Furai
we will become who we are meant to be
[Overview]
<p>Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. None can truly discern His mysterious plans, for with the ability to assume almost any role, Ghost Arceus is perhaps the most versatile and unpredictable forme of them all. Horrifying can He be with His unnerving Calm Mind and Swords Dance sets, causing even Giratina, Lugia, and Latias to fall back into darkness. When taking on a more supportive role, the spectral Arceus watches ever so silently. For His intangibility renders Normal- and Fighting-type attacks all for naught; feeble and futile will the attempts be to spin against He who cannot be seen. All the same, even the elusive Ghost Arceus cannot evade all. His intangibility comes back to haunt Him, for He only resists the uncommon Bug- and Poison-type attacks in return for weaknesses to common Ghost- and Dark-type attacks. But alas, there is nothing to be feared from the darkness; it is the shadow of Arceus that is to be feared.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
move 4: Focus Blast / Fire Blast
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
- gl
- bulk + strong = good use of cm
- recover for lengtivity
- judgment is strong stab
- focus blast perfect coverage w/ judg
- fire blast smacks steels harder but has overall a worse coverage
- destroys offense
[ADDITIONAL COMMENTS]
- spread obvious: bulkiest, fastest, strong motherfucker
- offensive spread: 200 spa can be used to 2HKO ho-oh at +0 after sr, 168 spa breaks both sdef skarmory and forry at +1 w/ sr, 76 spa ohkos quaza at +1 after sr. 176 speed w/ timid to outspeed what you honestly need, but not quite neccessary, and rest in hp. the offensive spread is easily one of the more effective ones.
- surf, sub, wow
- refresh but mono ghost is mo
- SR is extremely crucial for this set to work
- groudon, dialga, exca are all brilliant choices. latter two synergize well too.
- spikes are good too but not really mandatory for this to work.
- genesect is a phenomenal partner for weakening targes like kyogre and sniping darkrai and mewtwo who are faster and can do some dmg. scarf terrakion is in the same boat: can beat darkrai and damage blobs at the same time.
- doesn't really like any residual damage: weather, poison, etc. a thing to take all is adviced. resttalk ogre is a cute partner thus. it can also shuffle shit.
- a spinner: exca, tenta, forry.
[SET]
name: Shadow Force
move 1: Shadow Force
move 2: Swords Dance
move 3: Shadow Claw / Recover
move 4: Brick Break / ExtremeSpeed
item: Spooky Plate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- shadow force STRONG
- seriosuly just sd and wreck rofl
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 4+ Def Skarmory: 44.91 - 52.99%
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 4 Def Forretress: 46.61 - 55.08%
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 252+ Def Hippowdon: 67.85 - 80%
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 252+ Def Groudon: 62.62 - 73.76%
- shadow claw is a good way to keep pressure and force mindplays w/ foe as it is still strong and doesnt require a charge
- brick break hits steels harder
- recover is cute for health
- espeed for priority
[ADDITIONAL COMMENTS]
- adamant if you want to be stronger but you miss out on a ton like opposing arceus and lati@s and terrak
- eq for no mindgames pls
- hazards pls
- deo-s/a excells at this
- custap forry too
- strong physical attackers should pair well with this as it just weakens a ton
[SET]
name: Support
move 1: Recover
move 2: Will-O-Wisp
move 3: Judgment / Flamethrower
move 4: Roar / Flamethrower
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
- useful for teams that need something bulky that can also spinblock
- can actually recover which makes it harder to wear down w/ hazards and switches but more prone to status
- recover obv
- wow cripples zekrom and groudon and terrak and rayquaza and friends
- judgment for consistent stab and useful vs mewtwo
- ft smashes steels and hazards pkmn
- roar to shuffle and phaze setuppers
- ft + roar if you want to hit both hazarders and phaze
[ADDITIONAL COMMENTS]
- obvious evs
- 252 hp / 16 def / 72 spa / 168 spe, bold: tanks +1 outrage from lo quaza, 2hkos quaza w/o sr, outspeeds base 95s
- 252 hp / 96 def / 48 spa / 112 spe, timid: outspeeds palkers etc, tanks 2 lo 252+ donner eq w/o sr
- surf, fblast, twave, perish song
- shadow claw
- stone edge on support
- ice beam on support
- hazard pkmns are v strong for this set
- exca is a strong partner, spins and gets up sr. forry spins and gets up spikes, and ferro can provide recovery via leech seed
- sdef ogre is an amazing partner for kyurem-w, reshiram, darkrai
- tbh this thing shouldn't have many teammates as it is the one supporting. stat boosters can enjoy the burn/phasing, so shit like rayquaza and terrak are cool.
[SET]
name: Lead
move 1: Stealth Rock
move 2: Judgment
move 3: Flamethrower
move 4: ExtremeSpeed / Magic Coat
item: Spooky Plate
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
- anti-lead pls
[ADDITIONAL COMMENTS]
-
[Other Options]
- sr on support
- lol donkey's set
[Checks and Counters]
- darkrai
- darkceus
- sdef forry/skarmer if not offensive spread
- TOXIC SPIKES
- basically, just hit hard, and hit so fast. dont let this monster breathe or you're donked.
cm/support
- chansey / blissey - if no sub AND must have snatch if arc is not badly poisoned
- toxic jirachi - if no sub
- kyogre - if not last poke
- toxic tenta in rain
- ho-oh
- scizor roost toxic stall
- bulky arceus formes w/ toxic can cripple it like grass or water
- heatran can tank a blast and toxic it
sd
- skarmer / forry wreck sd
- wallceus
- combination checks of normal types + brick break resists to outplay /shadow force/
~last resorts~
- chople berry tar
- scarf zekrom
- genesect iron head flinch
- ghost arceus speed tie
- sucker punch bisharp O:
- shadow sneak can finish weakened ones
<p>Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. None can truly discern His mysterious plans, for with the ability to assume almost any role, Ghost Arceus is perhaps the most versatile and unpredictable forme of them all. Horrifying can He be with His unnerving Calm Mind and Swords Dance sets, causing even Giratina, Lugia, and Latias to fall back into darkness. When taking on a more supportive role, the spectral Arceus watches ever so silently. For His intangibility renders Normal- and Fighting-type attacks all for naught; feeble and futile will the attempts be to spin against He who cannot be seen. All the same, even the elusive Ghost Arceus cannot evade all. His intangibility comes back to haunt Him, for He only resists the uncommon Bug- and Poison-type attacks in return for weaknesses to common Ghost- and Dark-type attacks. But alas, there is nothing to be feared from the darkness; it is the shadow of Arceus that is to be feared.</p>
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
move 4: Focus Blast / Fire Blast
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
[SET COMMENTS]
- gl
- bulk + strong = good use of cm
- recover for lengtivity
- judgment is strong stab
- focus blast perfect coverage w/ judg
- fire blast smacks steels harder but has overall a worse coverage
- destroys offense
[ADDITIONAL COMMENTS]
- spread obvious: bulkiest, fastest, strong motherfucker
- offensive spread: 200 spa can be used to 2HKO ho-oh at +0 after sr, 168 spa breaks both sdef skarmory and forry at +1 w/ sr, 76 spa ohkos quaza at +1 after sr. 176 speed w/ timid to outspeed what you honestly need, but not quite neccessary, and rest in hp. the offensive spread is easily one of the more effective ones.
- surf, sub, wow
- refresh but mono ghost is mo
- SR is extremely crucial for this set to work
- groudon, dialga, exca are all brilliant choices. latter two synergize well too.
- spikes are good too but not really mandatory for this to work.
- genesect is a phenomenal partner for weakening targes like kyogre and sniping darkrai and mewtwo who are faster and can do some dmg. scarf terrakion is in the same boat: can beat darkrai and damage blobs at the same time.
- doesn't really like any residual damage: weather, poison, etc. a thing to take all is adviced. resttalk ogre is a cute partner thus. it can also shuffle shit.
- a spinner: exca, tenta, forry.
[SET]
name: Shadow Force
move 1: Shadow Force
move 2: Swords Dance
move 3: Shadow Claw / Recover
move 4: Brick Break / ExtremeSpeed
item: Spooky Plate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
- shadow force STRONG
- seriosuly just sd and wreck rofl
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 4+ Def Skarmory: 44.91 - 52.99%
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 4 Def Forretress: 46.61 - 55.08%
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 252+ Def Hippowdon: 67.85 - 80%
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 252+ Def Groudon: 62.62 - 73.76%
- shadow claw is a good way to keep pressure and force mindplays w/ foe as it is still strong and doesnt require a charge
- brick break hits steels harder
- recover is cute for health
- espeed for priority
[ADDITIONAL COMMENTS]
- adamant if you want to be stronger but you miss out on a ton like opposing arceus and lati@s and terrak
- eq for no mindgames pls
- hazards pls
- deo-s/a excells at this
- custap forry too
- strong physical attackers should pair well with this as it just weakens a ton
[SET]
name: Support
move 1: Recover
move 2: Will-O-Wisp
move 3: Judgment / Flamethrower
move 4: Roar / Flamethrower
item: Spooky Plate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
- useful for teams that need something bulky that can also spinblock
- can actually recover which makes it harder to wear down w/ hazards and switches but more prone to status
- recover obv
- wow cripples zekrom and groudon and terrak and rayquaza and friends
- judgment for consistent stab and useful vs mewtwo
- ft smashes steels and hazards pkmn
- roar to shuffle and phaze setuppers
- ft + roar if you want to hit both hazarders and phaze
[ADDITIONAL COMMENTS]
- obvious evs
- 252 hp / 16 def / 72 spa / 168 spe, bold: tanks +1 outrage from lo quaza, 2hkos quaza w/o sr, outspeeds base 95s
- 252 hp / 96 def / 48 spa / 112 spe, timid: outspeeds palkers etc, tanks 2 lo 252+ donner eq w/o sr
- surf, fblast, twave, perish song
- shadow claw
- stone edge on support
- ice beam on support
- hazard pkmns are v strong for this set
- exca is a strong partner, spins and gets up sr. forry spins and gets up spikes, and ferro can provide recovery via leech seed
- sdef ogre is an amazing partner for kyurem-w, reshiram, darkrai
- tbh this thing shouldn't have many teammates as it is the one supporting. stat boosters can enjoy the burn/phasing, so shit like rayquaza and terrak are cool.
[SET]
name: Lead
move 1: Stealth Rock
move 2: Judgment
move 3: Flamethrower
move 4: ExtremeSpeed / Magic Coat
item: Spooky Plate
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
- anti-lead pls
[ADDITIONAL COMMENTS]
-
[Other Options]
- sr on support
- lol donkey's set
[Checks and Counters]
- darkrai
- darkceus
- sdef forry/skarmer if not offensive spread
- TOXIC SPIKES
- basically, just hit hard, and hit so fast. dont let this monster breathe or you're donked.
cm/support
- chansey / blissey - if no sub AND must have snatch if arc is not badly poisoned
- toxic jirachi - if no sub
- kyogre - if not last poke
- toxic tenta in rain
- ho-oh
- scizor roost toxic stall
- bulky arceus formes w/ toxic can cripple it like grass or water
- heatran can tank a blast and toxic it
sd
- skarmer / forry wreck sd
- wallceus
- combination checks of normal types + brick break resists to outplay /shadow force/
~last resorts~
- chople berry tar
- scarf zekrom
- genesect iron head flinch
- ghost arceus speed tie
- sucker punch bisharp O:
- shadow sneak can finish weakened ones
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