While Sticky Web is really great, it is not well distributed. Using Galvantula or Smeargle is not a great idea, specially when Defog is starting to be more and more used and Magic Coat is also useable on some Pokemons, such as Latios.sticky web is pretty good. Scarf Genesect is able to revenge kill Geomancy Xerneas with it. Powerful attackers like Mewtwo or Deo-A have a field day against scarfers (because they outspeed). Pretty cool move
Smeargle is the only usable Sticky Web-er in Ubers thanks to it's massive movepool. Smeargle + 5 Taunters is pretty viable, Donkey made a solid team with it some time ago.While Sticky Web is really great, it is not well distributed. Using Galvantula or Smeargle is not a great idea, specially when Defog is starting to be more and more used and Magic Coat is also useable on some Pokemons, such as Latios.
A terrible idea, to put it bluntly. You butchered blazes offensive capability by running both scope lens + focus energy (will post calcs in a few) and for what? To use a deo-a that dies to common priority? Definitely not worth it. Running standard has far more uses.So with the Critical Hit changes in X and Y, I think I found a set up that may or may not be somewhat abusable, and I'm wondering how it might fare.
Mechanical Note: Focus Energy gives +2 Crit Stages, and Razor Claw/Scope Lens give +1 Crit Stage. In X and Y, at +3 Crit Stages, you land Crits 100% of the time. (Just in case this was a question)
The Set Up
Blaziken @ Razor Claw
Speed Boost
- Focus Energy
- Baton Pass
- Over Heat
- Sub / Superpower
After set up, utilize the 100% crits to spam Overheat at no worry (Crits ignore personal stat drops), and then Baton Pass the Focus Energy buff to:
Deoxys (Attack Form) @ Scope Lens
- Psyco Boost
- Super Power
- Extreme Speed
- Knock Off )
With 100% Crit chance, Psyco Boost becomes crazy STAB Damage. Super Power is your go-to for Dark Types (Though it lowers your defence, but who cares... you're a glass cannon anyways). Extreme Speed helps vs. Priority, and with the Crit damage, might win it for your. Knock Off is for utiilty in case of walls that NEED items, good last ditch item if you know you're gonna die, and coverage for Sable Eye/Spiritomb (just in case).
Overall, passing anything but the FE and Speed is pointless, as the two crazy powerful moves you're going to use lower those buffs anyways. You don't have to worry about LO damage w/ this set up, but the trade off is that it requires actual set up. However, Blaziken can take advantage of the set up just as well (with nothing immune to Fire but Flash Fire), and Superpower to deal w/ Heatran. Clearly, you CAN put more mons on the team to help balance this strategy out as well.
So with the Critical Hit changes in X and Y, I think I found a set up that may or may not be somewhat abusable, and I'm wondering how it might fare.
Mechanical Note: Focus Energy gives +2 Crit Stages, and Razor Claw/Scope Lens give +1 Crit Stage. In X and Y, at +3 Crit Stages, you land Crits 100% of the time. (Just in case this was a question)
The Set Up
Blaziken @ Razor Claw
Speed Boost
- Focus Energy
- Baton Pass
- Over Heat
- Sub / Superpower
After set up, utilize the 100% crits to spam Overheat at no worry (Crits ignore personal stat drops), and then Baton Pass the Focus Energy buff to:
Deoxys (Attack Form) @ Scope Lens
- Psyco Boost
- Super Power
- Extreme Speed
- Knock Off )
With 100% Crit chance, Psyco Boost becomes crazy STAB Damage. Super Power is your go-to for Dark Types (Though it lowers your defence, but who cares... you're a glass cannon anyways). Extreme Speed helps vs. Priority, and with the Crit damage, might win it for your. Knock Off is for utiilty in case of walls that NEED items, good last ditch item if you know you're gonna die, and coverage for Sable Eye/Spiritomb (just in case).
Overall, passing anything but the FE and Speed is pointless, as the two crazy powerful moves you're going to use lower those buffs anyways. You don't have to worry about LO damage w/ this set up, but the trade off is that it requires actual set up. However, Blaziken can take advantage of the set up just as well (with nothing immune to Fire but Flash Fire), and Superpower to deal w/ Heatran. Clearly, you CAN put more mons on the team to help balance this strategy out as well.
Yeah arc elec has to be one of the better arc forms this gen. That boltbeam combo is a great cleaner or a team softener with cm. rain support isn't need that much though, I've made a team that seems like it has a Ho-Oh weakness with polop, but some underrated sets like physically defensive Ho-Oh combined with with arc elec help it bigtime.I think that Arceus-Electric is quite underrated in the current metagame. In the rain it is about as viable as Arceus Rock as a Ho-oh check (although it can't OHKO as Rockeus often can), and the lack of Ferrothorn and Chansey/Blissey in the metagame has made +1 BoltBeam pretty difficult to handle for many teams. Furthermore it can check Zekrom and Yveltal (two mons that can sometimes be forgotten when teambuilding) and eat Thunders and Thunder Waves without risk of paralysis. Resisting Iron Head, Gyro Ball, and Bullet Punch has been clutch a few times as well when certain Steel-types have gotten out of hand. Wow, Defog, Flamethrower and CM are all very viable (depending on your team needs) in the final slot, which along with the surprise factor make it very unpredictable for opponents. I realize that rain support is not always reliable this gen, but the possibility of not resisting Sacred Fire without rain seems to be a small tradeoff for having fewer weaknesses and being generally more threatening than Arceus-Rock, who has become something of a staple Arceus form recently.
I think that Arceus-Electric is quite underrated in the current metagame. In the rain it is about as viable as Arceus Rock as a Ho-oh check (although it can't OHKO as Rockeus often can), and the lack of Ferrothorn and Chansey/Blissey in the metagame has made +1 BoltBeam pretty difficult to handle for many teams. Furthermore it can check Zekrom and Yveltal (two mons that can sometimes be forgotten when teambuilding) and eat Thunders and Thunder Waves without risk of paralysis. Resisting Iron Head, Gyro Ball, and Bullet Punch has been clutch a few times as well when certain Steel-types have gotten out of hand. Wow, Defog, Flamethrower and CM are all very viable (depending on your team needs) in the final slot, which along with the surprise factor make it very unpredictable for opponents. I realize that rain support is not always reliable this gen, but the possibility of not resisting Sacred Fire without rain seems to be a small tradeoff for having fewer weaknesses and being generally more threatening than Arceus-Rock, who has become something of a staple Arceus form recently.
Thunderbolt would still be better IMO since I really see no situation where the extra power would help.I totally agree with you. I have used him a lot and have destroyed teams that are not prepared for it. Lots of teams with core such as Ho-oh+Support Arceus (Rock or Water usually)+ Giratina+ Groudon+ Palkia+ Kyogre+ Yvetal will get destroyed very easily. A lot of opponent I faced only have Groudon as a switch in and I only need to predict once and hit it with Ice beam, after Groudon falls team with the core as about will get swept by CM Electric Ceus as long as you played correctly.
Edit: It is worth noting that Judgement is better than Thunderbolt and Thunder in most situations now unlike previous generations due to the later two move being nerf and rain not being permanent. Also, it is a good idea sometimes to switch into a Wil-O-wisp so that it can't be toxiced and limiting its sweep, as long as you run recover.
The set I used:
Electriceus 252 SpAtk/ 252 Spd
-Judgement
-Ice beam
-Calm Mind
-Recover
Thunderbolt would still be better IMO since I really see no situation where the extra power would help.
So definitely new to Ubers.. Would love to get into it. Where should I begin?
But Arceus-Fire doesn't do any of those things?sammao said:It fits in my team as it is one of the few offensive check for GeoXeneras and it can also handel Ho-oh.
But Arceus-Fire doesn't do any of those things?
Why not run
252hp/252spd/4def
-Judgement
-Toxic
-Recover
-Roar
so you can actually check Xerneas? You can't check it if you can't phaze or damage it after a Geomancy.