Geodude6 vs BEC at the ASB Arena ~ Ref = KingMitus

Welcome one and all to the magnificent ASB Arena where two battlers shall take their pokemon to their limits. Have a hand for Geodude and Bec.

3v3 LC Singles
1 day DQ
2 subs/5 Chills
ASB arena
Switch = KO
All Abilities

Bec's Pokemon!

228.png

Houndour [Ardora] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Fire Fang
Thunder Fang
Fire Spin
Nasty Plot
Feint

Flamethrower
Substitute
Rest
Shadow Ball
Sludge Bomb

Flame Charge
Protect

bagon.png

Bagon [Janet] (F)
Nature: Hasty (+8 speed, +12 accuracy, -1 Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50x1.15) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Dragon Rush
Hydro Pump
Thrash

Rock Slide
Brick Break
Attract
Protect
Double Team

Double-Edge
Flamethrower
Hydro Pump

DFEel.png

Necturine [Neptune] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Giga Drain
Gravity
Leaf Blade
Sketch
Future Sight

Shadow Ball
Energy Ball
Torment
Sunny Day
Solar Beam

Pain Split
Power Whip
Synthesis

Geodude's Pokemon!
236.gif
Bag_Pok%C3%A9_Ball_Sprite.png

Tyrogue (M)
Impish nature (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle
Fake Out
Helping Hand
Foresight

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Rock Slide

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Syclar.png

Scylar (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail

Counter
Pin Missile
Signal Beam
Spikes
Water Pulse

Hidden Power (Fire, 6)
Blizzard
Protect
Dig
Aerial Ace
215.gif

Sneasel (F)
Nature: Adamant
Type: Dark/Ice
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws

Assist
Counter
Double Hit
Fake Out
Feint

Hail
Dig
Brick Break
Aerial Ace
X-Scissor

Order of operations said:
Bec sends out mon
Geodude sends out mon and orders
Bec orders
I ref like a boss (newb)
Now lets get this battles started!

 
Omi the Syclar @ Amulet Coin
Hail~Blizzard~Icicle Spear
IF successful p/e action A2 or A3 THEN use Spikes and push actions back.
 
bagon.png

HP: 90
Energy: 100
Other: healthy

Syclar.png

HP:90
Energy: 100
Other:healthy


Action 1

Syclar uses hail
-9 energy

Janet uses focus energy
-12 energy

-2 HP Janet
--------------------------------------------------------------------------
Action 2

Syclar uses blizzard
Crit (<=625) 7243= No
(12+3+6-3)*(1.5)= 27 damage
Effect (<=1000) 5153= no Freezing
-7 energy

Janet uses flamethrower
Hit (<=8000) 7434= yes
Crit= Yes
(10+3-3)*(2.25)=23 damage
Effect (<=1000) 753= yes
-7 energy

-2hp Janet
-2hp Syclar
-------------------------------------------------------------------------
Action 3

Syclar uses icicle spear
Hit: 5 times
Crit:(<=625)
1. 612 yes
2. 8120 no
3. 8866 no
4. 125 yes
5.8420 no
(3+3+3+3+3=15) (15+3+2+4.5-3-3)*(1.5)= 28 damage
-6 energy

Janet uses rock slide
Hit: (<=7000) 7709 No
-6 energy

-2 HP Janet
-2 HP syclar
-----------------------------------------------------------------------------
End of Round Overview
Weather:
Hail 3 more rounds



bagon.png

HP:31
Energy: 75
Other: This guy should have frostbite after that round.

Syclar.png

HP:63
Energy:68
Other: Burned!







 
Oh. I didn't know your Bagon had Flamethrower. Doesn't matter anyway. Bagon is deaded.

Blizzard x3
 
I made a calc mistake Flame said so on IRC so you have 31 hp, but it makes little difference, so I will change it. Then the calcs will come. Also guys care to reorder?
 
Pre-Round
bagon.png

HP:31
Energy: 75
Other: This guy should have frostbite after that round.

Syclar.png

HP:63
Energy:68
Other: Burned!

Action 1

Syclar uses Blizzard
Crit: <=625= 73 yes
(12+3+3+6-3)*(1.5)= 32 damage
-7 energy
Bagon is dead :(
-2 hp Syclar



Post-Round
bagon.png

HP:KO
Energy: KO
Other:

Syclar.png


HP:61
Energy:61
Other: Burned!





 
Pre-Round

228.png

HP: 90
Energy:100
Other:

Syclar.png

HP:61
Energy:61
Other: Burned!

Action 1

Syclar uses Water pulse
Crit (<=625)= 2079 No
Damage: (6+6-3)* (1.5)= 14 damage
Effect: (<=2000) 8051 No
-4 energy

Houndour uses flame charge
Crit: (<=625) 1215 No
Damage: (5+3+5-2)*(2.25)= 25 damage
Effect: (100% chance)= +1 speed (98 speed now)
-3 energy

-2hp Syclar
-------------------------------------------------------------------------
Action 2

Houndour uses Nasty Plot
+2 special attack
-6 energy

Syclar uses water pulse
Crit: (<=625) 4872 No
Damage: (6+6-3)* (1.5)= 14 damage
Effect: (<=2000) 6905 No
-8 energy

-2 HP syclar
---------------------------------------------------------------------------
Action 3

Houndour uses flamethrower
Crit: (<=625) 1928 No
(10+3+5+2-3)*(2.25)= 38 damage
-6 energy
Syclar is dead.
-------------------------------------------------------------------------
Post round
228.png

HP: 62
Energy: 85
Other: Fine
Syclar.png

HP: KOed
Energy: KOed
Other: KOed









 
Flamethrower --> Flame Charge --> Flamethrower

IF p/e move, Feint
IF Hi Jump Kick, Protect (non-consecutive)

(Also, I think Houndour should be up to 114 speed from that last Flame Charge; speed mods go at 1.75x for +1 boost on asb)
 
Pre-Round
228.png

HP: 62
Energy: 85
Other: Fine

236.gif

HP:90
Energy:100
Other:The Karate Kid

Action 1

Houndour uses Flame thrower
Crit: (<=625) 9438 no
Damage (10+3+5-3)*(1)= 15 damage
Effect (<=1000) 7528 No
-6 energy

Tyrogue uses Brick Break
Crit: (<=625) 2998 No
Damage (8+3+2-2)*(1.5)= 17 damage
-5 energy
-------------------------------------------------------------------------
Action 2

Houndour uses Flame Charge
Crit (<=625) 3610 No
Damage: (5+3+5-3)= 10 damage
Effect: 114 speed now (I used IRC calculations so should be right now)
-3 energy

Tyrogue uses Earthquake
Crit: (<=625) 6259 No
Damage: (10+3-2)*(1.5)= 17 damage
-7 energy
--------------------------------------------------------------------------
Action 3

Houndour uses flamethrower
Crit: (<=625) 3600 No
Damage (10+3+5-3)*(1)= 15 damage
Effect (<=1000) 433 Yes Tyrogue is burned
-6 energy

Tyrogue uses Break you Face Combo
Crit: (<=625) 4681 No
Damage: (18+3+2-2)*(1.5)= 32 damage
-17 energy
Houndour is dead

-2 HP Tyrogue
--------------------------------------------------------------------------
Post-Round

228.png

HP: KOed
Energy:KOed
Other:

236.gif



HP:48
Energy:70
Other:The Karate Kid/burned/guts boosted
 
Cooldown~Foresight~Hi Jump Kick
IF Necturine uses Hex A2 or A3 THEN use Protect and push actions back. Do not use twice in a row.
 
Not doing a Pre-Round, as I don't feel like converting right now. Syclar is a placeholder until I find a bag sprite.
Round Four Begin
Action One Begin
Speed Order: Necturine, Tyrogue


Necturine used Hex!
Crit: 6758
-6 EN
10+3+3-3=13 Damage


Tyrogue Cooled Down!

Burn: 2 Damage (Tyrogue)
Action Two Begin


Necturine used Gravity!
-10 EN
Gravity became stronger!


Tyrogue used Foresight!
-6 EN
Necturine was Foreseen! (6a)


Burn: 2 Damage (Tyrogue)
Action Three Begin


Necturine absorbed Energy from the Sunlight!
-7 EN


Tyrogue used Hi Jump Kick!
But it Failed!
-7 EN


Necturine used Solarbeam!
12+3+3-3=15 Damage


Burn: 2 Damage (Tyrogue)
Round Four End
Team Bec:
KO'D:
228MS.png
371MS.png

DFEel.png

90 HP
78 EN
2/2/2/3 1/1
Abilities: Anticipation
Other Effects: Foreseen (4a)
Team Geodude6
KO'D:[Syclar]
Bag_Amulet_Coin_Sprite.png

236.gif
Bag_Lucky_Egg_Sprite.png

14 HP
57 EN
2/3/1/2 1/2
Abilities: Guts (Activated), Steadfast
Other Effects: Burned​
 
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