OU Glalie

Ununhexium

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#1
Overview
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After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, which grants it base 120 Attack and Special Attack stats alongside a fair base 100 Speed. However, the fun doesn't end there, as Mega Glalie is also granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, which can easily deal immense damage to almost every Pokemon in OU, usually at least half of their maximum HP. Glalie also has good coverage options in Freeze-Dry and Earthquake. However, while it gives Glalie very valuable coverage, Earthquake when boosted by neither STAB nor an item is rather weak coming off base 120 Attack. Also, while Glalie's base 100 Speed is decent, it leaves Glalie easily revenge killed by many threats. Overall, Glalie makes for a good wallbreaker that requires little prediction to use and has a strong kill button in Explosion.

Literal Frostbite
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name: Literal Frostbite
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive

Moves
========

Explosion is Glalie's most powerful move, dealing very heavy damage to many Pokemon in OU, if not OHKOing them outright. It is so powerful that it can OHKO standard Ferrothorn before Stealth Rock damage. It can also come in handy to prevent opponents from removing entry hazards, as even if the foe isn't KOed outright, Rapid Spin and Defog will fail to remove entry hazards without a target. Double-Edge is a powerful, reliable, and spammable STAB move and is usually preferred over Return because the extra power makes it harder to switch into, and it has a chance to 2HKO threats such as Keldeo, Skarmory, and Azumarill. It also reduces the need to predict and use Freeze-Dry as often. However, Return can be used if taking recoil damage is undesirable. Earthquake is important for the coverage it provides against Fire- and Steel-types such as Heatran, Magnezone, and Bisharp. Freeze-Dry is recommended in the last moveslot to nail Water-types such as Keldeo, Azumarill, Rotom-W, Alomomola, and Slowbro, but Ice Shard can be used to pick off weakened threats.

Set Details
========

The given EVs maximize Glalie's Attack and Speed stats to help it deal out heavy damage. A Naughty nature is recommended over a Naive nature to give Glalie a higher chance to OHKO and 2HKO threats such as Keldeo, Rotom-W, Skarmory, defensive Mega Venusaur, and Azumarill with Double-Edge, but a Naive nature can be used to Speed tie with positive-natured base 100s, such as Mega Gardevoir and Mega Medicham. An Adamant or Jolly nature can be used if Ice Shard is used over Freeze-Dry.

Usage Tips
========

Glalie is best used as a wallbreaker during the early-game, when its immense power with Explosion and Double-Edge is valued to break holes for a late-game sweeper. Because Glalie forces a lot of switches, it is best to try to predict and use the appropriate coverage move, but when all else fails, spamming Double-Edge is not a poor option, as even resisted attacks can still deal some good damage. Finally, Glalie should only use Explosion when there isn't much left for it to do and it can heavily damage a foe, or when you need to prevent a slower Defog or Rapid Spin.

Team Options
========

Magnezone and Magneton make useful partners for Glalie, as they can pick off Steel- and Water-types that trouble it. Also, Dragon- and Grass-types such as Latias, Latios, Kyurem-B, and Celebi help with beating Water-types such as Rotom-W and Keldeo. Also, Pokemon that appreciate having Dragon-types such as Latios, Latias, and Dragonite removed, such as Keldeo and Landorus, are good teammates for Glalie. Finally, Ground- and Fire-types such as Excadrill, Landorus-T, Garchomp, Talonflame, Heatran, and Victini help with beating Steel-types; these Ground-types can beat Fire-types as well.

Other Options
########

Spikes can be used to wear down foes and is relatively easy to set up thanks to the relatively high number of switches that Glalie forces, but Glalie is already hard-pressed for moveslots. Taunt can be used for stallbreaking purposes and preventing foes from using status moves, but like Spikes, it is hard to fit onto a moveset. Super Fang is an option to immediately take half of the HP of otherwise good checks to Glalie, such as Mega Scizor and Mega Metagross, but other moves are generally more valuable to Glalie. Protect can be used so Glalie gets a free turn to Mega Evolve, but it doesn't do much otherwise. Finally, Body Slam can be used for its chance to paralyze the target, but the extra power granted by Return and Double-Edge is too great of an advantage.

Checks & Counters
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**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, Suicune, and Alomomola make for good checks to Glalie if it opts not to run Freeze-Dry. Calm Mind variants of Mega Slowbro and Suicune can boost their Special Defense, allowing them to stomach Freeze-Dry more easily.

**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed Glalie and KO it with Meteor Mash. Mega Scizor, especially a bulkier variant, can take on Glalie very well by itself thanks to its good bulk, resistance to Ice-type attacks, and STAB Technician-boosted Bullet Punch. Jirachi, Cobalion, and Doublade are also good checks to Glalie.

**Faster Opponents**: Pokemon that can take an attack from Glalie and KO it back are good checks to it. Keldeo stands out by being able to take any one of Glalie's attacks and OHKO it back with Secret Sword. That said, not many Pokemon enjoy switching into Double-Edge, so revenge killers in general are a way to beat Glalie.

Overview
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  • Strong, spammable STABs in Double-Edge and Return
  • Refrigerate STAB Explosion
  • Earthquake and Freeze Dry hurt most would-be resists
  • Sort of slow
  • Good wallbreaker that doesn't require much prediction
  • Did I mention Refrigerate STAB Explosion? It gets that
Ice Ice Baby
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name: Ice Ice Baby
move 1: Explosion
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Inner Focus
item: Glalitite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Naughty / Naive

Moves
========

  • Explosion is a nuke (Jolly has a 6.3% chance to OHKO physically defensive Skarmory before Stealth Rock) and can prevent Defog and Rapid Spin
  • Return is a powerful, reliable STAB move that receives a power boost from Refrigerate
  • Double Edge can be used for more power and chance to 2HKO threats such as Skarmory, Azumarill, and Keldeo, easing the need to predict and use Freeze-Dry
  • Earthquake has good coverage and nails Fire- and Steel-types for super effective damage
  • Ice Shard is useful priority and makes picking off Pokemon end-game easier
  • Freeze-Dry can nail Water-type switch-ins such as Rotom-W, Alomomola, and Slowbro

Set Details
========

  • EVs maximize Speed and Attack to deal as much damage as possible
  • Adamant / Jolly can be used if Ice Shard is used
  • Inner Focus helps against Pokemon such as Medicham that are spamming Fake Out
  • +Spe nature ties other +Spe base 100s
  • +Atk gives small chance to 2HKO Skarmory after Leftovers, a chance to 2HKO defensive Venusaur, chance to 2HKO Keldeo

Usage Tips
========

  • Best used as an early-game wallbreaker
  • Force switches and nail the opponent with the appropriate coverage move
  • Explode when there isn't much else to do and let's Glalie put a major dent in something or you when you need to prevent a slower Defog or Rapid Spin

Team Options
========

  • Magneton and Magnezone can help remove Steel- and Water-types
  • Dragon-types such as Latios, Latias, and Kyurem-B to help against Rotom-W and Keldeo
  • Grass-types such as Celebi help with Rotom-W and Keldeo
  • Fire-types such as Talonflame, Heatran, and Victini help with Steel-types


Other Options
########

  • Spikes wear down opponents for your win condition and are easy to set up because of the switches Glalie forces
  • Taunt can cripple walls and prevent them from using a status move
  • Super Fang to cripple otherwise good checks and counters such as Mega Metagross without prediction
  • Protect so it's safe the first turn
  • Body Slam for paralysis

Checks & Counters
########

**Bulky Water-types**: Water-types such as Slowbro, Mega Slowbro, and Alomomola make good checks if Glalie opts not to run Freeze-Dry.

**Steel-types**: Steel-types can take anything from Glalie except a STAB Refrigerate-boosted Explosion. Mega Metagross has good bulk and can outspeed and KO with Meteor Mash, if not running Bullet Punch. Mega Scizor, especially bulkier variants, can take on Glalie very well by itself with its good bulk, resistance to Ice-type attacks, and STAB Technician Bullet Punch. Jirachi, Cobalion, and Doublade also make good checks to Glalie.

**Faster Opponents**: Pokemon that can take an attack from Glalie and KO back make for good checks to it. Keldeo stands out by being able to take anything once and OHKO back with Secret Sword. That said, not much enjoys switching into Double-Edge, so revenge killers in general are a good option.
 
Last edited:

Hootie

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#2
Mention the pokemon's down sides in the overview like how it's frail, sub par speed tier before and after mevo, walled by bulky waters, heavy competition for mega slot, etc. Also, refrigerate stab explosion is good until you realize you have to sacrifice your mega for it which is huge opportunity cost. Not QC, but you should keep these in mind.
 
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#3
Glalie @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Freeze-Dry
- Double-Edge/Ice Shard/Return
- Explosion
- Earthquake

this is the only set that glalie should EVER be running. spikes is OO because greninja completely outclasses it in that department. taunt is OO material, and a +spe nature is unnecessary because it needs +atk and its faster either way than the pokemon it is checking(defensive lando-t, altaria, etc) and body slam is trash too because glalie needs all the power it can get because its frail.
 

boltsandbombers

i'm sorry mr. man
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#4
the set in the OP is garbage.

Glalie @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Freeze-Dry
- Double-Edge/Ice Shard/Return
- Explosion
- Earthquake

this is the only set that glalie should EVER be running. spikes is OO because greninja completely outclasses it in that department. taunt is OO material, and a +spe nature is unnecessary because it needs +atk and its faster either way than the pokemon it is checking(defensive lando-t, altaria, etc) and body slam is trash too because glalie needs all the power it can get because its frail.
It's great to help out and all, but please be nice :)
 

brightobject

150 damage to your underwear
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#6
Glalie @ Glalitite
Ability: Ice Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Freeze-Dry
- Double-Edge/Ice Shard/Return
- Explosion
- Earthquake

this is the only set that glalie should EVER be running. spikes is OO because greninja completely outclasses it in that department. taunt is OO material, and a +spe nature is unnecessary because it needs +atk and its faster either way than the pokemon it is checking(defensive lando-t, altaria, etc) and body slam is trash too because glalie needs all the power it can get because its frail.
I'd say there are several arguments to be made between body slam or double edge--double edge is actually too powerful sometimes, to the point that half the time glalie ends up killing itself to recoil before it can wreck shop sufficiently, while body slam does decent damage with refrigerate along with a nifty para-chance that can give glalie the jump on potential switch-ins if it manages to catch them early. So in my opinion I'd run return/frustration over double edge any day--of course the argument between body slam and return would be mostly a question of how much you want to rely on chance instead of ensured power. In extension, as you said, Glalie often wants to run as much attack as it can get, but it also wants to be fast as possible too, (hence the adamant and jolly sets wreaking havoc all over the ladder) so Freeze-Dry isn't usually as effective as people would expect (most glalie should be running adamant or jolly anyway). It should be an option but not a 'main move' imo, and receives a lot of competition from Glalie's Ice Shard, actually.

edit: and also unun has all of this in the op lol
 
#8
In team options, you said fire types such as victini to take care of steel types.
Victini isn't really the most relevant fire type in OU. I would probably take victini out, and replace it with something like talonflame, or maybe heatran, who can also set up rocks for it.
 

Ununhexium

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#9
I knew Victini had a niche in OU so I listed it. I was considering Talonflame and Heatran but theyre not really the wallbreaking type. I'll add them though
 

alexwolf

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#13
Double Edge should be slashed with Return, not Body Slam. Body Slam is OO material at best. Glalie's job is a wallbreaker, not a tank. For the same reason, Freeze Dry > Ice Shard, you need Freeze Dry for Mega Slowbro, Slowbro, Rotom-W, Alomomola, and other Water-types, otherwise you can't wallbreak effectively. Also, Double Edge eases prediction and lessens the need for Explosion unless you are low on health, so you can wallbreak more efficiently. For example, Double Edge 2HKOes or has a chance to 2HKO seemingly decent checks such as Keldeo, Skarmory, Azumarill, and more, so it really really eases prediction. And when you are on low health, just use Explosion.
 
#16
Get rid of Mega Venusaur in team options.
I find that Glalie benefits from a slow Volt Switch or U-turn, allowing it to benefit from the Speed and Attack increase upon mega-evolving. For example, Lando-T can intimidate, tank fighting moves then proceed to U-turn into Glalie. Rotom-W tanks fire and x4 steel types while providing switch initiative.
 

alexwolf

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#17
I would condense Glalie's pros to those:
  • Extremely strong and spammable STAB in Double Edge
  • Fuck all button in Explosion
  • Earthquake and Freeze Dry give great coverage and cover Ice resists
  • All in all, good wallbreaker that doesn't need lots of prediction
Don't mention Spikes in the overview if they are nowhere on the main set.

Freeze-Dry > Ice Shard on the last slot.

Mention some notable KOes you get with +SpA natures and some notable Pokemon you outspeed with +Speed natures.

Mention Pokemon that benefit from Glalie's ability to wear down or KO bulky Water and Steel-types. For example, SD Bisharp appreciates Mega Glalie's ability to lure and weaken Keldeo.

Remove the mention of a special set from OO, and add Super Fang, which eases prediction if the opponent has many Glalie checks.

As for checks and counters, faster Pokemon able to take one hit from Glalie and KO are the best answers, as everything slow can lose if Mega Glalie predicts correctly. Also, Rotom-W is not a good check at all, as it's 2HKOed by Double-Edge + Freeze Dry after SR. Same goes for Skarmory, which is easily 2HKOed by Double-Edge after SR.

Mega Scizor, Mega Metagross (already MEvolved), Keldeo, Scarf Jirachi, Cobalion, and Doublade, are the best answers to Mega Glalie, while bulky Water-types such as Alomomola and Slowbro work fine if Glalie lacks Ice Shard.

In the faster Pokemon section, don't mention Pokemon that can only revenge kill Glalie, that's useless information, everyone with even the slightest understating of competitive Pokemon can realize this by himself. Instead, mention faster Pokemon able to switch into Glalie's main STAB, Double-Edge, and OHKO it.

Do those and consider this your first stamp:

QC APPROVED 1/3
 

Karxrida

Ban this thing already.
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#18
I think Super Fang would be good OO material at the very least. Taking away half of a Metagross' HP when it expected a free switch without having to kill yourself is pretty useful and hilarious.
 

aim

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#23
Hm, id probably mention something along the lines of how certain pokemon appreciate dragons and pokemon like m-sceptile checked. anyway this looks good albeit a bit short. mention suicune in bulky waters and maybe expand a bit. in general add that glalie enjoys getitng a free mega evolve from slow u-turners/volt switchers. but yeah i'll add 3/3 when you've expanded just a bit
 

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