sorta a surprise team, it uses odd sets to take advantage of peoples preconception of what pokemon should be using. It has a few problems, as the reliance of Suicune to take care of most DDers, and Dugtrio taking care of most Heatran and Fighters. I obviously have a problem with Champ more than anything but I'm trying to fix that.
Jirachi @ Choice Band
Ability: Serene Grace
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Iron Head
- U-turn
- Fire Punch
Great starter, scouts and hits pretty hard.
Ice Punch - used to take care of Salamence, as it has a speed tie with out a DD under its name.
Iron Head for its STAB and flinch rate. Its used over Zen Head Butt it hits more things.
U-Turn is usually my first move unless something is super effective. Scouts.
Fire Punch is for Steels thats not a penguin.
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Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 128 HP/130 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Fire Punch
Counter to HP Grassless Zapdos, sets up Stealth Rock, and even better.. its hits hard and takes hits. SDEF evs used to take some advantage of Solid Rock.
EQ/SE - STAB
SR- supports my team
Fire Punch, dunno really.. but it hits Forrey and Scizor harder.
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Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Substitute
- Explosion
- Will-o-wisp
GREAT coverage and unexpected killer with Sub and Explosion
Fire Blast - STAB
Substitute - scouts and tricks people
Explosion - kills just about everything
WoW - laughs at physical attackers, helps against those Protectors
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Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 90 HP/216 Atk/4 Def/200 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace
opens up moves for other pokemon, pretty much the bread and butter.
EQ - STAB
Sucker Punch - priority
SE/AA coverage
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/180 Def/78 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Hydro Pump
- Reflect
Counter to most DDers save Kingdra.
HP Electric/Ice Beam DDer counter
Hydro Pump - STAB and Power
Reflect helps team when threat isnt shown
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Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Leech Seed
- Substitute
Sweeper. More useful than most would think on this team.
Pretty standard i think, kills a lot.
Threat list
Zapdos - hard time getting around it
Rotom - same as Zapdos but at least Seed Flare takes care of it
Skarmory - real pain in the ass
will add to this later.
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Jirachi @ Choice Band
Ability: Serene Grace
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Iron Head
- U-turn
- Fire Punch
Great starter, scouts and hits pretty hard.
Ice Punch - used to take care of Salamence, as it has a speed tie with out a DD under its name.
Iron Head for its STAB and flinch rate. Its used over Zen Head Butt it hits more things.
U-Turn is usually my first move unless something is super effective. Scouts.
Fire Punch is for Steels thats not a penguin.
---
Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 128 HP/130 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Fire Punch
Counter to HP Grassless Zapdos, sets up Stealth Rock, and even better.. its hits hard and takes hits. SDEF evs used to take some advantage of Solid Rock.
EQ/SE - STAB
SR- supports my team
Fire Punch, dunno really.. but it hits Forrey and Scizor harder.
---
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Substitute
- Explosion
- Will-o-wisp
GREAT coverage and unexpected killer with Sub and Explosion
Fire Blast - STAB
Substitute - scouts and tricks people
Explosion - kills just about everything
WoW - laughs at physical attackers, helps against those Protectors
---
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 90 HP/216 Atk/4 Def/200 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace
opens up moves for other pokemon, pretty much the bread and butter.
EQ - STAB
Sucker Punch - priority
SE/AA coverage
---
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/180 Def/78 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Hydro Pump
- Reflect
Counter to most DDers save Kingdra.
HP Electric/Ice Beam DDer counter
Hydro Pump - STAB and Power
Reflect helps team when threat isnt shown
---
Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Leech Seed
- Substitute
Sweeper. More useful than most would think on this team.
Pretty standard i think, kills a lot.
Threat list
Zapdos - hard time getting around it
Rotom - same as Zapdos but at least Seed Flare takes care of it
Skarmory - real pain in the ass
will add to this later.
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