[Overview]
<p>Glalie is an unspectacular pure Ice-type, with a barren movepool. On top of this, it faces solid competition from the likes of Jynx, Glaceon, Lapras, Regice and even Articuno for the position of an Ice-type on your team. However, Glalie does find itself with a small niche within the NU teir, as the fastest Spiker. Combined with access to Taunt, Glalie is one of the more reliable pokemon for early Spikes in NU</p>
[SET]
Name: Lead Spiker
Move 1: Spikes
Move 2: Taunt
Move 3: Ice Fang
Move 4: Explosion/Crunch
Item: Focus Sash/Life Orb
Ability: Inner Focus
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 HP
[Set Comments]
<p>Glalie is one of the few pokemon who, despite the advent of team preveiw, still works best as a dedicated lead. Just don't expect it to do much else with this set. With Base 80 speed, it's actually the fastest Spiker within NU. It can also shut down most other Spikes and Toxic Spikes users, by using Taunt, although there are several faster Stealth Rock users, such as Pinsir and Miltank.<p>
When it comes to the last moveslot, Crunch gives Glalie an out against Mespirit, so it's not complete setup bait. If things don't go your way, the best thing Glalie can do is go out with a bang, namely, Explosion, because, if you can't get Spikes up, you'll be doing more damage with Explosion than you would with anything else Glalie could do.</p>
<p>While Sash is the preferred item, Life Orb is an option if you want a stronger Explosion. Glalie has just enough bulk to take most non-super effective hits.</p>
[Additional Comments]
<p>You could choose to use a special-based lead set with Ice Beam and Hidden Power, but Explosion's raw power, combined with Glalie's general short lifespan makes a physical-based set more attractive.</p>
<p>This set requires little help from it's teammates, as it is designed to provide early-game support. Instead, pair Glalie up with pokemon who appreciate Spikes support, or can switch in on Fighting, Rock, Steel or Fire-type attacks. Offensive Mespirit variants are good candidates for a Fighting switch-in, while bulky offensive waters such as Samuwott and Gorybyss are excellent switch-ins to Fire-types. </p>
[Set]
Name: Choice Band
Move 1: Ice Fang/Avalanche
Move 2: Explosion
Move 3: Ice Shard
Move 4: Earthquake
Item: Choice Band
Ability: Inner Focus
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 Def
[Set Comments]
<p>Choice Banded Glalie is pretty much NU's only option for a physical Ice-type, outside of Piloswine. Unlike Piloswine however, Glalie actually has some speed, in fact, a respectable amount, Base 80 is enough to outspeed most of NU's more defensive pokemon, Explosion is a powerful last-ditch attack, and Piloswine's typing, while giving it two excellent STABS, is pretty horrendous in terms of taking hits within NU, being weak to Grass and Water while doing little to mitigate the existing weaknesses the Ice type has.</p>
<p>Ice Fang and Avalanche provide two different STABs for two different situations, one where you're slower, and one when you're faster. Use them depending on what you want to take on. Ice Shard is priority, and therefor always useful. Explosion is, again, the most powerful option you have avaliable to you. Earthquake is a rather useful coverage move, especially against the ever-present Magmortar. Ice and Ground make a potent combination.</p>
<p>This set primarily works as a lure, using prediction to unleash a powerful attack on an unsuspecting switch-in, or it can be used as a revenge killer with Ice Shard. </p>
[Additional Comments]
<p>On speed-based sets, Crunch could replace any of the moves to score hits on Ghost-types such as Misdrevus, who may switch in expecting Explosion. On slower sets, Payback can be used instead. If your set utilises both Payback and Avalanche, it is adviseable to use a Brave Nature and 252 HP EV's so as to decrease speed and increase bulk on both sides.</p>
<p>CB Glalie is one of the best ways to check DD Altaria in the teir, being able to revenge kill it with Ice Shard, and outspeeding +0 Altaria. It's also a pretty good lure for Magmortar with Earthquake. This set also a good partner for Samuwott or Gorybyss, because few Grass-types would want to stay in against Glalie, while Fire-types are lured out to exploit Glalie's weakness.</p>
[Checks and Counters]
<p>The lead set is pretty difficult to hard counter, as it's sole aim is to get up Spikes, and it can Explode on faster, frail Taunters. Support Mespirit is the best bet for stopping Glalie cold as it can outspeed and Taunt, but it won't like repeated Ice Fangs, or Explosion. </p>
<p>Choice Banded sets are usually put down with ease by bulky waters, such as Samuwott, although except for Frillsh, they all will not appreciate a CB Explosion. Sawk is also a very good check, due to a combination of Sturdy and threatening with Close Combat or Stone Edge. </p>
<p>While Glalie lacks 100% hard counters, it's stopped by a lot of pokemon, although Glalie will usually acheive setting up Spikes, or dealing some decent damage in the process if it predicts well with the Band set. Stealth Rock is a massive limiting factor in Glalie's ability to switch in and out, Spikes and Toxic Spikes also shorten it's lifespan.</p>
<p>Glalie is an unspectacular pure Ice-type, with a barren movepool. On top of this, it faces solid competition from the likes of Jynx, Glaceon, Lapras, Regice and even Articuno for the position of an Ice-type on your team. However, Glalie does find itself with a small niche within the NU teir, as the fastest Spiker. Combined with access to Taunt, Glalie is one of the more reliable pokemon for early Spikes in NU</p>
[SET]
Name: Lead Spiker
Move 1: Spikes
Move 2: Taunt
Move 3: Ice Fang
Move 4: Explosion/Crunch
Item: Focus Sash/Life Orb
Ability: Inner Focus
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 HP
[Set Comments]
<p>Glalie is one of the few pokemon who, despite the advent of team preveiw, still works best as a dedicated lead. Just don't expect it to do much else with this set. With Base 80 speed, it's actually the fastest Spiker within NU. It can also shut down most other Spikes and Toxic Spikes users, by using Taunt, although there are several faster Stealth Rock users, such as Pinsir and Miltank.<p>
When it comes to the last moveslot, Crunch gives Glalie an out against Mespirit, so it's not complete setup bait. If things don't go your way, the best thing Glalie can do is go out with a bang, namely, Explosion, because, if you can't get Spikes up, you'll be doing more damage with Explosion than you would with anything else Glalie could do.</p>
<p>While Sash is the preferred item, Life Orb is an option if you want a stronger Explosion. Glalie has just enough bulk to take most non-super effective hits.</p>
[Additional Comments]
<p>You could choose to use a special-based lead set with Ice Beam and Hidden Power, but Explosion's raw power, combined with Glalie's general short lifespan makes a physical-based set more attractive.</p>
<p>This set requires little help from it's teammates, as it is designed to provide early-game support. Instead, pair Glalie up with pokemon who appreciate Spikes support, or can switch in on Fighting, Rock, Steel or Fire-type attacks. Offensive Mespirit variants are good candidates for a Fighting switch-in, while bulky offensive waters such as Samuwott and Gorybyss are excellent switch-ins to Fire-types. </p>
[Set]
Name: Choice Band
Move 1: Ice Fang/Avalanche
Move 2: Explosion
Move 3: Ice Shard
Move 4: Earthquake
Item: Choice Band
Ability: Inner Focus
Nature: Jolly
EV's: 252 Atk / 252 Spe / 4 Def
[Set Comments]
<p>Choice Banded Glalie is pretty much NU's only option for a physical Ice-type, outside of Piloswine. Unlike Piloswine however, Glalie actually has some speed, in fact, a respectable amount, Base 80 is enough to outspeed most of NU's more defensive pokemon, Explosion is a powerful last-ditch attack, and Piloswine's typing, while giving it two excellent STABS, is pretty horrendous in terms of taking hits within NU, being weak to Grass and Water while doing little to mitigate the existing weaknesses the Ice type has.</p>
<p>Ice Fang and Avalanche provide two different STABs for two different situations, one where you're slower, and one when you're faster. Use them depending on what you want to take on. Ice Shard is priority, and therefor always useful. Explosion is, again, the most powerful option you have avaliable to you. Earthquake is a rather useful coverage move, especially against the ever-present Magmortar. Ice and Ground make a potent combination.</p>
<p>This set primarily works as a lure, using prediction to unleash a powerful attack on an unsuspecting switch-in, or it can be used as a revenge killer with Ice Shard. </p>
[Additional Comments]
<p>On speed-based sets, Crunch could replace any of the moves to score hits on Ghost-types such as Misdrevus, who may switch in expecting Explosion. On slower sets, Payback can be used instead. If your set utilises both Payback and Avalanche, it is adviseable to use a Brave Nature and 252 HP EV's so as to decrease speed and increase bulk on both sides.</p>
<p>CB Glalie is one of the best ways to check DD Altaria in the teir, being able to revenge kill it with Ice Shard, and outspeeding +0 Altaria. It's also a pretty good lure for Magmortar with Earthquake. This set also a good partner for Samuwott or Gorybyss, because few Grass-types would want to stay in against Glalie, while Fire-types are lured out to exploit Glalie's weakness.</p>
[Checks and Counters]
<p>The lead set is pretty difficult to hard counter, as it's sole aim is to get up Spikes, and it can Explode on faster, frail Taunters. Support Mespirit is the best bet for stopping Glalie cold as it can outspeed and Taunt, but it won't like repeated Ice Fangs, or Explosion. </p>
<p>Choice Banded sets are usually put down with ease by bulky waters, such as Samuwott, although except for Frillsh, they all will not appreciate a CB Explosion. Sawk is also a very good check, due to a combination of Sturdy and threatening with Close Combat or Stone Edge. </p>
<p>While Glalie lacks 100% hard counters, it's stopped by a lot of pokemon, although Glalie will usually acheive setting up Spikes, or dealing some decent damage in the process if it predicts well with the Band set. Stealth Rock is a massive limiting factor in Glalie's ability to switch in and out, Spikes and Toxic Spikes also shorten it's lifespan.</p>