Hello all,
As a dear lover of Gen 3, you guys are cool. I've been lurking since March, trying to make it on the 70 board for Tower but I just can't fucking do it. Sorry if a sub-70 post isn't acceptable, but at this point I had to make an acct and ask for help. Anything to push me over the edge and get gold on something not named the Battle Dome would be greatly appreciated, as even with 800+ hrs on my Emerald save I can't make any progress.
This is the most recent team I've used, keep getting into the high 50s and low 60s and then annihilated. Doing this on lvl 50s and tried about 20-30 runs with this set (maybe I need to do another 20-30 and keep testing my luck? It feels like most of you only do a run or two and switch sets so I feel like I'm bashing my head against the wall at this point):
Metagross - Ludicolo - Flygon
My best attempt got to round 66 where I ended up in a 1v1 between Ludicolo and the enemy Venusaur, an insta-loss that I ragequit, so my best streak proof sits at 63 if y'all want a photo. To be honest, even knowing Flygon would've made Raikou a freebie and turned the fight 3 on 2, I'm not sure my team would have been able to handle Anabel's last poke curselax anyways unless I somehow kept Metagross alive to explode it, especially if it's running immunity. I guess instead of locking Flygon into EQ, I could rock slide Raikou to death and then hit Latios as much as possible (probably once, before being 1 shot by Dragon Claw) before a sac switch to Metagross to finish the job and then explode Snorlax? The theory being, if I have EQ I have to switch off Latios, giving a free turn of dmg or CM, whereas Rock Slide can potentially flinch & also would prevent Metagross being damaged on the switch, keeping it alive to outspeed Snorlax for the turn 1 KO. Especially cuz I don't wanna explode on Latios' brightpowder, and letting Snorlax curse up while leech seed + toxic attempt and then switch to Flygon (3 turns) is completely brutal and probably GG right there. Reflect could mess it all up depending how long it sticks around on Latios or even Snorlax. Never got a chance to test it tho.
All pokemon I've caught or bred myself, the Metagross I save scummed from my Sapphire. Despite the amount of time I've invested breeding, I'm too lazy to learn how to RNG pokemon (plus it sorta feels like cheating), although it would probably be less of a time sink at this point. But if anyone has breeding tips beyond make 1000 eggs or a nice Ditto, that would be great. I've ripped pretty much all my sets and spreads from smogon & other people's posts. The only glitches I've used are to clone items like EQ TM for movesets. I have Emerald, Sapphire, FR and LG.
Anyways below is the team:
Chroma (Metagross) w/ Lum
Adamant, Clear Body
MM, EQ, Aerial Ace, Explosion
IVs: 25-31-25-26-10-4
EVs: 4 HP - 252 Atk - 252 Spe
This guy has nice physical bulk and can survive even stab EQs, but at 108 speed I think that the speed IV might be killing me here since I could have a bit more bulk if I didn't need to pump up speed, and I think sometimes even stuff like Aggron and Kangaskhan outspeeds it (?) which is lame and loses EQ war. Lum + Clear Body is pretty beast on a lead, and Metagross is immune to attract, so it can almost always secure the first kill even on status spammers and other random bs. It's also very easy to switch to Flygon, as EQ and fire moves are usually too easy to predict on turn 1. For some reason frontier pokes love to use speed-reducing moves so even a Milotic with surf will often prioritize Icy Wind on Metagross, despite the type disadvantage and Clear Body, but that move can totally ruin a Flygon switch. Same thing with Rock Tomb.
Generally the strategy is to kill opponent 1, then if you can't sweep either explode or switch on opponent 2 if applicable, which is where Metagross being able to switch moves is really nice. Worst case scenario I resort to explosion to remove the first poke, but a 2v2 gets pretty spicy because Flygon ends up choice locked or takes too much damage on multiple switches. Originally when training Meta I used HP flying, but it's only power 61 so I switched to Aerial Ace. It's kind of necessary to take care of the DT-spam grass types that wall Ludicolo. This was trained to be a CBGross but Flygon appreciates the band more. I did try Rock Slide but all the things that rock slide needs to hit (bugs, dragons, flying types) outspeed metagross so who cares anyways? Especially if Super Effective RS hits just as hard as neutral MM, and both can miss anyways, and something like Salamence is just a switch anyways because dragons pack EQ often.
Honestly I'm kind of looking to ditch Metagross because the accuracy of Meteor Mash has let me down way too many times, with or without the choice band. For example it can fail to 2HKO Machamp with AA, so you'd need one MM to push the KO, but of course the number of times I've missed that MM is too high, and STAB cross chop proceeds to ravage my team. Perhaps this is where CBGross shines, by getting 2 chances to OHKO instead of one chance to 2HKO, and also just flat-out killing most counter users, but it still doesn't get the KO on Machamp. My best steel lead at that point would be my Skarmory w/ WW, spikes, protect, resto, Careful nature w/ 30 SpD, which maybe does well to attract more electric attacks and make the flygon switch easier? Sturdy is nice too for Walrein, & immunity to EQ is cool, and phazing would be super nice. I would greatly miss Explosion support tho and the general power for stuff like Snorlax.
Nymphaea (Ludicolo [f]) w/ Leftovers
Calm, Swift Swim
Surf, Leech Seed, Toxic, Synthesis
IVs: 22-14-29-31-30-6 (or close)
EVs: 252 HP - 40 SpA - 212 SpD
The star of this team, and the poke I'd like to continue building around. Since nobody else has done a streak with it yet I though it would suck, but it works surprisingly well. I have not found a single better pokemon at walling and removing bulky waters, which aids the physical Metagross and Flygon immensely. Swampert? Deleted. Milotic? Deleted. Rain Dancers? Potentially outsped, and then deleted either way. Though Rain Dish might be better for stall, I like that this pokemon thrives in both Sun and Rain w/ Synthesis and it's ability, respectively. Plus, if Ludicolo removes the rain pokemon and still has rain up for the next poke, it can go HAM. During sunny day it can take non-STAB hard flame attacks and solarbeams very easily (looking at you SD Flygon & Exeggutor), and synth off the damage. It even laughs at Suicune and Blissey provided leech seed hits. For example leech seed + leftovers completely negates Seismic Toss Blissey.
Ludicolo usually finishes the job at or near full HP, especially if you time Synthesis well, and I've never yet run into a situation where I run out of Synthesis PP despite only having 8. Only problem I've found is with sets like curse Wailord, and obviously Gyarados and Tentacruel give it trouble. It also resists enemy EQs while Flygon is immune, so both are very safe switches from Metagross should it stare down trouble. It even walls opposing Metagross by resisting MM + EQ, although MM does around 40% so leech seed recovery is essential. Leech seed itself might be one of the single best moves I've found for dealing with stall-ish frontier pokemon and providing some safer switches for Flygon and Metagross. It also eats ice beams like nobody's business... except in round 50-ish when it remained frozen for >10 turns in a row in a loss :(
As said before, Venusaur (and by extension Vileplume, Victreebell) wall this pokemon. Although it does wall Meganium 3 back since its only damage move is leech seed. This is where losing Metagross early hurts the most. Needs to watch out for waters packing physical attacks like mega kick Blastoise, which end up doing just under 50% usually. While it can leech seed + synth stall, an unlucky crit puts Ludicolo on its toes. Another thing to watch out for is a lot of sets, mixed or otherwise, run AA which gets good damage in. It goes without saying that any mixed meme sets like special Aggron get annihilated. This poke doesn't mind getting put to sleep too much against special attackers, and paralysis is usually not a problem as long as the enemy gets seeded in time. Even burn and poison aren't too bad, and with leech seed + synth it can usually win a toxic war. Watch out for sludge bombs, i.e. this poke cannot win against any Weezing sets. I also think the low speed (78) is a mistake, a few more and it could outspeed some bulky pokemon, but then again stuff like a Lapras isn't a threat anyways, and it usually doesn't mind going 2nd because the bulk of the work is done by leech seed & toxic at the end of the turn. Perhaps I should've thought about the boosted rain dance speed too.
"With zero special weaknesses, the only special attackers that I feel can threaten this pokemon are the Lati@s and maybe all-out Alakazam" he said to himself, as the Latios used dragon dance and then physically swept anyways. That run had me considering running Ice Beam over Surf to deal with dragons (and duel other grass types), but the power loss seems a bit steep on neutral targets like a rested Snorlax where Leech Seed + Surf spam is needed to secure the kill in the 3 turns provided before they can Rest again. Plus dragons tend to pack AA anyways, often STAB, and are faster so you can't just synth stall. Surf also OHKOs potential Metagross threats like Rhydon and helps chunk waters down faster. This is really where my dilemma of "No AA on flygon -> AA on Metagross over Shadow Ball -> I don't have a good way to hit the Lati@s" came about, one of the main reasons I think this team struggles to climb far.
Please don't suggest Blissey because the whole point of my efforts was to find alternatives to Blissey, which shows up in like half of your posts. Despite being OP, I find that poke to be a total snoozefest and probably won't use it anywhere besides the pyramid.
Jet (Flygon [f]) w/ Choice Band
Jolly, Levitate
EQ, Rock Slide, Fly, Quick Attack
IVs: 31-30-30-18-11-25 (or close)
EVs: 4HP - 252 Atk - 252 Spe
Originally I had Lum Latios with SPIT and a CBGross but my team kept losing early due to salac sweepers and focus band Ninjask (this scum of the earth ended 3 of my runs in a row). It's true that leech seed + toxic both hard counter endure + salac, but the weakness of Ludicolo it its inability to actually switch into these physical bug-type pokemon and get off the move for fear of a STAB Megahorn/Silver Wind, Aerial Ace, or Sludge Bomb, and ofc Pinsir Guillotine. So I switched to Flygon for Quick Attack coverage, meaning if a sweeper gets set up I can remove it only needing to sacrifice one poke. Flygon also resists fire and immune to both electric and ground which is amazing paired with Metagross lead. This one change basically doubled the length of my tower runs, especially considering the difficult pokemon appear after 35. Flygon has perfect Lvl 50 physical bulk which is nice & with EQ slaps most pokemon pretty hard. Honestly Rock Slide could be better, it can't even 2HKO gyarados from what I've found, which has lost me to the DD sets before. I ran Fly because idk what else to put there, but it kinda synergizes with leech seed and makes it easy to travel around if needed. It also allows my Flygon to beat other Flygon.
The fact that Flygon can't learn AA is honestly criminal, it would open up so many options for this team like shadow ball on Metagross to take care of those spooky Lati@s. Flygon's inability to consistently deal with grass types if Metagross goes down has been one of the biggest issues for my team, which is why I considered Fire Blast over Fly, but the accuracy scares me and her low SpA+nature might make it too weak. I guess technically 2 turns of resisted EQ does more damage than a 2-turn Super Effective Fly, but also Flygon usually just dies before it can get a 2nd EQ off anyways. Despite the OK stats it has a shitty HP ground which is useless.
Maybe I can replace this with a setup Gyarados? Still immune to EQ and resists fire, but also resists fighting... but then it wouldn't attract the ice beams and water attacks that Ludicolo loves to switch into, and trade electric immunity for a 4x weakness. I also don't think I have the time/ability to try to breed specifically for a HP type, like HP Flying Gyarados, so I'd probably run EQ + Rock Slide, which doesn't solve AA on Metagross, but Metagross would be able to hold choice band again. Other alternative is CBSalamence I guess w EQ+RS+AA+Fire Blast opening up Metagross for Shadow Ball.
Major threats:
Venusaur
Walrein of course
Counter users (esp. first poke or if Ludicolo is down)
Gyarados & other DD users
Curselax & other curse users
Fighting Types, esp. STAB Cross Chop from stronger pokes like Machamp. No flying or psychic type means nothing resists fighting moves, and CC does like 70% to Metagross.
Lati@s, and sometimes other dragon types due to diverse movesets and often pack AA to delete Ludicolo
Slaking & Tauros & Kangaskhan. Specifially bulk up turn 1 slaking isn't killed by Explosion, and Brightpowder Tauros has haxed me a couple times.
Weezing (if Metagross gone. This is usually an explosion target for me)
Couple advantages:
Ludicolo handles almost all waters
Blissey gets deleted by either explosion or Ludicolo and has literally never been a threat to this team.
Anyways, take all of my analysis with a grain of salt because clearly I don't know how to win at this game.
Here's some other pokes I have access to rn that are trained enough to potentially work on the frontier:
A Rash 4-252-252 Latios, Slaking, Cradily, Espeon, Mixed Swampert, Electabuzz, Skarmory, Registeel, Porygon2, a HP Ice modest Sceptile, a hasty Starmie, Curselax w/ thick fat :/
I don't have access to any of the boosting berries, although I guess I could try that roaming glitch in Sapphire. Still haven't seen Latias though...