Ubers Giratina-O (revamp)

Lotus

Absolute Labs Showcase
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor

[OVERVIEW]

* Giratina-O is one of the premier Defog users in the tier and is commonly found on many balanced teams due to a formidable combination of utility options it provides.
* Great bulk, Levivate, and a defensive typing of Ghost / Dragon make Giratina-O a check to many physically oriented threats, such as Primal Groudon, Swords Dance Arceus formes, Necrozma-DM, Ho-Oh, and Mega Salamence.
* When accounting for Giratina-O's solid defensive typing, enormous bulk, inability to be trapped, access to various status moves, and, most importantly, offensive presence, there are very few Pokemon in the tier that can reliably set entry hazards against, switch into, or combat it.
* An advantageous matchup against the most relevant Stealth Rock user, Primal Groudon, is one of the major factors to Giratina-O's viability as a Defog user as well. Many Pokemon on balanced teams struggle to properly deal with Primal Groudon due to a large number of sets it can run to circumvent its checks, and Giratina-O stands as one of the safest switch-ins to Primal Groudon due to its ability to handle most variants.
* An ability to defeat common threats like Primal Groudon, Necrozma-DM, and many support Arceus formes in one-on-one scenarios, depending on its moveset, serves as Giratina-O's other attractive trait to balanced teams that need a Defog user capable of restricting many Pokemon from taking advantage of it.
* Giratina-O's effectiveness as a check to threats it pivots into will vary depending on its health due to its tendency to handle its foes offensively or with status moves. An average Speed tier means that Giratina-O will likely be attacked before it is able to counteract, which combined with a complete lack of recovery and an obligation to pivot into strong powerhouses like Primal Groudon makes its health management important.
* Prevalent special attackers like Xerneas, Yveltal, and Mega Gengar and other special attackers like Lunala and Deoxys-A can easily overwhelm Giratina-O and threaten to OHKO or heavily impair it. Other common offensive threats like Marshadow and Outrage Ultra Necrozma can exploit Giratina-O's weaknesses to circumvent its bulk.

[SET]
name: Defog
move 1: Defog
move 2: Hex
move 3: Dragon Pulse / Draco Meteor
move 4: Thunder Wave / Will-O-Wisp
item: Griseous Orb
ability: Levitate
nature: Modest
evs: 252 Def / 252 SpA / 4 SpD

[SET COMMENTS]
Moves
========

* Giratina-O's ability to force switches with its strong attacks and check Primal Groudon makes it an effective Defog user.
* Hex provides Giratina-O with an immensely powerful attack against statused foes. Hex is one of the major factors that contribute to Giratina-O's offensive presence due to it 2HKOing foes like Primal Groudon, Primal Kyogre, Magearna, and the majority of the support Arceus formes once they've been statused.
* Dragon Pulse is a consistent secondary STAB move that isn't reliant on status. Dragon Pulse also has a sizable damage output despite its mediocre Base Power, doing enough damage to 2HKO most offensive Primal Groudon variants after Stealth Rock damage and outright OHKO offensive Mega Salamence.
* Draco Meteor provides Giratina-O with a Dragon-type STAB attack with more immediate damage output, forcing recovery moves from support Arceus formes that attempt to absorb damage and threatening to OHKO Yveltal and offensive Ho-Oh after Stealth Rock damage. Draco Meteor also pressures Primal Groudon significantly harder than Dragon Pulse, weakening defensive variants to the point where it can no longer pivot into threats like Necrozma-DM and Xerneas and putting offensive variants in range of priority moves. However, its tendency to force Giratina-O out after attacking a foe and worsen its matchup against Substitute Extreme Killer Arceus makes it a less favorable move than Dragon Pulse.
* A status move is used in the fourth moveslot to enable Giratina-O to use boosted Hex and punish a variety of its switch-ins. Thunder Wave cripples support Arceus formes, Yveltal, and Xerneas, making them much easier to check. Paralysis allows Giratina-O to threaten support Arceus formes by threatening to 2HKO them with boosted Hex, and it comes in handy with punishing Xerneas, forcing Choice Scarf variants to lock themselves into Aromatheraphy and making Geomancy variants significantly easier to handle. Thunder Wave especially comes in handy where Giratina-O isn't healthy enough to win duels against foes like Mega Lucario, enabling its teammates to handle them more easily.
* Will-O-Wisp is an alternative status move that pressures Steel-types harder with residual damage and cripples Necrozma-DM, Mega Lucario, and Swords Dance Arceus formes.
* Toxic can be used to pressure Primal Groudon and punish Giratina-O's checks harder in the long run, serving as the only status move that can pressure support and Calm Mind variants of Arceus-Ground, which would otherwise not mind too much about Giratina-O's other moves. However, choosing Toxic as a status move removes Giratina-O's ability to 2HKO specially defensive Necrozma-DM, and it is usually better for Giratina-O to use Thunder Wave or Will-O-Wisp and let its teammates spread Toxic poison to foes like Primal Groudon and support Arceus formes.
* Giratina-O can forgo Hex for Shadow Ball and give up a status move for Shadow Sneak to have a consistent Ghost-type STAB attack and a priority move, which can be handy with picking off faster threats like Mega Gengar and Deoxys-A and setup sweepers. A combination of Shadow Ball and Shadow Sneak is also capable of preventing Cloyster from setting up entry hazards. Note that Giratina-O will have to opt for a Quiet nature with this option to maximize Shadow Sneak's damage.

Set Details
========

* Giratina-O's very high HP stat means it is better to improve its overall physical bulk with maximum Defense investment to survive boosted attacks from Necrozma-DM and Swords Dance Arceus-Ground.
* Maximum Special Attack investment with a Modest nature, combined with a mandated Griseous Orb to improve Giratina-O's offensive presence, limits its switch-ins and enables it to offensively check a large portion of the tier.
* Running 152 Speed EVs may be an appealing option if using Will-O-Wisp, as this enables Giratina-O to burn Necrozma-DM before Necrozma-DM OHKOes Giratina-O with +2 Searing Sunraze Smash. Note that this costs a noticeable portion of Giratina-O's damage output or bulk, however.
* Maximum HP investment can be used at the cost of damage output to take special attacks better. This can come in handy against mixed Primal Groudon running maximum Special Attack investment, which can otherwise overwhelm Giratina-O with repeated Fire Blast and even 2HKO it with Eruption on the switch.
* Levitate provides Giratina-O with an immunity to Ground, improving its matchup against Primal Groudon and Swords Dance Arceus-Ground.

Usage Tips
========

* Making the best use of Giratina-O requires somewhat cautious play, despite it often being a pivot that is intentionally sent out against Primal Groudon and certain entry hazard setters. Giratina-O will inevitably sustain damage and will be worn down over the course of the match, and this means Giratina-O should be somewhat focused on managing its HP.
* Giratina-O should be quick to decide whether combating a foe and taking damage outweighs lessening the chance it can take on other threats it may be tasked to handle. Taking damage and removing entry hazards with Defog is beneficial for Giratina-O's team, but staying in the field unnecessarily long to take an extra attack or increase the odds of getting inflicted by status will only make Giratina-O get worn down faster.
* Primal Groudon and Swords Dance Arceus formes are the most common foes that Giratina-O should stay in against to prevent them from dealing excessive damage to other teammates. While these threats may be easier to keep in check with a healthy Giratina-O when they attempt to wallbreak early- or mid-game, it will be much more difficult to stop them as the game gets longer and Giratina-O keeps taking damage. Unless there are reliable checks to said foes other than Giratina-O, ensure that Giratina-O is healthy enough to win the duel against them.
* Against bulkier teams with durable entry hazard setters like defensive Necrozma-DM, Ferrothorn, and Arceus formes using Stealth Rock, Giratina-O can choose to act aggressively by statusing them and then damaging them with Hex. While entry hazard setters from bulky teams tend to carry Toxic, this may be a worthwhile move to make if entry hazards are going to be problematic for Giratina-O's team and the setters have to be pressured.
* Giratina-O will find an opportunity to remove entry hazards from offensive teams if it manages to pivot into an appropriate foe like Primal Groudon or Arceus-Ground. As these Pokemon are common in such archetypes and simply letting Giratina-O switch into them will let it remove entry hazards set by dedicated leads, it is likely that an opponent will seek a way to wear down Giratina-O with Stealth Rock and aggressively double switch into offensive checks like Xerneas and Yveltal, so avoid being too reactive against such teams.

Team Options
========
* Various support Arceus formes can be beneficial, as, depending on their typing, they can cover Giratina-O's weaknesses and form a good defensive core. With Giratina-O freeing their moveslot by providing Defog support, Arceus formes have more options to be better checks to whichever foe they desire to cover for the team and can cover foes like Zygarde-C and Mega Salamence that will either force Giratina-O to directly combat them to keep them in check or overwhelm it after some prior damage. Arceus-Water is the most notable one, as it can handle most Primal Groudon variants with Giratina-O and can sponge attacks from special variants of Primal Groudon and Ho-Oh, which Giratina-O cannot switch into consistently. Arceus-Dark soft checks Necrozma-DM and Yveltal while benefiting from Giratina-O drawing in and statusing checks like Xerneas.
* Various Steel-types like Necrozma-DM and Ferrothorn can pivot into Toxic and Fairy-type attacks aimed at Giratina-O. Practically any Steel-type appreciates Giratina-O's ability to stand against Primal Groudon and can set entry hazards or spread status in return. Magearna is a notable partner that can pivot into both Xerneas and Yveltal, provide cleric support, and benefit from Giratina-O's Defog support, preventing Spikes from rapidly wearing it down.
* Stealth Rock users like Primal Groudon and Necrozma-DM can prevent defensive Ho-Oh and Yveltal from recklessly switching into Giratina-O and can run Toxic to cripple Defog users and support Arceus formes, giving Giratina-O an easier time to deal with foes that it would need poisoned to deal with.
* Flying-types enjoy Giratina-O's Defog support and can also function as secondary checks to Primal Groudon offensively or defensively. Ho-Oh is one of the Pokemon that benefit the most from the absence of Stealth Rock to be able to pivot into Fairy-types, absorb status moves reasonably well, pressure Steel-types, check some Primal Groudon variants, and spread status to make Giratina-O's Hex easier to utilize. Yveltal offensively checks Ghost-types, cripples special walls with Taunt, and benefits from Giratina-O's ability to leave Arceus formes crippled by status or a large amount of damage they took while combating it. Mega Salamence can absorb status moves for Giratina-O to use boosted Facade and can have a better chance to sweep after its checks like Steel- and Fairy-types have been pressured by Giratina-O.
* Mega Gengar and Giratina-O can work together to spread various status ailments and facilitate their attempts to prey on as many foes with boosted Hex as possible. Mega Gengar can trap and dispose of Fairy-types and special walls, while Giratina-O can pivot into threats like Primal Groudon and Ho-Oh that Mega Gengar struggles to deal with. Trapping and removing Stealth Rock users like Arceus-Fairy that Giratina-O cannot effectively deal with is also appreciated.
* Toxapex can set Toxic Spikes to ease Giratina-O's attempts to damage foes with boosted Hex, take advantage of Arceus-Fairy, and check Marshadow and Ho-Oh. In return, Giratina-O can pivot into Ground-type attacks aimed at Toxapex.
* Cleric support from Xerneas, Chansey, and Blissey can be helpful to prevent Giratina-O from losing too much HP from status. Chansey and Blissey can also support Giratina-O with Wish to further extend its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* A physically based set with Defog, Dragon Tail, Shadow Sneak, and Earthquake or Shadow Force provides Giratina-O with a stronger priority move and a way to 2HKO Magearna without statusing it beforehand. However, this set is helpless against Fairy-types, struggles to combat Primal Groudon, and is easily taken advantage of by Ferrothorn. Dragon Tail's inability to prevent Extreme Killer Arceus from setting up with Substitute against Giratina-O also leaves this option fairly disappointing.
* Magic Coat can be used to reflect status and entry hazard moves from suicide leads like Deoxys-S and various Pokemon that rely on Toxic to combat Giratina.
* Rest is Giratina-O's only form of recovery, but it can only be used effectively with cleric support, and Giratina-O has a hard time justifying its use over any listed move. As Giratina-O is immobile while asleep, Rest ends up being a detriment due to the sleep turns and its tendency to allow Giratina-O's offensive checks to switch in freely, along with entry hazard setters taking advantage of Giratina-O without fear.
* Roar can be used to deal with setup sweepers behind Substitute and possibly make Geomancy Xerneas waste its Power Herb, but this move is very hard to fit.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna can switch into Dragon-type moves and threaten Giratina-O with their STAB moves. Both of them also have access to cleric moves to cure status that Giratina-O aims to spread as well. However, Choice Scarf Xerneas with Aromatherapy will be forced to heal its status right away if switched into Thunder Wave, and Geomancy variants will be punished harder if switched into said move. Arceus-Fairy has access to recovery moves to consistently switch into Giratina-O, but it has similar concerns about getting paralyzed, which will make it vulnerable to getting 2HKOed by boosted Hex from Giratina-O.

**Dark-types**: Offensive Yveltal can cleanly OHKO Giratina-O with Dark Pulse, and defensive variants typically carry Taunt that prevents Giratina-O from using Defog or status moves. However, Yveltal dislikes switching into Thunder Wave and Toxic, and offensive variants have to be wary about switching into Draco Meteor when Stealth Rock is up. Arceus-Dark has enough bulk to take on most Giratina-O variants, and variants carrying Refresh does not mind Giratina-O at all, apart from being forced to use Recover after switching into Draco Meteor. Tyranitar can force out Giratina-O while setting Stealth Rock and additionally guarantee a heavy hit on it with Pursuit. Even after getting burned, Tyranitar is a huge nuisance for Giratina-O due to the residual damage from sandstorm and potential Toxic.

**Chansey and Blissey**: Both Chansey and Blissey have enormous special bulk to take any attack from Giratina-O with ease, Natural Cure to absorb status, and Heal Bell to heal its teammates of status ailments.

**Ghost-types**: While Ghost-types almost never find opportunities to switch into Giratina-O, they can offensively check it if given a safe switch. Mega Gengar, Lunala, and Marshadow are all able to threaten Giratina-O, but they must be wary of Shadow Sneak and avoid switching into Thunder Wave.

**Super Effective Attacks**: Super effective moves like Ice Beam from Arceus formes prevent Giratina-O from effectively dealing with them, while more offensive foes like Ultra Necrozma, mixed Rayquaza, Palkia, and Dialga can threaten to OHKO Giratina-O with their super effective attacks.

**Status**: Giratina-O's already limited longevity is further worsened by burn and poison, and paralysis can be detrimental as well due to its potency to potentially prevent Defog.

[CREDITS]
- Written by: [[DMDW, 434601]]

- Earlier versions by: [[Jordy, 395754]]
- Quality checked by: [[Serial EKiller, 426631], [Minority, 222996], [Cynara, 224455]]
- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216]]
 
Last edited:

Lotus

Absolute Labs Showcase
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor
I feel like I'm losing stamina with writing quite fast lately... but this is ready for QC.
 

Serial

formerly Serial Ekiller
is a Pre-Contributor
* Great bulk, Levivate, and a defensive typing of Dragon / Ghost makes Giratina-O a check to many physically oriented threats, such as Primal Groudon, Necrozma-DM, Ho-Oh, Mega Salamence, Swords Dance Arceus forms, and Mega Lucario.
list pdon and sd arcs first- the matchup vs dm, ho-oh, mence, and luke is pretty shaky and not stuff u rely on gira to check

* An ability to defeat common threats like Primal Groudon, Necrozma-DM, and many support Arceus formes on one on one scenario depending on its moveset serves as Giratina-O's another attractive trait to balanced teams that need a Defog user being capable of restricting many Pokemon from taking advantage of it.
* Giratina-O's lack of passivity prevents it from yielding momentum against most foes unlike other Defog users like support Arceus formes or defensive Ho-Oh that lack sufficient power to deal with defensive foes that attempt to take advantage of them.
* When accounting on Giratina-O's solid defensive typing, enormous bulk, inability to be trapped, access to various status moves, and most importantly, its offensive presence, there are very few Pokemon in the tier that can reliably set entry hazards against, switch into, or combat Giratina-O.
* An ability to defeat common threats like Primal Groudon, Necrozma-DM, and many support Arceus formes on one on one scenario depending on its moveset serves as Giratina-O's another attractive trait to balanced teams that need a Defog user being capable of restricting many Pokemon from taking advantage of it.
* Giratina-O's lack of passivity prevents it from yielding momentum against most foes unlike other Defog users like support Arceus formes or defensive Ho-Oh that lack sufficient power to deal with defensive foes that attempt to take advantage of them.
these 4 points overlap a bit of content- can probably merge a few/reorder them to make it more concise and focused

Usage tips should mention that switching gira into grounds, especially against offensive teams that have set up hazards, isnt always necessarily the best option. eg against groundceus (or some variants of pdon if the set can be assumed) when multiple hazards are up, gira-o is the obvious switchin and suicide lead ho really doesnt want to give gira a free fog opportunity and really wants gira worn down by rocks, making the double from the ground to xern/yvel a pretty telegraphed play.

* Another Defog user is preferably needed, as Giratina-O's limited longevity means that it is unlikely going to consistently remove entry hazards while opposing entry hazard setters will likely outlast it.
Not particularly- if anything gira-o teams arent that weak to hazards cause gira-o is a ground immunity that is only hit neutrally by rocks. The only real case in which double defog is ideal with gira-o is with ho-oh imo. Otherwise, support arc definitely prefers the extra moveslot that dropping defog gives.
Waterceus being the best support arc with gira-o should definitely be mentioned - groundceus + gira-o overlaps checking sd don but has annoying issues with mixdon and ho-oh. Darkceus also deserves a mention for its own qualities. Supportceus checking Mence/Zyg/Ray is also worth a mention as gira doesnt want to deal with them cause they hit a bit too hard or can bop gira with dragon coverage
I'm not considering scarf xern as a defogger here- its a nice partner but for other reasons which should be the focus, whereas the wording here implies that defog is the main reason xern's a good partner.

* Flying-types enjoy Giratina-O's Stealth Rock support
Fix

Mega Gengar can trap and dispose of Fairy-types and special walls,
which also lets it get rid of a few SR users gira-o cant deal with

Add toxapex as a partner- checks marsh, tspikes are nice for hex, bunch of other synergies

* Rest is Giratina-O's the only form or recovery,
mention that its ideally used with cleric

Implement for QC: 1/3
 
Last edited:

Cynara

交わした約束忘れないよ
is a Tutor Alumnus
QC: 3/3

Mention MAX HP in set details to handle stuff like Fire move don etc better
 
Red = Deletion, (RC) = Remove Comma, Blue = Addition, (AC) = Add Comma, (AD) = Add Dash, (AP) = Add Period, Green = Comments

[OVERVIEW]

* Giratina-O is one of the premier Defog users in the tier that is commonly found in many balanced teams due to a formidable combination of utility options it provides.
* Great bulk, Levivate, and a defensive typing of Dragon / Ghost makes Giratina-O a check to many physically oriented threats, such as Primal Groudon, Swords Dance Arceus formes, Necrozma-DM, Ho-Oh, Mega Salamence, and Mega Lucario.
* When accounting on Giratina-O's solid defensive typing, enormous bulk, inability to be trapped, access to various status moves, and,(AC) most importantly, its offensive presence, there are very few Pokemon in the tier that can reliably set entry hazards against, switch into, or combat Giratina-O.
* Having an advantageous matchup against the most relevant Stealth Rock user, Primal Groudon,(AC) is one of the major aspects to Giratina-O's viability as a Defog user as well. Many Pokemon in balanced teams struggle to properly deal with Primal Groudon properly due to a large number of sets it can run to circumvent its checks, and Giratina-O stands as one of the safest switch-ins to Primal Groudon due to its ability to handle most variants.
* An ability to defeat common threats like Primal Groudon, Necrozma-DM, and many support Arceus formes on in one-(AD)on-(AD)one scenarios,(AC) depending on its moveset,(AC) serves as Giratina-O's another attractive trait to balanced teams that need a Defog user being capable of restricting many Pokemon from taking advantage of it. ('on one-on-one' is grammatically correct, but it sounds rather repetitive since it's just the same two words repeated; 'one-on-one' also needs dashes between the words since it serves as one word. 'Another' shouldn't be used with a possessive statement as a possessive statement should only have the noun and its adjectives afterward, and 'another' is a preposition. Changing it to 'other' has it function as an adjective while keeping the wording as close to the original as possible. 'Being' also isn't needed and can be removed while the meaning of the sentence still stays the same, reducing the wordiness of a long sentence.)
* Giratina-O's effectiveness as a check to threats it pivots into will vary depending on its health due to its tendency to handle its foes offensively or with status moves. Average Speed tier means that Giratina-O will likely be attacked before it is able to counteract, making its health management important for a Pokemon that has a difficulty staying healthy due to a complete lack of recovery and an obligation to pivot into strong powerhouses like Primal Groudon.
* Prevalent special attackers like Xerneas, Yveltal, and Mega Gengar and other special attackers like Lunala and Deoxys-A can easily overwhelm Giraitna-O and threaten to OHKO or heavily impair it. Other common offensive threats like Marshadow and Ultra Necrozma with Outrage can exploit Giratina-O's weakness to circumvent its bulk.

[SET]
name: Defog
move 1: Defog
move 2: Hex
move 3: Dragon Pulse / Draco Meteor
move 4: Thunder Wave / Will-O-Wisp
item: Griseous Orb
ability: Levitate
nature: Modest
evs: 252 Def / 252 SpA / 4 SpD

[SET COMMENTS]
Moves
========

* Giratina-O's ability to force switches with its strong attacks and check Primal Groudon makes it an effective Defog user.
* Hex provides Giratina-O with an immensely powerful attack against statused foes. Hex is one of the major factors that contribute to Giratina-O's offensive presence due to it 2HKOing foes like Primal Groudon, Primal Kyogre, Magearna, and the majority of the support Arceus formes.
* Dragon Pulse is a consistent secondary STAB move that isn't reliant on status. A consistent damage output makes Dragon Pulse a more favorable move than Draco Meteor,(RC) which would force Giratina-O to switch out after attacking a foe and worsen its matchup against and Extreme Killer Arceus using Substitute. (You may want to use another word other than 'consistent' at the beginning of this sentence since you already used it in the sentence prior. Also, you can chose to keep the comma and change the tense to present like "Draco Meteor, forcing... and worsening..." if you'd like; I only removed the comma to keep the wording as similar to the original as possible.) Dragon Pulse also has a sizable damage output despite of its mediocre base power, doing enough damage to 2HKO most offensive Primal Groudon variants after Stealth Rock damage and outright OHKO offensive Mega Salamence. (You could also use 'in spite of' instead of just removing the 'of' as that seems to be what you were going for, although this option isn't as wordy.)
* Draco Meteor provides Giratina-O with a Dragon-type STAB attack with more immediate damage output, forcing recovery moves from support Arceus formes that attempt to absorb damage and threatening to OHKO Yveltal and offensive Ho-Oh after Stealth Rock damage. Draco Meteor also pressures Primal Groudon significantly harder than Dragon Pulse, weakening defensive variants to the point where it can no longer pivot into threats like Necrozma-DM and Xerneas and putting offensive variants in range of priority moves.
* A status move is used in the fourth moveslot to enable Giratina-O to use boosted Hex and punish a variety of its switch-ins. Thunder Wave cripples support Arceus formes, Yveltal, and Xerneas, making them much easier to check after slowing them down. Paralysis allows Giratina-O to threaten support Arceus formes by threatening to 2HKO them with boosted Hex, and it comes handy with punishing Xerneas, forcing Choice Scarf variants to lock themselves into Aromatheraphy and making Geomancy variants significantly easier to handle. Thunder Wave especially comes in handy where Giratina-O isn't healthy enough to win duels against foes like Mega Lucario, enabling its teammates to handle them easier. (You might want to switch out the word 'handy' somewhere as it's been used a good amount, and it felt a bit repetitive when reading through this paragraph.)
* Will-O-Wisp is an alternative status move that pressures Steel-types harder with a residual damage and cripples Necrozma-DM, Mega Lucario, and Swords Dance Arceus formes.
* Toxic can be used to pressure Primal Groudon and punish Giratina-O's checks harder in a the longer run,(AC) and servinges as the only status move that can pressure support or Calm Mind variants of Arceus-Ground,(RC) which would otherwise not mind too much about Giratina-O's other moves. ("In the long run" is an idiom, so it should stay in this form no matter what. I also removed the third 'and' as having a chain of two 'and's can be hard to read and come off as repetitive; the way I changed it worked to keep the original wording as much as possible.) However, choosing Toxic as a status move removes Giratina-O's ability to 2HKO specially defensive Necrozma-DM,(AC) and it is usually better for Giratina-O to use aforementioned status moves and let its teammates spread Toxic poison to foes like Primal Groudon and support Arceus formes.
* Giratina-O can forgo Hex for Shadow Ball and a status move for Shadow Sneak to have a consistent Ghost-type STAB attack and a priority move, which can be handy with picking off faster threats like Mega Gengar and Deoxys-A and setup sweepers. A combination of Shadow Ball and Shadow Sneak is also capable of preventing Cloyster from setting up entry hazards. Note that Giratina-O will have to opt for Quiet nature with this option to maximize Shadow Sneak's damage.

Set Details
========

* Giratina-O's very high HP stat means it is better to improve its overall physical bulk with maximum defense investment to survive boosted attacks from Necrozma-DM and Swords Dance Arceus-Ground.
* Maximum Special Attack investment with Modest nature,(AC) combined with a mandated Griseous Orb to improve Giratina-O's offensive presence, limitsing its switch-ins and enablesing it to offensively check a large portion of the tier. (If you remove the part separated by commas, you'll notice that the verbs need to be changed from -ing to standard present tense.)
* Running 152 Speed EVs may be an appealing option if using Will-O-Wisp,(RC) as this enables Giratina-O to burn Necrozma-DM before Necrozma-DM OHKOes Giratina-O with +2 Searing Sunraze Smash. Note that this costs a noticeable portion of Giratina-O's damage output or bulk, however.
* Maximum HP investment can be used at a the cost of damage output to take special attacks better. This can come in handy against mixed Primal Groudon running maximum Special Attack investment that can otherwise overwhelm Giratina-O with repeated Fire Blast and even 2HKO it with Eruption on switch.
* Levitate provides Giratina-O with an immunity to Ground, improving its matchup against Primal Groudon and Swords Dance Arceus-Ground.

Usage Tips
========

* Making the best use of Giratina-O requires somewhat cautious play, despite it often being a pivot that is reactively sent out against Primal Groudon or certain entry hazard setters. Giratina-O will inevitably sustain damage and will be worn down over the course of the match, and this means Giratina-O should be somewhat focused on managing its HP.
* This means Giratina-O should be quick to decide whether a combating a foe and taking damage outweighs lessening the chance it can take on other threats it may be tasked to handle. (Starting a new paragraph off with a pronoun isn't a good idea as it can cause confusion as to what's actually being talked about, even in this case where it's in the last sentence of a paragraph prior. It's better to treat a paragraph as its own unique frame of reference, and anything prior to it doesn't exist in this frame; it's also implied through the rest of the sentence that HP management should be focused on, so having something refer to that isn't necessary.) Taking damage and removing entry hazards with Defog is going to be beneficial for Giratina-O's team, but staying in the field unnecessarily long to take an extra attack or increase the odds of getting inflicted by status will only make Giratina-O get worn down faster. (This change reduces wordiness and matches tense.)
* Primal Groudon and Swords Dance Arceus variants are the most common foes that Giratina-O should resort to stay in against and prevent them from dealing excessive damage to other teammates. While these threats attempting to wallbreak early- or mid-game may be easier to keep in check with a healthy Giratina-O, it will be much more difficult to stop them as the game gets longer and Giratina-O keeps taking damage. Unless there are reliable checks to said foes other than Giratina-O, ensure that Giratina-O is healthy enough to win the duel against them.
* Against bulkier teams with durable entry hazard setters like defensive Necrozma-DM, Ferrothron, and Arceus formes using Stealth Rock, Giratina-O can choose to act aggressively by statusing them and damaging them with Hex. While entry hazard setters from bulky teams tend to carry Toxic, this may be a worthwhile move to make if entry hazards are going to be problematic for Giratina-O's team and the setters have to be pressured.
* Giratina-O will find an opportunity to remove entry hazards from offensive teams if it managesd to pivot into appropriate foes like Primal Groudon or Arceus-Ground. As these Pokemon are common in such archetypes and simply letting Giratina-O switch into them will let it remove entry hazards set by dedicated leads, it is likely that an opponent will seek a way to wear down Giratina-O with Stealth Rock and aggressively double switch into offensive checks like Xerneas and Yveltal, so avoid being too reactive against such teams. (I'd consider rewording this sentence to break it up into two smaller sentences as this is a very long and wordy sentence.)

Team Options
========
* Various support Arceus formes can be beneficial,(RC) as,(AC) depending on their typing, they can cover Giratina-O's weaknesses and form a good defensive core. With Giratina-O freeing their moveslot by providing Defog support, Arceus formes have more options to be better checks to whichever foe they desire to cover for the team and can cover foes like Zygarde-C and Mega Salamence that will either force Giratina-O to directly combat them to keep them in check be kept in check or overwhelm Giratina-O after some prior damage. (I think this is how you were trying to word things with 'combat be kept in check', but the original had two conjugated verbs back-to-back. Personally, I feel this part of the sentence should be reworded as it sounds wordy and hard to read, although this edit now makes it grammatically correct.) Arceus-Water is the most notable one,(RC) as it can handle most Primal Groudon variants with Giratina-O and can sponge attacks from special variants of Primal Groudon and Ho-Oh, which Giratina-O cannot switch into consistently. Arceus-Dark soft checks Necrozma-DM and Yveltal while benefiting from Giratina-O drawing in and statusing checks like Xerneas.
* Various Steel-types like Necrozma-DM and Ferrothorn can pivot into Toxic and Fairy-type attacks aimed at Giratina-O. Practically any Steel-type appreciates Giratina-O's ability to stand against Primal Groudon and can set entry hazards or spread status in return. Magearna is a notable partner that can pivot into both Xerneas and Yveltal, provide a cleric support, and benefits from Giratina-O's Defog support,(AC) preventing Spikes from rapidly wearing it down.
* Stealth Rock users like Primal Groudon and Necrozma-DM can prevent defensive Ho-Oh and Yveltal from recklessly switching into Giratina-O and can run Toxic to cripple Defog users and support Arceus formes, giving Giratina-O an easier time to deal with foes that it would need poisoned to be dealt with.
* Flying-types enjoy Giratina-O's Defog support and can also function as secondary checks to Primal Groudon offensively or defensively. Ho-Oh is one of the Pokemon that benefits the most from the absence of Stealth Rock from the field that can pivot into Fairy-types, absorb status moves reasonably well, pressure Steel-types, check some Primal Groudon variants, and spread status to make Giratina-O's Hex easier to utilize. ('From the field' isn't needed since it's implicitly stated from 'the absence of Stealth Rock'.) Yveltal offensively checks Ghost-types, cripples special walls with Taunt, and benefits from Giratina-O's ability to leave Arceus formes crippled by status or a large amount of damage they took while combating it Giratina-O. (A pronoun can work just fine here since Giratina-O was already talked about in this section of the sentence.) Mega Salamence can absorb status moves for Giratina-O to use boosted Facade and can have a better chance to sweep after its checks like Steel- and Fairy-types have been pressured by Giratina-O.
* Mega Gengar and Giratina-O can work together to spread various status ailments and facilitate their attempts to prey on as many foes with boosted Hex as possible. Mega Gengar can trap and dispose of Fairy-types and special walls,(RC) while Giratina-O can pivot into threats like Primal Groudon and Ho-Oh that Mega Gengar struggles to deal with. Trapping and removing Stealth Rock users like Arceus-Fairy that Giratina-O cannot effectively deal with is also appreciated. (You might want to use something other than '_____ like _____' as that format has been used a lot previously.)
* Toxapex can set Toxic Spikes to ease Giratina-O's attempts to harass foes with boosted Hex, take advantage of Arceus-Fairy, and check Marshadow and Ho-Oh. Giratina-O can pivot into Ground-type attacks aimed at Toxapex.
* Cleric support from Xerneas, Chansey, and Blissey can be helpful to prevent Giratina-O from losing too much HP from status. Chansey and Blissey can also support Giratina-O with Wish to further extend its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* A physically based set with Defog, Dragon Tail, Shadow Sneak, and Earthquake or Shadow Force provides Giratina-O with a stronger priority move and a way to 2HKO Magearna without statusing it beforehand. However, this set is helpless against Fairy-types, struggles to combat Primal Groudon, and is easily taken advantage of by Ferrothron. Dragon Tail's inability to prevent Extreme Kiler Arceus from setting up with Substitute against Giratina-O also leaves this option fairly disappointing.
* Magic Coat can be used to deflect status and entry hazard moves from suicide leads like Deoxys-S and various Pokemon that rely on Toxic to combat Giratina.
* Rest is Giratina-O's the only form or of recovery, but it can only be used effectively with cleric support and has a hard time justifying use over any listed move from Giratina-O.(AP) and will make As it's immobile while asleep, ending it ends up being a detriment due to the sleep turns and allowsing Giratina-O's offensive checks to switch in freely,(AC) and along with entry hazard setters take taking advantage of Giratina-O without fear. (This was a long sentence with a lot of ideas in it, so I split it up into two sentences to make these ideas clearer, more readable, and neater overall.)
* Roar can be used to deal with setup sweepers behind Substitute and possibly make Geomancy Xerneas waste its Power Herb, but this move is very hard to fit.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna can switch into Dragon-type moves and can threaten Giratina-O with their STAB moves. Both of them also have access to cleric moves to cure status that Giratina-O aims to spread as well. However, Choice Scarf Xerneas with Aromatheraphy will be forced to heal its status right away if switched into Thunder Wave,(AC) and Geomancy variants will be punished harder if switched into said move. Arceus-Fairy has access to recovery moves to consistently switch into Giratina-O, but it has similar concerns about getting paralyzed, which will make it vulnerable to getting 2HKOed by boosted Hex from Giratina-O.

**Dark-types**: Offensive Yveltal can cleanly OHKO Giratina-O with Dark Pulse, and defensive variants typically carry Taunt that prevents Giratina-O from using Defog or status moves. However, Yveltal dislikes switching into Thunder Wave or Toxic,(AC) and offensive variants have to be wary about switching into Draco Meteor when Stealth Rock is up. Arceus-Dark has enough bulk to take on most Giratina-O variants,(AC) and variants carrying Refresh does not mind Giratina-O at all,(AC) apart from being forced to recover after switching into Draco Meteor. Tyranitar can force out Giratina-O while setting Stealth Rock and additionally guarantee a heavy hit on it with Pursuit. Even after getting burnt, Tyranitar is a huge nuisance for Giratina-O due to the residual damage from sandstorm and potential Toxic.

**Chansey and Blissey**: Both Chansey and Blissey have enormous special bulk to take any attack from Giratina-O with ease, Nature Natural Cure to absorb status, and Heal Bell to heal its teammates of status ailments.

**Ghost-types**: While Ghost-types almost never find opportunities to switch into Giratina-O, they can offensively check it if given a safe switch. Mega Gengar, Lunala, and Marshadow are all able to threaten Giratina-O, but they must be wary of Shadow Sneak and avoid switching into Thunder Wave.

**Super Effective Attacks**: Super effective moves like Ice Beam from Arceus formes prevent Giratina-O from effectively dealing with them,(RC) while more offensive foes like Ultra Necrozma, mixed Rayquaza, Palkia, and Dialga,(RC) can threaten to OHKO Giratina-O with their super effective attacks.

**Status**: Giratina-O's already limited longevity is further worsened by burn and poison, and paralysis can be detrimental as well due to its potency to prevent Defog in a clutch.

Gonna add credits and etc
 

Fireflame479

Star Wars guy
is a Smogon Social Media Contributoris a Top Contributoris a Smogon Media Contributor
Gweebis: Red = Deletion, (RC) = Remove Comma, Blue = Addition, (AC) = Add Comma, (AD) = Add Dash, (AP) = Add Period, Green = Comments
Fireflame: Remove Add Comments Ignore amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* Giratina-O is one of the premier Defog users in the tier that is commonly found in on many balanced teams due to a formidable combination of utility options it provides.
* Great bulk, Levivate, and a defensive typing of Dragon / Ghost Ghost / Dragon makes Giratina-O a check to many physically oriented threats, such as Primal Groudon, Swords Dance Arceus formes, Necrozma-DM, Ho-Oh, Mega Salamence, and Mega Lucario.
* When accounting on for Giratina-O's solid defensive typing, enormous bulk, inability to be trapped, access to various status moves, and,(AC) most importantly, its offensive presence, there are very few Pokemon in the tier that can reliably set entry hazards against, switch into, or combat Giratina-O.
* Having an advantageous matchup against the most relevant Stealth Rock user, Primal Groudon,(AC) is one of the major aspects to Giratina-O's viability as a Defog user as well. Many Pokemon in on balanced teams struggle to properly deal with Primal Groudon properly due to a large number of sets it can run to circumvent its checks, and Giratina-O stands as one of the safest switch-ins to Primal Groudon due to its ability to handle most variants.
* An ability to defeat common threats like Primal Groudon, Necrozma-DM, and many support Arceus formes on in one-(AD)on-(AD)one scenarios,(AC) depending on its moveset,(AC) serves as Giratina-O's another attractive trait to balanced teams that need a Defog user being capable of restricting many Pokemon from taking advantage of it. ('on one-on-one' is grammatically correct, but it sounds rather repetitive since it's just the same two words repeated; 'one-on-one' also needs dashes between the words since it serves as one word. 'Another' shouldn't be used with a possessive statement as a possessive statement should only have the noun and its adjectives afterward, and 'another' is a preposition. Changing it to 'other' has it function as an adjective while keeping the wording as close to the original as possible. 'Being' also isn't needed and can be removed while the meaning of the sentence still stays the same, reducing the wordiness of a long sentence.) ("another" is an adjective and can also be a a pronoun (you can't say "My him") but yeah)
* Giratina-O's effectiveness as a check to threats it pivots into will vary depending on its health due to its tendency to handle its foes offensively or with status moves. An average Speed tier means that Giratina-O will likely be attacked before it is able to counteract, making its health management important for a Pokemon that has a difficulty staying healthy due to a complete lack of recovery and an obligation to pivot into strong powerhouses like Primal Groudon.
* Prevalent special attackers like Xerneas, Yveltal, and Mega Gengar and other special attackers like Lunala and Deoxys-A can easily overwhelm Giraitna-O and threaten to OHKO or heavily impair it. Other common offensive threats like Marshadow and Ultra Necrozma with Outrage can exploit Giratina-O's weaknesses to circumvent its bulk.

[SET]
name: Defog
move 1: Defog
move 2: Hex
move 3: Dragon Pulse / Draco Meteor
move 4: Thunder Wave / Will-O-Wisp
item: Griseous Orb
ability: Levitate
nature: Modest
evs: 252 Def / 252 SpA / 4 SpD

[SET COMMENTS]
Moves
========

* Giratina-O's ability to force switches with its strong attacks and check Primal Groudon makes it an effective Defog user.
* Hex provides Giratina-O with an immensely powerful attack against statused foes. Hex is one of the major factors that contribute to Giratina-O's offensive presence due to it 2HKOing foes like Primal Groudon, Primal Kyogre, Magearna, and the majority of the support Arceus formes (specify if this is after they have been statused).
* Dragon Pulse is a consistent secondary STAB move that isn't reliant on status. A consistent solid damage output makes Dragon Pulse a more favorable move than Draco Meteor,(RC) (no keep comma! it says "which") which would force Giratina-O to switch out after attacking a foe and worsen its matchup against and Extreme Killer Arceus using Substitute. (You may want to use another word other than 'consistent' at the beginning of this sentence since you already used it in the sentence prior. (did this part) Also, you can chose to keep the comma and change the tense to present like "Draco Meteor, forcing... and worsening..." if you'd like; I only removed the comma to keep the wording as similar to the original as possible.) Dragon Pulse also has a sizable damage output despite of its mediocre Base Power, doing enough damage to 2HKO most offensive Primal Groudon variants after Stealth Rock damage and outright OHKO offensive Mega Salamence. (You could also use 'in spite of' instead of just removing the 'of' as that seems to be what you were going for, although this option isn't as wordy.)
* Draco Meteor provides Giratina-O with a Dragon-type STAB attack with more immediate damage output, forcing recovery moves from support Arceus formes that attempt to absorb damage and threatening to OHKO Yveltal and offensive Ho-Oh after Stealth Rock damage. Draco Meteor also pressures Primal Groudon significantly harder than Dragon Pulse, weakening defensive variants to the point where it can no longer pivot into threats like Necrozma-DM and Xerneas and putting offensive variants in range of priority moves.
* A status move is used in the fourth moveslot to enable Giratina-O to use boosted Hex and punish a variety of its switch-ins. Thunder Wave cripples support Arceus formes, Yveltal, and Xerneas, making them much easier to check after slowing them down. Paralysis allows Giratina-O to threaten support Arceus formes by threatening to 2HKO them with boosted Hex, and it comes in handy with punishing Xerneas, forcing Choice Scarf variants to lock themselves into Aromatheraphy and making Geomancy variants significantly easier to handle. Thunder Wave especially comes in handy where Giratina-O isn't healthy enough to win duels against foes like Mega Lucario, enabling its teammates to handle them easier more easily. (You might want to switch out the word 'handy' somewhere as it's been used a good amount, and it felt a bit repetitive when reading through this paragraph.) (ya i agree)
* Will-O-Wisp is an alternative status move that pressures Steel-types harder with a residual damage and cripples Necrozma-DM, Mega Lucario, and Swords Dance Arceus formes.
* Toxic can be used to pressure Primal Groudon and punish Giratina-O's checks harder in a the longer run,(AC) and servinges as the only status move that can pressure support or and Calm Mind variants of Arceus-Ground,(RC) (keep comma) which would otherwise not mind too much about Giratina-O's other moves. ("In the long run" is an idiom, so it should stay in this form no matter what. I also removed the third 'and' as having a chain of two 'and's can be hard to read and come off as repetitive; the way I changed it worked to keep the original wording as much as possible.) However, choosing Toxic as a status move removes Giratina-O's ability to 2HKO specially defensive Necrozma-DM,(AC) and it is usually better for Giratina-O to use aforementioned status moves Thunder Wave or Will-O-Wisp and let its teammates spread Toxic poison to foes like Primal Groudon and support Arceus formes.
* Giratina-O can forgo Hex for Shadow Ball and a status move for Shadow Sneak to have a consistent Ghost-type STAB attack and a priority move, which can be handy with picking off faster threats like Mega Gengar and Deoxys-A and setup sweepers. A combination of Shadow Ball and Shadow Sneak is also capable of preventing Cloyster from setting up entry hazards. Note that Giratina-O will have to opt for a Quiet nature with this option to maximize Shadow Sneak's damage.

Set Details
========

* Giratina-O's very high HP stat means it is better to improve its overall physical bulk with maximum Defense investment to survive boosted attacks from Necrozma-DM and Swords Dance Arceus-Ground.
* Maximum Special Attack investment with a Modest nature,(AC) combined with a mandated Griseous Orb to improve Giratina-O's offensive presence, limitsing its switch-ins and enablesing it to offensively check a large portion of the tier. (If you remove the part separated by commas, you'll notice that the verbs need to be changed from -ing to standard present tense.)
* Running 152 Speed EVs may be an appealing option if using Will-O-Wisp,(RC) (keep comma. if "as" or "since" are being used to mean "because", they need a comma @amchecker) as this enables Giratina-O to burn Necrozma-DM before Necrozma-DM OHKOes Giratina-O with +2 Searing Sunraze Smash. Note that this costs a noticeable portion of Giratina-O's damage output or bulk, however.
* Maximum HP investment can be used at a the cost of damage output to take special attacks better. This can come in handy against mixed Primal Groudon running maximum Special Attack investment,(AC) which that can otherwise overwhelm Giratina-O with repeated Fire Blast and even 2HKO it with Eruption on the switch.
* Levitate provides Giratina-O with an immunity to Ground, improving its matchup against Primal Groudon and Swords Dance Arceus-Ground.

Usage Tips
========

* Making the best use of Giratina-O requires somewhat cautious play, despite it often being a pivot that is reactively intentionally sent out against Primal Groudon or and certain entry hazard setters. (remove extra space) Giratina-O will inevitably sustain damage and will be worn down over the course of the match, and this means Giratina-O should be somewhat focused on managing its HP.
* This means Giratina-O should be quick to decide whether a combating a foe and taking damage outweighs lessening the chance it can take on other threats it may be tasked to handle. (Starting a new paragraph off with a pronoun isn't a good idea as it can cause confusion as to what's actually being talked about, even in this case where it's in the last sentence of a paragraph prior. It's better to treat a paragraph as its own unique frame of reference, and anything prior to it doesn't exist in this frame; it's also implied through the rest of the sentence that HP management should be focused on, so having something refer to that isn't necessary.) (agreed) Taking damage and removing entry hazards with Defog is going to be beneficial for Giratina-O's team, but staying in the field unnecessarily long to take an extra attack or increase the odds of getting inflicted by status will only make Giratina-O get worn down faster. (This change reduces wordiness and matches tense.)
* Primal Groudon and Swords Dance Arceus variants formes (I assume you mean just more than Arceus-Normal) are the most common foes that Giratina-O should resort to stay in against and prevent them from dealing excessive damage to other teammates. While these threats attempting to wallbreak early- or mid-game may be easier to keep in check with a healthy Giratina-O, it will be much more difficult to stop them as the game gets longer and Giratina-O keeps taking damage. Unless there are reliable checks to said foes other than Giratina-O, ensure that Giratina-O is healthy enough to win the duel against them.
* Against bulkier teams with durable entry hazard setters like defensive Necrozma-DM, Ferrothron, and Arceus formes using Stealth Rock, Giratina-O can choose to act aggressively by statusing them and then (avoids "by statusing them... with Hex") damaging them with Hex. While entry hazard setters from bulky teams tend to carry Toxic, this may be a worthwhile move to make if entry hazards are going to be problematic for Giratina-O's team and the setters have to be pressured.
* Giratina-O will find an opportunity to remove entry hazards from offensive teams if it managesd to pivot into an appropriate foes foe (you said "or") like Primal Groudon or Arceus-Ground. As these Pokemon are common in such archetypes and simply letting Giratina-O switch into them will let it remove entry hazards set by dedicated leads, it is likely that an opponent will seek a way to wear down Giratina-O with Stealth Rock and aggressively double switch into offensive checks like Xerneas and Yveltal, so avoid being too reactive against such teams. (I'd consider rewording this sentence to break it up into two smaller sentences as this is a very long and wordy sentence.) (sure but it's readable)

Team Options
========
* Various support Arceus formes can be beneficial,(RC) (keep comma) as,(AC) depending on their typing, they can cover Giratina-O's weaknesses and form a good defensive core. With Giratina-O freeing their moveslot by providing Defog support, Arceus formes have more options to be better checks to whichever foe they desire to cover for the team and can cover foes like Zygarde-C and Mega Salamence that will either force Giratina-O to directly combat them to keep them in check be kept in check or overwhelm Giratina-O after some prior damage. (I think this is how you were trying to word things with 'combat be kept in check', but the original had two conjugated verbs back-to-back. Personally, I feel this part of the sentence should be reworded as it sounds wordy and hard to read, although this edit now makes it grammatically correct.) (this edit is good) Arceus-Water is the most notable one,(RC) (keep comma) as it can handle most Primal Groudon variants with Giratina-O and can sponge attacks from special variants of Primal Groudon and Ho-Oh, which Giratina-O cannot switch into consistently. Arceus-Dark soft checks Necrozma-DM and Yveltal while benefiting from Giratina-O drawing in and statusing checks like Xerneas.
* Various Steel-types like Necrozma-DM and Ferrothorn can pivot into Toxic and Fairy-type attacks aimed at Giratina-O. Practically any Steel-type appreciates Giratina-O's ability to stand against Primal Groudon and can set entry hazards or spread status in return. Magearna is a notable partner that can pivot into both Xerneas and Yveltal, provide a cleric support, and benefits from Giratina-O's Defog support,(AC) preventing Spikes from rapidly wearing it down.
* Stealth Rock users like Primal Groudon and Necrozma-DM can prevent defensive Ho-Oh and Yveltal from recklessly switching into Giratina-O and can run Toxic to cripple Defog users and support Arceus formes, giving Giratina-O an easier time to deal with foes that it would need poisoned to be dealt with.
* Flying-types enjoy Giratina-O's Defog support and can also function as secondary checks to Primal Groudon offensively or defensively. Ho-Oh is one of the Pokemon that benefits the most from the absence of Stealth Rock from the field that can pivot into Fairy-types, absorb status moves reasonably well, pressure Steel-types, check some Primal Groudon variants, and spread status to make Giratina-O's Hex easier to utilize. ('From the field' isn't needed since it's implicitly stated from 'the absence of Stealth Rock'.) Yveltal offensively checks Ghost-types, cripples special walls with Taunt, and benefits from Giratina-O's ability to leave Arceus formes crippled by status or a large amount of damage they took while combating it Giratina-O. (A pronoun can work just fine here since Giratina-O was already talked about in this section of the sentence.) Mega Salamence can absorb status moves for Giratina-O to use boosted Facade and can have a better chance to sweep after its checks like Steel- and Fairy-types have been pressured by Giratina-O.
* Mega Gengar and Giratina-O can work together to spread various status ailments and facilitate their attempts to prey on as many foes with boosted Hex as possible. Mega Gengar can trap and dispose of Fairy-types and special walls,(RC) (keep comma. If "while" is being used to mean essentially "whereas", a comma must precede it) while Giratina-O can pivot into threats like Primal Groudon and Ho-Oh that Mega Gengar struggles to deal with. Trapping and removing Stealth Rock users like Arceus-Fairy that Giratina-O cannot effectively deal with is also appreciated. (You might want to use something other than '_____ like _____' as that format has been used a lot previously.)
* Toxapex can set Toxic Spikes to ease Giratina-O's attempts to harass damage foes with boosted Hex, take advantage of Arceus-Fairy, and check Marshadow and Ho-Oh. In return,(AC) Giratina-O can pivot into Ground-type attacks aimed at Toxapex.
* Cleric support from Xerneas, Chansey, and Blissey can be helpful to prevent Giratina-O from losing too much HP from status. Chansey and Blissey can also support Giratina-O with Wish to further extend its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* A physically based set with Defog, Dragon Tail, Shadow Sneak, and Earthquake or Shadow Force provides Giratina-O with a stronger priority move and a way to 2HKO Magearna without statusing it beforehand. However, this set is helpless against Fairy-types, struggles to combat Primal Groudon, and is easily taken advantage of by Ferrothron. Dragon Tail's inability to prevent Extreme Kiler Arceus from setting up with Substitute against Giratina-O also leaves this option fairly disappointing.
* Magic Coat can be used to deflect status and entry hazard moves from suicide leads like Deoxys-S and various Pokemon that rely on Toxic to combat Giratina.
* Rest is Giratina-O's the only form or of recovery, but it can only be used effectively with cleric support and has a hard time justifying use over any listed move from Giratina-O.(AP) and will make As it's Giratina-O is immobile while asleep, ending it Rest ends up being a detriment due to the sleep turns and allowsing Giratina-O's offensive checks to switch in freely,(AC) and along with entry hazard setters take taking advantage of Giratina-O without fear. (This was a long sentence with a lot of ideas in it, so I split it up into two sentences to make these ideas clearer, more readable, and neater overall.)
* Roar can be used to deal with setup sweepers behind Substitute and possibly make Geomancy Xerneas waste its Power Herb, but this move is very hard to fit.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna can switch into Dragon-type moves and can threaten Giratina-O with their STAB moves. Both of them also have access to cleric moves to cure status that Giratina-O aims to spread as well. However, Choice Scarf Xerneas with Aromatheraphy Aromatherapy will be forced to heal its status right away if switched into Thunder Wave,(AC) and Geomancy variants will be punished harder if switched into said move. Arceus-Fairy has access to recovery moves to consistently switch into Giratina-O, but it has similar concerns about getting paralyzed, which will make it vulnerable to getting 2HKOed by boosted Hex from Giratina-O.

**Dark-types**: Offensive Yveltal can cleanly OHKO Giratina-O with Dark Pulse, and defensive variants typically carry Taunt that prevents Giratina-O from using Defog or status moves. However, Yveltal dislikes switching into Thunder Wave or and Toxic,(AC) and offensive variants have to be wary about switching into Draco Meteor when Stealth Rock is up. Arceus-Dark has enough bulk to take on most Giratina-O variants,(AC) and variants carrying Refresh does not mind Giratina-O at all,(AC) apart from being forced to use Recover after switching into Draco Meteor. Tyranitar can force out Giratina-O while setting Stealth Rock and additionally guarantee a heavy hit on it with Pursuit. Even after getting burnt burned, Tyranitar is a huge nuisance for Giratina-O due to the residual damage from sandstorm and potential Toxic.

**Chansey and Blissey**: Both Chansey and Blissey have enormous special bulk to take any attack from Giratina-O with ease, Nature Natural Cure to absorb status, and Heal Bell to heal its teammates of status ailments.

**Ghost-types**: While Ghost-types almost never find opportunities to switch into Giratina-O, they can offensively check it if given a safe switch. Mega Gengar, Lunala, and Marshadow are all able to threaten Giratina-O, but they must be wary of Shadow Sneak and avoid switching into Thunder Wave.

**Super Effective Attacks**: Super effective moves like Ice Beam from Arceus formes prevent Giratina-O from effectively dealing with them,(RC) (keep comma) while more offensive foes like Ultra Necrozma, mixed Rayquaza, Palkia, and Dialga,(RC) can threaten to OHKO Giratina-O with their super effective attacks.

**Status**: Giratina-O's already limited longevity is further worsened by burn and poison, and paralysis can be detrimental as well due to its potency to potentially prevent Defog in a clutch.
GP 1/2


Gweebis the amcheck overall was very solid. I know it's super old, but the one thing I noticed was that you removed commas after "as" if they it was used to mean "because". If "as" or "since" are being used to mean "because", a comma precedes them.
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
Articles Co-Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

* Giratina-O is one of the premier Defog users in the tier that and is commonly found on many balanced teams due to a formidable combination of utility options it provides.
* Great bulk, Levivate, and a defensive typing of Ghost / Dragon make Giratina-O a check to many physically oriented threats, such as Primal Groudon, Swords Dance Arceus formes, Necrozma-DM, Ho-Oh, and Mega Salamence.
* When accounting for Giratina-O's solid defensive typing, enormous bulk, inability to be trapped, access to various status moves, and, most importantly, its offensive presence, there are very few Pokemon in the tier that can reliably set entry hazards against, switch into, or combat Giratina-O it.
* Having An advantageous matchup against the most relevant Stealth Rock user, Primal Groudon, is one of the major aspects factors to Giratina-O's viability as a Defog user as well. Many Pokemon on balanced teams struggle to properly deal with Primal Groudon due to a large number of sets it can run to circumvent its checks, and Giratina-O stands as one of the safest switch-ins to Primal Groudon due to its ability to handle most variants.
* An ability to defeat common threats like Primal Groudon, Necrozma-DM, and many support Arceus formes in one-on-one scenarios, depending on its moveset, serves as Giratina-O's other attractive trait to balanced teams that need a Defog user capable of restricting many Pokemon from taking advantage of it.
* Giratina-O's effectiveness as a check to threats it pivots into will vary depending on its health due to its tendency to handle its foes offensively or with status moves. An average Speed tier means that Giratina-O will likely be attacked before it is able to counteract, making its health management important for a Pokemon that has difficulty staying healthy due to which combined with a complete lack of recovery and an obligation to pivot into strong powerhouses like Primal Groudon makes its health management important.
* Prevalent special attackers like Xerneas, Yveltal, and Mega Gengar and other special attackers like Lunala and Deoxys-A can easily overwhelm Giraitna-O Giratina-O and threaten to OHKO or heavily impair it. Other common offensive threats like Marshadow and Outrage Ultra Necrozma with Outrage can exploit Giratina-O's weaknesses to circumvent its bulk.

[SET]
name: Defog
move 1: Defog
move 2: Hex
move 3: Dragon Pulse / Draco Meteor
move 4: Thunder Wave / Will-O-Wisp
item: Griseous Orb
ability: Levitate
nature: Modest
evs: 252 Def / 252 SpA / 4 SpD

[SET COMMENTS]
Moves
========

* Giratina-O's ability to force switches with its strong attacks and check Primal Groudon makes it an effective Defog user.
* Hex provides Giratina-O with an immensely powerful attack against statused foes. Hex is one of the major factors that contribute to Giratina-O's offensive presence due to it 2HKOing foes like Primal Groudon, Primal Kyogre, Magearna, and the majority of the statused support Arceus formes once they've been statused. (unless this creates ambiguity)
* Dragon Pulse is a consistent secondary STAB move that isn't reliant on status. A solid damage output makes Dragon Pulse a more favorable move than Draco Meteor, which would force Giratina-O to switch out after attacking a foe and worsen its matchup against an Extreme Killer Arceus using Substitute. Dragon Pulse also has a sizable damage output despite its mediocre Base Power, doing enough damage to 2HKO most offensive Primal Groudon variants after Stealth Rock damage and outright OHKO offensive Mega Salamence.
* Draco Meteor provides Giratina-O with a Dragon-type STAB attack with more immediate damage output, forcing recovery moves from support Arceus formes that attempt to absorb damage and threatening to OHKO Yveltal and offensive Ho-Oh after Stealth Rock damage. Draco Meteor also pressures Primal Groudon significantly harder than Dragon Pulse, weakening defensive variants to the point where it can no longer pivot into threats like Necrozma-DM and Xerneas and putting offensive variants in range of priority moves. However, its tendency to force Giratina-O out after attacking a foe and worsen its matchup against Substitute Extreme Killer Arceus makes it a less favorable move than Dragon Pulse.
* A status move is used in the fourth moveslot to enable Giratina-O to use boosted Hex and punish a variety of its switch-ins. Thunder Wave cripples support Arceus formes, Yveltal, and Xerneas, making them much easier to check after slowing them down. Paralysis allows Giratina-O to threaten support Arceus formes by threatening to 2HKO them with boosted Hex, and it comes in handy with punishing Xerneas, forcing Choice Scarf variants to lock themselves into Aromatheraphy and making Geomancy variants significantly easier to handle. Thunder Wave especially comes in handy where Giratina-O isn't healthy enough to win duels against foes like Mega Lucario, enabling its teammates to handle them more easily.
* Will-O-Wisp is an alternative status move that pressures Steel-types harder with residual damage and cripples Necrozma-DM, Mega Lucario, and Swords Dance Arceus formes.
* Toxic can be used to pressure Primal Groudon and punish Giratina-O's checks harder in the long run, serving as the only status move that can pressure support and Calm Mind variants of Arceus-Ground, (AC) which would otherwise not mind too much about Giratina-O's other moves. However, choosing Toxic as a status move removes Giratina-O's ability to 2HKO specially defensive Necrozma-DM, and it is usually better for Giratina-O to use Thunder Wave or Will-O-Wisp and let its teammates spread Toxic poison to foes like Primal Groudon and support Arceus formes.
* Giratina-O can forgo Hex for Shadow Ball and give up a status move for Shadow Sneak to have a consistent Ghost-type STAB attack and a priority move, which can be handy with picking off faster threats like Mega Gengar and Deoxys-A and setup sweepers. A combination of Shadow Ball and Shadow Sneak is also capable of preventing Cloyster from setting up entry hazards. Note that Giratina-O will have to opt for a Quiet nature with this option to maximize Shadow Sneak's damage.

Set Details
========

* Giratina-O's very high HP stat means it is better to improve its overall physical bulk with maximum Defense investment to survive boosted attacks from Necrozma-DM and Swords Dance Arceus-Ground.
* Maximum Special Attack investment with a Modest nature, combined with a mandated Griseous Orb to improve Giratina-O's offensive presence, limits its switch-ins and enables it to offensively check a large portion of the tier.
* Running 152 Speed EVs may be an appealing option if using Will-O-Wisp, as this enables Giratina-O to burn Necrozma-DM before Necrozma-DM OHKOes Giratina-O with +2 Searing Sunraze Smash. Note that this costs a noticeable portion of Giratina-O's damage output or bulk, however.
* Maximum HP investment can be used at the cost of damage output to take special attacks better. This can come in handy against mixed Primal Groudon running maximum Special Attack investment, which can otherwise overwhelm Giratina-O with repeated Fire Blast and even 2HKO it with Eruption on the switch.
* Levitate provides Giratina-O with an immunity to Ground, improving its matchup against Primal Groudon and Swords Dance Arceus-Ground.

Usage Tips
========

* Making the best use of Giratina-O requires somewhat cautious play, despite it often being a pivot that is intentionally sent out against Primal Groudon and certain entry hazard setters. Giratina-O will inevitably sustain damage and will be worn down over the course of the match, and this means Giratina-O should be somewhat focused on managing its HP.
* Giratina-O should be quick to decide whether combating a foe and taking damage outweighs lessening the chance it can take on other threats it may be tasked to handle. Taking damage and removing entry hazards with Defog is beneficial for Giratina-O's team, but staying in the field unnecessarily long to take an extra attack or increase the odds of getting inflicted by status will only make Giratina-O get worn down faster.
* Primal Groudon and Swords Dance Arceus formes are the most common foes that Giratina-O should resort to stay in against and to prevent them from dealing excessive damage to other teammates. While these threats attempting to wallbreak early- or mid-game may be easier to keep in check with a healthy Giratina-O when they attempt to wallbreak early- or mid-game, it will be much more difficult to stop them as the game gets longer and Giratina-O keeps taking damage. Unless there are reliable checks to said foes other than Giratina-O, ensure that Giratina-O is healthy enough to win the duel against them.
* Against bulkier teams with durable entry hazard setters like defensive Necrozma-DM, Ferrothron Ferrothorn, and Arceus formes using Stealth Rock, Giratina-O can choose to act aggressively by statusing them and then damaging them with Hex. While entry hazard setters from bulky teams tend to carry Toxic, this may be a worthwhile move to make if entry hazards are going to be problematic for Giratina-O's team and the setters have to be pressured.
* Giratina-O will find an opportunity to remove entry hazards from offensive teams if it manages to pivot into an appropriate foe like Primal Groudon or Arceus-Ground. As these Pokemon are common in such archetypes and simply letting Giratina-O switch into them will let it remove entry hazards set by dedicated leads, it is likely that an opponent will seek a way to wear down Giratina-O with Stealth Rock and aggressively double switch into offensive checks like Xerneas and Yveltal, so avoid being too reactive against such teams.

Team Options
========
* Various support Arceus formes can be beneficial, as, depending on their typing, they can cover Giratina-O's weaknesses and form a good defensive core. With Giratina-O freeing their moveslot by providing Defog support, Arceus formes have more options to be better checks to whichever foe they desire to cover for the team and can cover foes like Zygarde-C and Mega Salamence that will either force Giratina-O to directly combat them to keep them in check or overwhelm Giratina-O it after some prior damage. Arceus-Water is the most notable one, as it can handle most Primal Groudon variants with Giratina-O and can sponge attacks from special variants of Primal Groudon and Ho-Oh, which Giratina-O cannot switch into consistently. Arceus-Dark soft checks Necrozma-DM and Yveltal while benefiting from Giratina-O drawing in and statusing checks like Xerneas.
* Various Steel-types like Necrozma-DM and Ferrothorn can pivot into Toxic and Fairy-type attacks aimed at Giratina-O. Practically any Steel-type appreciates Giratina-O's ability to stand against Primal Groudon and can set entry hazards or spread status in return. Magearna is a notable partner that can pivot into both Xerneas and Yveltal, provide cleric support, and benefit from Giratina-O's Defog support, preventing Spikes from rapidly wearing it down.
* Stealth Rock users like Primal Groudon and Necrozma-DM can prevent defensive Ho-Oh and Yveltal from recklessly switching into Giratina-O and can run Toxic to cripple Defog users and support Arceus formes, giving Giratina-O an easier time to deal with foes that it would need poisoned to deal with.
* Flying-types enjoy Giratina-O's Defog support and can also function as secondary checks to Primal Groudon offensively or defensively. Ho-Oh is one of the Pokemon that benefits benefit the most from the absence of Stealth Rock that can to be able to pivot into Fairy-types, absorb status moves reasonably well, pressure Steel-types, check some Primal Groudon variants, and spread status to make Giratina-O's Hex easier to utilize. Yveltal offensively checks Ghost-types, cripples special walls with Taunt, and benefits from Giratina-O's ability to leave Arceus formes crippled by status or a large amount of damage they took while combating it. Mega Salamence can absorb status moves for Giratina-O to use boosted Facade and can have a better chance to sweep after its checks like Steel- and Fairy-types have been pressured by Giratina-O.
* Mega Gengar and Giratina-O can work together to spread various status ailments and facilitate their attempts to prey on as many foes with boosted Hex as possible. Mega Gengar can trap and dispose of Fairy-types and special walls, while Giratina-O can pivot into threats like Primal Groudon and Ho-Oh that Mega Gengar struggles to deal with. Trapping and removing Stealth Rock users like Arceus-Fairy that Giratina-O cannot effectively deal with is also appreciated.
* Toxapex can set Toxic Spikes to ease Giratina-O's attempts to damage foes with boosted Hex, take advantage of Arceus-Fairy, and check Marshadow and Ho-Oh. In return, Giratina-O can pivot into Ground-type attacks aimed at Toxapex.
* Cleric support from Xerneas, Chansey, and Blissey can be helpful to prevent Giratina-O from losing too much HP from status. Chansey and Blissey can also support Giratina-O with Wish to further extend its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* A physically based set with Defog, Dragon Tail, Shadow Sneak, and Earthquake or Shadow Force provides Giratina-O with a stronger priority move and a way to 2HKO Magearna without statusing it beforehand. However, this set is helpless against Fairy-types, struggles to combat Primal Groudon, and is easily taken advantage of by Ferrothron Ferrothorn. Dragon Tail's inability to prevent Extreme Kiler Arceus from setting up with Substitute against Giratina-O also leaves this option fairly disappointing.
* Magic Coat can be used to deflect reflect status and entry hazard moves from suicide leads like Deoxys-S and various Pokemon that rely on Toxic to combat Giratina.
* Rest is Giratina-O's only form of recovery, but it can only be used effectively with cleric support, (AC) and Giratina-O has a hard time justifying its use over any listed move from Giratina-O. As Giratina-O is immobile while asleep, Rest ends up being a detriment due to the sleep turns and allows its tendency to allow Giratina-O's offensive checks to switch in freely, along with entry hazard setters taking advantage of Giratina-O without fear.
* Roar can be used to deal with setup sweepers behind Substitute and possibly make Geomancy Xerneas waste its Power Herb, but this move is very hard to fit.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna can switch into Dragon-type moves and threaten Giratina-O with their STAB moves. Both of them also have access to cleric moves to cure status that Giratina-O aims to spread as well. However, Choice Scarf Xerneas with Aromatherapy will be forced to heal its status right away if switched into Thunder Wave, and Geomancy variants will be punished harder if switched into said move. Arceus-Fairy has access to recovery moves to consistently switch into Giratina-O, but it has similar concerns about getting paralyzed, which will make it vulnerable to getting 2HKOed by boosted Hex from Giratina-O.

**Dark-types**: Offensive Yveltal can cleanly OHKO Giratina-O with Dark Pulse, and defensive variants typically carry Taunt that prevents Giratina-O from using Defog or status moves. However, Yveltal dislikes switching into Thunder Wave and Toxic, and offensive variants have to be wary about switching into Draco Meteor when Stealth Rock is up. Arceus-Dark has enough bulk to take on most Giratina-O variants, and variants carrying Refresh does not mind Giratina-O at all, apart from being forced to use Recover after switching into Draco Meteor. Tyranitar can force out Giratina-O while setting Stealth Rock and additionally guarantee a heavy hit on it with Pursuit. Even after getting burned, Tyranitar is a huge nuisance for Giratina-O due to the residual damage from sandstorm and potential Toxic.

**Chansey and Blissey**: Both Chansey and Blissey have enormous special bulk to take any attack from Giratina-O with ease, Natural Cure to absorb status, and Heal Bell to heal its teammates of status ailments.

**Ghost-types**: While Ghost-types almost never find opportunities to switch into Giratina-O, they can offensively check it if given a safe switch. Mega Gengar, Lunala, and Marshadow are all able to threaten Giratina-O, but they must be wary of Shadow Sneak and avoid switching into Thunder Wave.

**Super Effective Attacks**: Super effective moves like Ice Beam from Arceus formes prevent Giratina-O from effectively dealing with them, while more offensive foes like Ultra Necrozma, mixed Rayquaza, Palkia, and Dialga can threaten to OHKO Giratina-O with their super effective attacks.

**Status**: Giratina-O's already limited longevity is further worsened by burn and poison, and paralysis can be detrimental as well due to its potency to potentially prevent Defog.

[CREDITS]
- Written by: [[DMDW, 434601]]
- Quality checked by: [[Serial EKiller, 426631], [Minority, 222996], [Cynara, 224455]]
- Grammar checked by: [[Fireflame479, 231476], [, ]]
 
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