SM OU Gods among us: Mega Manectric Voltturn [1900+, reached top ten]



Introduction

Unfortunately, I can't build around bugs forever, although I might come up with more bug-teams in the future... Today I want to introduce you to something else. Seeing how powerfull Specs Tapu Lele was in my Mega-Beedrill team, i tried to build another, more serious team around it that let's Specs Lele show it's full potential. The main idea of this team was Z Wild Charge Koko breaking Chansey/Magearna/Heatran and to an extend Bulu for Lele so Lele can take a life any time it comes in!

Teambuilding Process


The immense power of Specs Lele is the reason why I built this team.

Somehow, people are underprepared for Z Wild Charge Koko. They tend to switch in special defensive checks that the special set shares with Lele, which Koko can easily kill with its Z-Move. U-turn helps it get in Lele vs fat mons like Venusaur. These two form the offensive core vs fat builds.

I always wanted to try Mega-Manectric in Electric Terrain, and since my Koko is physical and doesn't have fire/ice coverage, there is not too much redundancy between the two.

Scarf Lando is my Ground immunity and forms a double Intimidate-Voltturn-Core with Mane, which excels vs offense.

AV Magearna synergizes well with Lando, they are often used in tandem to form a defensive Voltturn-Core. It checks Grass types and Psychic-Spam.

Specially defensive Kommo-o completes the defensive core, checks Ash-Gren, Heatran and Volc and sets up Stealth Rocks for the team.


The Team


Storm (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Psychic | Moonblast | Psyshock | Hidden Power [Fire]

This is just your typic Specs Lele set. Absolutely deadly once all Steel types are removed. Max EVs in SpA and Spe to hit hard and fast, Timid to tie with Kyurem-Black and the like.
Psychic is the hardest hitting move in Terrain, Moonblast for Dark types, Psyshock do dent Chansey/Magearna/Bulu and the like, HP Fire for Ferro and Scizor. No Focus Blast since Heatran is abused by Kommo-o to set up rocks and I don't like the bad accuracy.



Thunder (Tapu Koko) @ Electrium Z
Ability: Electric Surge
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Moves: U-turn | Wild Charge | Brave Bird | Defog

Tapu Koko breaks specially defensive walls for Lele and generates Momentum. Koko's Atk is higher than it's SpA, so why not use that? Surpises many AV Magearnas with a surprise kill^^
Simple Max-Max Spread. U-turn hits surprisingly hard with this attack investment! Wild Charge is the strongest physical stab Koko has to offer and is mostly used as a Z-Move. Make sure you don't waste it! I use Koko as my main way to Defog, but only if it forces out something. Brave Bird on the last slot to get damage on Bulu. I also tried Roost in this slot, which comes in handy at times, but the team faced problems with Bulu, so...



Lightning (Manectric-Mega) @ Manectite
Ability: Lightning Rod
Nature: Timid
EVs: 4 Atk / 252 SpA / 252 Spe
IVs: 0 Atk
Moves: Volt Switch | Thunderbolt | Hidden Power [Ice] | Overheat

Mega-Manectric takes the part that Koko normally would fulfill. Fast special electric type attackers. It is faster than Koko and has a higher SpA stat. On top of that, it offers nice Fire coverage that let's it oneshot Ferrothorn and the like. Manectric profits from both terrains, Electric Terrain let's it hit really hard and Psychic Terrain saves it from priority, which the fast glas cannon appreciates.
Lighting Rod let's it absorp Electric type attacks Pre Mega, after megaing, it gains Intimidate, which gives it some pseudo bulk on the physical side (Mane is still hella frail). I think Volt Switch, Thunderbolt and HP Ice are self-explanatory. I prefer Overheat over Flamethrower since it guarantees the OHKO on Ferrothorn and Mega-Mawile and gets more damage on stupid Bulu.



Clouds (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
Moves: U-turn | Earthquake | Defog | Explosion

Landorus is the only Ground immunity of the team, so play it carefully vs opposing Scarf Landos, since the rest of the team is very Ground-weak! It's mostly used as a switch-in to opposing Landos (which usually can't touch it) and other physical attackers. Also Electric immunity and speed control for the team, as usual: Lando = role-compression.
Again a simple Max-Max spread, Timid to outspeed Mega-Alakazam. U-Turn and Earthquake are set I added Explosion as an emergency button for stuff like +1 Mega-Gyarados. I rarely used the last slot (which has been HP Ice), so I changed it to Defog. Since Koko doesn't Defog very reliably for this team, a second emergency Defogger comes in handy in certain situations.


Technology (Magearna) @ Assault Vest
Ability: Soul-Heart
Nature: Sassy
EVs: 248 HP / 224 Def / 36 Spe
Moves: Volt Switch | Energy Ball | Ice Beam | Iron Head

AV-Magearna is a blanket check to most special attackers. It deals with Psychic-Spam, Shift-Gear Magearna and Greninja, to name the most prominent ones. It is also my only real check to grass type attacks, especially from Scarf Kartana. This is why I run a very defensive spread, since Kommo-o already helps checking special attackers.
The 224 Def EVs guarantee that Magearna lives one Earthquake from Adamant Mega-Swampert. This might seem weird, but vs Rain Teams, it's always the same series of plays: Lead Koko vs Pelipper, U-turn on Swampert coming in, Energy Ball from Magearna kills --> The rain team is fucked. The 36 Spe EVs are needed to outspeed Clefable to beat it 1 vs 1. Volt Switch is set and gets a boost in Terrain. Ice Beam to kill Lando on the switch-in (or if you predict rocks and don't need Magearna that much), which benefits the rest of the team a lot. Iron Head is needed to deal with Calm Mind Boosters and Fairies in general. I use Energy Ball over Fleur Cannon on the last slot (which is arguably better on any other team), because and Water-Ground types like Swampert or Gastrodon are a pain in the ass for this team.



Nature (Kommo-o) @ Leftovers
Ability: Bulletproof
Nature: Careful
EVs: 252 HP / 240 SpD / 16 Spe
Moves: Stealth Rock | Drain Punch | Toxic | Protect

Although specially defensive Kommo-o might seem bad on paper, it puts in a lot of work for this team! Kommo-o offers 3 things to the team: Stealth Rocks, a switch-in to deal with most fire/water/grass mons, and last but not least, it fakes using the Z-Move of the team. Since Kommonium-Z has risen in popularity a lot, many opponents just assume that Kommo-o carries the Z-Crystal on team preview, which in return enables Koko to surprise its would-be-checks. Psychology is a tool that should never be underestimated when playing mons!
Max SpD investment let's it check Ash-Gren, Heatran and the like, 16 Spe to outspeed Adamant Crawdaunt. Stealth Rocks is a must-have, Drain Punch do dent Ash-Gren, Heatran, Ferrothorn and the like while recovering HP, Toxic for everything that Drain Punch doesn't hit effectively and Protect to rack up Toxic damage, profit from Leftover's recovery and scout choice locked mons. The combination of Toxic and Protect let's it always beat Volcarona (without Psychic) 1 vs 1. It also beats stuff like Bulu lacking SD.



Conclusion

The team is very effective and at the same time a lot of fun to play with. Manectric shines vs Offense, while Lele and Koko also give a very good matchup vs fat and stall. However, the team doesn't like ground types too much, always preserve Lando if you face opposing Scarf Lando. Especially water/grounds that aren't hit by Manectric's ice/fire coverage can become a problem. That makes the rain matchup very hard, since Mega-Swampert is a big threat offensively AND defensively. On the other hand, if you can get rid of Swampert, Rain looses to the electric spam.

175511
Vs Stall
https://replay.pokemonshowdown.com/gen7ou-899443733 Vs Stall: Koko kills Chansey, Magearna kills Gastro
https://replay.pokemonshowdown.com/gen7ou-902866473 vs Stall: Lele rulez
Vs Offense
https://replay.pokemonshowdown.com/gen7ou-899393226 vs Redemptions Kommo-o offense
https://replay.pokemonshowdown.com/gen7ou-898828503 vs another guy using Redemptions Kommo-o offense
https://replay.pokemonshowdown.com/gen7ou-899331614 vs another guy using Redemptions Kommo-o offense
https://replay.pokemonshowdown.com/gen7ou-899327026 vs the same guy
https://replay.pokemonshowdown.com/gen7ou-900479753 aaaand another one

https://replay.pokemonshowdown.com/gen7ou-898784838 vs Webs offense: Koko easily denies Webs
https://replay.pokemonshowdown.com/gen7ou-900486890 vs Mega-Mawile Kartana Offense: Mispredict with Manectric turn 3 makes the game very hard
https://replay.pokemonshowdown.com/gen7ou-898753034 vs a threatening Scarf Jirachi: Opponent mistakes Lele for a scarf-set
https://replay.pokemonshowdown.com/gen7ou-899380488 vs Mega-Medicham + Kartana: Opponent forfeits turn 9

https://replay.pokemonshowdown.com/gen7ou-900490398 vs Trickroom with Cabominable =)

Vs Rain
https://replay.pokemonshowdown.com/gen7ou-899382007 vs Menci's Rain Team
https://replay.pokemonshowdown.com/gen7ou-902887719 vs Menci's Rain again: Magearna trick works ;)
https://replay.pokemonshowdown.com/gen7ou-902852863 vs Kyurem-B Rain: Easy once Swampert is dead
https://replay.pokemonshowdown.com/gen7ou-899447491 vs Rain: Magearna fails to OHKO Swampert
https://replay.pokemonshowdown.com/gen7ou-898742577 vs Rain: Opponent throws by sacking Gren to Drain Punch
https://replay.pokemonshowdown.com/gen7ou-900497431 vs Rain with Scarf Jirachi (Lucky para in the end)
https://replay.pokemonshowdown.com/gen7ou-902667576 vs Rain without Mega-Swampert: Mega-Manectric is key
https://replay.pokemonshowdown.com/gen7ou-898882495 vs Mega-Swampert wihout Rain^^: Koko killing Jirachi paves the way for Lele

Vs Balance
https://replay.pokemonshowdown.com/gen7ou-902524496 vs Mega-Venusaur Fat: How the team is supposed to work
https://replay.pokemonshowdown.com/gen7ou-899335911 vs Mega-Charizard-y + Victini: I played the favorable matchup poorly
https://replay.pokemonshowdown.com/gen7ou-899333094 vs Mega-Altaria: Defensive Magearna spread comes in handy
https://replay.pokemonshowdown.com/gen7ou-898264464 vs Mega-Medicham Balance: Manetric threatens everything
https://replay.pokemonshowdown.com/gen7ou-898284488 vs Mega-Venusaur Balance: Lele wrecks havoc
https://replay.pokemonshowdown.com/gen7ou-898294491 vs Mega-Medicham Sand: Kommo-o showing its defensive capabilities
https://replay.pokemonshowdown.com/gen7ou-898840020 vs Mega-Mawile + Kyurem + Volcarona: Opponent sacks Excadrill vs Lando^^
https://replay.pokemonshowdown.com/gen7ou-899416507 vs a funny guy with Scarf-Lando: I threw turn 2 but fought myself back
Storm (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]

Thunder (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- U-turn
- Wild Charge
- Brave Bird
- Defog

Lightning (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Clouds (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Defog
- Explosion

Technology (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Fleur Cannon
- Ice Beam
- Iron Head

Nature (Kommo-o) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Drain Punch
- Toxic
- Protect


Shoutout to baldur who managed to peak number 10 on the ladder using this team =)
 
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Why does Manectric have a Hasty nature? Also, just wondering when you hit 1922 with this team since the #35 spot currently has 1940 and the #11 spot has 2004
 
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Hasty was a mistake, should be timid of course, I edited it now, thanks for pointing this out!
The Screenshot was taken about two weeks ago, I prepared the RMT back then but couldn't post it since I just posted my Araquanid Trickrain team.
 
I would suggest removing Defog from koko and adding taunt instead. It's great for preventing Pokes from setting up on you and works well against players who will try to Recover on your recoil moves
 
u dont have hp ice on koko so nature should be jolly. Great team had fun using it
Thanks =) You are right, should be jolly! I'm gonna edit it in the original post.

I would suggest removing Defog from koko and adding taunt instead. It's great for preventing Pokes from setting up on you and works well against players who will try to Recover on your recoil moves
Very few mons can set up on Koko, but I guess denying recovery or stopping hazards & status could be worth it. Another option would be Roost, which comes in handy with all the recoil moves... Thanks for the suggestion!
 
Thanks =) You are right, should be jolly! I'm gonna edit it in the original post.


Very few mons can set up on Koko, but I guess denying recovery or stopping hazards & status could be worth it. Another option would be Roost, which comes in handy with all the recoil moves... Thanks for the suggestion!
Although you can use Roost to help with recoil damage, you don't deal enough damage to certain Pokes to 2HKO them which allows them to stall out your terrain.


252 Atk Tapu Koko Wild Charge vs. 248 HP / 240+ Def Zapdos in Electric Terrain: 165-195 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Tapu Koko Wild Charge vs. 252 HP / 252+ Def Clefable in Electric Terrain: 178-211 (45.1 - 53.5%) -- 2% chance to 2HKO after Leftovers recovery

There are also a few Pokes that can set up on you that you'll have a really hard time dealing with if you don't have Taunt such as Latias, Reuniclus, Cosmic Power Clef and Shift Gear Magearna once you've used up your Z crystal.

It is also your best answer to Ferrothorn which is one its best switch ins
 
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Nice, gonna test out this team in a bit. (Reserves for edits)

On initial glance for some reason hazards Ferrothorn + KyuremB looks better than Mag + SpDef Kommo. Just a thought. I’ll check back!

Also, the team looks Volcarona bait.

Edit 1: Kommo-O is solid. The double Intimidate core is also v. v. Nice
 
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Nice, gonna test out this team in a bit. (Reserves for edits)

On initial glance for some reason hazards Ferrothorn + KyuremB looks better than Mag + SpDef Kommo. Just a thought. I’ll check back!

Also, the team looks Volcarona bait.
Nice, I'm excited to hear about the results =)

SpDef Kommo-o handles Volc easily with Toxic + Protect.
Ferro + KyuB would give a better rain matchup, but then the team actually becomes Volcarona bait ;) And the team would be very weak to Fire types in general, e.g. Heatran... Kommo-o has the added benefit of faking an offensive Z-Move set, which helps Koko suprise opponents with its Gigavolt Havoc (Sounds like bullshit but it works^^)
 
This team is my favourite one currently it helped me reach top 10 on the ladder.Mega manectric was surprisingly prettty good. Kudos to ElStefano for building an amazing team. On laddering this with this a lot i noticed it auto loses to z celebrate victini once it sets up any solutions?
 
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Wow, glad to hear that! Do you have replays/ a Screenshot of the peak? May I use your success to advertise the team? Seems like you are a better player than I am ;)

No solutions for Victini though, Kommo-o should take one from full and toxic it, but you loose a lot of mons to stall it out afterwards =/ anyway, congratz on the peak!
 
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Clouds (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Nature: Naive
EVs: 252 Atk / 4 SpA / 252 Spe
Moves: U-turn | Earthquake | Defog | Explosion
Shouldn't the Landorus nature be jolly, and then the 4evs in spA in hp or def? I assume that's from when you had hpice on the set but I thought I should just point it out :) love the team, keep up the good work :)
 
(Disclaimer, I haven't watched all your reps)

How do you deal with magic guard users that are able to deflect and regen your SE moves? The key case here is Reuniclus; I met one on ladder with the team and I just couldn't see a single way around it other than to GG once it got a single Acid Armor off.

If it's just too uncommon to care about, that's cool, but I was wondering if you'd found it to be a problem or if you are able to just play around it.
 
These mons are indeed a problem. You have to make sure to not give them free setup, play as offensively as you can. Lele and Koko usually break them. Taunt over Defog on Koko may help to stop recovery. Shadowball over HP fire on Lele is also an option, but in this team I feel like it's not worth it.

Btw, even if you misplayed and they get up defensive setup, a crit/freeze might still save you, so never forfeit a game if u have any outs ;)

Thanks for trying my team! Have fun laddering =)
 

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