Genies in the Rain
Overview: Nothing really special here. Just a normal rain team that my B101 tutor, Zeph, helped ms make. As the name suggests, it uses Politoad to set up rain and has a offensive core of the genies, Tornadus and Thunderus. It also contains Ferrothorn and Jellicent as defensive buffers and supporters. Enjoy!
The Team:
Politoad (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Surf
- Hidden Power [Grass]
- Focus Blast
Politoad is here for obvious reasons: creating infinite rain. It also functions as an offensive lead, as rain boosted, stab Hydro Pump used with Choice Specs and a Modest nature can put a dint in just anoint anything, even if its not very effective. Focus Blast is there to 1 hit or 2HKO Ferrothorn (depending on SDef investment), and HP Grass deals with other waters.*
*
Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- Rain Dance
- Hidden Power [Ice]
Tornadus is half of the offensive core. Unlike Thundorus, it requires no setup, and therefor can be used to quickly kill anything that is giving the team trouble. With 100% accuracy Hurricane, along with Focus Blast and HP Ice, it can easy KO at least one Pokemon. Unfortunately, it generally doesn't last long, as the Life Orb damage along with a weakness to Stealth Rock add up quickly. Tornadus also serves as a back up rain created, assuming Politoad goes down.*
*
Thundorus (M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder
- Hidden Power [Ice]
- Focus Blast
Thundorus is the other half of the offensive core. After a Nasty Plot boosts, it becomes almost unstoppable, abusing 100% accuracy Thunder beautifully. It has Leftovers instead of Life Orb since I want him to last and not kill himself.*
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Thunder Wave
- Power Whip
- Gyro Ball
Ferrothorn is a perfect wall in the rain, as it severly weakens his nemesis, fire types. It serves as a Spiker as well as a supporter with Thunder Wave. Power Whip and Gyro Ball are nothing to joke about either coming off a 125 Attack stat.*
*
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Hex
Jellicent is here to wall the Special side of the spectrum, as well as cover Ferrothorn's weakness. It has Will-o-Wisp to shut down Physical threats without switching. Scald has a nice 30% chance of burn, which is nice when I don't have to time to WoW them. Hex gives me another offensive option to deal so decent damage if the foe is Burned. I'm considering replacing him with a bully Starmie, so please give me comments about that.*
Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Ice Punch
- Waterfall
Azumarill rounds off the team, providing a go to for dealing with special walls like Chansey and Reuniclus. She also provides powerful priority through her boosted Aqua Jet. Sometimes, she'll even become a late game sweeper, picking off the remains of the opposing team with Aqua Jet. *
Data for importing on PO: (Just take out the *'s. There's nothing I can do about them.)
Constructive comments and criticism is aprreciated!
Overview: Nothing really special here. Just a normal rain team that my B101 tutor, Zeph, helped ms make. As the name suggests, it uses Politoad to set up rain and has a offensive core of the genies, Tornadus and Thunderus. It also contains Ferrothorn and Jellicent as defensive buffers and supporters. Enjoy!
The Team:
Politoad (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Surf
- Hidden Power [Grass]
- Focus Blast
Politoad is here for obvious reasons: creating infinite rain. It also functions as an offensive lead, as rain boosted, stab Hydro Pump used with Choice Specs and a Modest nature can put a dint in just anoint anything, even if its not very effective. Focus Blast is there to 1 hit or 2HKO Ferrothorn (depending on SDef investment), and HP Grass deals with other waters.*
Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- Rain Dance
- Hidden Power [Ice]
Tornadus is half of the offensive core. Unlike Thundorus, it requires no setup, and therefor can be used to quickly kill anything that is giving the team trouble. With 100% accuracy Hurricane, along with Focus Blast and HP Ice, it can easy KO at least one Pokemon. Unfortunately, it generally doesn't last long, as the Life Orb damage along with a weakness to Stealth Rock add up quickly. Tornadus also serves as a back up rain created, assuming Politoad goes down.*
*
Thundorus (M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder
- Hidden Power [Ice]
- Focus Blast
Thundorus is the other half of the offensive core. After a Nasty Plot boosts, it becomes almost unstoppable, abusing 100% accuracy Thunder beautifully. It has Leftovers instead of Life Orb since I want him to last and not kill himself.*
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Thunder Wave
- Power Whip
- Gyro Ball
Ferrothorn is a perfect wall in the rain, as it severly weakens his nemesis, fire types. It serves as a Spiker as well as a supporter with Thunder Wave. Power Whip and Gyro Ball are nothing to joke about either coming off a 125 Attack stat.*
*
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Hex
Jellicent is here to wall the Special side of the spectrum, as well as cover Ferrothorn's weakness. It has Will-o-Wisp to shut down Physical threats without switching. Scald has a nice 30% chance of burn, which is nice when I don't have to time to WoW them. Hex gives me another offensive option to deal so decent damage if the foe is Burned. I'm considering replacing him with a bully Starmie, so please give me comments about that.*
Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Ice Punch
- Waterfall
Azumarill rounds off the team, providing a go to for dealing with special walls like Chansey and Reuniclus. She also provides powerful priority through her boosted Aqua Jet. Sometimes, she'll even become a late game sweeper, picking off the remains of the opposing team with Aqua Jet. *
Data for importing on PO: (Just take out the *'s. There's nothing I can do about them.)
Politoed (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Surf
- Hidden Power [Grass]
- Focus Blast
*
Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- Rain Dance
- Hidden Power [Ice]
*
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder
- Hidden Power [Ice]
- Focus Blast
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Thunder Wave
- Power Whip
- Gyro Ball
*
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Hex
Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Ice Punch
- Waterfall
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Surf
- Hidden Power [Grass]
- Focus Blast
*
Tornadus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Focus Blast
- Rain Dance
- Hidden Power [Ice]
*
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder
- Hidden Power [Ice]
- Focus Blast
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Thunder Wave
- Power Whip
- Gyro Ball
*
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Hex
Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Ice Punch
- Waterfall
Constructive comments and criticism is aprreciated!