[GP 1/1] Black City/White Forest Mechanics

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shiny finder

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Chatot Wrangler
credits: <Totes> and shiny finder
sprites: https://archives.bulbagarden.net/wiki/Category:Overworld_Trainer_sprites
(if someone has a better resource for sprites I'm open to it.)


Introduction

The Black City (BC) and White Forest (WF) are two of the most complicated features of the Pokemon Black and White games. Although the official Wi-Fi service was shut down for these games long ago, these features are still active as they require local play through the Entralink. Little info, however, is available on how these features work. This guide will walk you through the mechanics of BC/WF, focusing on the process of recruiting Trainers.

How Trainers Are Selected

When a new save is created, 13 recruitable Trainers are assigned to the BC/WF--10 in the overworld and 3 in the Entralink. These Trainers change which items are available for sale (BC) and which Pokemon show up in the wild (WF). The game randomly selects the Trainers from a pool of 30. The Trainers available and their respective features are tabulated below. Pokemon found in the White Forest are level 5.


TrainerOverworld SpriteBlack CityBlack CityBlack CityWhite ForestWhite ForestWhite ForestBase HappinessBase Happiness
Battle PokemonBattle PokemonMarket ItemGrass PokemonWater PokemonOverworld ItemBlackWhite
Ace Trainer Lena
lena.png
GardevoirGalladeSun StoneRaltsWooperSun Stone2080
Ace Trainer Vincent
vincent.png
MagmortarFire StoneMagbyCorphishFire Stone3070
Backpacker Carlos
carlos.png
StaraptorOval StoneStarlyCorphishOval Stone7030
Backpacker Emi
emi.png
BlisseyFluffy TailHappinyCorphishTimer Ball3070
Backpacker Herman
herman.png
Porygon-ZDusk StonePorygonWooperDusk Stone8020
Backpacker Molly
molly.png
AzumarillShiny StoneAzurillLotadShiny Stone2080
Battle Girl Karenna
karenna.png
SlakingLeaf StoneSlakothLotadLeaf Stone3070
Black Belt Ryder
ryder.png
MachampNuggetMachopLotadQuick Ball7030
Clerk Britney
britney.png
JumpluffRare BoneHoppipSurskitRare Bone3070
Clerk Collin
collin.png
AlakazamYellow ShardAbraLotadYellow Shard3070
Clerk Doug
doug.png
LuxrayRed ShardShinxLotadRed Shard7030
Clerk Piper
piper.png
VictreebelStar PieceBellsproutSurskitNest Ball7030
Gentleman Frederic
frederick.png
RoseradeLuxury BallBudewWooperHoney3020
Hiker Gene
gene.png
AggronBig MushroomAronSurskitBig Mushroom3070
Lady Lynette
lynette.png
VileplumeBellossomHeart ScaleOddishSurskitHeart Scale7030
Lass Miki
miki.png
TogekissMax RepelTogepiSurskitRepeat Ball3070
Nursery Aide Miho
miho.png
ShiftryBig PearlSeedotSurskitUltra Ball7030
Pokémon Ranger Eliza
eliza.png
FlygonBlue ShardTrapinchLotadBlue Shard7030
Pokémon Ranger Ralph
ralph.png
LudicoloWater StoneLotadSurskitWater Stone3070
Rich Boy Pierce
pierce.png
AmpharosPoke BallMareepSurskitPoke Ball3070
Roughneck Dave
dave.png
GengarTiny MushroomGastlySurskitTiny Mushroom7030
Schoolkid Leo
leo.png
PidgeotStardustPidgeySurskitStardust7030
Schoolkid Shane
shane.png
RhyperiorBerry JuiceRhyhornSurskitNet Ball3070
Schoolkid Silvia
silvia.png
BeautiflyDustoxPearlWurmpleSurskitPoke Ball3070
Scientist Jacques
jacques.png
NidoqueenPoke DollNidoran-FLotadDive Ball3070
Scientist Marie
marie.png
MagnezoneGreen ShardMagnemiteLotadGreen Shard7030
Socialite Grace
grace.png
SalamenceDawn StoneBagonWooperDawn Stone2030
Veteran Ken
ken.png
NidokingThunder StoneNidoran-MCorphishThunder Stone7030
Veteran Rosa
rosa.png
ExploudMoon StoneWhismurLotadMoon Stone8020
Youngster Robbie
robbie.png
ElectivireFresh WaterElekidSurskitGreat Ball7030



Why Trainers Leave

Each Trainer has a default “happiness” value. When this value reaches 0, the Trainer leaves BC/WF and their respective items/Pokemon available for sale/capture are no longer available to you. Their happiness decreases by 5 for each day that passes, increases by 3 by entering BC/WF, and can increase further by talking to the individual NPC, as tabulated below:


ActionHappiness Change
Day Passes-5
Enter BC/WF+3
Battle the Trainer (BC only)+7
Talk to the Trainer
(WF only)
+10


Recruiting Trainers

Once a Trainer leaves, they inhabit the player’s Entralink. This is the portion of BC/WF that other people can see when they visit your game via the Entralink. When a new game is created, 3 Trainers are randomly chosen from the pool of 30 (there cannot be overlap with the 10 inhabitants already chosen), and automatically inhabit the Entralink. Only the Trainers that inhabit the Entralink are recruitable by other players. Therefore, when a new game is started, 3 Trainers are immediately available for recruitment by other players.

You can have a maximum of 10 unique Trainers in your Entralink available for recruitment. This essentially fixes the total number of NPCs in your game to a maximum of 20: 10 inhabitants (which affect what Pokemon/items are available to you; non-recruitable by other players), and 10 Entralink NPCs (which are recruitable by other players and have no influence on your game). Note that other NPCs may exist in these areas, but we only refer to those that are potentially recruitable, either immediately if in the Entralink or later on once they leave and enter the Entralink over time.

To recruit an NPC over to your BC/WF, you must enter the Entralink of your friend’s game and travel to their BC/WF. By talking to the NPCs, they may ask to inhabit your BC/WF. Saying yes will remove the NPC from the other player’s Entralink and will cause the NPC to become an inhabitant of your BC/WF. Because NPCs in the Entralink have no impact on a player’s BC/WF functionality (i.e. what you can catch/buy), having them leave will not negatively impact your friend’s game.

As more Trainers enter your BC/WF, the area itself will become more developed. In the case of BC, this means more items will be available for sale, more Trainers available to battle, and more buildings in the overworld. Similarly, the WF will have more trees and patches of grass/water for you to encounter more Pokemon. Note that when very few NPCs inhabit your WF, the patches of water may not appear.

Recruitment Restrictions

If your Entralink is full (meaning you have had 7+ NPCs leave over time for a total of 10 in your Entralink), the Trainers in your BC/WF will not lose happiness. This means they are permanent residents until someone comes along and recruits from your Entralink, freeing up a spot for a new Trainer to leave. Once this occurs, their happiness will begin to drop again and they will eventually leave.

You cannot have two of the same Trainer in your game, which includes your BC/WF and your Entralink. That means if you currently have a Trainer inhabiting your game, or the Trainer has subsequently left and has not yet been recruited, you will not be able to re-recruit that Trainer from someone else’s game.

You cannot recruit Trainers if your friend has the same game version. For example, Trainers can only be recruited to your WF from your friend’s BC, and vice versa. Trainers cannot be recruited from another WF into your own, for example.

There is no direct way to move a Trainer from your Entralink back into your own BC/WF. You must have a second game recruit the Trainer from your Entralink, cause them to leave in the other game, then recruit them back into your original game.


Obtaining the Desired NPC

Now that you have an understanding of the complexity of BC/WF, it is time to set up your games to receive your desired Trainer. We’ll be using the example of recruiting a desired Trainer into WF.

Prerequisites for the process:
  • A copy of Pokemon White with the story beaten to have WF accessible.
  • A copy of Pokemon Black for Entralink.
  • 2 Nintendo DS’s for Entralink. It does not matter which model you use.

The table in section "How Trainers Are Selected" will provide you with sufficient information on which Pokemon will appear in WF and their corresponding Trainer. Once you decide on the Pokemon you desire, the first thing you should do is check to see if your WF already has the Trainer that you need. If lady luck is on your side and the Trainer you need is in your WF, congratulations! However, if you’re anything like us, your WF either has no Trainers or does not contain the Trainer that you desire. This is where Pokemon Black comes into play.

A fair warning: this process will be a little bit time consuming and tedious.

1. On one DS, have your character in Pokemon Black be in Nimbasa City with C-Gear on; do nothing else.

2. On another DS, have your character in Pokemon White be in Nimbasa City with C-Gear on. On this DS, click on wireless and then click on Entralink.

3. Once you are warped into the Entralink, head west towards the bridge with the portal and stay on that bridge until it says "Connected to [Trainer name]’s world!", as shown below. Now, pass through the portal and the game will transform you into another Trainer.



4. Once you are in the other player’s world, heads towards their Entree, as shown below.


5. Press A and pick "Accept A Mission" to do a mission. This will allow you to travel to BC, which you can access by clicking on the hexagon shown below where the red Trainer is. It is only required to accept a mission if you have never gone to the Entralink before. If you have, you can just warp to BC.



6. Now that you are in BC, walk around to see if the Trainer you want is there.

7. If they are there, only click yes when they ask to go to WF if your WF is empty; if not, turn off both games, empty your WF by following "Forcing NPCs to Leave (2)", and then follow the steps above again to recruit them once your WF is empty.

If your desired Trainer is not there, this is where the tedious part will come into play. The good news is you will not have to replay Pokemon White again. However, you will have to begin a new save in Pokemon Black to receive a new set of Trainers to recruit and play up until Nimbasa City in order to follow the above steps and check for Trainers once again. If you are persistent and don’t mind this too much, we recommend choosing Tepig as your starter for speed running towards Nimbasa City.

If you'd rather keep your Pokemon Black save file and restart Pokemon White, this process works in the other direction as well. However, your desired Trainer may leave by the time you can get to WF at the end of the game, meaning you may have to recruit your Trainer over to Pokemon Black, make them leave, then recruit them back into WF once you reach the end of the game.


Forcing NPCs to Leave (1)

Follow these steps ONLY IF the Trainer you want is already in your WF and you only want them in it. This part will help you make the undesired Trainers leave while keeping the specific one that you want. This is helpful for limiting the Pokemon you can find to only your desired one.

1. Talk to the desired Trainer to increase their happiness by 10. Only talk to them and not the Trainers you want to get rid of.

2. Exit WF, stand outside the gate to WF on Route 14 or 15, then save.

3. Exit the game and change the DS clock to 23:59.

4. Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.

5. Enter the gate, exit the gate back onto Route 14 or 15, then save.

Every Trainer’s happiness should now decrease by 5, including your specific Trainer's. You will now repeat the steps above until all of the Trainers you don’t want have a happiness of 0 and your desired Trainer remains. Of course, it will be hard to tell what happiness each Trainer is at, but to ensure that the Trainer you want does not leave, it is important to talk to them after every attempt at decreasing all of the Trainers’ happiness. Keep in mind that this process may take a while before you start to see any Trainers leave WF. Once your Trainer is the only one that remains in WF, congratulations! Your WF now contains the Trainer that you want.


Forcing NPCs to Leave (2)

Follow these steps ONLY IF you want to completely empty your WF. This is helpful when recruiting Trainers over from another game.

1. Stand outside near the gate to WF on Route 14/15, then save.

2. Exit the game, change the DS clock to 23:59.

3. Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.

4. Enter the gate, then exit the gate back onto Route 14/15, then save.

5. After saving, check WF to see if Trainers are leaving. If no Trainers have left yet, reset the game and keep repeating steps 1-4 until all Trainers have left and WF is empty.

Once your WF is empty, you can head back to BC to recruit your desired Trainer. Once you have recruited your Trainer, congratulations! Your WF now contains the Trainer that you want.

Changes in Black 2/White 2

The mechanics to BC and WF were largely simplified in the sequels. Both areas feature a battle facility in which you can battle through 10 levels to reach the top, winning item rewards such as Vitamins, Feathers, and EV-reducing Berries as you go. Both locations also have shops, which sell items once per day, to purchase evolution items. New items are unlocked as you progress through the battle facility. Finally, the complicated Trainer features of Pokemon Black and White were replaced with a key system that allows you to switch between BC and WF regardless of which game you have. The key to switch to the other area can be acquired from the opposite game via the Unova Link feature of the Black 2/White 2 games.

Conclusion

We hope this guide sheds some light on the complicated process to build your Black City or White Forest by recruiting Trainers from the opposite game. Go out and enjoy these unique areas to the fullest!
 
Last edited:

Max. Optimizer

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Greetings you two,

This guide looks pretty much complete from my point of view.
I can't really think of anything else worth adding off the top of my head.

Maybe it could be a good idea to regroup the trainers in the table alphabetically and by trainer class?
Say: Ace Trainer Lena, Ace Trainer Vincent, Backpacker Carlos, Backpacker Emi, Backpacker Herman, Backpacker Molly etc.

It's just a thing I do with tables in my own guides.
Though, maybe it's just a linguist thing to focus a lot on the alphabetic order of listings.
Up to you guys!

Other than, everything looks coherent and logical to me.
I love how you made clever use of the screenshots to look like the top screen and the touch screen of the actual console.

The overall structure of the article makes it easy to follow, even for people that never really used BC/WF (like me).

Well done!
 

Light Sanctity

The Usurper
is a Community Contributor Alumnusis a Smogon Discord Contributor Alumnus
ADD Remove Comment RC = Remove Comma
Hi SF and <Totes> you know what this is :P you are free to add or disregard anything here.

Introduction

The Black City (BC) and White Forest (WF) are two of the most complicated features of the Pokemon Black and White games. Although the official Wi-Fi service was shut down for these games long ago, these features are still active, as they require local play through the Entralink. Little info, however, is available on how these features work. This guide will walk you through the mechanics of BC/WF, focusing on the process of recruiting trainers.

How Trainers Are Selected

When a new save is created, 13 recruitable Trainers are assigned to the BC/WF--10 in the overworld and 3 in the Entralink. These trainers Trainers change which items are available for sale (BC) and which Pokemon show up in the wild (WF). The game randomly selects the trainers from a pool of 30. The trainers Trainers available and their respective features are tabulated below. Pokemon found in the White Forest are level 5.


TrainerOverworld SpriteBlack CityBlack CityBlack CityWhite ForestWhite ForestWhite ForestBase HappinessBase Happiness
Battle PokemonBattle PokemonMarket ItemGrass PokemonWater PokemonOverworld ItemBlackWhite
Ace Trainer LenaView attachment 264172GardevoirGalladeSun StoneRaltsWooperSun Stone2080
Ace Trainer VincentView attachment 264173MagmortarFire StoneMagbyCorphishFire Stone3070
Backpacker CarlosView attachment 264174StaraptorOval StoneStarlyCorphishOval Stone7030
Backpacker EmiView attachment 264175BlisseyFluffy TailHappinyCorphishTimer Ball3070
Backpacker HermanView attachment 264176Porygon-ZDusk StonePorygonWooperDusk Stone8020
Backpacker MollyView attachment 264177AzumarillShiny StoneAzurillLotadShiny Stone2080
Battle Girl KarennaView attachment 264178SlakingLeaf StoneSlakothLotadLeaf Stone3070
Black Belt RyderView attachment 264179MachampNuggetMachopLotadQuick Ball7030
Clerk BritneyView attachment 264180JumpluffRare BoneHoppipSurskitRare Bone3070
Clerk CollinView attachment 264181AlakazamYellow ShardAbraLotadYellow Shard3070
Clerk DougView attachment 264182LuxrayRed ShardShinxLotadRed Shard7030
Clerk PiperView attachment 264183VictreebelStar PieceBellsproutSurskitNest Ball7030
Gentleman FredericView attachment 264184RoseradeLuxury BallBudewWooperHoney3020
Hiker GeneView attachment 264185AggronBig MushroomAronSurskitBig Mushroom3070
Lady LynetteView attachment 264204VileplumeBellossomHeart ScaleOddishSurskitHeart Scale7030
Lass MikiView attachment 264187TogekissMax RepelTogepiSurskitRepeat Ball3070
Nursery Aide MihoView attachment 264188ShiftryBig PearlSeedotSurskitUltra Ball7030
Pokémon Ranger ElizaView attachment 264189FlygonBlue ShardTrapinchLotadBlue Shard7030
Pokémon Ranger RalphView attachment 264191LudicoloWater StoneLotadSurskitWater Stone3070
Rich Boy PierceView attachment 264192AmpharosPoke BallMareepSurskitPoke Ball3070
Roughneck DaveView attachment 264194GengarTinymushroomGastlySurskitTinymushroom7030
Schoolkid LeoView attachment 264195PidgeotStardustPidgeySurskitStardust7030
Schoolkid ShaneView attachment 264196RhyperiorBerry JuiceRhyhornSurskitNet Ball3070
Schoolkid SilviaView attachment 264197BeautiflyDustoxPearlWurmpleSurskitPoke Ball3070
Scientist JacquesView attachment 264198NidoqueenPoké Doll add accent eNidoran-FLotadDive Ball3070
Scientist MarieView attachment 264199MagnezoneGreen ShardMagnemiteLotadGreen Shard7030
Socialite GraceView attachment 264200SalamenceDawn StoneBagonWooperDawn Stone2030
Veteran KenView attachment 264201NidokingThunder StoneNidoran-MCorphishThunder Stone7030
Veteran RosaView attachment 264202ExploudMoon StoneWhismurLotadMoon Stone8020
Youngster RobbieView attachment 264203ElectivireFresh WaterElekidSurskitGreat Ball7030



Why Trainers Leave

Each Trainer has a default “happiness” value. When this value reaches 0, the Trainer leaves BC/WF, and their respective items/Pokemon available for sale/capture are no longer available to you. Their happiness decreases by 5 for each day that passes, increases by 3 by entering BC/WF, and can increase further by talking to the individual NPC, as tabulated below:


ActionHappiness Change
Day Passes-5
Enter BC/WF+3
Battle the Trainers (BC only)+7
Talk to the Trainers
(WF only)
+10


Recruiting Trainers

Once a Trainer leaves, they inhabit the player’s Entralink. This is the portion of BC/WF that other people can see when they visit your game via the Entralink. When a new game is created, 3 Trainers are randomly chosen from the pool of 30 (there cannot be overlap with the 10 inhabitants already chosen), and automatically inhabit the Entralink. Only the Trainers that inhabit the Entralink are recruitable by other players. Therefore, when a new game is started, 3 Trainers are immediately available for recruitment by other players.

You can have a maximum number of 10 unique trainers Trainers in your Entralink available for recruitment. This essentially fixes the total number of NPCs in your game to a maximum of 20: 10 inhabitants (which affect what Pokemon/items are available to you; non-recruitable by other players), and 10 Entralink NPCs (which are recruitable by other players and have no influence on your game). Note that other NPCs may exist in these areas, but we only refer to those that are potentially recruitable, either immediately if in the Entralink or later on once they leave and enter the Entralink over time.

To recruit an NPC over to your BC/WF, you must enter the Entralink of your friend’s game and travel to their BC/WF. By talking to the NPCs, they may ask to inhabit your BC/WF. Saying yes will remove the NPC from the other player’s Entralink and will cause the NPC to become an inhabitant of your BC/WF. Because NPCs in the Entralink have no impact on a player’s BC/WF functionality (i.e. what you can catch/buy), having them leave will not negatively impact your friend’s game.

As more trainers Trainers enter your BC/WF, the area itself will become more developed. In the case of BC, this means more items will be available for sale, more trainers available to battle, and more buildings in the overworld. Similarly, the WF will have more trees and patches of grass/water for you to encounter more Pokemon. Note that when very few NPCs inhabit your WF, the patches of water may not appear.

Recruitment Restrictions

If your Entralink is full (meaning you have had 7+ NPCs leave over time for a total of 10 in your Entralink), the trainers Trainers in your BC/WF will not lose happiness. This means they are permanent residents until someone comes along and recruits from your Entralink, freeing up a spot for a new Trainer to leave. Once this occurs, their happiness will begin to drop again and they will eventually leave.

You cannot have two of the same Trainer in your game, which includes your BC/WF and your Entralink. That means if you currently have a Trainer inhabiting your game, or the Trainer has subsequently left and has not yet been recruited, you will not be able to re-recruit that Trainer from someone else’s game.
You cannot recruit Trainers if your friend has the same game version. For example, Trainers can only be recruited to your WF from your friend’s BC; and vice versa. Trainers cannot be recruited from another WF into your own.

There is no direct way to move a Trainer from your Entralink back into your own BC/WF. You must have a second game recruit the Trainer from your Entralink, cause them to leave in the other game, then recruit them back into your original game.


Obtaining the Desired NPC

Now that you’ve had you an understanding of the complexity of BC/WF, it is time to set up your games to receive your desired Trainer. We’ll be using the example of recruiting a desired Trainer into WF.

Prerequisites needed for the process:
  • A copy of Pokemon White, have beaten the story to have WF accessible
  • A copy of Pokemon Black for Entralink (highly likely needed)
  • 2 Nintendo DS’s for Entralink (highly likely needed required) I put "required" here because you need two DS's anyways to begin this process :P Same could go with the second point. It does not matter which model you use.

The table In the section called "How Trainers Are Selected" (Use the ASCII " ) will provide you with sufficient information on which Pokemon will appear in WF and their corresponding Trainer. Once you decide on the Pokemon you desire, the first thing you should do is check to see if your WF already has the Trainer that you need. If lady luck is on your side and the Trainer you need is in your WF, congratulations! However, if you’re anything like us, your WF either has no Trainers or it does not contain the Trainer that you desire. This is where Pokemon Black comes into play.

A fair warning: this process will be a little bit time consuming and tedious.

1. On one DS, have your character in Pokemon Black be in Nimbasa City with C-Gear on; do nothing else.

2. On another DS, have your character in Pokemon White be in Nimbasa City with C-Gear on. On this DS, click on wireless and then click on Entralink.

3. Once you are warped into Entralink, head west towards the bridge with the portal and stay on that bridge until it says "Connected to [Trainer name]’s world!" (ASCII) as shown below. Now pass through the portal and the game will transform you to another Trainer.



4. Once you are in the other player’s world, heads towards their Entree, as shown below.


5. Press A and pick "Accept A Mission" (ASCII) to do a mission. This will allow you to travel to BC, which you can access by clicking on the hexagon shown below where the red trainer Trainer is. It is only required to accept a mission if you have never gone to the Entralink before. If you have, (RC) you can just warp to BC.



6. Now that you are in BC, walk around to see if the trainer you want is there.

7. If they are there, only click yes when they ask to go to WF if your WF is empty; if not, turn off both games, empty your WF by following “Forcing NPCs to Leave (2)”, and then follow the steps above again to recruit them once WF is empty.

If your desired trainer Trainer is not there, this is where the tedious part will come into play. The good news is you will not have to replay Pokemon White again. However, you will have to begin a new save in Pokemon Black to receive a new set of trainers Trainers to recruit and play up until Nimbasa City in order to follow the above steps and check for Trainers once again. If you are persistent and don’t mind this too much, we recommend choosing Tepig as your starter for speed running towards Nimbasa City.


Forcing NPCs to Leave (1)

Follow these steps ONLY IF the Trainer you want is already in your WF and you only want them in it. This part will help you make the undesired Trainers leave while keeping the specific one that you want.

1. Talk to the desired Trainer to increase their happiness by 10. Only talk to them and not the trainers you want to get rid of.

2. Exit WF, stand outside the gate to WF on Route 14/15, then save.

3. Exit the game and change the DS clock to 23:59.

4. Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.

5. Enter the gate, then exit, then save.

Every Trainer’s happiness should now decrease by 5, including your specific trainer Trainer. You will now try to repeat the steps above until all the trainers Trainers you don’t want have a happiness of 0 and your desired Trainer remains. Of course, it will be hard to tell what happiness each trainer Trainer is at, but to ensure that the trainer Trainer you want does not leave, it is important to talk to them after every attempt at decreasing all the Trainers’ happiness. Keep in mind that this process may take a while before you start to see any trainers Trainers leave WF. Once your Trainer is the only one that remains in WF, congratulations! Your WF now contains the Trainer that you want.


Forcing NPCs to Leave (2)

Follow these steps ONLY IF you want to completely empty your WF.

1. Stand outside near the gate to WF on Route 14/15, then save.

2. Exit the game, change the DS clock to 23:59.

3. Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.

4. Enter the gate, then exit, then save.

5. After saving, check WF to see if trainers are leaving. If no trainers have left yet, keep repeating steps 1-4 until all Trainers have left and WF is empty.

Once your WF is empty, you can head back to BC to recruit your desired trainer. Once you have recruited your Trainer, congratulations! Your WF now contains the Trainer that you want.

Changes in Black 2/White 2

The mechanics to BC and WF were largely simplified in the sequels. Both areas feature a battle facility in which you can battle through 10 levels to reach the top, winning item rewards such as vitamins, feathers, and EV-reducing berries as you go. Both locations also have shops, which sell items once per day, to purchase evolution items. New items are unlocked as you progress through the battle facility. Finally, the complicated Trainer features of Pokemon Black and White were replaced with a key system that allows you to switch between BC and WF regardless of which game you have. The key to switch to the other area can be acquired from the opposite game via the Unova Link feature of the Black 2/White 2 games.

Conclusion

We hope this guide sheds some light on the complicated process to build your Black City or White Forest by recruiting Trainers from the opposite game. Go out and enjoy these unique areas to the fullest!


SF and <Totes> the things I added were the following (all super minor):
- instead of using the curly quotation mark use the ASCII "_" ones
- With regards to In-game items such as Poke Ball, Poke Doll, etc they require the accented é. So check out your table with the various Pokemon Trainers and their potential items!
- Trainers; given the context of this guide I also felt that "Trainers" should be capitalize because you are discussing the various Trainers that can appear.
I probably missed some but I believe you both did a good job! :P Wish I could stamp this ._.


All of this I referenced from Spelling and Grammar Standards

I hope this was helpful shiny finder and <Totes>
 
Last edited:

Oglemi

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credits: <Totes> and shiny finder
sprites: https://archives.bulbagarden.net/wiki/Category:Overworld_Trainer_sprites
(if someone has a better resource for sprites I'm open to it.)


Introduction

The Black City (BC) and White Forest (WF) are two of the most complicated features of the Pokemon Black and White games. Although the official Wi-Fi service was shut down for these games long ago, these features are still active as they require local play through the Entralink. Little info, however, is available on how these features work. This guide will walk you through the mechanics of BC/WF, focusing on the process of recruiting Trainers.

How Trainers Are Selected

When a new save is created, 13 recruitable Trainers are assigned to the BC/WF--10 in the overworld and 3 in the Entralink. These Trainers change which items are available for sale (BC) and which Pokemon show up in the wild (WF). The game randomly selects the Trainers from a pool of 30. The Trainers available and their respective features are tabulated below. Pokemon found in the White Forest are level 5.


TrainerOverworld SpriteBlack CityBlack CityBlack CityWhite ForestWhite ForestWhite ForestBase HappinessBase Happiness
Battle PokemonBattle PokemonMarket ItemGrass PokemonWater PokemonOverworld ItemBlackWhite
Ace Trainer LenaView attachment 264172GardevoirGalladeSun StoneRaltsWooperSun Stone2080
Ace Trainer VincentView attachment 264173MagmortarFire StoneMagbyCorphishFire Stone3070
Backpacker CarlosView attachment 264174StaraptorOval StoneStarlyCorphishOval Stone7030
Backpacker EmiView attachment 264175BlisseyFluffy TailHappinyCorphishTimer Ball3070
Backpacker HermanView attachment 264176Porygon-ZDusk StonePorygonWooperDusk Stone8020
Backpacker MollyView attachment 264177AzumarillShiny StoneAzurillLotadShiny Stone2080
Battle Girl KarennaView attachment 264178SlakingLeaf StoneSlakothLotadLeaf Stone3070
Black Belt RyderView attachment 264179MachampNuggetMachopLotadQuick Ball7030
Clerk BritneyView attachment 264180JumpluffRare BoneHoppipSurskitRare Bone3070
Clerk CollinView attachment 264181AlakazamYellow ShardAbraLotadYellow Shard3070
Clerk DougView attachment 264182LuxrayRed ShardShinxLotadRed Shard7030
Clerk PiperView attachment 264183VictreebelStar PieceBellsproutSurskitNest Ball7030
Gentleman FredericView attachment 264184RoseradeLuxury BallBudewWooperHoney3020
Hiker GeneView attachment 264185AggronBig MushroomAronSurskitBig Mushroom3070
Lady LynetteView attachment 264204VileplumeBellossomHeart ScaleOddishSurskitHeart Scale7030
Lass MikiView attachment 264187TogekissMax RepelTogepiSurskitRepeat Ball3070
Nursery Aide MihoView attachment 264188ShiftryBig PearlSeedotSurskitUltra Ball7030
Pokémon Ranger ElizaView attachment 264189FlygonBlue ShardTrapinchLotadBlue Shard7030
Pokémon Ranger RalphView attachment 264191LudicoloWater StoneLotadSurskitWater Stone3070
Rich Boy PierceView attachment 264192AmpharosPoke BallMareepSurskitPoke Ball3070
Roughneck DaveView attachment 264194GengarTinymushroomGastlySurskitTiny Mushroom7030
Schoolkid LeoView attachment 264195PidgeotStardustPidgeySurskitStardust7030
Schoolkid ShaneView attachment 264196RhyperiorBerry JuiceRhyhornSurskitNet Ball3070
Schoolkid SilviaView attachment 264197BeautiflyDustoxPearlWurmpleSurskitPoke Ball3070
Scientist JacquesView attachment 264198NidoqueenPoke DollNidoran-FLotadDive Ball3070
Scientist MarieView attachment 264199MagnezoneGreen ShardMagnemiteLotadGreen Shard7030
Socialite GraceView attachment 264200SalamenceDawn StoneBagonWooperDawn Stone2030
Veteran KenView attachment 264201NidokingThunder StoneNidoran-MCorphishThunder Stone7030
Veteran RosaView attachment 264202ExploudMoon StoneWhismurLotadMoon Stone8020
Youngster RobbieView attachment 264203ElectivireFresh WaterElekidSurskitGreat Ball7030



Why Trainers Leave

Each Trainer has a default “happiness” value. When this value reaches 0, the Trainer leaves BC/WF and their respective items/Pokemon available for sale/capture are no longer available to you. Their happiness decreases by 5 for each day that passes, increases by 3 by entering BC/WF, and can increase further by talking to the individual NPC, as tabulated below:


ActionHappiness Change
Day Passes-5
Enter BC/WF+3
Battle the Trainer (BC only)+7
Talk to the Trainer
(WF only)
+10


Recruiting Trainers

Once a Trainer leaves, they inhabit the player’s Entralink. This is the portion of BC/WF that other people can see when they visit your game via the Entralink. When a new game is created, 3 Trainers are randomly chosen from the pool of 30 (there cannot be overlap with the 10 inhabitants already chosen), and automatically inhabit the Entralink. Only the Trainers that inhabit the Entralink are recruitable by other players. Therefore, when a new game is started, 3 Trainers are immediately available for recruitment by other players.

You can have a maximum of 10 unique Trainers in your Entralink available for recruitment. This essentially fixes the total number of NPCs in your game to a maximum of 20: 10 inhabitants (which affect what Pokemon/items are available to you; non-recruitable by other players), and 10 Entralink NPCs (which are recruitable by other players and have no influence on your game). Note that other NPCs may exist in these areas, but we only refer to those that are potentially recruitable, either immediately if in the Entralink or later on once they leave and enter the Entralink over time.

To recruit an NPC over to your BC/WF, you must enter the Entralink of your friend’s game and travel to their BC/WF. By talking to the NPCs, they may ask to inhabit your BC/WF. Saying yes will remove the NPC from the other player’s Entralink and will cause the NPC to become an inhabitant of your BC/WF. Because NPCs in the Entralink have no impact on a player’s BC/WF functionality (i.e. what you can catch/buy), having them leave will not negatively impact your friend’s game.

As more Trainers enter your BC/WF, the area itself will become more developed. In the case of BC, this means more items will be available for sale, more Trainers available to battle, and more buildings in the overworld. Similarly, the WF will have more trees and patches of grass/water for you to encounter more Pokemon. Note that when very few NPCs inhabit your WF, the patches of water may not appear.

Recruitment Restrictions

If your Entralink is full (meaning you have had 7+ NPCs leave over time for a total of 10 in your Entralink), the Trainers in your BC/WF will not lose happiness. This means they are permanent residents until someone comes along and recruits from your Entralink, freeing up a spot for a new Trainer to leave. Once this occurs, their happiness will begin to drop again and they will eventually leave.

You cannot have two of the same Trainer in your game, which includes your BC/WF and your Entralink. That means if you currently have a Trainer inhabiting your game, or the Trainer has subsequently left and has not yet been recruited, you will not be able to re-recruit that Trainer from someone else’s game.

You cannot recruit Trainers if your friend has the same game version. For example, Trainers can only be recruited to your WF from your friend’s BC, and vice versa. Trainers cannot be recruited from another WF into your own, for example.

There is no direct way to move a Trainer from your Entralink back into your own BC/WF. You must have a second game recruit the Trainer from your Entralink, cause them to leave in the other game, then recruit them back into your original game.


Obtaining the Desired NPC

Now that you have an understanding of the complexity of BC/WF, it is time to set up your games to receive your desired Trainer. We’ll be using the example of recruiting a desired Trainer into WF.

Prerequisites for the process:
  • A copy of Pokemon White with the story beaten White, haven beaten the story to have WF accessible.
  • A copy of Pokemon Black for Entralink.
  • 2 Nintendo DS’s for Entralink. It does not matter which model you use.

The table in section "How Trainers Are Selected" will provide you with sufficient information on which Pokemon will appear in WF and their corresponding Trainer. Once you decide on the Pokemon you desire, the first thing you should do is check to see if your WF already has the Trainer that you need. If lady luck is on your side and the Trainer you need is in your WF, congratulations! However, if you’re anything like us, your WF either has no Trainers or does not contain the Trainer that you desire. This is where Pokemon Black comes into play.

A fair warning: this process will be a little bit time consuming and tedious.

1. On one DS, have your character in Pokemon Black be in Nimbasa City with C-Gear on; do nothing else.

2. On another DS, have your character in Pokemon White be in Nimbasa City with C-Gear on. On this DS, click on wireless and then click on Entralink.

3. Once you are warped into the Entralink, head west towards the bridge with the portal and stay on that bridge until it says "Connected to [Trainer name]’s world!", as shown below. Now, pass through the portal and the game will transform you into another Trainer.



4. Once you are in the other player’s world, heads towards their Entree, as shown below.


5. Press A and pick "Accept A Mission" to do a mission. This will allow you to travel to BC, which you can access by clicking on the hexagon shown below where the red Trainer is. It is only required to accept a mission if you have never gone to the Entralink before. If you have, you can just warp to BC.



6. Now that you are in BC, walk around to see if the Trainer you want is there.

7. If they are there, only click yes when they ask to go to WF if your WF is empty; if not, turn off both games, empty your WF by following "Forcing NPCs to Leave (2)", and then follow the steps above again to recruit them once your WF is empty.

If your desired Trainer is not there, this is where the tedious part will come into play. The good news is you will not have to replay Pokemon White again. However, you will have to begin a new save in Pokemon Black to receive a new set of Trainers to recruit and play up until Nimbasa City in order to follow the above steps and check for Trainers once again. If you are persistent and don’t mind this too much, we recommend choosing Tepig as your starter for speed running towards Nimbasa City.


Forcing NPCs to Leave (1)

Follow these steps ONLY IF the Trainer you want is already in your WF and you only want them in it. This part will help you make the undesired Trainers leave while keeping the specific one that you want. This is helpful for limiting the Pokemon you can find to only your desired one.

1. Talk to the desired Trainer to increase their happiness by 10. Only talk to them and not the Trainers you want to get rid of.

2. Exit WF, stand outside the gate to WF on Route 14 or 15, then save.

3. Exit the game and change the DS clock to 23:59.

4. Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.

5. Enter the gate, exit the gate back onto Route 14 or 15, then save.

Every Trainer’s happiness should now decrease by 5, including your specific Trainer's. You will now repeat the steps above until all of the Trainers you don’t want have a happiness of 0 and your desired Trainer remains. Of course, it will be hard to tell what happiness each Trainer is at, but to ensure that the Trainer you want does not leave, it is important to talk to them after every attempt at decreasing all of the Trainers’ happiness. Keep in mind that this process may take a while before you start to see any Trainers leave WF. Once your Trainer is the only one that remains in WF, congratulations! Your WF now contains the Trainer that you want.


Forcing NPCs to Leave (2)

Follow these steps ONLY IF you want to completely empty your WF. This is helpful when recruiting Trainers over from another game.

1. Stand outside near the gate to WF on Route 14/15, then save.

2. Exit the game, change the DS clock to 23:59.

3. Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.

4. Enter the gate, then exit the gate back onto Route 14/15, then save.

5. After saving, check WF to see if Trainers are leaving. If no Trainers have left yet, reset the game and keep repeating steps 1-4 until all Trainers have left and WF is empty.

Once your WF is empty, you can head back to BC to recruit your desired Trainer. Once you have recruited your Trainer, congratulations! Your WF now contains the Trainer that you want.

Changes in Black 2/White 2

The mechanics to BC and WF were largely simplified in the sequels. Both areas feature a battle facility in which you can battle through 10 levels to reach the top, winning item rewards such as Vitamins, Feathers, and EV-reducing Berries as you go. Both locations also have shops, which sell items once per day, to purchase evolution items. New items are unlocked as you progress through the battle facility. Finally, the complicated Trainer features of Pokemon Black and White were replaced with a key system that allows you to switch between BC and WF regardless of which game you have. The key to switch to the other area can be acquired from the opposite game via the Unova Link feature of the Black 2/White 2 games.

Conclusion

We hope this guide sheds some light on the complicated process to build your Black City or White Forest by recruiting Trainers from the opposite game. Go out and enjoy these unique areas to the fullest!


GP Approved 1/2

Immaculate again shiny finder i think i made like 6 changes (there's a couple in the tables themselves btw)

 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
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<div class="author">By <a href="/forums/members/totes.180280/" target="_blank">&lt;Totes&gt;</a> and <a href="/forums/members/shiny-finder.206479/" target="_blank">shiny finder</a>. Sprites provided by <a href="//bulbapedia.bulbagarden.net/wiki/User:Jo_The_Marten" target="_blank">Jo The Marten</a>.</div>

<h2 id="introduction">Introduction</h2>

<p>The Black City (BC) and White Forest (WF) are two of the most complicated features of the Pok&eacute;mon Black and White games. Although the official Wi-Fi service was shut down for these games long ago, these features are still active as they require local play through the Entralink. Little info, however, is available on how these features work. This guide will walk you through the mechanics of BC/WF, focusing on the process of recruiting Trainers.</p>

<div id="toc">
    <h3>Table of Contents</h3>
    <ul>
        <li><a href="#how-trainers-are-selected">How Trainers Are Selected</a></li>
        <li><a href="#why-trainers-leave">Why Trainers Leave</a></li>
        <li><a href="#recruiting-trainers">Recruiting Trainers</a></li>
        <li><a href="#recruitment-restrictions">Recruitment Restrictions</a></li>
        <li><a href="#obtaining-the-desired-npc">Obtaining the Desired NPC</a></li>
        <li><a href="#forcing-npcs-to-leave-1">Forcing NPCs to Leave (1)</a></li>
        <li><a href="#forcing-npcs-to-leave-2">Forcing NPCs to Leave (2)</a></li>
        <li><a href="#changes-in-bw2">Changes in Black 2/White 2</a></li>
    </ul>
</div>

<hr />

<h2 id="how-trainers-are-selected">How Trainers Are Selected</h2>

<p>When a new save is created, 13 recruitable Trainers are assigned to the BC/WF--10 in the overworld and 3 in the Entralink. These Trainers change which items are available for sale (BC) and which Pok&eacute;mon show up in the wild (WF). The game randomly selects the Trainers from a pool of 30. The Trainers available and their respective features are tabulated below. Pok&eacute;mon found in the White Forest are level 5.</p>

<table class="bc-wf-table nobreak">
    <tr>
        <th>Trainer</th>
        <th>Overworld Sprite</th>
        <th colspan="3">Black City</th>
        <th colspan="3">White Forest</th>
        <th colspan="2">Base Happiness</th>
    </tr>
    <tr>
        <th colspan="2"></th>
        <th colspan="2">Battle Pok&eacute;mon</th>
        <th>Market Item</th>
        <th>Grass Pok&eacute;mon</th>
        <th>Water Pok&eacute;mon</th>
        <th>Overworld Item</th>
        <th>Black</th>
        <th>White</th>
    </tr>
    <tr>
        <td>Ace Trainer Lena</td>
        <td><img src="/ingame/guides/bw_female_ace_trainer_mini.png" alt="Ace Trainer Lema" /></td>
        <td>Gardevoir</td>
        <td>Gallade</td>
        <td>Sun Stone</td>
        <td>Ralts</td>
        <td>Wooper</td>
        <td>Sun Stone</td>
        <td>20</td>
        <td>80</td>
    </tr>
    <tr>
        <td>Ace Trainer Vincent</td>
        <td><img src="/ingame/guides/bw_male_ace_trainer_mini.png" alt="Ace Trainer Vincent" /></td>
        <td>Magmortar</td>
        <td></td>
        <td>Fire Stone</td>
        <td>Magby</td>
        <td>Corphish</td>
        <td>Fire Stone</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Backpacker Carlos</td>
        <td><img src="/ingame/guides/bw_male_backpacker_mini.png" alt="Backpacker Carlos" /></td>
        <td>Staraptor</td>
        <td></td>
        <td>Oval Stone</td>
        <td>Starly</td>
        <td>Corphish</td>
        <td>Oval Stone</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Backpacker Emi</td>
        <td><img src="/ingame/guides/bw_female_backpacker_mini.png" alt="Backpacker Emi" /></td>
        <td>Blissey</td>
        <td></td>
        <td>Fluffy Tail</td>
        <td>Happiny</td>
        <td>Corphish</td>
        <td>Timer Ball</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Backpacker Herman</td>
        <td><img src="/ingame/guides/bw_male_backpacker_mini.png" alt="Backpacker Herman" /></td>
        <td>Porygon-Z</td>
        <td></td>
        <td>Dusk Stone</td>
        <td>Porygon</td>
        <td>Wooper</td>
        <td>Dusk Stone</td>
        <td>80</td>
        <td>20</td>
    </tr>
    <tr>
        <td>Backpacker Molly</td>
        <td><img src="/ingame/guides/bw_female_backpacker_mini.png" alt="Backpacker Molly" /></td>
        <td>Azumarill</td>
        <td></td>
        <td>Shiny Stone</td>
        <td>Azurill</td>
        <td>Lotad</td>
        <td>Shiny Stone</td>
        <td>20</td>
        <td>80</td>
    </tr>
    <tr>
        <td>Battle Girl Karenna</td>
        <td><img src="/ingame/guides/bw_battle_girl_mini.png" alt="Battle Girl Karenna" /></td>
        <td>Slaking</td>
        <td></td>
        <td>Leaf Stone</td>
        <td>Slakoth</td>
        <td>Lotad</td>
        <td>Leaf Stone</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Black Belt Ryder</td>
        <td><img src="/ingame/guides/bw_black_belt_mini.png" alt="Black Belt Ryder" /></td>
        <td>Machamp</td>
        <td></td>
        <td>Nugget</td>
        <td>Machop</td>
        <td>Lotad</td>
        <td>Quick Ball</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Clerk Britney</td>
        <td><img src="/ingame/guides/bw_female_clerk_mini.png" alt="Clerk Britney" /></td>
        <td>Jumpluff</td>
        <td></td>
        <td>Rare Bone</td>
        <td>Hoppip</td>
        <td>Surskit</td>
        <td>Rare Bone</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Clerk Collin</td>
        <td><img src="/ingame/guides/bw_male_clerk_mini.png" alt="Clerk Collin" /></td>
        <td>Alakazam</td>
        <td></td>
        <td>Yellow Shard</td>
        <td>Abra</td>
        <td>Lotad</td>
        <td>Yellow Shard</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Clerk Doug</td>
        <td><img src="/ingame/guides/bw_male_clerk_mini.png" alt="Clerk Doug" /></td>
        <td>Luxray</td>
        <td></td>
        <td>Red Shard</td>
        <td>Shinx</td>
        <td>Lotad</td>
        <td>Red Shard</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Clerk Piper</td>
        <td><img src="/ingame/guides/bw_female_clerk_mini.png" alt="Clerk Piper" /></td>
        <td>Victreebel</td>
        <td></td>
        <td>Star Piece</td>
        <td>Bellsprout</td>
        <td>Surskit</td>
        <td>Nest Ball</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Gentleman Frederic</td>
        <td><img src="/ingame/guides/bw_gentleman_mini.png" alt="Gentleman Frederic" /></td>
        <td>Roserade</td>
        <td></td>
        <td>Luxury Ball</td>
        <td>Budew</td>
        <td>Wooper</td>
        <td>Honey</td>
        <td>30</td>
        <td>20</td>
    </tr>
    <tr>
        <td>Hiker Gene</td>
        <td><img src="/ingame/guides/bw_hiker_mini.png" alt="Hiker Gene" /></td>
        <td>Aggron</td>
        <td></td>
        <td>Big Mushroom</td>
        <td>Aron</td>
        <td>Surskit</td>
        <td>Big Mushroom</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Lady Lynette</td>
        <td><img src="/ingame/guides/bw_lady_mini.png" alt="Lady Linette" /></td>
        <td>Vileplume</td>
        <td>Bellossom</td>
        <td>Heart Scale</td>
        <td>Oddish</td>
        <td>Surskit</td>
        <td>Heart Scale</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Lass Miki</td>
        <td><img src="/ingame/guides/bw_lass_mini.png" alt="Lass Miki" /></td>
        <td>Togekiss</td>
        <td></td>
        <td>Max Repel</td>
        <td>Togepi</td>
        <td>Surskit</td>
        <td>Repeat Ball</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Nursery Aide Miho</td>
        <td><img src="/ingame/guides/bw_nursery_aide_mini.png" alt="Nursery Aide Miho" /></td>
        <td>Shiftry</td>
        <td></td>
        <td>Big Pearl</td>
        <td>Seedot</td>
        <td>Surskit</td>
        <td>Ultra Ball</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Pok&eacute;mon Ranger Eliza</td>
        <td><img src="/ingame/guides/bw_female_pokemon_ranger_mini.png" alt="Pok&eacute;mon Ranger Eliza" /></td>
        <td>Flygon</td>
        <td></td>
        <td>Blue Shard</td>
        <td>Trapinch</td>
        <td>Lotad</td>
        <td>Blue Shard</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Pok&eacute;mon Ranger Ralph</td>
        <td><img src="/ingame/guides/bw_male_pokemon_ranger_mini.png" alt="Pok&eacute;mon Ranger Ralph" /></td>
        <td>Ludicolo</td>
        <td></td>
        <td>Water Stone</td>
        <td>Lotad</td>
        <td>Surskit</td>
        <td>Water Stone</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Rich Boy Pierce</td>
        <td><img src="/ingame/guides/bw_rich_boy_mini.png" alt="Rich Boy Pierce" /></td>
        <td>Ampharos</td>
        <td></td>
        <td>Pok&eacute; Ball</td>
        <td>Mareep</td>
        <td>Surskit</td>
        <td>Pok&eacute; Ball</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Roughneck Dave</td>
        <td><img src="/ingame/guides/bw_roughneck_mini.png" alt="Roughneck David" /></td>
        <td>Gengar</td>
        <td></td>
        <td>Tiny Mushroom</td>
        <td>Gastly</td>
        <td>Surskit</td>
        <td>Tiny Mushroom</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Schoolkid Leo</td>
        <td><img src="/ingame/guides/bw_male_schoolkid_mini.png" alt="Schoolkid Leo" /></td>
        <td>Pidgeot</td>
        <td></td>
        <td>Stardust</td>
        <td>Pidgey</td>
        <td>Surskit</td>
        <td>Stardust</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Schoolkid Shane</td>
        <td><img src="/ingame/guides/bw_male_schoolkid_mini.png" alt="Schoolkid Shane" /></td>
        <td>Rhyperior</td>
        <td></td>
        <td>Berry Juice</td>
        <td>Rhyhorn</td>
        <td>Surskit</td>
        <td>Net Ball</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Schoolkid Silvia</td>
        <td><img src="/ingame/guides/bw_female_schoolkid_mini.png" alt="Schoolkid Silvia" /></td>
        <td>Beautifly</td>
        <td>Dustox</td>
        <td>Pearl</td>
        <td>Wurmple</td>
        <td>Surskit</td>
        <td>Pok&eacute; Ball</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Scientist Jacques</td>
        <td><img src="/ingame/guides/bw_male_scientist_mini.png" alt="Scientist Jacques" /></td>
        <td>Nidoqueen</td>
        <td></td>
        <td>Pok&eacute; Doll</td>
        <td>Nidoran-F</td>
        <td>Lotad</td>
        <td>Dive Ball</td>
        <td>30</td>
        <td>70</td>
    </tr>
    <tr>
        <td>Scientist Marie</td>
        <td><img src="/ingame/guides/bw_female_scientist_mini.png" alt="Scientist Marie" /></td>
        <td>Magnezone</td>
        <td></td>
        <td>Green Shard</td>
        <td>Magnemite</td>
        <td>Lotad</td>
        <td>Green Shard</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Socialite Grace</td>
        <td><img src="/ingame/guides/bw_socialite_mini.png" alt="Socialite Grace" /></td>
        <td>Salamence</td>
        <td></td>
        <td>Dawn Stone</td>
        <td>Bagon</td>
        <td>Wooper</td>
        <td>Dawn Stone</td>
        <td>20</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Veteran Ken</td>
        <td><img src="/ingame/guides/bw_male_veteran_mini.png" alt="Veteran Ken" /></td>
        <td>Nidoking</td>
        <td></td>
        <td>Thunder Stone</td>
        <td>Nidoran-M</td>
        <td>Corphish</td>
        <td>Thunder Stone</td>
        <td>70</td>
        <td>30</td>
    </tr>
    <tr>
        <td>Veteran Rosa</td>
        <td><img src="/ingame/guides/bw_female_veteran_mini.png" alt="Veteran Rosa" /></td>
        <td>Exploud</td>
        <td></td>
        <td>Moon Stone</td>
        <td>Whismur</td>
        <td>Lotad</td>
        <td>Moon Stone</td>
        <td>80</td>
        <td>20</td>
    </tr>
    <tr>
        <td>Youngster Robbie</td>
        <td><img src="/ingame/guides/bw_youngster_mini.png" alt="Youngster Robbie" /></td>
        <td>Electivire</td>
        <td></td>
        <td>Fresh Water</td>
        <td>Elekid</td>
        <td>Surskit</td>
        <td>Great Ball</td>
        <td>70</td>
        <td>30</td>
    </tr>
</table>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="why-trainers-leave">Why Trainers Leave</h2>

<p>Each Trainer has a default “happiness” value. When this value reaches 0, the Trainer leaves BC/WF and their respective items/Pok&eacute;mon available for sale/capture are no longer available to you. Their happiness decreases by 5 for each day that passes, increases by 3 by entering BC/WF, and can increase further by talking to the individual NPC, as tabulated below:</p>

<table class="bc-wf-table" style="max-width: 350px;">
    <tr>
        <th>Action</th>
        <th>Happiness Change</th>
    </tr>
    <tr>
        <td>Day Passes</td>
        <td>-5</td>
    </tr>
    <tr>
        <td>Enter BC/WF</td>
        <td>+3</td>
    </tr>
    <tr>
        <td>Battle the Trainer (BC only)</td>
        <td>+7</td>
    </tr>
    <tr>
        <td>Talk to the Trainer (WF only)</td>
        <td>+10</td>
    </tr>
</table>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="recruiting-trainers">Recruiting Trainers</h2>

<p>Once a Trainer leaves, they inhabit the player's Entralink. This is the portion of BC/WF that other people can see when they visit your game via the Entralink. When a new game is created, 3 Trainers are randomly chosen from the pool of 30 (there cannot be overlap with the 10 inhabitants already chosen), and automatically inhabit the Entralink. Only the Trainers that inhabit the Entralink are recruitable by other players. Therefore, when a new game is started, 3 Trainers are immediately available for recruitment by other players.</p>

<p>You can have a maximum of 10 unique Trainers in your Entralink available for recruitment. This essentially fixes the total number of NPCs in your game to a maximum of 20: 10 inhabitants (which affect what Pok&eacute;mon/items are available to you; non-recruitable by other players), and 10 Entralink NPCs (which are recruitable by other players and have no influence on your game). Note that other NPCs may exist in these areas, but we only refer to those that are potentially recruitable, either immediately if in the Entralink or later on once they leave and enter the Entralink over time.</p>

<p>To recruit an NPC over to your BC/WF, you must enter the Entralink of your friend's game and travel to their BC/WF. By talking to the NPCs, they may ask to inhabit your BC/WF. Saying yes will remove the NPC from the other player's Entralink and will cause the NPC to become an inhabitant of your BC/WF. Because NPCs in the Entralink have no impact on a player's BC/WF functionality (i.e. what you can catch/buy), having them leave will not negatively impact your friend's game.</p>

<p>As more Trainers enter your BC/WF, the area itself will become more developed. In the case of BC, this means more items will be available for sale, more Trainers available to battle, and more buildings in the overworld. Similarly, the WF will have more trees and patches of grass/water for you to encounter more Pok&eacute;mon. Note that when very few NPCs inhabit your WF, the patches of water may not appear.</p>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="recruitment-restrictions">Recruitment Restrictions</h2>

<p>If your Entralink is full (meaning you have had 7+ NPCs leave over time for a total of 10 in your Entralink), the Trainers in your BC/WF will not lose happiness. This means they are permanent residents until someone comes along and recruits from your Entralink, freeing up a spot for a new Trainer to leave. Once this occurs, their happiness will begin to drop again and they will eventually leave.</p>

<p>You cannot have two of the same Trainer in your game, which includes your BC/WF and your Entralink. That means if you currently have a Trainer inhabiting your game, or the Trainer has subsequently left and has not yet been recruited, you will not be able to re-recruit that Trainer from someone else's game.</p>

<p>You cannot recruit Trainers if your friend has the same game version. For example, Trainers can only be recruited to your WF from your friend's BC, and vice versa. Trainers cannot be recruited from another WF into your own, for example.</p>

<p>There is no direct way to move a Trainer from your Entralink back into your own BC/WF. You must have a second game recruit the Trainer from your Entralink, cause them to leave in the other game, then recruit them back into your original game.</p>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="obtaining-the-desired-npc">Obtaining the Desired NPC</h2>

<p>Now that you have an understanding of the complexity of BC/WF, it is time to set up your games to receive your desired Trainer. We'll be using the example of recruiting a desired Trainer into WF.</p>

<p>Prerequisites for the process:</p>

<ul class="list">
    <li>A copy of Pok&eacute;mon White with the story beaten to have WF accessible.</li>
    <li>A copy of Pok&eacute;mon Black for Entralink.</li>
    <li>2 Nintendo DS's for Entralink. It does not matter which model you use.</li>
</ul>

<p>The table in section How Trainers Are Selected" will provide you with sufficient information on which Pok&eacute;mon will appear in WF and their corresponding Trainer. Once you decide on the Pok&eacute;mon you desire, the first thing you should do is check to see if your WF already has the Trainer that you need. If lady luck is on your side and the Trainer you need is in your WF, congratulations! However, if you're anything like us, your WF either has no Trainers or does not contain the Trainer that you desire. This is where Pok&eacute;mon Black comes into play.</p>

<p>A fair warning: this process will be a little bit time consuming and tedious.</p>

<ol class="list">
    <li>On one DS, have your character in Pok&eacute;mon Black be in Nimbasa City with C-Gear on; do nothing else.</li>
    <li>On another DS, have your character in Pok&eacute;mon White be in Nimbasa City with C-Gear on. On this DS, click on wireless and then click on Entralink.</li>
    <li>Once you are warped into the Entralink, head west towards the bridge with the portal and stay on that bridge until it says "Connected to [Trainer name]'s world!", as shown below. Now, pass through the portal and the game will transform you into another Trainer.
        <img src="/ingame/guides/bc_wf_entralink.png" alt="Successful connection to Entralink" />
    </li>
    <li>Once you are in the other player's world, heads towards their Entree, as shown below.
        <img src="/ingame/guides/bc_wf_entree.png" alt="Entree" />
    </li>
    <li>Press A and pick "Accept A Mission" to do a mission. This will allow you to travel to BC, which you can access by clicking on the hexagon shown below where the red Trainer is. It is only required to accept a mission if you have never gone to the Entralink before. If you have, you can just warp to BC.
        <img src="/ingame/guides/bc_wf_mission_map.png" alt="Menu to accept a mission and map" />
    </li>
    <li>Now that you are in BC, walk around to see if the Trainer you want is there.</li>
    <li>If they are there, only click yes when they ask to go to WF if your WF is empty; if not, turn off both games, empty your WF by following "Forcing NPCs to Leave (2)", and then follow the steps above again to recruit them once your WF is empty.</li>
</ol>

<p>If your desired Trainer is not there, this is where the tedious part will come into play. The good news is you will not have to replay Pok&eacute;mon White again. However, you will have to begin a new save in Pok&eacute;mon Black to receive a new set of Trainers to recruit and play up until Nimbasa City in order to follow the above steps and check for Trainers once again. If you are persistent and don't mind this too much, we recommend choosing Tepig as your starter for speed running towards Nimbasa City.</p>

<p>If you'd rather keep your Pok&eacute;mon Black save file and restart Pok&eacute;mon White, this process works in the other direction as well. However, your desired Trainer may leave by the time you can get to WF at the end of the game, meaning you may have to recruit your Trainer over to Pok&eacute;mon Black, make them leave, then recruit them back into WF once you reach the end of the game.</p>


<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="forcing-npcs-to-leave-1">Forcing NPCs to Leave (1)</h2>

<p>Follow these steps ONLY IF the Trainer you want is already in your WF and you only want them in it. This part will help you make the undesired Trainers leave while keeping the specific one that you want. This is helpful for limiting the Pok&eacute;mon you can find to only your desired one.</p>

<ol class="list">
    <li>Talk to the desired Trainer to increase their happiness by 10. Only talk to them and not the Trainers you want to get rid of.</li>
    <li>Exit WF, stand outside the gate to WF on Route 14 or 15, then save.</li>
    <li>Exit the game and change the DS clock to 23:59.</li>
    <li>Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.</li>
    <li>Enter the gate, exit the gate back onto Route 14 or 15, then save.</li>
</ol>

<p>Every Trainer's happiness should now decrease by 5, including your specific Trainer's. You will now repeat the steps above until all of the Trainers you don't want have a happiness of 0 and your desired Trainer remains. Of course, it will be hard to tell what happiness each Trainer is at, but to ensure that the Trainer you want does not leave, it is important to talk to them after every attempt at decreasing all of the Trainers' happiness. Keep in mind that this process may take a while before you start to see any Trainers leave WF. Once your Trainer is the only one that remains in WF, congratulations! Your WF now contains the Trainer that you want.</p>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="forcing-npcs-to-leave-2">Forcing NPCs to Leave (2)</h2>

<p>Follow these steps ONLY IF you want to completely empty your WF. This is helpful when recruiting Trainers over from another game.</p>
<ol class="list">
    <li>Stand outside near the gate to WF on Route 14/15, then save.</li>
    <li>Exit the game, change the DS clock to 23:59.</li>
    <li>Enter the game again and wait until the time on the C-Gear goes from 23:59 to 00:02-00:05.</li>
    <li>Enter the gate, then exit the gate back onto Route 14/15, then save.</li>
    <li>After saving, check WF to see if Trainers are leaving. If n Trainers have left yet, reset the game and keep repeating steps 1-4 until all Trainers have left and WF is empty.</li>
</ol>

<p>Once your WF is empty, you can head back to BC to recruit your desired Trainer. Once you have recruited your Trainer, congratulations! Your WF now contains the Trainer that you want.</p>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2 id="changes-in-bw2">Changes in Black 2/White 2</h2>

<p>The mechanics to BC and WF were largely simplified in the sequels. Both areas feature a battle facility in which you can battle through 10 levels to reach the top, winning item rewards such as Vitamins, Feathers, and EV-reducing Berries as you go. Both locations also have shops, which sell items once per day, to purchase evolution items. New items are unlocked as you progress through the battle facility. Finally, the complicated Trainer features of Pok&eacute;mon Black and White were replaced with a key system that allows you to switch between BC and WF regardless of which game you have. The key to switch to the other area can be acquired from the opposite game via the Unova Link feature of the Black 2/White 2 games.</p>

<p><a href="#toc">Back to table of contents!</a></p>

<hr />

<h2>Conclusion</h2>

<p style="margin-bottom: 1em;">We hope this guide sheds some light on the complicated process to build your Black City or White Forest by recruiting Trainers from the opposite game. Go out and enjoy these unique areas to the fullest!</p>
Credited the Bulbapedia user above for the sprites per shiny finder's instructions

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The Dutch Plumberjack
 
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Lumari

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sorry for the wait, this is mostly fine, just the hardcoded left margin on the images gets wonky on resized browser windows, better if you handle those in a similar way like sf did here
 
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