able to finish any games after Gen 5 due to being bored and annoyed by the games. Never bought Let's Go and probably won't be buying Sword and Shield, as they simply look like bad games to me and I don't like GameFreak's approach at disrespecting older players constantly. Gen 2 is probably my favorite, as I vastly prefer the simpler game mechanics (no stupid gimmicks, simpler IV system, no abilities, no natures, EV system is MUCH better, only gen with full backwards compatibility with the previous gen etc).

Anyway, with that out of the way, I bought Gold and Silver for the 3DS when they launched two years ago. I completed Silver during that autumn and what an excellent throwback that was! I really enjoyed my time playing the game, even if it's too easy now that I'm older (it wasn't too difficult when I played it as a kid originally, but definitely more challenging). A few months later, Crystal was released on 3DS and I bought it at launch. I had never actually played Crystal before, but I knew all of the differences it has when compared to Gold and Silver. Crystal is definitely the definitive version of the Gen 2 games and in my opinion, the best Pokemon game alongside HeartGold and SoulSilver.

Here's my team that I traded from Silver to Crystal. I'll also add a brief introduction to each of the Pokemon (how I got them etc). I haven't actually used these in the Battle Tower yet, as I leveled them up to their current levels in Silver. Once I get them to level 90, I'll use them in the Battle Tower for sure. Anyway, here's the team. The DVs are in the order of HP / Attack / Defense / Special / Speed for every Pokemon.

Typhlosion (M) Lv. 87 @ Charcoal
191828

DVs: 11 / 13 / 12 / 13 / 15
- Flamethrower
- Thunderpunch
- Earthquake
- Dynamicpunch

So this was my starter in Silver. I did like a couple hours of soft resetting until I got a Cyndaquil with max stats for level 5. Once Typhlosion was something like level 70, I checked its accurate DVs and they were good for a starter in my opinion. Typhlosion is a pretty decent Pokemon in Gen 2 and I'm pleased with the move set: Thunderpunch and Earthquake are good coverage moves against Water and Rock types and Dynamicpunch hits stuff like Snorlax, Blissey and Umbreon pretty hard. I might replace Flamethrower with Fire Blast at some point for higher powered STAB.

Skarmory (M) Lv. 85 @ Leftovers / Sharp Beak
191829

DVs: 15 / 15 / 15 / 15 / 15
- Drill Peck
- Steel Wing
- Whirlwind
- Curse

I bred this birdie after I reached Route 45. I traded a Fearow from my Red save file to Silver that knew Drill Peck and Whirlwind so I could get them as egg moves for Skarmory. I might replace Steel Wing with Rest at some point, but Steel Wing is a really nice alternative STAB to hit those Rock types that resist Drill Peck.

Umbreon (M) Lv. 85 @ Blackglasses / Leftovers
191830

DVs: 15 / 9 / 15 / 15 / 15
- Pursuit
- Charm
- Toxic
- Rest

This one was also bred in my Silver save after I got Eevee from Billy. It was a real pain to get a female Eevee parent with proper DVs, as Eevee has only a 1/8 chance of being a female and it also has a pretty high amount of steps required for the egg to hatch. At first, I kind of went back and forth if I'd like to have a Mean Look / Baton Pass Umbreon, but went with this set since it's nice to have one attacking move for an in-game Pokemon, as it makes leveling it up easier.

Alakazam (M) Lv. 85 @ Twistedspoon
191831

DVs: 8 / 15 / 10 / 10 / 10
- Psychic
- Fire Punch
- Thunderpunch
- Recover

I was trying to soft reset an Abra with good breeding DVs (15 Defense + 7/15 Special) but instead got this one. At first, I was thinking of putting this on my PC and continue soft resetting, but then I thought what the hell, I'll train this one instead. Sure, shinies don't have that good stats in Gen 2, but they're not terrible either and hey, it's a shiny! I might breed a 15 DV Abra at some point, as Alakazam is a pretty good Pokemon in Gen 2, but I'll most likely also try this one in the Battle Tower. Fire Punch and Thunderpunch are good coverage moves.

Dragonite (M) Lv. 86 @ Pink Bow
191832

DVs: 15 / 15 / 15 / 15 / 15
- Body Slam
- Thunderbolt
- Ice Beam
- Dynamicpunch

This one I originally got from Goldenrod's Game Corner after some soft resetting. He had decent DVs (If I remember correctly, Attack and Special were both 15 and Speed was something like 13-14) but after I had defeated Red in my Silver save, I traded Dragonite to Yellow and maxed out his DVs with ACE. It hits pretty hard from both sides.

Gengar (M) Lv. 85 @ Magnet
191833

DVs: 15 / 15 / 15 / 15 / 15
- Hypnosis
- Thunderbolt
- Ice Punch
- Explosion

No one will probably believe this, but this Gengar was a legitimate catch in Sprout Tower. I only had Cyndaquil as my only Pokemon at that point and immediately wanted to catch Gastly once I got to Sprout Tower, as Gengar has always been one of my favorite Pokemon. I only caught level 5 Gastlys so I could have some idea about their DVs. I spent maybe like an hour catching them. This was the first Gastly I caught that had max level 5 stats and I kept him. When my team was around level 80, I checked all of their accurate DVs and I was absolutely stunned to find out that Gengar had perfect DVs in every stat! I think a wild Pokemon has a 1/65536 chance of having perfect DVs in every stat in Gen 2, so I almost didn't believe it when I calculated his DVs. I was about to boost Gengar's stats in Yellow with ACE as I did for Dragonite, but it turned out there was no need for it lol. However, I did trade him to Yellow and back so that I could teach him Explosion.

So that's my team from Silver. I traded it to Crystal about a year ago and like I said, I plan to use these in the Battle Tower. Regarding items, I actually used the attack type boosting items like Charcoal on most of these. In Battle Tower however, Leftovers and Miracleberry (which was an absolute pain to get from the Mystery Gift) are always a lock for two Pokemon, as they're simply awesome items to have, but usually my third item is an item that boosts the Pokemon's STAB or main damaging move (e.g. Magnet for Gengar to boost Thunderbolt).

Here's my Crystal team. I have used this one in Battle Tower and I have cleared all of the levels from 30 to 70 so far. My team was somewhere around level 25 when I first got to Battle Tower, so levels 10 and 20 were obviously locked out from me. However, I plan to do them at some point, but I'll definitely do levels 80-100 first as they're much more interesting in my opinion. Anyway, here's the team:

Feraligatr (M) Lv. 80 @ Mysticwater
191836

DVs: 12 / 15 / 11 / 12 / 14
- Hydro Pump
- Earthquake
- Dynamicpunch
- Ice Beam

This is my Crystal starter and like with Cyndaquil, I spent a few hours soft resetting Totodile until I got one with perfect level 5 stats. Like with my Silver team, I also checked the stats for my Crystal team once I was sure that everyone had a high enough level and max stat experience. I actually deliberately grinded stat experience in Crystal by doing the day care deposit exploit, as the level 30 challenge was extremely difficult due to lack of stat experience through normal leveling. Too bad Feraligatr doesn't get that many good physical moves besides Earthquake and Dynamicpunch. There's Rock Slide I guess if you breed one, but I always want to keep my starter Pokemon in my in-game team. Anyway, Feraligatr isn't that great of a Pokemon to use in Battle Tower, but it's not horrible either. It's actually an okayish lead, as it has a pretty versatile attacking set. I usually actually put Mysticwater on Feraligatr, as it buffs Hydro Pump's base power decently.

Tyranitar (M) Lv. 80 @ Leftovers
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DVs: 15 / 15 / 15 / 15 / 15
- Rock Slide
- Crunch
- Earthquake
- Curse

This one was REALLY tough to breed, as Larvitar belongs to the group that requires the maximum/most amount of steps for the eggs to hatch (10240 steps per egg). I also seemed to have the worst possible luck with the DVs of the eggs, as they were trash most of the time. I've bred several max DV Pokemon in Gen 2 and have always got one much, much earlier than I got a perfect DV Larvitar but oh well, I was extremely happy when I got this. However, luckily I had nothing but time during my university lectures so it wasn't too tedious to breed lol. I caught a Larvitar in Silver and then traded it to Crystal, so I could obtain/breed Larvitar early on in the game, as I had never had Larvitar and its evolution family in my in-game team in Gen 2 (as you can only catch Larvitar in Mt. Silver), so this was definitely a cool thing to have. I know the moveset isn't probably the best possible, but as this was extremely difficult to breed and there's no move re-learner in Gen 2, I really don't want to replace Crunch with anything, as it's a really solid STAB move to have and Tyranitar has a good base Special Attack. Curse is a nice option for sweeping, but I might try something else on the fourth slot (Dynamicpunch, Fire Blast perhaps) at some point. Overall, Tyranitar is a really solid pick for any Battle Tower matches and works really well with Espeon and Scizor, as they cover each others' weaknesses nicely. Anyway, alongside Gengar, this is the one I'm the most proud of my Gen 2 Pokemon, as it was such a difficult thing to breed legitimately. As I don't have Rest on Tyranitar, I always put Leftovers on it so it can heal itself a bit.

Jolteon (M) Lv. 71 @ Miracleberry
191838

DVs: 7 / 14 / 13 / 15 / 15
- Thunderbolt
- Hidden Power Water
- Agility
- Baton Pass

Like Tyranitar, Dragonite, Gengar and Alakazam, Jolteon has always been one of my favorite Pokemon, so I just had to have it in my team. This one was also legitimately bred in my Crystal save. I was going back and forth whether I wanted to breed Hidden Power Ice or Water for it and decided to get either one that showed up first and well, this one did. I actually bred this Jolteon really quickly, which was nice after the Tyranitar incident. HP Ice would have been nice for Grass types, but Water hits Rock/Grounds a lot harder and most of the time OHKOs them, as HP Ice would only be a 2HKO. Jolteon also really needs that OHKO on them, as an Earthquake from something like Golem or Rhydon would be an instant OHKO on Jolteon. I usually pair Jolteon with Scizor, as Scizor also has Baton Pass, so it's really nice to Baton Pass Agility and Swords Dance to Tyranitar and let loose. Scizor is also a decent option to boost Agility to, as it can sometimes sweep decently if it manages to get a Swords Dance up. Jolteon is also a solid late-game cleaner in Battle Tower. I usually put Miracleberry on him, as paralysis pretty much makes Jolteon useless.

Charizard (M) Lv. 70 @ Charcoal
191839

DVs: 15 / 15 / 15 / 15 / 15
- Fire Blast
- Earthquake
- Rock Slide
- Belly Drum

Charizard has also always been one of my favorites and I had never had one in a Gen 2 playthrough before, so it was a no-brainer for my team. I bred this one just before Jolteon really early on in my playthrough and like with Jolteon, I got extremely lucky with this one, as I got one with perfect DVs in just like under two hours or so. I traded a Snorlax that knew Rock Slide from my Red save file and then bred one so that I could teach it Belly Drum (it can only learn it at level 22). Once I got that, I bred those two moves to Charmander. I'm extremely pleased with this Charizard, as the egg moves were quite difficult to obtain for it and of course because of those nice DVs. Charizard is not the best Pokemon to use in Battle Tower, but it's definitely pretty good and surprisingly versatile, as he obviously hits hard after a Belly Drum and his Fire Blast does a large amount of damage to most Pokemon that don't resist it. I usually use him with Jolteon, as Jolteon can handle most Water types. I think I have only used Charcoal as an item on Charizard, as it boosts the already strong Fire Blast to hit as hard as possible. Miracleberry would be a better option for sure, but that's usually on Jolteon.

Scizor (M) Lv. 70 @ Silverpowder / Metal Coat
191841

DVs: 15 / 13 / 13 / 15 / 15
- Hidden Power Bug
- Steel Wing
- Swords Dance
- Baton Pass

This one was one of the tougher ones to breed, as I got quite unlucky with the DVs of the eggs, but not to the extent than with Tyranitar. What was funny though, that I had been breeding Scyther for several days and after I got this one, I still naturally had four other unhatched Scyther eggs in my party. I had to hatch them of course as well, because you can't release an egg and it turned out one of them had the exact same DVs as this one! It's nice and all, but it was kind of dumb that I had been breeding for several days to get a Scyther with these exact DVs and had had no luck and all of a sudden, I got two lol. Oh well, the other one is an untrained Scyther on my Crystal's PC at the moment. It also (naturally) has Baton Pass as an egg move, so I might train him to be a Baton Passer with Agility (since again, there's no move re-learner in Gen 2) some day. Anyway, Scizor is a pretty solid choice for Battle Tower, but I always use him with Tyranitar, as Tyranitar can be a monster if I can Baton Pass Swords Dance to it. Tyranitar also does really well against Fire types, which Scizor hates. Jolteon is another solid pick with Scizor, as both have Baton Pass and Jolteon has Agility. Scizor can actually sweep pretty well on its own (especially if it gets an Agility boost from Jolteon) but again, Fire types shut him down completely as they resist both of its STAB attacks and hit back with an OHKO. I usually put Silverpowder or Metal Coat on Scizor to boost either one of its attacks, as Tyranitar already has Leftovers.

Espeon (M) Lv. 70 @ Twistedspoon
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DVs: 15 / 13 / 15 / 15 / 15
- Psychic
- Bite
- Charm
- Morning Sun

This one was really easy to breed, as he's a pure special attacker and there's no Hidden Power used. Though I probably should have bred him to have Hidden Power Fire for Steel types (though they're not really too common in BT), but Bite is a decent option for other Psychic types and that 30% flinch rate is nice as well. Charm is kind of an oddball on Espeon, but it can actually completely shut down several physical attackers in the Battle Tower. Espeon is usually a pretty good lead, as he can do decent damage with Psychic and in case I encounter something like Snorlax, I can just Charm it to hell and back. Too bad that Morning Sun only always seems to heal 25% in the Battle Tower, regardless of the time of the day. Espeon is a really good pair with Tyranitar, as Espeon pretty much shuts down every Fighting type in the game. I wanted to breed Charm to him so that he isn't simply an inferior Alakazam, as Alakazam has higher Special Attack and Speed, as well as a better attacking move pool with the elemental punches. Overall, Espeon is a pretty good special attacker, though if Morning Sun healed 50% instead of the 25% in Battle Tower, he would be so much better.

So yeah, those are my in-game teams from Silver and Crystal and even though I haven't used my Silver team in the Battle Tower yet, I definitely will for levels 90 and 100. Regarding the Crystal team, I usually go with one of these combinations:
Espeon, Scizor, Tyranitar
Scizor, Jolteon, Tyranitar
Feraligatr, Jolteon, Charizard (This one is more rare as it simply isn't as good as the other two.)

The reasons are mostly explained above, but generally, I try to cover their weaknesses with the other Pokemon. Sometimes I also try different combinations from the above just for fun. Once I have leveled my Crystal team to level 80 (Tyranitar and Feraligatr are already there), I'll beat the level 80 challenge a few times and after that, I'll level all of these 12 Pokemon to level 90 and try all kinds of different combinations, as I can use both my Silver and Crystal Pokemon then. Eventually, I'll level them to level 100 of course and will do that challenge as well. Like I said earlier, I haven't played Crystal for about a year now, but I'll definitely pick it up in the next week or so, as I got an itch to try the higher levels in Battle Tower now that I read this thread. Too bad I hadn't noticed this topic earlier (tbh, haven't been to Smogon for about a year either), but it was interesting to see other people's teams and opinions on the Battle Tower. I actually really enjoy Crystal's Battle Tower, but it's too bad that you can't auto-scale your Pokemons' levels, as the previous, lower levels become unavailable once you level your Pokemon up. Like I said, I really don't like any of the newer games post Gen 5 and haven't really played them, but I've always enjoyed the Battle facilities in the Pokemon games, as they offer some actual, tough challenge and it's also nice to get some use for those bred/SR'd Pokemon. Of my Pokemon, only Dragonite's DVs have been cheesed by trading it to Yellow and maxing out its stats with ACE, but everything else is legitimately bred or SR'd and overall, I'm really proud of all of them. Breeding in Gen 2 is quite easy in my opinion, as you can lock the Pokemon's Defense and semi-lock its Special DV, so you only have to worry about the Attack and Speed stats (and of course the Special stat has that 50% chance of not being perfect). I know it's still like a 1/512 chance for the egg to have perfect DVs (or specific DVs if you're looking for a specific Hidden Power) but I guess I got lucky most of the time with the breeding, though I did spend a really good amount of time doing it as well in the end. Also, I bred all of the Pokemon really early on (or as early on as I got access to them, e.g. Skarmory in Silver only after I reached Route 45) in the playthroughs, because I also wanted to use them in the playthrough itself as early as possible.

Regarding ACE, how easy is it to do in Gen 2 when compared to Gen 1? I can comfortably use ACE in Yellow with the w sm item (never tried it in Red though), but I've never attempted it in Gen 2, as I remember reading that it's a bit trickier to do in it? I really would like to use it in Gen 2 as well for the legendaries, as it would simply take far too long to legitimately catch something like Raikou with perfect (or near perfect) Hidden Power DVs as it's a roaming Pokemon. Even though I haven't done any ACE in Gen 2, I have used the cloning glitch to duplicate several good TMs and PP Ups, as well as some rare Mystery Gift items like Miracleberry and Scope Lens (which were an absolute pain to get in the first place, but I got all of the viable Mystery Gift exclusive items by abusing the time change and by doing Mystery Gifts with two 3DSs repeatedly).
 
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I start playing this again on this quarentine XD.

What you think about my team at lvl. 60? I think is very perfectible, but I don't know how.

SNORLAX (Leftovers)
- Body slam
- Earthquake
- Curse
- Rest

First poke as tank. Spam curse until getting OP, specially if combating with other fisical. With 4 or 5 will OHKO. After this also kills easily Skarmory with just body slam. Body slam is used as main atack for stab and paralysis. Earthquake for some golems, nidockings, rhydon, etc. Rest for obviously heal after curses.

GENGAR (Magnet, don't know by which one replace)
- Psychic
- Thunderbolt
- Fire Punch
- Destiny bond

Change to gengar when Snorlax is fighting against Machamp. It will fails it's Cross Chop agains Gengar. Then, as Gengar doesn't kill him with only one Psychic and Machamp just smash Gengar, you can use destiny bond. Also useful for forretress with fire punch, flying and water types with thunderbolt, etc.

Destiny bond is also useful for some high sp. atk. that smash snorlax in few moves.

DRAGONITE (quick claw, as dragonite isn't very quickly. Can save it from some quickest blizzards or ice beams. But maybe there are better options)
- Dragonbreath
- Ice Beam
- Thunder
- Dynamic Punch

Dragonite, useful for some earthquake-with-stab users that smash Snorlax before spam curse like Rhydon. Snorlax maybe can use one earthquake but on the second is dead, so then change to Dragonite and kill him with Ice Beam. Also kills other dragonites with Ice Beam because they have Icy Wind.

Dragonbreath for stab and paralysis, but has very few damage. Maybe I should have left him Thunder Wave. Thunder, although his accuracy, has decent power for some water types. Dynamic Punch also has awful accuracy but is neccesary for other Snorlax, Blissey, and even can save you against Jinx and Kingdra if you are lucky.
 
I used this team to beat the tower at lv.100

Clefable @ Leftovers
- Charm
- Moonlight
- Light Screen
- Icy Wind

Charizard @ Soft Sand
- Substitute
- Swords Dance
- Flamethrower
- Earthquake

Raikou @ Magnet
- Thunderbolt
- Crunch
- Hidden Power [Water]
- Toxic

Clefable can tank any physical attack (including a Cross Chop from Machamp) and lower their attack stat with Charm. . It can even lower Machamps attack stat twice if QC doesn't activate twice in a row. Once the opposing physical lead is at -4/-6 atk, I send out my Charizard to set up and sweep.

It is funny to see AI trying to use Toxic on your Charizard even if its behind sub.

Raikou can kill opposing Charizard who walls my own zard and lead Omaster, Rhydon, Kingdra, Lanturn and Golem as my zard can't set up on their face.

Here is the video
 
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I recently tried taking on level 20 with the team I'm using on my current playthrough that I sorta half built/prepared for the tower during my casual playthrough and unfortunately it fails because I didn't know that transform in this gen also copies the stat drop for paralyze lol. I used trades with my other virtual console copy on another 3ds to get protect tms, leftovers and metal powder (i was really surprised to learn you can't thief metal powder in this game its only from rby tradeback) to get the team I had envisioned, but everything else was in cartridge.

Dunsparce @ Gold Berry
Headbutt
Glare
Swagger
Protect

Skiploom F @ Leftovers
Leech Seed
Stun Spore
Attract
Protect

Ditto @ Metal Powder
Transform

The highest streak I managed to get was 2 wins within an hour or so, and I honestly had no business even doing that lmao, my dunsparce and skiploom have like mid 30s in every stat and every enemy sweeper has like 60-70 in their attack stat + bs moves like dragon rage. The idea in my head was to set up ditto for a sweep with twave + swagger and then it wouldnt matter that I have almost no stat exp and Im using terrible mons, because I can just copy what the enemy has, but unfortunately i was not aware of transform mechanics in this game making it so that it also copies paralyze speed drop, so I would just get easily taken down by the current enemy ditto was facing and the next. I think I'll try building for a different level benchmark and just continue on my playthrough. I think the only way ditto can work is transforming into a sleeping mon, may give that a shot if nothing else comes to mind

On my other cartridge I have successfully beaten the tower at level 80 with my current team

Tyranitar @ Leftovers
Rock Slide
Earthquake
Curse
Protect

Misdreavus @ Gold Berry
Thief
Toxic
Pain Split
Protect

Celebi @ Mint Berry
Psychic
Giga Drain
Perish Song
Rest

I won 5-6 times with this team, it has a nice set of resistances to switch around for stalling with toxic/perish song, and ttar and celebi win most matchups 1v1.
 
Hello everyone, please consider me a noob, even if I'm 30 y.o.
I just completed the Crystal pokedex, and I was thinking on battling the Tower. I read some guides on the internet, but I still don't understand a few things:
- Do I need to boost my pokemon up with the maximum amount of vitamins in order to win?
- Do I need to breed the perfect Pokemon, or I can go with whatever I catch?
- Is it a good strategy to start with one team from Lv.10 and then go on with them up to 100?

Thank you to anyone will help me :)
 
- Do I need to boost my pokemon up with the maximum amount of vitamins in order to win?
You can't completely max out stat experience with vitamins. In order to actually max out stats, you need to grind. A lot. And I mean a lot. Pokemon with high BSTs and well-rounded stats are the best targets to grind with, since you add the opposing Pokemon's base stats to your stat experience every time you faint an opponent. Using the maximum of each vitamin only gives you 25600 stat experience in each stat, the max is 65535. Overall fighting the Elite Four over and over and over and over is the fastest way to max stats in Gen I and II.
 

QuentinQuonce

formerly green_typhlosion
Been meaning to post here forever. I've sunk a few hours into the Crystal Battle Tower on the VC release, with four main teams. Tbh it's nowhere near as difficult as it was when I was 8, and it's not a particularly exciting or addictive facility since streaks aren't recorded, but there's an old-fashioned charm to it and it's at least satisfying to come back and clean up all these years later.

I've created four teams for four different challenge levels. Might try more eventually.

Level 10
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Arcanine @ Berry Juice
Dragon Rage
Flamethrower
Extremespeed
Bite

Lapras @ Gold Berry
Dragon Rage
Surf
Thunderbolt
Substitute

Aerodactyl @ Brightpowder
Dragon Rage
Wing Attack
Ancientpower
Earthquake

Obligatory Dragon Rage team. Smeargle sucks so I didn't bother with it. The other nine moves are very, very rarely used. This got old pretty fast but it's a great way to farm vitamins.

Level 20
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Alakazam @ Miracleberry
Psychic
Ice Punch
Thunderpunch
Fire Punch

Dugtrio @ Gold Berry
Take Down
Rock Slide
Earthquake
Substitute

Tauros @ Leftovers
Surf
Iron Tail
Earthquake
Hyper Beam

This team looks goofy but was actually a lot of fun to play with. Most of the sets in level 20 can't OHKO Alakazam outright so it can often get at least one kill. The only set that's downright infuriating to beat is Miltank, which can confound Tauros and the unfortunately-male Dugtrio with Attract.

Level 50
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Starmie @ Miracleberry
Surf
Ice Beam
Thunderbolt
Psychic

Snorlax @ Leftovers
Curse
Body Slam
Earthquake
Rest

Scizor @ Brightpowder
Swords Dance
Metal Claw
Quick Attack
Wing Attack

Aping a later-gen style. Starmie is still a fantastic lead, though. Snorlax is amazing once fully set up but only half the sets you'll face here are safe to do so against. Scizor isn't brilliant but is a decent revenge killer.

Level 100
1616940383026.png
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Mewtwo @ Brightpowder
Psychic
Thunderbolt
Ice Beam
Selfdestruct

Suicune @ Leftovers
Surf
Icy Wind
Toxic
Rest

Ho-Oh @ Miracleberry
Sacred Fire
Earthquake
Ancientpower
Recover

The coolest challenge level. This team is so overpowered but so much fun to use. Suicune beats everything with ease except for Kingdra, which it takes forever to outstall.
 

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I think Battle tower of Crystal is the most hard battle tower (and with less vaiable itens).
I tried it many times with my playthrough team, around the lv 40, 50, 60... and just win when I was in lv 90.
I liked to play pokémon with all initials, so in Crystal my team was Feraligatr, Typhlosion and Meganium. I also had a Ampharos (I switch with Silver) and a Togetic. Togetic I don't use in Battle towers because it sucks.
But I replace Meganium for Ampharos and need to abuse of Save State of my emulator in order to win the 7 battles.(Every time I lost a battle, I reset in the middle of the tower, that make another random trainer with another random team to come).
And was very hard and tought to win.
In comparasion, Emerald Battle Tower was very easy to win. I also win it with my playthrough team (And have better itens).
 
I'll share my experience. Some years ago I slowly gathered all of the pokemon (and movesets) for RBY OU battling.
Obviously, breeding with my Gold cartridge helped and I also developed a few GSC pokemon (my stats/IVs are very high but I'm definitely not going for the professional EVs training).
Recently, I have decided to change the battery of my Crystal cartridge and here I am: my purpose is to beat the tower my way, there's no point in flat out copying other people so I can get the prize when I can just use the cloning glitch instead. I am influenced by what I have (like I said, mostly RBY movesets) and I would like to make anything work, I'm not a fan of spamming CurseLax or Dragon Rage.
Hall of fame:

Level 10:
1675698703138.png
(Gold Berry) Surf, Psychic, Thunderbolt, Blizzard 39, 26, 29, 32, 29, 35
1675698714570.png
(Pink Bow) Body Slam, Earthquake, Hyper Beam, Surf 58, 34, 25, 25, 34, 15
1675699369682.png
(Focus Band) Strength, Earthquake, Blizzard, Hyper Beam 42, 31, 31, 20, 26, 34

This is extremely casual: Tauros is great in RBY OU but it doesn't shine here, to add insult to injury I couldn't even be bothered to teach it Body Slam.
Starmie is great, Snorlax is slow (and it ALWAYS loses the speed tie with my opponent's due to terrible speed IVs I guess).
Movesets are RBY based and items are quite random too considering this is the quickest thing I could come up with, with what I have. Still, this team is consistent. If you lead with Snorlax, back Jolteon could end your run; if you lead with Starmie Exeggutor can be tricky. Wobbuffet is dirty. Other than that you'll be fine.

Level 100:

1675698697428.png
(Mystic Water) Surf, Thunderbolt, Thunder Wave, Recover 323, 244, 268, 298, 268, 328
1675698595904.png
(Black Belt) Cross Chop, Earthquake, Body Slam, Rock Slide 367, 356, 258, 228, 268, 208
1675699326037.png
(Leftovers) Crunch, Earthquake, Rock Slide, Curse 403, 358, 318, 288, 298, 208

Starmie is one of the very best in any category. Machamp's Rock Slide is very useful sometimes, Body Slam is the waste of a slot (Fire Blast is an option). TTar is enough to deal with Electric-Types.

1675699353341.png
(Charcoal) Fire Blast, Hyper Beam, Fire Spin, Agility 383, 298, 262, 344, 264, 278
1675699402836.png
(Focus Band) Psychic, Seismic Toss, Thunder Wave, Recover 313, 174, 188, 368, 268, 338
1675698602474.png
(Black Belt) Cross Chop, Earthquake, Body Slam, Rock Slide 367, 356, 258, 228, 268, 208

Moltres is extremely good in spite of that regrettable moveset. Alakazam and Machamp hit hard and the team doesn't get destroyed by Water or Electric Types. My expectations were quite low on this team but it surprised me.

I'd say Starmie is S tier and the other four (Machamp, Tyranitar, Alakazam and Moltres) are A rank. I gave Persian a try and it worked pretty bad.

All in all, this tower looks like hell for kids or random players but it isn't all that hard for someone who is used to competitive battling. Still, it's funny and challenging. It's mostly about coverage, both offensively (movesetes) and defensively.
 

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I played some more, still limited to level 10 and 100. I found out that the prize depends on your team's base stats: you'll get the vitamin that boosts the stat that is the highest on your team (your three pokemon combined, not 100% sure whether it's the actual stat or base stat and also not sure about special stat being counted as the average of special attack and special defense).
Also, as a RBYer, I learned that Kingdra is a pokemon that you can't abuse with super-effective moves.
I am (slowly) bringing my level 100 and level 5 bred pokemon to the Crystal cartridge and I need to rearrange their movesets.

Level 10:

1675698774151.png
(Focus Band) Strength, Earthquake, Blizzard, Hyper Beam 42, 31, 31, 20, 26, 34
1675698756297.png
(Pink Bow) Body Slam, Earthquake, Hyper Beam, Surf 58, 34, 25, 25, 34, 15
1675699193128.png
(Twisted Spoon) Psychic, Hypnosis, Giga Drain, Explosion 45, 30, 29, 37, 25, 22

Starmie, Snorlax, Egg won't work: Exeggutor looks good stat and moveset wise for a level 10, however Dark-Types and Blizzard (Lapras, Porygon2 come to mind) are all over the place. Egg doesn't pair well at all with Starmie.
Tauros, Snorlax, Exeggutor wins, not a comfortable one though: coverage is ok and that's why it does win, but Exeggutor is clearly worse than Starmie and the team also becomes slower.
Sleep inducing moves have the potential to be antifun even though GSC sleep is nowhere near as evil as it is in RBY. This time Hypnosis didn't look cheap though.

Level 100:
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won consistently.
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also won, but it didn't feel like it can win safely.
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lost. It looked decent but it lost to RNG: Machamp hit itself twice (Steelix's Swagger) and Jolteon scored a CH. Tried again and won.

1675698925935.png
(Twisted Spoon) Psychic, Blizzard, Swift, Recover 415, 318, 274, 406, 278, 354
1675698957809.png
(Charcoal) Fire Blast, Sacred Fire, Earthquake, Recover 407, 358, 276, 318, 406, 274
1675698972761.png
(Leftovers) Crunch, Earthquake, Rock Slide, Curse 403, 358, 318, 288, 298, 208

I went cheap here, wanted to see how it plays out. This team obviously is a juggernaut but at some point you feel like you can beat all trainers without making a single switch: overconfidence is the only thing that can beat you. Legendaries are legendaries but bad machups and RNG don't discriminate.

1675699166868.png
(Pink Bow) Body Slam, Earthquake, Heal bell, Milk Drink 393, 258, 308, 178, 238, 298
1675698618583.png
(Black Belt) Cross Chop, Earthquake, Body Slam, Rock Slide 367, 356, 258, 228, 268, 208
1675698762398.png
(Leftovers) Belly Drum, Body Slam, Earthquake, Hyper Beam 519, 318, 228, 228, 318, 136




1675699146665.png
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(Magnet) Thunderbolt, Drill Peck, Thunder Wave, Agility 375, 274, 262, 348, 278, 298

Miltank is as good as Starmie: it will often go at least two for one. Fast Recover users that can also deal a lot of damage are clearly in the "you should be ashamed of yourself" tier (aka banned) in my book: Starmie, Miltank, Mewtwo, Ho-oh (and I expect Celebi, Lugia, Mew and possibly Espeon and many more to be the same). Alakazam is slightly different because it's fail and it has just one powerful attack (Psychic).
I still haven't tried CurseLax because not only it's cheap, it also is boring. Belly Drum is just a bad idea in this environment and Zapdos has polarized matchups.

1675699074709.png
(Brightpowder) Psychic, Blizzard, Thunder Wave, Moonlight 373, 232, 244, 268, 278, 208
1675698820953.png
(Focus Band) Fire Blast, Thunder, Surf, Hyper Beam 385, 358, 288, 298, 298, 258
1675698625453.png
(Black Belt) Cross Chop, Earthquake, Body Slam, Rock Slide 367, 356, 258, 228, 268, 208

This team barely made it, Clefable and Dragonite have terrible movesets. Machamp was the key piece, dealing with Dark-Types like Sneasel and Houndoom that can wall this Clefable all day.
I can't figure Clefable and Dragonite. Dragon Breath looks like an option and Clefable needs Body Slam.

Pokemon I am now using have high base stat total and IVs. The Tower is a little bit too easy even though I can trip into occasional losses.
As you know, the pool of opposing pokemon is limited and movesets are always the same. Hope this is going to be funnier with non-overused pokemon.
 

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Chapter number three: the struggle. More Level 100 from my old collection.

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(Magnet) Thunderbolt, Thunder Wave, Psychic, Hyper Beam 333, 256, 212, 288, 268, 308
1676025026532.png
(Mint Berry) Lovely Kiss, Psychic, Ice Beam, Rest 323, 190, 162, 322, 282, 288
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(Leftovers) Hydro Pump, Ice Beam, Body Slam, Rest 463, 208, 218, 318, 288, 220

Vaporeon's attack is pathetic, also Surf>Hydro Pump. Submission is an option for Electabuzz.
Jynx is a random pick and somewhat of a weak link, Vaporeon is good and Electabuzz is decent.
Blissey and, to a lesser extent, Kingdra, Lanturn and Jolteon can be troublesome. Blissey is the real problem: it's eventually going to go down but nothing can really smash it and it's going to cause at least some trouble in the process. This team is way worse than previous ones and saying that it's frail is an understatement.
I lost in my first attempt: I didn't pay attention to Machamp, it went first and KO'd Electabuzz with Earthquake (I don't use external tools).
Machamp also KO'd Vaporeon thanks to CHs. Then came Charizard: I put it to sleep but it got a early wake.
Lost again, this time it was Machamp, Houndoom, Rhydon: Machamp KO'd Vaporeon with Earthquake and CH Cross Chop, then I somehow traded Electabuzz for Houndoom (revenge killing with Jynx); Jynx missed Lovely Kiss against Rhydon. I now learn that Ice Beam was 70% likely to OHKO.
I finally won with Electabuzz lead, then decided to lead with Vaporeon. Definitely better.
All in all, I had to go through some embarrassment to make this work and it still isn't meant for farming purposes.

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(Mystic Water) Surf, Blizzard, Body Slam, Hyper Beam 393, 336, 256, 218, 298, 260
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(Magnet) Thunderbolt, Thunder Wave, Seismic Toss, Submission 323, 278, 208, 278, 258, 298
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(Soft Sand) Earthquake, Rock Slide, Body Slam, Substitute 409, 358, 338, 188, 188, 172

Ice Beam is a good idea for Gyarados (Blizzard didn't 2hko Exeggutor even though it's possible). This team looks good on the surface, but it has a couple major problems: Kingdra and Piloswine, who is the worst thing ever after Gyarados is gone.
I lost to Exeggutor/Piloswine/Arcanine indeed: Exeggutor traded for Gyarados via Explosion, I went Raichu against Piloswine and Rhydon was revenge killed by Arcanine's Iron Tail.
I also lost to Kingdra. Best way to beat it is to score paralysis with Body Slam and send Raichu with good timing. Machamp, Tauros (Thunderbolt for Gyarados, Earthquake), Lanturn, Jolteon and Steelix (Swagger) are also very dangerous.
I finally got a satisfying revenge on Piloswine and Kingdra to finally grab some proteins and add this team to the hall of fame.
In conclusion, this team has some easy wins and too many terrible matchups. Is it likely to beat the Tower? I would say it's more likely to lose.
There are better combinations.

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(Pink Bow) Body Slam, Earthquake, Hyper Beam, Surf 413, 272, 258, 178, 258, 278

Decent fix. Omastar getting an Ancientpower boost can end your run. Lanturn is also dangerous with Confuse Ray and Zap Cannon and Machamp is a threat that has to be answered by Gyarados.

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(Leftovers) Blizzard, Surf, Thunderbolt, Confuse Ray 463, 268, 258, 268, 288, 210
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(Poison Barb) Sleep Powder, Razor Leaf, Swords Dance, Sludge Bomb 359, 308, 228, 298, 218, 224
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(Twisted Spoon) Psychic, Hypnosis, Thunder Wave, Seismic Toss 369, 240, 238, 244, 328, 222

Opponents are weak to Water-Types. Victreebel works as the electric resistor and it is also going to punish Blisssey and Kingdra. Hypno is a solid filler with few weaknesses who can provide help against Blissey and Machamp; Body Slam and Hyper Beam (over SToss and TWave) are an option to target Blissey. Lapras should be using Ice Beam. First team with good status support, won quite convincingly in one try.
However I almost lost to Blissey, consider that I had traded Victreebel for Lanturn (RNG didn't help). It takes some time to take out the blob with status and some special dops, and it fights back in the meantime.
Scizor and Houndoom resist most attacks, so Lapras is needed against them.

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(Soft Sand) Earthquake, Fire Blast, Ice Beam, Surf 365, 282, 252, 268, 248, 268
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(Pink Bow) Surf, Body Slam, Hyper Beam, Swords Dance 309, 354, 328, 198, 198, 246
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(Twisted Spoon) Psychic, Thunderbolt, Seismic Toss, Thunder Wave 283, 160, 228, 298, 338, 278

Nidoking is versatile both stat and moveset wise, it can carry a team. Kingler has (a weak) Surf for easy KOs and a setup move. Mr Mime is a frail filler. This team is far from stellar but it got the job done after a loss against Jolteon (last pokemon). Tauros is also dangerous but Kingler can switch in and beat it.

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(Mint Berry) Surf, Earthquake, Blizzard, Rest 377, 238, 318, 298, 258, 158
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(Magnet) Thunderbolt, Thunder Wave, Seismic Toss, Submission 323, 278, 208, 278, 258, 298
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(Pink Bow) Slash, Thunderbolt, Bubblebeam, Hyper Beam 307, 216, 211, 222, 222, 319 (low stats, it looks like it might need more EVs training)

Raichu is back to redeem itself, but I didn't bless it with good teammates and he is no superstar either.
Slowbro has so many options: Leftovers, Thunder Wave, Curse, Psychic; however it's slow and more flawed than other Water types. Blizzard (Ice Beam is arguably better) is specific for Exeggutor (and Fearow) and I feel like it's needed. Persian is a waterboy. Slowbro is the lead, but you need it to last.
This team, unlike basically all of his predecessors, has to fight for almost every single one of the seven wins it is looking for.
This is also where I unlocked an achievement: I lost a game (that I was otherwise going to win) I actually ended up tying. Electrode used Explosion against Raichu and that counted as a loss.
Most notable troublemakers are Jolteon, Machamp, Blissey, Exeggutor and Kingdra. Team has only one reasonable check.
To conclude, this is the best possible thumbnail for this chapter. The struggle.

Playing only Level 100 is making tiers more and more clear in my eyes (even though they might be flawed by movesets, they rarely include GSC moves). It's also worth noting that getting Calcium and Carbos as the prize is quite difficult, at least for me.
 
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QuentinQuonce

formerly green_typhlosion
Thinking of playing around with this format soon and trying some of the level categories I've never really played like 40, 70, and 80. Out of interest, as GB's spreadsheet appears to have been deleted, how do DVs work for opponents in the Tower? Are they flat or random? Do they scale with each level format? Edit: Nvm, found the answer
 
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I'm completely new to battling but really want to beat every level in the tower on my playthrough. I was wondering what the best team would be to beat every level. So the same 3 pokemon for all 10 levels to minimize grinding. The team doesn't need to consistently beat any level, just be actually capable of doing so without too much luck. I also used some of the good TMs on shitty pokemon so that is another reatriction for me.

The TMs I still have are: 4-6, 10-13, 16-21, 27, 31, 34-37, 40-43, 45, 47-50 + whatever TMs have repeatable methods to obtain.

This is supposed to be done on a single crystal file so no trade to evolve or gen 1 pokemon. I also never caught Snorlax so that's out of the picture. Is this even possible or should I just reset my 150 hour file.
 

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