Geodude's Team
Nanamorpha [Necturine] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 44-
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Forest's Curse
Gravity
Future Sight
Leaf Blade
Leaf Storm
Soak (Sketch)
Hidden Power [Fire]
Protect
Solarbeam
Infestation
Grass Knot
Gold's Team
Magnus (Gurdurr) (M)
Nature: Adamant
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts
Sheer Force
Iron Fist (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 2
AC: 5/5
KOC: 0
Moves (31/???):
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Hammer Arm
Focus Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Wide Guard (*)
Toxic (*)
Taunt (*)
Protect (*)
Dig
Double Team
Payback (*)
Poison Jab (*)
Substitute
Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch
Starman (Kadabra) (M)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize
Inner Focus
Magic Guard (HA UNLOCKED)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+15% speed, +25% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/9
MC: 0
AC: 5/5
KOC: 0
Moves (28/???):
Teleport (*)
Kinesis
Disable
Confusion
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Future Sight
Psychic
Trick
Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)
Psyshock (*)
Taunt (*)
Shadow Ball (*)
Double Team
Torment (*)
Substitute
Dazzling Gleam (*)
Bide
Counter
Endure
Signal Beam
Kong (Vigoroth) (M)
Nature: Hasty
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Vital Spirit
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 104 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 4/5
Moves (31/???):
Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch
Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)
Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Shadow Claw
Gunk Shot
Low Kick
Geodude gos first
gold goes second
i ref
Nanamorpha [Necturine] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 44-
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Forest's Curse
Gravity
Future Sight
Leaf Blade
Leaf Storm
Soak (Sketch)
Hidden Power [Fire]
Protect
Solarbeam
Infestation
Grass Knot
Gold's Team
Magnus (Gurdurr) (M)
Nature: Adamant
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts
Sheer Force
Iron Fist (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 2
AC: 5/5
KOC: 0
Moves (31/???):
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Hammer Arm
Focus Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Wide Guard (*)
Toxic (*)
Taunt (*)
Protect (*)
Dig
Double Team
Payback (*)
Poison Jab (*)
Substitute
Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch
Starman (Kadabra) (M)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize
Inner Focus
Magic Guard (HA UNLOCKED)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+15% speed, +25% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/9
MC: 0
AC: 5/5
KOC: 0
Moves (28/???):
Teleport (*)
Kinesis
Disable
Confusion
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Future Sight
Psychic
Trick
Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)
Psyshock (*)
Taunt (*)
Shadow Ball (*)
Double Team
Torment (*)
Substitute
Dazzling Gleam (*)
Bide
Counter
Endure
Signal Beam
Kong (Vigoroth) (M)
Nature: Hasty
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Vital Spirit
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 104 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 4/5
Moves (31/???):
Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch
Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)
Protect (*)
Return (*)
Brick Break (*)
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Shadow Claw
Gunk Shot
Low Kick
Geodude gos first
gold goes second
i ref
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