10 pages! Four new 'mons! Six new abilties! New Mechanics! This is what I get for sleeping in.
Hyper Training:
While I have hope that the complaints about IVs will end, I have a feeling that people will STILL complain about it (oh, bottle caps are too rare, etc.).
Also, Pokémon/Fallout confirmed. And maybe I won't be the only person with level 100 Pokémon.
Wimipod:
While I kinda like the design, that ability isn't that great.
Also, please GF, reveal a Water-type I
want to use!
Bounsweet:
An even cuter Cherubi. That is all.
Comfey:
It's a lei. That's a fairy. Oooookay. Triage is a cool abilty. The question is if Triage applies to moves like Heal Pulse or even better, things like Draining Kiss or Giga Drain?
(Five minutes later)
The design is growing on me. It is fairly cute. And to be fair, I didn't get a close look when I first saw it, so I didn't see how it's holding one end of its tail, which alleviates my biggest problem.
Mudsdale:
Okay design, really cool ability.
Mimikyu:
They didn't name it Pikaboo. Well, that's what I nicknaming mine. Also, Disguise sounds awesome and has the cutest animation.
Bewear:
That's a great name. Fluffy is an interesting ability.
Friendly Competitions:
FINALLY! We can finally hold our own tournaments! Also, it seems to confirm that some form of the pentagram will be available and it will be limited to Generation VII (and won't include
Red,
Blue,
Green, or
Yellow, sparing VGC players from No Guard Fissure Machamp). Which doesn't bother me as much as others since I always breed new 'mons, even if I could just use the previous generation's. It allows those games to remain battle ready in case I play eariler gens for fun. I mean, I already have two, nearly identical Gliscor and it seems like I'm going to breed another one for Generation VII (Gliscor tends to be a major part of my main, competitive team).
Individual Trailer Moments:
Vikavolt continues to be awesome.
It seems like Mudsdale is getting some exclusive move with that horseshoe animation.
Mimikyu is in some sort of graveyard, which gets me pumped since I'm a horror obsessed weirdo.
I like the new stat screen, though I wish it had numbers for EVs instead of those bar spike things. Wait, is that a six digit ID number? It looks weird and now the PokéLottery has gotten even more difficult!
They already changed the HA of Zapdos, Scolipede and Chandelure from gen 5 to 6. So why not?
As they didn't get a HA ability release in Generation V, that's not a noticeable change, so GF might have felt justified in changing them.
I really hope Wimpod gets Belly Drum.
Wow, I didn't know you were a sadist, Cod. Good to know.
Looking at the Bewear, its ability is a shittier version of Fur Coat... Why even bother and just not give it Fur Coat? It's not like Normal/Fighting needs more weaknesses?
With a weaker ability might come better stats.
But he will lost his max attack if he was swaped.
We also don't know HOW rare Bottlecaps will ACTUALLY be (though I hope you can buy it with BP since Pokemon Bank showers me in it). For all we know there might not even be any way to get any in-game and will instead be what's given out as event hold items all the time now.
Considering that they are promoting it, I highly, highly doubt it will be event exclusive as a group. Maybe the higher value ones (Magearna is holding a SILVER Bottle Cap), but not all of them.
Destiny Knot breeding for 5IVs is still probably faster for non-legendaries. Especially since we might not have Lv100 Blisseys to farm.
Agreed. Any bottle caps I get will be saved for five groups of Pokémon:
Legendaries
Imperfect Shinies
Event 'mons with good moves (Sludge Wave Gengar, etc.)
Mixed attacking 'mons
"(10 hours later): WHY ARE YOU ONLY FOUR IVS?!?!?!?!?!?!?!?!" 'mons.
Comfey has priority Healing moves always higher than others that's really cool until now Talonflame was the only one with priority in healing but only because Roost was flying type.
Sableye has both Prankster and Recover.
I'd like to get back to bewear's ability. It's not really Fur Coat with a weakness added. Fur Coat halves the power of moves which use the defense stat. Fluffy halves the power of contact moves (by the way I read it). So, earthquake is only halved by Fur Coat while Grass knot is only halved by Fluffy. I don't say that's better, but it's different.
People thought the same about Fur Coat early on.
Mudsdale's new move is called "High Horsepower". It's shown in the video on the website. I'm worried they are revealing too much to be honest unless there are a huge number of new mons and they maybe kept some Gen 6 designs for Gen 7 to explain the difference in the numbers? I'm not so sure.
EDIT: About Fur Coat, I'm pretty sure I remember this being translated oddly as well and we didn't know for sure how it interacted with moves until the games came out. Sames like the same ambiguity could be applied here.
Shedinja'd
That would just break the cart, allowing you to PPwast anything by continuously switching between two Mimikyu. I'm pretty sure it works only once, and not for status moves (unless it also breaks the disguise).
Which is why species clause is a thing for competitive (both Smogon and VGC).
Though if this is the case, two or more 'mons with Disguise might need to be added to the Endless Battle clause so it covers Anything Goes, Almost Any Ability, Hackmons, etc.
It does make sense to me that they increased the Trainer ID digit number. With the expansion of playable languages, the risen popularity from Pokémon Go - albeit something that couldn't have been very accurately predicted on the scale it's popularity actually reached - and the fact this is the 20th Anniversary, it's likely they expect more players than usual, hence them making a larger number of Trainer IDs so people are less likely to have the same ones.
We always had the secret ID number as well.
So basically getting an event mon nicknamed went from 1/1 million to 1/10 billion?
Unless they pull a Bank Celebi again, which is nicknameable (mine's The Doctor because of course it is).
3- even though VGC 17 will prolly be Alola Dex and Alola born, for VGC 18, ORAS legends will be back so I'm happy I can stop with my SRs now.
VGC '16 using Box Legends will likely not happen again for sometime since it has happened only one other time, and that was 2010. It seems like it only happens if nothing new is added in-game (HGSS didn't add anything new for VGC, nothing came out last year) and the previous year wasn't "New Regional Dex Only!".
I hope they don't remove tripple and rotations. I honestly never used them, but removing features always bugs me. Hopefully more options will be added, since I don't see the new mode they announced a few weeks ago on that image anyway
Them not having it be an option for tournaments doesn't mean that it will be removed period.
I swear, people are way to quick to jump to the conclusion that GF is going to remove something when the number of times that has happen is so low, it's amazing. And I think it's mostly either straight replacement berries, a few, random items in Generation II, and random, Gen/Region exclusive things like the Dream World and Walking Pokémon.
Now I remember another thing this "collect bottlecaps" for the new mechanic reminded me of:
"Remember ALF? He's back. In Pog form."
Are you sure? It reminded me of James personally.
My first thought was the Fallout games, which is funny since I've never once played one.
But, much like Ability Capsules, Bottle Caps can just be hacked in.
Which defeats the purpose behind them.
If we can raise IVs, I really hope we can lower them as well. We have items that lower EVs, so it would be cool to have an item to lower IVs as well. It might not make sense to voluntarily lower your inner strength, but it would be insanely helpful for Hidden Power. Like if you were using Hidden Power Fire and suddenly wanted to use Hidden Power Ice, you could raise/lower your Pokemon's IVs appropriately to match what you want. I doubt this will happen, since the only other advantage to lowering IVs is lowering Attack for special attackers to reduce confusion and Foul Play damage, but I really hope it's possible nonetheless.
One idea is to breed perfectly imperfect 'mons and raise they IVs up to useful HPs.
Reflecting on it, Mudsdale is my favourite Gen VII Pokemon rn, just beating out Rowlet.
You've entered the wrong neighborhood.
Unlimited TMs actually affected the difficulty of story runs somewhat since you can now slap Earthquake or whatever on everything, plus there's that exploit in Gen VI to refill your PP for free.
They were probably better off being a postgame thing.
Because Pokémon is such a difficult game. I mean, it's not like I've beaten it with underleveled Pokémon in two days...oh wait, I did.
Also, that's why many really good TMs are only found late to post game since
Black and
White.
Hyper Training ruins all the effort people use to put in!
Then Horde Training ruined all previous EV efforts, Destiny Knot ruined RNGer's efforts, Everstone ruined all the effort that people put in to getting good natures, nail guns ruined hammer effort, you see where I'm going with this?
Or as someone else elegantly put it:
these are the kind of people who are mad that Unlimited TMs are a thing.
We call them psychos.
Eugenics, eugenics, eugenics
I have two comments on this. For starters, humanity have been doing things similar to IV breeding since before written words with dogs. Secondly, every single time any of you brings up the word eugenics, this is what I immediately think of:
Now excuse me, I'm going to watch "Space Seed".