GoldenKnight vs. deadfox081: gk wins!

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Athenodoros

Official Smogon Know-It-All
GoldenKnight said:
Hi!!
2v2 Doubles
DQ: 2 days
2 Recovers/5 Chills etc
Arena:



OK, so we've got a pretty bad ass arena with a lava waterfall. It's pretty hot, but it's still cold/the sun is setting/it's cloudy enough to not make it sunny day/boost fire attacks. However, the ocean in the back is dealing with heated water from the lava, so that makes it harder/less practical to use ice attacks with the heat and the density of salt

ionno what pokemon i want to use, i'm leaning towards training baby mons though

image link

deadfox081 said:
I don't believe anyone has accepted this, so I'll take it up.

Switch = non existent
All abilities
No items

And so we've got a doubles match. gk can send out two Pokemon, and for some reason he sent me three so I can't do it for him. Then, deadfox can send out his two, and these will all be the only Pokemon they will have to work with. Good luck guys, and have fun!
 
Get out there Dreeko and Staba!

116.png

Horsea* [Dreeko] (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts One (1) from Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-1)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (60*1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)

Scald (*)
Dive (*)
Rain Dance (*)

Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)

111.png

Rhyhorn [Staba] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Attacks:
Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)

Earthquake (*)
Rock Slide (*)
Bulldoze (*)

Crunch (*)
Ice Fang (*)
Dragon Rush (*)

EDIT: Pretty sure it's my actions now too..

Ok guys its time for all out attack, none of that cute stuff.

Dreeko I want you to start by aiming your prettiest Signal Beam at the Scraggy! While she's doing that Staba needs to Crunch on the Duskull as hard as he can.

Next up Dreeko should shoot some Scalding hot water at Scraggy, while Staba drops a Rock Slide on both of their heads!

Our final actions will be exactly the same as our first, Signal Beam on Scraggy and Crunch on Duskull.

Summary
Dreeko - Signal Beam (Scraggy) > Scald (Scraggy) > Signal Beam (Scraggy)
Staba - Crunch (Duskull) > Rock Slide (Both) > Crunch (Duskull)
 
interesting, we might as well keep things simple

Scraggy: It's looking like we'll have to take some legit damage here, but hopefully we can do a little bit to avoid it. Let's begin things by using Drain Punch on Staba. That will give us some passable damage, especially with the Brick Break we'll use on the next action. By finishing off with another Drain Punch against Staba.

Duskull: Let's start things out by using Ominous Wind on Dreeko and Disable Staba's Crunch. That can give us a damage free third action to use Ominous Wind on Dreeko again.
 
GoldenKnight:
559.png

Scraggy[ionno yet] (M)
Nature: Adamant

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

Counters:
EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Drain Punch
Ice Punch
Counter
Stone Edge
Taunt
Dragon Tail
355.png

Duskull [ionno yet] (Male)
Nature: Quiet

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 22 (25 x 0.85)

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Ominous Wind
Pain Split
Skill Swap
Toxic
Psychic
Trick Room

559.png

HP: 90
Energy: 100%
Ability: Shed Skin
Ability: Moxie
Ability: Intimidate
Atk: ****
Def: ***
SpA: *
SpD: ***
Spe: 48

355.png

HP: 80
Energy: 100%
Ability: Levitate
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 22

Vs.

deafox081's Team:

116.png
Horsea* [Dreeko] (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts One (1) from Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-1)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (60*1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)

Scald (*)
Dive (*)
Rain Dance (*)

Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)


111.png


Rhyhorn [Staba] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Attacks:
Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)

Earthquake (*)
Rock Slide (*)
Bulldoze (*)

Crunch (*)
Ice Fang (*)
Dragon Rush (*)​



116.png


Dreeko
HP: 90
Energy: 100%
Ability: Swift Swim
Ability: Sniper
Atk: **
Def: **
SpA: ***
SpD: *
Spe: 69

111.png

Staba
HP: 100
Energy: 100%
Ability: Lightningrod
Abliity: Rock Head
Atk: ****
Def: ***
SpA: *
SpD: **
Spe: 25
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And so I finally remember that I'm supposed to be reffing a triples match between gk and deadfox081 (you could have reminded me on IRC you two). But anyway, we're all here now and we're ready to go. Dreeko the Horsea starts off the match, letting off a Signal Beam out towards Scrafty, and the bright, flashing beam collides with him to set off siezures all across Japan and also to hurt Scrafty (6 Energy, 8 Damage). Then, Scrafty responds with a Drain Punch on Staba, which draws power from Staba through the punch into Scrafty, completely healing it of the damage done last turn, and also hurting Staba (7 Energy, 20 Damage, 10 Healing). Next, Staba just outspeeds Duskull to Crunch down on it with a giant, dark pair of jaws, leaving it surprisingly healthy (6 Energy, 14 Damage). Finally, Duskull himself moves, and summons up an Ominous Wind to swirl around Dreeko, which seems to pain it slightly as it passes, but it does very little overall (4 Energy, 12 Damage).

Next, Dreeko starts off again by firing hot water all over Scraggy, Scalding it and hurting it (5 Energy, 11 Damage). Then, Scraggy moves over to Staba once again and this time moves as if to Brick Break, pounding down on Staba's rocky back hard enough to hurt even through the armour (5 Energy, 20 Damage). Then, Staba throws some rocks up around the area, and the Rock Slide formed by the rocks falling back down again crashes down on both Scraggy and Duskull, but not causing them to lose focus enough to stop attacking (5 Energy, 11 Damage to Duskull, 7 Damage to Scraggy). Once again, Duskull ends up by stopping moving for a bit to concentrate on Staba, and mentally Disables her ability to Crunch down like before (6 Energy).

The beginning of the end of the round once again is Dreeko, who lets off another Signal Beam out over at Scraggy, once more surrounding it with the disorienting wave of light, but still not managing to confuse it (6 Energy, 8 Damage). Then, Scraggy lets off another Drain Punch at Staba, healing itself of a lot of damage from Dreeko's attacks and leaving Staba in a very sorry state after continued beatings this round (5 Energy, 20 Damage, 10 Healing). Then, Staba tries to Crunch down once more on Duskull, but finds that it can't quite remember how to actually do the move, and just sits there for a while, looking confused. Duskull takes advantage of this respite to surround Dreeko with another Ominous Wind, which hurts it as before and leaves the round over (4 Energy, 12 Damage). It all looks quite even, so the next round could be a crucial one. It is up to GoldenKnight to issue instructions.
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GoldenKnight:


559.png

HP: 74
Energy: 83%

355.png

HP: 55
Energy: 86%
Vs.

deafox081's Team:



116.png

Dreeko
HP: 66
Energy: 83%

111.png

Staba
HP: 40
Energy: 89%
Crunch Disabled - Five More Actions
 
We can work with this

Scraggy: Alright, Staba can only take two more hits from us, so use Drain Punch followed up with a Brick Break to finish him off. If he's still standing for some reason, hit him with another Brick Break. If Dreeko is the only target by the third action, hit it with Drain Punch.

Duskull: Good job hanging in, we'll just have to stay alive for a bit. Since Staba is gonna get taken care if shortly, we'll continue to focus on Dreeko. We'll start out by using Ominous Wind, the damage may not be the best, but psychic would cost more for no added damage! After that, we'll abuse knock out of Staba to use Trick Room and give us the speed advantage for the rest of the battle. Finish up with one more Ominous Wind
 
I think we may be in some trouble for this one guys...

Staba, you're probably only going to be around for one more action so make it count with your best Rock Slide at the Duskull. If you somehow survive to dish out more than one hit then just keepon doing the same thing.

Dreeko I think we will need some burn hax to get out of this, so fire off a Scald then a Signal Beam then another Scald all at the Scraggy
 
GoldenKnight:
559.png

HP: 74
Energy: 83%
Ability: Shed Skin
Ability: Moxie
Ability: Intimidate
Atk: ****
Def: ***
SpA: *
SpD: ***
Spe: 48
355.png

HP: 55
Energy: 86%
Ability: Levitate
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 22
Vs.
deafox081's Team:
116.png

Dreeko
HP: 66
Energy: 83%
Ability: Swift Swim
Ability: Sniper
Atk: **
Def: **
SpA: ***
SpD: *
Spe: 69
111.png

Staba
HP: 40
Energy: 89%
Crunch Disabled - Five More Actions
Ability: Lightningrod
Abliity: Rock Head
Atk: ****
Def: ***
SpA: *
SpD: **
Spe: 25​
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And so we come to the second round of the battle between gk and deadfox081. The round starts off with Dreeko, who once again fires off a jet of burning water to Scald Scraggy, trying to burn it with the searing water but once again failing to do mich lasting damage (5 Energy, 11 Damage). Then, Scraggy moves, jumping up after being soaked to take revenge on Staba. It delivers yet another Drain Punch into Staba, draining ever more health out of it and sapping it to dangerously low health (7 Energy, 20 Damage, 10 Health Restored). After him, Staba himself throws another series of rocks up into the air around his opponents, and directs the resultant Rock Slide using a weird power down onto Scraggy and Duskull, knocking them around a lot (5 Energy, 11 Damage to Duskull, 7 Damage to Scraggy). Finally, Duskull himself moves, letting out an Ominous Wind around the arena, which moves around Dreeko and envelopes him, apparently hurting him, but it is hard to see in the cloud (4 Energy, 12 Damage).

Then, Dreeko surrounds Scraggy with another Signal Beam, the bright flashing beam around him hurting him reasonably badly, but leaving him still relatively well off (6 Energy, 8 Damage). Then, Scraggy moves over to Staba, ready to deliver a death blow after the long battle. It delivers a devastating Brick Break attack again, and finally this leaves Staba too pained to continue, and he passes out on the side, unable to battle (5 Energy, 20 Damage). This leaves Scraggy and Duskull together up against Dreeko, and Dreeko looks like it is in a lot of trouble. Anyway, Duskull now moves up and constructs a strange Trick Room around all of the remaining contestants, leaving them all in a strange space where slower Pokemon will move first (10 Energy).

Then, Duskull, able to move a lot faster because of the distorted dimensions in the Trick Room, jumps up again and immediately lets off another Ominous Wind at Dreeko, hurting it once more (4 Energy, 12 Damage). Then, Scraggy delivers another Drain Punch, this time at Dreeko, and doing a number to beat it down ever closer to joining Staba in the dust (7 Energy, 14 Damage, 7 Healing). Finally, Dreeko gets the chance to attack back, trying once more to Scald Scraggy with torrents of water, but once again it fails to burn, just doing damage (5 Energy, 11 Damage). This leaves the round over, and the score 2-1 to gk. Off you go, guys!
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Trick Room is in effect.
GoldenKnight:
559.png

HP: 54
Energy: 64%
355.png

HP: 44
Energy: 68%
Vs.
deafox081's Team:
116.png


Dreeko
HP: 28
Energy: 67%
111.png

Staba
HP: KO
Energy: KO
 
Ok Dreeko, I know you're in trouble here but just give it your best! You should start by getting pumped up and then throw your strongest attack at the weakest opponent.

Focus Energy > Scald (Duskull) > Scald(Duskull)
 
ok, let's finish this up simply

Scraggy: Use Drain Punch to Brick Break to Drain Punch, this alone should end the battle :p

Duskull: Just spam Ominous Wind, there isn't a need to do anything else
 
GoldenKnight:
559.png

HP: 54
Energy: 64%
Ability: Shed Skin
Ability: Moxie
Ability: Intimidate
Atk: ****
Def: ***
SpA: *
SpD: ***
Spe: 48
355.png

HP: 44
Energy: 68%
Ability: Levitate
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 22
Vs.
deafox081's Team:
116.png

Dreeko
HP: 28
Energy: 67%
Ability: Swift Swim
Ability: Sniper
Atk: **
Def: **
SpA: ***
SpD: *
Spe: 69​
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And so we come to the final round of the battle between gk and deadfox081. It has come down to Scraggy and Duskull up against Dreeko, and thanks to the Trick Room from last round gk's team get to start off the round.It begins with Duskull, who lets off yet another Ominous Wind at Dreeko to just keep adding to the damage, this time knocking it enough to almost knock it out, and in fact the blow is a critical hit, adding just enough damage to enable Scraggy to potentially finish it (4 Energy, 15 Damage). Then, Scraggy moves up and delivers another Drain Punch, draining Dreeko;s energy through its fist and knocking it out completely thanks to the huge beating it has suffered over the last few rounds (7 Energy, 13 Damage, 7 Healing). This leaves both of deadfox's Pokemon unable to battle, so GoldenKnight Wins! gg and wp to everyone, especially gk, and I hope you had fun! Just so you don't have to go through the thread and find them, I can tell you that the only Pokemon to get KO counters is Scraggy, who gets two. Well done everyone!
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Trick Room is in effect.
GoldenKnight:
559.png

HP: 61
Energy: 57%
355.png

HP: 44
Energy: 64%
Vs.
deafox081's Team:
116.png

Dreeko
HP: KO

Energy: KO
 
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