Lately I've been talking a bunch with
Adedede, after he asked my advice on his very cool Misdreavus Trick team. I couldn't help comparing it to "Mono Psychic Trick" in a lot of ways; all Trick teams need to have a solid plan against Metagross, STAB Double-Edge users and Muk at least.
Eventually, we improved the Grumpig set together and concluded Torment is better than Flash in general, especially if you have Protect on the second Pokemon. Since I was so happy with Espeon on Mono Psychic, I started wondering what would be its best replacement if the monotype restriction would be released.
This first had me thinking about the obvious Jolteon with the same moveset, since it outspeeds Crobat (a very dangerous lead for the Mono Psychic team since I can't use Trick in fear of CB Shadow Ball outspeeding the whole team). This still wouldn't really solve the Double-Edge problem. I didn't want to go Misdreavus, mainly since Charm is so much better than Growl against a load of physical Pokemon, especially Metagross.
Then came the wild idea of using a Dugtrio with minimized HP in order to reduce recoil damage from Double-Edge for my opponent. And so I came to the following team, which might very well be one of the best Trick teams until now in Level 50:
The mole Trick
Grumpig (F) @ Choice Band
Ability: Thick Fat
EVs: 212 HP / 204 Def / 92 Spe
Jolly Nature (+Spe, -SpA)
IVs: 0 Atk / 0 SpA
- Trick
- Icy Wind
- Torment
- Skill Swap
This is the best Grumpig set in my opinion. Here's what it accomplishes:
- Outspeeds all Metagross sets and very importantly OHKOers and non-Speed invested DDMence as well;
- Survives CB Shadow Ball from all Metagross, and therewith also Meteor Mash and stuff like Quick Claw Double-Edge from Ursaring. The previous set was even bulkier on the physical side, to reduce Rhydon's 43.8% chance of OHKOing me with QC Megahorn to 37.5%, but the extra special bulk is also very welcome in general. If you want, it's perfectly possible to run 164 HP and 252 Def in order to reduce Megahorn's chances of OHKOing to 31.3%, and this also reduces even more Double-Edge damage, but this makes Grumpig a little more vulnerable to critical hit special moves;
- It gives Double-Edgers a maximum of 60 HP in damage; depending on whether they OHKO or not, it might be 59 or even 58 due to rounding.
The strategy: Trick against nearly everything and Skill Swap Clear Body Pokemon and Pokemon with a nasty ability on touch, like Static, Flame Body, Poison Point and Effect Spore. Of course, it's a nice time saver against Shadow Tag as well. Icy Wind is cool against stuff that would outspeed my relatively slow Latias, so I can anticipate hits with Substitute easier. This explains minimized SpA because I don't want to damage their lead. Torment is good whenever I don't want my opponent to use their Attack, such as against Silver Wind and Ancientpower.
Dugtrio @ Leftovers
Ability: Arena Trap
EVs: 44 Atk / 252 Def / 212 Spe
Jolly Nature (+Spe, -Atk)
IVs: 5 HP / 29 Atk / 29 SpA / 30 SpD
- Protect
- Substitute
- Charm
- Earthquake
The big surprise! The ability doesn't matter that much, but at least this ensures they won't oddly switch out. Note that Levitate Pokemon can be Skill Swapped in order to get this effect as well. It stalls dangerous moves like Crunch, Shadow Ball, Meteor Mash, Megahorn and Double-Edge, then Charms the opponent and usually lives a non-crit Struggle. If possible, this Dugtrio keeps health relatively high and switches to Latias instead of sacking itself.
So what's the catch? Well, this Dugtrio has an astonishingly low HP of 97, which is a two-digit perfect Leftovers number. This causes Double-Edge to only deal 8 HP in recoil damage. Together with the 60 HP they lose to Grumpig (at most), this leaves them with enough health for Latias to setup against their -2 Attack (or less) Struggle. That explains the 5 HP IV's. Surprisingly, Dugtrio lives through many moves after Charm when they don't crit, for example a Rhydon Earthquake when it should QC OHKO Grumpig in some manner. It also survives a +0 Struggle after outstalling Meteor Mash from Metagross, making sure it can use two Charms if it gets too many Attack boosts.
The first move I tried to use is Sand-Attack like the Espeon, but I realized Sand-Attack is not even that important if I have a more dependable strategy to prevent losing to Double-Edge.
So instead, I gave it FISSURE to deal with last-poke Evasion-spamming Registeel, which my Latias doesn't reliably handle. It's viable to use Earthquake (without reduced Attack and putting the SpD EVs into Attack as well), since that finishes off Metagross if it haxes my Latias. Sadly, Earthquake probably won't win against Registeel-4 since it doesn't even 2HKO.
Note that there's only a (7/10)^8 = 0.058 chance of missing ALL Fissures against Registeel, and Dugtrio will easily get the opportunity to use them because of all its Thunder Wave and Double Team PP it will have to spam.
I stroke through everything before I realized Fissure + Charm is illegal on level 50, and then changed it to Earthquake after all. It does finish off Metagross reliably, and 3HKOes Registeel-4 at least. Another option is Sand-Attack, so Latias' Substitute is probably at full health before sweeping.
Huge thanks to
Kommo-o for searching the best legal IVs possible on Gales Dugtrio for this particular set!
Latias (F) @ Dragon Fang
Ability: Levitate
EVs: 76 HP / 252 Def / 180 Spe
Bold Nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Recover
- Dragon Claw
Same Latias: it's extremely bulky and its Substitutes don't break to any CB Struggle without additional Attack boosts. That means it can start sweeping with 100% health and with a Substitute up against Charmed opponents. It doesn't outspeed everything, but its Substitutes take Starmie Ice Beams for example at +6. It also doesn't OHKO everything by a long shot, but in turn it easily survives QC Shadow Balls and Meteor Mashes from the likes of Snorlax and Metagross. I hope this tells you enough about Latias' bulk:
170+ Atk Metagross Meteor Mash vs. 76 HP / 252+ Def Latias
on a critical hit: 142-168 (86 - 101.8%) -- 12.5% chance to OHKO
255 Atk Metagross Shadow Ball vs. 76 HP / 252+ Def Latias
on a critical hit: 149-176 (90.3 - 106.6%) -- 43.8% chance to OHKO
Dragon Fang makes a lot of OHKOes more probable, but is most important against Agility Scizor, which it doesn't 2HKO without Dragon Fang. I always think of this item as giving Latias a +Def, +SpA nature at the same time.
There are some scary opponents, such as Calm Quick Claw OHKO Lapras, but it needs to be pretty lucky and if I have Grumpig and/or Dugtrio left the chances it gets to demolish my team are greatly minimized.
The team currently has a clean 252 streak in Battle Tower. I'm curious to hear your thoughts/
concerns as usual, and I'm very happy to share the first serious team using a Dugtrio as far as I know!