SM OU Goodboys (Hydreigon+Mawile Balance)

Goodboys
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Building Process:
I started with
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and
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, two mons with superb match-ups vs stall
I wanted a more defensive team so ofc i put
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as well as for Wish and Heal Bell
I needed an option against setup so put
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then
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and
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for utility

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After some testing, I replaced
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with
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for a better option against set-up and replaced
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with
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after realizing that I lacked a sturdy ground immunity and wanted something better against
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I asked for someone in the Trainer's School room to look at it. One user (sorry that I forgot your name) noticed the blatant
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(d-claw) weakness and suggested
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over
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as well as some set alterations

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tendies (Hydreigon) @ Darkinium Z
Ability: Levitate
EVs: 120 HP / 144 SpA / 4 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Roost
- Taunt
- Earth Power

Hydreigon was a part of the original core along with Mawile. The spread makes it faster than the uncommon Jolly Mimikyu, OHKO fast Heatran with Earth Power after rocks. The rest is for maximizing bulk. Dark Pulse is a decent STAB move with a handy flinch chance which can be enhanced by Darkinium Z, Roost is for longevity, Taunt is useful for preventing recovery, set-up, status, and hazards. Finally, Earth Power does significant damage to Heatran, Toxapex, a opposing Mega Mawile (DP into EP has an extremely high chance to kill if rocks are up, guaranteed Mawile switches in before it Mega Evolves).

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Healthy Frame (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 248 SpD / 8 Spe
Bold Nature
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Toxic

Chansey was originally on this team for Wish and Heal Bell, but now because of its bulk and the ability to set up rocks with ease. The ability, item, and moves are nothing special. Rocks are rocks, it needs to heal itself, toss to avoid becoming useless by Taunt, and toxic to discourage set-up. The spread is standard besides the 8 extra speed to creep things.

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bitch mommy (Mawile-Mega) (F) @ Mawilite
Ability: Intimidate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Sucker Punch
- Thunder Punch

I chose Mawile because its busted it shreds defensive teams. It has Intimidate ability to soften initial physical blows. The Nature and spread are just max attack, enough speed for standard Clefable, and the rest goes into bulk. The moves are standard: PR for STAB, SD to boost attack, SP to revenge kill stuff and to improve the match-up against offensive mons, and TP to break Toxapex and Celesteela.

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goodboy (Ditto) @ Choice Scarf
Ability: Imposter
Hidden Power: Ice
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Transform

Ditto is the main revenge killer, punishes set-up sweepers, and scouts moves. Scarf is the only viable item on Ditto. The nature and spread are meant for extremely rare ditto mirrors. Hidden Power Ice is the most useful Hidden Power for ditto, hitting Lando-T and Serperior hard. I tried HP Ground for Magnezone, but it sucks REALLY badly. Don't use it!

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piss jug (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Heavy Slam
- Leech Seed
- Protect
- Flamethrower

I chose Celesteela for another ground immunity and Lele and Scizor counter. The spread lives two specs Lele HP fires and maximizes physical bulk for Lando-T, Lopunny, and others. Leftovers and Leech Seed and Steela's only options for recovery. Protect is nice for scouting moves and recovering health. Heavy Slam deals decent damage. Flamethrower destroys Scizor and Ferrothorn.

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reeeeeeeeeeeeeee (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 160 Def / 32 SpA / 68 Spe
Bold Nature
IVs: 1 Atk
- Defog
- Moonblast
- Ice Beam
- Taunt

Tapu Fini is on the team for Defog, prevent status, and to deal with unboosted Zard-X. Leftovers are for recovery. The spread guarantees that Moonblast OHKOs standard Hawlucha after rocks and that Fini is faster than Adamant Tyranitar. The rest put in to maximizing physical bulk and this team has a great match-up vs Ash-Gren. Defog clears hazards. Moonblast hits dragons and Fighting types. Ice Beam does more damage to Lando-T, Garchomp, and Tapu Bulu. HP fire is for increased damage to Ferrothorn and Scizor. Taunt is to prevent Zard-X from Roosting, Ferrothorn from setting up rocks, and Scizor from SDing or healing.

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: can be a problem if its Psyshock and no Shadow Ball and Steela is weakened, these conditions are almost never met
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: only if steela and ditto are weakened, just fuck this mon entirely
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: switching into this sucks, though not impossible
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: if this kills steela, its teammates may wreck havoc, just needs to be played around carefully
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: another mon that is difficult to switch into,Z-superpower sets are trouble
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: specs destroys this team, though can be dealt with
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/
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: Rain does quite well against this team, though victory is far from impossible
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: another mon that can get out of control without steela
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: its a defensive team, ofc KB is an issue
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: if Fini is weakened, its gg
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: CB sucks to play against, z-celebrate is not a problem at all
 

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Last edited:
How on earth does Fini deal with Xard
32 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Charizard: 58-69 (19.5 - 23.2%) -- possible 5HKO
 
How on earth does Fini deal with Xard
32 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Charizard: 58-69 (19.5 - 23.2%) -- possible 5HKO
You calced for regular Zard. Here's the calc for Mega Zard X.

32 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Charizard-Mega-X: 117-138 (39.3 - 46.4%) -- guaranteed 3HKO

Considering that many Mega Zard X run Roost, Fini still isn't a very good answer.
 
You calced for regular Zard. Here's the calc for Mega Zard X.

32 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Charizard-Mega-X: 117-138 (39.3 - 46.4%) -- guaranteed 3HKO

Considering that many Mega Zard X run Roost, Fini still isn't a very good answer.
Good point

I replaced HP fire for Taunt
 

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