Challenge Gen III - Pokemon Contest Discussion

Gen III - Pokemon Contest Discussion

Pokemon Contests in Gen III have always interested me. They provided a chance to find a use for Pokemon that have bad stats or a poor type, and the other generations that have contests just don't have the same feel as the ones in RSE. Now that I'm going back through the older generations (I - III) and completing as many in-game challenges as possible, I wanted to make the most optimal sets and teams for each challenge. And the Pokemon Contests in Gen III are no exception.

My main aim is to maximise the amount of hearts obtained in the appeal phase. I started out by looking for move combinations for each category to base my movesets around.
The following combinations stood out as the highest appeal combo for each category:
Cool:
Peck -> Drill Peck
Beauty:
Ice Punch -> Fire Punch
Mean Look
-> Destiny Bond
Powder Snow -> Blizzard
Cute:
Mud Sport -> Water Gun / Water Sport
Water Sport
-> Mud Sport / Water Gun
Smart:
Curse -> Destiny Bond
Tough:
Curse -> Grudge / Spite
Curse
-> Destiny Bond
Any move that combos with Destiny Bond gives 16 hearts for the last move, so is definitely a must for any category that gets access to one. The rest of each moveset is used to help in various situations, such as either winning or losing going into the final round.

Cool


The Cool category has access to the combo Peck -> Drill Peck, as well having Hyper Beam as a finishing move with both high appeal and jamming. Aerial Ace is the go to move when in the first position.
As for nature for the Cool category, any Atk raising nature will be beneficial when feeding Pokeblocks.

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Dodrio / Fearow / Zapdos @ Red Scarf
Brave Nature
- Peck
- Drill Peck
- Aerial Ace
- Hyper Beam
1. Peck
2. Drill Peck
3. Peck
4. Drill Peck
5. Aerial Ace (winning) / Hyper Beam (losing)
Peck -> Drill Peck is the main basis of this moveset. The combo gives a total of 14 hearts over two turns (Peck gives 4 hearts w/ +1 for category bonus, Drill Peck gives 8 hearts from the combo w/ +1 for category bonus). Using the combo twice gives a total of 28 hearts and one turn left to appeal. The other two moves are useful in different situations. Aerial Ace is best used if you are going first for the final round, as it gives a total of 7 hearts (6 hearts for going first, and +1 for category bonus). Hyper Beam is to be used when you aren't first going into the final round. It gives a total of 5 hearts (4 hearts + 1 for category bonus), as well as having a strong jamming effect to disrupt the Pokemon that are ahead of you, potential pulling a comeback.
In a perfect scenario, this moveset can obtain 35 hearts.

Beauty


The Beauty category has access to multiple high appeal combos, with Mud Sport -> Water Sport being one of them. Mean Look -> Destiny Bond is useful as a finishing due to its high amount of appeal.
As for nature for the Beauty category, any SpA raising nature will be beneficial when feeding Pokeblocks.

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Gardevoir / Gengar @ Blue Scarf
Mild Nature
- Ice Punch
- Fire Punch
- Mean Look
- Destiny Bond
1. Fire Punch
2. Ice Punch
3. Fire Punch
4. Mean Look
5. Destiny Bond
Ice Punch -> Fire Punch, along with Mean Look -> Destiny Bond are the main basis of this moveset. The order of the first three moves does not matter, as long as one combo of Ice Punch -> Fire Punch is pulled off for 14 hearts (Ice Punch gives 4 hearts w/ +1 for category bonus, Fire Punch gives 8 hearts from the combo w/ +1 for category bonus). The final two moves are Mean Look and Destiny Bond, as it gives a massive 19 hearts (Mean Look gives 2 hearts w/ +1 for category bonus, Destiny Bond gives 16 hearts from the combo).
In a perfect scenario, this moveset can obtain 38 hearts.

Cute


The Cute category has access to the combo Mud Sport -> Water Sport, as well having Sweet Scent as a useful jamming move. Swagger is the go to move when in the first position.
As for nature for the Cute category, any Spe raising nature will be beneficial when feeding Pokeblocks.


Surskit @ Pink Scarf
Timid Nature
- Water Sport
- Mud Sport
- Swagger
- Sweet Scent
1. Mud Sport
2. Water Sport
3. Mud Sport
4. Water Sport
5. Swagger (winning) / Sweet Scent (losing)
Mud Sport -> Water Sport is the main basis of this moveset. The combo gives a total of 14 hearts over two turns (Mud Sport gives 4 hearts w/ +1 for category bonus, Water Sport gives 8 hearts from the combo w/ +1 for category bonus). Using the combo twice gives a total of 28 hearts and one turn left to appeal. The other two moves are useful in different situations. Swagger is best used if you are going first for the final round, as it gives a total of 7 hearts (6 hearts for going first, and +1 for category bonus). Sweet Scent is to be used when you aren't first going into the final round. Although not as effective as Hyper Beam, it gives a total of 2 hearts (1 hearts + 1 for category bonus), as well as having a strong jamming effect to disrupt the Pokemon that are ahead of you.
In a perfect scenario, this moveset can obtain 35 hearts.

Smart


The Smart category has access to the combo Curse -> Destiny Bond, which includes Destiny Bond as a finishing move with very high appeal. Taunt is a strong disruptive move when in the first position, potentially making the other Pokemon nervous.
As for nature for the Smart category, any SpD raising nature will be beneficial when feeding Pokeblocks.

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Banette / Dusclops / Gengar @ Green Scarf
Calm Nature
- Faint Attack
/ Taunt
- Curse
- Grudge
/ Spite
- Destiny Bond
1. Faint Attack / Taunt
2. Curse
3. Grudge / Spite
4. Curse
5. Destiny Bond
The Smart and Tough categories are very similar, due to the effectiveness of the combos Curse -> Grudge / Sprite and Curse -> Destiny Bond.
Faint Attack is a solid first move since it gives 6 hearts if you won the primary round of judging. Taunt is an option if you want to use Gengar, as it can disrupt the other Pokemon as well as giving 3 hearts. Curse is an important move on this set, as it is part of two combos. Despite not giving any category bonuses, Curse -> Grudge / Spite is an effective combo that makes full use of Curse. Curse forces you to go last next turn, which combines well with Grudge / Spite, which is more effective the later you are in the turn order. This gives a total of 11 hearts (Curse gives 3 hearts, Grudge / Spite gives 8 hearts from the combo). Curse -> Destiny Bond is the main draw of this set, as it gives 20 hearts (Curse gives 3 hearts, Destiny Bond gives 16 hearts from the combo w/ +1 for category bonus) over two turns.
In a perfect scenario, this moveset can obtain 37 hearts.

Tough


The Tough category has access to the combo Curse -> Grudge / Spite, as well the combo Curse -> Destiny Bond. Destiny Bond is a fantastic finishing move, as with the previous combo, it gives 16 hearts without any category bonus. Faint Attack is the go to move when in the first position, and Torment is useful as a disruptive move, potentially making the other Pokemon nervous.
As for nature for the Tough category, any Def raising nature will be beneficial when feeding Pokeblocks.

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Banette / Dusclops / Gengar @ Yellow Scarf
Impish Nature
- Faint Attack
/ Torment
- Curse
- Grudge
/ Spite
- Destiny Bond
1. Faint Attack / Torment
2. Curse
3. Grudge / Spite
4. Curse
5. Destiny Bond
The Smart and Tough categories are very similar, due to the effectiveness of the combos Curse -> Grudge / Sprite and Curse -> Destiny Bond.
Faint Attack is a solid first move since it gives 7 hearts in the Tough category if you won the primary round of judging. Torment is an option if you want to use Gengar, as it can disrupt the other Pokemon as well as giving 3 hearts. Curse is an important move on this set, as it is part of two combos. Curse -> Grudge / Spite is an effective combo that makes full use of Curse. Curse forces you to go last next turn, which combines well with Grudge / Spite, which is more effective the later you are in the turn order. This gives a total of 13 hearts (Curse gives 3 hearts w/ +1 for category bonus, Grudge / Spite gives 8 hearts from the combo w/ +1 for category bonus). Curse -> Destiny Bond is the main draw of this set, as it gives 20 hearts (Curse gives 3 hearts w/ +1 for category bonus, Destiny Bond gives 16 hearts from the combo) over two turns.
In a perfect scenario, this moveset can obtain 40 hearts.

Feel free to suggest your own sets or improvements to any of my sets above.
 
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