Hi smogon, this is my first RMT. Awhile back I joined the forums with the intention of joining the community with gusto, but some RL things happened so I kinda forgot about smogon for awhile. But, now I'm back and raring to go! As this is my very first team and I'm new to the competitive scene, I apologize in advance for any newbie mistakes...hopefully you can help me out!
Well, here's the team:
The basic idea is giving Breloom ample opportunity to have a clean sweep by supporting it, however as it is fragile and things can always go wrong, the other pokes are strong enough on their own to pose a decent threat while maintaining synergy.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Stealth Rock
- Explosion
Meta's job is obviously setting up SR, which it does very well most of the time. I have Explosion instead of Meteor Mash in case I can take down a strong poke in order to potentially open up a sweep. I have a Lum berry to deter those dastardly sleeper leads like Roserade and Smeargle.
As I said before I'm new to battling, so I am unaware of the strategies against common leads. However, in my limited battling experience so far Metagross has been pretty sturdy and I plan to keep it unless someone can suggest something better for the job.
Possible change: should I move a few more EVs into speed to win against opposing Metagross?
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
Haha, you have to wonder, how the hell can this funny-looking shroom thing pack such a friggin wallop?! I mean, look at its hands. It can't even make a fist with those dinky red pointers, and yet its Focus Punch is one of the strongest in the whole game. Ridiculous. Anyway, this set is self-explanatory. Coming off 130 Base Attack with STAB and Adamant, FP hurts a lot and even dents things that resist. Seed Bomb for STAB and coverage, especially useful against Swampert. I have all my EVs placed in HP instead of speed because Breloom doesn't really outspeed anything, and the extra HPs could score me a potential Spore against neutral attacks. Plus the stronger subs don't hurt. If this is a really stupid thing to do, please let me know. So far it's been okay, though.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Pursuit
- Crunch
- Earthquake
TTar, besides being a beast in itself, is good at pursuiting those annoying Celebis, Latiases (Latiaii?) and Rotoms that laugh at Breloom and reduce it to a pile of mold. Originally I had CBTar here but at the suggestion of several members, decided to switch to Scarf and for the most part I'm glad I did! I'm able to revenge Starmie and Lucario more easily this way, both fair threats to my team.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Recover
- Surf
- Thunderbolt
So, after a bit of testing, decided that the sexy Latias would take Heatran's place. Not an easy spot to give up, considering Heatran is quite the hot pick. With its blazing speed and painful Draco Meteor, Latias can put a considerable dent in even pokes that resist. Scizor is a bit of a problem without HP Fire but I've managed thus far--may put in later if it becomes more problematic. Another handy Earthquake resist is always good, as well as a slew of other useful resists. Most of the time, Latias pulls her weight in gold.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Overheat
- Thunderbolt
- Will-o-wisp
- Pain Split
Rotom is on fiyah. With its fat oven body it can take a hit and dish em out too with Tbolt and Overheat threatening Gyarados and Scizor. I originally had ScarfRotom here, but being classified as mere Pursuit bait, I replaced its revenge role (now taken by ScarfTar) with a sturdier, tankier version able to burn physical threats and Pain Split to stick around longer.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/40 Def/216 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Here I have a much-needed watertank to soak up hits. (Get it?) This Suicune has enough speed to outrun scary threats like Adamant Lucario and max speed Heatran while still maintaining good enough bulk to take a hit or two. In case Rotom dies, Suicune can still function as a decent check to angry dragons that would rampage through my team. CM is there in case I predict a special sweeper coming in to face off against cune, but I rarely use it. The lack of recovery hurts but it's a sacrifice I have to make.
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So there you have it. Testing hasn't been extensive but I have played over 10 battles and only lost once. Granted, this isn't saying much and since my account is new I'm not playing good players, but this is why I'm here--to prepare and streamline my team to hopefully make it there. Some issues I've been thinking about:
1) While TTar and Heatran are both really good pokes, they are weak to the same types (Fighting, Ground, Water). This tends to limit my switch-in options when facing strong foes packing such attacks. I'm thinking of maybe replacing one or the other, Heatran moreso than TTar (because of the usefulness of Pursuit).
2) Since this team lacks speed (aside from scarf Rotom), fast sweepers can be problematic, for example Starmie. My pokes are bulky enough to take a few hits but I may need better defensive type coverage. Sometimes I am also forced to reveal Breloom early, but that's usually okay, since I can immediately Spore something and then go from there.
Any input at all would be greatly appreciated!
UPDATE: Just broke 1300CRE guys! I've only lost three times so far. Many thanks to you all!
Well, here's the team:
The basic idea is giving Breloom ample opportunity to have a clean sweep by supporting it, however as it is fragile and things can always go wrong, the other pokes are strong enough on their own to pose a decent threat while maintaining synergy.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Bullet Punch
- Stealth Rock
- Explosion
Meta's job is obviously setting up SR, which it does very well most of the time. I have Explosion instead of Meteor Mash in case I can take down a strong poke in order to potentially open up a sweep. I have a Lum berry to deter those dastardly sleeper leads like Roserade and Smeargle.
As I said before I'm new to battling, so I am unaware of the strategies against common leads. However, in my limited battling experience so far Metagross has been pretty sturdy and I plan to keep it unless someone can suggest something better for the job.
Possible change: should I move a few more EVs into speed to win against opposing Metagross?
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
Haha, you have to wonder, how the hell can this funny-looking shroom thing pack such a friggin wallop?! I mean, look at its hands. It can't even make a fist with those dinky red pointers, and yet its Focus Punch is one of the strongest in the whole game. Ridiculous. Anyway, this set is self-explanatory. Coming off 130 Base Attack with STAB and Adamant, FP hurts a lot and even dents things that resist. Seed Bomb for STAB and coverage, especially useful against Swampert. I have all my EVs placed in HP instead of speed because Breloom doesn't really outspeed anything, and the extra HPs could score me a potential Spore against neutral attacks. Plus the stronger subs don't hurt. If this is a really stupid thing to do, please let me know. So far it's been okay, though.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Pursuit
- Crunch
- Earthquake
TTar, besides being a beast in itself, is good at pursuiting those annoying Celebis, Latiases (Latiaii?) and Rotoms that laugh at Breloom and reduce it to a pile of mold. Originally I had CBTar here but at the suggestion of several members, decided to switch to Scarf and for the most part I'm glad I did! I'm able to revenge Starmie and Lucario more easily this way, both fair threats to my team.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Recover
- Surf
- Thunderbolt
So, after a bit of testing, decided that the sexy Latias would take Heatran's place. Not an easy spot to give up, considering Heatran is quite the hot pick. With its blazing speed and painful Draco Meteor, Latias can put a considerable dent in even pokes that resist. Scizor is a bit of a problem without HP Fire but I've managed thus far--may put in later if it becomes more problematic. Another handy Earthquake resist is always good, as well as a slew of other useful resists. Most of the time, Latias pulls her weight in gold.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Overheat
- Thunderbolt
- Will-o-wisp
- Pain Split
Rotom is on fiyah. With its fat oven body it can take a hit and dish em out too with Tbolt and Overheat threatening Gyarados and Scizor. I originally had ScarfRotom here, but being classified as mere Pursuit bait, I replaced its revenge role (now taken by ScarfTar) with a sturdier, tankier version able to burn physical threats and Pain Split to stick around longer.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/40 Def/216 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
Here I have a much-needed watertank to soak up hits. (Get it?) This Suicune has enough speed to outrun scary threats like Adamant Lucario and max speed Heatran while still maintaining good enough bulk to take a hit or two. In case Rotom dies, Suicune can still function as a decent check to angry dragons that would rampage through my team. CM is there in case I predict a special sweeper coming in to face off against cune, but I rarely use it. The lack of recovery hurts but it's a sacrifice I have to make.
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So there you have it. Testing hasn't been extensive but I have played over 10 battles and only lost once. Granted, this isn't saying much and since my account is new I'm not playing good players, but this is why I'm here--to prepare and streamline my team to hopefully make it there. Some issues I've been thinking about:
1) While TTar and Heatran are both really good pokes, they are weak to the same types (Fighting, Ground, Water). This tends to limit my switch-in options when facing strong foes packing such attacks. I'm thinking of maybe replacing one or the other, Heatran moreso than TTar (because of the usefulness of Pursuit).
2) Since this team lacks speed (aside from scarf Rotom), fast sweepers can be problematic, for example Starmie. My pokes are bulky enough to take a few hits but I may need better defensive type coverage. Sometimes I am also forced to reveal Breloom early, but that's usually okay, since I can immediately Spore something and then go from there.
Any input at all would be greatly appreciated!
UPDATE: Just broke 1300CRE guys! I've only lost three times so far. Many thanks to you all!