RU Golisopod [QC 3/3] [GP 2/2]

qc: roman / phantom / teachable
gp: cryogyro / tdp

[OVERVIEW]

Golisopod is a fearsome wallbreaker due to its great STAB combination and access to Spikes to pressure switch-ins with chip damage. It's also a premium revenge killer, since it has amazing priority in First Impression to OHKO fast setup sweepers and offensive threats like Virizion, Gardevoir, and Barbaracle. A good Defense stat and a nice set of resistances let it check Ground-types such as Mega Steelix, Zygarde-10%, and Flygon. It can also deal with the likes of Medicham due to its resistance to Fighting and soft check Water-types such as Mega Blastoise and Araquanid. Despite the effectiveness of Golisopod’s STAB moves, it can also run coverage moves to beat Pokemon that resist it STAB combination, such as Knock Off to take on Jellicent, Rock Slide to beat Noivern, and Drill Run to beat Dragalge and Toxicroak. Unfortunately, Golisopod is cursed with Emergency Exit. While it can some times be useful, getting forced out is most often detrimental. This, plus the fact that Stealth Rock and other residual damage wear it down quickly, can prevent Golisopod from switching into Pokemon such as Mega Steelix and Gligar. While First Impression can hit like a truck, its restriction to first-turn use can turn Golisopod into setup bait for Pokemon like Feraligatr, Linoone, and Barbaracle. Also, since it's Golisopod most common move, it can usually be played around by the opponent through pivoting and the use of Protect, which forces Golisopod out when it's running Choice Band. Since it commonly will be locked into one move, Golisopod can be usually checked by offensive threats that don't mind its STAB combination, such as Bewear and Doublade. A bad Speed tier of base 40 leaves Golisopod vulnerable even to slow Pokemon such as Mega Ampharos and Emboar. Golisopod's standard set can also be walled by common bulky Water-types, such as Milotic and Jellicent.

[SET]
name: Offensive
move 1: First Impression
move 2: Liquidation
move 3: Leech Life
move 4: Aqua Jet / Spikes
item: Choice Band / Insect Plate
ability: Emergency Exit
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Moves
========

First Impression is Golisopod's main STAB attack and best move, offering raw power and priority to revenge kill the likes of Roserade, Zygarde-10%, and Flygon. Liquidation offers good coverage as a secondary STAB move, enabling Golisopod to punch holes in the likes of Mega Steelix, Gligar, and Moltres. Leech Life is a secondary Bug-type STAB attack with some recovery and no restriction on use. Spikes allows Golisopod to pressure switch-ins later on with residual damage, especially when paired with support from Taunt and Rapid Spin users. A weaker but safer priority option in Aqua Jet is useful for getting revenge kills against fast threats that resist First Impression, picking off the likes of Moltres, Salazzle, and Nidoqueen. Knock Off is also an option for removing items from some of Golisopod's checks, including Jellicent, Milotic, Doublade, and non-Z-Move Noivern. Drill Run can be used to hit Dragalge, Doublade, and other Steel-types on a switch and to keep Toxicroak from setting up on Golisopod. Rock Slide is a coverage option to hit Noivern on the switch, since it usually walls Golisopod completely.

Set Details
========

88 Speed EVs make Golisopod able to outspeed Pokemon with uninvested base 50 Speed such as Diancie and Registeel. Maximum investment in Attack is used to hit as hard as possible, and the remainder is dumped into HP to increase Golisopod's bulk. A spread with 208 EVs in Speed and 48 in HP allows Golisopod to outspeed Umbreon by one point, and maximum Speed with a Jolly nature Speed ties with uninvested Mandibuzz. Choice Band is the best item option, since it allows Golisopod to revenge kill more easily. Insect Plate can be used to switch moves and use support moves more freely, but the drop in power turns most First Impression OHKOs into rolls.

Usage Tips
========

Keep Golisopod healthy as much as you can by being careful about when you switch it in; any move or damage from hazards that brings it to 50% HP will send it back out, making it unable to revenge kill properly. You can try to take advantage of Emergency Exit by switching into hazards to activate it so you can switch another time. As with a plethora of Choice-locked wallbreakers, Golisopod's potential to smash switch-ins is heavily prediction reliant, so carefully weigh all your options before attacking. Use Spikes against incoming switch-ins like Milotic and Jellicent, which Golisopod can usually do nothing against. Be aware of when it’s appropriate to use First Impression, since getting a KO with it can give a free turn to setup sweepers like Barbaracle and Toxicroak. Capitalize on Golisopod's resistances by pivoting into the likes of Mega Steelix, Gligar, and Flygon.

Team Options
========

It's fundamental to run entry hazard control support alongside Golisopod, since it is especially pressured by Stealth Rock. Mandibuzz, Rotom-C, and Gligar are great options for keeping hazards away with Defog. Mega Blastoise is another great partner that can remove hazards with Rapid Spin and act better as a switch-in to Water-types because it does not mind Scald burns. It can also pressure Pokemon that usually check Golisopod, such as Noivern, Jellicent, and Bewear, with its coverage. When running Spikes, Taunt support is very good for impeding Defoggers and pressuring defensive switch-ins. The likes of Salazzle, Nidoqueen, and Noivern can do this very well. Other sweepers and cleaners such as Zygarde-10%, Tyrantrum, and Gardevoir benefit a lot from Golisopod's Spikes and wallbreaking. Golisopod benefits a lot from pivoting, since it doesn't like losing HP at all. U-turn and Volt Switch support from the likes of Gligar, Mandibuzz, Mega Ampharos, and Rotom-C is really appreciated, since a slow pivot can get Golisopod safely into the field. Steel-types are good to pair with Golisopod, since they can take Rock- and Flying-type moves reliably and get Stealth Rock on the field. Mega Steelix is a particularly great partner, since it also is immune to Electric. Bronzong and Registeel are also good options.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with an EV spread of 248 HP / 176 Def / 88 Spe and an Iapapa Berry can be used to check Ground-types and put Spikes on the field more comfortably. However, the drop in power is very significant, and it just lacks what is needed to be a good defensive Pokemon, since it lacks good recovery, is weak to Stealth Rock, and is forced out by its ability.

Checks and Counters
===================

**Residual Damage**: Any kind of residual damage, including entry hazards, poison, and burn, is a huge threat to Golisopod thanks to Emergency Exit and its lack of recovery.

**Physically Defensive Walls**: Although it resists Water, Golisopod can't switch in on most Water-types due to the fear of Scald burns. The likes of Milotic, Jellicent, and Vaporeon can usually take First Impression and force Golisopod out with Scald. Other physically defensive walls such as Dragalge, Chesnaught, and Doublade can also take most of the moves Golisopod can fire at them safely and proceed to set up or set entry hazards.

**Dragon-types**: Dragalge, Noivern, and Mega Ampharos have the typing and bulk to take Golisopod's moves and force it out with their STAB options, especially Mega Ampharos, which has Volt Switch.

**Rock-types**: Although not able to switch into Golisopod safely, Tyrantrum, Rhyperior, and Gigalith can threaten it with their Rock-type moves.

**Electric-types**: Rotom-H, Rotom-C, and Mega Ampharos can pivot into Golisopod with proper prediction and beat it with Volt Switch while gaining momentum.

**Flying-types**: Gligar, Moltres, and Noivern can take First Impression with some ease and pivot or stallbreak, but they have to beware Liquidation or other coverage moves.
 
Last edited:

roman

Banned deucer.
qc color
===== just a note i'll probably have some extra notes later on but consider this as a 1/3 for now =====

[OVERVIEW]

*Golisopod is a fearsome wallbreaker due to it's great STAB combination and access to Spikes to pressure switch-ins with chip damage.
*It's also a premium revenge killer, since it's blessed with amazing priority in First Impression to take out fast setup sweepers and offensive threats like Virizion, Gardevoir, and Barbaracle with an One-Hit KO from full.
*A good Defense stat and nice set of resistances let it check Ground-types such as Mega Steelix, Zygarde-10%, and Flygon. definitely mention its ability to check fighting-types like medicham etc. you can touch on its resistances to water and steel but i feel as though those aren't quite as relevant-- many water and steel types can outright beat it or at least chip it down to emergency exit, so include whatever at your discretion
* something about golis having decent options to beat "checks". for example, it can run knock off to hit things like noivern hard on switch in, drill run to beat toxicroak, etc

*Unfortunately, Golisopod is cursed with his ability in Emergency Exit, that forces it out whenever it gets under 50% HP, even after damage from hazards. While it can some times be useful, it will mostly be more detrimental than beneficial for it.
*While First Impression can hit like a truck, its first turn use only property can turn into setup bait for pokémon like Feraligatr, Linoone, and Barbaracle.
*Since it always runs its Choice Band set and will be locked into one move, Golisopod can be usually checked by offensive threats that resist its STAB combination, such as Bewear, Noivern, and Dragalge. 1) golis does not always run cb by any means. 2) it can run drill run for drag/croak so i'd just drop the dragalge noivern and revise the first bit so it's more accurate
*It can also be walled by some common bulky Water-types on the tier, such as Milotic and Jellicent.
* definitely add something about stealth rock wearing it down quickly and preventing it from switching into pokemon like x and x because of emergency exit. maybe put this somewhere in the third bullet.

[SET]
name: Choice Band
move 1: First Impression
move 2: Liquidation
move 3: Leech Life
move 4: Aqua Jet / Spikes / Toxic i'm strongly of the opinion that toxic is outright unviable. i feel like when you'd be using toxic to cripple switch ins like jellicent (isn't even reliable against milotic.. lol) you'd much rather be taking the free opportunity to stack spikes. i wouldn't even leave it in oo, but you can if you feel strongly about it
item: Choice Band
ability: Emergency Exit
nature: Adamant
evs: 168 HP / 172 Atk / 88 Spe

[SET COMMENTS]
Moves
========

*First Impression is Golisopod's main STAB and best move, offering immediate power and priority to score revenge kills on the likes of Roserade, Zygarde-10%, and Flygon.
*Liquidation offers good coverage as its secondary STAB move, capable of punching holes on the likes of Mega Steelix, Gligar, and Moltres, that resist First Impression.
*Leech Life is a secondary Bug-type STAB with more reliability and some recovery while not being first turn only, despite the drop on power and priority.
*A weaker, but more splashable priority option in Aqua Jet is a way to get revenge kills against fast threats that resist First Impression, picking off the likes of Moltres, Salazzle, and Nidoqueen.
*Spikes is a support move able to pressure switch-ins later on with chip damage, specially when paired with support from Taunt and Rapid Spin.
*Toxic is a way to cripple some common checks that Golisopod can't beat on his own, such as Milotic, Jellicent, and Noivern.

this is overall fine qc wise but i'd definitely look over it as far as gp goes. if your English is too poor to know what's wrong / how to fix it just pm me over discord and i'll work through it

Set Details
========

*An EV spread with 88 points in Speed make it able to outspeed base 50 Speed uninvested Pokémon, such as Diancie and Registeel. Maximum investment on Attack make it hit as hard as possible, and the remainder is dumped into Golisopod's HP to increase its bulk.
*Emergency Exit is unfortunately Golisopod's only ability, so it has to stick to it.
*Choice Band is it's better item option, since it allows Golisopod to score revenge kills more easily. Insect Plate can be a option to switch moves and use support moves more freely, but the drop in power is significant, what makes most OHKO hits Golisopod gets into rolls.

Usage Tips
========

*Be careful when switching Golisopod into the field, since any move that brings it to 50% HP will send it to the back again. You can try to use it for your advantage by switching into hazards and activating Emergency Exit purposely, so you can switch back and try pivoting into a better option.
*Keep Golisopod healthy as much as you can by avoiding damage from hazards, so it can revenge kill properly. the first two bullets should be combined into one (1) bullet based around something much simpler about preserving golisopod
*Golisopod players will be usually forced to choose between First Impression and Liquidation when it gets on the field, so you have to be smart and try using the the right move when the opponent has Bug-type resistances on the back. consider replacing with, "As with a plethora of Choice-locked wallbreakers, Golisopod's potential to smash switch-ins is heavily prediction-reliant, so carefully weigh all your options before attacking." just a bit easier to read
*Abuse putting Spikes on the field when the opponent has checks such as Jellicent and Milotic, so you can pressure them on subsequent switch-ins or with other offensive threats on the team. very very difficult. this can very easily be simplified to something as easy as "Stack Spikes on switch ins like Milotic and Jellicent."
*If you are locked into Liquidation and the opposing Pokémon can't do much to harm you, it's a good play to keep spamming the move, since getting a Defense drop can turn the tables and force it out. For example, ...
* something about using first impression cautiously because of opposing set up sweepers that can take advantage of the free turn
* something about capitalizing on golisopod's resistances to pivot into pokemon like x


again if you need help re: your english, lmk. you have some phrases like "abuse putting Spikes on the field" that are very hard to follow or just make no sense

Team Options
========

*It's fundamental to run hazard control support alongside Golisopod, since it is specially pressured by Stealth Rock. Mandibuzz, Rotom-Mow and Gligar are great Defog options to keep hazards away.
*Mega Blastoise is another great partner that it can get hazards off with Rapid Spin and act better as an Water resist, since Golisopod fears the burn from Scald. It can also pressure Pokémon that usually check Golisopod, such as Noivern, Jellicent and Bewear with it's coverage.
*When running Spikes, Taunt support is very good to keep Defog Pokémon unable to get hazards off and keep pressuring switch-ins. The likes of Salazzle, Nidoqueen, and Noivern can do this work very well.
*Other sweepers and cleaners such as Zygarde-10%, Tyrantrum, and Gardevoir benefit a lot from Golisopod's capability of getting Spikes into the field and punching holes on defensive Pokémon.
*Golisopod benefits a lot from pivoting, since it doesn't like losing HP at all. U-Turn and Volt Switch support from the likes of Gligar, Flygon, Mega Ampharos, and Rotom-Mow is really appreciated. add mandibuzz and specifically mention how a slow pivot gets it in very reliably

this section is actually pretty decent qc wise, good job here :)

another bullet wouldn't hurt


[STRATEGY COMMENTS]
Other Options
=============

*A defensive set with an EV spread of 248 HP / 176 Def / 88 Spe and Leftovers or Iapapa Berry can be used to check Ground-types and put Spikes on the field more comfortably. However, the drop in power is very significant and it just lacks what is needed to be a good defensive Pokémon, since Golisopod lacks good recovery, is weak to Stealth Rock and is forced out by it's ability. seems interesting but i've never seen this work anywhere. i'll try building with it and if you come up with replays pm me over discord. definitely not sold on it though
*As for other coverage options, Endeavor can be used when Golisopod is low in HP to pressure Milotic and keep it on low HP, but its PP is an issue.
CB + leech life already runs right through Milotic's Recover PP. if you want to ct it so badly you can just run something like metronome but idt that's deserving of an OO mention. this also has abysmal synergy with emergency exit
*Knock Off is also an option to take out the items of some of its checks, such as Jellicent, non Z-Move Noivern and Dragalge.
*Drill Run can be used to hit Dragalge, Doublade and other Steel-types on a switch, but those are this move's only targets. not being set up on by toxicroak is always nice

Checks and Counters
===================

**Entry Hazards**: Any kind of hazard is a huge threat to Golisopod, since it cuts out it's longevity with the residual damage and force it out due to it's ability, so you have to be clever with your hazard remover to avoid getting it crippled by Spikes and Stealth Rock.

**Priority Moves**: Golisopod has to be aware of the use of priority moves and faster Pokémon against it when it can't use First Impression, since if it gets hit first and Emergency Exit activates it will be forced out of the field. just taking a quick look at the priority pokemon in ru. it really doesn't have a big issue with like any of them (except for like... lycan and comfey..? lol), so this should probably be dropped
1525577336860.png

**Steel-Types**: Registeel, Bronzong, Doublade and Escavalier can switch into First Impression and pivot on Golisopod to get hazards up or hit hard after a boost. ? literally none of these like switching into this unless they don't want to do anything else for the rest of the game. drop this too.

**Water-types**: Although being a Water-type resist, Golisopod can't switch in most of them at all due to the fear of Scald burns. The likes of Milotic, Jellicent, and Vaporeon can usually take First Impression and force Golisopod out with Scald.

**Dragon-types**: Dragalge, Noivern, and Mega Ampharos have a good typing and enough bulk to take Golisopod's moves and force it out with their STAB options, specially Mega Ampharos, which have access to Volt Switch.

add rock types
add electric types
add flying types
change "Water-types" to "Physically Defensive Walls" and add other examples
add residual damage to entry hazards (they can just be renamed as **Residual Damage** and hazards can be listed in there, too).
qc 1/3, good work friend! if you have any questions, pm me
 
hey
[OVERVIEW]

* Golisopod is a fearsome wallbreaker due to it's great STAB combination and access to Spikes to pressure switch-ins with chip damage.
* It's also a premium revenge killer, since it's blessed with amazing priority in First Impression to take out fast setup sweepers and offensive threats like Virizion, Gardevoir, and Barbaracle with an One-Hit KO from full.
* A good Defense stat and nice set of resistances let it check Ground-types such as Mega Steelix, Zygarde-10%, and Flygon. It can also deal with the likes of Medicham due to its resistance to Fighting and soft check Water-types such as Mega Blastoise and Araquanid.
* Despite the effectiveness of Golisopod’s STAB moves, it can run coverage moves to beat Pokémon that resist it STAB combination, such as Knock Off to take on Jellicent, Rock Slide to beat Noivern and Drill Run to beat Dragalge and Toxicroak.
* Unfortunately, Golisopod is cursed with his ability in Emergency Exit, that forces it out whenever it gets under 50% HP, even after damage from hazards. While it can some times be useful, it will mostly be more detrimental than beneficial for it.
* This, plus the fact that Stealth Rock and other residual damage wear it down quickly can prevent Golisopod from switching into Pokémon such as Mega Steelix and Gligar due to it’s ability activating.
* While First Impression can hit like a truck, its first turn use only property can turn into setup bait for pokémon like Feraligatr, Linoone, and Barbaracle. mention how the opponent can play around first impression cause its expected
* Since it commonly runs its Choice Band set and will be locked into one move, Golisopod can be usually checked by offensive threats that resist its STAB combination, such as Bewear and Doublade.
* Golisopod can also be walled by some common bulky Water-types on the tier with it’s standard set, such as Milotic and Jellicent.
highlight its bad speed and mention some relevant mons that outspeed it maybe

[SET]
name: Choice Band
move 1: First Impression
move 2: Liquidation
move 3: Leech Life
move 4: Aqua Jet / Spikes
item: Choice Band
ability: Emergency Exit
nature: Adamant
evs: 168 HP / 172 Atk / 88 Spe

[SET COMMENTS]
Moves
========

*First Impression is Golisopod's main STAB and best move, offering raw power and priority to score revenge kills on the likes of Roserade, Zygarde-10%, and Flygon.
*Liquidation offers good coverage as it’s secondary STAB move, what allows Golisopod to punch holes on the likes of Mega Steelix, Gligar, and Moltres.
*Leech Life is a secondary Bug-type STAB with some recovery, also not being first turn only, despite the drop on power and lack of priority.
* Spikes is a support move that allows Golisopod to pressure switch-ins later on with residual damage, specially when paired with support from Taunt and Rapid Spin.
* A weaker, but more splashable priority option in Aqua Jet is useful to get revenge kills against fast threats that resist First Impression, picking off the likes of Moltres, Salazzle, and Nidoqueen.
* Knock Off is also an option to take out the items of some of its checks, such as Jellicent, Milotic and non Z-Move Noivern.
* Drill Run can be used to hit Dragalge, Doublade and other Steel-types on a switch, also not allowing Toxicroak to set up on Golisopod.
either mention rock slide here and what it hits or remove it from the overview
toxic hits chesnaught too if u wanna include that but ches is v uncommon atm so up to u


Set Details
========

* An EV spread with 88 points in Speed make it able to outspeed base 50 Speed uninvested Pokémon, such as Diancie and Registeel. Maximum investment on Attack make it hit as hard as possible, and the remainder is dumped into Golisopod's HP to increase its bulk.
* Emergency Exit is unfortunately Golisopod's only ability, so it has to stick to it.
* Choice Band is it's better item option, since it allows Golisopod to score revenge kills more easily. Insect Plate can be a option to switch moves and use support moves more freely, but the drop in power is significant, what makes most OHKO hits Golisopod gets into rolls.
there are faster golisopod spreads you might want to include like creeping umby (48 hp / max atk / 208 speed) and speed tying mandibuzz (max jolly)

Usage Tips
========

* Keep Golisopod healthy as much as you can by being careful when switching Golisopod into the field, since any move or damage from hazards that brings it to 50% HP will send it back again, making it unable to revenge kill properly.
* You can try to use Emergency Exit for your advantage by switching into hazards and activating the ability purposely, so you can switch another time.
* As with a plethora of Choice-locked wallbreakers, Golisopod's potential to smash switch-ins is heavily prediction-reliant, so carefully weigh all your options before attacking.
* Stack Spikes on switch ins like Milotic and Jellicent, that Golisopod can usually do nothing against.
* Be aware of when it’s appropriate to use First Impression, since getting a kill with it can sometimes get a free turn for setup sweepers like Feraligatr and Toxicroak.
* Capitalize on Golisopod resistances to pivot into the likes of Mega Steelix, Gligar and Flygon.


Team Options
========

* It's fundamental to run hazard control support alongside Golisopod, since it is specially pressured by Stealth Rock. Mandibuzz, Rotom-Mow and Gligar are great Defog options to keep hazards away.
* Mega Blastoise is another great partner that it can get hazards off with Rapid Spin and act better as an Water resist, since Golisopod fears the burn from Scald. It can also pressure Pokémon that usually check Golisopod, such as Noivern, Jellicent and Bewear with it's coverage.
* When running Spikes, Taunt support is very good to keep Defog Pokémon unable to get hazards off and keep pressuring switch-ins. The likes of Salazzle, Nidoqueen, and Noivern can do this work very well.
* Other sweepers and cleaners such as Zygarde-10%, Tyrantrum, and Gardevoir benefit a lot from Golisopod's capability of getting Spikes into the field and punching holes on defensive Pokémon.
* Golisopod benefits a lot from pivoting, since it doesn't like losing HP at all. U-Turn and Volt Switch support from the likes of Gligar, Mandibuzz, Mega Ampharos, and Rotom-Mow is really appreciated, since a slow pivot can get Golisopod safely into the field.
* Steel-types are a good choice to pair with Golisopod, since they can take Rock- and Flying-type moves reliably and get Stealth Rock on the field. Mega Steelix, Bronzong and Registeel are all good options. mention that megalix is also immune to electric which is nice for it

[STRATEGY COMMENTS]
Other Options
=============

*A defensive set with an EV spread of 248 HP / 176 Def / 88 Spe and Leftovers or Iapapa Berry can be used to check Ground-types and put Spikes on the field more comfortably. However, the drop in power is very significant and it just lacks what is needed to be a good defensive Pokémon, since Golisopod lacks good recovery, is weak to Stealth Rock and is forced out by it's ability. i wouldnt really use lefties on this set cause the pinch berry is so useful if ur weak to rocks. id probably also mention sitrus cause it can prevent ee from activating at times but otherwise kinda sucks

Checks and Counters
===================

**Residual Damage**: Any kind of residual damage is a huge threat to Golisopod, what includes hazards and status damage from Toxic and Burn, since it cuts out it's longevity and force it out due to it's ability, so you have to be clever with your hazard remover to avoid getting it crippled by Spikes and Stealth Rock.

**Physically Defensive Walls**: Although being a Water-type resist, Golisopod can't switch in most of them at all due to the fear of Scald burns. The likes of Milotic, Jellicent, and Vaporeon can usually take First Impression and force Golisopod out with Scald. Other physically defensive walls such as Dragalge and Doublade can also take most of the moves Golisopod can fire at them safely. mention chesnaught here - even though its uncommon its probably one of golisopods best counters and can even set up spikes which rlly bothers goli

**Dragon-types**: Dragalge, Noivern, and Mega Ampharos have a good typing and enough bulk to take Golisopod's moves and force it out with their STAB options, specially Mega Ampharos, which have access to Volt Switch.

**Rock-types**: Although not able to switch into Golisopod safely, Tyrantrum, Golisopod and Gigalith can threaten it with their Rock-type STAB moves.

**Electric-types**: Rotom-Heat, Rotom-Mow and Mega Ampharos can pivot into Golisopod with proper prediction and beat it with Volt Switch while gaining momentum.

**Flying-types**: Gligar, Moltres and Noivern can take First Impression with some ease and pivot or stallbreak, but they have to be aware of Liquidation or other coverage moves.
 

teachable

Banned deucer.
hi

[OVERVIEW]
Mention protect when listing the downsides of First Impression.

[SET]
name: Offensive
move 1: First Impression
move 2: Liquidation
move 3: Leech Life
move 4: Aqua Jet / Spikes
item: Choice Band / Insect Plate
ability: Emergency Exit
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Moves
========
Mention removing Doublade's item with Knock.

Set Details
========
good.

Usage Tips
========
good.

Team Options
========

good

[STRATEGY COMMENTS]
Other Options
=============
good.
Checks and Counters
===================
good


3/3
 

GP 1/2
remove add comments

[OVERVIEW]

Golisopod is a fearsome wallbreaker due to it's its great STAB combination and access to Spikes to pressure switch-ins with chip damage. It's also a premium revenge killer, since it's blessed with has amazing priority in First Impression to take out OHKO fast setup sweepers and offensive threats like Virizion, Gardevoir, and Barbaracle with an One-Hit KO from full. A good Defense stat and a nice set of resistances let it check Ground-types such as Mega Steelix, Zygarde-10%, and Flygon. It can also deal with the likes of Medicham due to its resistance to Fighting and soft check Water-types such as Mega Blastoise and Araquanid. Despite the effectiveness of Golisopod’s STAB moves, it can run coverage moves to beat Pokémon that resist it STAB combination, such as Knock Off to take on Jellicent, Rock Slide to beat Noivern, (comma) and Drill Run to beat Dragalge and Toxicroak. Unfortunately, Golisopod is cursed with his ability in Emergency Exit, that forces it out whenever it gets under 50% HP, even after damage from hazards. While it can some times be useful, it will mostly be more detrimental than beneficial for it getting forced out is most often detrimental. This, plus the fact that Stealth Rock and other residual damage wear it down quickly, (comma) can prevent Golisopod from switching into Pokémon such as Mega Steelix and Gligar due to it’s ability activating. While First Impression can hit like a truck, its first turn use only property restriction to first-turn use can turn Golisopod into setup bait for pokémon Pokemon like Feraligatr, Linoone, and Barbaracle. Also, since it's Golisopod most common move, it can be usually be played around by the opponent by through pivoting and the use of Protect, that which forces it Golisopod out when running Choice Band. Since it commonly runs its Choice Band set and will be locked into one move, Golisopod can be usually checked by offensive threats that resist don't mind its STAB combination, such as Bewear and Doublade. A bad Speed tier of base 40 leaves Golisopod as prey vulnerable even to slow Pokémon such as Mega Ampharos and Emboar. Golisopod's standard set can also be walled by some common bulky Water-types, (comma) namely on the tier with it’s standard set, such as Milotic and Jellicent.

[SET]
name: Offensive
move 1: First Impression
move 2: Liquidation
move 3: Leech Life
move 4: Aqua Jet / Spikes
item: Choice Band / Insect Plate
ability: Emergency Exit
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Moves
========

First Impression is Golisopod's main STAB attack and best move, offering raw power and priority to score revenge kills on revenge kill the likes of Roserade, Zygarde-10%, and Flygon. Liquidation offers good coverage as it’s a secondary STAB move, what allows enabling Golisopod to punch holes on in the likes of Mega Steelix, Gligar, and Moltres. Leech Life is a secondary Bug-type STAB attack with some recovery, (comma) and no restriction on use also not being first turn only, despite the drop on power and lack of priority. Spikes is a support move that allows Golisopod to pressure switch-ins later on with residual damage, especially when paired with support from Taunt and Rapid Spin users. A weaker, (comma) but more splashable safer (this use of splashable makes no sense to me) priority option in Aqua Jet is useful to get for getting revenge kills against fast threats that resist First Impression, picking off the likes of Moltres, Salazzle, and Nidoqueen. Knock Off is also an option to take out the items of some of its checks, such as for removing items from some of Golisopod's checks, including Jellicent, Milotic, Doublade, and non-(hyp)Z-Move Noivern. Drill Run can be used to hit Dragalge, Doublade, (comma) and other Steel-types on a switch, (comma) also not allowing Toxicroak to set up and to keep Toxicroak from setting up on Golisopod. Rock Slide is a coverage option to hit Noivern on the switch, since it usually walls Golisopod completely.

Set Details
========

An EV spread with 88 points in Speed 88 Speed EVs make it Golisopod able to outspeed base 50 Speed uninvested Pokémon, Pokemon with uninvested base 50 Speed such as Diancie and Registeel. Maximum investment on in Attack make it is used to hit as hard as possible, and the remainder is dumped into Golisopod's HP to increase its Golisopod's bulk. A spread with 208 EVs in Speed and 48 in HP allows Golisopod to outspeed Umbreon by one point, and max maximum Speed with a Jolly nature Speed ties with uninvested Mandibuzz if it doesn't run any investment in Speed. Emergency Exit is unfortunately Golisopod's only ability, so it has to stick to it. Choice Band is it's better the best item option, since it allows Golisopod to score revenge kills more easily. Insect Plate can be a option used to switch moves and use support moves more freely, but the drop in power is significant, what makes turns most First Impression OHKOs hits Golisopod gets into rolls.

Usage Tips
========

Keep Golisopod healthy as much as you can by being careful when switching Golisopod into the field, since about when you switch it in; any move or damage from hazards that brings it to 50% HP will send it back out again, making it unable to revenge kill properly. You can try to use take advantage of Emergency Exit for your advantage by switching into hazards and activating the ability purposely, to activate it so you can switch another time. As with a plethora of Choice-locked wallbreakers, Golisopod's potential to smash switch-ins is heavily prediction-reliant, so carefully weigh all your options before attacking. Stack Use Spikes on switch ins against incoming switch-ins like Milotic and Jellicent, that which Golisopod can usually do nothing against. Be aware of when it’s appropriate to use First Impression, since getting a kill KO with it can sometimes get give a free turn for to setup sweepers like Feraligatr and Toxicroak. Capitalize on Golisopod's resistances to pivot by pivoting into the likes of Mega Steelix, Gligar, (comma) and Flygon.

Team Options
========

It's fundamental to run hazard control support alongside Golisopod, since it is especially pressured by Stealth Rock. Mandibuzz, Rotom-Mow Rotom-C, and Gligar are great Defog options to keep for keeping hazards away with Defog. Mega Blastoise is another great partner that it can get remove hazards off with Rapid Spin and act better as an Water resist, since Golisopod fears the burn from Scald a switch-in to Water-types because it does not mind Scald burns. It can also pressure Pokemon that usually check Golisopod, such as Noivern, Jellicent and Bewear, (comma) with it's its coverage. When running Spikes, Taunt support is very good to keep Defog Pokémon unable to get hazards off and keep pressuring switch-ins for impeding Defoggers and pressuring defensive switch-ins. The likes of Salazzle, Nidoqueen, and Noivern can do this work very well. Other sweepers and cleaners such as Zygarde-10%, Tyrantrum, and Gardevoir benefit a lot from Golisopod's capability of getting Spikes into the field and punching holes on defensive Pokémon and wallbreaking. Golisopod benefits a lot from pivoting, since it doesn't like losing HP at all. U-Turn and Volt Switch support from the likes of Gligar, Mandibuzz, Mega Ampharos, and Rotom-CMow is really appreciated, since a slow pivot can get Golisopod safely into the field. Steel-types are a good choice to pair with Golisopod, since they can take Rock- and Flying-type moves reliably and get Stealth Rock on the field. Mega Steelix is a great partner, since it also is immune to Electric-type moves. Bronzong and Registeel are also good options.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with an EV spread of 248 HP / 176 Def / 88 Spe and a Iapapa Berry can be used to check Ground-types and put Spikes on the field more comfortably. However, the drop in power is very significant and it just lacks what is needed to be a good defensive Pokémon, since Golisopod it lacks good recovery, is weak to Stealth Rock, (comma) and is forced out by it's its ability.

Checks and Counters
===================

**Residual Damage**: Any kind of residual damage is a huge threat to Golisopod, what includes hazards and status damage from Toxic and Burn, since it cuts out it's longevity and force it out due to it's ability, so you have to be clever with your hazard remover to avoid getting it crippled by Spikes and Stealth Rock. Any kind of residual damage, including entry hazards, poison, and burn, is a huge threat to Golisopod thanks to Emergency Exit and its lack of recovery.

**Physically Defensive Walls**: Although being a Water-type resist it resists Water, Golisopod can't switch in most of them at all on most Water-types due to the fear of Scald burns. The likes of Milotic, Jellicent, and Vaporeon can usually take First Impression and force Golisopod out with Scald. Other physically defensive walls such as Dragalge, Chesnaught, and Doublade can also take most of the moves Golisopod can fire at them safely and proceed to set up hazards or boost it's attack or set hazards.

**Dragon-types**: Dragalge, Noivern, and Mega Ampharos have a good the typing and enough bulk to take Golisopod's moves and force it out with their STAB options, especially Mega Ampharos, which have access to has Volt Switch.

**Rock-types**: Although not able to switch into Golisopod safely, Tyrantrum, Golisopod (?) and Gigalith can threaten it with their Rock-type STAB moves.

**Electric-types**: Rotom-Heat, Rotom-Mow Rotom-C, and Mega Ampharos can pivot into Golisopod with proper prediction and beat it with Volt Switch while gaining momentum.

**Flying-types**: Gligar, Moltres, (comma) and Noivern can take First Impression with some ease and pivot or stallbreak, but they have to be aware of beware Liquidation or other coverage moves.
 
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Lumari

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[OVERVIEW]

Golisopod is a fearsome wallbreaker due to its great STAB combination and access to Spikes to pressure switch-ins with chip damage. It's also a premium revenge killer, since it has amazing priority in First Impression to OHKO fast setup sweepers and offensive threats like Virizion, Gardevoir, and Barbaracle. A good Defense stat and a nice set of resistances let it check Ground-types such as Mega Steelix, Zygarde-10%, and Flygon. It can also deal with the likes of Medicham due to its resistance to Fighting and soft check Water-types such as Mega Blastoise and Araquanid. Despite the effectiveness of Golisopod’s STAB moves, it can also run coverage moves to beat Pokémon Pokemon that resist it STAB combination, such as Knock Off to take on Jellicent, Rock Slide to beat Noivern, and Drill Run to beat Dragalge and Toxicroak. Unfortunately, Golisopod is cursed with Emergency Exit. While it can some times be useful, getting forced out is most often detrimental. This, plus the fact that Stealth Rock and other residual damage wear it down quickly, can prevent Golisopod from switching into Pokémon Pokemon such as Mega Steelix and Gligar. While First Impression can hit like a truck, its restriction to first-turn use can turn Golisopod into setup bait for Pokemon like Feraligatr, Linoone, and Barbaracle. Also, since it's Golisopod most common move, it can usually be played around by the opponent through pivoting and the use of Protect, which forces Golisopod out when it's running Choice Band. Since it commonly runs Choice Band and will be locked into one move, Golisopod can be usually checked by offensive threats that don't mind its STAB combination, such as Bewear and Doublade. A bad Speed tier of base 40 leaves Golisopod vulnerable even to slow Pokémon Pokemon such as Mega Ampharos and Emboar. Golisopod's standard set can also be walled by common bulky Water-types, namely such as (unless these 2 are the only relevant ones) Milotic and Jellicent.

[SET]
name: Offensive
move 1: First Impression
move 2: Liquidation
move 3: Leech Life
move 4: Aqua Jet / Spikes
item: Choice Band / Insect Plate
ability: Emergency Exit
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe

[SET COMMENTS]
Moves
========

First Impression is Golisopod's main STAB attack and best move, offering raw power and priority to revenge kill the likes of Roserade, Zygarde-10%, and Flygon. Liquidation offers good coverage as a secondary STAB move, enabling Golisopod to punch holes in the likes of Mega Steelix, Gligar, and Moltres. Leech Life is a secondary Bug-type STAB attack with some recovery and no restriction on use. Spikes is a support move that allows Golisopod to pressure switch-ins later on with residual damage, especially when paired with support from Taunt and Rapid Spin users. A weaker but safer priority option in Aqua Jet is useful for getting revenge kills against fast threats that resist First Impression, picking off the likes of Moltres, Salazzle, and Nidoqueen. Knock Off is also an option for removing items from some of Golisopod's checks, including Jellicent, Milotic, Doublade, and non-Z-Move Noivern. Drill Run can be used to hit Dragalge, Doublade, and other Steel-types on a switch and to keep Toxicroak from setting up on Golisopod. Rock Slide is a coverage option to hit Noivern on the switch, since it usually walls Golisopod completely.

Set Details
========

88 Speed EVs make Golisopod able to outspeed Pokemon with uninvested base 50 Speed such as Diancie and Registeel. Maximum investment in Attack is used to hit as hard as possible, and the remainder is dumped into HP to increase Golisopod's bulk. A spread with 208 EVs in Speed and 48 in HP allows Golisopod to outspeed Umbreon by one point, and maximum Speed with a Jolly nature Speed ties with uninvested Mandibuzz. Choice Band is the best item option, since it allows Golisopod to revenge kill more easily. Insect Plate can be used to switch moves and use support moves more freely, but the drop in power turns most First Impression OHKOs into rolls.

Usage Tips
========

Keep Golisopod healthy as much as you can by being careful about when you switch it in; any move or damage from hazards that brings it to 50% HP will send it back out, making it unable to revenge kill properly. You can try to take advantage of Emergency Exit by switching into hazards to activate it so you can switch another time. As with a plethora of Choice-locked wallbreakers, Golisopod's potential to smash switch-ins is heavily prediction reliant, (RH) so carefully weigh all your options before attacking. Use Spikes against incoming switch-ins like Milotic and Jellicent, which Golisopod can usually do nothing against. Be aware of when it’s appropriate to use First Impression, since getting a KO with it can give a free turn to setup sweepers like Barbaracle and Toxicroak. Capitalize on Golisopod's resistances by pivoting into the likes of Mega Steelix, Gligar, and Flygon.

Team Options
========

It's fundamental to run entry hazard control support alongside Golisopod, since it is especially pressured by Stealth Rock. Mandibuzz, Rotom-C, and Gligar are great options for keeping hazards away with Defog. Mega Blastoise is another great partner that can remove hazards with Rapid Spin and act better as a switch-in to Water-types because it does not mind Scald burns. It can also pressure Pokemon that usually check Golisopod, such as Noivern, Jellicent, (AC) and Bewear, with its coverage. When running Spikes, Taunt support is very good for impeding Defoggers and pressuring defensive switch-ins. The likes of Salazzle, Nidoqueen, and Noivern can do this very well. Other sweepers and cleaners such as Zygarde-10%, Tyrantrum, and Gardevoir benefit a lot from Golisopod's Spikes and wallbreaking. Golisopod benefits a lot from pivoting, since it doesn't like losing HP at all. U-turn and Volt Switch support from the likes of Gligar, Mandibuzz, Mega Ampharos, and Rotom-C is really appreciated, since a slow pivot can get Golisopod safely into the field. Steel-types are good to pair with Golisopod, since they can take Rock- and Flying-type moves reliably and get Stealth Rock on the field. Mega Steelix is a particularly great partner, since it also is immune to Electric. Bronzong and Registeel are also good options.

[STRATEGY COMMENTS]
Other Options
=============

A defensive set with an EV spread of 248 HP / 176 Def / 88 Spe and a an Iapapa Berry can be used to check Ground-types and put Spikes on the field more comfortably. However, the drop in power is very significant, (AC) and it just lacks what is needed to be a good defensive Pokémon Pokemon, since it lacks good recovery, is weak to Stealth Rock, and is forced out by its ability.

Checks and Counters
===================

**Residual Damage**: Any kind of residual damage, including entry hazards, poison, and burn, is a huge threat to Golisopod thanks to Emergency Exit and its lack of recovery.

**Physically Defensive Walls**: Although it resists Water, Golisopod can't switch in on most Water-types due to the fear of Scald burns. The likes of Milotic, Jellicent, and Vaporeon can usually take First Impression and force Golisopod out with Scald. Other physically defensive walls such as Dragalge, Chesnaught, and Doublade can also take most of the moves Golisopod can fire at them safely and proceed to set up or set entry hazards.

**Dragon-types**: Dragalge, Noivern, and Mega Ampharos have the typing and bulk to take Golisopod's moves and force it out with their STAB options, especially Mega Ampharos, which has Volt Switch.

**Rock-types**: Although not able to switch into Golisopod safely, Tyrantrum, Rhyperior, (AC) and Gigalith can threaten it with their Rock-type moves.

**Electric-types**: Rotom-H, Rotom-C, and Mega Ampharos can pivot into Golisopod with proper prediction and beat it with Volt Switch while gaining momentum.

**Flying-types**: Gligar, Moltres, and Noivern can take First Impression with some ease and pivot or stallbreak, but they have to beware Liquidation or other coverage moves.
 
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