Pet Mod Generation X (Region 2 - Completed, Playtesting)

No one of the Starter Movepools submissions included an exclusive move. Do we want them?

  • Make the submitters of the winning movepools suggest the exclusive moves (they won't be voted)

  • Make a slate overlapped with the next one to decide them

  • We don't need exclusive moves, not all starters had them


Results are only viewable after voting.
Name: Regiterra
Counterpart(s): Regimental and Regitoxic
Type: Ground
Ability: Terraformer
Stats: 80 / 200 / 100 / 50 / 50 / 100 (BST: 580)
Notable Moves: Earthquake, Earth Power, Explosion, AncientPower, Drill Run, Bulldoze, Dig, Stomping Tantrum, Bulk Up, Iron Defense
New Features: Terraformer: When this Pokémon enters the battlefield, all Terrains are instantly removed
Flavor/Design: Regiterra is a light brown, cubical Regi that is made entirely out of clay. It has a light orange dot pattern on its face that resembles a capital "A". According to legend, Regiterra was one of the first Pokémon made by Regigigas. However, Regiterra's immense power- particularly its ability to cause devastating earthquakes- was too much for Regigigas to control. Eventually, Regigigas was forced to seal Regiterra in a large, maze-like pyramid. It then used ropes to tow the pyramid off to a far-off land, which eventually became the Brazdo region.
Competitive: 200 Attack is nasty, especially when backed up with a boosting move like Bulk Up. Of course, Regiterra can't do anything to Flying types, and its special bulk is so low it probably dies to a Water Gun. Still, Spectrier shows us that bad coverage literally does not matter. Definetely OU, possibly Uber.

Name: Regimental
Counterpart(s): Regiterra and Regitoxic
Type: Psychic
Ability: Mind Probe
Stats: 80 / 50 / 50 / 200 / 100 / 100 (BST: 580)
Notable Moves: Psychic, Psyshock, Expanding Force, Zen Headbutt, Explosion, AncientPower, Amnesia, Calm Mind, Future Sight
New Features: Mind Probe: When this Pokémon switches in, the opponent's item and one of their moves are revealed
Flavor/Design: Regimental is a light purple, oval shaped Regi. The top of its head is incredibly wrinkled, making it closely resemble a human brain. It also has a light pink dot pattern on its face that resembles a capital "B" flipped upside down. According to legend, Regimental was one of the first Pokémon made by Regigigas. However, Regimental's immense power- particularly its masterful control of telekenisis- was too much for Regigigas to control. Eventually, Regigigas was forced to seal Regimental in a large, maze-like pyramid. It then used ropes to tow the pyramid off to a far-off land, which eventually became the Brazdo region.
Competitive: 200 Special Attack is nasty, especially when backed up with a boosting move like Calm Mind. Of course, Regimental can't do anything to Dark types, and its physical bulk is so low it probably dies to a Bite. Still, Spectrier shows us that bad coverage literally does not matter. Definitely OU, possibly Uber.

Name: Regitoxic
Counterpart(s): Regiterra and Regimental
Type: Poison
Ability: Gunk Consumer
Stats: 50 / 150 / 75 / 150 / 75 / 80 (BST: 580)
Notable Moves: Sludge Bomb, Sludge Wave, Gunk Shot, Poison Jab, Toxic, Explosion, AncientPower, Toxic Spikes, Corrosive Gas
New Features: Gunk Consumer: When this Pokémon switches in, all hazards on its side of the field are immediately removed, restoring 1/16th of this Pokémon's health in the process
Flavor/Design: Regitoxic is a dark green Regi, with no arms or legs, making it look like a giant ball of toxic green goo. It has a neon green dot pattern on its face that resembles a capital "C" flipped onto its side. According to legend, Regitoxic was one of the first Pokémon made by Regigigas. However, Regitoxic's immense power- particularly its incredibly corrosive body- was too much for Regigigas to control. Eventually, Regigigas was forced to seal Regitoxic in a large, maze-like pyramid. It then used ropes to tow the pyramid off to a far-off land, which eventually became the Brazdo region.
Competitive: Regitoxic is interesting because its probably the most balanced of all the Regis. It has amazing attacking stats, but its ability, typing, and movepool also let it have a nice defensive niche. Those positive mean nothing when you can't do anything to Steel types, though. UU at the absolute best.
Origin: Well, you can never have too many Regis :mehowth: Seriously, though, a region based on South America, what with all its Mayan temples and ancient ruins, is perfect for some new Regis. Their typings were chosen so that they could form a sort of quintent with Regieleki and Regidrago; they're all typings that don't affect another type :blobuwu: this is also why their movepools are made up of only STAB moves + Explosion and AncientPower

Name: Lunonca (lunar + onca, part of the scientific name of the jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 50 / 75 / 45 / 30 / 45 / 70 (BST: 315)
Flavor/Design: WIP (basically a melanistic jaguar cub)

Lunonca evolves into Lunaguar starting at Level 40.

Name: Lunaguar (lunar + jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 75 / 95 / 55 / 50 / 55 / 90 (BST: 420)
Flavor/Design: WIP (bipedal melanistic jaguar with a bit of a punk aesthetic)

Lunaguar evolves into Feralunar starting at Level 55 while holding a Razor Claw.

Name: Feralunar (feral + lunar)
Type: Dark/Fighting
Ability: Frenzy / Tough Claws (HA)
Stats: 100 / 135 / 95 / 55 / 95 / 120 (BST: 600)
Notable Moves: Throat Chop, Close Combat, Cross Chop, Psycho Cut, Poison Jab, Iron Head, elemental Fangs, elemental Punches, Earthquake, Outrage, Shadow Fury
New Features: Frenzy - If this Pokémon's HP drops below half, its Attack rises by one stage
Shadow Fury: Physical, Dark type, 20 BP, 8 PP, damage is inversely proportional to the user's health (the lower the user's HP, the higher the damage)
Flavor/Design: WIP (large bipedal rabid jaguar)
Competitive: WIP (Urshifu-S but not broken)

Origin: This line is based on the werejaguar, which is basically the South American version of a werewolf.
 
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Name: Pythos (Pathos + Python)
Counterparts: Salaos, Morndos
Type: Dark
Ability: Long Reach
Stats: 90 / 110 / 130 / 90 / 85 / 75 | BST: 580 Weight: 176 kg
Movepool:
New Element: Dark Fang - Dark-type Dragon Darts clone, with Bite and Contact flags
Physical: Dark Fang, Crunch, Sucker Punch, Superpower, Iron Tail, Psychic Fangs, Fire Fang, Super Fang
Special: Dark Pulse, Focus Blast, Flamethrower, Psychic, Giga Drain, Energy Ball,
Status: Coil, Glare, Nasty Plot, Taunt
Description: A Coil sweeper that is very hard to stop from the physical side once it gets going. With priority in Sucker Punch, consistent, powerful Dark STAB in Dark Fang, and good coverage in Superpower and Iron Tail, it can definitely pull off a sweep in the right circumstances. Long Reach negates the downside of a two-hit contact move, so Rocky Helmet users and foes such as Ferrothorn can't abuse it at all.
Design/Lore:
Pythos.png

Dex 1: Pythos is rarely seen by humans. It hides deep within the jungle and only shows itself to formidable trainers.
Dex 2: According to legend, the dark head devours the innocent, while the white head devours the wicked.
Name: Salaos (Salamander + Chaos)
Counterparts: Pythos, Morndos
Type: Dark
Ability: Heatproof
Stats: 75 / 85 / 90 / 110 / 130 / 90 | BST: 580 Weight: 59 kg
Movepool:
New Element: Eyes of Chaos - Dark-type Body Press clone based on SpD (no Contact flag)
Physical: Sucker Punch, Crunch, Dragon Tail, Fire Fang, Aqua Tail,
Special: *Eyes of Chaos, Dark Pulse, Sludge Bomb, Fire Blast, Flamethrower, Surf, Scald, Energy Ball, Psychic, Dazzling Gleam,
Status: Recover, Toxic, Toxic Spikes, Amnesia, Calm Mind
Description: A Special tank that can boost with Amnesia and Eyes of Chaos, or run a support set, thanks to its good movepool, including reliable recovery. Its lower physical defense and weaknesses to moves like Close Combat and U-turn should provide options to deal with it, however.
Design/Lore:
Salaos.png

Dex 1: It is impervious to fire, although it prefers to stay under water. Its unsettling gaze deters all but the most courageous trainers.
Dex 2: With its eight eyes, it can see into parallel dimensions. Some say it keeps guard over unspeakable horrors there.
Name: Morndos (Mortality + Condor + s to match the other two :D)
Counterparts: Pythos, Salaos
Type: Dark / Flying
Ability: Synchronize
Stats: 85 / 75 / 90 / 90 / 110 / 130 | BST: 580 Weight: 78 kg
Movepool:
New Element: Dread Wing - Special, Flying-type Foul Play clone that uses the target's SpA. (no Contact flag)
Physical: Brave Bird, Foul Play, Darkest Lariat, U-turn
Special: *Dread Wing, Hurricane, Air Slash, Dark Pulse, Heat Wave, Energy Ball, Psychic
Status: Roost, Defog, Taunt, Perish Song,
Description: With a high Speed stat and both Dread Wing and Foul Play, this pokemon can deal heavy damage to most offensive pokemon while also investing heavily in HP. It has trouble damaging walls, but it can use Taunt to prevent them from abusing it, or U-turn to keep up momentum. It can also serve as a reliable Defog user thanks to its bulk and Speed.
Design/Lore:
Morndor.png

Dex 1: It lives up on a remote mountain. It is said Morndos only appears before someone who has suffered a great loss.
Dex 2: When it flaps its four wings, emotions are amplified to unbearable levels. Only the most determined trainers can stand its presence.
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I wanted to try and integrate these with the current legendaries (Flowiai, Azmodulan, and Hyakada) as much as I can. Flowiai and Azmodulan are Dragon-Titans that represent the rivers and forests, respectively. This really reminds me of the mythological archetype of a hero slaying a dragon in order to either bring peace to his world, or in some cases, create the world. I decided to let these two represent the challenge faced by the Brazdan ancients of carving out an existence in a very hostile and challenging ecosystem (i.e. surviving in the forests and rivers).

Hyakada is warrior that flies through the sky once every 100 years. To me this represents some kind of aspirational ideal or call to adventure. Perhaps an ancient hero saw Hyakada at the beginning of his journey, sort of like Ash seeing Ho-Oh.

With Hyakada representing the beginning of a journey and the titans representing the end goal, the minor legendary trio should naturally represent steps along the way. I decided to make them represent different aspects of personal growth; challenges of life that one must accept and live in accordance with in order to move forward. I decided to choose animals to represent each of these (drawing on a lot of mythology related to animals) in order to keep them having a "jungle" feel.

In order to unify them design-wise, each of them has an unusual number of certain body parts, and each one clutches a golden branch of a fruit tree. The fruit branch shows that there is a reward for overcoming the challenge that they represent, and the extra body parts make them appear more like deities (and have some meaning behind them as well). There is also a consistent color scheme (grey, white, gold branch, red eyes).
Dark Trio.png

The serpent represents the dark side of human nature.
The salamander represents chaos and the unknown.
The condor represents death and suffering.
Name: Amarunt
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 55 / 60 / 55 / 60 / 50 / 40 | BST: 320
Notable Moves:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Iron Tail,
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 30

Name: Amaroa
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 75 / 85 / 75 / 85 / 70 / 50 | BST: 440
Movepool:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere,
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 50 and learns Petrify

Name: Amaronda
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 105 / 110 / 105 / 110 / 90 / 80 | BST: 600
Movepool:
New Element: Petrify - Rock | Status | 5-8 PP | Raises Atk, Def, SpA, SpD by 2. Lowers Spe by 12. User's type becomes mono-Rock. Fails if user is Rock-type.
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere, Focus Blast
Status: Petrify, Stealth Rock, Coil, Glare, Heal Bell,
Design/Lore: Based on the legendary Amaru of Incan folklore. It's a two-headed snake (a head on both ends, not a split body) that in many myths either gets turned to stone, or turns itself to stone. It's a creature that lives underground and is associated with fertility, the underworld, and earthquakes. Later versions (European influnced) of this creature are more chimeric, with wings and heads of other animals. I wanted to primarily focus on the older versions, however I think some elements of the later ones (such as wings) could ensure it looks more like a traditional Dragon type.
Description: A bulky win condition that excels in sand, or a defensive tank. It's signature move differentiates it quite a bit from Garchomp and Zygarde, who can otherwise run boosting sets more effectively than it can. It would work very well with a White Herb to negate the Speed loss, or a Weakness Policy to take advantage of the boosted defenses. It would also be quite good in doubles next to a Trick Room user. However, turning into a mono Rock type is also a pretty sharp downside, as it will gain lots of new weaknesses. Many extremely bulky Rock types exist that are not that strong, so I think it will not be overwhelming.
Name: Chibardo
Type: Electric / Ground
Ability: Earth Shaker - If this pokemon has taken damage already this turn, Ground-type moves deal 1.5x damage.
Stats: 85 / 120 / 100 / 110 / 135 / 55 | BST: 600, Weight: 958 kg
Movepool:
Physical: Earthquake, Wild Charge, Zing Zap, Stone Edge, Superpower, Heavy Slam, Zen Headbutt,
Special: Earth Power, Scorching Sands, Thunder, Thunderbolt, Volt Switch, Hydro Pump, Ice Beam, Hurricane, Air Slash, Psychic, Weather Ball,
Status: Stealth Rock, Thunder Wave, Curse, Nasty Plot,
Design/Lore: Based on a deity of the Muisca culture, Chibchaca, who was the god of rains and thunders. According to legend, he planned a rebellion against the most revered deity, Bochico. When his rebellion failed, in his anger he created a massive flood that forced people to flee to the mountains. Bochico came down and created a valley to clear away the flood waters, and afterward punished Chibchaca by making him replace the wooden pillars that held up the earth, and hold it up himself. When earthquakes happen, it is said to be Chibchaca shifting his load. The name is based on "Chibchaca" as well as "fardo", the Portuguese word for "burden".
Description: A defensive pivot that can dissuade direct attacking with its ability. There are many ways to avoid activating this ability, but Chibardo can punish many of them with its other moves. Volt Switch punishes switching in general, and Ice Beam punishes most types that don't fear strong Ground-type moves. Its stats are well set up to run a -Spe nature and make good use of both its physical and special movepool, so it'd be a natural Assault Vest user, that avoids passivity by pivoting and having solid coverage.
 
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Name: Galliwatt (Galliwasp + Watt)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 50 / 40 / 40 / 60 / 70 / 40 (300 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Thunderbolt, Thunder, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Galliwatts are fairly weak, but are often seen in sitting in groups, charging electricity and creating a forcefield while the older members of their clan breed. Defending the pack in this way is considered a rite of passage for young Galliwatts.
Potential Competitive Role: While it has very low stats by LC standards, access to the combo of Galvanize and decent STABs in Return and Iron Tail paired with Coil can make Galliwatt an adequate sweeper, or you can slap a Choice Specs on it and have it spam Hyper Voice and Flash Cannon

Name: Coirele (Coil + Michele Lessona, the Zoologist the namesake of the Brazilian galliwasps' scientific name)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 80 / 60 / 60 / 70 / 90 / 60 (420 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Coireles can form extremely powerful balls of electricity by coiling their bodies, but they don't quite have control over this power, leading to many power outages in Brazdan towns that border forests, to the point where many residents have entirely switched over to solar energy
Potential Competitive Role: It does the same things in NFE that Galliwatt does in LC, except now it gets Earth Power for coverage and Spikes are more viable in NFE

Name: Ampalango (Ampere + Calango Liso, what the Brazilian Galliwasp is called in Brazil)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 100 / 90 / 95 / 100 / 125 / 90 (600 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug, Signal Beam, Earthquake, Lunge, Sucker Punch, U-Turn, Mega Kick, Magnet Rise, Dragon Pulse, Heavy Slam
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Ampalangoes are massive, serpentine, tubes of electricity that patrol the perimeter of Brazdan's biggest forests. Any Pokemon or human that lives around forest knows to be on their best behavior around the behemoth, lest they receive a nasty electric Tackle into a nearby wall or tree for their troubles, and that's the most tame thing it'll do to you. Ampalangoes are extremely territorial, creating forcefields of electricity to prevent competitors from getting to areas that the Ampalangoes claim as their own, which gets to be pretty annoying for nearby farmers if the beast happens to claim some of their farmland.
Potential Competitive Role: Ampalango is a bulky thing, with impressive 100/95/125 bulk, which, combined with a great defensive typing, and only okay but nearly equal offenses and a decent speed tier, makes it an extremely versatile Pokemon, from Coil sets that abuse the low accuracy Mega Kick and Iron Tail to great effect, to being able to rock a Choice Specs and be a nasty offensive pivot with STAB Hyper Voice and coverage in Earth Power and Signal Beam, and it can even be an annoying defensive pivot with Spikes, Thunder Wave, U-Turn, Knock Off, and Iron Head. Definitely a jack of all trades, master of none.
Level-Up
Form Change - Pressure Cook
1 - Rage
1 - Ember
1 - Leer
7 - Sunny Day
14 - Flame Charge
21 - Ancient Power
28 - Agility
35 - Extrasensory
42 - Flare Blitz
49 - Psychic Fangs
56 - Crunch
63 - Head Smash
70 - Inferno
77 - Giga Impact

Egg
Group: Mineral / Monster
Lash Out (Drampa)
Amnesia (Slowbro)
Thrash (Garchomp)
Poison Fang (Salazzle)
Mystical Fire (Charizard)

TM
01 - Work Up
02 - Dragon Claw
03 - Psyshock
04 - Calm Mind
05 - Roar
10 - Hidden Power
11 - Sunny Day
15 - Hyper Beam
16 - Light Screen
17 - Protect
21 - Frustration
22 - Solar Beam
23 - Smack Down
26 - Earthquake
27 - Return
29 - Psychic
30 - Shadow Ball
32 - Double Team
33 - Reflect
34 - Shock Wave
35 - Flamethrower
37 - Sandstorm
38 - Fire Blast
39 - Rock Tomb
42 - Facade
43 - Flame Charge
44 - Rest
45 - Attract
48 - Skill Swap
50 - Overheat
56 - Stealth Rock
61 - Will-O-Wisp
65 - Shadow Claw
67 - Earth Power
68 - Giga Impact
69 - Zen Headbutt
71 - Stone Edge
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
92 - Trick Room
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Dig
Double-Edge
Head Smash
Heat Wave
Magic Coat
Meteor Beam
Outrage
Power Gem
Snore
Trick
Level-Up
Form Change - Poison Dart
1 - Tackle
1 - Poison Sting
1 - Withdraw
7 - Venom Drench
14 - Acid
21 - Ancient Power
28 - Iron Defense
35 - Cross Poison
42 - Body Press
49 - Sludge Wave
56 - Toxic Spikes
63 - Superpower
70 - Shell Smash
77 - Hyper Beam

Egg
Group: Mineral / Field
Skitter Smack (Krookodile)
Cross Chop (Golduck)
Curse (Eevee)
Sludge (Trubbish)
Wide Guard (Mienshao)
Rock Smash (Lopunny)

TM
06 - Toxic
09 - Venoshock
10 - Hidden Power
15 - Hyper Beam
17 - Protect
18 - Rain Dance
21 - Frustration
23 - Smack Down
26 - Earthquake
27 - Return
36 - Sludge Bomb
37 - Sandstorm
39 - Rock Tomb
42 - Facade
44 - Rest
45 - Attract
52 - Focus Blast
56 - Stealth Rock
67 - Earth Power
68 - Giga Impact
71 - Stone Edge
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
83 - Natural Gift
84 - Poison Jab
87 - Swagger
88 - Sleep Talk
90 - Substitute
96 - Nature Power
100 - Confide

Tutor
Assurance
Body Press
Dig
Double-Edge
Gunk Shot
Revenge
Snore
Superpower
 
Submissions are closed!
Sice they're 2, both legendary trios will be added to the dex; same for Mythical Legendary, Scoopapa's Chibardo wins!
We'll vote only for the Pseudo-Legendary, since we wanted to add only one of them. If two get the same number of votes, then we'll add both.
Here are the options:
Name: Lunonca (lunar + onca, part of the scientific name of the jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 50 / 75 / 45 / 30 / 45 / 70 (BST: 315)
Flavor/Design: WIP (basically a melanistic jaguar cub)

Lunonca evolves into Lunaguar starting at Level 40.

Name: Lunaguar (lunar + jaguar)
Type: Dark
Ability: Keen Eye / Tough Claws (HA)
Stats: 75 / 95 / 55 / 50 / 55 / 90 (BST: 420)
Flavor/Design: WIP (bipedal melanistic jaguar with a bit of a punk aesthetic)

Lunaguar evolves into Feralunar starting at Level 55 while holding a Razor Claw.

Name: Feralunar (feral + lunar)
Type: Dark/Fighting
Ability: Frenzy / Tough Claws (HA)
Stats: 100 / 135 / 95 / 55 / 95 / 120 (BST: 600)
Notable Moves: Throat Chop, Close Combat, Cross Chop, Psycho Cut, Poison Jab, Iron Head, elemental Fangs, elemental Punches, Earthquake, Outrage, Shadow Fury
New Features: Frenzy - If this Pokémon's HP drops below half, its Attack rises by one stage
Shadow Fury: Physical, Dark type, 20 BP, 8 PP, damage is inversely proportional to the user's health (the lower the user's HP, the higher the damage)
Flavor/Design: WIP (large bipedal rabid jaguar)
Competitive: WIP (Urshifu-S but not broken)

Origin: This line is based on the werejaguar, which is basically the South American version of a werewolf.
Name: Amarunt
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 55 / 60 / 55 / 60 / 50 / 40 | BST: 320
Notable Moves:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Iron Tail,
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 30

Name: Amaroa
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 75 / 85 / 75 / 85 / 70 / 50 | BST: 440
Movepool:
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere,
Status: Stealth Rock, Coil, Glare, Heal Bell,

Evolves lvl 50 and learns Petrify

Name: Amaronda
Type: Dragon / Ground
Ability: Sand Force | Marvel Scale (HA)
Stats: 105 / 110 / 105 / 110 / 90 / 80 | BST: 600
Movepool:
New Element: Petrify - Rock | Status | 5-8 PP | Raises Atk, Def, SpA, SpD by 2. Lowers Spe by 12. User's type becomes mono-Rock. Fails if user is Rock-type.
Physical: Earthquake, Outrage, Dragon Rush, Dragon Tail, Scale Shot, Stone Edge, Rock Slide, Superpower, Body Press, Iron Tail, Dual Wingbeat
Special: Earth Power, Scorching Sands, Draco Meteor, Dragon Pulse, Meteor Beam, Power Gem, Flamethrower, Fire Blast, Giga Drain, Aura Sphere, Focus Blast
Status: Petrify, Stealth Rock, Coil, Glare, Heal Bell,
Design/Lore: Based on the legendary Amaru of Incan folklore. It's a two-headed snake (a head on both ends, not a split body) that in many myths either gets turned to stone, or turns itself to stone. It's a creature that lives underground and is associated with fertility, the underworld, and earthquakes. Later versions (European influnced) of this creature are more chimeric, with wings and heads of other animals. I wanted to primarily focus on the older versions, however I think some elements of the later ones (such as wings) could ensure it looks more like a traditional Dragon type.
Description: A bulky win condition that excels in sand, or a defensive tank. It's signature move differentiates it quite a bit from Garchomp and Zygarde, who can otherwise run boosting sets more effectively than it can. It would work very well with a White Herb to negate the Speed loss, or a Weakness Policy to take advantage of the boosted defenses. It would also be quite good in doubles next to a Trick Room user. However, turning into a mono Rock type is also a pretty sharp downside, as it will gain lots of new weaknesses. Many extremely bulky Rock types exist that are not that strong, so I think it will not be overwhelming.
Name: Galliwatt (Galliwasp + Watt)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 50 / 40 / 40 / 60 / 70 / 40 (300 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Thunderbolt, Thunder, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Galliwatts are fairly weak, but are often seen in sitting in groups, charging electricity and creating a forcefield while the older members of their clan breed. Defending the pack in this way is considered a rite of passage for young Galliwatts.
Potential Competitive Role: While it has very low stats by LC standards, access to the combo of Galvanize and decent STABs in Return and Iron Tail paired with Coil can make Galliwatt an adequate sweeper, or you can slap a Choice Specs on it and have it spam Hyper Voice and Flash Cannon

Name: Coirele (Coil + Michele Lessona, the Zoologist the namesake of the Brazilian galliwasps' scientific name)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 80 / 60 / 60 / 70 / 90 / 60 (420 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Coireles can form extremely powerful balls of electricity by coiling their bodies, but they don't quite have control over this power, leading to many power outages in Brazdan towns that border forests, to the point where many residents have entirely switched over to solar energy
Potential Competitive Role: It does the same things in NFE that Galliwatt does in LC, except now it gets Earth Power for coverage and Spikes are more viable in NFE

Name: Ampalango (Ampere + Calango Liso, what the Brazilian Galliwasp is called in Brazil)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 100 / 90 / 95 / 100 / 125 / 90 (600 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug, Signal Beam, Earthquake, Lunge, Sucker Punch, U-Turn, Mega Kick, Magnet Rise, Dragon Pulse, Heavy Slam
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Ampalangoes are massive, serpentine, tubes of electricity that patrol the perimeter of Brazdan's biggest forests. Any Pokemon or human that lives around forest knows to be on their best behavior around the behemoth, lest they receive a nasty electric Tackle into a nearby wall or tree for their troubles, and that's the most tame thing it'll do to you. Ampalangoes are extremely territorial, creating forcefields of electricity to prevent competitors from getting to areas that the Ampalangoes claim as their own, which gets to be pretty annoying for nearby farmers if the beast happens to claim some of their farmland.
Potential Competitive Role: Ampalango is a bulky thing, with impressive 100/95/125 bulk, which, combined with a great defensive typing, and only okay but nearly equal offenses and a decent speed tier, makes it an extremely versatile Pokemon, from Coil sets that abuse the low accuracy Mega Kick and Iron Tail to great effect, to being able to rock a Choice Specs and be a nasty offensive pivot with STAB Hyper Voice and coverage in Earth Power and Signal Beam, and it can even be an annoying defensive pivot with Spikes, Thunder Wave, U-Turn, Knock Off, and Iron Head. Definitely a jack of all trades, master of none.
Voting Phase will last 5 days (or a little more lol). I'll add my vote later.
 
So, our winner is Yoshiblaze, with his Galliwatt line!
Rule: first gets 3 votes, second gets 2 and third gets 1.
StarFalcon555 10
Yoshiblaze 15
Scoopapa 11
Name: Galliwatt (Galliwasp + Watt)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 50 / 40 / 40 / 60 / 70 / 40 (300 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Thunderbolt, Thunder, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Galliwatts are fairly weak, but are often seen in sitting in groups, charging electricity and creating a forcefield while the older members of their clan breed. Defending the pack in this way is considered a rite of passage for young Galliwatts.
Potential Competitive Role: While it has very low stats by LC standards, access to the combo of Galvanize and decent STABs in Return and Iron Tail paired with Coil can make Galliwatt an adequate sweeper, or you can slap a Choice Specs on it and have it spam Hyper Voice and Flash Cannon

Name: Coirele (Coil + Michele Lessona, the Zoologist the namesake of the Brazilian galliwasps' scientific name)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 80 / 60 / 60 / 70 / 90 / 60 (420 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Coireles can form extremely powerful balls of electricity by coiling their bodies, but they don't quite have control over this power, leading to many power outages in Brazdan towns that border forests, to the point where many residents have entirely switched over to solar energy
Potential Competitive Role: It does the same things in NFE that Galliwatt does in LC, except now it gets Earth Power for coverage and Spikes are more viable in NFE

Name: Ampalango (Ampere + Calango Liso, what the Brazilian Galliwasp is called in Brazil)
Counterpart(s): N/A
Typing:

Ability: Long Reach / Static / Galvanize (HA)
Base Stats: 100 / 90 / 95 / 100 / 125 / 90 (600 BST)
Notable Moves: Coil, Return, Double-Edge, Wild Charge, Tail Slap, Hyper Voice, Flash Cannon, Iron Head, Iron Tail, Crunch, Rock Slide, Stomping Tantrum, Volt Switch, Spikes, Knock Off, Thunder Wave, Steel Beam, Earth Power, Stone Edge, Thunderbolt, Thunder, Electro Ball, Struggle Bug, Signal Beam, Earthquake, Lunge, Sucker Punch, U-Turn, Mega Kick, Magnet Rise, Dragon Pulse, Heavy Slam
New Features: N/A
Flavour/Design: Based on the Brazilian galliwasp, a very long lizard that almost looks like a snake but with stubby little legs, and a tesla coil. Ampalangoes are massive, serpentine, tubes of electricity that patrol the perimeter of Brazdan's biggest forests. Any Pokemon or human that lives around forest knows to be on their best behavior around the behemoth, lest they receive a nasty electric Tackle into a nearby wall or tree for their troubles, and that's the most tame thing it'll do to you. Ampalangoes are extremely territorial, creating forcefields of electricity to prevent competitors from getting to areas that the Ampalangoes claim as their own, which gets to be pretty annoying for nearby farmers if the beast happens to claim some of their farmland.
Potential Competitive Role: Ampalango is a bulky thing, with impressive 100/95/125 bulk, which, combined with a great defensive typing, and only okay but nearly equal offenses and a decent speed tier, makes it an extremely versatile Pokemon, from Coil sets that abuse the low accuracy Mega Kick and Iron Tail to great effect, to being able to rock a Choice Specs and be a nasty offensive pivot with STAB Hyper Voice and coverage in Earth Power and Signal Beam, and it can even be an annoying defensive pivot with Spikes, Thunder Wave, U-Turn, Knock Off, and Iron Head. Definitely a jack of all trades, master of none.
Now we'll have a 5 days Discussion Phase, since next Slate will be our last one, what are we lacking?
Are there some traits you wanted to see in this projects that have been also used in previous main titles of the Pokémon game series?
Do you have any new specific ideas that you want us to implement in this Pet Mod?

Feel free to share anything you'd like to propose and we'll talk about it (also on Discord).
Ok, so I feel that this might be rude. But what is the link to your discord, since the old one is a dead link?
https://discord.gg/47JE6taX5G
 
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Galliwatt
Level-Up
1 - Thunder Shock
1 - Tackle
6 - Charge
12 - Metal Claw
18 - Spark
25 - Tail Slap
30 - Coil
36 - Discharge
42 - Iron Tail
48 - Ion Deluge
54 - Double-Edge
60 - Zap Cannon

Egg
Group: Dragon / Field

Spikes (Chesnaught)
Crunch (Mawile)
Electro Ball (Manectric)
Struggle Bug (Flygon)
Stomping Tantrum (Diggersby)
Eerie Impulse (Ampharos)

TM
05 - Roar
10 - Hidden Power
11 - Sunny Day
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
32 - Double Team
34 - Shock Wave
39 - Rock Tomb
41 - Helping Hand
42 - Facade
44 - Rest
45 - Attract
46 - Thief
49 - Echoed Voice
70 - Flash
72 - Volt Switch
73 - Thunder Wave
74 - Iron Head
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Assurance
Dig
Double-Edge
Electroweb
Hyper Voice
Knock Off
Magnet Rise
Nuzzle
Rising Voltage
Snore
Steel Beam

Coirele
Level-Up
1 - Charge Beam
1 - Iron Defense
1 - Metal Sound
1 - Thunder Shock
1 - Tackle
Evo - Charge Beam
6 - Charge
12 - Metal Claw
18 - Spark
27 - Tail Slap
34 - Coil
42 - Discharge
50 - Iron Tail
58 - Ion Deluge
66 - Double-Edge
74 - Zap Cannon

Egg
Group: Dragon / Field

Spikes (Chesnaught)
Crunch (Mawile)
Electro Ball (Manectric)
Struggle Bug (Flygon)
Stomping Tantrum (Diggersby)
Eerie Impulse (Ampharos)

TM
05 - Roar
10 - Hidden Power
11 - Sunny Day
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
27 - Return
32 - Double Team
34 - Shock Wave
39 - Rock Tomb
41 - Helping Hand
42 - Facade
44 - Rest
45 - Attract
46 - Thief
49 - Echoed Voice
67 - Earth Power
70 - Flash
71 - Stone Edge
72 - Volt Switch
73 - Thunder Wave
74 - Iron Head
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Assurance
Dig
Double-Edge
Electroweb
Hyper Voice
Knock Off
Magnet Rise
Nuzzle
Rising Voltage
Snore
Steel Beam

Ampalango
Level-Up
1 - Heavy Slam
1 - Lunge
1 - Mega Kick
1 - Sucker Punch
1 - Charge Beam
1 - Iron Defense
1 - Metal Sound
1 - Thunder Shock
1 - Tackle
Evo - Heavy Slam
6 - Charge
12 - Metal Claw
18 - Spark
27 - Tail Slap
34 - Coil
42 - Discharge
52 - Iron Tail
62 - Ion Deluge
72 - Double-Edge
82 - Zap Cannon

Egg
Group: Dragon / Field

Spikes (Chesnaught)
Crunch (Mawile)
Electro Ball (Manectric)
Struggle Bug (Flygon)
Stomping Tantrum (Diggersby)
Eerie Impulse (Ampharos)

TM
05 - Roar
10 - Hidden Power
11 - Sunny Day
15 - Hyper Beam
16 - Light Screen
17 - Protect
18 - Rain Dance
20 - Safeguard
21 - Frustration
24 - Thunderbolt
25 - Thunder
26 - Earthquake
27 - Return
32 - Double Team
34 - Shock Wave
39 - Rock Tomb
41 - Helping Hand
42 - Facade
44 - Rest
45 - Attract
46 - Thief
49 - Echoed Voice
59 - Dragon Pulse
67 - Earth Power
68 - Giga Impact
70 - Flash
71 - Stone Edge
72 - Volt Switch
73 - Thunder Wave
74 - Iron Head
78 - Bulldoze
79 - Retaliate
80 - Rock Slide
82 - Dragon Tail
83 - Natural Gift
87 - Swagger
88 - Sleep Talk
90 - Substitute
91 - Flash Cannon
93 - Wild Charge
96 - Nature Power
100 - Confide

Tutor
Assurance
Dig
Double-Edge
Electroweb
Hyper Voice
Knock Off
Magnet Rise
Nuzzle
Outrage
Rising Voltage
Snore
Steel Beam


As for stuff we could potentially have for the last slate, something that Gen 3 and 7 did a lot is making 2 or more single-stage Pokemon that are counterparts to each other (Ex: Turtonator & Drampa, Passimian & Oranguru, Illumise & Volbeat, Eiscue & Stonjourner), which we don't really have outside of the fossils. We also don't have that many regional forms, so I could see us wanting more of those

Also, I'm not sure if non-Pokemon stuff would be handled during the next slate or after, but there's a couple smaller things we have to do like the starter's signature moves (I believe that's what we decided to do with them but I forget), new mechanic (if we want one), what new moves will be the 2 new TMs, and making a regional dex for flavor and maybe VGC (which was discussed a tiny bit on Discord)
 
Wouldn’t the starters have the usual Hydro Cannon, Frenzy Plant and Blast Burn?
Yeah, they do, the type of signature moves for the new starters I was referring to would be in the vein of the Gen 8 starters' Drum Beating/Pyro Ball/Snipe Shot or the Gen 6 starters' Spiky Shield/Mystical Fire/Water Shuriken (before they got distributed)

Also, another non-new-Pokemon thing we can consider for after the next slate is that in every gen since Gen 6, select Pokemon have had stat buffs (and in Gen 8's case, a nerf), so we can consider giving out a couple minor +10/20 stat buffs. Gen 6 and 7 did it to a lot of Pokemon each, but Gen 8 only had the Aegislash nerf, so we can probably don't have to do that many
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Now we'll have a 5 days Discussion Phase, since next Slate will be our last one, what are we lacking?
Are there some traits you wanted to see in this projects that have been also used in previous main titles of the Pokémon game series?
Do you have any new specific ideas that you want us to implement in this Pet Mod?
Let me list a few things:
  • Traditional new evolutions for existing Pokémon: The OP states that we can make whole new evolutions for official Pokémon, but it doesn’t seems that we have any of that yet. Candidates for new evolutions should be the official Pokémon that fits well in the Brazil-inspired region and culture.
  • More Counterparts: Yoshiblaze already explained that one. It can be implemented in the above or below ideas.
  • A Few More Regional Forms: Yoshiblaze also explained that one. One or two Regional Evolutions alongside are optional.
  • Non-Archtypical Pokémon: What I mean is about Pokémon that are not typical of their typing, for example a Rock-type with low Defense, a Special Attacking Fighting-type, and a defensive / wall Electric-type. This can be encouraged in the other ideas.
  • ”Gimmicky” Pokémon: I don’t refer to Pokémon that simply changes their form outside of battle, I moreso refers to Pokémon that is designed around a gimmick, such as Ditto’s Transform, Smeargle’s Sketch, Morpeko’s Hunger Switch + Aura Wheel, in-battle form changes that aren’t Mega Evolution or G-Max such as Aegislash’s Stance Change, etc. Doesn’t have to be OU material but should not be entirely around the gimmick either.
That’s all I can think off.
 
We have some very valid options here, in a few days I'll try to wrap them up with DuoM2 and our last slate will begin.
I just want to say that we need more Water-types, as Brazdo PokéDex only has 3 or 4 new ones, and none of them is a fish or anythng even similar (ok Carvanha, but its a regional variant, not a new Pokémon). I would like to add 2 or 3 water-type evolutionary lines.
 
Oh yeah, most people in this thread probably already know this, but Generation X has been playable on Dragon Heaven for awhile now! I did most of the code, but I'd like to thank Scoopapa and inkbug for help along the way. The only playable meta is NatDex OU right now, but if we ever make a regional dex, we could totally add a regional dex OU and/or VGC meta. Monotype, NFE, and LC (as long as you set all your mons to Level 5) are also playable

Every slate so far has been coded with just a few uncoded abilities and moves and one bugged ability, which you can see below
Abilities
Wind Blaster
Stone House - currently has a placeholder that does nothing
Patience
Thoughtful - currently has a placeholder that does nothing
Tree-Topper - currently has a placeholder that does nothing
Earth Shaker - currently has a placeholder that does nothing
Mind Probe - Only the Frisk-like part of the ability works right now

Moves
Clinch
Sonic Pulse
Toxic Snowball
Flare Up


Update: Thanks to KirbyRider1337, Flare Up and Toxic Snowball are both coded and implemented and everything else except for Thoughtful and Stone House are in the process of being coded


Otherwise, everything else is useable! Every Pokemon uses their full movepools that they were subbed with. If a mon wasn't given a full movepool, I gave them every move mentioned by the subber and universal TMs.

Who knows how the meta will change after the next slate and after we decide on a new mechanic for the generation, but if you want to jump in right now, here's a bunch of sample sets for all of the new mons

https://pokepast.es/a04ffa47c621f723
https://pokepast.es/27543d8c168c6c2d
https://pokepast.es/e6defa9ba86d905e
 
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Hello! Long time no see, huh?

Let me cut to the chase, after asking sharpen42 for permission, we will be starting another generation of Generation X!

I'll be the host of this generation, with sharpen42 and DuoM2 retaining their council positions

This iteration will follow the same format for the most part, with all the same templates and same rules, unless otherwise specified. It will also be hosted within this thread. Since this is a flavor-based mod, we won't be too strict with competitive submissions, just make sure that you don't submit anything that's obviously broken as this will be playable eventually.

Speaking of playability, this iteration of Generation X will follow the continuity of the first iteration. Thus, the Pokémon from the previous generation will exist in this generation's National Dex, they can be put into this generation's Regional Dex (more on that later), and you can make Regional Forms for them (though, if you're making a regional form for something that you didn't sub originally, I'd recommend asking the original creator for permission before doing. This also applies if we have a generational gimmick that applies to a select group of Pokémon and for Cross Gen evolutions).

Below I've laid out a general roadmap for this generation, we might not follow it exactly, but it's about what you can expect to happen. This will also be useful in case I've ever inactive, as a council member or common contributor can step in and keep the mod moving
Slates will have ~5 days of submissions and ~2 days of voting
Same Rules as Gen X (ask me any questions if something's unclear, preferably on Discord)
Stats will be done at the same time as all submissions
Movepools can be completed any time after winners are voted in, as the mod won't be coded until its completion, but you are encouraged to list as many moves as possible to not leave your movepools lacking if you never complete them
Regional Forms and Cross-Gen Evolutions can be subbed for any slate except for Slates 1, 3, and 13

Slate 1 - Region and Legendaries + Poll on if we want a Generational gimmick
Slate 2 - Generation-Defining Gimmick (if it wins the poll) + Creation of a TM and Tutor List
Slate 3 - Starters
Slate 4 - Early Route Mons (Normal, Flying, Bug, and Dog (of any type))
Slate 5 - "Grassy Area" Slate
Slate 6 - Cave + Electric Rodent Slate
Slate 7 - Cold Area Slate
Slate 8 - Forest Slate
Slate 9 - Spooky Slate
Slate 10 - Aquatic Slate
Slate 11 - Fossil Slate
Slate 12 - Lategame Slate
Slate 13 - Gift Slate
Slate 14 - Minor Legendaries + Pseudo Legendary Slate
Extra Slates (if needed) - Counterparts, More New Pokemon, and Regional Forms
Final Slate - Formation of the Regional Dex

Also, if here are a couple useful links for Gen X:
Discord
Average Movepools by Type - Helps with creating movepools for new Pokemon

With that all done, slate 1 of the second generation of Generation X begins now!

------------------------------------------------------------------------------------------------------
- Region and Box Legendaries -
:sm/kyogre::sm/groudon::sm/rayquaza:
For the first slate, you will create the region that this generation will take place in as well as the major legendaries within that region! The region can be based on an existing real-world location (in fact it's recommended that you do that) and you should give it a little lore as well. For the legendaries, you can sub a set of 1-3 legendaries that follow the rules below.

Rules:
- Each component of the main legendary trio must have a Base Stat Total between 660 and 680
- They can all have an alternate form that changes their BST to a maximum of 780; they can change or add a maximum of 1 type, and if one of the two main legendary counterparts has an altered form, the other one must have it too. If the main two legendaries have an alternate form, it's recommended that you give the third legendary one, too, but not required.
You can show changes to stats, typing and abilities by putting an "->" arrow next to the original ones.

Templates:
Name: Name of the Pokémon
Counterpart(s): if this is a mascot, write the name of the other one, if it's the third Legendary, write both the names of the mascots.
Typing: the typing of your Legendary, you can use these link for images: https://play.pokemonshowdown.com/sprites/types/Type.png.
Abilities: Ability(ies) of the Pokémon. You can create new abilities for any Pokémon, just don't go overboard on the effects
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) You can write these in any configuration you want, the important thing is that you write a matching BST that also fits with slate-specific and general rules.
Notable Moves: List the moves that this Pokémon will learn, both viable and flavor moves, though the former is more important. If your submission is voted in, you can create a full movepool for it at a later date.
Custom Elements: Describe the effect of the new moves and/or abilities you introduce with your sub, if you did so
Flavor/Design: Describe the lore/flavor/design of your Pokémon. For legendaries: What's the role of this component of the trio?, Is it the main one or is it part of the two mascots?, What are their relationships like?
Potential Competitive Role: You can describe the role that your Fakemon will have in the new metagame
Name: Provide a name for your region.
Inspiration: What zone of the real world are you inspiring to? Write the name and post a map. If your region isn't based on the real world, be sure to provide a map of your own. The first region of Gen X was based on Brazil, so I recommend not doing Brazil again.
Example of a Map you'd sub, in this case if you subbed Kalos (and Kalos didn't already exist)
Lore: Explain what is the history of this region and what role the legendaries have or had in it, and also what is happening at the time of the game.
Name:
Counterpart(s):
Typing:
Abilities:
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST)
Notable Moves:
Custom Elements:
Flavor/Design:
Potential Competitive Role:
Name:
Inspiration:
map goes here
Lore:

Submissions will close in 5 days
 
Last edited:

Ema Skye

Work!
Name: Dario-Gami [portmanteau of the Ojibae words for Ontario and Michigan. This is two regions put into one, sorta.
Inspiration: Michigan State and the Province of Ontario. Also known as the Great Lakes Region.
Map:

Lore: A region with vast plains and a chain of lakes in the middle. The Manitoulin region is highly populated, with the lakes serving as a primary form of navigation. There has always been a rivalry between the north and the south, and some Pokemon can only be found on one side of the lakes or the other, and some Pokemon have completely different forms depending on what side of the lakes they are on (like Shellos but it matters more).

The Dario region people are reserved and laidback, but highly polite and believe in good manners. In contrast, the Gami region people are boisterous, looking to get and say exactly what they want, though they would never be rude. Diets and cultural activities vary, as the Dario region is colder, and contains a smaller percentage of the overall population. To offer a comparison, the culture of Dario would be similar to Alola, while for Gami it would be similar to Unova.

Justification: I wanted something geographically different for a region. Every region has some degree of ocean as a border, but this region is completely landlocked. I also wanted to play on some kind of Mt. Coronet system, with a region split in half, and I realized this was the perfect basis, as this is a significant geographic region split between two countries, where the water is so fundamentally important to life for both countries. The idea here is that, normally, two regions are in fact stuck together due to their shared dependency on the lake chain. The lakes themselves create some cool transportation routes for an open-world game, as the region would normally be quite circular, but instead you can cross a lake at virtually any time to get to the other side.

Lore wise, there is obvious inspiration from Indigenous cultures, as this region is the traditional territory for countless communities pre-European contact. There's also a lot of room to play with the unique geography in determining the lore: how have people used the lakes? How are the Darios and Gamis similar/different? Do they get along? The second region creates so many new ways to tell a story. I'm particularly most interested in the 'More Substantial Shellos-like forms' this can create, opening up a lot of opportunities to create some cool Pokemon without really increasing dex slots (though I don't think this should be done for every mon, it should be used regularly, especially for Pokemon with more niche habitats).

Name: Moostical [moose + mystical]
Counterpart(s): none
Typing: Ice/Ghost
Abilities: Magic Surge [Sets Magic Room on switch.]
Base Stats: 140/130/100/95/115/100 [680 BST]
Notable Moves: Universals, Triple Axel, Poltergeist, Parting Shot, Knock Off, Spikes, Antler Shed
Custom Elements:
Antler Shed: Ice. Physical. 90BP. 100acc. 10pp. Sets Spike after dealing damage.
Flavor/Design: Giant moose here is the legendary for the Gami region (moose are on the state flag). It is silent as it wanders the region, as if looking for something.
Potential Competitive Role: Spikes setter that shuts off HDB while preserving its own, what could go wrong?

Name: Polaterra [Polar + terror]
Counterpart(s): none
Typing: Ice/Dark
Abilities: Wonder Surge [Sets Wonder Room on switch]
Base Stats: 100/140/100/115/130/95 [680 BST]
Notable Moves: Universals, Knock Off, Absolute Zero, Close Combat, Parting Shot, Swords Dance, Earthquake
Custom Elements:
Absolute Zero: Ice. 100BP. Physical. 100acc. 10pp. Photon Geyser clone.
Flavor/Design: Polar bear moment, or what Beartic should've been. It is the legend for Dario. It also appears to be a wanderer. There have been talks that it is actually not native to the Dario subregion, but instead came to the region when its previous region melted. Black bears are on the Ontario coat of arms.
Potential Competitive Role: Wonder Room is pretty cool. Bring in the special Koff switching. Absolute Zero really plays around with Wonder Room.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Is it bad to resub? If so, I’ll keep the submission skeleton but brings a new region idea.

Name: Brunica (Brunician for regional prefix)
Inspiration: Canada but especially New Brunswick, with a few parts from Ontario and Vancouver (metropolis), and have the ocean side, the cold climate (colder and harsher winter than their American neighbor), interest on winter sports and the variety of environments. Also have an emphasis on solidarity between the communities.
View attachment 277561

Sources: Google Map (left), Fredericton Tourism website (right)

Lore: The Brunica region was largely unknown in the Pokémon world, does to it's uncharted territories and the attention given to Unova, it's nearby neighbor region. However, for it's relatively small size, it does have a lush, lively environment full of lives, under the guard of Lutakon. Unfortunately, the region is in constant risk of being overrun by the two dangerous Legendary Pokémon, Akhut (dweller of dry lands and the sea) and Wendora (dweller of tundras and the North Pole), forcing Lutakon to seal itself by releasing a calming aura that even Akhut and Wendora calms down for centuries.

Likely New Pokémon Concepts:
  • Mammals: Moose, Raccoon, American Pika, Lynx, Wolverine, Black Bear, Musk Ox, Snowshoe Hare and Snow Rabbit, Arctic Wolf,
  • Birds: Blue Jay, Hawk Owl, Cardinal, Finch
  • Reptiles: Skink, Timber Rattlesnake, Short-Horned Lizard, Painted Turtle, Leatherback Sea Turtle
  • Plants: Tomato, Mountain Aven, Fireweed, Purple Saxifrage, Sugar Maple, Spruce, Balsam Fir
  • Intervertebral: Dragonflies (Common Whitetail or Chalk-Fronted Corporal), American Dog Tick, Crab Spider, Long Legged Fly, Scorpionfly, Twin Stabbed Lady Beetle
  • Aquatic: Atlantic Sturgeon (fish), Fallfish, Brook Stickleback, Lake Trout, Leech, Torpedo Ray, Blue Angels (Glaucus atlanticus)
  • Mythical Critters: Lake monsters (yes, there is a lot of them considering the amount of lakes in Canada), Mishepishu, Kogukhpuk, loup-garou (Werewolves and wereanimals, but with human conscience).
Other Details
  • Activities: Curling, Hockey, Skiing/Sledding, Snow/Ice Sculpture, Camping, Gardening, Hiking, Festivals, Whale Watching, Water Sliding, Farmer Markets, Canoe / Kayaking, Swimming, Zipline, Dancing
  • Well Known Meals: Poutine rapée (large patato dumpling with pork filling), chicken fricot, chiard (patato dish heated on a casserole), fried clams, Coquille Saint-Jacques, Pets de Soeur (desserts similar to cinnamon buns), ployes (wheathart pancake)
  • Miscellaneous Emphasis: Ancestry, family, solidarity / cooperation, vareity of cultures from other regions, countries and continent, art, forests, mountains, beaches, conflict, cold winter but also hot summer, unpredictable weathers in general
Examples of Returning Pokémon: Bidoof line, Shinx line, Delibird, Deerling line, Volbeat + Illumise, Zangoose + Seviper, Kricketot line, Cutiefly line, Hoothoot line, Ledyba line, Emolga, Skunky line, Teddiursa line, Cubchoo line, Seel line, Rufflet line, Sneasel line, Sunkern line, etc.

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The devouring terror...
Name: Akulut
Counterpart(s): Wendora (Main counterpart) and Lutakon (Third)
Typing:

Ability: Evil Devourer
Base Stats: 100 HP / 153 Atk / 133 Def / 92 SpA / 92 SpD / 110 Speed (BST: 680)
Notable Moves: Cruel Strike (New), Crunch, Knock Off, Aqua Jet, Swords Dance, Leech Life, Taunt, Torment, Snarl, Roar, Iron Head, Outrage, Ice Fang, Thunder Fang, Fire Fang, Close Combat, Earthquake, Waterfall, Liquidation, Pursuit, Psycho Cut, Rock Slide, Power Trip, Dark Pulse, Lash Out
Flavor Moves: Water Gun, Aqua Tail, Bite, Water Pulse, Thief, Fling, Mega Kick, Ice Beam, Blizzard, Surf, Hydro Pump, Dark Pulse, Snarl
New Features: Evil Devourer (Ability - Knocking out a target have this Pokémon‘s HP recovered by 12,5%), Cruel Strike (Move - Dark - Physical - 120 Base Power - 100 Accuracy - 8 PP - Contact - Decrease target’s Defense by 1 stage; this move only works on user’s first turn out)
Flavour/Design: Heavily based of the Akhlut, a wolf-orca hybrid mythical creature that dwells in the land and beaches. Despite what the people of Brunica region were saying it was a necessary evil to control overpopulating humanity and Pokémon, Akhlut aim to eradicate and devour every single living being of the land as it despises presence of everything softer than it. While often busy confronting Wendora, it was singlehandedly responsible for several Pokémon becoming extinct a very long time ago. Dark red and white color scheme.
Potential Competitive Role: As there isn't any Uber-leveled Water-type or Dark-type Pokémon known for physical prowess, Akulut will fill this gap. Although basic at first, Cruel Strike is an exceptionally powerful Dark-type move that punishes switch-ins, or it can use Pursuit to chase down Lugia and non-Mega Mewtwo. Having 110 Speed is higher than average, allowing to use Choice Scarf to revenge kill, or equip a Life Orb to enhance their physical prowess further without worry of HP draining thanks to Evil Devourer. In short, a Water/Dark type physical wallbreaker, sweeper or Psychic/Ghost trapper.
The creep with a cold heart...
Name: Wendora
Counterpart(s): Akulut (Main counterpart) and Lutakon (Third)
Typing:

Ability: Coldest Heart
Base Stats: 90 HP / 92 Atk / 90 Def / 144 SpA / 100 SpD / 154 Speed (BST: 680)
Notable Moves: Icicle Ender (New), Crunch, Knock Off, Blizzard, Ice Beam, Freeze-Dry, Hail, Aurora Veil, Ice Shard, Poltergeist, Shadow Ball, Shadow Claw, Shadow Sneak, Icy Wind, Nasty Plot, Thunderbolt, Mythical Fire, Snarl, Dark Pulse, Psychic, Psyshock, Moonblast, Earth Power, Focus Blast, Taunt
Flavor Moves: Astonish, Snow Powder, Phantom Force, Power Swap, Guard Swap, Speed Swap, Water Pulse, Gust
New Features: Coldest Heart (Ability - Reduce Speed of opposing Pokémon upon switching in), Icicle Ender (Move - Ice - Special - 25 Base Power - 100 Accuracy - 8 PP - No Contact - +1 Priority; Base Power is tripled if the target’s HP is less than 50%)
Flavour/Design: The Wendigo is one of Canada's most famous mythical creatures, so you would know what one would looks like. Barely humanoid, it bends forwards with a skeleton-like disposure that reveals icicles letting out of it's corpse-like body, with messed up horns sprouting out of it's forehead. A malevolent Legendary Pokémon of Brunica, it thrives to bring eternal suffering to all of the region by turning it into an unlivable icy palace for it to live in, and devour anything that tries to survive in such a cruel environment. Although it often conflicts with Akalut, it otherwise lives in the coldest tundra that not even the bravest Trainer dared to explore before.
Potential Competitive Role: Another new Legendary that many Psychic-type will despise to confront. With an abnormally blistering Speed of 154 and powerful 144 Special Attack, even Mega Gengar couldn't outspeed this thing so easily. It's Coldest Heart Ability allows it to revenge kill anything wearing a Choice Scarf, and it's Icicle Ended is a powerful revenge killed tool against weakened foes. In short, Coldest Heart in general will mess with speedy Ubers Pokémon, including the mighty Mega Rayquaza in AG, allowing for smooth revenge killing. Being immune of Extreme Speed also helps, but it have to watch for Marshadow that have Shadow Sneak. Frailness in general is it’s biggest weakness, as such it cannot afford to manually switch in at all unless through pivoting, and Ice-type related weaknesses doesn’t help, wanting to run Heavy-Duty Boots to avoid painful Stealth Rock damage.
And the sleeping guardian.
Name: Lutakon
Counterpart(s): Akulut and Wendora (nemesis)
Form: Resting (default), Awakened (hold the Awaken Seed)
Typing:

Ability: Guardian of Nature
Base Stats: [Resting] 100 HP / 120 Atk / 90 Def / 120 SpA / 130 SpD / 90 Speed (BST: 670) > [Awakened] 100 HP / 150 Atk / 150 Def / 150 SpA / 150 SpD / 70 Spe (BST: 770)
Notable Moves: Elder Recovery (New), Earthquake, Earth Power, Solar Beam, Solar Blade, Leaf Storm, Leaf Blade, Grassy Glide, Dazzling Gleam, Rock Slide, Stone Edge, Brick Break, Focus Blast, Giga Drain, Calm Mind, Rest, Zen Headbutt, Iron Head, Growth, Thunder Punch, Thunderbolt, Thunder, Aromatherapy, Recover, Synthesis, Wood Hammer, Heal Pulse, Swords Dance, Bulk Up, Psychic, Flash Cannon, Leech Seed, Stun Spore, Poison Powder, Sleep Powder, Heat Wave
Flavor Moves: Absorb, Mega Absorb, Sand Attack, Mud Slap, Grassy Terrain, Fairy Wind, Gust, Icy Wind
New Features: Guardian of Nature (Ability - User takes no damage from Fire-type and Ice-type moves, but takes 50% more damage from Bug-type moves), Elder Recovery (Move - Grass - Status - Self - 8 PP - Recover HP by 50% while increasing Attack and Special Attack by 1 stage each - exclusive to Awakened Lutakon that have Synthesis; that move is replaced by Elder Recovery under Awakened form and turns back to Synthesis when back to Resting form).
Flavour/Design: Combines aspect of a lutin (gnome) and a variety of elder trees (including the mythical Yggdrasil). The Resting form is surprisingly small, looking like a small but stout tree having resemblance to a gnome. The Awakened form is much more fierce, larger and magnificent looking, with a colorful array of different leaves and green "Tron lines" that energizes up when about to attack or use a recovery move. The Awakened form have multiple arms, referring that a tree have multiple branches, not just two.
Potential Competitive Role: Decided to go a little unorthodox; a pure Grass-type Legendary sounds bad on Ubers, but it have an unique Ability that allows it to turn their Fire and Ice weaknesses into resistances. This allows it to deal with Primal Groudon as it will effectively resist both Fire and Ground, while also being able to handle a myriad of Water-type Ubers like Kyogre without worry of getting hit by Ice Beam. Bug and Poison Ubers are not very numerous, leaving Flying a common threat to it. The Awakened Form is especially threatening, having access to a recovery move that also boosts both it's Attack and Special Attack in additional of huge but well rounded bulk, and no one knows if it would be physical or special! It's slow Speed would definitely gives it grievance when facing similarly bulky opponents and wallbreakers, and the added 50% damage increase from Bug-type moves means that Pheromosa and especially Genesect may have an additional niche to counter it.
 
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Name: Miskat
Inspiration: Massachusetts (and also a lot of H.P. Lovecraft's stuff)
Lore: The Miskat region has been inhabited by two immensely powerful Pokemon for as long as anyone can remember. They are constantly pursuing their own (often conflicting) agendas, but rarely at the expense of the regions humans or other Pokemon. The locals have become accustomed to their antics, and due to their involvement, the Miskat region has become a hotspot for art and science. Recently, however, Miskat's patrons have grown increasingly restless due to Ultra Wormholes suddenly appearing in the sky, and the random cults devoted to said wormholes aren't helping matters...
In an actual Pokemon game set in this region, the bulk of the storyline would be the player attending the Miskat region's premiere Battle College (inspired by Harvard), and completing the various "classes" (gym replacements), each revolving around specific strategies (e.g. status spam, weather, terrain, etc.). The teachers of the classes would assign the player various tasks to accomplish around the region, including quashing the efforts of the wormhole cults. The endgame begins when the cults manage to coordinate, actually succeeding in their ritual, resulting in and driving Pyrogha and Nyarvahrd into a frenzy. The player would have to calm the legendary of their choice (they get to choose in-game, its not version locked) by catching it in typical Pokemon fashion, and then beat some sense into the one they didn't choose. The player must then enter the massive wormhole and figure out the cause of these strange happenings in Miskat once and for all...

Name: Pyrogha
Counterpart(s): Nyarvahrd
Typing: Fire / Flying
Abilities: Flame Body
Base Stats: 100 / 110 / 135 / 110 / 135 / 70 (BST: 660)
Notable Moves: Cataclysm, Fire Blast, Flamethrower, Recover, Hurricane, Brave Bird, Defog, Earthquake
Custom Elements: Cataclysm - 80 bp 100 acc 10-16 pp fire type physical attack. The user heals for 75% of damage dealt.
Flavor/Design: Pyrogha is a massive ball of fire with three eyes. It has been observing the development of mankind for millennia. It is voracious in its pursuit of beauty, and will often appear in the dreams of artistically-inclined humans to inspire them.
Potential Competitive Role: Pyrogha is a powerful (boots-locked) bulky attacker that is constantly healing itself with its signature move.

Name: Nyarvahrd
Counterpart(s): Pyrogha
Typing: Dark / Psychic
Abilities: Experimentation
Base Stats: 100 / 100 / 100 / 100 / 100 / 160 (BST: 660)
Notable Moves: Machinations, Nasty Plot, Foul Play, Recover, Knock Off, Dark Pulse, Psychic, Psyshock, Trick Room, Sucker Punch, Transform, Taunt, Thunderbolt
Custom Elements: Machinations - -- acc 10-16 pp -3 priority dark type status move. At the beginning of the turn, lower 2 of the opponent's stats at random by one stage. At the end of the turn, the user switches out.
Thirst for Knowledge - The user restores 1/16 of its max HP upon lowering an enemy's stat stages.
Flavor/Design: Nyarvahrd appears to be a vaguely humanoid, constantly roiling mass of gray ooze with one pale yellow eye. It has been observing the development of mankind for millennia. It is voracious in its pursuit of knowledge, and will do whatever it takes to learn more about humanity.
Potential Competitive Role: Nyarvahrd is an extremely useful pivot with a variety of options to support its allies and disrupt its opponents.
 
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