How's your head?
Name: Otthundam (otter + thunder + dam)
Typing:
Ability: Swift Swim / Rattled | Static
Base Stats: 55 / 55 / 65 / 25 / 45 / 75 (BST 320)
Flavour/Design: the cutest most adorable tiniest little otter you could imagine, with yellow smooth fur and a lightning-shaped tail (how original huh?). They are very shy, they live on ponds and rivers, swimming and having fun among the youngest. Their typical day is usually spent floating on calm water, belly up, eating some hard-shell berries in summer, but in fall they gather all the food necessary to become letargic during winter. Even if Brazdo region has a very warm climate, they suffer cold because they usually inhabit mountains, since that's where rivers have more water.
Evolves from Otthundam after learning Construct at level 32 or using Heart Scales
Name: Casthundam ('castoro', means beaver in italian, + thunder + dam)
Typing:
Ability: Swift Swim / Rock Head | Static
Base Stats: 72 / 85 / 103 / 65 / 73 / 87 (BST 485)
Notable Moves: Construct, Head Smash, Stone Edge, Rock Slide, Stealth Rock, Rock Polish, Nuzzle, Wild Charge, Volt Tackle (egg move), Thunder Fang, Thunderbolt, Thunder, Discharge, Earthquake, Iron Head, Aqua Jet, Flip Turn, Aqua Tail, Ice Fang, Super Fang, Hyper Fang, Zen Headbutt
New Features:
Flavour/Design: they are beavers, but they block rivers' course using giant rocks instead of wood. Considering rivers are a fundamental part of Brazilian landscape and are also gonna be pretty important in the story (solely based on the fact that we have a main legendary based around them), beavers can work very well in that environment, creating obstacles in exploration. They have a rocky helmet and typical beaver nose, big teeth and their fur is all ruffled and yellow, while their tail is a flat thin rock, that they use to create rock slides aimed at the river. They make dams because they can gather the electrostatic energy of the particles of water sprinkling around when water hits the rocks they positioned: the stronger is the current, the more energy they gain. Another reason is that they love to stay in mud, so when they drain a river to its bed they can repair their skin with clay. After they have gathered enough clay, they wait for it to harden and then they go take a bath in the wather they've gathered with their dams to wash themselves. Because of that, on the tips of some of their tufts little rocky spikes have formed.
Potential Competitive Role: Other than my love for Rock Head ability and recoil moves, this concept is kind of an attempt at doing a new Diggersby, this mon has some very strong damaging moves and utility, but can be very easily countered with all its weaknesses. It has a lot of versatility, you can Band it, Scarf it, use it for hazards and/or status spreading and for dealing pure damage, and you can even use RP to give it Speed.
Typing:
Ability: Swift Swim / Rattled | Static
Base Stats: 55 / 55 / 65 / 25 / 45 / 75 (BST 320)
Flavour/Design: the cutest most adorable tiniest little otter you could imagine, with yellow smooth fur and a lightning-shaped tail (how original huh?). They are very shy, they live on ponds and rivers, swimming and having fun among the youngest. Their typical day is usually spent floating on calm water, belly up, eating some hard-shell berries in summer, but in fall they gather all the food necessary to become letargic during winter. Even if Brazdo region has a very warm climate, they suffer cold because they usually inhabit mountains, since that's where rivers have more water.
Evolves from Otthundam after learning Construct at level 32 or using Heart Scales
Name: Casthundam ('castoro', means beaver in italian, + thunder + dam)
Typing:
Ability: Swift Swim / Rock Head | Static
Base Stats: 72 / 85 / 103 / 65 / 73 / 87 (BST 485)
Notable Moves: Construct, Head Smash, Stone Edge, Rock Slide, Stealth Rock, Rock Polish, Nuzzle, Wild Charge, Volt Tackle (egg move), Thunder Fang, Thunderbolt, Thunder, Discharge, Earthquake, Iron Head, Aqua Jet, Flip Turn, Aqua Tail, Ice Fang, Super Fang, Hyper Fang, Zen Headbutt
New Features:
Name: Construct
Type:
Category:
BP: --
Precision: --%
PP: 10-16
Effect: Protects from damaging attacks. Contact: -2 Spe,
Misc.: +4 priority (Obstruct clone pun intended)
Distribution: exclusive
Type:
Category:
BP: --
Precision: --%
PP: 10-16
Effect: Protects from damaging attacks. Contact: -2 Spe,
Misc.: +4 priority (Obstruct clone pun intended)
Distribution: exclusive
Potential Competitive Role: Other than my love for Rock Head ability and recoil moves, this concept is kind of an attempt at doing a new Diggersby, this mon has some very strong damaging moves and utility, but can be very easily countered with all its weaknesses. It has a lot of versatility, you can Band it, Scarf it, use it for hazards and/or status spreading and for dealing pure damage, and you can even use RP to give it Speed.
Base Species: Noibat
Typing:
Ability: Levitate | Volt Absorb
Base Stats: unchanged
New Moves: Gunk Shot, Poison Fang, Poison Jab, Sludge Bomb, Venoshock, Charge, Magnet Rise, Magnetic Flux, Thunder, Thunderbolt, Thunder Wave (11)
Removed Moves: Air Cutter, Draco Meteor, Dragon Rush, Gust, Hurricane, Outrage, Screech, Sky Attack, Supersonic, Tailwind, Water Pulse (11)
Base Species: Noivern
Typing:
Ability: Levitate | Lightning Rod
Base Stats: 75 / 107 / 80 / 90 / 80 / 103 (-10 HP, +10 Atk (swap with SpA), +20 SpA (swap with Atk), -20 Spe) 535 BST
New Moves: Gunk Shot, Poison Fang, Poison Jab, Sludge Bomb, Venoshock, Charge, Discharge, Magnetic Flux, Magnet Rise, Thunder, Thunderbolt, Thunder Wave, Volt Switch (13)
Removed Moves: Air Cutter, Boomburst, Draco Meteor, Dragon Dance, Dragon Rush, Gust, Hurricane, Outrage, Screech, Sky Attack, Supersonic, Tailwind, Water Pulse (13)
Flavour/Design: The caves Noibat established in are very dark, but also very humid, meaning water and particularly soft moss, can absorb and deflect sound in strange ways, unpredictable for them. Because of this, they developed their ears to emit electromagnetic impulses that are less influenced by shapes and materials, but they still bounce when they reach any object or prey, meaning Noibat can hunt with this skill. In Brazdo, Noivern defend themselves by releasing all the electrostatic energy they can accumulate in their fur in one single impulse, after gathering it from the humid hair of the caves they live in. When this happens, being around is very risky, because the already high voltage emitted by Noivern is amplified and diffused even more by humidity, so the caves they live in are often off limits.
Potential Competitive Role: A fast sweeper, with a strong new typing.
Evolves from Brazdian Noivern by trade holding Reaper's Cloth
Name: Noivamp (noise + vampire)
Prevo: Noivern-Brazdo
Typing:
Abilities: Levitate | Strong Jaw
Base Stats: 95 / 135 / 60 / 80 / 100 / 65
New Moves: Vampire Bite, Belch, Clear Smog, Cross Poison, Crunch, Embargo, Fake Tears, Feint Attack, Knock Off, Lash Out, Memento, Night Slash, Pursuit, Snarl, Sucker Punch, Venom Drench
New Features:
Flavour/Design: The Noivern that live in the deepest and darkest parts of Brazdian caves concentrate all their electromagnetic manipulation power in their eyes, to perceive types of light not perceptible by human eyes and see perfectly in the dark. However, they get corrupted by obscurity and evolve in a new form, famous because of their cruelty. Noivamp's existance was proved by very few speleologists that survived the encounter, but their existance is still considered a legend among some tribes.
Potential Competitive Role: I know I myself said that Pokémon with BST higher than 485 couldn't get a Regional evolution, but this is more of a Scyther/Scizor situation, where they have the same BST, but different typing, movepool and hence role. This is more bulky.
Typing:
Ability: Levitate | Volt Absorb
Base Stats: unchanged
New Moves: Gunk Shot, Poison Fang, Poison Jab, Sludge Bomb, Venoshock, Charge, Magnet Rise, Magnetic Flux, Thunder, Thunderbolt, Thunder Wave (11)
Removed Moves: Air Cutter, Draco Meteor, Dragon Rush, Gust, Hurricane, Outrage, Screech, Sky Attack, Supersonic, Tailwind, Water Pulse (11)
Base Species: Noivern
Typing:
Ability: Levitate | Lightning Rod
Base Stats: 75 / 107 / 80 / 90 / 80 / 103 (-10 HP, +10 Atk (swap with SpA), +20 SpA (swap with Atk), -20 Spe) 535 BST
New Moves: Gunk Shot, Poison Fang, Poison Jab, Sludge Bomb, Venoshock, Charge, Discharge, Magnetic Flux, Magnet Rise, Thunder, Thunderbolt, Thunder Wave, Volt Switch (13)
Removed Moves: Air Cutter, Boomburst, Draco Meteor, Dragon Dance, Dragon Rush, Gust, Hurricane, Outrage, Screech, Sky Attack, Supersonic, Tailwind, Water Pulse (13)
Flavour/Design: The caves Noibat established in are very dark, but also very humid, meaning water and particularly soft moss, can absorb and deflect sound in strange ways, unpredictable for them. Because of this, they developed their ears to emit electromagnetic impulses that are less influenced by shapes and materials, but they still bounce when they reach any object or prey, meaning Noibat can hunt with this skill. In Brazdo, Noivern defend themselves by releasing all the electrostatic energy they can accumulate in their fur in one single impulse, after gathering it from the humid hair of the caves they live in. When this happens, being around is very risky, because the already high voltage emitted by Noivern is amplified and diffused even more by humidity, so the caves they live in are often off limits.
Potential Competitive Role: A fast sweeper, with a strong new typing.
Evolves from Brazdian Noivern by trade holding Reaper's Cloth
Name: Noivamp (noise + vampire)
Prevo: Noivern-Brazdo
Typing:
Abilities: Levitate | Strong Jaw
Base Stats: 95 / 135 / 60 / 80 / 100 / 65
New Moves: Vampire Bite, Belch, Clear Smog, Cross Poison, Crunch, Embargo, Fake Tears, Feint Attack, Knock Off, Lash Out, Memento, Night Slash, Pursuit, Snarl, Sucker Punch, Venom Drench
New Features:
Name: Vampire Bite
Type:
Category:
Base Points: 60
Power Points: 10-16
Precision: 95%
Effect: User recovers 33% of the damage dealt; 30% chance to Poison.
Misc.: causes contact; biting move
Distribution: Zubat line, Woobat line
Type:
Category:
Base Points: 60
Power Points: 10-16
Precision: 95%
Effect: User recovers 33% of the damage dealt; 30% chance to Poison.
Misc.: causes contact; biting move
Distribution: Zubat line, Woobat line
Potential Competitive Role: I know I myself said that Pokémon with BST higher than 485 couldn't get a Regional evolution, but this is more of a Scyther/Scizor situation, where they have the same BST, but different typing, movepool and hence role. This is more bulky.
CharSiuEmboar can you please gather your submissions in a single post? It makes it easier to recover them. Also, regional forms are not allowed for categories 1 and 2, so you may wanna take Hitmontop out of that sub. You can submit it as a cave pokemon anyway, if you think it fits that environment.
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