Completed Getting back in the game (IAR vs Avnomke)

ZhengTann

Nargacuga
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#1
6v6 FE Singles
3 Day DQ
Switch = OK
Abilities = ALL
Items = ON
1 Mega Evolution
∞/∞ Recoveries / Chills
3 Substitutions

Arena = ASB Tournament Arena
Time for a good simulator-style battling. With better flavour than what a Nintendo handheld or a Smogon simulator can provide, of course. Duh.
Home Team IAR said:

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel

Revenankh [Pharant] (M)
NATURE: Brave (-10% Evasion)

TYPE: Ghost / Fighting
ABILITIES: Shed Skin / Air Lock / Infiltrator (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

ATTACKS (50/94)
PHYSICAL
Arm Thrust
Bide
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Phantom Force
Poison Jab
Power Whip
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Vital Throw
Wrap

SPECIAL
Dazzling Gleam
Focus Blast
Hidden Power (Grass)
Psychic
Shadow Ball
Wring Out

OTHER
Double Team
Endure
Glare
Grudge
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard

RAID
Dispel
Shadow Mend

Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Bug
ABILITIES: Illuminate / Swarm / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

ATTACKS (76/76)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Dizzy Punch
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Quick Attack
Return
Secret Power
Seismic Toss
Tackle
Thief
Thunder Punch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Dazzling Gleam
Giga Drain
Hidden Power (Fire)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Captivate
Confide
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Mimic
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick

Aromatisse [] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (54/54)
PHYSICAL
Facade
Flail
Frustration
Giga Impact
Gyro Ball
Return

SPECIAL
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Moonblast
Psychic
Psyshock
Round
Thunder
Thunderbolt

OTHER
Aromatic Mist
Aromatherapy
Attract
Calm Mind
Captivate
Charm
Confide
Disable
Double Team
Flash
Heal Pulse
Light Screen
Misty Terrain
Odour Sleuth
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Sweet Kiss
Torment
Toxic
Trick Room
Wish

RAID
Dispel

Ampharos [Electro the Shocking] (F)
NATURE: Modest

TYPE: Electric / Dragon (Mega Only)
ABILITIES: Static / Plus (H) / Mould Breaker (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 8 (+)
SpD: Rank 4
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (48/85)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Fire Punch
Focus Punch
Tackle
Take Down

SPECIAL
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hidden Power (Grass)
Hyper Beam
Power Gem
Signal Beam
Snore
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Agility
Attract
Charge
Cotton Spore
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Growl
Heal Bell
Ion Deluge
Light Screen
Magnet Rise
Magnetic Flux
Mimic
Protect
Rain Dance
Reflect
Rest
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

Heatran [Pyronex] (F)
NATURE: Timid (+9% Accuracy)

TYPE: Fire / Steel
ABILITIES: Flash Fire / Flame Body (H)

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 89 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 22

EC: N/A
MC: 0
AC: 5/5

ATTACKS (66/66)
PHYSICAL
Bug Bite
Bulldoze
Crunch
Dig
Earthquake
Explosion
Facade
Fire Fang
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Natural Gift
Payback
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength

SPECIAL
Ancient Power
Dark Pulse
Dragon Pulse
Earth Power
Eruption
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Fairy)
Hyper Beam
Incinerate
Lava Plume
Magma Storm
Mud-Slap
Overheat
Round
Snore
Solar Beam
Uproar

OTHER
Attract
Captivate
Confide
Double Team
Endure
Iron Defence
Leer
Metal Sound
Nature Power
Protect
Rest
Roar
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Will-O-Wisp
Guest Team Avnomke said:
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Female
At a Glance:
90/1-/3/7+/3/80 2/3 19

Flash Fire/Flame Body/Infiltrator
Modest Nature: -Attack, +Special Attack

Max HP: 90
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 7 (+)
Special Defense: Rank 3
Speed: 80

Size Class: 2
Weight Class: 3

Base Rank Total: 19

Types:
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/609.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 7
[b]Special Defense:[/b] 3
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/7/3/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 64/64 MAXED 4 CC
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
Male
At a Glance:
Normal: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)

Pure Power/Telepathy
Jolly Nature: -Special Attack, +Speed, +10% Accuracy

Max HP: 90
Attack: 2 (5 Pure Power)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 92 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 15 (18 Pure Power)

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Jolly Nature: -Special Attack, +Speed, +16% Accuracy

Max HP: 90
Attack: 4 (8 Pure Power)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 115 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 19 (23 Pure Power)

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/308.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 92
[B]Stats:[/B] 5/3/1/3/92
[B]Other:[/B] +10% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/308-mega.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 8
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 115
[B]Stats:[/B] 8/3/2/3/115
[B]Other:[/B] +16% accuracy
EC/AC/MC
6/5/0

Attacks: 95/96
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
EC/AC/MC
7/5/0

Attacks: 76/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt

Raid: Dispel
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20

Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 66/120
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon

Avalugg M Iceberg
Stats: 100/4/8/2/3+/24- -10% evasion 4/9 21



Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body:
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

MC/EC/AC
0/6/5

Attacks: MAXED 55/55
Attract
Avalanche
Barrier
Bite
Blizzard
Bulldoze
Confide
Crunch
Curse
Double-Edge
Double Team
Earthquake
Facade
Flash
Flash Cannon
Frost Breath
Frustration
Giga Impact
Gyro Ball
Hail
Harden
Hidden Power (Fire)
Hyper Beam
Ice Ball
Ice Beam
Ice Fang
Icy Wind
Iron Defense
Mirror Coat
Mist
Powder Snow
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sharpen
Skull Bash
Sleep Talk
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Toxic
So, this battle is going to start with pretty much less than half of the current OU metagame's clauses and mods. But it doesn't matter, because we're still going to get the feel of a ladder game here. Here's how it's gonna down:


Its_A_Random leads, equips
Avnomke emulates, orders
IAR mulls, counters
I review, reff
 
#3
Medicham with Medichamite

[MEGA EVOLVE] Zen Headbutt ~ Psycho Cut ~ Zen Headbutt
If Taunt, then Magic Coat, but only once.
If Stealth Rocks and you are not taunted and Fidget isn't taunted, then used Magic Coat the first and third time and Fake Out the second
If Spikes and you aren't taunted and Fidget isn't taunted, then use Magic Coat
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4
Medicham should only have +15% Accuracy.

"Well at least it is not Greninja, but I suppose we can blunt this thing."

Skill Swap (Pure Power <-> Vital Spirit) > U-Turn > Sticky Web

because webs will totally be useful later on
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#5
Its_A_Random’s team: AOOOOO

HP: 100
En: 100
Spe: 105
Ranks: 3/4/3/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOAOOO

HP: 90
En: 100
Spe: 92 (+10%)
Ranks: {5}2/3/1/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


And what happens in this opening here is Zen-Medicham Mega-Evolving and using his natural pure strength to batter Utilitand-Fidgit with supereffective STAB Butts and Cuts. The latter though, has more than enough experience to remain unfazed in the face of such an onslaught, opting to set up conditions to support his incoming teammates with Sticky Webbings that will hamper movement on Avnomke's team, as well as Swapping out with Zen-Medicham's most important focal Skill. Now the damage race may seem biased against IAR, but bear in mind this is a 6v6 - a lot can happen in the meantime, even if it might take more than just a few rounds to regain even footing. So now it looks like IAR has a few obvious choices due to U-turn, let's just see who comes out next.

Medicham mega-evolved into Mega-Medicham!

Action 1:
Fidgit used Skill Swap!
(+1 Priority Prankster)
Fidgit changed Abilities with Mega-Medicham!
Other changes: Huge Power (Fidgit)
Other changes: Vital Spirit (Mega-Medicham)
-7 energy
Mega-Medicham used Zen Heatbutt!
RNG Roll (CRIT) [<=9000 HIT]: 1563/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1000/10000 (NO)
[8+3+(6-6)]*1.5 = 16.5 damage (Fidgit)
-5 energy

Action 2:
Fidgit used U-turn!
RNG Roll (CRIT) [<=625 CRIT]: 3569/10000 (NO)
7+(6-4.5) = 8.5 damage (Mega-Medicham)
Fidgit prepared to switch out of battle!
-5 energy
Mega-Medicham used Psycho Cut!
RNG Roll (CRIT) [<=625 CRIT]: 9641/10000 (NO)
[7+3+(6-6)]*1.5 = 15 damage (Fidgit)
-4 energy

Action 3:
Fidgit used Sticky Web!
(+1 Priority Prankster)
Adhesive webbing scattered across Mega-Medicham's side of the field!
Other changes: Sticky Web (Mega-Medicham)
-10 energy
Mega-Medicham used Zen Heatbutt!
RNG Roll (CRIT) [<=9000 HIT]: 2544/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1640/10000 (NO)
[8+3+(6-6)]*1.5 = 16.5 damage (Fidgit)
-5 energy

Post Round:
Fidgit: -48 HP, -22 EN
Mega-Medicham: -8.5 HP, -14 EN


Its_A_Random’s team: AOOOOO

HP: 52
En: 78
Spe: 105
Ranks: 3/4/3/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOAOOO

HP: 81
En: 86
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​



IAR decides next mon and order set
Avnomke hits back impurely
I reff
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6

"Alright Aromatisse @ Big Root, time to show this Medicham your moves!"

Moonblast > Draining Kiss > Moonblast
IF
Bide is used, THEN use Substitute (15 HP) on the first Bide action, pushing actions back.
IF Medicham has Double Team clones up when you act, THEN use Dazzling Gleam that action, pushing actions back.
IF (Protective/Evasive Move) is used successfully, THEN use Disarming Voice that action, pushing actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#8
Its_A_Random’s team: BOOAOO

HP: 52
En: 78
Spe: 105
Ranks: 3/4/3/3
Status: N/A


Its_A_Random’s team: BOOAOO

HP: 110
En: 100
Spe: 25 (-)
Ranks: 3/3/5/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOAOOO

HP: 81
En: 86
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A
Stats: N/A
Other: Vital Spirit​

Arena: ASB Standard Arena​


Avoiding the utilisation of Big Root against him, Zen the Mega-Medicham sets up a Light Screen to minimise damage, trying to take in stride the Moonblasts from Anon-Aromatisse. A Fake Out successfully flinched the Fairy-typed Pokemon, but at the same time the brilliant after-images of the latter's attack slightly crippled the Fighting-type Pokemon's response. Will Avnomke now withdraw Zen, and how will IAR measure the challenge?

Action 1:
Mega-Medicham used Light Screen!
Mega-Medicham shielded itself from Special attacks!
Other changes: Light Screen 6a (Mega-Medicham)
-9 energy
Aromatisse used Moonblast!
RNG Roll (CRIT) [<=625 CRIT]: 9703/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2342/10000 (EFFECT)
[(10/2)+3+(7.5-4.5)]*1.5 = 16.5 damage (Mega-Medicham)
Mega-Medicham's Attack fell!
Stat changes: -1 Atk (Mega-Medicham)
-6 energy

Action 2:
Mega-Medicham used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 3255/10000 (NO)
4+(6-4.5)-(1*2) = 3.5 damage (Aromatisse)
Aromatisse flinched due to Fake Out!
-4 energy
Aromatisse flinched!
Flinched (Fake Out)

Action 3:
Mega-Medicham used Poison Jab!
RNG Roll (CRIT) [<=625 CRIT]: 2019/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7700/10000 (NO)
[8+(6-4.5)]*1.5-(1*2) = 12.25 damage (Aromatisse)
-6 energy
Aromatisse used Moonblast!
RNG Roll (CRIT) [<=625 CRIT]: 9119/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5022/10000 (NO)
[(10/2)+3+(7.5-4.5)]*1.5 = 16.5 damage (Mega-Medicham)
-6 energy

Post Action:
Other changes: Light Screen 3a (Mega-Medicham)

Post Round:
Aromatisse: -15.75 HP, -12 EN
Mega-Medicham: -33 HP, -19 EN


Its_A_Random’s team: BOOAOO

HP: 94
En: 88
Spe: 25 (-)
Ranks: 3/3/5/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOAOOO

HP: 48
En: 67
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A
Stats: -1 Atk
Other: Vital Spirit, Light Screen 3a

Arena: ASB Standard Arena​



Avnomke decides Switch
IAR counters appropriately
I reff
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10

"Do not approve of Sticky Web eh? Fine then, be my guest. Come on out Electro the Shocking @ Ampharosite!"

Switch Phase: Aromatisse > Electro the Shocking
Yes ZtheNerd, I am not Mega Evolving. This is not an oversight.
Discharge > Thunderbolt > Discharge
IF
Fly is issued, THEN use Thunder that action, pushing actions back.
IF (Damaging Ground Combo) is used, THEN use Protect that action, pushing actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#12
Its_A_Random’s team: BOOBAO

HP: 52
En: 78
Spe: 105
Ranks: 3/4/3/3
Status: N/A

HP: 94
En: 88
Spe: 25 (-)
Ranks: 3/3/5/3
Status: N/A

Avnomke's team: OOBOAO

HP: 48
En: 67
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A


Its_A_Random’s team: BOOBAO

HP: 100
En: 100
Spe: 55
Ranks: 2/3/5/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOBOAO

HP: 100
En: 100
Spe: 80
Ranks: 1/3/6/4
Status: N/A
Stats: N/A
Other: Light Screen 3a

Arena: ASB Standard Arena​


Being on the back foot despite initiating the switch, Alexander-Togekiss seems to be very timid in front of Electro the Shocking-Ampharos. Left without a good chance to fight back, despite the presence of Light Screen from Zen and the Fortune of Always Critical, Alexander instead opts to further the setup tactic by using Safeguard and Baton Pass. Electro, however, pursues with relentless attacks, finally Discharging a critical attack to crack past Alexander's defenses as the latter whines a good riddance. What will be Avnomke's next mon to counter the not-yet-Mega-Evolved Ampharos?

Action 1:
Togekiss used Safeguard!
Togekiss shielded itself from status afflictions!
Other changes: Safeguard 4r (Togekiss)
-10 energy
Ampharos used Discharge!
RNG Roll (CRIT) [<=625 CRIT]: 1991/10000 (NO)
[(8/2)+3+(7.5-6)]*1.5 = 12.75 damage (Togekiss)
-5 energy

Action 2:
Togekiss used Hidden Power!
[6+3+(9-4.5)]*1.5 = 20.25 damage (Ampharos)
-4 energy
Ampharos used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 5351/10000 (NO)
[(9/2)+3+(7.5-6)]*1.5 = 13.5 damage (Togekiss)
-6 energy

Action 3:
Togekiss used Baton Pass!
Togekiss prepared to switch out of battle!
-10 energy
Ampharos used Discharge!
RNG Roll (CRIT) [<=625 CRIT]: 14/10000 (CRIT)
[8+3+3+(7.5-6)]*1.5 = 23.25 damage (Togekiss)
-5 energy

Post Action:
Other changes: Light Screen 0a (Togekiss)
Other changes: Safeguard 3r (Togekiss)

Post Round:
Ampharos: -20.25 HP, -16 EN
Togekiss: -49.5 HP, -24 EN


Its_A_Random’s team: BOOBAO

HP: 80
En: 84
Spe: 55
Ranks: 2/3/5/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOBOAO

HP: 50
En: 76
Spe: 80
Ranks: 1/3/6/4
Status: N/A
Stats: N/A
Other: Safeguard 3r

Arena: ASB Standard Arena​



Avnomke decides replacement with orders
IAR counters
I reff
 
#13
Chansey holding Lucky Punch

Mud Bomb ~ Earthquake ~ Mud Bomb
If Ampharos uses Focus Punch and is behind a substitute, then use Hyper Voice
If Ampharos uses Magnet Rise, then use Gravity, but only once
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#15
Its_A_Random’s team: BOOBAO

HP: 52
En: 78
Spe: 105
Ranks: 3/4/3/3
Status: N/A

HP: 94
En: 88
Spe: 25 (-)
Ranks: 3/3/5/3
Status: N/A

Avnomke's team: OOBABO

HP: 48
En: 67
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A​

HP: 50
En: 76
Spe: 80
Ranks: 1/3/6/4
Status: N/A


Its_A_Random’s team: BOOBAO

HP: 80
En: 84
Spe: 55
Ranks: 2/3/5/3
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOBABO

HP: 145
En: 100
Spe: 43 (-)
Ranks: {2}1/1/3/4
Status: N/A
Stats: N/A
Other: Safeguard 3r

Arena: ASB Standard Arena​


Surprisingly, IAR hesitates at the sight of Samantha-Chansey, before finally saying the words awaited by the crowd, "Electro, Mega-Evolve!" With a tokusatsu-like light effects, the hair commercial plays out, much to the whoops of men and croons of women. Avnomke knew to keep his focus though, and after helping Samantha to put on her favourite Lucky PunchGlove, gets into the fray fully. Both sides trade attacks, now unhindered by defenses. But Electro chose to Volt Switch at the last moment, pulling away from Samantha's Gravity field. With another self-switch move, now it's IAR's turn to serve.

The Ampharosite reacted to the Mega Ring!
Ampharos Mega-evolved into Mega-Ampharos!

Action 1:
Mega-Ampharos used Volt Switch!
RNG Roll (CRIT) [<=625 CRIT]: 5510/10000 (NO)
7+3+(11-6) = 15 damage (Chansey)
Mega-Ampharos prepared to switch out of battle!
-4 energy
Chansey used Mud Bomb!
RNG Roll (HIT) [<=8500 HIT]: 2602/10000 (HIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9251/10000 (NO)
[7+3+(4.5-6)]*1.5 = 12.75 damage (Mega-Ampharos)
-5 energy

Action 2:
Mega-Ampharos used Magnet Rise!
Mega-Ampharos levitated above the ground!
Other changes: Magnet Rise 6a (Mega-Ampharos)
-5 energy
Chansey used Gravity!
The arena's gravity intensifies!
Arena changes: Gravity 4r
Other changes: Magnet Rise 6a (Mega-Ampharos)
-10 energy

Action 3:
Mega-Ampharos used Focus Blast!
RNG Roll (CRIT) [<=625 CRIT]: 2141/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9472/10000 (NO)
[12+(11-6)]*1.5 = 25.5 damage (Chansey)
-8 energy
Chansey used Mud Bomb!
RNG Roll (EFFECT) [<=3000 EFFECT]: 553/10000 (NO)
[7+3+(4.5-6)]*1.5 = 12.75 damage (Mega-Ampharos)
Mega-Ampharos' Accuracy fell!
Stat changes: {3/4} -1 Acc (Mega-Ampharos)
-5 energy

Post Action:
Other changes: Safeguard 2r (Togekiss)
Arena changes: Gravity 3r

Post Round:
Mega-Ampharos: -25.5 HP, -17 EN
Chansey: -40.5 HP, -20 EN


Its_A_Random’s team: BOOBAO

HP: 56
En: 67
Spe: 45
Ranks: 2/4/8/4
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOBABO

HP: 104
En: 80
Spe: 43 (-)
Ranks: {2}1/1/3/4
Status: N/A
Stats: N/A
Other: Safeguard 2r

Arena: ASB Standard Arena (Gravity 3r)​



IAR decides switch-in with orders
Avnomke counters
I reff
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#16
Not that it really matters but please remember Sticky Web.

"Alright Pharant @ Black Belt... To work!"

Knock Off > Brick Break > Drain Punch
IF
(Protective / Evasive Move) is used successfully, THEN use Mach Punch that action, pushing actions back.
IF Teleport (Switch) is used, THEN use Taunt on the first instance, pushing actions back.
IF Thunder Wave is used, THEN use Safeguard on the first instance, pushing actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#18
Sorry IAR, for some reason I thought Togekiss used Defog. Also Avnomke, Blissey can't Teleport because of the combo cooldown.

Its_A_Random’s team: BOOBBO

HP: 52
En: 78
Spe: 105
Ranks: 3/4/3/3
Status: N/A

HP: 94
En: 88
Spe: 25 (-)
Ranks: 3/3/5/3
Status: N/A

HP: 56
En: 67
Spe: 45
Ranks: 2/4/8/4
Status: N/A

Avnomke's team: OOBABO

HP: 48
En: 67
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A​

HP: 50
En: 76
Spe: 80
Ranks: 1/3/6/4
Status: N/A


Its_A_Random’s team: BAOBBO

HP: 100
En: 100
Spe: 56 (-)
Ranks: 5/3/3/4
Status: N/A
Stats: N/A
Other: N/A​

Avnomke's team: OOBABO

HP: 104
En: 80
Spe: {24} 43 (-)
Ranks: {2}1/1/3/4
Status: N/A
Stats: -1 Speed
Other: Sticky Web, Safeguard 2r

Arena: ASB Standard Arena (Gravity 3r)​


And this is one of those matches where a humongous type advantage pretty much nullifies that of coverage. Pharant-Revenankh gets into the match with a Black Belt strapped upon his left arm, and proceeded to Knock Off Samanth-Chansey's lucky glove in a furious bout of Punching. The latter, in return, can only retaliate with a homing Electric Shot that paralyses Pharant, but the mummy fighter is not fazed in a bit. Will Avnomke switches out in favour of a better match-up, or will Samantha be the first wall to fall? What of the Rocks now scattered behind Pharant?

Action 1:
Revenankh used Knock Off!
RNG Roll (CRIT) [<=625 CRIT]: 5070/10000 (NO)
10+(7.5-1.5) = 16 damage (Chansey)
Chansey's Lucky Punch is knocked off!
Other changes: Lucky Punch (Chansey)
-7 energy
Chansey used Stealth Rock!
Rocks are scattered all over Revenankh's side of the field!
Other changes: Stealth Rock (Revenankh)
-12 energy

Action 2:
Revenankh used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 2163/10000 (NO)
[8+3+(7.5-1.5)]*1.5+4 = 29.5 damage (Chansey)
-5 energy
Chansey used Sonic Electric Shot!
(-2 Priority Combo, Shock Wave + Zap Cannon)
RNG Roll (CRIT) [<=625 CRIT]: 3380/10000 (NO)
(6+12)+(4.5-6) = 16.5 damage (Revenankh)
Revenankh is paralysed!
Status changes: PAR 25% (Revenankh)
-19.5 energy

Action 3:
Chansey is cooling down!
Combo cooldown (Shoack Wave + Zap Cannon)
Revenankh used Drain Punch!
RNG Roll (PAR) [<=2500 PAR]: 9409/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3753/10000 (NO)
[8+3+(7.5-1.5)]*1.5+4 = 29.5 damage (Chansey) ~ +14.75 HP (Revenankh)
-11 energy

Post Action:
RNG Roll (SHED SKIN) [<=3300 SHED SKIN]: 8370/10000 (NO)
Status changes: PAR 20% (Revenankh)
Other changes: Safeguard 1r (Chansey)
Arena changes: Gravity 2r

Post Round:
Revenankh: -1.75 HP, -23 EN
Chansey: -75 HP, -31.5 EN


Its_A_Random’s team: BAOBBO

HP: 98
En: 77
Spe: 56 (-)
Ranks: 5/3/3/4
Status: PAR 20%
Stats: N/A
Other: Stealth Rock

Avnomke's team: OOBABO

HP: 29
En: 48
Spe: {24} 43 (-)
Ranks: 1/1/3/4
Status: N/A
Stats: -1 Speed
Other: Sticky Web, Safeguard 1r

Arena: ASB Standard Arena (Gravity 2r)​



Avnomke decides Switch
IAR complies
I reff
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#20
One day I will post within DQ... @_@

"Alright Electro the Shocking, to work!"

Switch Phase: Revenankh > Electro the Shocking

Thunder > Discharge > Thunder
IF
Air Slash is used, AND Tailwind is not in effect, THEN use Thunder Shock that action, pushing actions back.
IF (Damaging Fairy Combo) is used, THEN use Protect that action, pushing actions back.
IF (Protective/Evasive Move) is used successfully without transfer, THEN use Heal Bell on the first instance, pushing actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#22
Note to self: Gravity removes Flying-types from immunities towards Sticky Web. Correct me if I'm wrong.
Its_A_Random’s team: BBOBAO

HP: 52
En: 78
Spe: 105
Ranks: 3/4/3/3
Status: N/A

HP: 94
En: 88
Spe: 25 (-)
Ranks: 3/3/5/3
Status: N/A

HP: 98
En: 77
Spe: 56 (-)
Ranks: 5/3/3/4
Status: PAR 20%

Avnomke's team: OOBBAO

HP: 48
En: 67
Spe: 115 (+16%)
Ranks: 4/3/2/3
Status: N/A​

HP: 29
En: 48
Spe: 43 (-)
Ranks: 1/1/3/4
Status: N/A


Its_A_Random’s team: BBOBAO

HP: 56
En: 67
Spe: 45
Ranks: 2/4/8/4
Status: N/A
Stats: N/A
Other: Stealth Rock

Avnomke's team: OOBBAO

HP: 50
En: 76
Spe: 80
Ranks: 1/3/6/4
Status: N/A
Stats: N/A
Other: Sticky Web, Safeguard 1r

Arena: ASB Standard Arena (Gravity 2r)​


Unfortunately for Avnomke, crossing his fingers resulted in them being to heavy to be un-crossed in time to run the calculations, due to the effect of extra-heavy Gravity. Alexander is dropped and caught in the webs immediately upon exiting his Pokeball, trying to untangle himself as he fended off Electro with a Dazzling Gleam. But undeterred, the Mega-Ampharos endured the pain from the light and the rocks, raining Thunderous "work", as IAR called it, to one both her mythical predator and her airborne prey. The final Discharge from that shampoo-commercial-grade fur finally knocks out Alexander, and it turns out there need to be no finger-crossing at all, since no luck would've changed the outcome...

Togekiss is caught in the Sticky Web!
Togekiss' Speed fell!
Stat changes: -1 Speed (Togekiss)
Pointed stones dug into Mega-Ampharos!
-12 HP (Mega-Ampharos)

Action 1:
Togekiss used Dazzling Gleam!
[8+3+3+(9-6)]*1.5 = 25.5 damage (Mega-Ampharos)
-5 energy
Mega-Ampharos used Thunder!
RNG Roll (CRIT) [<=625 CRIT]: 9815/10000 (NO)
[11+3+(11-6)]*1.5 = 28.5 damage (Togekiss)
-7 energy

Action 2:
Mega-Ampharos used Discharge!
RNG Roll (CRIT) [<=625 CRIT]: 3824/10000 (NO)
[8+3+(11-6)]*1.5 = 24 damage (Togekiss)
Togekiss is KO'ed!
-5 energy

Post Action:
Other changes: Safeguard 0r (Togekiss)
Arena changes: Gravity 1r

Post Round:
Mega-Ampharos: -37.5 HP, -12 EN
Togekiss: -52.5 HP, -5 EN, KO'ed


Its_A_Random’s team: BBOBAO

HP: 18
En: 55
Spe: 45
Ranks: 2/4/8/4
Status: N/A
Stats: N/A
Other: Stealth Rock

Avnomke's team: OOBBXO

HP: KO
En:
71
Spe: {45} 80
Ranks: 1/3/6/4
Status: N/A
Stats: -1 Speed
Other: Sticky Web

Arena: ASB Standard Arena (Gravity 1r)​



Avnomke decides replacement and orders
IAR tries to not sac Electro
I reff
 
#25
Can we please have a consistent rounding system -.-

Greninja holding Rare Candy

Ice Beam ~ Blizzard ~ Ice Beam
If Ampharos has exactly 1 hp, then use Toxic
 

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