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Glitched Weather in English Platinum [Part 2, Clearer Video] (Update March 18, 2009)

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I was under the impression that Shoddy represented more than a simulation. It represented ideal battle conditions for a competitive environment. If this is the case, then I don't think allowing a condition that is quite obviously a harmful glitch should be allowed. If it is deemed that it is more important that we are cartridge accurate, then the glitch can be allowed, as long as it is not harmful to the metagame, in which case we can work out what can be done.
The ideal battling conditions under the simulation of the game, that is. We are trying to simulate the game, game mechanic glitches should be implemented on Shoddy (like the ones Obi previously listed). The ideal battling conditions would be those closest to the game, since that is what we are simulating. We are trying to simulate the finished game, not Gamefreak's possible intentions. (And have Gamefreak ever even said "This is a glitch."?)
 
Most of the opposition to implementing this glitch into our simulator is really a question of whether we should take developer intent into account when we decide how to simulate the game. If we assume that yes, developer intent is important, then we should remove the following glitches from the game:

Currently, if a Pokemon with Flash Fire is frozen, when it is hit by a Fire attack it is thawed and takes damage, rather than being thawed and activating Flash Fire. This is clearly not what was intended. The glitch probably results from Game Freak wanting Fire moves to thaw Flash Fire Pokemon, but not being careful about where they put each check in the queue.

When a Pokemon is frozen, the Fire move cannot 'power up' the Pokemon's fire power because its fire power is disabled. When a Pokemon is frozen, it is susceptible to Fire. How does this not make sense?

You cannot use Chatter on a non-Chatot Pokemon. It cannot be Sketched, Assisted, Mimicked, etc.. This is because it requires a call to Chatot's cry to determine the confusion rate. Surely Game Freak didn't want this to happen.

This isn't likely a glitch, Chatot is a unique Pokemon and the move is probably not meant to be Sketched. It requires the ability to change its cry and learn phrases, which Smeargle cannot do. I do not doubt that this was intentional.

It's only through a flaw in the random number generator that certain IV combinations are impossible on non-breedable Pokemon. This was most certainly not intended by Game Freak, and thus should be fixed on our simulator.

This isn't a glitch, Nintendo uses many IV generation methods for different methods of obtaining Pokemon. It's also an effective guard against hacked Pokemon.

If a Pokemon with a Choice item uses Sleep Talk, Sleep Talk must be chosen but will always fail. Surely the intended effect is that you must choose the move that was selected by Sleep Talk.

It fails because it requires the Pokemon to use in effect two moves. First, Sleep Talk, and then the move it selects. Using two moves is in violation of the limitation placed on Pokemon holding a Choice item.

We should fix Dream Eater so it works on Substitutes. All of the other draining moves do.

The attack hits the Substitute, and the Substitute is not asleep, the Pokemon is.

Life Orb's 10% recoil does not activate when the attack is used on a Substitute. This should be fixed as well.

Life Orb only yields 10% recoil damage when it succeeds in damaging the foe, and Substitute prevents that from happening.

OHKOs don't actually OHKO Pokemon, they do damage equal to their max HP. If you pass a Substitute with more HP than the target's max HP, OHKOs will actually fail to break the Substitute. The obvious mechanic would be that OHKOs OHKO stuff, so they should always break the Substitute.

OHKOs, like all attacks, are targeted toward the foe. But the Substitute is a decoy. When a decoy from another Pokemon has more durability than the foe itself, the OHKO which was intended to OHKO the foe will fail to do the necessary damage to break the foe's 'borrowed' Substitute. If it was the foe's own Substitute, then of course it would break the Substitute, because the foe's own Substitute would simply be 1/4 as durable as the foe.

Substitute should block the effects of Static, Poison Point, etc. It makes no sense at all (and obviously goes against the status-blocking wishes of Game Freak for Substitute) that Substitute doesn't block being put to sleep by Effect Spore.

Not at all, Substitute again is a decoy that takes damage from the opponent, including taking Status attacks. Substitutes cannot be statused. However, when the Pokemon attacks from behind the Substitute, the Pokemon does the attacking, not the Substitute. If the Pokemon behind the Substitute makes contact with the foe, it makes itself susceptible to the foe's ability. This is shown even in the animation in the game, when the Pokemon pops out from behind its Substitute to do the attacking, then immediately goes behind it again.

Reflect / Light Screen should not be broken when Brick Break hits a Ghost. Ghosts block Rapid Spin, so why should they not block this? Must be an oversight by Game Freak; I'm sure they'll fix it in the English release of Platinum, as long as they're aware of it.

Agreed. Brick Break acts as it is supposed to, the Rapid Spin issue is the glitch. FUCK RAPID SPIN. FIX IT, bitches!!!!!! :mad:
 
Personally, I see the following principles which would cover every scenario encountered so far.

1. We try to simulate the US game-mechanics of the latest version of each generation of Pokemon. For the 4th generation this would be US Platinum. We follow US because US is released after Japan, or we're just US Centric people (Since a lot the users are from the US etc).

2. Anything Japan thus, has no relevance to us, except as a guide to what US would be like. This is because we by definition are playing what's described in 1.

3. All things in present in the 1. (US Platinum game-mechanics) shall be implemented in Shoddy. Things not in the 1. or was different from 1. shall be changed to follow 1. This will form the Metagame.

4. Anything in this Metagame developed by 3. can be banned for brokeness. This will ensure in having a reasonably competitive Metagame for everyone to enjoy.


Sleep Clause, Freeze Clause etc, can be argued under point 4. Japan glitches not being present in Shoddy is explained by 2 and 3. The consequence of 1. is that what we're playing now is *not* the finished product, only what we assume US Platinum *will* be like, based on what we've seen from Japanese Platinum. Points 1-3, will require Acid Rain to be implemented, but point 4 will ensure the metagame is still playable after implementation.
 
I can confirm that the glitch only activates if the host uses Pursuit. So only one player per game can possibly cause it to happen.

It does not matter if the host is a D/P game or a Platinum game.
 
Have we determined the effects on Castform and Weather Ball, Syberia?
glitchformbigce3.png
 
My theory, based on the way Walrein behaved, would be that it would transform once after each end-of-turn weather effect happens, and would end up taking the form of whichever weather animation played last.

Or alternatively since every single animation heals Ice Body, maybe it will stay in Ice form (or neutral form in the case of Sandstorm, as it has no sand form) the entire time because the "base" weather appears to be either Hail or Sandstorm.
 
IPL are testing: (I'm hosting, IPL has Plat, I have Diamond)

With Killer Hail:
Hydration Healed Manaphy
Cherrim Transforms back and forth forever (you have to disconnect)
 
Mega Hail >>>>> all


Glitch activates in infinite sun.
Weather ball is FIRE type in Rain/Sand/Sun conditions.
Drizzle does not clear Deadly Sun.
Snow Warning clears Deadly Sun.
Castform switches forms infinitely from sun form to rain form.

There is no Acid Rain glitch for Pursuit in the rain.
The glitch activates for temporary weather. The original weather goes away after 5 turns, regardless of weather-lengthening, but the others remain.
The weather glitch can be activated 100% of the time by the host using Pursuit on a fleeing Pokemon and KOing it.
 
Lol, Cherrim is Uber++ now.


And does anyone know if the glitch can be activated during Rain or Sun, or non-infinite weather?

IPL and I are testing that right now

Edit: Sun caused Rain, then Sand, then, Sun (saying the ability did the damage)
Kyogre does not clear the deadly sun
Abomasnow did

Hypothesis: Hail can only be cleared by hail
Sun can only be cleared by Sun or Hail
Sand can be cleared by everything except Rain

Edit 2:
Rain can not be glitched into multiple weathers

Edit 3: it doesnt have to be Perma-weather
HOWEVER, when it was activated, it said the sandstorm did the damage for the rain and the sandstorm. Alsom when activated after i used sunny day,, the sun disapeared and it was the Killer Sandstorm.
 
CASTFORM UPDATE

In Killer Hail, it goes back and forth from Sun to Rain Form

IPL are testing: (I'm hosting, IPL has Plat, I have Diamond)

With Killer Hail:
Hydration Healed Manaphy
Cherrim Transforms back and forth forever (you have to disconnect)
 
While originally for the implementation of this glitch, it has now gone too far, for a couple of reasons.

It is biased, in that it only works for 1 person, rather than both. We would then have to decide which person hosts a game, far too troublesome to re-tool the whole system, and it leaves 1 person at a disadvantage at the start of the game. I assume teams that can deal with this glitch and teams that can't will be vastly different, therefore the host will be important. And it will have to be randomly chosen, which is never good.

Also, seeing as castform and cherrim immediately cause the fight to stop, we must decide. Should we ban two otherwise completely harmless pokemon, because of a glitch, or should we decide to not implement a glitch. Because it would obviously become over-centralizing, and harmful to the overall metagame. Alternatively, we could ban pursuit, if it is decided that we must implement the glitch, because it is part of the game, then banning pursuit would be an alternative.

Because of these new updates, thanks RBG and IPL, this glitch has been proven to be broken and harmful. If it is absolutely necessary to implement it, we will have to ban anything that activates it (namely pursuit).
 
CASTFORM UPDATE

In Killer Hail, it goes back and forth from Sun to Rain Form

Does it behave the same way as Cherrim? As in going back and forth infinitely forcing you to d/c? =/

If the glitch is implemented, then you may have to ban Cherrim and Castform. If you want to perfectly simulate the game, then you have to simulate them alternating forever and forcing a draw (which totally sounds like a ton of fun!).
 
Thanks, RG Golbat. I wonder what kind of shitty coding they made to cause this :/ Well, let's just ban Pursuit =(

Is there any other move that works like Pursuit, or in a similar fashion? I could swear there was...
 
We got precedent - Self KO Clause. We don't have to ban Cherrim /Castform etc outright,.. similiar to how we ban the use of self destruct/explosion in the case of a 1v1 that would force a draw, we only only ban Cherrim / Castform when glitched weather is in play.
 
Ok me and RB Golbat tested the glitch and there is no "super hail" in DP. Makes me think that this was just an accident.
 
Okay. I've just read all eight pages of this thread and seen nothing but circles.

<OP> Should this glitch be allowed?
<against> Use common sense. It'll suck, it is clearly a glitch and will break the metagame.
<for> We can't ban mechanics.
<against> We've banned stuff before right?
<for> But we haven't banned mechanics.
<against> Use common sense. It'll suck, it is clearly a glitch and will break the metagame.
...

Anyone who doesn't see "Acid Rain" as a glitch is kidding themselves but that is completely beside the point. If this glitch is ever implemented, it will break certain aspects of the metagame. This means you're either forced to ban Pursuit or Walrein or Abomasnow or whatever else it is that becomes broken or you're forced to ignore the mechanic altogether. If implementing the glitch results in previously stable things becoming broken, the logical conclusion in my eyes is to remove the mechanic.

The fact that you are no longer playing genuine Pokemon is a completely valid point. Sometimes its a case of comparing two evils. The way I see it now, assuming that "Acid Rain" is going to make things broken, a decision needs to be made about what will be lost. If you keep the mechanic, you'll probably lose a Move or a Pokemon that was previously stable. If you ban the mechanic, you're no longer playing genuine Pokemon but nothing has to be banned. Given the choice, I would prefer the latter.

Small (glitches) like "no recovery from Shoal Salt" and "hitting through Flash Fire if frozen", while all valid in their own right, are far less game breaking than "Acid Rain" as I see it.

This is all just down to personal opinion. I would prefer to not be playing a 100% accurate Pokemon sim than to be playing a metagame where things will have to be banned to suppress a (silly) game mechanic.

(If someone screams Wobbuffet I might die)
 
getting rid of a nice, and role playing move (pursuit) would utterly change many things, doing that just to follow perfectly the so obviously glitchy mechanic (game freak would not purposefully put in something that would force you to d/c), just ignore it
 
Does it behave the same way as Cherrim? As in going back and forth infinitely forcing you to d/c? =/

If the glitch is implemented, then you may have to ban Cherrim and Castform. If you want to perfectly simulate the game, then you have to simulate them alternating forever and forcing a draw (which totally sounds like a ton of fun!).
I lol'd.

Syberia brought up a good point though. The iv limitation on wondercard pokemon should be removed if we are going to accurately simulate the cartridges. That would be a lot easier and seems more important than this. Especially considering the recent information.
 
Well now it would seem this glitch completely ruins the game in more ways than one, and that's not even considering there is no way for Shoddy to determine who is the host in ladder matches outside of pure randomization.
 
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