Project Gen8 National Dex OU Teambuilding Competition

Djwaot

National Dex Connoisseur
is a Tiering Contributor
Hosted by Djwaot & 2020 IDM Boomer
Big thanks to Hidin, as I referenced his
teambuilding competition project.

Hi everyone, welcome to the Generation 8 National Dex OU Teambuilding Competition. In this project, a Pokémon will be presented each week for participants to build teams around and submit here! Teams will be taken into voting, and the team with the most votes will be the winner!

Rules:
  1. Entry Submission: Post your team in this thread with the import paste and explanation in hide tags. When you're submitting a team, please refrain from slashing move sets / items in the importable. If you want to give your Pokémon options regarding moves or items, note it in the explanation instead. Make sure the teams you post revolve around the Pokémon, core or theme of the week. Your team will be disqualified if it doesn't meet this criteria. Joke teams will also be disqualified.
  2. Dispute / Copying: There is potential for disputes over copying builds, or people making similar entries. Whether this was intentional or not, if your import has the same cores of Pokémon with similar move sets to an earlier entry, it will be disqualified. Taking advantage of this rule by reserving an early post in this thread will also lead to disqualification.
  3. Discussion and Team Changes: Part of this teambuilding competition is to have discussions regarding the teams and Pokémon. Suggestions of improvements to entered teams are allowed, but I'd ask for any suggestions to not involve anything more major than move set changes. If you've already submitted a team, please do not make changes to it. Basically, make sure you're happy with the team before you make your submission.
  4. Voting: The voting system used is the Ranked Pairs format. Assuming there are 4 team options (A, B, C and D), you would order your options like this: A > B > C > D. If you think that two teams hold equal value, you can order your options like this: A > B = C > D. You can also choose to not vote for all teams like this: A > D. The teams that you have not voted for will be assumed to be last and valued equally if more than one got left out. If you have any questions about this voting system, please contact me via Smogon or Discord. Users who made a teambuilding submission may NOT vote for their team in the cycle.
  5. Clean & Tidy: Please keep this thread as clean and uniform as possible, this means consistency of format, using provided links for sprites, and avoiding one liners as posts during the submission phase.
Sprites: Please use the sprite option below!
  • Pokémon Showdown Sprites
  • You can also use the :Pokémon: format to get your sprites. For example, :bulbasaur: will get :bulbasaur: and :ss/bulbasaur: will get you :ss/bulbasaur:.
If you'd like to submit an idea for a Pokémon, theme, or core, please PM me through Smogon or Discord. Have fun building everyone!
 
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Cycle 1:
:obstagoon:
Obstagoon

Since 2020 IDM Boomer Insisted, our first featured mon is Obstagoon! With a (I quote Boomer on this) "weird but cool stat spread", large move pool, and access to 3 useful abilities, I think Obstagoon holds a lot of potential to be put onto different builds!

Submissions end on Monday 29th January, 11:59 AM GMT​
 
Man PLEASE give us a real mon next, like melmetal or something.

Bulk Up Defiant Obstagoon BO:
:lopunny-mega: :greninja-ash: :obstagoon: :landorus-therian: :tapu fini: :Heatran:

Idea is that obstagoon and lando can land a knock off on stuff like clefable, skarmory, fini, whatever, which is something pup encore megalop and ashgren enjoy, then the team is completed defensively with landofinitran. Obsta can sub on like pex, but you can run low kick/close combat instead to hit melmetal.
 
When you think of a capable potent normal type that can hit ghost types with strong STAB damage in the tier of Sword/Shield National Dex, you may automatically think of the S- ranked Mega Lopunny, the tier’s premiere normal type. But there's another huge threat out there, clicking STAB Facades, Knock Offs, burning the opposing switch-ins and being a tough time to deal with. His name is Goon. Obstagoon.

:obstagoon: :corviknight: :slowbro: :garchomp: :tapu_koko: :greninja:
https://pokepast.es/445569a694dbec38
by averagetoxapexlover and smg (notfunny)

Explanations down below

:obstagoon:
Obstagoon finds itself as the featured pokemon on this team, and out of its three abilities we elected to use Guts. Despite its unremarkable base 90 attack, Guts STAB Facade is relatively difficult to switch into, as most neutral targets take considerable damage from it, and potential switchins like Corviknight and Skarmory don’t like having to deal with Obstagoon taking their item and burning them with its Flame Orb that hinder their abilities to play a role in the hazard war. Knock Off serves as Obstagoon’s main utility on the team, as with Knock Off removing Leftovers and HDB, switchins to it and its teammates fail to stay healthy as the game progresses. Fire Punch was chosen as the final move in its arsenal to help patch up the weakness our team has to Mega Scizor. Defensive variants take heavy damage, putting it into range of Garchomp’s Rough Skin, whilst Offensive gets OHKO’d. Even at +2, Adamant Mega Scizor’s Bullet Punch fails to OHKO Obstagoon.
252+ Atk Guts Obstagoon Fire Punch vs. 248 HP / 16+ Def Scizor-Mega: 284-336 (82.7 - 97.9%) -- guaranteed 2HKO
252+ Atk Guts Obstagoon Fire Punch vs. 108 HP / 0 Def Scizor-Mega: 316-372 (102.5 - 120.7%) -- guaranteed OHKO
+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 4 HP / 0 Def Obstagoon: 237-280 (72.2 - 85.3%) -- guaranteed 2HKO after burn damage
4 HP is run to reduce the amount of damage burn does.

:slowbro:
Slowbro was picked on the team to help shore up Obstagoon’s glaring weakness to the incredibly popular Fighting type, Mega Lopunny, but also serves to handle other fightings such as Urshifu-RS, Kommo-o, and the many UUBL inhabitants. It also provides valuable Future Sight support to help our team members to muscle through Pokemon like Toxapex, Gliscor, Lando-T, and other mons that generally don’t appreciate taking a STAB 120 BP move+Guts boosted STAB Facade. It also provides important pivoting and helps this team stand any chance against the incredibly difficult Rain and Sand matchups. Standard set, standard moves.

:corviknight:
was picked here to function as a pivot, a defogger, and a steel type that can switch into the many fairies in the tier that Obstagoon, Garchomp, and Slowbro would rather not switch into. A specially defensive set was picked here to help it weather the onslaught of the monstrous Choice Specs Tapu Lele. This EV spread was specifically teched to help it tank Choice Specs HP Fires/Focus Blasts, whilst still allowing it to reasonably tank Mega Diancie’s Diamond Storm and retain a good amount of physical bulk. Body Press is chosen here over Brave Bird to help mitigate the team’s general weakness to Weavile.
252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 212 SpD Corviknight: 179-211 (44.7 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Diancie-Mega Diamond Storm vs. 252 HP / 48+ Def Corviknight: 135-160 (33.7 - 40%) -- 29% chance to 3HKO after Leftovers recovery

:garchomp:
was picked here due to its renowned presence as the tier’s best offensive Stealth Rocker. It’s favorable matchup into many of the tier’s prominent defoggers and hazard setters, that also happen to be checks to Obstagoon and Tapu Koko, such as Ferrothorn, Landorus, Gliscor, Corviknight, Blissey, and Excadrill among others. Garchomp exerts its powerful offensive presence with its above average speed tier and strong Edgequake coverage to force rocks onto or off the field. It also provides a one time switchin to the somewhat tough matchup versus Mega Charizard-Y and can eliminate threats versus the tenuous rain matchup, notably Pelipper and Zapdos. Standard Rockium Z set.

:tapu_koko:
Calm Mind Koko is a more niche set in the SSND metagame, with tier staple Mega Lopunny being able to cleanly threaten it with a 2HKO from Fake Out into Frustration, its viability is much more questionable than it is in SSOU. Despite this, CM Koko is still an incredibly effective wincon, with its ability to turn many common defensive pokemon such as the Kantonian Slowtwins, Zapdos, Clefable, and opposing Tapu Koko into setup fodder that boosts Koko’s ability to tank special hits whilst also turning its somewhat unimpressive base 95 Special Attack into something that can be incredibly difficult to switch into. The set is also picked because in the end, it’s still a Tapu Koko, it still helps this team in the matchup versus Weavile and Greninja by threatening clean OHKO’s against both of them, alongside helping versus the Yard and Rain matchups. Pixie Plate is chosen as the item to nearly always guarantee the 2HKO on Mega Latias.
252 SpA Pixie Plate Tapu Koko Dazzling Gleam vs. 248 HP / 0 SpD Latias-Mega: 180-212 (49.5 - 58.4%) -- 98% chance to 2HKO

:greninja:
Greninja is picked here as a general piece of insurance that helps blanket check some of the threats that this team may not always be able to comfortably handle 1v1. A blazing fast choice scarfer that’s able to revenge kill Kartana, Tapu Lele, Calm Mind Clefable, and both Charizards is invaluable for this team’s ability to hold its own against these somewhat challenging matchups. Gunk Shot is picked over Spikes to help deal with the somewhat annoying matchup of Calm Mind Clefable, Tapu Fini, and Tapu Lele, whilst the other moves hit targets like Mega and Base Garchomp, Scarfed Landorus-T, Gliscor, Kartana, Volcarona, both Charizards, and the Lati twins.

https://replay.pokemonshowdown.com/gen8nationaldex-2043026499
replay of Adriyun getting wiped by obstagoon.
of course credits to averagetoxapexlover as he built this team with me and is my partner in this, apologies if this is kinda clunky.
also agreed with r8 give us an actual mon
 
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When you think of a capable potent normal type that can hit ghost types with strong STAB damage in the tier of Sword/Shield National Dex, you may automatically think of the S- ranked Mega Lopunny, the tier’s premiere normal type. But there's another huge threat out there, clicking STAB Facades, Knock Offs, burning the opposing switch-ins and being a tough time to deal with. His name is Goon. Obstagoon.

:obstagoon: :corviknight: :slowbro: :garchomp: :tapu_koko: :greninja:
https://pokepast.es/6d1772585f945798
by averagetoxapexlover and smg (notfunny)

Explanations down below

:obstagoon:
Obstagoon finds itself as the featured pokemon on this team, and out of its three abilities we elected to use Guts. Despite its unremarkable base 90 attack, Guts STAB Facade is relatively difficult to switch into, as most neutral targets take considerable damage from it, and potential switchins like Corviknight and Skarmory don’t like having to deal with Obstagoon taking their item and burning them with its Flame Orb that hinder their abilities to play a role in the hazard war. Knock Off serves as Obstagoon’s main utility on the team, as with Knock Off removing Leftovers and HDB, switchins to it and its teammates fail to stay healthy as the game progresses. Fire Punch was chosen as the final move in its arsenal to help patch up the weakness our team has to Mega Scizor. Defensive variants take heavy damage, putting it into range of Garchomp’s Rough Skin, whilst Offensive gets OHKO’d. Even at +2, Adamant Mega Scizor’s Bullet Punch fails to OHKO Obstagoon.
252+ Atk Guts Obstagoon Fire Punch vs. 248 HP / 16+ Def Scizor-Mega: 284-336 (82.7 - 97.9%) -- guaranteed 2HKO
252+ Atk Guts Obstagoon Fire Punch vs. 108 HP / 0 Def Scizor-Mega: 316-372 (102.5 - 120.7%) -- guaranteed OHKO
+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 4 HP / 0 Def Obstagoon: 237-280 (72.2 - 85.3%) -- guaranteed 2HKO after burn damage
4 HP is run to reduce the amount of damage burn does.

:slowbro:
Slowbro was picked on the team to help shore up Obstagoon’s glaring weakness to the incredibly popular Fighting type, Mega Lopunny, but also serves to handle other fightings such as Urshifu-RS, Kommo-o, and the many UUBL inhabitants. It also provides valuable Future Sight support to help our team members to muscle through Pokemon like Toxapex, Gliscor, Lando-T, and other mons that generally don’t appreciate taking a STAB 120 BP move+Guts boosted STAB Facade. It also provides important pivoting and helps this team stand any chance against the incredibly difficult Rain and Sand matchups. Standard set, standard moves.

:corviknight:
was picked here to function as a pivot, a defogger, and a steel type that can switch into the many fairies in the tier that Obstagoon, Garchomp, and Slowbro would rather not switch into. A specially defensive set was picked here to help it weather the onslaught of the monstrous Choice Specs Tapu Lele. This EV spread was specifically teched to help it tank Choice Specs HP Fires/Focus Blasts, whilst still allowing it to reasonably tank Mega Diancie’s Diamond Storm and retain a good amount of physical bulk. Body Press is chosen here over Brave Bird to help mitigate the team’s general weakness to Weavile.
252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 212 SpD Corviknight: 179-211 (44.7 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Diancie-Mega Diamond Storm vs. 252 HP / 48+ Def Corviknight: 135-160 (33.7 - 40%) -- 29% chance to 3HKO after Leftovers recovery

:garchomp:
was picked here due to its renowned presence as the tier’s best offensive Stealth Rocker. It’s favorable matchup into many of the tier’s prominent defoggers and hazard setters, that also happen to be checks to Obstagoon and Tapu Koko, such as Ferrothorn, Landorus, Gliscor, Corviknight, Blissey, and Excadrill among others. Garchomp exerts its powerful offensive presence with its above average speed tier and strong Edgequake coverage to force rocks onto or off the field. It also provides a one time switchin to the somewhat tough matchup versus Mega Charizard-Y and can eliminate threats versus the tenuous rain matchup, notably Pelipper and Zapdos. Standard Rockium Z set.

:tapu_koko:
Calm Mind Koko is a more niche set in the SSND metagame, with tier staple Mega Lopunny being able to cleanly threaten it with a 2HKO from Fake Out into Frustration, its viability is much more questionable than it is in SSOU. Despite this, CM Koko is still an incredibly effective wincon, with its ability to turn many common defensive pokemon such as the Kantonian Slowtwins, Zapdos, Clefable, and opposing Tapu Koko into setup fodder that boosts Koko’s ability to tank special hits whilst also turning its somewhat unimpressive base 95 Special Attack into something that can be incredibly difficult to switch into. The set is also picked because in the end, it’s still a Tapu Koko, it still helps this team in the matchup versus Weavile and Greninja by threatening clean OHKO’s against both of them, alongside helping versus the Yard and Rain matchups. Pixie Plate is chosen as the item to nearly always guarantee the 2HKO on Mega Latias.
252 SpA Pixie Plate Tapu Koko Dazzling Gleam vs. 248 HP / 0 SpD Latias-Mega: 180-212 (49.5 - 58.4%) -- 98% chance to 2HKO

:greninja:
Greninja is picked here as a general piece of insurance that helps blanket check some of the threats that this team may not always be able to comfortably handle 1v1. A blazing fast choice scarfer that’s able to revenge kill Kartana, Tapu Lele, Calm Mind Clefable, and both Charizards is invaluable for this team’s ability to hold its own against these somewhat challenging matchups. Gunk Shot is picked over Spikes to help deal with the somewhat annoying matchup of Calm Mind Clefable, Tapu Fini, and Tapu Lele, whilst the other moves hit targets like Mega and Base Garchomp, Scarfed Landorus-T, Gliscor, Kartana, Volcarona, both Charizards, and the Lati twins.

https://replay.pokemonshowdown.com/gen8nationaldex-2043026499
replay of Adriyun getting wiped by obstagoon.
of course credits to averagetoxapexlover as he built this team with me and is my partner in this, apologies if this is kinda clunky.
also agreed with r8 give us an actual mon
Cool team but i suggest maybe run spikes on gren because making progress through fat/stall teams is hard for this team
 
Cb Obstagoon
:obstagoon: :greninja-ash: :garchomp: :corviknight: :tapu fini: :pinsir-mega:
https://pokepast.es/750a5c9249e6df52
For my team I wanted to try and use an Obstagoon ability you would not normally see in reckless; so I decided to build my team around choice band double edge Obstagoon. Along side double edge it has knock for additional stab, close combat to hit steels like mel/ferro and switharoo to cripple walls. The rest of the team is a pretty simple offensive balance team with your standard Ash gren, z rocks chomp, mega pin and corv but I decided on scarf fini for its ability to get surprise ko's on mons like mega lop, gren, lando and its ability to also cripple walls with trick.

I also agree with r8 we need to do melmetal
 
PRESENTING THE GOONIE GANG

:ss/Obstagoon::sm/Diancie-Mega::sv/Rillaboom::sv/Slowbro::sv/Gliscor::sv/Heatran:


So Obstagoon aka KEVON GOONEY. This guy is ass and clearly RU as fuck. I am not running Flame Orb on a guy with 90 base attack. !dt Conkeldurr. Anyways when I build around him he can be passable. He has some pretty good utility so I gave him a designer scarf and he uses that to act as a fun revenge killer with Retaliate, pivot with Parting Shot, and cripple bulky switch ins with Switcheroo. This set is meant to enable his goob-tier teammates in Diancie and Rillaboom -- powerful wallbreakers in their own rights, with Diancie helping soften walls and enabling Rillaboom to sweep.

Rillaboom + Slowbro bolsters the team against rain. Diancie + Heatran bolsters the team against sun. Obstagooon + Diancie + Gliscor + Heatran + FS Slowbro bolsters the team against fat/stall.

Slowbro defensively checks strong fighting types in Medicham, Lopunny, and Urshifu-R. Psychium Z is fun for sniping opposing Pex, and if played right—helping play around Banded Weavile.

Gliscor is for hazard removal, checking Heatran, and volt blocking. I didn't care to run EQ on this set because of Grassy Terrain plus this team packs several threats that deal with SD Gliscor's checks so I thought why the hell not.

Heatran does Heatran things with Grassy Terrain support.

Comment/like/subscribe

Edit: Also I disagree with R8 :ss/Diggersby: up next
 
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Obstruction to other's victory!
:ss/obstagoon: :ss/volcarona: :ss/greninja-ash: :ss/diancie-mega: :ss/melmetal: :ss/zapdos:
I am using Flame orb obstagoon and it is actually working good. Fire punch obstagoon helps to deal with :scizor-mega: Mega Scizor and :mawile-mega: Mega Mawile (sometimes). Volcarona fits well as a partner since it can cover obstagoon's common weakness (fighting) and that's why I have Zapdos, Diancie and Volcarona. Diancie sets up rocks and does huge damage as well. Melmetal double iron bashes everything out of its way and also works as a special wall with Assault vest. Old Ash Greninja = 100% best Greninja. It is our special breaker. I kept zapdos as physical wall and didn't prefer Landorus since zapdos works better vs Melmetal. This is all about the team. Hope u guys will enjoy it!
 
Voting is now live! Vote for your favorite Obstagoon team by Wednesday, January 31st at 11:59 PM GMT-6.

Team A
Man PLEASE give us a real mon next, like melmetal or something.

Bulk Up Defiant Obstagoon BO:
:lopunny-mega: :greninja-ash: :obstagoon: :landorus-therian: :tapu fini: :Heatran:

Idea is that obstagoon and lando can land a knock off on stuff like clefable, skarmory, fini, whatever, which is something pup encore megalop and ashgren enjoy, then the team is completed defensively with landofinitran. Obsta can sub on like pex, but you can run low kick/close combat instead to hit melmetal.

Team B
When you think of a capable potent normal type that can hit ghost types with strong STAB damage in the tier of Sword/Shield National Dex, you may automatically think of the S- ranked Mega Lopunny, the tier’s premiere normal type. But there's another huge threat out there, clicking STAB Facades, Knock Offs, burning the opposing switch-ins and being a tough time to deal with. His name is Goon. Obstagoon.

:obstagoon: :corviknight: :slowbro: :garchomp: :tapu_koko: :greninja:
https://pokepast.es/445569a694dbec38
by averagetoxapexlover and smg (notfunny)

Explanations down below

:obstagoon:
Obstagoon finds itself as the featured pokemon on this team, and out of its three abilities we elected to use Guts. Despite its unremarkable base 90 attack, Guts STAB Facade is relatively difficult to switch into, as most neutral targets take considerable damage from it, and potential switchins like Corviknight and Skarmory don’t like having to deal with Obstagoon taking their item and burning them with its Flame Orb that hinder their abilities to play a role in the hazard war. Knock Off serves as Obstagoon’s main utility on the team, as with Knock Off removing Leftovers and HDB, switchins to it and its teammates fail to stay healthy as the game progresses. Fire Punch was chosen as the final move in its arsenal to help patch up the weakness our team has to Mega Scizor. Defensive variants take heavy damage, putting it into range of Garchomp’s Rough Skin, whilst Offensive gets OHKO’d. Even at +2, Adamant Mega Scizor’s Bullet Punch fails to OHKO Obstagoon.
252+ Atk Guts Obstagoon Fire Punch vs. 248 HP / 16+ Def Scizor-Mega: 284-336 (82.7 - 97.9%) -- guaranteed 2HKO
252+ Atk Guts Obstagoon Fire Punch vs. 108 HP / 0 Def Scizor-Mega: 316-372 (102.5 - 120.7%) -- guaranteed OHKO
+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 4 HP / 0 Def Obstagoon: 237-280 (72.2 - 85.3%) -- guaranteed 2HKO after burn damage
4 HP is run to reduce the amount of damage burn does.

:slowbro:
Slowbro was picked on the team to help shore up Obstagoon’s glaring weakness to the incredibly popular Fighting type, Mega Lopunny, but also serves to handle other fightings such as Urshifu-RS, Kommo-o, and the many UUBL inhabitants. It also provides valuable Future Sight support to help our team members to muscle through Pokemon like Toxapex, Gliscor, Lando-T, and other mons that generally don’t appreciate taking a STAB 120 BP move+Guts boosted STAB Facade. It also provides important pivoting and helps this team stand any chance against the incredibly difficult Rain and Sand matchups. Standard set, standard moves.

:corviknight:
was picked here to function as a pivot, a defogger, and a steel type that can switch into the many fairies in the tier that Obstagoon, Garchomp, and Slowbro would rather not switch into. A specially defensive set was picked here to help it weather the onslaught of the monstrous Choice Specs Tapu Lele. This EV spread was specifically teched to help it tank Choice Specs HP Fires/Focus Blasts, whilst still allowing it to reasonably tank Mega Diancie’s Diamond Storm and retain a good amount of physical bulk. Body Press is chosen here over Brave Bird to help mitigate the team’s general weakness to Weavile.
252 SpA Choice Specs Tapu Lele Focus Blast vs. 252 HP / 212 SpD Corviknight: 179-211 (44.7 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
4 Atk Diancie-Mega Diamond Storm vs. 252 HP / 48+ Def Corviknight: 135-160 (33.7 - 40%) -- 29% chance to 3HKO after Leftovers recovery

:garchomp:
was picked here due to its renowned presence as the tier’s best offensive Stealth Rocker. It’s favorable matchup into many of the tier’s prominent defoggers and hazard setters, that also happen to be checks to Obstagoon and Tapu Koko, such as Ferrothorn, Landorus, Gliscor, Corviknight, Blissey, and Excadrill among others. Garchomp exerts its powerful offensive presence with its above average speed tier and strong Edgequake coverage to force rocks onto or off the field. It also provides a one time switchin to the somewhat tough matchup versus Mega Charizard-Y and can eliminate threats versus the tenuous rain matchup, notably Pelipper and Zapdos. Standard Rockium Z set.

:tapu_koko:
Calm Mind Koko is a more niche set in the SSND metagame, with tier staple Mega Lopunny being able to cleanly threaten it with a 2HKO from Fake Out into Frustration, its viability is much more questionable than it is in SSOU. Despite this, CM Koko is still an incredibly effective wincon, with its ability to turn many common defensive pokemon such as the Kantonian Slowtwins, Zapdos, Clefable, and opposing Tapu Koko into setup fodder that boosts Koko’s ability to tank special hits whilst also turning its somewhat unimpressive base 95 Special Attack into something that can be incredibly difficult to switch into. The set is also picked because in the end, it’s still a Tapu Koko, it still helps this team in the matchup versus Weavile and Greninja by threatening clean OHKO’s against both of them, alongside helping versus the Yard and Rain matchups. Pixie Plate is chosen as the item to nearly always guarantee the 2HKO on Mega Latias.
252 SpA Pixie Plate Tapu Koko Dazzling Gleam vs. 248 HP / 0 SpD Latias-Mega: 180-212 (49.5 - 58.4%) -- 98% chance to 2HKO

:greninja:
Greninja is picked here as a general piece of insurance that helps blanket check some of the threats that this team may not always be able to comfortably handle 1v1. A blazing fast choice scarfer that’s able to revenge kill Kartana, Tapu Lele, Calm Mind Clefable, and both Charizards is invaluable for this team’s ability to hold its own against these somewhat challenging matchups. Gunk Shot is picked over Spikes to help deal with the somewhat annoying matchup of Calm Mind Clefable, Tapu Fini, and Tapu Lele, whilst the other moves hit targets like Mega and Base Garchomp, Scarfed Landorus-T, Gliscor, Kartana, Volcarona, both Charizards, and the Lati twins.

https://replay.pokemonshowdown.com/gen8nationaldex-2043026499
replay of Adriyun getting wiped by obstagoon.
of course credits to averagetoxapexlover as he built this team with me and is my partner in this, apologies if this is kinda clunky.
also agreed with r8 give us an actual mon

Team C
Cb Obstagoon
:obstagoon: :greninja-ash: :garchomp: :corviknight: :tapu fini: :pinsir-mega:
https://pokepast.es/750a5c9249e6df52
For my team I wanted to try and use an Obstagoon ability you would not normally see in reckless; so I decided to build my team around choice band double edge Obstagoon. Along side double edge it has knock for additional stab, close combat to hit steels like mel/ferro and switharoo to cripple walls. The rest of the team is a pretty simple offensive balance team with your standard Ash gren, z rocks chomp, mega pin and corv but I decided on scarf fini for its ability to get surprise ko's on mons like mega lop, gren, lando and its ability to also cripple walls with trick.

I also agree with r8 we need to do melmetal

Team D
PRESENTING THE GOONIE GANG

:ss/Obstagoon::sm/Diancie-Mega::sv/Rillaboom::sv/Slowbro::sv/Gliscor::sv/Heatran:


So Obstagoon aka KEVON GOONEY. This guy is ass and clearly RU as fuck. I am not running Flame Orb on a guy with 90 base attack. !dt Conkeldurr. Anyways when I build around him he can be passable. He has some pretty good utility so I gave him a designer scarf and he uses that to act as a fun revenge killer with Retaliate, pivot with Parting Shot, and cripple bulky switch ins with Switcheroo. This set is meant to enable his goob-tier teammates in Diancie and Rillaboom -- powerful wallbreakers in their own rights, with Diancie helping soften walls and enabling Rillaboom to sweep.

Rillaboom + Slowbro bolsters the team against rain. Diancie + Heatran bolsters the team against sun. Obstagooon + Diancie + Gliscor + Heatran + FS Slowbro bolsters the team against fat/stall.

Slowbro defensively checks strong fighting types in Medicham, Lopunny, and Urshifu-R. Psychium Z is fun for sniping opposing Pex, and if played right—helping play around Banded Weavile.

Gliscor is for hazard removal, checking Heatran, and volt blocking. I didn't care to run EQ on this set because of Grassy Terrain plus this team packs several threats that deal with SD Gliscor's checks so I thought why the hell not.

Heatran does Heatran things with Grassy Terrain support.

Comment/like/subscribe

Edit: Also I disagree with R8 :ss/Diggersby: up next

Team E
Obstruction to other's victory!
:ss/obstagoon: :ss/volcarona: :ss/greninja-ash: :ss/diancie-mega: :ss/melmetal: :ss/zapdos:
I am using Flame orb obstagoon and it is actually working good. Fire punch obstagoon helps to deal with :scizor-mega: Mega Scizor and :mawile-mega: Mega Mawile (sometimes). Volcarona fits well as a partner since it can cover obstagoon's common weakness (fighting) and that's why I have Zapdos, Diancie and Volcarona. Diancie sets up rocks and does huge damage as well. Melmetal double iron bashes everything out of its way and also works as a special wall with Assault vest. Old Ash Greninja = 100% best Greninja. It is our special breaker. I kept zapdos as physical wall and didn't prefer Landorus since zapdos works better vs Melmetal. This is all about the team. Hope u guys will enjoy it!
 
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if we’re doing this by hierarchical order then id say
E, i kinda prefer it just a smidge more over r8’s because it seems to be generally well put together and does a good job at enabling obsta> a, generally simple bo>b (no bias here)>d, it might be shit but at least it isnt antithetical to obsta’s general gist, and > c, because this team gets completely destroyed by rocks alone.
put more transparently,
e>a>b>d>c
 
Congratulations to R8 and his Obstagoon team for winning Cycle 1 of the Teambuilding Competition!

Man PLEASE give us a real mon next, like melmetal or something.

Bulk Up Defiant Obstagoon BO:
:lopunny-mega: :greninja-ash: :obstagoon: :landorus-therian: :tapu fini: :Heatran:

Idea is that obstagoon and lando can land a knock off on stuff like clefable, skarmory, fini, whatever, which is something pup encore megalop and ashgren enjoy, then the team is completed defensively with landofinitran. Obsta can sub on like pex, but you can run low kick/close combat instead to hit melmetal.

:ss/Melmetal:

Our next featured mon is Melmetal! With Melmetal being banned in Generation 9, this is a great opportunity to go back and cook up some heat with an old friend.

Submissions end on Monday, February 5th @ 11:59 AM GMT.
 
BODY PRESS MELMETAL SAND
:excadrill::melmetal::tyranitar::tapu-fini::corviknight::dracozolt:
Melmetal @ Leftovers
Ability: Supreme Overlord
EVs: 152 HP / 64 Atk / 252 Def / 40 Spe
Impish Nature
- Acid Armor
- Body Press
- Protect
- Double Iron Bash

Now that I got your atention, let me introduce the main idea for this team...
Builded around IDPress Melm in order to lure common switch ins such as Corviknight, Landorus, Skarmory, Garchomp or even Gliscor. Set up a +2 Def and hit hard. I choose Sand cuz Tytar+Drill combo; Tytar can pursuit trap Fire types that annoy Melm, wich can lure Excadrill checks like those mentioned above.
Fini and Zolt may look like an contradiction since Zolt is holding the Z Draco wich got nerfed by Misty Terrain... Lets be real, that Z Draco Meteor is not for Grounded targets... Bot make amazing sinergy with the rest of the team, protecting our attackers from status w the Terrain and Zolt's unique typing keeps under control tricky matchups. Zolt is excellent cuz no one ever builds expecting to face Dracozolt so we break easily with good positioning.
Corv the needed Ground Inmunity and slow pivot.
Melm has insane defense, can take like 40% for superefective physicall damage and after a couple Acid Armour and Tect spam we overcome the damage, Tect is also cool into luring Special fire Attackers (The fire threat comes into melm, fear the pursuit trapping for the incoming Tytar so make a double switch to scare out melm, wich uses tect and bait the double plus whole rival's idea) so its like an 50/50 that is always on your favor.

Can't wait to see these mofos exposing specs melm (insane coverage)
 
Construction Zone

:melmetal: :clefable: :magnezone: :toxapex: :Tapu-bulu: :latias-mega:

What a shitty team. I mean, no electric immune, defog lati, scarf zone - looks like the most passive 6 of all time.

Team Overview
This is a fat balance team meant to answer many common balance and bulky offense threats, with less good matchup vs HO. Stall is actually not a bad matchup thanks to Clefable’s utility, Magnezone’s trapping ability, and Melmetal’s thick fists. I’ll introduce all of Melmetal’s supporting teammates first.

:sm/Clefable:
The Gen 6 blob needs no introduction as balance glue. Sporting a Rocky Helmet to be less passive against physical attackers like Lopunny-Mega and U-turn abusers, Clefable punishes pivots and makes progress against bulky fat users through Knock Off and Stealth Rock.

:sm/Magnezone:
Along with Clefable to remove any Shed Shell and Leftovers, Magnezone unlocks matchups vs Steel-types like Corviknight, Skarmory, Ferrothorn, and Mega Scizor, enabling Melmetal to run Toxic and use Double Iron Bash to its full extent. It also helps greatly with revenging Kartana, Mega Diancie, a Tapu Lele through Choice Scarf. In my opinion, Choice Scarf Zone has 90% of the utility Specs offers but maintains a superior matchup vs base 110 speed and below threats - so it’s better :)

:sm/toxapex:
The Volcarona wall, Charizard-Mega-Y check, and scout for Ash-Grenibja and Heatran. I opt for the Toxic Spikes + Shed Shell set, which really helps ease prediction vs Bulky Offense and can win long-term matchups vs Magma Storm Heatran. This is the same concept behind the Mega Latias team which USNE and many NDPL players spam.

:sm/tapu-bulu:
Another off-meta pick to win back momentum from terrain wars, apply pressure to Slowbro cores, and 1v1 Tapu Koko while being not-so-passive itself. Synthesis gives longevity and Swords Dance + Horn Leech breaks through many weakened threats, while Rockium Z Stone Edge is a nuke to catch frustrated players switching in Volcarona, Charizard, or Flying-types. I usually save Continental Crush for later in the game when the opponent feels it’s safe to switch the aforementioned mons in.

:sm/latias-mega: Completing the Dragon-Fairy-Steel core, Latias-Mega is ChrisPBacon’s wet dream for acting as a blanket check to various threats that would otherwise run through the team like Kartana, Gliscor, Medicham-Mega through Ice Beam and Roost spam. It also helps shut down Sun and Fire-type threats like Charizard and Venusaur and 1v1 Zapdos. In general, Thunder Wave is a great move to sharply cut the offensive profile of threats while enabling Double Iron Bash to hax through slower mons and making Tapu Bulu suddenly look fast. Defog is necessary as the team’s only form of hazard removal.

:sm/melmetal: the long-term breaker carrying leftovers, protect, toxic, and earthquake. Max Attack and Adamant nature wears down Gliscor while Earthquake nails Toxapex, Corviknight trying to Roost, and other common switchins to Steel-types like Heatran, while nuking most neutral switchins. Many games come down to how well you conserve DIB pp; as noted above status from Toxic Spikes and Thunder Wace goes a long way to eventually winning matchups.
Bringing in Melmetal offers ample chance to double Magnezone into opposing Steel-type checks.

Usage: given no single threat above B rank runs through the team, feel free to scout with Clefable, Toxapex, and Latias before starting to bring in Magnezone and Melmetal. Bulu is necessary but obviously heals the opponent which can be frustrating for such a passive and indirect team, so I often switch it in and right back out to heal my own Pokémon up as the opponent uses PP to defog or attack or some shit.

Substitute users like Kyurem and Serperior are the most frustrating for this type of bulky balance, but Latias, Clefable, and Melmetal can often trade for them.

back in the day I used this for a winning match in 2021 ND Circuit, and to hit #2 on ladder. Haven’t really seen stuff like this since so might as well dust off
 
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Melmetal, despite its UUBL status, is an immensely flexible and versatile Pokémon that happens to have many different ways to tap into its colorful movepool to compliment its many potential teammates. A personal favorite of mine is Assault Vest, which’s ability to check many menacing threats to BO and Offense such as Choice Scarf Tapu Lele, Specs Greninja, amongst others whilst still retaining offensive momentum due to its sky high 143 Attack and Iron Fist. However, in making this team, I instead opted to experiment with a lesser used set. Toxic+Protect intends to wear down many of Melmetal’s common checks and counters, such as Zapdos, Landorus-Therian, Rotom-Wash, and Slowbro, among other lesser common defensive Pokémon like Mandibuzz, whilst maximizing the damage of its toxic and leftovers recovery with Protect to keep in the game as long as possible. Here’s the team.

Tapu Bulu+Melmetal BO.
https://pokepast.es/f1b8b2b12041e19e :ss/melmetal: :sm/tapu_bulu: :sm/diancie-mega: :sm/greninja: :ss/rotom_wash: :ss/landorus-therian:

:melmetal:: Melmetal is the featured Pokémon on the team, its Toxic set is used here in conjunction with Tapu Bulu’s Grassy Terrain to further accentuate its longevity via Protect. Bulu and Melmetal share many common checks, and Toxic on Melmetal helps make these two’s ability to wallbreak a lot more easy to execute via wearing down many common defensive Pokémon. It also helps in crippling Pokémon like the Lati twins via Toxic, which undercuts their usually phenomenal longevity and enables Bulu to more comfortably handle them. High Horsepower is also used here to function as a lure to Heatran and Magnezone, which may otherwise not be suspecting of Melmetal carrying Earthquake on a team with Bulu.

:tapu_bulu:: Tapu Bulu is picked here due to the many shared traits it has with Melmetal and their inherent synergies. The set here aims to maximize Bulu’s longevity by utilizing its offensive set but ditching Stone Edge for Synthesis. The purpose is to keep it around as long as possible so that it can support Melmetal and break towards the late game against bulkier team compositions. Its ability to check Ash-Greninja, set Grassy Terrain, and leverage its typing and bulk to turn many Pokémon into setup fodder earns it a spot on the team. Fightinium SD is capable of luring in Corviknight and lacerates it at +2 with Stealth Rock or prior chip damage.

:diancie_mega:: Mega Diancie is here primarily to provide some form of consistent offensive pressure whilst also functioning as a decent lure into the steel birds that thwart Melmetal and Bulu’s attempts to break, help pressure out the Mega Charizards, alongside Magic Bounce being used to keep hazards off the field that would otherwise wear down Melmetal and Greninja. Mystical Fire is picked here to lure in Corviknight, Ferrothorn, and also helps it consistently pick off Swords Dance Kartana.

:greninja:: Greninja is practically a staple on BO, with its strong STAB combination, access to Spikes, and amazing speed tier, it was a pretty easy add onto the team. Greninja helps pressure out the fire types that are practically always a death sentence to Bulu and Melmetal. Teams can never really afford to let Greninja activate its Battle Bond, and its ability to be able to choose how to apply pressure, be it with Spikes or an attack, help it and its teammates a lot, Water Shuriken is a much appreciated piece of priority that can help pick off set up sweepers like Charizard-X, Sand Rush Excadrill, weakened Kartana, and Mega Swampert, among others.

:rotom_wash:: Rotom-Wash primarily is supposed to be the Volt in the Volt-Turn of this team composition. It punishes many common switchins to Melmetal and Bulu. Spreading Will-O-Wisp to gut physical attackers like Mega Scizor, Dragon Dancers, and also punish common pivots like Corviknight and Zapdos by chipping away at their HP. Rotom is Physically defensive to help stomach attacks from the many physical attackers in the metagame, particularly Mega Lopunny and Mega Medicham. Volt Switch helps the team in positioning, whilst also damaging Toxapex with super effective damage that allows Greninja and Tapu Bulu to more easily handle it 1v1.

:landorus_therian:: Landorus-Therian is here to function as a switchin to the many strong physical attacks thrown around in the metagame, with Intimidate and its Flying typing, it switches into many of the tier’s fightings and forces them out, whilst also having a strong U-Turn to position its teammates more effectively. Its ground typing also makes it this team’s main switch-in to electric types, primarily to deny them of crucial momentum off of Volt Switches, set up Stealth Rock, and snipe unsuspecting Kartana and Mega Scizor with Hidden Power Fire.
 
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y’all stole Bulu + Melmetal. I am deeply saddened.

:ss/melmetal: :ss/toxapex: :ss/landorus-therian: :ss/hydreigon: :ss/lopunny-mega: :ss/zapdos:
Valley of the Pagans (Gorillaz) - AV Melmetal + Hydreigon + Specs Zapdos

Melmetal has long been one of my favorite choices in SS NDOU, although I regrettably got into the tier near the release of SV and was unable to really build in it. This team utilizes both Melmetal's offensive and defensive capabilities to glue the team together against a manner of threats, like Tapu Lele and Specs Kyurem. I was originally going to build around CB Melmetal + Tapu Bulu, but that was taken far too early for me to reasonably submit my own version of that idea. Thus, I pivoted to this: a bulky offense team built around the Melm-Pex-Lando defensive core opening opportunities for the three breakers.

Defensive Synergy

:melmetal: + :toxapex: + :landorus-therian: These three form an incredibly synergistic defensive core that is very tough to break down over the course of a game. Their typings are the main reason for their synergy, but they also form a threatening defensive core in the sense that not only can they force extensive chip damage onto opponents, but they can also bring in the strongest attackers on the team. Defog over Stealth Rock on Lando-T is to make sure that Specs Zapdos gets as many switch-ins and chances to throw off attacks as possible, rather than dying or having to Roost excessively and cede momentum.

Offensive Synergy

Unlike the defensive core, the offensive pieces of this team fit together in small motifs to break down each other's checks and constantly exert pressure over the course of the game. The offensive cores are outlined below.

:melmetal: + :hydreigon: This offensive core was the main concept of the team in its beta version. Melmetal is great at taking on Fairy-types that can switch in on Hydreigon's STAB moves, while Levitate grants Hydreigon free switch-in opportunities on things that could otherwise threaten Melmetal. NP Hydrei is also a great balance breaker, which is the teamstyle that can go toe-to-toe with the defensive core the best without being semi- or full stall.

:melmetal: + :zapdos: Specs Zapdos was a novelty that I wanted to try on this team. Normally, the best switch-ins to Double Iron Bash are Water-types, so an Electric-type seemed natural. I also wanted to see the raw breaking power of Specs Zapdos in action, so I added it. Melmetal is key in keeping Zapdos healthy by taking Toxic, as every bit of HP Zapdos loses is another switch-in opportunity it can't afford to lose. Zapdos, just like Hydreigon, takes advantage of Ground-types to come in and start firing off its strong STABs.

:hydreigon: + :zapdos: Both of these special breakers are good when paired together, as they threaten defensive and offensive cores alike. NP Hydrei, as already mentioned, is a very good balance breaker, while Specs Zapdos has little-to-no true switch-ins that cannot be Volt Switched on.

:zapdos: + :lopunny-mega: Specs Zapdos is prone to getting trapped by Tyranitar, which is one of the only things in the tier that can truly take on Specs Zapdos. Mega Lopunny remedies this, while offering a fast revenge killer and physical attacker that can break through special walls and generate momentum thanks to U-turn.
 
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