OU Gengar

Ash Borer

I've heard they're short of room in hell



[OVERVIEW]

Gengar's great Speed tier, good Special Attack, and excellent typing make it a nasty threat in the OU tier. Few, if any, threats that resist Ghost exist in SM OU, and this is ultimately the secret to Gengar's power, as it can simply spam Shadow Ball and cause serious havoc. Defensively, its typing is pretty nice too, giving it a good few 4x resistances and immunities, offering opportunities to switch in. Cursed Body can be useful when it activates, for example forcing an opposing Choice Scarf user to switch out or use Struggle. However, Gengar's defenses are absolutely pitiful, as any decently strong neutral attack will KO it. This makes it very weak to priority, Speed, and Choice Scarf users. Finally, another damning weakness of Gengar is Pursuit. Weavile, Alolan Muk, Tyranitar, and pretty much any other user of the move is extremely dangerous to it.

[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's pride and joy. Backed up with a Choice Specs it OHKOes and 2HKOes a huge percentage of the metagame, thanks to how few Pokemon resist Ghost. Sludge Wave demolishes Fairy-types, covers some Pokemon that resist Ghost such as Greninja and Weavile, and gets a stronger hit on targets that are neutral to both of Gengar's STAB attacks, like Keldeo. Focus Blast is a good coverage move to provide insurance against Bisharp and Tyranitar, as well as dealing with Ferrothorn, Heatran, and Assault Vest Magnezone quite well. Thunderbolt is a great option for getting past Celesteela, which is otherwise a good counter to Gengar. Trick confers Gengar a good matchup against stall, effectively disabling one of the opponent's Pokemon. Without this move Chansey will be able to simply PP stall Gengar into submission.

Set Details
========

Choice Specs is a great boosting option for Gengar. The pros and cons are obvious: Gengar will avoid recoil while doing a ton of damage in exchange for being locked into an attack. This makes Gengar somewhat more easy to play around, though, as the opponent can use immunities to Gengar's STAB attacks more reliably, and opposing Pursuit users will have an easier time trapping and KOing it. The extra damage and preserved HP can make all of the difference in some situations, though. A Timid nature and 252 Special Attack and Speed EVs are ideal for Gengar, as it benefits little from defensive investment and needs as much power and Speed as it can get.


Usage Tips
========

This Gengar is a very good wallbreaker. It's all about bringing it in safely in the early- and mid-game on Pokemon it can force out. Gengar is the master of 2HKOs because of its great offensive typing, but it's poor at achieving OHKOs due to Shadow Ball's poor Base Power. Don't forget that Gengar's defenses are bad, meaning that while Pokemon like Zygarde, Keldeo, and Landorus-T are by no means counters, they cannot be forced out by Gengar when healthy. Gengar usually can come in through double switches, immunities, 4x resistances, and switch advantage. Generating these situations, with VoltTurn users, by forcing the right switches, and through baiting the right attacks is what you should be focusing on. Trick is Gengar's anti-Chansey move, try attacking instead of immediately going for Trick when facing a team with this Pokemon. Initially, the opponent may not attempt to bring Chansey in against Gengar, since it has such a hopeless matchup if Gengar has Taunt. Once the opponent figures out Gengar has Choice Specs, then is the time to attempt Trick.


Team Options
========

U-turn and Volt Switch support are the biggest boon for Gengar. Tapu Koko, Landorus-T, and Mega Scizor are good users of these moves. Bringing Gengar in safely repeatedly lets it do its job. Gengar loves entry hazard support! It can turn some 2HKOs into OHKOs and 3HKOs into 2HKOs, giving it more room to come in and start attacking. For example, Sludge Wave has a chance to OHKO Keldeo, and Shadow Ball can 2HKO Toxapex, both after 1 layer of Spikes. Greninja, Terrakion, Landorus-T, and Garchomp are foremost entry hazard users. Gengar's hole punching abilities can be capitalized on by sweepers. Pokemon like Magearna and Volcarona will benefit a lot from the havoc it causes.

[SET]
name: Offensive Utility
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt
move 4: Focus Blast / Will-O-Wisp
item: Life Orb / Ghostium Z
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's main STAB move; the OU tier is perpetually starved for good Pokemon that resist Ghost, and Gengar is happy to take advantage of this. Sludge Wave is Gengar's secondary STAB attack that can get stronger neutral hits on targets like Volcarona or Keldeo and super effective hits on the various Grass- and Fairy-types in the tier, with Tapu Fini and Tangrowth being good examples. Focus Blast prevents Bisharp, Tyranitar, Assault Vest Magnezone, specially defensive Heatran, and Ferrothorn from being much trouble to Gengar. Taunt completely shuts down Chansey, letting Gengar act as an effective stallbreaker, especially in tandem with Thunderbolt. Will-O-Wisp is a great option for punishing attempts at Sucker Punch from the likes of Mega Mawile and can be used to cripple various switch-ins like Ferrothorn, Celesteela, and Tyranitar. Thunderbolt in tandem with Electrium Z is a nifty option, as Gengar acts as a very effective lure to Celesteela and Toxapex with these.

Set Details
========

Life Orb gives Gengar's attacks a serious punch, as without some kind of boosting item Shadow Ball misses quite a few OHKO and 2HKOs. To illustrate how weak Gengar is without a boosting item; its Shadow Ball can not OHKO Latios. Ghostium Z can be used as well. Never-Ending nightmare is a very fire-and-forget attack that practically nothing can absorb. It can be useful for feigning a Choice item, as well as avoiding Life Orb recoil. Electrium Z as mentioned is an option with Thunderbolt. Keep in mind that Gengar's STAB attacks will hit lightly with this item equipped. A Timid nature and 252 Special Attack and Speed EVs are ideal for Gengar, as it benefits little from defensive investment and needs as much power and Speed as it can get.


Usage Tips
========

Gengar functions as a wallbreaker. Though it's shorter on power, little can stand up to its attacks. Try and get Gengar in safely in the earlier stages of the game and bring the heat. Gengar is the master of 2HKOs because of its great offensive typing, but it's poor at achieving OHKOs due to Shadow Ball's poor Base Power. Don't forget that Gengar's defenses are bad, meaning that while Pokemon like Zygarde, Keldeo, or Landorus-T are by no means counters, they cannot be forced out by Gengar when healthy. This being said, Never-Ending Nightmare totally patches up that weakness. Often these same foes will expect to survive a hit from Gengar and retaliate with an OHKO. Leverage this surprise to knock out some slower healthy offensive Pokemon when running Ghostium Z. Gengar usually can come in through double switches, immunities, 4x resistances, and switch advantage. Generating these situations with VoltTurn users, baiting favorable attacks and switches to capitalize on is what you should be focusing on. Taunt gives Gengar stallbreaking power. Bring it against Chansey to avoid any chance of taking unnecessary chip damage and start attacking. Use Taunt to PP stall Chansey to death if it thinks it can stay in. Be aware that most stall teams will pack a Dugtrio, which will have no problem trapping Gengar with Pursuit for the revenge kill. Taunt also works as an anti-lead against some Pokemon like Smeargle, as it's not a sure thing that Gengar will possess this move.

Team Options
========


Gengar's poor defenses make attempting to switch it in very risky, and thus it benefits highly from momentum. U-turn and Volt Switch users like Tapu Koko, Landorus-T, Mega Scizor, and Tornadus-T are good choices. Second to switch advantage, Gengar benefits from entry hazard support, often creating 2HKO scenarios that Gengar could not otherwise achieve, such as against Mega Scizor, specially defensive Skarmory, and Mega Sableye. Because Gengar is quite good at punching holes in opponent's defenses, setup sweepers can be great to capitalize on this, like Volcarona, Magearna, and Celesteela.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Icy Wind / Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's primary STAB move. While its power is severely lacking on account of its 80 Base Power and lack of a boosting item, it still does adequate damage and can finish off weakened Pokemon, KO super effective targets, and clean up at the very end of a match. Sludge Wave's higher power and nifty super effective coverage are indispensable as a secondary STAB move. Pokemon like Tapu Koko, Tangrowth, Keldeo, Volcarona, and Greninja are usually its target. Focus Blast's profile of super effective targets that it might be used against like a full-strength Greninja, Mega Gyarados, or offensive Heatran, as well as its prevention of Gengar from being effortlessly taken advantage of by the likes of Bisharp, Tyranitar, and Ferrothorn, makes it a very useful move. Icy Wind is a good fourth move. While completely lacking in power, there are quite a few 4x weak targets, and it can be used to effectively prevent Speed-boosting sweepers from doing their job. The opposing Volcarona, Zygarde, Gyarados, and Mega Charizard X will have no choice but to KO Gengar while losing their Speed boost, to then be finished off by the next Pokemon sent out. Trick is an option as well. It prevents Gengar from being total dead weight against stall, and in some situations it can act a stop to greedy boosters. Finally, Thunderbolt has its uses. It gets some nice super effective hits, Greninja, Celesteela, Gyarados to name a few, but has lesser utility compared to the other two options for the final slot.

Set Details
========

Choice Scarf is the item of choice, as it is what makes Gengar a revenge killer at all. Naturally, as Gengar's defenses are pitiful and the set is offensive, investments of 252 Speed and Special Attack EVs as well as a Timid nature are optimal.

Usage Tips
========

Choice Scarf Gengar is lacking in both power and defensive utility. It really should be used as a revenge killer or cleaner throughout the match. Adjust how aggressively you play this set depending on whether or not the opponent has targets that Gengar is needed to deal with. If the opponent lacks the Speed to necessitate a Choice Scarf user, Gengar can be played more aggressively. One can bluff a more powerful set early-game, forcing some switches and getting some nice Shadow Ball damage in. Leveraging its immunity to Fighting can have hilarious results against an opposing Mega Medicham too. If the opponent does have Pokemon Gengar will be needed to stop, like Zygarde and Mega Alakazam, try to keep Gengar healthy enough to do this until the threat is gone.

Team Options
========

Choice Scarf users generally don't have a team built around them, but they are used more to patch up weaknesses to Speed-boosting and very fast attackers. Choice Scarf Gengar is no slouch at dealing with pretty much any kind of speed in the tier, so it should be inserted into a team when the build process is nearing completion. Lacking Pokemon that can be used as defensive checks, more offensive teams are in need a Choice Scarf revenge killer. If your team is filled with wallbreakers, sweepers, offensive pivots, and entry hazard users, Gengar might not be a bad choice. With Trick, Gengar can contribute to a team's anti-stall efforts; teams that need a Choice Scarf user and struggle against stall should consider Gengar.

[STRATEGY COMMENTS]
Other Options
=============

Gengar has a lot of options, but the general rule of thumb is that none are really more effective than to just attack. Gengar's old Substitute + Disable tactics still function, but the metagame doesn't exactly lend itself to the set, which really relied on taking advantage of slow Choice-locked attackers, and Pokemon Gengar could safely Substitute against are fairly uncommon. Hex as an offensive option is workable, but there are too many situations where it's just inferior to Shadow Ball, now that grounded Poison-types are quite common to absorb Toxic Spikes support and the burn status has been nerfed. Pain Split is another utility move, but it's probably not something that benefits Gengar more than many other attacks it can fit into its moveslots. Destiny Bond can work, but is not really worth it, since it fails if used twice in a row.

Checks and Counters
===================

**Choice Scarf Users, Priority Users, and Fast Pokemon**: Thanks to its pitiful defensive stats Gengar usually faints if the opponent moves first. Any Choice Scarf user (Keldeo, Terrakion, Latios, Tapu Lele, Landorus-T, Garchomp, and more) will be able to effortlessly check Gengar. Priority users like Scizor, Mawile, and Pinsir can either outright OHKO Gengar or do so with a bit of chip damage. Faster Pokemon such as Greninja, Tapu Koko, and Weavile are also easy checks to Gengar.

**Pursuit**: Weavile, Bisharp, Dugtrio, Mega Scizor, and Tyranitar are known users of Pursuit, and should they be able to come in on Gengar for free, they can potentially trap Gengar. This being said, none of them have a free switch into Gengar, as its main STAB attacks or coverage moves can easily defeat them. Even if Gengar initially mispredicts, it can escape Tyranitar and Bisharp by reducing them to ashes with Focus Blast, as long as it avoids Sucker Punch and Tyranitar lacks a Choice Scarf.

**Select Defensive Counters**: Alolan Muk is a huge problem, as it very safely switches into Gengar and traps it with Pursuit. Celesteela is another good defensive answer to a lot of Gengar sets, as without a boosted Thunderbolt, Celesteela is able to absorb anything from Gengar and retaliate with a mortally wounding Heavy Slam. Assault Vest Tornadus-T is another problem, as again without a boosted Thunderbolt Gengar fails to KO Tornadus before it can hit Gengar with a sundering Knock Off.
 
Last edited:

Ash Borer

I've heard they're short of room in hell
Alright here's an update to Gengar

1) Im thinking removing choice scarf makes sense. Choice Scarf Gengar was invented the day DPP's japanese version leaked, and it's always been downright mediocre. It gained a pit of popularity earlier in the SM OU meta when Pheromosa was really starting to be abused, people were discovering that Gengar was still good, people were afraid to run Scarf Keld due to toxapex/fini AND the most popular scarfers were Lele/Lando-T, which people were abusing with faster speed boosting sweepers. These factors combined and Scarf Gengar made sense. I'm not so sure this is still the case, and frankly the set is kinda lame. Yeah Shadow Ball has few resists but it just doesn't cut it damage wise when it hits neutral 99% of the time. You need excessive to chip damage to force any kind of switch with this Pokemon, and it's not a good revenge killer at all against the likes of Volcarona or Zygarde, who are probably the two most dangerous setup sweepers right now? Compare this to Scarf Greninja who can reliably revenge kill these top threats and hits a lot of stuff super effectively, Keldeo who can actually take a hit and has a really high base power option, or Scarf Lele that just hits like a truck.

2) I combined Specs/Z-crystal/Life Orb into one set. No one's really approved of this when I ask around, but it makes a lot of sense to me. They play and are supported by practically identical means. "u-turn to bring it in. click shadow ball. watch stuff crumble. taunt or trick if they have Chansey."

what do y'all think about this?
 

Colonel M

I COULD BE BORED!
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In the Overview I would talk about how Cursed Body has a chance to royally fuck up a Pokemon. The situations aren't always common, but Cursed Body can really fuck with plans such as sweeping with Choice users or if a Pokemon relies on a specific move to potentially sweep (think Zygarde Thousand Arrows). Even though it's a 30% chance to work Gengar can make things scummy for the opponent just with the troll ability alone.

I would also mention as a con that its Speed tier quite isn't the best. It's definitely quick, but it remains slower than Greninja, Tornadus-T, and Dugtrio - the last one is kind of a big deal now because lack of Levitate leaves Gengar prone to being trapped by Pursuit (not by Arena Trap). It also ties with threats that Gengar can easily lose in a 50/50 against - Latios and Mega Metagross. Granted neither of these threats like to face Gengar either, but hey it exists. Well at least being grounded means it absorbs Toxic Spikes.

SETS

Basically the sets should be as follows:

- Specs
- AOA
- Scarf

Specs and AOA should not be merged. Though both have the premise of spamming Shadow Ball they still play differently in a way. AOA for example has Taunt to prevent recovery and setup against Gengar. You can also use utility moves like Will-O-Wisp to soft check Mega Mawile. Specs goes the all-out power route while AOA is more of a mixture of power with a little utility surrounding it.

Sets should be as follows:

Choice Specs:
- Shadow Ball
- Sludge Wave
- Focus Blast
- Trick / Thunderbolt

Though Sludge Bomb's poison chance can be pretty good the raw power from Sludge Wave is often preferred. One minor example is as follows:

252 SpA Choice Specs Gengar Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 338-398 (83.6 - 98.5%) -- 75% chance to OHKO after Stealth Rock

252 SpA Choice Specs Gengar Sludge Bomb vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 320-378 (79.2 - 93.5%) -- 43.8% chance to OHKO after Stealth Rock

If Tapu Fini do run any Special Defense investment Sludge Wave has a higher chance of OHKOing as well (Sludge Bomb can OHKO 252 HP / 0 SpD Tapu Fini, though). Basically the Poison chance can be helpful, but more often than not you want the immediate power with Gengar. A mention with Sludge Bomb in OO is more preferred.

AOA should incorporate like so:

- Shadow Ball
- Sludge Wave
- Taunt
- Will-O-Wisp / Focus Blast

Upon further consideration I agree with Gary here that Will-O-Wisp is probably the better move to have as the final slash first. Though it does still leave Gengar more prone to Tyranitar being able to cheese Mega Mawile and Alolan Muk is fantastic (not like Focus Blast was getting you through Alolan Muk that quickly). For items Ghostium Z first with Life Orb. In moves cover Electrium Z + Thunder - it helps against Celesteela since Gengar is a pretty big magnet to it and can still pulverize a few threats such as weakened Mega Scizor. It's also great with Tapu Koko since you can stack Electric Terrain with Gengar while Koko U-turns to get Gengar in safely. You can also keep Thunderbolt mentioned in Moves for AOA too.

Scarf should be added. We kind of went back and forth with the slashes so for now implement as follows:

- Shadow Ball
- Sludge Wave
- Focus Blast
- Icy Wind / Trick / Thunderbolt

Icy Wind basically mucks up anything with the dangerous bannable move Dragon Dance and Quiver Dance. Trick is still really nice and I feel that it is still my preferred choice if I think Gyarados and some Pokemon are covered decently, while Thunderbolt is nice for Gyarados while still hitting Assault Vest Tornadus-T, Celesteela to a point, and Keldeo. Someone else can probably go through the slashes on that one.

For OO just note on what the OO stuff does. I'd put Pain Split as a strong first OO and remove Will-O-Wisp and Electrium Z + Thunder since you're mentioning them in the AOA set. I would also include Destiny Bond - it's still a nice move to have around on some sets (it can work on Scarf as a last ditch effort, but it has to work on that same turn it's being used sadly since it got nerfed) and you can add Hex to OO since, even though burn nerf hurts the set a bit, there are other Pokemon that Gengar can have for support like Toxapex to set up Toxic Spikes and abuse Hex's capabilities.

For C&C add Tornadus-T as Assault Vest can make it rather annoying for Gengar to overcome unless it's running Thunderbolt, Electrium Z, or gets worn out. Knock Off weakens Choice Specs and can really damper Choice Scarf as well. You can add Alolan Muk to Pursuit users since most like Bisharp don't even bother with Pursuit often and Alolan Muk is probably one of the best hard stops to Gengar in the tier. Celesteela isn't exactly the best Pokemon to take on Gengar, but it can be a struggle to take down Specially Defensive Celesteela without assistance with Choice Specs, Trick, or Electric-type attacks. I would seperate the C&C a bit since the first section is really bloated.

Since you'll have to write up the sets I won't dote too hard on the set comments and the like. You have the general gist of what Gengar does and the like, so it's just a matter of implementing all the sets and noting what each set brings to the table and what partners are best with it from there.

Since there's a lot to change tag me once you got this implemented and I'll look it over again.
 

Gary

Can be abrasive at times (no joke)
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Ash Borer Plz implement CM's changes. This is an important analysis so we would like this getting done soon. You have 48 hours to make the changes.
 

Colonel M

I COULD BE BORED!
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I guess the stuff is implemented, though I would've preferred a tagging or even a Discord PM message...

Stuff looks fine otherwise I guess. Try to clean up Checks and Counters a bit. Though I am confused on why you didn't add Destiny Bond to Other Options and why Cursed Body lacks a mention even in the Overview...

...1/3
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Yeah next time please let us know when you implement your changes through by leaving a post in here, otherwise it just falls to the bottom of the page and gets forgotten about.
 

Ash Borer

I've heard they're short of room in hell
oh, yeah this is ready. Didn't read that bit about y'all wanting to be tagged
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
  • Mention in the overview how its pitiful physical bulk leaves it wide open to basically every Pursuit trapper in the tier, especially T-tar, Alolan Muk, and Weavile.
  • On the Life Orb set, slash Focus Blast before Wisp. T-tar is gaining in popularity recently, and even a burned CB T-tar can trap Gengar, so it's really helpful to have the ability to snipe it.
  • For the Life Orb set, while it's okay to mention it as a stallbreaker, you definitely over exaggerate its capabilities. Dugtrio almost always carries Pursuit these days on stall, and because of this, Gengar realistically will be getting one kill at most. Saying that stall "basically has nothing for it" just isn't true anymore.
  • Taunt Attacker is a pretty wack name lol. Rename it to Offensive Utility, considering that's basically what it is, and is the more commonly used term to describe sets like this one in other analysis
  • Please don't repeat the team options word for word in both the Specs and Utility set. Even if they have the same teammates they need to be reworded, otherwise it looks sloppy.
  • You have Choice Specs as the item on the Choice Scarf set lol
  • Mention Dugtrio in the Pursuit section of C&C
Personally I'm still iffy on whether Scarf Gengar is even worth a set anymore considering that its lost a ton of usage since Pheromosa has been banned and has fallen almost completely out of favor for its breaker sets. I guess it's still annoying as fuck for offense to deal with but w/e. I'll discuss with QC about this.

QC 2/3
 
Not QC; implement what you feel like, or wait for QC to comment:

[SET]
name: Taunt Attacker
Rename to Offensive Utility, per Gary 's suggestion

[SET COMMENTS]
Moves
========
Thunderbolt in tandem with Electrium Z is a nifty option. Gengar acts as a very effective lure to Celesteela and Toxapex with these.
Once again, Shadow Ball is Gengar's main STAB. The OU tier is perpetually starved for good Ghost-type resists, and Gengar is happy to take advantage of this.
Thunderbolt doesn't hit many notable targets compared to its STAB attacks or Focus Blast, and the latter three hit like a wet paper bag without any kind of boosting item; I'd move it to OO. Also, the Shadow Ball point should be the first one listed in this section.

Set Details
========
* Electrium Z as mentioned is an option with Thunderbolt. Keep in mind that Gengar's STAB attacks will hit lightly with this item equipped.
Remove Electrium Z here as well.

Other Options
=============

* Pain Split, Substitute, Disable, Desting Bond, Hex and any of Gengar's old tricks are potential options, though it's probably better to just kill things with Shadow Ball. Destiny Bond is especially precarious after the nerf it received in SM, now unable to force the opponent into a 50/50 situation with the threat of constant Destiny Bond or attacking.
Electrium Z + Thunderbolt should be moved here. Focus Sash and maybe Reflect Type could be mentioned as well to mitigate its lack of bulk or surprise its usual checks/counters, respectively, though they're both rather niche at best. Choice Scarf would also be moved here if QC agrees.

Checks and Counters
===================

**Choice Scarf, Priority users, and fast Pokemon**: Thanks to its pitiful defensive stats Gengar usually dies if the opponent moves first. Any Choice Scarf user; Keldeo, Terrakion, Latios, Tapu Lele, Landorus-T, Garchomp and more will be able to effortlessly check Gengar. Priority users like Scizor, Mawile, and Pinsir can either outright OHKO Gengar or do so with a bit of chip damage. Faster Pokemon such as Greninja, Tapu Koko, and Weavile are also easy checks to Gengar.
This section looks like a mess, I'd split this into Priority and Faster Offensive Pokemon (the latter of which would include Choice Scarf users).

**Select Defensive Counters**
Special Walls?
 
I have something for either Other Options I like to call Mini Mega Gengar.

Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 Spe / 252 HP / 4 SpA
Timid Nature
- Mean Look
- Taunt
- Destiny Bond
- Shadow Ball / Sludge Wave / Focus Blast

The idea is that you Mean Look turn one, and then you either Taunt against those who use them or use Destiny Bond to take down your foe. The last slot is to make you not completely hurt by Taunt.

It's a rather simple set that can be a little predictable at times, but it still can catch people off guard at times.
 

Ash Borer

I've heard they're short of room in hell
I have something for either Other Options I like to call Mini Mega Gengar.

Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 Spe / 252 HP / 4 SpA
Timid Nature
- Mean Look
- Taunt
- Destiny Bond
- Shadow Ball / Sludge Wave / Focus Blast

The idea is that you Mean Look turn one, and then you either Taunt against those who use them or use Destiny Bond to take down your foe. The last slot is to make you not completely hurt by Taunt.

It's a rather simple set that can be a little predictable at times, but it still can catch people off guard at times.
yeah I'm gonna have to pass on this unless you can post some really convincing replays. Mean Look sets have generally never worked on the grounds that, if something was going to lose to Gengar, why would it stay in and get hit by Mean Look in the first place? At best you can survive a hit with focus sash, trap them, then hit them with Destiny Bond, but why not just.. use Destiny Bond and die in that first turn?
 
yeah I'm gonna have to pass on this unless you can post some really convincing replays. Mean Look sets have generally never worked on the grounds that, if something was going to lose to Gengar, why would it stay in and get hit by Mean Look in the first place? At best you can survive a hit with focus sash, trap them, then hit them with Destiny Bond, but why not just.. use Destiny Bond and die in that first turn?
Alright. I'll see myself out...
 
Expanding on the Other Options section, everything is really brief for some reason. Just explain each option a little bit more along with it's disadvantages. Remove the mention of Houndoom as a Sludge Wave target that resists Shadow Ball, it's not relevant enough to warrant a mention.

Everything else seems fine to me, QC 3/3.
 

GatoDelFuego

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Ash Borer

REMOVE CHANGE COMMENTS

[OVERVIEW]

Gengar's great Speed tier, good Special Attack, (AC) and excellent typing make it, once again, a nasty threat in the OU tier. Few, if any, (AC) Ghost-type resistances exist in SM OU, and this is ultimately the secret to Gengar's power, as it can simply spam Shadow Ball and cause serious havoc. Defensively, its typing is pretty nice too, giving it a good few 4x resists resistances and immunities, offering switch in opportunities to switch in. However, losing levitate hurt, Gengar benefited a lot from an immunity as those are some of its primary switch in opportunities, though Cursed Body can still be useful when it activates, for example forcing an opposing Choice Scarf user to switch out or use Struggle. However, Gengar has a big weakness to Ground attacks, including the common Earthquake. Further, Gengar's defenses are absolutely pitiful, any decently strong neutral attack will KO it. This makes it very weak to priority, Speed, (AC) and Choice Scarf users. Finally, another damning weakness of Gengar is Pursuit. Weavile, Alolan Muk, Tyranitar, and pretty much any other user of the move is extremely dangerous to it.

[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's pride and joy. Backed up with a Choice Specs it OHKOes and 2HKOes a huge percentage of the metagame, thanks to how few resists there are to the Ghost-type Pokemon resist Ghost. Sludge Wave is a great secondary STAB that demolishes Fairy-types, covers some Pokemon that resist Ghost-type resistances like such as Greninja, (RC) and Weavile, and gets a stronger hit on targets that are neutral to both of Gengar's STAB attacks, (AC) like Keldeo for example. Focus Blast is a good coverage move to provide insurance against Bisharp and Tyranitar, as well as dealing with Ferrothorn, Heatran, and Assault Vest Magnezone quite well. Thunderbolt is a great option for getting past Celesteela, who which is otherwise a good counter to Gengar. Trick confers Gengar a good matchup against stall, effectively disabling one of the opponent's Pokemon. Without this move Chansey will be able to simply PP stall Gengar into submission.

Set Details
========

Choice Specs are a great boosting option for Gengar. The pros and cons are obvious: (colon) Gengar will avoid recoil while doing a ton of damage, (RC) in exchange for being locked into an attack. This makes Gengar somewhat more easy to play around, as the opponent can use immunities to Gengar's STAB attacks more easily, and opposing Pursuit users will have an easier time trapping and KOing it. The extra damage and preserved HP can make all of the difference in some situations though. A Timid nature, (RC) and 252 Special Attack and Speed EVs are ideal for Gengar, as it benefits little from defensive investment and needs as much power and Speed as it can get.


Usage Tips
========

This Gengar is a very good wallbreaker. It's all about bringing it in safely in the early- and mid-game on Pokemon it can force out. Gengar is the master of 2HKOs because of its great offensive typing, but poor at achieving OHKOs due to Shadow Ball's poor Base Power. Don't forget that Gengar's defenses are bad, meaning that while Pokemon like Zygarde, Keldeo, or Landorus-T are by no means counters, they cannot be forced out by Gengar when healthy. Switch in Opportunities for Gengar to switch in are usually double switches, immunities, 4x resistances, and switch advantage. Generating these situations for Gengar is what you should be focusing on. how? VoltTurn users? Trick is Gengar's anti-Chansey move should it be running Choice Specs. Try attacking instead of immediately going for Trick when facing a team with this Pokemon, as the opponent may might not even attempt to bring Chansey in against Gengar, since it is such a hopeless matchup for Chansey if Gengar has Taunt. Once the opponent figures out Gengar has Choice Specs, then is the time to attempt Trick.
space
Team Options
========

U-turn and Volt Switch support are the biggest boon for Gengar. Tapu Koko, Landorus-T, and Mega Scizor are good users of these moves. Bringing Gengar in safely repeatedly lets it do its job. Gengar loves entry hazard support! It turns a lot of its 2HKOs into OHKOs on offensive Pokemon which ones?, giving it more room to come in and start attacking. Greninja, Terrakion, Landorus-T, and Garchomp are foremost users. Gengar's hole punching abilities can be capitalized on by sweepers. Pokemon like Magearna and Volcarona will benefit a lot from the havoc it causes.

[SET]
name: Offensive Utility
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt
move 4: Focus Blast / Will-O-Wisp
item: Life Orb / Ghostium Z
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Once again, Shadow Ball is Gengar's main STAB move; (SC) the OU tier is perpetually starved for good Pokemon that resist Ghost-type resists, and Gengar is happy to take advantage of this. Sludge Wave is Gengar's secondary STAB attack that can get stronger neutral hits on targets like Volcarona or Keldeo, (RC) and super effective hits on the various Grass- and Fairy-types in the tier, Tapu Fini and Tangrowth being good examples. Focus Blast prevents Bisharp, Tyranitar, Assault Vest Magnezone, specially defensive Heatran, and Ferrothorn from being much trouble to Gengar. Taunt completely shuts down Chansey, letting Gengar act as an effective stallbreaker, especially in tandem with Thunderbolt. Will-O-Wisp is a great option for punishing attempts at Sucker Punch from the likes of Mega Mawile, and can be used to cripple various switch-ins like Ferrothorn, Celesteela, and Tyranitar. Thunderbolt in tandem with Electrium Z is a nifty option, (AC) as Gengar acts as a very effective lure to Celesteela and Toxapex with these.

Set Details
========

Life Orb gives Gengar's attacks a serious punch, as without some kind of boosting item Shadow Ball misses quite a few OHKO and 2HKOs such as?. Ghostium Z can be used as well. Never-Ending nightmare is a very fire-and-forget attack that practically nothing can absorb. It can be useful for feigning a Choice item, as well as avoiding Life Orb recoil. Electrium Z as mentioned is an option with Thunderbolt. Keep in mind that Gengar's STAB attacks will hit lightly with this item equipped. A Timid nature, (RC) and 252 Special Attack and Speed EVs are ideal for Gengar, as it benefits little from defensive investment and needs as much power and Speed as it can get.


Usage Tips
========

Again, Gengar functions as a wallbreaker. Though shorter on power, little can stand up to its attacks. Try and get Gengar in safely in the earlier stages of the game and bring the heat. Gengar is the master of 2HKOs because of its great offensive type typing, but poor at achieving OHKOs due to Shadow Ball's poor Base Power. Don't forget that Gengar's defenses are bad, meaning that while Pokemon like Zygarde, Keldeo, or Landorus-T are by no means counters, they cannot be forced out by Gengar when healthy. This being said, Never-Ending Nightmare totally patches up that weakness. Often these same opponents will expect to live a hit from Gengar and retaliate with an OHKO. Leverage this surprise to knock out some slower healthy offensive Pokemon when running Ghostium Z. Switch in Opportunities to switch in for Gengar are usually double switches, immunities, 4x resistances, and switch advantage. Generating these situations for Gengar is what you should be focusing on. again, how Taunt gives Gengar stallbreaking power. Bring it against Chansey to avoid any chance of taking unnecessary chip damage, (RC) and start attacking. Use Taunt to PP stall Chansey to death if it thinks it can stay in. Be aware that most stall teams will pack a Dugtrio which will have no problem trapping Gengar with Pursuit for the revenge kill. Taunt also works as an anti-lead against some Pokemon like Smeargle, as it's not a sure thing that Gengar will possess this move.
space
Team Options
========


Gengar's poor defenses make switch-in attempts very risky, and as such it benefits highly from momentum. U-turn and Volt Switch users like Tapu Koko, Landorus-T, Mega Scizor, and Tornadus-T are good choices. Second to switch advantage, Gengar benefits from entry hazard support, often creating 2HKO scenarios that Gengar could not otherwise achieve, (AC) such as against Mega Scizor, specially defensive Skarmory, and Mega Sableye for example. Because Gengar is quite good at punching holes in opponent's defenses, setup sweepers can be great to capitalize on this, like Volcarona, Magearna, and Celesteela, are quite good partners.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Icy Wind / Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's primary STAB move. While its power is severely lacking on account of its 80 Base Power and no boosting item, it still does adequate damage and can finish off weakened Pokemon, KO super effective targets, and clean up at the very end of a match. Sludge Wave's higher power and nifty super effective coverage are indispensable as a secondary STAB move. Pokemon like Tapu Koko, Tangrowth, Keldeo, Volcarona, Greninja, and more are usually its target. Focus Blast's profile of super effective targets that it might be used against like a full-strength Greninja, Mega Gyarados, or offensive Heatran, as well as its prevention of Gengar from being effortlessly taken advantage of by the likes of Bisharp, Tyranitar, Ferrothorn, and more, making make it a very useful move. Icy Wind is a good fourth move. While completely lacking in power, there are quite a few 4x weak targets, and it can be used to effectively prevent Speed boosting sweepers from doing their job. The opposing Volcarona, Zygarde, Gyarados, or Mega Charizard X, (RC) or what have you will have no choice but to KO Gengar while losing their Speed boost, to then be finished off by the next Pokemon sent out. Trick is an option as well. It prevents Gengar from being total dead weight against stall, and in some situations can act a stop to greedy boosters. Finally, (AC) Thunderbolt has its uses. It gets some nice super effective hits, (comma) Greninja, Celesteela, Gyarados to name a few, but has lesser utility compared to the other two options for the final slot.

Set Details
========

Choice Scarf is the item of choice, as it is what makes Gengar a revenge killer at all. Naturally, as Gengar's defenses are pitiful and the set is offensive, a maximal investment of 252 Speed, (RC) and Special Attack EVs as well as a Timid nature are optimal.

Usage Tips
========

Choice Scarf Gengar is lacking in both power and defensive utility. It really should be used as a revenge killer or cleaner throughout the match. Adjust how aggressively you play this set depending on whether or not the opponent has targets that Gengar is needed to deal with. If the opponent lacks the Speed to necessitate a Choice Scarf user, Gengar can be played more aggressively. One can bluff a more powerful set in the early-game, force forcing some switches and getting some nice Shadow Ball damage in. Leveraging its immunity to the Fighting-type can have hilarious results against an opposing Medicham too. If the opponent does have Pokemon Gengar will be needed to stop, like Zygarde or Mega Alakazam, try and keep Gengar healthy enough to do this until the threat is gone.

Team Options
========

Choice Scarf users generally don't have a team built around them, but are used more to patch up weaknesses to Speed-boosting and very fast attackers. Choice Scarf Gengar is no slouch at dealing with pretty much any kind of Speed in the tier, so it should be inserted into a team when the build process is nearing completion. Lacking Pokemon that can be used as defensive checks, more offensive teams are in need a Choice Scarf revenge killer. (period) If your team is filled with wallbreakers, sweepers, (AC) and offensive pivots, (AC) and hazard users then Gengar might not be a bad choice. With Trick, Gengar can contribute to a team's anti-stall efforts; (SC) teams that need a Choice Scarf user and struggle against stall should consider Gengar.

[STRATEGY COMMENTS]
Other Options
=============

Gengar has a lot of options, but the general rule of thumb is that none are really more effective than to just attack. Gengar's old Substitute Disable tactics still function, but the metagame doesn't exactly lend itself to the set, which really relied on slow Choice-locked attackers, and Pokemon Gengar could safely Substitute against and these are fairly uncommon. Hex as an offensive option is workable, but there's too many situations where it's just inferior to Shadow Ball, now that grounded Poison-types are quite common to absorb Toxic Spikes support, (RC) and the burn status has been nerfed. Pain Split is another utility move, but it's probably not something that benefits Gengar more than many other attacks it can fit into its moveslots. Destiny Bond can work, but is not really worth it since it fails if used twice in a row its especially precarious after the nerf it received in SM, now unable to force the opponent into a 50/50 situation with the threat of constant Destiny Bond or attacking.

Checks and Counters
===================

**Choice Scarf Users, Priority Users, and fast Pokemon**: Thanks to its pitiful defensive stats Gengar usually dies faints if the opponent moves first. Any Choice Scarf user (Keldeo, Terrakion, Latios, Tapu Lele, Landorus-T, Garchomp and more) will be able to effortlessly check Gengar. Priority users like Scizor, Mawile, and Pinsir can either outright OHKO Gengar or do so with a bit of chip damage. Faster Pokemon such as Greninja, Tapu Koko, and Weavile are also easy checks to Gengar.

**Pursuit**: Weavile, Bisharp, Dugtrio, Mega Scizor, and Tyranitar are known users of this move Pursuit, and should they be able to come in on Gengar for free, they can potentially trap Gengar. This being said, none of them have a free switch into Gengar, as its main STAB attacks or coverage moves can easily defeat them. Even if Gengar initially mispredicts it can escape Tyranitar and Bisharp by reducing them to ashes with Focus Blast, as long as it avoids Sucker Punch and Tyranitar lacks a Choice Scarf.

**Select Defensive Counters**: Alolan Muk is a huge problem, as it very safely switches into Gengar, (RC) and traps it with pursuit. Celesteela is another good defensive answer to a lot of Gengar sets, as without a boosted Thunderbolt Celesteela is able to absorb anything from Gengar and retaliate with a mortally wounding Heavy Slam. Assault Vest Tornadus-T is another problem, as again without a boosted Thunderbolt, (RC) Gengar fails to KO Tornadus before it can hit Gengar with a sundering Knock Off.

1/2
 
Last edited:

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Gengar's great Speed tier, good Special Attack, and excellent typing make it a nasty threat in the OU tier. Few, if any, threats that resist Ghost-type resistances exist in SM OU, and this is ultimately the secret to Gengar's power, as it can simply spam Shadow Ball and cause serious havoc. Defensively, its typing is pretty nice too, giving it a good few 4x resistances and immunities, offering opportunities to switch in. Cursed Body can be useful when it activates, for example forcing an opposing Choice Scarf user to switch out or use Struggle. Further, However, (AC) Gengar's defenses are absolutely pitiful, as any decently strong neutral attack will KO it. This makes it very weak to priority, Speed, and Choice Scarf users. Finally, another damning weakness of Gengar is Pursuit. Weavile, Alolan Muk, Tyranitar, and pretty much any other user of the move is extremely dangerous to it.

[SET]
name: Choice Specs
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Trick / Thunderbolt
item: Choice Specs
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's pride and joy. Backed up with a Choice Specs it OHKOes and 2HKOes a huge percentage of the metagame, thanks to how few Pokemon resist Ghost. Sludge Wave demolishes Fairy-types, covers some Pokemon that resist Ghost such as Greninja and Weavile, and gets a stronger hit on targets that are neutral to both of Gengar's STAB attacks, like Keldeo. Focus Blast is a good coverage move to provide insurance against Bisharp and Tyranitar, as well as dealing with Ferrothorn, Heatran, and Assault Vest Magnezone quite well. Thunderbolt is a great option for getting past Celesteela, which is otherwise a good counter to Gengar. Trick confers Gengar a good matchup against stall, effectively disabling one of the opponent's Pokemon. Without this move Chansey will be able to simply PP stall Gengar into submission.

Set Details
========

Choice Specs are is a great boosting option for Gengar. The pros and cons are obvious: Gengar will avoid recoil while doing a ton of damage in exchange for being locked into an attack. This makes Gengar somewhat more easy to play around, though, (AC) as the opponent can use immunities to Gengar's STAB attacks more easily reliably, (or w/e, "repetition" and from what i can tell this is accurate) and opposing Pursuit users will have an easier time trapping and KOing it. The extra damage and preserved HP can make all of the difference in some situations, (AC) though. A Timid nature and 252 Special Attack and Speed EVs are ideal for Gengar, as it benefits little from defensive investment and needs as much power and Speed as it can get.


Usage Tips
========

This Gengar is a very good wallbreaker. It's all about bringing it in safely in the early- and mid-game on Pokemon it can force out. Gengar is the master of 2HKOs because of its great offensive typing, but it's poor at achieving OHKOs due to Shadow Ball's poor Base Power. Don't forget that Gengar's defenses are bad, meaning that while Pokemon like Zygarde, Keldeo, or and Landorus-T are by no means counters, they cannot be forced out by Gengar when healthy. Switch in Opportunities for Gengar are usually can come in through double switches, immunities, 4x resistances, and switch advantage. Generating these situations, with VoltTurn users, by forcing the right switches, and through baiting the right attacks is what you should be focusing on. Trick is Gengar's anti-Chansey move should it be running Choice Specs. (choice specs is the only slash though, wording implies there is / used to be a different option too) Try attacking instead of immediately going for Trick when facing a team with this Pokemon, as the opponent may not even attempt to bring Chansey in against Gengar, since it is such a hopeless matchup for Chansey if Gengar has Taunt. Once the opponent figures out Gengar has Choice Specs, then is the time to attempt Trick.


Team Options
========

U-turn and Volt Switch support are the biggest boon for Gengar. Tapu Koko, Landorus-T, and Mega Scizor are good users of these moves. Bringing Gengar in safely repeatedly lets it do its job. Gengar loves entry hazard support! It can turn some 2HKOs into OHKOs and 3HKOs into 2HKOs, giving it more room to come in and start attacking. For example, (AC) Sludge Wave has can OHKO Keldeo, and Shadow Ball can 2HKO Toxapex, both after 1 layer of Spikes damage. Greninja, Terrakion, Landorus-T, and Garchomp are foremost users. Gengar's hole punching abilities can be capitalized on by sweepers. Pokemon like Magearna and Volcarona will benefit a lot from the havoc it causes.

[SET]
name: Offensive Utility
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt
move 4: Focus Blast / Will-O-Wisp
item: Life Orb / Ghostium Z
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's main STAB move; the OU tier is perpetually starved for good Pokemon that resist Ghost, and Gengar is happy to take advantage of this. Sludge Wave is Gengar's secondary STAB attack that can get stronger neutral hits on targets like Volcarona or Keldeo (RC) and super effective hits on the various Grass- and Fairy-types in the tier, with Tapu Fini and Tangrowth being good examples. Focus Blast prevents Bisharp, Tyranitar, Assault Vest Magnezone, specially defensive Heatran, and Ferrothorn from being much trouble to Gengar. Taunt completely shuts down Chansey, letting Gengar act as an effective stallbreaker, especially in tandem with Thunderbolt. Will-O-Wisp is a great option for punishing attempts at Sucker Punch from the likes of Mega Mawile (RC) and can be used to cripple various switch-ins like Ferrothorn, Celesteela, and Tyranitar. Thunderbolt in tandem with Electrium Z is a nifty option, as Gengar acts as a very effective lure to Celesteela and Toxapex with these.

Set Details
========

Life Orb gives Gengar's attacks a serious punch, as without some kind of boosting item Shadow Ball misses quite a few OHKO and 2HKOs. To illustrate how weak Gengar is without a boosting item; its Shadow Ball can not OHKO Latios. Ghostium Z can be used as well. Never-Ending nightmare is a very fire-and-forget attack that practically nothing can absorb. It can be useful for feigning a Choice item, as well as avoiding Life Orb recoil. Electrium Z as mentioned is an option with Thunderbolt. Keep in mind that Gengar's STAB attacks will hit lightly with this item equipped. A Timid nature and 252 Special Attack and Speed EVs are ideal for Gengar, as it benefits little from defensive investment and needs as much power and Speed as it can get.


Usage Tips
========

Gengar functions as a wallbreaker. Though it's shorter on power, little can stand up to its attacks. Try and get Gengar in safely in the earlier stages of the game and bring the heat. Gengar is the master of 2HKOs because of its great offensive typing, but it's poor at achieving OHKOs due to Shadow Ball's poor Base Power. Don't forget that Gengar's defenses are bad, meaning that while Pokemon like Zygarde, Keldeo, or Landorus-T are by no means counters, they cannot be forced out by Gengar when healthy. This being said, Never-Ending Nightmare totally patches up that weakness. Often these same opponents foes will expect to live survive a hit from Gengar and retaliate with an OHKO. Leverage this surprise to knock out some slower healthy offensive Pokemon when running Ghostium Z. Switch in Opportunities for Gengar are usually can come in through double switches, immunities, 4x resistances, and switch advantage. Generating these situations with VoltTurn users, baiting favorable attacks and switches to capitalize on is what you should be focusing on. Taunt gives Gengar stallbreaking power. Bring it against Chansey to avoid any chance of taking unnecessary chip damage and start attacking. Use Taunt to PP stall Chansey to death if it thinks it can stay in. Be aware that most stall teams will pack a Dugtrio, (AC) which will have no problem trapping Gengar with Pursuit for the revenge kill. Taunt also works as an anti-lead against some Pokemon like Smeargle, as it's not a sure thing that Gengar will possess this move.

Team Options
========


Gengar's poor defenses make attempting to switch it in (RH) attempts very risky, and as such thus it benefits highly from momentum. U-turn and Volt Switch users like Tapu Koko, Landorus-T, Mega Scizor, and Tornadus-T are good choices. Second to switch advantage, Gengar benefits from entry hazard support, often creating 2HKO scenarios that Gengar could not otherwise achieve, such as against Mega Scizor, specially defensive Skarmory, and Mega Sableye. Because Gengar is quite good at punching holes in opponent's defenses, setup sweepers can be great to capitalize on this, like Volcarona, Magearna, and Celesteela.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Focus Blast
move 4: Icy Wind / Trick
item: Choice Scarf
ability: Cursed Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is Gengar's primary STAB move. While its power is severely lacking on account of its 80 Base Power and no lack of a boosting item, it still does adequate damage and can finish off weakened Pokemon, KO super effective targets, and clean up at the very end of a match. Sludge Wave's higher power and nifty super effective coverage are indispensable as a secondary STAB move. Pokemon like Tapu Koko, Tangrowth, Keldeo, Volcarona, and Greninja, and more are usually its target. Focus Blast's profile of super effective targets that it might be used against like a full-strength Greninja, Mega Gyarados, or offensive Heatran, as well as its prevention of Gengar from being effortlessly taken advantage of by the likes of Bisharp, Tyranitar, and Ferrothorn, and more, make makes it a very useful move. Icy Wind is a good fourth move. While completely lacking in power, there are quite a few 4x weak targets, and it can be used to effectively prevent Speed-boosting (AH) sweepers from doing their job. The opposing Volcarona, Zygarde, Gyarados, or and Mega Charizard X will have no choice but to KO Gengar while losing their Speed boost, to then be finished off by the next Pokemon sent out. Trick is an option as well. It prevents Gengar from being total dead weight against stall, and in some situations it can act a stop to greedy boosters. Finally, Thunderbolt has its uses. It gets some nice super effective hits, Greninja, Celesteela, Gyarados to name a few, but has lesser utility compared to the other two options for the final slot.

Set Details
========

Choice Scarf is the item of choice, as it is what makes Gengar a revenge killer at all. Naturally, as Gengar's defenses are pitiful and the set is offensive, investments of 252 Speed (RC) and Special Attack EVs as well as a Timid nature are optimal.

Usage Tips
========

Choice Scarf Gengar is lacking in both power and defensive utility. It really should be used as a revenge killer or cleaner throughout the match. Adjust how aggressively you play this set depending on whether or not the opponent has targets that Gengar is needed to deal with. If the opponent lacks the Speed to necessitate a Choice Scarf user, Gengar can be played more aggressively. One can bluff a more powerful set early-game, forcing some switches and getting some nice Shadow Ball damage in. Leveraging its immunity to Fighting can have hilarious results against an opposing Mega Medicham too. If the opponent does have Pokemon Gengar will be needed to stop, like Zygarde or and Mega Alakazam, try and to keep Gengar healthy enough to do this until the threat is gone.

Team Options
========

Choice Scarf users generally don't have a team built around them, but they are used more to patch up weaknesses to Speed-boosting and very fast attackers. Choice Scarf Gengar is no slouch at dealing with pretty much any kind of speed in the tier, so it should be inserted into a team when the build process is nearing completion. Lacking Pokemon that can be used as defensive checks, more offensive teams are in need a Choice Scarf revenge killer. If your team is filled with wallbreakers, sweepers, offensive pivots, and entry hazard users, (AC) then Gengar might not be a bad choice. With Trick, Gengar can contribute to a team's anti-stall efforts; teams that need a Choice Scarf user and struggle against stall should consider Gengar.

[STRATEGY COMMENTS]
Other Options
=============

Gengar has a lot of options, but the general rule of thumb is that none are really more effective than to just attack. Gengar's old Substitute + Disable tactics still function, but the metagame doesn't exactly lend itself to the set, which really relied on taking advantage of slow Choice-locked attackers, and Pokemon Gengar could safely Substitute against are fairly uncommon. Hex as an offensive option is workable, but there's there are too many situations where it's just inferior to Shadow Ball, now that grounded Poison-types are quite common to absorb Toxic Spikes support (RC) and the burn status has been nerfed. Pain Split is another utility move, but it's probably not something that benefits Gengar more than many other attacks it can fit into its moveslots. Destiny Bond can work, but is not really worth it, (AC) since it fails if used twice in a row.

Checks and Counters
===================

**Choice Scarf Users, Priority Users, and Fast Pokemon**: Thanks to its pitiful defensive stats Gengar usually faints if the opponent moves first. Any Choice Scarf user (Keldeo, Terrakion, Latios, Tapu Lele, Landorus-T, Garchomp, (AC) and more) will be able to effortlessly check Gengar. Priority users like Scizor, Mawile, and Pinsir can either outright OHKO Gengar or do so with a bit of chip damage. Faster Pokemon such as Greninja, Tapu Koko, and Weavile are also easy checks to Gengar.

**Pursuit**: Weavile, Bisharp, Dugtrio, Mega Scizor, and Tyranitar are known users of Pursuit, and should they be able to come in on Gengar for free, they can potentially trap Gengar. This being said, none of them have a free switch into Gengar, as its main STAB attacks or coverage moves can easily defeat them. Even if Gengar initially mispredicts, (AC) it can escape Tyranitar and Bisharp by reducing them to ashes with Focus Blast, as long as it avoids Sucker Punch and Tyranitar lacks a Choice Scarf.

**Select Defensive Counters**: Alolan Muk is a huge problem, as it very safely switches into Gengar and traps it with Pursuit. Celesteela is another good defensive answer to a lot of Gengar sets, as without a boosted Thunderbolt, (AC) Celesteela is able to absorb anything from Gengar and retaliate with a mortally wounding Heavy Slam. Assault Vest Tornadus-T is another problem, as again without a boosted Thunderbolt Gengar fails to KO Tornadus before it can hit Gengar with a sundering Knock Off.
 
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