Battle!
Shiny Fairymon
Growlithe
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 4/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Geodude
Soldier [Kirlia] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy
"<If fighting is sure to result in victory, then you must fight!>"
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 43-
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 9
AC: 5/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Psychic
Imprison
Future Sight
Charm
Hypnosis
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Psyshock
Taunt
Light Screen
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Grass Knot
Dazzling Gleam
Turn order:
Geodude6 orders and equips item
Shiny Fairymon orders and equips item
I ref
The Rules said:1v1 NFE Singles
1 Day DQ
2 Substitutions
All Abilities
Switch=KO
Items: Training
Arena: ASB Arena
Shiny Fairymon
Growlithe

Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 4/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Geodude

Soldier [Kirlia] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy
"<If fighting is sure to result in victory, then you must fight!>"
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 43-
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 9
AC: 5/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Psychic
Imprison
Future Sight
Charm
Hypnosis
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Psyshock
Taunt
Light Screen
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Grass Knot
Dazzling Gleam
Turn order:
Geodude6 orders and equips item
Shiny Fairymon orders and equips item
I ref
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