Monotype Gengar (Poison) [QC: 3/3] [GP: 2/2]

[OVERVIEW]

Poison
========

Gengar's high Speed and Special Attack make it an effective revenge killer and late-game cleaner, especially for Poison teams seeking an edge in the Psychic matchup. Its varied movepool gives it good offensive coverage and options to hit most switch-ins for significant damage, such as Focus Blast to hit Heatran. It can also cripple checks such as Chansey and Zapdos with Trick. However, Gengar's moves are individually easy to check, so locking it into one with Choice Scarf can give opponents undue momentum, and Gengar's frailty means it has few opportunities to switch in and leaves it vulnerable to any attacker that it cannot KO first, although a Normal immunity can be useful to force Diggersby into mind games. In addition, Gengar faces competition as a revenge killer from Nihilego, which offers useful defensive utility with a unique Flying resistance as well as handy STAB coverage for pressuring Flying teams.

[SET]
name: Choice Scarf Attacker
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's most spammable STAB move and allows it to apply enormous pressure in the Psychic matchup. Sludge Wave is Gengar's most powerful STAB attack and its best option for neutral damage. Focus Blast provides handy Fighting-type coverage that hits threats such as Excadrill, Heatran, and Tyranitar. Trick allows Gengar to cripple threats that would otherwise easily wall it, such as Gliscor.

Set Details
========

Maximum Speed investment with a Timid nature and a Choice Scarf maximizes Gengar's Speed, allowing it to outpace the entire unboosted metagame and most of the boosted metagame. Maximum Special Attack investment gives Gengar as much damage output as possible. Cursed Body is Gengar's only ability and gives it a 30% chance to cripple opposing attackers.

Usage Tips
========

Gengar should primarily be used as a revenge killer and cleaner, picking off fast and weak threats with its superior Speed without taking damage. Utilize Gengar carefully in matchups where it is needed to check threats such as Mega Lopunny or where its STAB moves are particularly useful, such as in the Psychic matchup. Trick should be used to cripple threatening walls such as Gliscor and Zapdos. However, take care not to use Trick until threats such as Mega Lopunny, which Choice Scarf is needed to check, have been removed. Be careful using Gengar as a revenge killer while Pursuit trappers such as Alolan Muk and Mega Aerodactyl are healthy enough to check it. When picking a move to lock Gengar into, take into consideration that all of its attacks have types immune to them, granting free switches for certain Pokemon and affording the opponent undue momentum.

Team Options
========


Alolan Muk forms a strong Psychic breaker core with Gengar, as between the two of them, they can offensively and defensively check most Psychic-types; Alolan Muk traps Meloetta and Choice Scarf Latios and provides Knock Off support, while Gengar cleans weakened teams. Mega Venusaur and Toxapex form a powerful defensive backbone to support Gengar and whittle down its checks with Toxic Spikes, Leech Seed, and other sources of chip damage while also managing Gengar's offensive checks such as Greninja, Mega Charizard Y, and Azumarill. Crobat provides a handy Ground immunity and entry hazard remover that can support Gengar by minimizing the hazard damage it takes and by safely bringing it in with U-turn. Nidoking and Nihilego are complementary special attackers that can set Stealth Rock to punish the switches Gengar forces as a revenge killer. Nidoking also serves as a powerful special wallbreaker and helps apply severe pressure in the Flying and Steel matchups, where Gengar can struggle.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

Thunderbolt is a useful coverage option that can be run over Trick to threaten switch-ins such as Mantine and Toxapex. However, Thunderbolt's utility is generally limited compared to Trick, and Poison has other means of addressing these threats. A Life Orb all-out attacker set can be used should Choice Scarf Nihilego be run, but this set is a generally worse wallbreaker than Nidoking and is more easily checked. Destiny Bond is an option over Trick so that Gengar can act as an emergency check to setup sweepers such as Suicune and Z-Move Calm Mind Keldeo that can't be checked otherwise.

Checks and Counters
===================

Poison
--------
**Alolan Muk**: Alolan Muk hard counters Gengar and can easily switch into any of its attacks and remove it from the battle using Pursuit.

**Pursuit Trappers**: Other Pursuit trappers such as Tyranitar and Mega Aerodactyl have an easy time trapping Gengar by taking advantage of it locking itself into Shadow Ball or Sludge Wave, and they can prevent it from confidently checking offensive threats.

**Immunities**: All of Gengar's attacks have Pokemon immune to them: Steel-types are immune to Sludge Wave, Normal-types are immune to Shadow Ball, and Ghost-types are immune to Focus Blast. Thus, the presence of any of these immunities on a team can make Gengar very prediction heavy and easy to take advantage of.

**Ground-types**: Ground-types resist Sludge Wave and are generally bulky enough to survive Shadow Ball easily, making it easy for threats such as Hippowdon, Landorus, and Garchomp to KO Gengar in return with super effective STAB moves.

**Specially Defensive Walls**: Gengar's mediocre damage output leaves it easily walled by common special walls such as Zapdos and Chansey, although Gengar can cripple these threats with Trick.

**Priority**: Due to Gengar's frailty, powerful priority attackers such as Azumarill, Scizor, and Bisharp can easily KO it and force Poison on the defensive.
 
Last edited by a moderator:
Overview:
- I think it's worth mentioning the typing. Taking 0 damage from Diggersby's Return can be valuable.

Usage Tips:
- When you're talking about preserve, I think that's a bit of a weird word for a Pokemon with so little bulk. Something about choosing its spots wisely and something maybe?
- Tapu Koko is typically walled by Mega Venusaur, so let's change this example to Mega Lopunny?

Other Options:
- Destiny Bond

Checks and Counters:
- Immunities. Ghost does 0 to Normal-types, Poison does 0 to Steel-types, and Fighting does 0 to Ghost-types. Gengar can be super reliant on prediction, as a result. (Most particularly, Ditto shenanigans on Normal teams)

Good work QC 1/3
 

Moosical

big yikes
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Overview
* Its varied movepool gives it good offensive coverage and options to hit most switch-ins for significant damage, such as Thunderbolt to hit Mantine and Toxapex. It can also disable checks such as Chansey or Zapdos with Trick.
- If you're talking about good offensive coverage, then I would talk about Focus Blast here. Thunderbolt is only an OO, so it's less important to specifically point out in the overview.

Moves
* Trick is a utility move that allows Gengar to cripple threats such as Chansey that otherwise easily wall it.
- Perhaps a different example than Chansey. There are plenty of Pokemon that easily wall Scarf Gengar that don't want to be tricked aside from Chansey (and Zapdos or Gliscor) that are still troublesome for Poison.

Usage Tips
* Be careful leaving Gengar in while Pursuit trappers such as Alolan Muk and Mega Aerodactyl are on the field.
- I think you can clarify this point. Are you saying to avoid revenge-killing a foe while your opponent still has a pursuit trapper (allowing them to freely trap and revenge KO Gengar) or are you saying to not switch out against Pokemon that have Pursuit at all? I think both of these separate points are valid to write about each.

Other Options
- I don't think that "vincune" is an acceptable competitive Pokemon term (per G&P standards) for an analysis.

QC 2/3
 
I implemented the check, thanks Moosical!

Written up and ready for a last look-through.
 
Last edited:

dewtios

Banned deucer.
amcheck! Some of my edits had more to do with my opinions and interpretations on grammar, so implement if you'd like. Well done! :)

add remove comments
[AC] = add comma
[RC] = remove comma


[OVERVIEW]

Poison
========

Gengar's high Speed and Special Attack make it an effective revenge killer and late-game cleaner, especially for Poison teams seeking an edge in the Psychic matchup. Its varied movepool gives it good offensive coverage and options to hit most switch-ins for significant damage, such as Focus Blast to hit for Heatran. It can also disable cripple checks such as Chansey or and Zapdos with Trick. However, Gengar's moves are individually easy to check, [AC] so locking it into one with Choice Scarf can afford opponents undue momentum. [RP], [AC] and Gengar's frailty leaves it with allows it few opportunities to switch in, [AC] and leave leaves it vulnerable to any attacker that it cannot KO first, although a Normal immunity can be useful to force Diggersby into 50/50s. In addition, Gengar faces competition as a revenge killer with Nihilego, [AC] who which offers useful defensive utility with a unique Flying-type resistance as well as useful [you use "useful" twice in the same sentence, maybe consider varying your adjective] coverage for pressuring Flying teams.


[SET]
name: Choice Scarf Attacker
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========

Shadow Ball is Gengar's most spammable STAB move, [AC] and what allows it to put apply ["put" needs a more specific object, "apply" works better in general cases such as this] enormous pressure in the Psychic matchup. Sludge Wave is Gengar's most powerful attack and its best option for neutral damage. Focus Blast is provides handy Fighting-type coverage that hits peevesome [this isn't a word; you could replace it with something like "annoying" if that's what you're after, or you can just take it out altogether] threats such as Excadrill, Heatran, and Tyranitar. Trick is a utility move that allows Gengar to cripple threats such as Gliscor that otherwise easily wall it that would otherwise easily wall it, such as Gliscor.

Set Details
========

Maximum Speed investment with a Timid nature and a Choice Scarf maximizes Gengar's Speed, [AC] allowing and allows it to outpace the entire unboosted metagame, [AC] as well as and most of the boosted metagame. Maximum Special Attack investment give gives Gengar as much damage output as possible. Cursed Body is Gengar's only ability and gives it a 30% chance to cripple opposing attackers.

Usage Tips
========

Gengar should primarily be used as a revenge killer and cleaner, picking off fast and weak threats with it's its superior speed without taking damage ["without taking damage" is a little awkward at the end of this sentence. Maybe mention elsewhere that you should try to avoid taking damage, but it doesn't directly relate to the point of this sentence.]. Utilize Gengar carefully in matchups where it is needed to check threats such as Mega Lopunny or where it's its STABs STAB moves are particularly useful, such as in the Psychic matchup. Trick should be used to disable cripple threatening walls to the team such as Gliscor and Zapdos. However, take care not to use Trick until threats such as Mega Lopunny, that Choice Scarf is needed to check, have been removed. Be careful using Gengar as a revenge killer while Pursuit trappers such as Alolan Muk and Mega Aerodactyl are healthy enough to check it. Also be careful when picking a move to lock into, as all of Gengar's attacks have types immune to them, granting free switch-ins for certain Pokemon and affording the opponent undue momentum. Consider varying the sentence structure of the end of this paragraph; all of the "be careful" sentences can sound a little awkward

Team Options
========

Alolan Muk forms a strong Psychic-breaker core with Gengar as between the two of them they can offensively and defensively check most Psychic-types; Alolan Muk traps Meloetta and Choice Scarf Latios and provides Knock Off support, while Gengar cleans weakened teams. Mega Venusaur and Toxapex form a powerful defensive backbone to support Gengar and whittle down its checks with Toxic Spikes, Leech Seed, and other sources of chip damage, [AC] while also managing Gengar's offensive checks such as Greninja, Mega Charizard Y, and Azumarill. Crobat is a handy Ground immunity and hazard remover who that can support Gengar by minimizing how much the hazard damage it takes and by pivoting into it with U-turn. Nidoking and Nihilego are complimentary special attackers who that can set Stealth Rock to punish the switches Gengar forces as a revenge killer. Nidoking also serves as a powerful Special Wallbreaker special wallbreaker and helps apply severe pressure in the Flying and Steel matchups where Gengar can struggle.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

Thunderbolt is a useful coverage option one can run over Trick to threaten switch-ins such as Mantine and Toxapex. However Thunderbolt's utility is generally limited compared to Trick and Poison has other means of addressing these threats. A Life Orb all-out-attacker set can be used should Choice Scarf Nihilego be run, but this set is a generally worse wallbreaker than Nidoking and is more easily checked. Destiny Bond is an option over Trick so that Gengar can act as an Emergency emergency check to set up Sweepers sweepers such as Suicune and Z-move Calm Mind Keldeo that can't be checked otherwise.

Checks and Counters
===================

Poison
--------
**Alolan Muk**: Alolan Muk hard counters Gengar, [AC] and can easily switch into any of its attacks and remove it from the battle using Pursuit.

**Pursuit Trappers**: Other Pursuit trappers such as Tyranitar and Mega Aerodactyl have an easy time trapping Gengar by taking advantage of it locking itself into Shadow Ball or Sludge Wave, and can prevent it from confidently checking offensive threats.

**Immunities**: All of Gengar's attacks have types immune to them immunities: Steel-types are immune to sludge wave, Normal-types are immune to Shadow Ball, and Ghost-types are immune to Focus Blast. As such a result, the presence of any of these immune Pokemon immunities on a team can make Gengar very prediction heavy predictable and easy to take advantage of.

**Ground-types**: Ground-types resist Sludge Wave and are generally bulky enough to survive Shadow Ball easily, making it easy for threats such as Hippowdon, Landorus, and Garchomp to KO Gengar in return with super effective STABs STAB moves.

**Specially Defensive Walls**: Gengar's mediocre damage output leave leaves it easily walled by common special walls such as Zapdos and Chansey, although Gengar can cripple these threats using with Trick.

**Priority**: Due to Gengar's frailty, powerful priority attackers such as Azumarill, Scizor, and Bisharp can easily KO it and force Ghost on the defensive. What does "and force Ghost on the defensive" mean? A little unclear
 
Last edited:

autumn

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C&C Leader
GP 1/2

Tyke implement everything in the second hide tag
my colours here are add remove comments
[OVERVIEW]
Poison
========

Gengar's high Speed and Special Attack make it an effective revenge killer and late-game cleaner, especially for Poison teams seeking an edge in the Psychic matchup. Its varied movepool gives it good offensive coverage and options to hit most switch-ins for significant damage, such as Focus Blast to hit for Heatran. (both work. generally only make subjective changes like that if it 100% improves the writing (makes it read better, fixes ambiguity etc))) It can also disable cripple checks such as Chansey or and Zapdos with Trick. However, Gengar's moves are individually easy to check, [AC] so locking it into one with Choice Scarf can afford give (or similar but afford doesn't really work here) opponents undue momentum. [RP], [AC] and Gengar's frailty leaves it with allows it (both work and original is actually better) few opportunities to switch in, [AC] (don't add here; "leaves it vulnerable to any attacks" isn't an independent clause so you don't have a comma before and here) and leave leaves it vulnerable to any attacker that it cannot KO first, although a Normal immunity can be useful to force Diggersby into 50/50s mind games (50/50s isn't really an accepted term). In addition, Gengar faces competition as a revenge killer with from Nihilego, [AC] who which offers useful defensive utility with a unique Flying-type resistance as well as useful [you use "useful" twice in the same sentence, maybe consider varying your adjective] coverage for pressuring Flying teams.

[SET]
name: Choice Scarf Attacker
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========

Shadow Ball is Gengar's most spammable STAB move, [AC] (don't add for same reasons as in overview) and what allows it to put apply ["put" needs a more specific object, "apply" works better in general cases such as this] enormous pressure in the Psychic matchup. Sludge Wave is Gengar's most powerful STAB attack and its best option for neutral damage. (have to say stab otherwise fblast is technically more powerful) Focus Blast is provides handy Fighting-type coverage that hits peevesome [this isn't a word; you could replace it with something like "annoying" if that's what you're after, or you can just take it out altogether] threats such as Excadrill, Heatran, and Tyranitar. Trick is a utility move that (fluff; fluff in analyses is filler text that doesn't add anything and should be removed) allows Gengar to cripple threats such as Gliscor that otherwise easily wall it that would otherwise easily wall it, such as Gliscor.

Set Details
========

Maximum Speed investment with a Timid nature and a Choice Scarf maximizes Gengar's Speed, [AC] allowing and allows (original is 100% fine and your change introduces the comma error. "statement here, allowing" or "statement here, enabling" or anything like that is an approved structure and is good here because it varies structure) it to outpace the entire unboosted metagame, [AC] as well as and (original is also fine here. only add "as well as" if the second part needs to be emphasised more/to clear up ambiguities from longer sentences so it isn't needed here) most of the boosted metagame. Maximum Special Attack investment give gives Gengar as much damage output as possible. Cursed Body is Gengar's only ability and gives it a 30% chance to cripple opposing attackers. (cursed body here. set details descires evs/nature/ability/item so if one of those is missing at gp you can comment to tell the writer to add it)

Usage Tips
========

Gengar should primarily be used as a revenge killer and cleaner, picking off fast and weak threats with it's its superior Speed (capitalses stats and Speed if it refers to the stat) without taking damage ["without taking damage" is a little awkward at the end of this sentence. Maybe mention elsewhere that you should try to avoid taking damage, but it doesn't directly relate to the point of this sentence.]. Utilize Gengar carefully in matchups where it is needed to check threats such as Mega Lopunny or where it's its STABs STAB moves are particularly useful, such as in the Psychic matchup. Trick should be used to disable cripple threatening walls to the team such as Gliscor and Zapdos. However, take care not to use Trick until threats such as Mega Lopunny, that which Choice Scarf is needed to check, have been removed. Be careful using Gengar as a revenge killer while Pursuit trappers such as Alolan Muk and Mega Aerodactyl are healthy enough to check it. Also, (AC) be careful when picking a move to lock Gengar into, as all of Gengar's its attacks have types immune to them, granting free switch-ins for certain Pokemon and affording the opponent undue momentum. Consider varying the sentence structure of the end of this paragraph; all of the "be careful" sentences can sound a little awkward

Team Options
========

Alolan Muk forms a strong Psychic-breaker core with Gengar, (AC) (comma before as/since if they mean because) as between the two of them, (AC) they can offensively and defensively check most Psychic-types; Alolan Muk traps Meloetta and Choice Scarf Latios and provides Knock Off support, while Gengar cleans weakened teams. Mega Venusaur and Toxapex form a powerful defensive backbone to support Gengar and whittle down its checks with Toxic Spikes, Leech Seed, and other sources of chip damage, [AC] (not needed. only use a comma before "while" if it means "whereas"/is contradictory. if it means "and" or is comparing stuff you don't need it) while also managing Gengar's offensive checks such as Greninja, Mega Charizard Y, and Azumarill. Crobat is a handy Ground immunity and entry hazard remover who that can support Gengar by minimizing how much the hazard damage it takes and by pivoting into it with U-turn. Nidoking and Nihilego are complimentary special attackers who that can set Stealth Rock to punish the switches Gengar forces as a revenge killer. Nidoking also serves as a powerful Special Wallbreaker special wallbreaker and helps apply severe pressure in the Flying and Steel matchups where Gengar can struggle.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

Thunderbolt is a useful coverage option one can run that can be run over Trick to threaten switch-ins such as Mantine and Toxapex. However Thunderbolt's utility is generally limited compared to Trick, (AC) (comma before and thing works both ways so if both clauses are independent add it) and Poison has other means of addressing these threats. A Life Orb all-out-attacker all-out attacker set can be used should Choice Scarf Nihilego be run, but this set is a generally worse wallbreaker than Nidoking and is more easily checked. Destiny Bond is an option over Trick so that Gengar can act as an Emergency emergency check to set up Sweepers sweepers such as Suicune and Z-Move Calm Mind Keldeo that can't be checked otherwise.

Checks and Counters
===================

Poison
--------
**Alolan Muk**: Alolan Muk hard counters Gengar, [AC] (don't add for same reasons) and can easily switch into any of its attacks and remove it from the battle using Pursuit.

**Pursuit Trappers**: Other Pursuit trappers such as Tyranitar and Mega Aerodactyl have an easy time trapping Gengar by taking advantage of it locking itself into Shadow Ball or Sludge Wave, and they can prevent it from confidently checking offensive threats.

**Immunities**: All of Gengar's attacks have types immune to them immunities: Steel-types are immune to Sludge Wave (capitalise all move names), Normal-types are immune to Shadow Ball, and Ghost-types are immune to Focus Blast. As such a result, (both work so i'd keep original) the presence of any of these immune Pokemon immunities on a team can make Gengar very prediction heavy predictable and easy to take advantage of. (your change changes the content/meaning of this. predictable means it has one set and doesn't really have anything differentto it so it's easy to predict. prediction-heavy means that you, the gengar user, must predict what to lock into)

**Ground-types**: Ground-types resist Sludge Wave and are generally bulky enough to survive Shadow Ball easily, making it easy for threats such as Hippowdon, Landorus, and Garchomp to KO Gengar in return with super effective STABs STAB moves.

**Specially Defensive Walls**: Gengar's mediocre damage output leave leaves it easily walled by common special walls such as Zapdos and Chansey, although Gengar can cripple these threats using with Trick.

**Priority**: Due to Gengar's frailty, powerful priority attackers such as Azumarill, Scizor, and Bisharp can easily KO it and force Ghost on the defensive. What does "and force Ghost on the defensive" mean? A little unclear (yes and this is a poison analysis)


[OVERVIEW]
Poison
========

Gengar's high Speed and Special Attack make it an effective revenge killer and late-game cleaner, especially for Poison teams seeking an edge in the Psychic matchup. Its varied movepool gives it good offensive coverage and options to hit most switch-ins for significant damage, such as Focus Blast to hit Heatran. It can also disable cripple checks such as Chansey or and Zapdos with Trick. However, Gengar's moves are individually easy to check, [AC] so locking it into one with Choice Scarf can afford give (or similar but afford doesn't really work here) opponents undue momentum. [RP], [AC] and Gengar's frailty leaves it with means it has few opportunities to switch in and leaves it vulnerable to any attacker that it cannot KO first, although a Normal immunity can be useful to force Diggersby into 50/50s mind games. In addition, Gengar faces competition as a revenge killer with from Nihilego, [AC] who which offers useful defensive utility with a unique Flying-type resistance as well as useful [you use "useful" twice in the same sentence, maybe consider varying your adjective] coverage for pressuring Flying teams. (if it's power gem it's not coverage if it's hpice/tbolt or whatever keep it)


[SET]
name: Choice Scarf Attacker
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========

Shadow Ball is Gengar's most spammable STAB move and what allows it to put apply ["put" needs a more specific object, "apply" works better in general cases such as this] enormous pressure in the Psychic matchup. Sludge Wave is Gengar's most powerful STAB attack and its best option for neutral damage. (have to say stab otherwise fblast is technically more powerful) Focus Blast is provides handy Fighting-type coverage that hits peevesome [this isn't a word; you could replace it with something like "annoying" if that's what you're after, or you can just take it out altogether] threats such as Excadrill, Heatran, and Tyranitar. Trick is a utility move that (fluff) allows Gengar to cripple threats such as Gliscor that otherwise easily wall it that would otherwise easily wall it, such as Gliscor.

Set Details
========

Maximum Speed investment with a Timid nature and a Choice Scarf maximizes Gengar's Speed, [AC] allowing it to outpace the entire unboosted metagame and most of the boosted metagame. Maximum Special Attack investment give gives Gengar as much damage output as possible. Cursed Body is Gengar's only ability and gives it a 30% chance to cripple opposing attackers. (cursed body here)

Usage Tips
========

Gengar should primarily be used as a revenge killer and cleaner, picking off fast and weak threats with it's its superior Speed without taking damage ["without taking damage" is a little awkward at the end of this sentence. Maybe mention elsewhere that you should try to avoid taking damage, but it doesn't directly relate to the point of this sentence.]. Utilize Gengar carefully in matchups where it is needed to check threats such as Mega Lopunny or where it's its STABs STAB moves are particularly useful, such as in the Psychic matchup. Trick should be used to disable cripple threatening walls to the team such as Gliscor and Zapdos. However, take care not to use Trick until threats such as Mega Lopunny, that which Choice Scarf is needed to check, have been removed. Be careful using Gengar as a revenge killer while Pursuit trappers such as Alolan Muk and Mega Aerodactyl are healthy enough to check it. Also, (AC) be careful when picking a move to lock Gengar into, as all of Gengar's its attacks have types immune to them, granting free switch-ins for certain Pokemon and affording the opponent undue momentum. Consider varying the sentence structure of the end of this paragraph; all of the "be careful" sentences can sound a little awkward

Team Options
========

Alolan Muk forms a strong Psychic-breaker core with Gengar, (AC) as between the two of them, (AC) they can offensively and defensively check most Psychic-types; Alolan Muk traps Meloetta and Choice Scarf Latios and provides Knock Off support, while Gengar cleans weakened teams. Mega Venusaur and Toxapex form a powerful defensive backbone to support Gengar and whittle down its checks with Toxic Spikes, Leech Seed, and other sources of chip damage while also managing Gengar's offensive checks such as Greninja, Mega Charizard Y, and Azumarill. Crobat is a handy Ground immunity and entry hazard remover who that can support Gengar by minimizing how much the hazard damage it takes and by pivoting into it with U-turn. Nidoking and Nihilego are complimentary special attackers who that can set Stealth Rock to punish the switches Gengar forces as a revenge killer. Nidoking also serves as a powerful Special Wallbreaker special wallbreaker and helps apply severe pressure in the Flying and Steel matchups where Gengar can struggle.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

Thunderbolt is a useful coverage option one can run that can be run over Trick to threaten switch-ins such as Mantine and Toxapex. However Thunderbolt's utility is generally limited compared to Trick, (AC) and Poison has other means of addressing these threats. A Life Orb all-out-attacker all-out attacker set can be used should Choice Scarf Nihilego be run, but this set is a generally worse wallbreaker than Nidoking and is more easily checked. Destiny Bond is an option over Trick so that Gengar can act as an Emergency emergency check to set up Sweepers sweepers such as Suicune and Z-Move Calm Mind Keldeo that can't be checked otherwise.

Checks and Counters
===================

Poison
--------
**Alolan Muk**: Alolan Muk hard counters Gengar and can easily switch into any of its attacks and remove it from the battle using Pursuit.

**Pursuit Trappers**: Other Pursuit trappers such as Tyranitar and Mega Aerodactyl have an easy time trapping Gengar by taking advantage of it locking itself into Shadow Ball or Sludge Wave, and they can prevent it from confidently checking offensive threats.

**Immunities**: All of Gengar's attacks have types immune to them immunities: Steel-types are immune to Sludge Wave, Normal-types are immune to Shadow Ball, and Ghost-types are immune to Focus Blast. As such, (AC) the presence of any of these immune Pokemon immunities on a team can make Gengar very prediction-(AH)heavy and easy to take advantage of.

**Ground-types**: Ground-types resist Sludge Wave and are generally bulky enough to survive Shadow Ball easily, making it easy for threats such as Hippowdon, Landorus, and Garchomp to KO Gengar in return with super effective STABs STAB moves.

**Specially Defensive Walls**: Gengar's mediocre damage output leave leaves it easily walled by common special walls such as Zapdos and Chansey, although Gengar can cripple these threats using with Trick.

**Priority**: Due to Gengar's frailty, powerful priority attackers such as Azumarill, Scizor, and Bisharp can easily KO it and force Ghost on the defensive. What does "and force Ghost on the defensive" mean? A little unclear (ye it is and this is a poison analysis anyway)
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Poison
========

Gengar's high Speed and Special Attack make it an effective revenge killer and late-game cleaner, especially for Poison teams seeking an edge in the Psychic matchup. Its varied movepool gives it good offensive coverage and options to hit most switch-ins for significant damage, such as Focus Blast to hit Heatran. It can also cripple checks such as Chansey and Zapdos with Trick. However, Gengar's moves are individually easy to check, so locking it into one with Choice Scarf can give opponents undue momentum, and Gengar's frailty means it has few opportunities to switch in and leaves it vulnerable to any attacker that it cannot KO first, although a Normal immunity can be useful to force Diggersby into mind games. In addition, Gengar faces competition as a revenge killer from Nihilego, which offers useful defensive utility with a unique Flying resistance as well as handy STAB coverage for pressuring Flying teams.

[SET]
name: Choice Scarf Attacker
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's most spammable STAB move and allows it to apply enormous pressure in the Psychic matchup. Sludge Wave is Gengar's most powerful STAB attack and its best option for neutral damage. Focus Blast provides handy Fighting-type coverage that hits threats such as Excadrill, Heatran, and Tyranitar. Trick allows Gengar to cripple threats that would otherwise easily wall it, such as Gliscor.

Set Details
========

Maximum Speed investment with a Timid nature and a Choice Scarf maximizes Gengar's Speed, allowing it to outpace the entire unboosted metagame and most of the boosted metagame. Maximum Special Attack investment gives Gengar as much damage output as possible. Cursed Body is Gengar's only ability and gives it a 30% chance to cripple opposing attackers.

Usage Tips
========

Gengar should primarily be used as a revenge killer and cleaner, picking off fast and weak threats with its superior Speed (<- deformat this one) without taking damage. Utilize Gengar carefully in matchups where it is needed to check threats such as Mega Lopunny or where its STAB moves are particularly useful, such as in the Psychic matchup. Trick should be used to cripple threatening walls such as Gliscor and Zapdos. However, take care not to use Trick until threats such as Mega Lopunny, which Choice Scarf is needed to check, have been removed. Be careful using Gengar as a revenge killer while Pursuit trappers such as Alolan Muk and Mega Aerodactyl are healthy enough to check it. When picking a move to lock Gengar into, take into consideration that all of its attacks have types immune to them, granting free switch-ins switches for certain Pokemon and affording the opponent undue momentum.

Team Options
========

Alolan Muk forms a strong Psychic breaker (RH) core with Gengar, as between the two of them, they can offensively and defensively check most Psychic-types; Alolan Muk traps Meloetta and Choice Scarf Latios and provides Knock Off support, while Gengar cleans weakened teams. Mega Venusaur and Toxapex form a powerful defensive backbone to support Gengar and whittle down its checks with Toxic Spikes, Leech Seed, and other sources of chip damage while also managing Gengar's offensive checks such as Greninja, Mega Charizard Y, and Azumarill. Crobat is provides a handy Ground immunity and entry hazard remover that (wrong use of immunity, while technically correct this is still wonky on a level but no one will notice) can support Gengar by minimizing the hazard damage it takes and by pivoting into safely bringing it in with U-turn. Nidoking and Nihilego are complimentary complementary special attackers that can set Stealth Rock to punish the switches Gengar forces as a revenge killer. Nidoking also serves as a powerful special wallbreaker and helps apply severe pressure in the Flying and Steel matchups, (AC) where Gengar can struggle.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

Thunderbolt is a useful coverage option that can be run over Trick to threaten switch-ins such as Mantine and Toxapex. However, (AC) Thunderbolt's utility is generally limited compared to Trick, and Poison has other means of addressing these threats. A Life Orb all-out attacker set can be used should Choice Scarf Nihilego be run, but this set is a generally worse wallbreaker than Nidoking and is more easily checked. Destiny Bond is an option over Trick so that Gengar can act as an emergency check to set up setup sweepers such as Suicune and Z-Move (<- deformat this one too) Calm Mind Keldeo that can't be checked otherwise.

Checks and Counters
===================

Poison
--------
**Alolan Muk**: Alolan Muk hard counters Gengar and can easily switch into any of its attacks and remove it from the battle using Pursuit.

**Pursuit Trappers**: Other Pursuit trappers such as Tyranitar and Mega Aerodactyl have an easy time trapping Gengar by taking advantage of it locking itself into Shadow Ball or Sludge Wave, and they can prevent it from confidently checking offensive threats.

**Immunities**: All of Gengar's attacks have immunities Pokemon immune to them: Steel-types are immune to Sludge Wave, (deformat these) Normal-types are immune to Shadow Ball, and Ghost-types are immune to Focus Blast. As such, Thus, the presence of any of these immunities on a team can make Gengar very prediction-(AH)heavy (actually don't add this hyphen) and easy to take advantage of.

**Ground-types**: Ground-types resist Sludge Wave and are generally bulky enough to survive Shadow Ball easily, making it easy for threats such as Hippowdon, Landorus, and Garchomp to KO Gengar in return with super effective STAB moves.

**Specially Defensive Walls**: Gengar's mediocre damage output leaves it easily walled by common special walls such as Zapdos and Chansey, although Gengar can cripple these threats with Trick.

**Priority**: Due to Gengar's frailty, powerful priority attackers such as Azumarill, Scizor, and Bisharp can easily KO it and force Poison on the defensive.
 

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