Gen II - Crystal Battle Tower Discussion

Gen II - Crystal Battle Tower Discussion




Introduction
The Battle Tower in Crystal was the first form of an in-game battle challenge in the main Pokemon games. Due to it being the first Battle Tower, it is considerably simpler than the later generations. Unlike in future generations, the Crystal Battle Tower does not record streaks, rather rewarding the player with 5 vitamins at the end of each streak of 7 wins. Also, the Battle Tower can be challenged at various levels, ranging from level 10 to 100 in 10 level increments (10, 20, 30, etc.). In each category, there is a limited pool of opposing Pokemon, and most Pokemon have only one possible set (with the exception of Wigglytuff at Level 20 and Umbreon at Level 70, thanks SadisticMystic). This means that as soon as you encounter a Pokemon, you can know its moves, item, and stats.

Crystal Battle Tower Rules
  • Only three Pokemon can be entered
  • Species Clause (no two Pokemon with the same Pokedex number)
  • Item Clause (no two Pokemon can hold the same item)
  • Mewtwo, Mew, Lugia, Ho-Oh, & Celebi cannot be used in categories below level 70
Note: The AI also follow these rules, so sets with the same item cannot be seen on the same team

My data can be found here.

Level 10:
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Level 10

Level 10 is the easiest category to abuse in the Battle Tower due to one move: Dragon Rage. For those unaware, Dragon Rage is a Gen 1 Dragon-type move that deals a consistent 40 damage. At level 10, Dragon Rage can 2HKO at worst every Pokemon, and easily OHKO the more frail Pokemon.

Stats are in the order of HP / ATK / DEF / SpA / SpD / SPE.
Moves are in alphabetical order.


Aerodactyl @ Leftovers
Stats: 43 / 32 / 24 / 23 / 26 / 38
Bite
Earthquake
Hyper Beam
Supersonic

Blissey @ Quick Claw
Stats: 77 / 14 / 14 / 27 / 39 / 22
Headbutt
Rollout
SolarBeam
Strength

Corsola @ Scope Lens
Stats: 38 / 23 / 29 / 24 / 28 / 19
AncientPower
Psychic
Recover
Surf

Espeon @ Leftovers
Stats: 39 / 26 / 24 / 38 / 31 / 35
Mud-Slap
Psych Up
Psychic
Toxic

Exeggutor @ King’s Rock
Stats: 45 / 31 / 29 / 37 / 25 / 23
Confusion
Giga Drain
Thief
Toxic

Girafarig @ King’s Rock
Stats: 39 / 28 / 24 / 29 / 24 / 29
Agility
Mud-Slap
Psybeam
Shadow Ball

Heracross @ Gold Berry
Stats: 43 / 37 / 25 / 18 / 29 / 29
Counter
Endure
Reversal
Rock Smash

Reversal:
200 BP: 1 HP
150 BP: 2 - 4 HP
100 BP: 5 - 8 HP
80 BP: 9 - 15 HP
40 BP: 16 - 29 HP
20 BP: 30 - 43 HP

Houndour @ Gold Berry
Stats: 36 / 24 / 17 / 28 / 22 / 25
Faint Attack
Roar
SolarBeam
Sunny Day

Jolteon @ MiracleBerry
Stats: 41 / 25 / 24 / 34 / 31 / 37
Hyper Beam
Roar
Shadow Ball
Thunderbolt

Kangaskhan @ MiracleBerry
Stats: 47 / 31 / 29 / 20 / 28 / 29
Attract
Earthquake
Hyper Beam
Reversal

Reversal:
200 BP: 1 HP
150 BP: 2 - 4 HP
100 BP: 5 - 9 HP
80 BP: 10 - 17 HP
40 BP: 18 - 32 HP
20 BP: 33 - 47 HP

Lapras @ MiracleBerry
Stats: 52 / 29 / 27 / 28 / 30 / 24
Blizzard
Psychic
Surf
Thunderbolt

Miltank @ Gold Berry
Stats: 46 / 27 / 32 / 20 / 36 / 31
Blizzard
Earthquake
Hyper Beam
Toxic

Misdreavus @ Focus Band
Stats: 37 / 24 / 24 / 29 / 29 / 28
Mean Look
Pain Split
Perish Song
Shadow Ball

Mr. Mime @ Quick Claw
Stats: 34 / 19 / 22 / 30 / 34 / 28
Fire Punch
Headbutt
Psych Up
Toxic

Porygon2 @ BrightPowder
Stats: 44 / 28 / 30 / 33 / 31 / 23
Blizzard
Hyper Beam
Psychic
Tri Attack

Sneasel @ Gold Berry
Stats: 38 / 31 / 22 / 19 / 27 / 34
Blizzard
Faint Attack
Slash
Surf

Snorlax @ MiracleBerry
Stats: 57 / 34 / 25 / 23 / 32 / 18
Headbutt
Protect
Snore
Surf

Tauros @ King’s Rock
Stats: 40 / 30 / 29 / 18 / 24 / 32
Headbutt
Icy Wind
Swagger
Tail Whip

Umbreon @ Gold Berry
Stats: 46 / 25 / 34 / 25 / 39 / 26
Iron Tail
Psych Up
Shadow Ball
Toxic

Unown @ Berry
Stats: 36 / 26 / 21 / 26 / 21 / 21
Hidden Power [Dark 70]

Wobbuffet @ Focus Band
Stats: 66 / 18 / 23 / 18 / 23 / 19
Counter
Destiny Bond
Mirror Coat
Safeguard
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Aerodactyl @ Gold Berry
Level: 10
DVs: 13 Atk / 13 Def
- Dragon Rage
- Wing Attack
- Hidden Power [Bug]
- Substitute

Smeargle @ Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Agility
- Substitute

Lapras @ Leftovers
Level: 10
DVs: 1 Atk
- Dragon Rage
- Icy Wind
- Perish Song
- Reflect

When I first set out to make the ultimate team for level 10, I started out with a team based around Dragon Rage spam. The team consisted of Aerodactyl as lead, Smeargle and Lapras. Dragon Rage works so well at level 10, that this team would be sufficient for anyone to farm the Battle Tower for vitamins. But just like the Battle Towers to come in later generations, the AI have better hax luck than the player, so any Pokemon with more than 40 HP survives Dragon Rage from Aerodactyl and can hax it back. The team struggled with lucky Jolteons, so I wanted to use more teamwork to alleviate this problem.

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Smeargle @ Miracle Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Spikes
- Agility

Aerodactyl @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Wing Attack
- Substitute
- Sandstorm

Lapras @ Leftovers
Level: 10
DVs: 1 Atk
- Dragon Rage
- Icy Wind
- Perish Song
- Reflect

The team still revolved around sweeping with Dragon Rage Aerodactyl, but used more teamwork to make the sweep easier. With Spikes on the field, threats such as Jolteon and Porygon2 are easier to OHKO with Aerodactyl. So I switched Smeargle to the lead position and gave it Spikes over Substitute, along with MiracleBerry to help with status. With Spore and Agility, Smeargle could set up Spikes against most of the Pokemon in the Battle Tower. Sometimes Aerodactyl wasn’t even needed, with Smeargle setting up Spikes and sweeping through the opponent with Dragon Rage. HP [Bug] -> Sandstorm was an interesting change to Aerodactyl. With Spikes down, HP [Bug] wasn’t needed for Exeggutor anymore, and Sandstorm helped minimise the number of turns the AI got to attack. The beauty of Sandstorm in Gen II is that if Aerodactyl KOs a Pokemon with Dragon Rage, the next Pokemon the opponent sends in takes Sandstorm damage. This means that with Spikes down and Sandstorm raging, only 4 Pokemon can survive Dragon Rage (Aerodactyl, Blissey, Snorlax, and Wobbuffet).

This was the team I used for the longest time, and I was very happy with how it was working out. But just like with any team in Battle Facilities, the Battle Tower AI showed me what the team was weak to. Jolteon had always been a sore spot for the team, but was only a real issue if it was leading or I couldn’t get Spikes down. Once a Jolteon lead crit Smeargle, survived Aerodactyl’s Dragon Rage and paralyzed with Thunderbolt, and then crit Lapras to end my run in the Battle Tower. Even though that was the worst possible hax to get, the opponent still had two unknown Pokemon that could have been a problem for a weakened Aerodactyl or Lapras. This lose showed that Lapras was the weakest member of the team, and could be switched out for something to better handle Jolteon.

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Smeargle @ Miracle Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Spikes
- Agility

Aerodactyl @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Wing Attack
- Substitute
- Sandstorm

Blissey @ Leftovers
Level: 10
DVs: 1 Atk
- Counter
- Toxic
- Rest
- Sleep Talk

Blissey is the most recent addition to the team, and is the bulkiest Pokemon available at level 10. With the combination of Toxic + RestTalk, Blissey is able to stall anything that doesn’t threaten 3HKOing it. Since none of the Pokemon in the Battle Tower are immune to Toxic or have Rest, Blissey doesn’t have to worry about a coverage move and can run Counter to stop physical threats. The AI love to go for physical attacks against Blissey (Miltank sometime likes to Toxic first), so Counter is easy to use and can be spammed against some threats. Blissey is surprisingly bulky at level 10, surviving even Kangaskhan’s Hyper Beam to Counter it back. Counter also means Jolteon can’t Roar out Blissey, and helps cover its Hyper Beam. Having Toxic and being faster than Wobbuffet means the team will never lose to it with bad plays and Focus Band hax. The only Pokemon Blissey struggles with is Misdreavus, which luckily has less than 40 HP for Blissey’s teammates to KO with Dragon Rage.

Snorlax @ Leftovers
Level: 10
- Body Slam / Return
- Earthquake / Shadow Ball
- Rest
- Sleep Talk / Curse

Aerodactyl
Move Order: Curse -> Curse -> Return -> Return

Blissey / Espeon / Girafarig / Jolteon / Mr. Mime / Tauros
Move Order: Return -> Return

Corsola
Move Order: Curse -> Earthquake

Exeggutor / Lapras / Porygon2 / Snorlax
Move Order: Curse -> Return -> Return

Heracross / Kangaskhan
Move Order: Curse -> Earthquake -> Return

Houndour
Move Order: Earthquake

Miltank
Move Order: Return -> Curse -> Return

Misdreavus
Move Order:

Sneasel / Unown
Move Order: Curse -> Return

Umbreon
Move Order:

Wobbuffet
Move Order: Return -> Curse -> Curse -> Return
Defense
  • Bite vs. Snorlax: 5-6 (8.1 - 9.8%) -- possibly the worst move ever
  • Earthquake vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
  • Hyper Beam vs. Snorlax: 19-23 (31.1 - 37.7%) -- 84.2% chance to 3HKO
Offense
  • Body Slam vs. Aerodactyl: 10-12 (23.2 - 27.9%) -- 44.6% chance to 4HKO
  • Return vs. Aerodactyl: 12-15 (27.9 - 34.8%) -- 1.6% chance to 3HKO
  • Shadow Ball vs. Aerodactyl: 13-16 (30.2 - 37.2%) -- 58.5% chance to 3HKO
  • +1 Body Slam vs. Aerodactyl: 15-18 (34.8 - 41.8%) -- guaranteed 3HKO
  • +1 Return vs. Aerodactyl: 17-21 (39.5 - 48.8%) -- guaranteed 3HKO
  • +1 Shadow Ball vs. Aerodactyl: 19-23 (44.1 - 53.4%) -- 28.3% chance to 2HKO
  • +2 Return vs. Aerodactyl: 23-28 (53.4 - 65.1%) -- guaranteed 2HKO
Defense
  • Headbutt vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Rollout (30 BP) vs. Snorlax: 2-3 (3.2 - 4.9%) -- possibly the worst move ever
  • Rollout (60 BP) vs. Snorlax: 4-5 (6.5 - 8.1%) -- possibly the worst move ever
  • Rollout (120 BP) vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Rollout (240 BP) vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
  • Rollout (480 BP) vs. Snorlax: 26-31 (42.6 - 50.8%) -- 1.1% chance to 2HKO
  • SolarBeam vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Strength vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
Offense
  • Body Slam vs. Blissey: 35-42 (45.4 - 54.5%) -- 54.8% chance to 2HKO
  • Return vs. Blissey: 41-49 (53.2 - 63.6%) -- guaranteed 2HKO
  • Earthquake vs. Blissey: 27-32 (35 - 41.5%) -- guaranteed 3HKO
  • +1 Body Slam vs. Blissey: 51-61 (66.2 - 79.2%) -- guaranteed 2HKO
  • +1 Return vs. Blissey: 62-73 (80.5 - 94.8%) -- guaranteed 2HKO
  • +1 Earthquake vs. Blissey: 40-48 (51.9 - 62.3%) -- guaranteed 2HKO
Defense
  • AncientPower vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Psychic vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Surf vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
Offense
  • Body Slam vs. Corsola: 8-10 (21 - 26.3%) -- 0.2% chance to 4HKO
  • Return vs. Corsola: 10-12 (26.3 - 31.5%) -- guaranteed 4HKO
  • Earthquake vs. Corsola: 27-32 (71 - 84.2%) -- guaranteed 2HKO
  • Shadow Ball vs. Corsola: 11-13 (28.9 - 34.2%) -- 0.1% chance to 3HKO
  • +1 Body Slam vs. Corsola: 12-15 (31.5 - 39.4%) -- 98.5% chance to 3HKO
  • +1 Return vs. Corsola: 15-18 (39.4 - 47.3%) -- guaranteed 3HKO
  • +1 Earthquake vs. Corsola: 40-48 (105.2 - 126.3%) -- guaranteed OHKO
  • +1 Shadow Ball vs. Corsola: 16-19 (42.1 - 50%) -- 0.1% chance to 2HKO
Defense
  • Mud-Slap vs. Snorlax: 3-4 (4.9 - 6.5%) -- possibly the worst move ever
  • Psychic vs. Snorlax: 16-19 (26.2 - 31.1%) -- guaranteed 4HKO
Offense
  • Body Slam vs. Espeon: 21-25 (53.8 - 64.1%) -- guaranteed 2HKO
  • Return vs. Espeon: 25-30 (64.1 - 76.9%) -- guaranteed 2HKO
  • Earthquake vs. Espeon: 17-20 (43.5 - 51.2%) -- 1.6% chance to 2HKO
  • Shadow Ball vs. Espeon: 27-32 (69.2 - 82%) -- guaranteed 2HKO
  • +1 Body Slam vs. Espeon: 30-36 (76.9 - 92.3%) -- guaranteed 2HKO
  • +1 Return vs. Espeon: 36-43 (92.3 - 110.2%) -- 61.5% chance to OHKO
  • +1 Earthquake vs. Espeon: 24-29 (61.5 - 74.3%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Espeon: 39-46 (100 - 117.9%) -- guaranteed OHKO
Defense
  • Confusion vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Giga Drain vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
  • Thief vs. Snorlax: 5-6 (8.1 - 9.8%) -- possibly the worst move ever
Offense
  • Body Slam vs. Exeggutor: 17-21 (37.7 - 46.6%) -- guaranteed 3HKO
  • Return vs. Exeggutor: 21-25 (46.6 - 55.5%) -- 68.2% chance to 2HKO
  • Earthquake vs. Exeggutor: 6-8 (13.3 - 17.7%) -- possible 6HKO
  • Shadow Ball vs. Exeggutor: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
  • +1 Snorlax Body Slam vs. Exeggutor: 25-30 (55.5 - 66.6%) -- guaranteed 2HKO
  • +1 Snorlax Return vs. Exeggutor: 30-36 (66.6 - 80%) -- guaranteed 2HKO
  • +1 Snorlax Earthquake vs. Exeggutor: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
  • +1 Snorlax Shadow Ball vs. Exeggutor: 32-38 (71.1 - 84.4%) -- guaranteed 2HKO
Defense
  • Mud-Slap vs. Snorlax: 3-4 (4.9 - 6.5%) -- possibly the worst move ever
  • Psybeam vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
Offense
  • Body Slam vs. Girafarig: 21-25 (53.8 - 64.1%) -- guaranteed 2HKO
  • Return vs. Girafarig: 25-30 (64.1 - 76.9%) -- guaranteed 2HKO
  • Earthquake vs. Girafarig: 17-20 (43.5 - 51.2%) -- 1.6% chance to 2HKO
  • +1 Body Slam vs. Girafarig: 30-36 (76.9 - 92.3%) -- guaranteed 2HKO
  • +1 Return vs. Girafarig: 36-43 (92.3 - 110.2%) -- 61.5% chance to OHKO
  • +1 Earthquake vs. Girafarig: 24-29 (61.5 - 74.3%) -- guaranteed 2HKO
Defense
  • Reversal (20 BP) vs. Snorlax: 14-14 (22.9 - 22.9%) -- guaranteed 5HKO
  • Reversal (40 BP) vs. Snorlax: 24-24 (39.3 - 39.3%) -- guaranteed 3HKO
  • Reversal (80 BP) vs. Snorlax: 44-44 (72.1 - 72.1%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Snorlax: 54-54 (88.5 - 88.5%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Snorlax: 78-78 (127.8 - 127.8%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Snorlax: 102-102 (167.2 - 167.2%) -- guaranteed OHKO
  • Rock Smash vs. Snorlax: 11-14 (18 - 22.9%) -- possible 5HKO
  • Rock Smash vs. -1 Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
Offense
  • Body Slam vs. Heracross: 20-24 (46.5 - 55.8%) -- 70.9% chance to 2HKO
  • Return vs. Heracross: 23-28 (53.4 - 65.1%) -- guaranteed 2HKO
  • Earthquake vs. Heracross: 7-9 (16.2 - 20.9%) -- possible 5HKO
  • Shadow Ball vs. Heracross: 12-15 (27.9 - 34.8%) -- 1.6% chance to 3HKO
  • +1 Body Slam vs. Heracross: 30-36 (69.7 - 83.7%) -- guaranteed 2HKO
  • +1 Return vs. Heracross: 35-42 (81.3 - 97.6%) -- guaranteed 2HKO
  • +1 Earthquake vs. Heracross: 11-13 (25.5 - 30.2%) -- guaranteed 4HKO
  • +1 Shadow Ball vs. Heracross: 18-22 (41.8 - 51.1%) -- 1.5% chance to 2HKO
Defense
  • Faint Attack vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
  • SolarBeam vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
Offense
  • Body Slam vs. Houndour: 28-34 (77.7 - 94.4%) -- guaranteed 2HKO
  • Return vs. Houndour: 34-40 (94.4 - 111.1%) -- 66.7% chance to OHKO
  • Earthquake vs. Houndour: 45-54 (125 - 150%) -- guaranteed OHKO
  • Shadow Ball vs. Houndour: 9-11 (25 - 30.5%) -- guaranteed 4HKO
  • +1 Body Slam vs. Houndour: 43-51 (119.4 - 141.6%) -- guaranteed OHKO
  • +1 Return vs. Houndour: 51-60 (141.6 - 166.6%) -- guaranteed OHKO
  • +1 Earthquake vs. Houndour: 68-80 (188.8 - 222.2%) -- guaranteed OHKO
  • +1 Shadow Ball vs. Houndour: 13-16 (36.1 - 44.4%) -- guaranteed 3HKO
Defense
  • Hyper Beam vs. Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
  • Thunderbolt vs. Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
Offense
  • Body Slam vs. Jolteon: 21-25 (51.2 - 60.9%) -- guaranteed 2HKO
  • Return vs. Jolteon: 25-30 (60.9 - 73.1%) -- guaranteed 2HKO
  • Earthquake vs. Jolteon: 34-40 (82.9 - 97.5%) -- guaranteed 2HKO
  • Shadow Ball vs. Jolteon: 13-16 (31.7 - 39%) -- 95.5% chance to 3HKO
  • +1 Snorlax Body Slam vs. Jolteon: 30-36 (73.1 - 87.8%) -- guaranteed 2HKO
  • +1 Snorlax Return vs. Jolteon: 36-43 (87.8 - 104.8%) -- 30.8% chance to OHKO
  • +1 Snorlax Earthquake vs. Jolteon: 49-58 (119.5 - 141.4%) -- guaranteed OHKO
  • +1 Snorlax Shadow Ball vs. Jolteon: 19-23 (46.3 - 56%) -- 75.9% chance to 2HKO
Defense
  • Earthquake vs. Snorlax: 12-15 (19.6 - 24.5%) -- possible 5HKO
  • Hyper Beam vs. Snorlax: 28-33 (45.9 - 54%) -- 42.1% chance to 2HKO
  • Reversal (20 BP) vs. Snorlax: 8-8 (13.1 - 13.1%) -- guaranteed 8HKO
  • Reversal (40 BP) vs. Snorlax: 14-14 (22.9 - 22.9%) -- guaranteed 5HKO
  • Reversal (80 BP) vs. Snorlax: 26-26 (42.6 - 42.6%) -- guaranteed 3HKO
  • Reversal (100 BP) vs. Snorlax: 30-30 (49.1 - 49.1%) -- guaranteed 3HKO
  • Reversal (150 BP) vs. Snorlax: 44-44 (72.1 - 72.1%) -- guaranteed 2HKO
  • Reversal (200 BP) vs. Snorlax: 58-58 (95 - 95%) -- guaranteed 2HKO
Offense
  • Body Slam vs. Kangaskhan: 17-21 (36.1 - 44.6%) -- guaranteed 3HKO
  • Return vs. Kangaskhan: 21-25 (44.6 - 53.1%) -- 23.7% chance to 2HKO
  • Earthquake vs. Kangaskhan: 13-16 (27.6 - 34%) -- 0.1% chance to 3HKO
  • +1 Body Slam vs. Kangaskhan: 25-30 (53.1 - 63.8%) -- guaranteed 2HKO
  • +1 Return vs. Kangaskhan: 30-36 (63.8 - 76.5%) -- guaranteed 2HKO
  • +1 Earthquake vs. Kangaskhan: 20-24 (42.5 - 51%) -- 1.4% chance to 2HKO
Defense
  • Blizzard vs. Snorlax: 16-19 (26.2 - 31.1%) -- guaranteed 4HKO
  • Psychic vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
  • Surf vs. Snorlax: 12-15 (19.6 - 24.5%) -- possible 5HKO
  • Thunderbolt vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
Offense
  • Body Slam vs. Lapras: 18-22 (34.6 - 42.3%) -- guaranteed 3HKO
  • Return vs. Lapras: 22-27 (42.3 - 51.9%) -- 7.8% chance to 2HKO
  • Earthquake vs. Lapras: 15-18 (28.8 - 34.6%) -- 1.1% chance to 3HKO
  • Shadow Ball vs. Lapras: 11-14 (21.1 - 26.9%) -- 8.9% chance to 4HKO
  • +1 Body Slam vs. Lapras: 28-33 (53.8 - 63.4%) -- guaranteed 2HKO
  • +1 Return vs. Lapras: 33-39 (63.4 - 75%) -- guaranteed 2HKO
  • +1 Earthquake vs. Lapras: 22-26 (42.3 - 50%) -- 0.1% chance to 2HKO
  • +1 Shadow Ball vs. Lapras: 17-21 (32.6 - 40.3%) -- 100% chance to 3HKO
Defense
  • Blizzard vs. Snorlax: 8-10 (13.1 - 16.3%) -- possible 7HKO
  • Earthquake vs. Snorlax: 11-14 (18 - 22.9%) -- possible 5HKO
  • Hyper Beam vs. Snorlax: 25-30 (40.9 - 49.1%) -- guaranteed 3HKO
Offense
  • Body Slam vs. Miltank: 16-19 (34.7 - 41.3%) -- guaranteed 3HKO
  • Return vs. Miltank: 18-22 (39.1 - 47.8%) -- guaranteed 3HKO
  • Earthquake vs. Miltank: 12-15 (26 - 32.6%) -- guaranteed 4HKO
  • +1 Body Slam vs. Miltank: 23-28 (50 - 60.8%) -- guaranteed 2HKO
  • +1 Return vs. Miltank: 28-33 (60.8 - 71.7%) -- guaranteed 2HKO
  • +1 Earthquake vs. Miltank: 18-22 (39.1 - 47.8%) -- guaranteed 3HKO
Defense
Offense
  • Earthquake vs. Misdreavus: 17-20 (45.9 - 54%) -- 35% chance to 2HKO
  • Shadow Ball vs. Misdreavus: 27-32 (72.9 - 86.4%) -- guaranteed 2HKO
  • +1 Earthquake vs. Misdreavus: 24-29 (64.8 - 78.3%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Misdreavus: 39-46 (105.4 - 124.3%) -- guaranteed OHKO
Defense
  • Fire Punch vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
  • Headbutt vs. Snorlax: 5-7 (8.1 - 11.4%) -- possible 9HKO
Offense
  • Body Slam vs. Mr. Mime: 22-27 (64.7 - 79.4%) -- guaranteed 2HKO
  • Return vs. Mr. Mime: 28-33 (82.3 - 97%) -- guaranteed 2HKO
  • Earthquake vs. Mr. Mime: 17-21 (50 - 61.7%) -- guaranteed 2HKO
  • Shadow Ball vs. Mr. Mime: 28-34 (82.3 - 100%) -- 2.6% chance to OHKO
  • +1 Body Slam vs. Mr. Mime: 34-40 (100 - 117.6%) -- guaranteed OHKO
  • +1 Return vs. Mr. Mime: 40-48 (117.6 - 141.1%) -- guaranteed OHKO
  • +1 Earthquake vs. Mr. Mime: 26-31 (76.4 - 91.1%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Mr. Mime: 42-50 (123.5 - 147%) -- guaranteed OHKO
Defense
  • Blizzard vs. Snorlax: 12-15 (19.6 - 24.5%) -- possible 5HKO
  • Hyper Beam vs. Snorlax: 25-30 (40.9 - 49.1%) -- guaranteed 3HKO
  • Psychic vs. Snorlax: 9-11 (14.7 - 18%) -- possible 6HKO
  • Tri Attack vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
Offense
  • Body Slam vs. Porygon2: 17-21 (38.6 - 47.7%) -- guaranteed 3HKO
  • Return vs. Porygon2: 20-24 (45.4 - 54.5%) -- 47.2% chance to 2HKO
  • Earthquake vs. Porygon2: 13-16 (29.5 - 36.3%) -- 30% chance to 3HKO
  • +1 Body Slam vs. Porygon2: 25-30 (56.8 - 68.1%) -- guaranteed 2HKO
  • +1 Return vs. Porygon2: 30-36 (68.1 - 81.8%) -- guaranteed 2HKO
  • +1 Earthquake vs. Porygon2: 19-23 (43.1 - 52.2%) -- 10.9% chance to 2HKO
Defense
  • Blizzard vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
  • Faint Attack vs. Snorlax: 5-7 (8.1 - 11.4%) -- possible 9HKO
  • Slash vs. Snorlax: 9-11 (14.7 - 18%) -- possible 6HKO
  • Surf vs. Snorlax: 6-8 (9.8 - 13.1%) -- possible 8HKO
Offense
  • Body Slam vs. Sneasel: 22-27 (57.8 - 71%) -- guaranteed 2HKO
  • Return vs. Sneasel: 28-33 (73.6 - 86.8%) -- guaranteed 2HKO
  • Earthquake vs. Sneasel: 17-21 (44.7 - 55.2%) -- 61.9% chance to 2HKO
  • Shadow Ball vs. Sneasel: 6-8 (15.7 - 21%) -- possible 5HKO
  • +1 Body Slam vs. Sneasel: 34-40 (89.4 - 105.2%) -- 33.3% chance to OHKO
  • +1 Return vs. Sneasel: 40-48 (105.2 - 126.3%) -- guaranteed OHKO
  • +1 Earthquake vs. Sneasel: 26-31 (68.4 - 81.5%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Sneasel: 10-12 (26.3 - 31.5%) -- guaranteed 4HKO
Defense
  • Headbutt vs. Snorlax: 15-18 (24.5 - 29.5%) -- 99.6% chance to 4HKO
  • Snore vs. Snorlax: 10-12 (16.3 - 19.6%) -- possible 6HKO
  • Surf vs. Snorlax: 7-9 (11.4 - 14.7%) -- possible 7HKO
Offense
  • Body Slam vs. Snorlax: 20-24 (35 - 42.1%) -- guaranteed 3HKO
  • Return vs. Snorlax: 23-28 (40.3 - 49.1%) -- guaranteed 3HKO
  • Earthquake vs. Snorlax: 16-19 (28 - 33.3%) -- 0% chance to 3HKO
  • +1 Body Slam vs. Snorlax: 30-36 (52.6 - 63.1%) -- guaranteed 2HKO
  • +1 Return vs. Snorlax: 35-42 (61.4 - 73.6%) -- guaranteed 2HKO
  • +1 Earthquake vs. Snorlax: 22-27 (38.5 - 47.3%) -- guaranteed 3HKO
Defense
  • Headbutt vs. Snorlax: 13-16 (21.3 - 26.2%) -- 0.8% chance to 4HKO
  • Icy Wind vs. Snorlax: 4-5 (6.5 - 8.1%) -- possibly the worst move ever
Offense
  • Body Slam vs. Tauros: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Return vs. Tauros: 21-25 (52.5 - 62.5%) -- guaranteed 2HKO
  • Earthquake vs. Tauros: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • +1 Body Slam vs. Tauros: 25-30 (62.5 - 75%) -- guaranteed 2HKO
  • +1 Return vs. Tauros: 30-36 (75 - 90%) -- guaranteed 2HKO
  • +1 Earthquake vs. Tauros: 20-24 (50 - 60%) -- guaranteed 2HKO
Defense
  • Iron Tail vs. Snorlax: 11-13 (18 - 21.3%) -- possible 5HKO
Offense
  • Body Slam vs. Umbreon: 15-18 (32.6 - 39.1%) -- 98.3% chance to 3HKO
  • Return vs. Umbreon: 17-21 (36.9 - 45.6%) -- guaranteed 3HKO
  • Earthquake vs. Umbreon: 11-14 (23.9 - 30.4%) -- 100% chance to 4HKO
  • Shadow Ball vs. Umbreon: 5-6 (10.8 - 13%) -- possible 8HKO
  • +1 Body Slam vs. Umbreon: 22-27 (47.8 - 58.6%) -- 98.8% chance to 2HKO
  • +1 Return vs. Umbreon: 26-31 (56.5 - 67.3%) -- guaranteed 2HKO
  • +1 Earthquake vs. Umbreon: 17-21 (36.9 - 45.6%) -- guaranteed 3HKO
  • +1 Shadow Ball vs. Umbreon: 6-8 (13 - 17.3%) -- possible 6HKO
Defense
  • Hidden Power Dark vs. Snorlax: 6-8 (9.8 - 13.1%) -- possible 8HKO
Offense
  • Body Slam vs. Unown: 23-28 (63.8 - 77.7%) -- guaranteed 2HKO
  • Return vs. Unown: 28-33 (77.7 - 91.6%) -- guaranteed 2HKO
  • Earthquake vs. Unown: 18-22 (50 - 61.1%) -- guaranteed 2HKO
  • Shadow Ball vs. Unown: 30-36 (83.3 - 100%) -- 2.6% chance to OHKO
  • +1 Body Slam vs. Unown: 35-42 (97.2 - 116.6%) -- 94.9% chance to OHKO
  • +1 Return vs. Unown: 41-49 (113.8 - 136.1%) -- guaranteed OHKO
  • +1 Earthquake vs. Unown: 27-32 (75 - 88.8%) -- guaranteed 2HKO
  • +1 Shadow Ball vs. Unown: 44-52 (122.2 - 144.4%) -- guaranteed OHKO
Offense
  • Body Slam vs. Wobbuffet: 20-24 (30.3 - 36.3%) -- 41.9% chance to 3HKO
  • Return vs. Wobbuffet: 23-28 (34.8 - 42.4%) -- guaranteed 3HKO
  • Earthquake vs. Wobbuffet: 16-19 (24.2 - 28.7%) -- 95.2% chance to 4HKO
  • Shadow Ball vs. Wobbuffet: 25-30 (37.8 - 45.4%) -- guaranteed 3HKO
  • +1 Body Slam vs. Wobbuffet: 30-36 (45.4 - 54.5%) -- 53.4% chance to 2HKO
  • +1 Return vs. Wobbuffet: 35-42 (53 - 63.6%) -- guaranteed 2HKO
  • +1 Earthquake vs. Wobbuffet: 22-27 (33.3 - 40.9%) -- guaranteed 3HKO
  • +1 Shadow Ball vs. Wobbuffet: 37-44 (56 - 66.6%) -- guaranteed 2HKO
  • +2 Return vs. Wobbuffet: 46-55 (69.6 - 83.3%) -- guaranteed 2HKO

Smeargle (F) @ MiracleBerry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Spore
- Agility
- Spikes


Aerodactyl (F) @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Wing Attack
- Substitute
- Sandstorm


Blissey @ Leftovers
Level: 10
DVs: 1 Atk
- Counter
- Toxic
- Rest
- Sleep Talk
The game plan with Smeargle is to set up Spikes to help Aerodactyl sweep through the opponent.
Spikes is the main move on Smeargle, as it does 1/8th damage to any grounded opponent switching in. This chip damage means many Pokemon that have over 40 HP are now in danger of being OHKO from Dragon Rage, and helps Aerodactyl with troublesome Pokemon such as Jolteon and Porygon2.
Spore is a fantastic move for Smeargle, and is only stopped by MiracleBerry. It helps Smeargle set up Spikes, and can help shut down slow bulky Pokemon such as Blissey and Wobbuffet.
Agility is on the set since it allows Smeargle to outspeed the fastest Pokemon in the Battle Tower and clean through teams with Dragon Rage once Spikes have been put down.
Dragon Rage is the team’s main form of damage, and allows Smeargle to 2HKO everything in the Battle Tower despite its poor offensive stats.
MiracleBerry is to help with status, in particular Supersonic from Aerodactyl and Swagger from Tauros.
Smeargle has 1 DV in Attack, so that it is female and avoids Attract from Kangaskhan as well as minimising confusion damage.
Aerodactyl / Espeon / Miltank / Sneasel / Tauros
Move Order: Agility -> Spore -> Spikes -> Dragon Rage -> Dragon Rage

Aerodactyl is faster than Smeargle, so Agility first turn to outspeed it. Aerodactyl is unable to OHKO Smeargle unless it gets a crit Hyper Beam or crit max roll Earthquake, while MiracleBerry means Supersonic is not an issue. Aerodactyl has more than 40 HP, and is unaffected by both Spikes and Sandstorm, so two Dragon Rages will be needed to knock it out.

Kangaskhan
Move Order:


Lapras / Snorlax
Move Order:
  • Bite vs. Smeargle: 7-9 (17.5 - 22.5%) -- possible 5HKO
  • Earthquake vs. Smeargle: 17-20 (42.5 - 50%) -- 0.1% chance to 2HKO
  • Hyper Beam vs. Smeargle: 24-29 (60 - 72.5%) -- guaranteed 2HKO
  • Headbutt vs. Smeargle: 8-10 (20 - 25%) -- 0% chance to 4HKO
  • Rollout (30 BP) vs. Smeargle: 3-4 (7.5 - 10%) -- possibly the worst move ever
  • Rollout (60 BP) vs. Smeargle: 5-6 (12.5 - 15%) -- possible 7HKO
  • Rollout (120 BP) vs. Smeargle: 9-11 (22.5 - 27.5%) -- 18.7% chance to 4HKO
  • Rollout (240 BP) vs. Smeargle: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Rollout (480 BP) vs. Smeargle: 34-40 (85 - 100%) -- 2.6% chance to OHKO
  • SolarBeam vs. Smeargle: 15-18 (37.5 - 45%) -- guaranteed 3HKO
  • Strength vs. Smeargle: 10-12 (25 - 30%) -- guaranteed 4HKO
  • AncientPower vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Psychic vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Surf vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Mud-Slap vs. Smeargle: 3-4 (7.5 - 10%) -- possibly the worst move ever
  • Psychic vs. Smeargle: 23-28 (57.5 - 70%) -- guaranteed 2HKO
  • Confusion vs. Smeargle: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • Giga Drain vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Thief vs. Smeargle: 7-9 (17.5 - 22.5%) -- possible 5HKO
  • Mud-Slap vs. Smeargle: 4-5 (10 - 12.5%) -- possible 8HKO
  • Psybeam vs. Smeargle: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • Reversal (20 BP) vs. Smeargle: 18-18 (45 - 45%) -- guaranteed 3HKO
  • Reversal (40 BP) vs. Smeargle: 30-30 (75 - 75%) -- guaranteed 2HKO
  • Reversal (80 BP) vs. Smeargle: 54-54 (135 - 135%) -- guaranteed OHKO
  • Reversal (100 BP) vs. Smeargle: 68-68 (170 - 170%) -- guaranteed OHKO
  • Reversal (150 BP) vs. Smeargle: 98-98 (245 - 245%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Smeargle: 132-132 (330 - 330%) -- guaranteed OHKO
  • Rock Smash vs. Smeargle: 15-18 (37.5 - 45%) -- guaranteed 3HKO
  • Rock Smash vs. -1 Smeargle: 20-24 (50 - 60%) -- guaranteed 2HKO
  • Faint Attack vs. Smeargle: 12-15 (30 - 37.5%) -- 71.2% chance to 3HKO
  • SolarBeam vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Hyper Beam vs. Smeargle: 19-23 (47.5 - 57.5%) -- 91.1% chance to 2HKO
  • Thunderbolt vs. Smeargle: 22-27 (55 - 67.5%) -- guaranteed 2HKO
  • Earthquake vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Hyper Beam vs. Smeargle: 35-42 (87.5 - 105%) -- 33.3% chance to OHKO
  • Reversal (20 BP) vs. Smeargle: 10-10 (25 - 25%) -- guaranteed 4HKO
  • Reversal (40 BP) vs. Smeargle: 18-18 (45 - 45%) -- guaranteed 3HKO
  • Reversal (80 BP) vs. Smeargle: 32-32 (80 - 80%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Smeargle: 38-38 (95 - 95%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Smeargle: 56-56 (140 - 140%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Smeargle: 74-74 (185 - 185%) -- guaranteed OHKO
  • Blizzard vs. Smeargle: 23-28 (57.5 - 70%) -- guaranteed 2HKO
  • Psychic vs. Smeargle: 12-15 (30 - 37.5%) -- 71.2% chance to 3HKO
  • Surf vs. Smeargle: 18-22 (45 - 55%) -- 55.8% chance to 2HKO
  • Thunderbolt vs. Smeargle: 12-15 (30 - 37.5%) -- 71.2% chance to 3HKO
  • Blizzard vs. Smeargle: 11-14 (27.5 - 35%) -- 1.8% chance to 3HKO
  • Earthquake vs. Smeargle: 14-17 (35 - 42.5%) -- guaranteed 3HKO
  • Hyper Beam vs. Smeargle: 31-37 (77.5 - 92.5%) -- guaranteed 2HKO
  • Fire Punch vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Headbutt vs. Smeargle: 7-9 (17.5 - 22.5%) -- possible 5HKO
  • Blizzard vs. Smeargle: 18-22 (45 - 55%) -- 55.8% chance to 2HKO
  • Hyper Beam vs. Smeargle: 33-39 (82.5 - 97.5%) -- guaranteed 2HKO
  • Psychic vs. Smeargle: 14-17 (35 - 42.5%) -- guaranteed 3HKO
  • Tri Attack vs. Smeargle: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Blizzard vs. Smeargle: 16-19 (40 - 47.5%) -- guaranteed 3HKO
  • Faint Attack vs. Smeargle: 8-10 (20 - 25%) -- 0% chance to 4HKO
  • Slash vs. Smeargle: 11-14 (27.5 - 35%) -- 1.8% chance to 3HKO
  • Surf vs. Smeargle: 9-11 (22.5 - 27.5%) -- 18.7% chance to 4HKO
  • Headbutt vs. Smeargle: 18-22 (45 - 55%) -- 55.8% chance to 2HKO
  • Snore vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Surf vs. Smeargle: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
  • Headbutt vs. Smeargle: 17-21 (42.5 - 52.5%) -- 12.7% chance to 2HKO
  • Icy Wind vs. Smeargle: 5-7 (12.5 - 17.5%) -- possible 6HKO
  • Iron Tail vs. Smeargle: 13-16 (32.5 - 40%) -- 99.4% chance to 3HKO
  • Hidden Power Dark vs. Smeargle: 9-11 (22.5 - 27.5%) -- 18.7% chance to 4HKO
Aerodactyl is the fastest Pokemon that has access to Dragon Rage, which means it makes for the best sweeper in the level 10 Battle Tower.
Dragon Rage is Aerodactyl’s main form of offense, and can 2HKO every Pokemon in the Battle Tower. The team uses Spikes and Sandstorm to soften up the opponent for Aerodactyl to sweep through.
Wing Attack is used only for Heracross if there are no Spikes or Sandstorm, since it is a OHKO while Dragon Rage misses out. For every other Pokemon, Dragon Rage is stronger.
Substitute is useful for stalling for sandstorm damage or avoid status conditions from the likes of opposing Aerodactyl.
Sandstorm is used as residual damage to turn 2HKOs into OHKOs, especially with Kangaskhan and Jolteon.
Gold Berry is the best form of recovery at level 10, and allows Aerodactyl to make more Substitutes.
Aerodactyl has 1 DV in Attack, so that it is female and avoids Attract from Kangaskhan. Even with the reduced Attack, Wing Attack is still a OHKO on Heracross.
Wing Attack vs. Heracross: 54-64 (125.5 - 148.8%) -- guaranteed OHKO

Aerodactyl
Move Order:
Defense
  • Bite vs. Aerodactyl: 5-7 (11.1 - 15.5%) -- possible 7HKO
  • Hyper Beam vs. Aerodactyl: 9-11 (20 - 24.4%) -- guaranteed 5HKO
Offense
  • Wing Attack vs. Aerodactyl: 6-8 (13.9 - 18.6%) -- possible 6HKO
Defense
  • Headbutt vs. Aerodactyl: 3-4 (6.6 - 8.8%) -- possibly the worst move ever
  • Rollout (30 BP) vs. Aerodactyl: 5-6 (11.1 - 13.3%) -- possible 8HKO
  • Rollout (60 BP) vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
  • Rollout (120 BP) vs. Aerodactyl: 15-18 (33.3 - 40%) -- guaranteed 3HKO
  • Rollout (240 BP) vs. Aerodactyl: 27-32 (60 - 71.1%) -- guaranteed 2HKO
  • Rollout (480 BP) vs. Aerodactyl: 52-62 (115.5 - 137.7%) -- guaranteed OHKO
  • SolarBeam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
  • Strength vs. Aerodactyl: 3-4 (6.6 - 8.8%) -- possibly the worst move ever
Offense
  • Wing Attack vs. Blissey: 22-27 (28.5 - 35%) -- 7.7% chance to 3HKO
Defense
  • AncientPower vs. Aerodactyl: 20-24 (44.4 - 53.3%) -- 25.2% chance to 2HKO
  • Psychic vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
  • Surf vs. Aerodactyl: 27-32 (60 - 71.1%) -- guaranteed 2HKO
Offense
  • Wing Attack vs. Corsola: 5-6 (13.1 - 15.7%) -- possible 7HKO
Defense
  • Psychic vs. Aerodactyl: 20-24 (44.4 - 53.3%) -- 25.2% chance to 2HKO
Offense
  • Wing Attack vs. Espeon: 13-16 (33.3 - 41%) -- guaranteed 3HKO
Defense
  • Confusion vs. Aerodactyl: 11-13 (24.4 - 28.8%) -- 94.4% chance to 4HKO
  • Giga Drain vs. Aerodactyl: 13-16 (28.8 - 35.5%) -- 9.4% chance to 3HKO
  • Thief vs. Aerodactyl: 6-8 (13.3 - 17.7%) -- possible 6HKO
Offense
  • Wing Attack vs. Exeggutor: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
Defense
  • Psybeam vs. Aerodactyl: 11-13 (24.4 - 28.8%) -- 94.4% chance to 4HKO
  • Shadow Ball vs. Aerodactyl: 9-11 (20 - 24.4%) -- guaranteed 5HKO
Offense
  • Wing Attack vs. Girafarig: 13-16 (33.3 - 41%) -- guaranteed 3HKO
Defense
  • Reversal (20 BP) vs. Aerodactyl: 7-7 (15.5 - 15.5%) -- guaranteed 7HKO
  • Reversal (40 BP) vs. Aerodactyl: 12-12 (26.6 - 26.6%) -- guaranteed 4HKO
  • Reversal (80 BP) vs. Aerodactyl: 22-22 (48.8 - 48.8%) -- guaranteed 3HKO
  • Reversal (100 BP) vs. Aerodactyl: 27-27 (60 - 60%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Aerodactyl: 39-39 (86.6 - 86.6%) -- guaranteed 2HKO
  • Reversal (200 BP) vs. Aerodactyl: 51-51 (113.3 - 113.3%) -- guaranteed OHKO
  • Rock Smash vs. Aerodactyl: 5-7 (11.1 - 15.5%) -- possible 7HKO
  • Rock Smash vs. -1 Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
Offense
  • Wing Attack vs. Heracross: 54-64 (125.5 - 148.8%) -- guaranteed OHKO
Defense
  • Faint Attack vs. Aerodactyl: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
  • SolarBeam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
Offense
  • Wing Attack vs. Houndour: 18-22 (50 - 61.1%) -- guaranteed 2HKO
Defense
  • Hyper Beam vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
  • Shadow Ball vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
  • Thunderbolt vs. Aerodactyl: 37-44 (82.2 - 97.7%) -- guaranteed 2HKO
Offense
  • Wing Attack vs. Jolteon: 6-8 (14.6 - 19.5%) -- possible 6HKO
Defense
  • Hyper Beam vs. Aerodactyl: 13-16 (28.8 - 35.5%) -- 9.4% chance to 3HKO
  • Reversal (20 BP) vs. Aerodactyl: 4-4 (8.8 - 8.8%) -- possibly the worst move ever
  • Reversal (40 BP) vs. Aerodactyl: 7-7 (15.5 - 15.5%) -- guaranteed 7HKO
  • Reversal (80 BP) vs. Aerodactyl: 13-13 (28.8 - 28.8%) -- guaranteed 4HKO
  • Reversal (100 BP) vs. Aerodactyl: 15-15 (33.3 - 33.3%) -- guaranteed 3HKO
  • Reversal (150 BP) vs. Aerodactyl: 22-22 (48.8 - 48.8%) -- guaranteed 3HKO
  • Reversal (200 BP) vs. Aerodactyl: 29-29 (64.4 - 64.4%) -- guaranteed 2HKO
Offense
  • Wing Attack vs. Kangaskhan: 11-13 (23.4 - 27.6%) -- 36.8% chance to 4HKO
Defense
  • Blizzard vs. Aerodactyl: 37-44 (82.2 - 97.7%) -- guaranteed 2HKO
  • Psychic vs. Aerodactyl: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
  • Surf vs. Aerodactyl: 32-38 (71.1 - 84.4%) -- guaranteed 2HKO
  • Thunderbolt vs. Aerodactyl: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
Offense
  • Wing Attack vs. Lapras: 12-15 (23 - 28.8%) -- 92.6% chance to 4HKO
Defense
  • Blizzard vs. Aerodactyl: 18-22 (40 - 48.8%) -- guaranteed 3HKO
  • Hyper Beam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
Offense
  • Wing Attack vs. Miltank: 11-13 (23.9 - 28.2%) -- 71.8% chance to 4HKO
Defense
  • Shadow Ball vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
Offense
  • Wing Attack vs. Misdreavus: 13-16 (35.1 - 43.2%) -- guaranteed 3HKO
Defense
  • Fire Punch vs. Aerodactyl: 4-5 (8.8 - 11.1%) -- possible 9HKO
  • Headbutt vs. Aerodactyl: 2-3 (4.4 - 6.6%) -- possibly the worst move ever
Offense
  • Wing Attack vs. Mr. Mime: 15-18 (44.1 - 52.9%) -- 16.6% chance to 2HKO
Defense
  • Blizzard vs. Aerodactyl: 30-36 (66.6 - 80%) -- guaranteed 2HKO
  • Hyper Beam vs. Aerodactyl: 12-15 (26.6 - 33.3%) -- 0% chance to 3HKO
  • Psychic vs. Aerodactyl: 11-14 (24.4 - 31.1%) -- 100% chance to 4HKO
  • Tri Attack vs. Aerodactyl: 6-8 (13.3 - 17.7%) -- possible 6HKO
Offense
  • Wing Attack vs. Porygon2: 11-13 (25 - 29.5%) -- guaranteed 4HKO
Defense
  • Blizzard vs. Aerodactyl: 27-32 (60 - 71.1%) -- guaranteed 2HKO
  • Faint Attack vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
  • Slash vs. Aerodactyl: 4-5 (8.8 - 11.1%) -- possible 9HKO
  • Surf vs. Aerodactyl: 15-18 (33.3 - 40%) -- guaranteed 3HKO
Offense
  • Wing Attack vs. Sneasel: 15-18 (39.4 - 47.3%) -- guaranteed 3HKO
Defense
  • Headbutt vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
  • Snore vs. Aerodactyl: 5-6 (11.1 - 13.3%) -- possible 8HKO
  • Surf vs. Aerodactyl: 18-22 (40 - 48.8%) -- guaranteed 3HKO
Offense
  • Wing Attack vs. Snorlax: 13-16 (22.8 - 28%) -- 63.6% chance to 4HKO
Defense
  • Headbutt vs. Aerodactyl: 6-8 (13.3 - 17.7%) -- possible 6HKO
  • Icy Wind vs. Aerodactyl: 10-12 (22.2 - 26.6%) -- 1.9% chance to 4HKO
Offense
  • Wing Attack vs. Tauros: 11-13 (27.5 - 32.5%) -- guaranteed 4HKO
Defense
  • Iron Tail vs. Aerodactyl: 22-26 (48.8 - 57.7%) -- 94.7% chance to 2HKO
  • Shadow Ball vs. Aerodactyl: 8-10 (17.7 - 22.2%) -- possible 5HKO
Offense
  • Wing Attack vs. Umbreon: 10-12 (21.7 - 26%) -- 0.1% chance to 4HKO
Defense
  • Hidden Power Dark vs. Aerodactyl: 7-9 (15.5 - 20%) -- possible 5HKO
Offense
  • Wing Attack vs. Unown: 15-18 (41.6 - 50%) -- 0.1% chance to 2HKO
Offense
  • Wing Attack vs. Wobbuffet: 13-16 (19.6 - 24.2%) -- possible 5HKO
Blissey is included in the team as an answer to Jolteon, and has proved to be a valuable member to the team.
Counter is Blissey’s main form of offense, since she doesn’t get access to Dragon Rage. It allows Blissey to KO many of the physical threats in the Battle Tower that focus down her weaker defense. Counter especially helps against Jolteon since it KOs if it uses Hyper Beam, and stops Roar from working. Counter also works with Sleep Talk, thanks to Blissey being slower than most of its threats.
Toxic was intended to be Blissey’s primary form of damage, but the more and more I use Counter, the less appealing Toxic is. But I can’t drop it, since it allows Blissey to beat Wobbuffet and Corsola, as well as an option for Sleep Talk.
Rest is my choice for recovery on Blissey over Softboiled due to the amount of Toxic users in the Battle Tower. Along with Sleep Talk and Leftovers, it makes Blissey very hard to take down.
Sleep Talk is used alongside Rest so that Blissey is not giving the opponent free turns. It can also call Counter, which works well due to Blissey’s low speed and the opponent tendancy to use physical attacks.
Leftovers is for the consistent recovery, and allows Blissey to stay around for a long time. Leftovers also negates Blissey’s confusion damage should it come up against Aerodactyl.
Blissey has 1 DV in Attack to minimise confusion damage.
Aerodactyl
Move Order:

Heracross
Move Order:


Kangaskhan
Move Order:

  • Bite vs. Blissey: 5-6 (6.2 - 7.5%) -- possibly the worst move ever
  • Earthquake vs. Blissey: 22-26 (27.5 - 32.5%) -- guaranteed 4HKO
  • Hyper Beam vs. Blissey: 32-38 (40 - 47.5%) -- guaranteed 3HKO
  • Headbutt vs. Blissey: 11-13 (13.7 - 16.2%) -- possible 7HKO
  • Rollout (30 BP) vs. Blissey: 4-5 (5 - 6.2%) -- possibly the worst move ever
  • Rollout (60 BP) vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Rollout (120 BP) vs. Blissey: 11-14 (13.7 - 17.5%) -- possible 6HKO
  • Rollout (240 BP) vs. Blissey: 22-27 (27.5 - 33.7%) -- 0% chance to 3HKO
  • Rollout (480 BP) vs. Blissey: 44-52 (55 - 65%) -- guaranteed 2HKO
  • SolarBeam vs. Blissey: 9-11 (11.2 - 13.7%) -- possible 8HKO
  • Strength vs. Blissey: 12-15 (15 - 18.7%) -- possible 6HKO
  • AncientPower vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Psychic vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Surf vs. Blissey: 10-12 (12.5 - 15%) -- possible 7HKO
  • Mud-Slap vs. Blissey: 4-5 (5 - 6.2%) -- possibly the worst move ever
  • Psychic vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Confusion vs. Blissey: 8-10 (10 - 12.5%) -- possible 8HKO
  • Giga Drain vs. Blissey: 10-12 (12.5 - 15%) -- possible 7HKO
  • Thief vs. Blissey: 5-6 (6.2 - 7.5%) -- possibly the worst move ever
  • Mud-Slap vs. Blissey: 5-6 (6.2 - 7.5%) -- possibly the worst move ever
  • Psybeam vs. Blissey: 8-10 (10 - 12.5%) -- possible 8HKO
  • Reversal (20 BP) vs. Blissey: 20-20 (25 - 25%) -- guaranteed 4HKO
  • Reversal (40 BP) vs. Blissey: 38-38 (47.5 - 47.5%) -- guaranteed 3HKO
  • Reversal (80 BP) vs. Blissey: 72-72 (90 - 90%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Blissey: 86-86 (107.5 - 107.5%) -- guaranteed OHKO
  • Reversal (150 BP) vs. Blissey: 128-128 (160 - 160%) -- guaranteed OHKO
  • Reversal (200 BP) vs. Blissey: 170-170 (212.5 - 212.5%) -- guaranteed OHKO
  • Rock Smash vs. Blissey: 17-20 (21.2 - 25%) -- 0% chance to 4HKO
  • Rock Smash vs. -1 Blissey: 25-30 (31.2 - 37.5%) -- 83.5% chance to 3HKO
  • Faint Attack vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • SolarBeam vs. Blissey: 9-11 (11.2 - 13.7%) -- possible 8HKO
  • Hyper Beam vs. Blissey: 25-30 (31.2 - 37.5%) -- 83.5% chance to 3HKO
  • Thunderbolt vs. Blissey: 13-16 (16.2 - 20%) -- possible 5HKO
  • Earthquake vs. Blissey: 21-25 (26.2 - 31.2%) -- guaranteed 4HKO
  • Hyper Beam vs. Blissey: 45-54 (56.2 - 67.5%) -- guaranteed 2HKO
  • Reversal (20 BP) vs. Blissey: 12-12 (15 - 15%) -- guaranteed 7HKO
  • Reversal (40 BP) vs. Blissey: 22-22 (27.5 - 27.5%) -- guaranteed 4HKO
  • Reversal (80 BP) vs. Blissey: 40-40 (50 - 50%) -- guaranteed 2HKO
  • Reversal (100 BP) vs. Blissey: 50-50 (62.5 - 62.5%) -- guaranteed 2HKO
  • Reversal (150 BP) vs. Blissey: 72-72 (90 - 90%) -- guaranteed 2HKO
  • Reversal (200 BP) vs. Blissey: 96-96 (120 - 120%) -- guaranteed OHKO
  • Blizzard vs. Blissey: 13-16 (16.2 - 20%) -- possible 5HKO
  • Psychic vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • Surf vs. Blissey: 11-13 (13.7 - 16.2%) -- possible 7HKO
  • Thunderbolt vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • Blizzard vs. Blissey: 7-9 (8.7 - 11.2%) -- possible 9HKO
  • Earthquake vs. Blissey: 18-22 (22.5 - 27.5%) -- 48.2% chance to 4HKO
  • Hyper Beam vs. Blissey: 40-48 (50 - 60%) -- guaranteed 2HKO
  • Fire Punch vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Headbutt vs. Blissey: 9-11 (11.2 - 13.7%) -- possible 8HKO
  • Blizzard vs. Blissey: 11-13 (13.7 - 16.2%) -- possible 7HKO
  • Hyper Beam vs. Blissey: 41-49 (51.2 - 61.2%) -- guaranteed 2HKO
  • Psychic vs. Blissey: 8-10 (10 - 12.5%) -- possible 8HKO
  • Tri Attack vs. Blissey: 22-27 (27.5 - 33.7%) -- 0% chance to 3HKO
  • Blizzard vs. Blissey: 10-12 (12.5 - 15%) -- possible 7HKO
  • Faint Attack vs. Blissey: 5-7 (6.2 - 8.7%) -- possibly the worst move ever
  • Slash vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Surf vs. Blissey: 5-7 (6.2 - 8.7%) -- possibly the worst move ever
  • Headbutt vs. Blissey: 23-28 (28.7 - 35%) -- 7.6% chance to 3HKO
  • Snore vs. Blissey: 15-18 (18.7 - 22.5%) -- possible 5HKO
  • Surf vs. Blissey: 6-8 (7.5 - 10%) -- possibly the worst move ever
  • Headbutt vs. Blissey: 21-25 (26.2 - 31.2%) -- guaranteed 4HKO
  • Icy Wind vs. Blissey: 3-4 (3.7 - 5%) -- possibly the worst move ever
  • Iron Tail vs. Blissey: 17-20 (21.2 - 25%) -- 0% chance to 4HKO
  • Hidden Power Dark vs. Blissey: 5-7 (6.2 - 8.7%) -- possibly the worst move ever
Making the team in-game

  • (18/3/19) - Damage calculations added for opponent's attacks.

Feel free to suggest your own sets or improvements to any of my sets above.

Please note that this is currently incomplete.
Tasks to be completed:
  • Explanation of game plan against each of the opponent's sets to be added
 
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how are you getting more than 1 sketched move with Smeargle at level 10?

lv 10 is definitely the easiest though; messed around with arcanine back when i did it but aero is definitely king.
 
Getting a full moveset on Smeargle prior to L31 can't be done in the VC release, only on a physical cartridge that you can connect up to Stadium 2 and play Gym Leader Castle there, the first move relearner that ever existed in the series.
 
I was waiting for a Gen 2 Battle Tower thread to be created! Yay! 20th anniversary!

Since items are renewed per battle, just like Linked Battles, Beserk Gene can be an option to sweep. Typically using Beserk Gene on Jolteon to Baton Pass to Aerodactyl works well-
Deters Electric moves, deters Water types that typically pack Surf/Ice Beam, Attracts Earthquake which Aerodactyl is immune to. Jolteon deters Skarmory.

Aerodactyl can pack a Miracle Berry, which cures all Status including Confusion.

From there it can sweep.

My own personal strategy that catches many opponents off guard.

Espeon can also work and can threaten Skarmory, Scizor, Forretress with a stronger HP Fire.

Jolteon / Espeon @ Beserk Gene
Level: 100
- Thunderbolt / Psychic
- Hidden Power [Ice] / Hidden Power [Fire]
- Baton Pass
- Thunderwave / Bite

Aerodactyl @ MiracleBerry
Level: 100
- Fly
- Hidden Power [Rock] / Ancient Power
- Earthquake
- Return / Hidden Power [Ghost]

Hidden Power Ghost is for Misdreavous and Slowbro / Wobbufett. Fly does enough to Exeggutor and Celebi, so Hidden Power [Bug] isn’t as needed like Ghost is for Misdreavous (Perish Song).

Basically lead with Jolteon and Baton Pass a self-inflicted Swagger (Swords Dance equivalent) to Aerodactyl Turn 1, then proceed to sweep. If you pull it off you are ready to take on most things.
 
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Here's the team I used to beat the tower, in Level 60 mode because it was the most convenient.
Everything was ACE'd to have flawless DVs and maxed stat Exp.

Tauros @ Pink Bow
Level: 60
Raw stats: 215/180/174/108/144/192
- Return
- Hidden Power [Dark]
- Fire Blast
- Earthquake

Suicune @ Mint Berry
Level: 60
Raw stats: 245/150/198/168/198/162
- Surf
- Rain Dance
- Ice Beam
- Rest

Heracross (M) @ Leftovers
Level: 60
Raw stats: 221/210/150/108/174/162
- Rest
- Megahorn
- Earthquake
- Sleep Talk

Threats: Machamp is scary if it decides to crit Hera with Fire Punch. Zapdos straight up wins against my team if Tauros is dead. Porygon2 and Kingdra require me to PP stall them, but are otherwise harmless.

This team is literally just the 3 members of my in-game team that I thought would work together the best. Obviously Tauros could be replaced for something with a bit more sticking power (say, Raikou).
 
Some stuff about making level 10 battle-ready Pokemon
DVs
Making any team battle ready at level 10 is not an easy task.
First off, you'll want to get perfect DVs on each Pokemon. You can find various guides on the internet for breeding or glitches that will achieve this. Smogon's guide: All About Stats, Training, and Breeding in RBY / GSC.

Moves
Once you have your perfectly bred Pokemon, next you'll want to teach them their moves. Sandstorm, Toxic, Rest, and Sleep Talk are all TMs in Gen II, so are straightforward to teach. Dragon Rage and Substitute for Aerodactyl, and Counter for Blissey are TMs in Gen I, so require them to be traded back to a Gen I game to be taught them. This is why we teach them their moves before being levelled up, since Blissey will need to remain unevolved to be traded back to Gen I.
Smeargle is more difficult than the other two to teach its moves too, due to it only learning Sketch once before level 10. Although none of the Gen II games have a formal Move Reminder like in future generations, a Pokemon is able to relearn a move thanks to Stadium 2. After defeating the Elite Four and the Champion at the Gym Leader Castle in Stadium 2, a Pokemon from the team used is able to relearn one of its moves. So to have Smeargle learn Sketch multiple times, it will need to go through the Gym Leader Castle three times.

Stat Exp.
The hardest part of making a battle ready team at level 10 is maxing out the Stat Exp for each Pokemon. The aim is to gain enough Stat Exp to max out their stats without going to level 11. For example, Pokemon in the Slow experience group have the highest experience needed for level 11, so getting the needed Stat Exp is easier. Pokemon in the other experience groups (Fast, Medium Fast, and Medium Slow) have less available experience before reaching level 11, so are harder to max out their stats.
With perfect DVs, a Pokemon only needs 57600 stat exp in each stat to max them out at level 10. After using vitamins, they only need 32000. If you have access to Pokerus, which you will need for maxing out some experience groups, only 16000 Stat Exp will be needed. The best Pokemon to battle against is one that is found at a very low level and has reasonably good stats. In my calculations, Dunsparce, Pidgey and Rattata were found to be the best Pokemon to battle against. Pidgey and Rattata can be found at level 2 on Route 29, and Pidgey on Route 30 as well, while Dunsparce can be found at level 2 during a swarm in Dark Cave.
When battling them, you will need to switch between all members of a full team of six Pokemon so as to minimise the amount of experience gained. By doing this, each Pokemon only gains 2 experience from Pidgey or Rattata, or 3 experience from Dunsparce. This allows your Pokemon to gain a lot of Stat Exp before reaching level 11.
Also, note that for the Stat Exp gained after level 10 to take effect, you need to deposit the Pokemon in the PC first.
See my spreadsheet for exact calculations and what Pokemon to battle for maxing out each experience group.
 
Another option you have is depositing the Pokemon in day care just before it crosses the threshold to 11, then immediately withdrawing it to drop back to the very beginning of level 10. It's expensive, but you can eventually EV train anything to full without letting it gain any levels.

The concept of "minimum levels" above 5 for anything hatchable as far as training on them can also be rendered moot if you have access to two GBCs and two physical cartridges from among GSC, because the Trainer House lets you use Mystery Gift to set up a kind of "Blissey Base" using whatever team you crafted in the other game's party. It's a trainer battle, so there's no getting around the boosted XP for that, but if you want to guide the EV filling in a particular direction by giving them a team like 3 L5 Chansey, 2 L6 Blissey, and a L5 Shuckle, you can do that.
 
Another option you have is depositing the Pokemon in day care just before it crosses the threshold to 11, then immediately withdrawing it to drop back to the very beginning of level 10. It's expensive, but you can eventually EV train anything to full without letting it gain any levels.

The concept of "minimum levels" above 5 for anything hatchable as far as training on them can also be rendered moot if you have access to two GBCs and two physical cartridges from among GSC, because the Trainer House lets you use Mystery Gift to set up a kind of "Blissey Base" using whatever team you crafted in the other game's party. It's a trainer battle, so there's no getting around the boosted XP for that, but if you want to guide the EV filling in a particular direction by giving them a team like 3 L5 Chansey, 2 L6 Blissey, and a L5 Shuckle, you can do that.
If money is no object, that is a much easier method especially if you don't have Pokerus.

And yeah, the trainer house is a great resource for controlling your Stat Exp. I'll look into the most efficient team to have in there to max out Stat Exp for level 10.
 
If you accept using RBY fight storage to grab a bunch of L1 Mews and trade those up to the Mystery Gifting parties (use L2 instead if they try to become L245 upon transfer due to the unusual experience readout at 1), that's far and away the most bang for your buck, giving 600 points all around for the cost of just 78 or 162 XP. After vitamins, you need 37401 points to hit the equivalent of 252 modern EVs that works at any level, and that's 63 loops of this team.

Heck, you could even catch some high-level Mewtwos on Cinnabar Coast, use Rare Candies to wrap them around to level 0, and use those as the Mystery Gift teams so they award 0 Exp. Points. As an added bonus, that means the trainer house battle will also be worth 0 money, so even if you're not maxed out on cash, winning the battle won't cause the time reset password to change, and you only have to determine it once. (Resetting the clock immediately lifts the once-per-day restriction on Trainer House, berry trees, and other timed events.) In fact, four L0 Mewtwos, a Cloyster, and a Snorlax means all the banks will be filled by at least 605 points, so you only have to battle the team 62 times to max out.

If you're not going to go to those measures, it turns out the trainer battle boosted XP makes this a less effective method, even with full team customization, compared to picking the right wild battles and minimizing XP that way.
Highest ratio for HP: L2 Dunsparce (Dark Cave swarm), 100 proto-EV points to 21 XP = 4.762
Highest ratio for Attack: L2 Spearow (Route 46), 60 proto-EV points to 16 XP = 3.75
Highest ratio for Defense: L2 Geodude (Route 46), 100 proto-EV points to 24 XP = 4.167
Highest ratio for Speed: L5 Magikarp (surf in Blackthorn City moat), 80 proto-EV points to 14 XP = 5.714. Note that only 2% of Magikarps here will be down at level 5, so grinding those might take a while; if you want something with a higher encounter rate, L2 Rattata gives a 4.5 ratio and the aforementioned Spearow is no slouch here either with 4.375.
Highest ratio for Special: L2 Dunsparce again, 65/21 = 3.095
 
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NixHex

Roasts Scizor
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Been working hard the last couple months, learning and mastering GS ACE and even taking a diversion to learn assembly on the MIPS32 processor. Lots of fun, and I know a little bit more about computer science than I did before! This is a Level 10 team for Virtual Console, i.e. It doesn't use Smeargle. I used ACE for DVs and Stat Exp, but the moves (Dragon Rage and Substitute) were taught by TMs in Pokemon Red. Here's the breakdown:

Arcanine (F) @ Gold Berry
Level: 10
DVs: 1 Atk
- Dragon Rage
- Substitute
- Fire Blast
- Rest

Dragon Rage and Substitute do what they do. Fire Blast is literally for the lulz; if I have no chance of losing against Exeggutor (Aerodactyl is alive) I'll go for the Fire Blast to OHKO and save a turn in real time. I'm 84 battles in and have never used Rest. I was running some filler item (Mint Berry I think) with Aerodactyl in the lead slot and noticed that lead Lapras gets a "free" kill on Aero barring a Blizzard miss. By switching Arcanine to the lead spot, I can survive a non-crit Surf and heal back the damage, sometimes entirely, with Gold Berry and still have Aerodactyl on the bench. I switched gender to F to get around Kangaskhan who survives the first DR and always uses Attract.

Aerodactyl (F) @ Leftovers
Level: 10
DVs: 1 Atk
- Dragon Rage
- Substitute
- Sandstorm
- Wing Attack

This set has been described in the OP, although I don't have Spikes support so I'm not sure how much the sand contributes. This is my counter to opposing Aerodactyl, though it does have to brute force its way through Supersonic. If however it switches in on Hyper Beam, it's golden.

Steelix (M) @ Bitter Berry
Level: 10
- Earthquake
- Iron Tail
- Sandstorm
- Rest

I'm using this instead of Blissey (who I used on ROM at 6x speed) because the Toxic / Rest stalling takes too much real time. Steelix makes a mockery of Jolteon. Hyper Beam has a 1:39 chance to do 5 damage instead of 4, not much else to say there. Iron Tail is risky but I can stay in on next mon Aerodactyl and 2HKO while stomaching two Earthquakes. I usually switch to Aerodactyl anyway so it's moot. I've never used Sandstorm or Rest, and Bitter Berry has activated one time. Why doesn't Onix learn Dragon Rage???

If anyone has suggestions for getting rid of the useless moves, please let me know.
 

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