SS OU Goon Intentions OU Bulky offensive

Welcome to my team goon intentions. This is a bulky offensive team thats built for our newest galar evolution of a regional variant taking much inspiration from kiss and being the signature pokemon of former dark leader of spikemouth pears and part of a pokemon band including rillaboom and the two forms of toxiticity. So without further adue the team!





Obstagoon (F) @





Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Switcheroo

Obstagoon is argubly now the best abuser of guts in overused anyways, this is mainly due to the utlity of his typing and stat distrobution favouring the current metameta more than the like of heracross and conkledur who are outclassed in ways by other pokemon while obstagoon less so. Anyways obstagoon has a very key factor going for it in offensive teams that helps aleviate their time against one pokemon in particular- specterier. Obstagoon is a hard hard wall to specterier, it's stab can't hit it and it's coverage is either laughably weak in the form of mud shot or flat or ressisted in the form of dark pulse, to make matters worse for specterier obstagoon nails the coffin in the walling department by being able to abuse the other key move specterier uses to make up for it's lackluster coverage -wil-o-wisp to which obstagoon either loves comming into for a free burn or it's burned already which is win win win scenario for him and the team that ye don't aprechiate the burn as much as our rock star buddy. Anyways for obstagoon we are not going for the bulk up set, instead we are going for the switcharoo set, the advanatage of this set is the ability obstagoon provides to allow obstagoon to cripple threats for the rest of the team to set up and funnily enough one of them is specterier who isn't the biggest fan of threats like tyranitar and our bipedial badger is only too happy to help provide a crippling blow them from it's coverage or it's items burn. On it's own the badgers lack luster 90 base attack but guts boosts that attack by 50% while no burn reductions in attack with guts and only for the cost of 6% health per turn. The nature of adamant is chosen to give more raw power to goon as base 95 speed while not bad puts it behind alot of pokemon in the metagame but the rest of the team are able to make up for it's inability to hit faster threats, obstagoon is more able to put the hurt on walls or slower pokemon that are offensive in nature like heatran, to this maximum investment in attack and speed aid to this goal, it puts goon at 289 speed which outpaces the likes of heatran and ties or outpaces other base 90 neutral pokemon like kyurem. The move set is pretty simple - Facade is very powerful normal stab thats 140 under the burn so makes for anture stab coverage choice, knock off is another great stab distruptor move and provide great coverage even if it wasn't stab so winning goon, close combat allows goon some great powerful coverage hitting tyranitar in the nuts to which his stab can't otherwise and finally switcheroo gives goons item away and that item flame orb will inflict the same burn it gave goon to something else.

Landorus-Therian @


Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Landorus is a pokemon that can be summed up as one of the best glue pokemon in the ou tier. the ultility is provides virtually any archtype of team in pokemon is unquestionable. changing over from a set that origonally focused on a bulky pivot we are intead going for a set that focuses on speed control while sstill providing solid defensive ultimility, that set being choice scarf. With a jolly nature the current eves landorous hits 469 outpacing many neutral base 100 pokemon and many very fast packed pokemon ingeneral without a scarf with a little ev investment in defence to stave off hits as it switches in and maximum attack to deal as much damage as possible. The moveset is pretty standard - Quake edge combination provides the team with great coverage in it's powerful stab and stone edge, U-turn allow sit to pivot out of threats it especially cripples with intimidate switching in and defog finally gives some hazard control for the team.

Magearna @


Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Calm Mind
- Stored Power
- Aura Sphere

The best pokemon in the tier hands down, no ifs buts or maybes? It's the best thanks to a fantastic typing, move pool stat distrobution and ability even. They say orange is the new black well gen 6 gave us stell/fairy is the new steel/psychic in it's raw prowness in defensive and ofensive capibilities even with the nerf to steel/psychic this typing is still better thanks to a similar coverage offensively and defensively but then some. So for the team we are using a classic offensive set that provides both offensive and defensive ultity shift gear calm mind. With 252 SpA 4 SpD 252 Spe and a timid nature magearna is able to set up and outpace many threats and bost with calm mind to it's hearts content with timid nature and max speed to make up for it's lack luster speed and outpace a significant chunk of the meta boosted. The mvoe set is as follows- shift gear makes up for it's lack luster speed and helps boost the power of stored power making a scary threat after calm minds and shift gear boosts, calm mind boosts it's special attack and special defence making it a really bulky power house that steam rolls when it's able to net some kos after a bost, stored power takes advantage of multiple boosts of especially shift gear to be especially powerful, and aura sphere is solid strong fighting coverage to round things out.

Zapdos-Galar @


Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Stomping Tantrum

Zapdos gained a new form in galar and now we have a new grounded version of zapdos that is the yin to kanto forms yang, unlike kantoian zapdos this zapdos is physicaly orintated and a fighting type not electric. Fighting/flying is insanely good coverage and zapdos has acess to very very powerful stabs to back this up and unlike many physical pokemon that hate lando-t, zapdos laughs at it thanks to it's ability defiant that boosts it's attack by 2 stages making the likes of lando-t and defoggers a chance for zapdos to come in and land some serious hurts bombs even if that means it switch out on the U-turn it's still going to hurt from 125 base 2.5X boosted attack. Jolly nature was chosen to give zapdos the chance to outpace or tie up to other base 100 pokemon, it's stabs are so strong boosted by choice band that the speed + nature offers more advanateg of attacking first and koing some threats with the invesment in attack and speed at full to back this up. The move choice is set in stone for the first three moves - close combat is powerful stab and it's down side isn't a big deal, zapdos is a choice band nuke and it's not going to stay in locked into an unfavourable matchup, brave bird is powerful flying stab that sadly has recoil but it's a small price to pay for the nuclear damage it does, u-turn is great on a pokemon locked into 1 move to get away from an unfavourable match up but lets be honest it's greta periopd and zapdos is going to be taking the mickey out of defoggers and lando with it forced to switch and zapdos chipping the counter with a bosted u-turn, The last move is very flexiable for example you cna opt for zapdoses signature thunderous kick, which is base 90 and has 100% chance of lowering defence, blaze kick, stomping tantrump ect. it doesn't hold too much significance due to either being covered by zapodes satb or zapdoses stab being so good it's enough anyways but with stomping tantrump we have a way of hitting the likes of slowking galar and tapu koko that ressist 1 or both stab for super efefctive damage so it's there as a back up for such situations.

Swampert @


Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic

Swampert gained something this generation that totally slipped it on it's head, that is flip turn and with it swampert has oncew more returned to glory as fantastic tanky pokemon thanks to acess to a move it not only gets stab in but allows it to keep up the momentum by pivoting out. The eves and nature allow swampert maximimum spedcial bulk to tank hits on this side with 0 ivs and a sassy nature to make sure it's flip turns are going second for it's team so it bares the brunt of attacks witht eh ability damp being better simply to deal with exploding regileki and lando's. The move choice is pretty standard, stealth rock to wear down threats and it's great typing and bulkyness gives it plenty of chances to set up, flip turn to switch out of unfavourable match ups, earthquake as powerful stab and toxic to cripple threats.

Cinderace @


Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Pyro Ball
- U-turn
- Gunk shot

The newest fire starter is turning the metagame on it's head a twisted limbero fire starter. with great attack and speed and an ability that change it's type so every move is a stab move the rabbit is certainly capiable of posing a significant ofensive threat, add to this the generation also came with hevay duty boots so it has no worries about a 25% chip off stealth rock or any other hazards comming it's way. It's a solid cleaner for the team and has max speed with a speed boosting nature to allow it to breeze past slower sweepers and walls with ease with max attack for damage output. The move chocie is simple enough but there is much room for wiggle with cinderace as it's movepool is fantastic tbh it just is -High jump kick is powerful stab fighting coverage , pyro ball is fantastic signature move thats very accurate very powerful and it's might burn, what is not to love?, U-turn allows cinderace to pivot outand Gunk shot kills off fairies like clefable with impunity thanks to it's power and stab cinderace gains from it.
 
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Hey Malomyotismon (great username, nice to see another Digimon fan :heart: ) thanks so much for posting your team! You're using a lot of really cool and underrated mons on here, like G-Zapdos and Obstagoon, and the team was a lot of fun to play with in testing.

The way I see it, this team is a 2+2+2 formula. You've got 2 Breakers (Obstagoon + Band G-Zapdos) 2 Sweepers (Sub CM Spectrier + Bulk Up Cinderace) and 2 Defensive Pivots (Helmet Lando-T + AV Mag) thrown together. This isn't necessarily a bad thing, as there are many teams that can fit this formula. However, I'm not sure that there's any kind of binding element on the team. Your breakers of G-Zapdos and Obstagoon don't necessarily do a good job of clearing the way for your sweepers to successfully pull off their job. The team also lacks any real speed control, with the fastest member being an unscarfed Spectrier. Parts of the team feels more like a hyper offense team than a bulky offense team - even the pivots in Lando and Mag are fairly offensive - while there's still a clear attempt at a defensive backbone that you can use to bring in your breakers safely.

I think that rather than trying to be several things at once, this team should solidly lock into one play style. Looking at the mons on the team, I can't help but think about how good of a fit so many of these mons would be on a Sticky Web Offense team.

Now, I know that at first this may seem like a radical departure from the original team, but I want to assure you that all of the bones of the team are still in place. This transition is actually much easier than it may seem at first, due to how well so many of these mons lend themselves to the play style in the first place.

Firstly, you've already got 2 very solid deterrents to hazard removal. Defiant on G-Zapdos causes mons like Mandibuzz or Landorus to think twice before defogging, and Spectrier is able to block rapid spin with its ghost typing.

Secondly, many of these mons really appreciate the speed control that comes with webs. Obstagoon and G-Zapdos are two phenomenal webs abusers, and the same can be said of Cinderace and Spectrier (though I do have tweaks for their sets). Many mons are great in and off themselves, but don't particularly fit all that well on webs. This isn't the case with your team, as most of them are great candidates for being on a webs team!

Thirdly, webs is a lot of fun!

1611106337715.png

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Stun Spore
- U-turn

The first and most significant change to the team would be to put Ribombee > Magearna. This allows you to keep all of your offensive mons on the team, and have Lando remain your rocker. Ribombee is imo the most consistent webs mon, and it can often stay alive long enough to get a paralysis or two on the opposing team.

1611106968382.png

Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Swords Dance
- Stone Edge

The second change to the team would be to run a more offensive Lando set. Rocky Helmet is a great and reliable defensive pivot, but people often forget that Lando-T has one of the best attack stats in the available pokedex, and a respectable speed of 91. This set serves the rest of the team incredibly well, as it draws in defoggers like Mandibuzz and Zapdos who can prove obnoxious to Spectrier and G-Zapdos respectively, and KO them with a +2 stone edge. In my testing, this happened countless times. When you've got webs up, your opponent will often scramble to get them off the field ASAP, and they will likely view Lando as a potential switch-in. Soft Sand allows you to get potential OHKO's on mons like Ferro, Clef, and Fini at +2.

Next, I have two more tweaks to your sweepers. These are both matters of preference, but I found a much higher degree of success with the following Offensive Pivot Cinderace set:

1611106980147.png

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Pyro Ball
- Gunk Shot
- U-turn

and this Choice Specs Spectrier set:

1611106974613.png

Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Mud Shot

With Cinderace, the ability to hit mons like Fini and Clef with Gunk Shot in order to clear the way for Obstagoon and G-Zapdos was too good to pass up. U-turn is a great way to keep up offensive pressure on mons like Toxapex or Garchomp that wall this set, and High Jump Kick is great for Tyranitar, Heatran, and Blissey.

As for Spectrier, with so many of the mons on the team dedicated to handling its checks plus the lowered speed of the opponent, you can take advantage of the obscene power of Specs without having to worry about the opportunity cost of Sub. Rather than worrying about if you can 1v1 a Mandibuzz, you can leave that to a stone edge from Landorus, or to a guts boosted Facade from Obstagoon (in testing, a stunning amount of people tried to switch their Mandibuzz in on Obstagoon!) Webs also frees you from worrying about the speed that you forsake in not going with the scarf set!

To review, here are the changes we made:

1611106337715.png
>
1611106345909.png

1611106369368.png
Offensive SD > Rocky Helmet Defensive
1611106419853.png
Choice Specs > Sub CM
1611106439033.png
Offensive Pivot > Bulk Up

And there it is! Other than the switch from Magearna to Ribombee, most of these tweaks were small matters of preference that kept with the original heart of the team. You may not have intended to build a webs team, but you inadvertently built a really strong one! If this is too much of a departure from your original intent, I'd completely understand, but I think this version of the team is really fun and allows each of the mons to shine.

Great team, and thanks for posting!

PS: Here's a Pokepaste with the edits made to the team :)
 
Hey Malomyotismon (great username, nice to see another Digimon fan :heart: ) thanks so much for posting your team! You're using a lot of really cool and underrated mons on here, like G-Zapdos and Obstagoon, and the team was a lot of fun to play with in testing.

The way I see it, this team is a 2+2+2 formula. You've got 2 Breakers (Obstagoon + Band G-Zapdos) 2 Sweepers (Sub CM Spectrier + Bulk Up Cinderace) and 2 Defensive Pivots (Helmet Lando-T + AV Mag) thrown together. This isn't necessarily a bad thing, as there are many teams that can fit this formula. However, I'm not sure that there's any kind of binding element on the team. Your breakers of G-Zapdos and Obstagoon don't necessarily do a good job of clearing the way for your sweepers to successfully pull off their job. The team also lacks any real speed control, with the fastest member being an unscarfed Spectrier. Parts of the team feels more like a hyper offense team than a bulky offense team - even the pivots in Lando and Mag are fairly offensive - while there's still a clear attempt at a defensive backbone that you can use to bring in your breakers safely.

I think that rather than trying to be several things at once, this team should solidly lock into one play style. Looking at the mons on the team, I can't help but think about how good of a fit so many of these mons would be on a Sticky Web Offense team.

Now, I know that at first this may seem like a radical departure from the original team, but I want to assure you that all of the bones of the team are still in place. This transition is actually much easier than it may seem at first, due to how well so many of these mons lend themselves to the play style in the first place.

Firstly, you've already got 2 very solid deterrents to hazard removal. Defiant on G-Zapdos causes mons like Mandibuzz or Landorus to think twice before defogging, and Spectrier is able to block rapid spin with its ghost typing.

Secondly, many of these mons really appreciate the speed control that comes with webs. Obstagoon and G-Zapdos are two phenomenal webs abusers, and the same can be said of Cinderace and Spectrier (though I do have tweaks for their sets). Many mons are great in and off themselves, but don't particularly fit all that well on webs. This isn't the case with your team, as most of them are great candidates for being on a webs team!

Thirdly, webs is a lot of fun!

View attachment 309114
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Stun Spore
- U-turn

The first and most significant change to the team would be to put Ribombee > Magearna. This allows you to keep all of your offensive mons on the team, and have Lando remain your rocker. Ribombee is imo the most consistent webs mon, and it can often stay alive long enough to get a paralysis or two on the opposing team.

View attachment 309124
Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Swords Dance
- Stone Edge

The second change to the team would be to run a more offensive Lando set. Rocky Helmet is a great and reliable defensive pivot, but people often forget that Lando-T has one of the best attack stats in the available pokedex, and a respectable speed of 91. This set serves the rest of the team incredibly well, as it draws in defoggers like Mandibuzz and Zapdos who can prove obnoxious to Spectrier and G-Zapdos respectively, and KO them with a +2 stone edge. In my testing, this happened countless times. When you've got webs up, your opponent will often scramble to get them off the field ASAP, and they will likely view Lando as a potential switch-in. Soft Sand allows you to get potential OHKO's on mons like Ferro, Clef, and Fini at +2.

Next, I have two more tweaks to your sweepers. These are both matters of preference, but I found a much higher degree of success with the following Offensive Pivot Cinderace set:

View attachment 309126
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Pyro Ball
- Gunk Shot
- U-turn

and this Choice Specs Spectrier set:

View attachment 309125
Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Mud Shot

With Cinderace, the ability to hit mons like Fini and Clef with Gunk Shot in order to clear the way for Obstagoon and G-Zapdos was too good to pass up. U-turn is a great way to keep up offensive pressure on mons like Toxapex or Garchomp that wall this set, and High Jump Kick is great for Tyranitar, Heatran, and Blissey.

As for Spectrier, with so many of the mons on the team dedicated to handling its checks plus the lowered speed of the opponent, you can take advantage of the obscene power of Specs without having to worry about the opportunity cost of Sub. Rather than worrying about if you can 1v1 a Mandibuzz, you can leave that to a stone edge from Landorus, or to a guts boosted Facade from Obstagoon (in testing, a stunning amount of people tried to switch their Mandibuzz in on Obstagoon!) Webs also frees you from worrying about the speed that you forsake in not going with the scarf set!

To review, here are the changes we made:

View attachment 309114 > View attachment 309115
View attachment 309116 Offensive SD > Rocky Helmet Defensive
View attachment 309117 Choice Specs > Sub CM
View attachment 309118 Offensive Pivot > Bulk Up

And there it is! Other than the switch from Magearna to Ribombee, most of these tweaks were small matters of preference that kept with the original heart of the team. You may not have intended to build a webs team, but you inadvertently built a really strong one! If this is too much of a departure from your original intent, I'd completely understand, but I think this version of the team is really fun and allows each of the mons to shine.

Great team, and thanks for posting!

PS: Here's a Pokepaste with the edits made to the team :)
I'm not really wnating to take the team in that direction but you've helped with adressing issues i had overlooked with the team and given me new ideas on what to change so thanks for your help bud.
 
I'm not really wnating to take the team in that direction but you've helped with adressing issues i had overlooked with the team and given me new ideas on what to change so thanks for your help bud.
Consider changing Aura Sphere on mag to Focus Blast. It's inaccurate but it 2HKOs Blissey at +1.
 

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