I'm by no means experienced at this, so here goes nothing:
An offensive core I made for battle maison, looking forward to using it in battles. Any criticism would be really appreciated.
Charizard@Charizardite-Y
Nature: Timid
Ability: Blaze
252Sp.A, 252 Spe, 4HP
FireBlast
SolarBeam
DragonPulse
Roost
Dragonite@Choice Band
Nature: Adamant
Ability: Multiscale
252Atk / 252 Spe / 4HP
Outrage
Fire Punch
Earthquake
Dragon Claw
Magnezone@Leftovers
Nature: Modest
Ability: Magnet Pull
40HP / 252 Sp.A / 216 Spe
Thunderbolt
Hidden Power Ice
Magnet Rise
Flash Cannon
The primary idea is to use the Y-zard as a wallbreaker, nuking down various enemies with it's strong special attacks. Dragonite functions as a sweeper, with fire punch gaining high power from the presence of sun.
Magnezone is important as it has strong defensive synergy with Dragonite, with both pokemon covering each other's weaknesses perfectly. It carries very valuable resistances such as ice (dangerous to Dragonite) and rock (horrible for both). It also carries Flash Cannon to destroy opposing fairies that interrupt Dragonite's outrage as well as being useful against predicted Terrakion/Tyranitar switch-ins. Hidden power Ice mitigates such threats as Landorus-therian and Hippowdon, who are irritating to this team.
Support needed outside of this core:
1. A dedicated spinner. Stealth rocks just ruin everything Charizard has to give.
2. Entry hazards. Thinking of a Spikes Greninja.
3. More ways to deal with Terrakion, who will cause huge problems if not hit with Flash cannon.
Comments appreciated!
An offensive core I made for battle maison, looking forward to using it in battles. Any criticism would be really appreciated.
Charizard@Charizardite-Y
Nature: Timid
Ability: Blaze
252Sp.A, 252 Spe, 4HP
FireBlast
SolarBeam
DragonPulse
Roost
Dragonite@Choice Band
Nature: Adamant
Ability: Multiscale
252Atk / 252 Spe / 4HP
Outrage
Fire Punch
Earthquake
Dragon Claw
Magnezone@Leftovers
Nature: Modest
Ability: Magnet Pull
40HP / 252 Sp.A / 216 Spe
Thunderbolt
Hidden Power Ice
Magnet Rise
Flash Cannon
The primary idea is to use the Y-zard as a wallbreaker, nuking down various enemies with it's strong special attacks. Dragonite functions as a sweeper, with fire punch gaining high power from the presence of sun.
Magnezone is important as it has strong defensive synergy with Dragonite, with both pokemon covering each other's weaknesses perfectly. It carries very valuable resistances such as ice (dangerous to Dragonite) and rock (horrible for both). It also carries Flash Cannon to destroy opposing fairies that interrupt Dragonite's outrage as well as being useful against predicted Terrakion/Tyranitar switch-ins. Hidden power Ice mitigates such threats as Landorus-therian and Hippowdon, who are irritating to this team.
Support needed outside of this core:
1. A dedicated spinner. Stealth rocks just ruin everything Charizard has to give.
2. Entry hazards. Thinking of a Spikes Greninja.
3. More ways to deal with Terrakion, who will cause huge problems if not hit with Flash cannon.
Comments appreciated!