Goruugu

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Goruugu

Status: Done, waiting for feedback or other possible sets.

[Overview]

  • Great offensive typing coupled by a scary attack and nice HP makes Goruugu an awesome Physical tank.
  • Good coverage with its Physical moves.
  • Can Spin Block and resists Stealth Rock.
  • Terrible Speed and weaknesses to Water, Ice and Grass can limit its options on what to switch in, which is worsened by Spikes and Toxic Spikes.
  • Bad Support movepool.
[SET]

name: Substitute Tank
move 1: Substitute
move 2: Earthquake
move 3: Shadow Punch
move 4: Focus Punch / Hammer Arm / Stone Edge
item: Leftovers
ability: Iron First
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

Set Description:

  • Great power, coupled with Iron Fist to boost Shadow Punch and Focus Punch makes Goruugu a threat to take into account.
  • Can come in on a good amount of things like Fighting, Normal, Rock, Electric, Bug and Bug attacks and deliver a big hit or set up a Substitute.
  • Good coverage with 3 attacks.
  • Its bulk will let it take a big hit and then retaliate with a strong Earthquake or a Shadow Punch.
  • Possibly one of the few Pokemon that dont hit Skamory super effectively yet still can beat it one on one.
Additional Comments:


  • Hammer Arm is usable over Focus Punch if you dont plan to use Substitute often.
  • Stone Edge hits most Flying types that are immune to Earthquake super effectively.
  • One of the few Spin Blockers that can also be Physical.
Teammates and Counters:
  • Teams that want a Spin Blocker that can hit very hard will enjoy Goruugo.
  • Denchura is an awesome partner because it can easily destroy Water and Grass types.
  • Reshiram is also an excellent partner considering its able to beat Water Types and will easily dispatch Grass and Ice enemies, while Goruugo can take his Rock problems.
  • Skarmory can Whirlwind it away but it will eventually lose to Focus Punch.
  • Bulky Waters trouble Goruugo, as they can take Earthquakes and hit hard with a Surf or Boiling Water. It also wants to be wary of Burn inducers.
[SET]

name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Hammer Arm
move 4: Stone Edge
item: Choice Band
ability: Iron Fist
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe


Set Description:
  • Similar to the Substitute one on the moves, except this Goruugo variation will hit hard everything that switches in, and can also 2HKO most of the Bulky Waters that may try to wall it.
  • Excellent coverage with the 4 moves above.
  • Is used as a hit and run Pokemon, as it will switch in and hit something hard, either 2HKOing it or switching out just as it sees it, considering many things are immune to Earthquake, the primary move of the set.
Additional Comments:
  • Max HP and Attack are self explanatory, bulk and power are the main things to give Goruugu.
  • Is more prone to getting revenge killed than the Substitute set.
  • You can add more Speed EVs in order to outspeed stuff like Scizor, and KO it before it U-Turns.
  • Its very "prediction" oriented, as using Hammer Arm on a Skarmory switch over Earthquake, for example, can prove crucial on some games.
Teammates and Counters:
  • Loved by things that need Bulky Waters down, like Shandera or Empoleon, as it can 2HKO most of them with CB Earthquake.
  • Again, accepted by any Stall team that needs a very powerful Physical Attacker and a Spin Blocker.
  • Skarmory, and other Flying types can switch in on almost everything Goruugu uses, but must be wary of Stone Edge.
  • Ghost types are an option too, but are very afraid of the secondary STAB, Shadow Punch.
[Team Options]
  • Denchura, Reshiram, Jaroda, Sazando, all enjoy how they match up with Goruugu typing wise.
  • Things that can lure in Skarmory, Water (for the substitute set), and Grass types and OHKO them are appreciated, like Bait Tyranitar or Expert Belt Jirachi.
  • Layers, considering Goruugu can easily Spin Block.
[Optional Changes]
  • Curse can be used as a gimmick move of sorts, but it usually wont work.
  • Toxic is a status option to hit Waters, but usually the coverage is better.
  • Rock Polish is usable over Substitute to make it more of a Sweeper, although if you plan on using that, use a Life Orb.
  • Adding more Speed in order to beat Pokemon on the 176 - 180 benchmark like Scizor can prove crucial depending on the team.
[Counters]
  • Water Types will usually have a nice team against Goruugo, but they have to be able to OHKO it before it 2HKOs with a Choice Band Earthquake.
  • Skarmory, Celebi, Jaroda, can all switch in and then phaze it or OHKO it (Jaroda and Celebi).
  • Intimidate users like Gyarados and Salamence are pretty good, but they gotta be careful of a CB Stone Edge.
  • Burn will usually destroy Goruugu big time, so a fast Burner like Rotom or Burunkeru works.
[Dream World]
  • Goruugu gets No Guard as its Dream World Ability, but outside of a no miss Hammer Arm or Stone Edge it has really no Standard use.
  • It can be used with DynamicPunch as an alternative option over Hammer Arm for the confusion on the Substitute set, although Focus Punch and Shadow Punch being boosted is usually the better option.
 
Very nice, simple yet thorough analysis. I'll have to try the big guy out when i get the chance.

No love for a Rock Polish set though? I've seen it in a few other Goruugu threads and its users report that RP works well on him.
 
In dream world, why wouldn't you use no guard dynamic punch? It's the only pokemon apart from Machamp and its pre-evos to have it, and it made Machamp OU for a reason, given, it's non-stabbed; but still.
 
Minor option, but perhaps in optional changes you can suggest a Brave Nature because of Goruugu's abysmally low Speed, and if you do go with a Speed hindering nature like Nattorei does, you have a chance at beating Trick Room teams (Nattorei takes care of Rhypherior and walls things with Leech Seed) with Pokemon at slightly higher Speeds.
 
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