Grammar Prose Workshop v2 (updated 12/4/17!)

antemortem

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#1
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Welcome to the Grammar Prose Workshop v2! The previous version was outdated, so I've decided to repost it with some updated information and exercises. This workshop is where users can turn to learn more about the process known as Grammar and Prose, commonly referred to as "GP". This particular facet of Smogon handles the editing of written content to assure that it is grammatically correct before going on-site. There are several areas where grammar checking is needed, including the following:

Areas Where GP Is Needed
Contributions & Corrections

Commonly abbreviated as C&C, this is the part of the site where Pokemon analyses and articles that dictate or explain relevant information for the many generations and tiers are written. The GP phase happens after the QC (Quality Control) phase, which fine-tunes the competitive quality of the content. After an analysis has received all its Quality Control checks (indicated by QC 1/3 or whatever phase of the project it's in), the writer will change the thread tag to Copyediting and it's time for the writeup to go through GP, which consists of two checks. After the writer of the analysis has implemented two GP checks, the analysis is generally ready for upload.
The Flying Press

The spiritual successor to The Smog, The Flying Press releases individual articles about a variety of topics relating to Smogon, from Pokemon spotlights to tournament coverage to PS room overviews. Note that the GP standards for The Flying Press are more relaxed than in C&C. Also unlike C&C, The Flying Press's writing workshop is not public; you must have permission to view it, which is usually only given through having an article approved in the submission phase or becoming part of the official GP or HTML team.

Once an article's thread tag changes to Grammar, the writer is done with the article and is now awaiting your edits. After the writer of the article has implemented two GP checks, the article must have HTML done, and then it is generally ready for publishing. Be advised that art may come to a project at any time of these projects and has no bearing on the order of phases therein.


The Tricks of the Trade
In addition to knowing basic grammar (including, most notably, punctuation and parallelism), PokeGrammar here is also very important, especially considering that pretty much everything you would GP check here will contain at least some. Here are some common examples of correct ways to use PokeGrammar here at Smogon:
  • Fire-type is the correct way to identify a Pokemon's typing by using an adjective. When talking about the type itself, as in "Torkoal and Charizard are of the Fire type," the hyphen is not needed. Fire typing is fine just like this with no hyphen.
  • OHKO is the term used here to indicate a one-hit-KO, or an attack that causes a foe to faint in one blow. 2HKO, 3HKO, and so on, are used to indicate how many hits it takes. When pluralizing this, knowing the difference is important. OHKOs is used when referring to kills themselves as nouns. OHKOes is used when it's an action, as in "Fire Blast OHKOes Ferrothorn." OHKOed can refer to the kills themselves as past tense, such as in "Fire Blast OHKOed Ferrothorn on turn 1."
  • Mega Evolutions and the act of Mega Evolving are capitalized and do not contain hyphens anywhere. Mega Mewtwo X is the correct way to write this, for instance.
  • All Pokemon names, moves, items, abilities, names of stats, areas in-game, and otherwise proper nouns are always capitalized. Klinklang, Life Orb, Speed Boost, Special Defense, and Pallet Town are written as such. It's important to note that evasion and accuracy are lowercase, however.
A full list of the criteria the GP team follows can be found here (I suggest bookmarking it). This will require practice to become totally familiar. If you've lurked here on Smogon for a while, a lot of the common terms and usage of the terms should be somewhat second-nature by now, which is a huge benefit. If you haven't lurked very much, not to worry; this is a task that becomes easier with experience because there's a lot of repetition. It won't take long to catch on even though it may seem like a ton.

fleurdyleurse has compiled an extensive list of notes for new GPers to use as a reference as well, which can be found here.

Additionally, as the place you'll be getting your practice in will be the C&C forum, you'll need to familiarize yourself with the correct set format for Generation VI, which can be found here. Looking around in the C&C forum will let you find examples of how this is used, and you will catch on easily. The reason this is so important to know is that the format will cause the upload to be rejected if there is even one thing wrong with the set format. The mods and site staff will be able to catch these errors, but knowing it yourself saves them the trouble and also makes you more handy as a GP checker to have around.


Applying Your Knowledge As Contribution

Before being accepted as an official member of the GP team, you'll obviously need to prove that you have what it takes to fit the bill. The best way to show your skills here is to do what we call amchecks, or amateur checks. These can be posted in any analysis after it reaches the Copyediting phase as indicated by the thread tag. The writer is not required to implement your changes, but they are allowed to, and it's not uncommon for an official GPer to come behind you and validate your work or give you a few pointers to help you improve. Keep in mind, however, your amchecks do not count as official checks and thus do not count toward the completion of the Copyediting phase, unless an official GPer stamps your work to indicate that it is satisfactory (which is huge if that happens). However, official GPers will not always go over amchecks and may go on and just post an official one. Remember that you cannot leave placeholders for amchecks, as they are not official; also, make sure the writer knows it's an amcheck to avoid confusion. Amchecks can be done in The Flying Press if you already have access for another reason.

When you do checks of your own, you'll want to do is establish a key at the top of your amcheck post first and foremost, which indicates what colors mean to add and remove content, and you can use them to indicate other things as well, including side comments, capitalization, and so on.

An example of this is as follows:

[OVERVIEW]

Zangoose is one of the most effective wall breakers wallbreakers and late-game sweepers in the NU metagame. Zangoose also shines as one of the best possible sweepers for Sticky Web-based teams. After just a single turn needed to activate toxic boost, Zangoose has more initial power than most Pokemon in the tier. Its power can be bolstered further with Swords Dance, although Zangoose's poor bulk and lack of resistnces makes it difficlut for it to find a time to set up. This forces Zangoose to rely on double switches, and pivoting moves in order to switch in safely. Despite Zangoose's excellent offensive moves in Facade, Knock Off, and Close Combat Zangoose's base 90 speed is merely above-average. Thankfully, Quick Attack and Sticky Web support can make up for this flaw, making Zangoose one of the top offensive threats in the tier.
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(you would usually have hide tags here to hide this below; otherwise the post would be very long)

[OVERVIEW]

Zangoose is one of the most effective wall breakers wallbreakers and late-game sweepers in the NU metagame,(replace period with comma) Zangoose and it also shines as one of the best possible sweepers for Sticky Web-based teams (you should probably add Sticky Web users to Team Options below). After just a single turn needed to activate toxic boost Toxic Boost, Zangoose has more initial power than most Pokemon in the tier. Its power can be bolstered further with Swords Dance, although Zangoose's poor bulk and lack of resistnces resistances makes it difficlut difficult for it to find a time to set up. This forces Zangoose to rely on double switches,(RC) and pivoting moves in order to switch in safely. Despite Zangoose's excellent offensive moves in Facade, Knock Off, and Close Combat,(AC) its Zangoose's base 90 speed Speed is merely above-(remove dash, add space)average (even for NU haha). Thankfully, Quick Attack and Sticky Web support can make up for this flaw, making Zangoose one of the top offensive threats in the tier.
As you might have guessed, (AC) and (RC) are short for add comma and remove comma, respectively. These are commonly used at Smogon in addition to the punctuation change simply because a color change on something so small can be easy to overlook otherwise. Comments you make, as indicated by your key, are not implemented and you can use them to convey thoughts you have throughout the read as you are checking. The example comment here regarding adding Sticky Web to Team Options is assuming that the writer left it out, and their mention of Sticky Web mitigating one of Zangoose's flaws is a good place to bring that to their attention.

You can use any colors you like, though I recommend at least starting with blue and red, especially since red is extremely easy to indicate that something is incorrect and casts out all confusion early on.

After you have 3 or so solid amchecks, you can submit an application to join the GP team by messaging GatoDelFuego, P Squared, and The Dutch Plumberjack a submission including proof of your GP abilities. They will either tell you how you can improve, ask for more examples before they come to a decision, or add you to the GP team. If you'd like for an official GPer to look over your work, you can inquire about this in #grammar on IRC, where the AOps (@ rank, looks like a star on mibbit) are the official GP checkers. IRC is definitely the best way for you to get to know other GPers, get instant feedback or answers to their questions, and generally integrate yourself into the community. However, the channel is not always active, so VMing or PMing a GP member, while slower, is another good way to get a response.


Time to Practice!

Below are some exercises that contain several errors. Test yourself here first if you'd like, by providing GP editions of these examples to correct where they are wrong. Some have more identifiable mistakes than others and some may need to be completely reworded.
NEW
Ground types such as Landorus therian, Garchomp and Swampert-mega are a problem for Koko as they are immune to Electric STAB, and can OHKO with EQ, however they can be killed by Dazzling gleam or HP ice. Choice Specs let Tapu koko hit hard, but lock you into 1 move unless you switch out. Pokemon who have high Special defence like Chansey are also a problem because it lives all of it's attacks. Tapu Koko is very fast with 130 base spe so it is hard to revenge-kill unless you have a scarfer.
Garchomp has a really good Ground/Dragon-typing and Rough Skin which allows it to damage you when you make contact. Fairies can switch-in to Garchomp since Outrage doesn't effect them but they must be weary of Earthquake. Garchomp can also setup Stealth Rocks to weaken the opponent when they switch. It can run a Defensive set, and can also utilise a Z-Earthquake set with SD and an adamant Nature, so that it OHKOs things like Heatran.


OLD
Gale wings and Refridgerate checks such as Skarmory, Entei, Heatran and Doublade are great partners to Shaymin-Sky. Hazard control support is also very important for Shaymin - defoggers such as Latios & Spinners such as Excadrill are good for hazard control, while hazard setters like Heatran and Landorus-Therian are very helpful in wearing down the opponents, especially Flying types and Fire types. Teammates like Mega Metagross and Heatran appreciate Shaymins ability to decimate bulky Water-types which bother them. Shaymin finds itself at home with Volt/Turn Pokemon like Rotom-W and Scizor due to Shaymin's ability to abuse the momentum granted from Volt Switch and U-Turn. Magnet Pull users such as Heatran make great parters as well removing pesky Steel types like Skarmory.
Dragonite can take hits well thanks to its ability, Multiscale, finish opponents off with Extremespeed, and has a Dragon/flying typing which gives it a resistance to Bug-, Fighting-, Fire-, Grass- and Water-type Pokemon. Unfortunately, its Dragon/flying typing makes it 4 times weak to Ice-type Pokemon which there are a plethora of , such as Weavile. Finally, Stealth Rocks are dangerous for the pseudo legend because it causes a quarter of its HP to be removed, making it easily worn down.
Sunflora is a bad Pokemon since it's way to slow to sweep even with a Speed boost from Chllorophyl. It's frailty also causes it be KOd before it can even kill the opponent. It also faces competition with Chllorophyl sweepers in the tier, such as Victreebel and Exeggutor. They are quicker and more powerful, however, Sunflora is more of a suicide Sun setter that has a chance to threaten the foe. However, this tactic is very hard to sucessfully carry out and it is recommended to stick to more viable options instead because they are better in the current metagame unlike Sunflora.
Dugtrio is a great revenge-killer that is also able to clean late game due to it's high Speed. Make sure to scout for opposing Scarfers, because they can outspeed and KO Dugtrio instead. Because it is so frail, Dugtrio is unable to switch-in on many attacks, so you should only bring in it after a team mate has fainted or with a slow Volt Switch/U-Turn/Baton Pass user such as mega Ampharos and Vaporeon.
Electrode can also run Damp Rock, which extends the duration of Rain to eight. Magic Guard reflects entry hazards and Taunt back to the foe, but Electrode doesn’t want to give up 1 of its other moves. A Special Attacking set with LO, HP Ice and Foul Play can be considered, however Electrode’s low offenses and shallow movepool mean it is underwelming. Similarly, Choice Specs isn't a great option as it is almost completely outclassed by other offensive Electric-types.
Thanks to its great bulk and useful Grass / Steel-typing Ferrothorn is one of the best entry hazard setters in ubers. It fairs very well against defoggers such as Lati@s, especially if it runs Toxic. Also, Toxic is useful for support Arceus forms and Giratina-Origin. Also, with the combination of Iron Barbs, Spikes, Leech Seed and Toxic, Ferrothorn can easily wear down opponents for a teammate to clean up later. It does have some flaws, however. Ferrothorn is rendered useless by Taunt, very slow, and has a nasty x4 weakness to Fire.
There are a few options for the last moveslot. Flamethrower heavily damages Steel types such as Scizor and Excadrill, while Ice Beam lures in and OHKOs Specially Defensive Glicsor. Psyschock deals more damage to Chansey, as it hits on the other side of the spectrum. Finally, Thunder Wave is a great utility move that cripples many of Clefable's checks, including Talonflame, Scizor and Megagross.
It's best to setup DD towards the end of the game, when Mega Charizard-X's checks and counters are out of play or have been weakened enough to be picked off after a boost. Charizard-X should set up on a Pokemon that it forces out, such as Mega Scizor and Celebi, or against Electric-types such as Manectric-Mega and Raikou. Rotom-Wash is an easy target to setup on if it is running HP investment, as it can't 2HKO Charizard-X with hydro pump, and is stalled out with Roost. Make sure you avoid Thunder Wave from pokemon like Cresselia, Thundurus (which also has Prankster) and Mega-Slowbro as paralys cuts Mega Charizard-X's speed in half, making it suspectible to a higher amount of revengers.
Mew is an extremely versatile Pokemon because it can learn every TM and HM in the game. Furthermore, Mew is the only Defogger in the metagame with access to Will-O-Wisp and no Stealth Rock weakness, which lets it cripple Defiant users such as Bisharp by halving their Attack. Overall, Mew has good offensive and defensive stats but is not really that outstanding when compared to bulkier Psychic-types such as Mega Slowbro, regular Slowbro, and Cresselia. Mew has a pretty good Speed stat as well, which lets it outspeed slower Pokemon and attack them. Mew also has access to a form of reliable recovery in Soft-Boiled, which contributes to Mew's longevity on the field. Synchronize is a useful ability for Mew, because it can can punish status users if they inflict status on Mew. It can also provide utility against Scald burns. However, Mew's typing is subpar, which leaves it very vulnerable to common Bug-, Ghost-, and Dark-types, such as Scizor, Gengar, and Mega Gyarados. Mew also has four-moveslot syndrome because it cannot benefit from all move options it learns. Despite Mew's incredibly huge movepool, it only has a few viable sets that aren't outclassed by other Pokemon in the tier.


Credits to Weebl and P Squared for helping with some of the new exercises. Exercises will be added periodically so that this stays fresh as possible. If you posted an exercise in the original thread, I urge you to either repost here or try your hand at a new one. :]
 
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Empress

formerly Snobalt
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#2
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manaphy Manaphy has acess access to a useful move in Tail Glow, (AC) which boosts it's sp. Atk its Special Attack by three stages, (AC) making it a potent sweeper. 80 bp Scald, HP Hidden Power Fire, and Shadow Ball assure that manaphy Manaphy can effectivly effectively handle what Pokemon that (sort of a subjective change) would otherwise wall it, (AC) such as bulky water types Water-types and ferrothorn Ferrothorn, but it Manaphy can also run rest Rest on a rain team since hydration because Hydration will keep it health healthy enough to sweep. (Careful; Hydration doesn't restore HP.)

GP 1/10
 
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Kris

ur mouth is producing an excess of cadaverine
is a Smogon Social Media Contributoris a Community Contributoris a Contributor to Smogonis a Smogon Media Contributor
#3
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manaphy Manaphy has access to a useful move in Tail Glow which boosts it's its sp. Special Attack by three stages, (AV) making it a potent sweeper. 80 bp Scald, Hidden Power Fire, and Shadow Ball assure that manaphy Manaphy can effectively handle what Pokemon that would otherwise wall it such as bulky water types Water-types and ferrothorn but it Ferrothorn. (Add Period) Manaphy can also run rest on a rain team since hydration because Hydration will keep it health to clear of status so it can sweep.


Redew I didn't go to preschool today
 

antemortem

is a member of the Site Staffis a Super Moderatoris a Battle Server Admin Alumnusis a Smogon Social Media Contributor Alumnusis a Community Contributor Alumnusis a Live Chat Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
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#4
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manaphy Manaphy has acess access to a useful move in Tail Glow, (AC) which boosts it's sp. Atk its Special Attack by three stages, (AC) making it a potent sweeper. 80 bp Scald, HP Hidden Power Fire, and Shadow Ball assure that manaphy Manaphy can effectivly effectively handle what Pokemon that (sort of a subjective change) would otherwise wall it, (AC) such as bulky water types Water-types and ferrothorn Ferrothorn, but it Manaphy can also run rest Rest on a rain team since hydration because Hydration will keep it health healthy enough to sweep. (Careful; Hydration doesn't restore HP.)

GP 1/10
This is solid, good work! Your subjective change is valid, don't be afraid to make them. Your comment at the end is also a valid concern and I would say that you have the go-ahead to change what is necessary to make the sentence accurate, but only when you're an active GP member and have had practice in being concise with your edit marks. It can be tricky reorganizing a sentence, so if you're not confident with it, don't try - just leave the note. :]
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manaphy Manaphy has access to a useful move in Tail Glow which boosts it's its sp. Special Attack by three stages, (AV) making it a potent sweeper. 80 bp Scald, Hidden Power Fire, and Shadow Ball assure that manaphy Manaphy can effectively handle what Pokemon that would otherwise wall it such as bulky water types Water-types and ferrothorn but it Ferrothorn. (Add Period) Manaphy can also run rest on a rain team since hydration because Hydration will keep it health to clear of status so it can sweep.
I would argue that "which boosts its Special Attack by three stages" is incidental to the first sentence, so use a comma after "Tail Glow".

Your subjective change at the end is great for clarifying Hydration's purpose - it does not, in fact, restore HP, it just keeps Manaphy status free.

Great, solid checks from both. Keep it up!
 
#5
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Delta Stream is an ability (flows better) exclusive ability to Rayquaza-Mega Mega Rayquaza that makes all flying weaks nullify fast and right away. nullifies Flying-type weaknesses. This means that a Normal / Flying (Space before and after the slant.) Pokemon under these the effects of that Delta Stream have has no weaknesses, (AC) even though the Notmal type makes it not resist Fighting despite being Flying. Normal typing makes it neutral to Fighting-type attacks, despite being a Flying-type.
 

Empress

formerly Snobalt
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#6
Sweet. Let's try another.
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Thanks to the combo combination of Extreme(space)Speed and Bullet Punch, SD Swords Dance Lucario can be a massive threat to offensive teams in the Underused UU tier. However,(AC) it can also use the very-(RH)threatening Special NP Nasty Plot set, which takes advantage of the plus one Priority Move (fluff) Vacuum Wave.

GP 4/10
 

Tricking

The flow is Slava
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#9
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Specially Defensive Suport support Arceus-Water can switch in to against attacks from Scarfed Choice Scarf Kyogre,(AC) a big Ubers threat one of the most powerful threats in the tier. however However,(AC) you need to remember that Thunder can there is alwyas always weaken Arceus-Water. the threat of a possible rain thunder to destroy it. Thanks (capitalize) to its Water Plate (capitalize), Arceus-Water can use a water type Water-type Judgement to give a big threat to that helps deal with Ho-Oh. but Arceus doesn't want to burn with sacred fire. (Removing this useless mention, because a continue 12% damage isn't so detrimental for Arceus-Water since it has access to Recover).
 

GatoDelFuego

Legendary Cat
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#10
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Specially Defensive Suport support Arceus-Water can switch in to against attacks from Scarfed Choice Scarf Kyogre,(AC) a big Ubers threat one of the most powerful threats in the tier. however However,(AC) you need to remember that Thunder can there is alwyas always weaken Arceus-Water. the threat of a possible rain thunder to destroy it. Thanks (capitalize) to its Water Plate (capitalize), Arceus-Water can use a water type Water-type Judgement to give a big threat to that helps deal with Ho-Oh. but Arceus doesn't want to burn with sacred fire. (Removing this useless mention, because a continue 12% damage isn't so detrimental for Arceus-Water since it has access to Recover).
Good work, but remember that Water Arceus should be used over Arceus-Water, and the 'Defensive' in the first sentence should be uncapitalized.
 

Kris

ur mouth is producing an excess of cadaverine
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#11
standard colors

Earthquake scores an easy OHKO against Magnezone even though it appears to be levitating (Fluff). Both Steel- (add Hyphen) and electric Electric-types are both weak against ground Ground-types which amplifies the Magnezone's weaknesss, (AC) and so the opponent might switch in to a flying type Flying-type Pokemon or a Pokemon with Levitate to nullify the Move move.


Redew i graduated from preschool
 

antemortem

is a member of the Site Staffis a Super Moderatoris a Battle Server Admin Alumnusis a Smogon Social Media Contributor Alumnusis a Community Contributor Alumnusis a Live Chat Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Super Moderator
#12
standard colors

Earthquake scores an easy OHKO against Magnezone . Both Steel- and electric Electric-types are weak againstGround-types which amplifies Magnezone's weakness, (AC) so the opponent might switch in to a Flying-type Pokemon or a Pokemon with Levitate to nullify the move.
On second inspection, this particular exercise is kind of clunky to edit, but regardless you did it well. You only missed a comma after "Ground-types" and before "which".

If any Grammar Prose team members have exercises they would like to contribute for up and coming checkers to run through, please feel free to private message them to me and I'll get them up ASAP.
 
#13
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Exercise #10
flying Flying-[add hyphen]types resistent to resist fighting Fighting-,[add comma] and grass Grass-, [add comma] and bug Bug-type [add hyphen]moves and are weak to ice Ice-,[add comma] and Rock-,[add comma] and electric Electric-type moves. using roost Using Roost makes flying Flying-types take nuetral neutral damage from ground Ground-type moves till until [subjective change] the end of the turn. flying Flying-types that have a secondery secondary type weak to ground Ground-type moves like Zapdos have to be careful or they'll [add apostrophe] get OHKO'd by a ground Ground-type move like earthquake Earthquake the same turn they use Roost.


I tried. I'll be busy profusely thanking anyone who's ever GPed my stuff.
 
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Kris

ur mouth is producing an excess of cadaverine
is a Smogon Social Media Contributoris a Community Contributoris a Contributor to Smogonis a Smogon Media Contributor
#14
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Exercise #10
flying Flying-[add hyphen]types resistent to resist fighting Fighting-,[add comma] and grass Grass-, [add comma] and bug Bug-type [add hyphen]moves and are weak to ice Ice-,[add comma] and Rock-,[add comma] and electric Electric-type moves. using roost Using Roost makes flying Flying-types take nuetral neutral damage from ground Ground-type moves untill [subjective change] the end of the turn. flying Flying-types that have a secondery secondary type weak to ground Ground-type moves like Zapdos have to be careful or they'll [add apostrophe] get OHKO'd by a ground Ground-type move like earthquake Earthquake the same turn they use Roost.


I tried. I'll be busy profusely thanking anyone who's ever GPed my stuff.
Untill isn't a word
 

antemortem

is a member of the Site Staffis a Super Moderatoris a Battle Server Admin Alumnusis a Smogon Social Media Contributor Alumnusis a Community Contributor Alumnusis a Live Chat Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Super Moderator
#16
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Exercise #10
flying Flying-[add hyphen]types resistent to resist fighting Fighting-,[add comma] and grass Grass-, [add comma] and bug Bug-type [add hyphen]moves and are weak to ice Ice-,[add comma] and Rock-,[add comma] and electric Electric-type moves. using roost Using Roost makes flying Flying-types take nuetral neutral damage from ground Ground-type moves till until [subjective change] the end of the turn. flying Flying-types that have a secondery secondary type weak to ground Ground-type moves like Zapdos have to be careful or they'll [add apostrophe] get OHKO'd by a ground Ground-type move like earthquake Earthquake the same turn they use Roost.


I tried. I'll be busy profusely thanking anyone who's ever GPed my stuff.
Good check! Just a couple of minor things:
  • "like" should be changed to "such as" - "like" is used with comparisons, whereas "such as" denotes a/an example(s)
  • the paste tense of "OHKO" in this case would be "OHKOed" (for reference, present tense would be "OHKOs")
keep at it, I'd love to see you doing more GP work, awtg :]
 

Tricking

The flow is Slava
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#17
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Mew is an extremely versatile Pokemon,(AC) as because it can learn every TM and HM (consider to replace this sentence with "as it has access to a wide movepool" or something like this, since I'm not sure if you should include an "In-Game" mention in a Smogon analysis) in the game. Furthermore, Mew is the only Defogger Defog user in the metagame with access to Will-O-Wisp and no Stealth Rock weakness, which lets let it cripple Defiant users such as Bisharp by halving their Attack stat. Overall, Mew has good offensive and defensive stats, (AC) but is not really that outstanding it is nothing extraordinary when compared to bulkier Psychic-types such as Mega Slowbro-Mega, regular Slowbro, and Cresselia. Mew has a pretty good Speed stat as well, which lets allows (you have already used this verb twice in the previous sentences) it to outspeed slower Pokemon and attack weaken them. Mew also has also access to Soft-Boiled, (AC) a form of reliable recovery move in Soft-Boiled, which contributes to Mew's longevity on the field throughout the match. Synchronize is a an useful ability for to Mew,(RC) because it can can punish status users if they inflict status on Mew. It can also provide utility help against Scald burns. However, Mew's typing is subpar, which leaves it very vulnerable weak to common Bug-, Ghost-, and Dark-types, such as Scizor, Gengar, and Mega Gyarados-Mega. Mew also has also a "four-moveslot syndrome", because as it cannot benefit from all the move options it learns has access to. Despite Mew's incredibly huge movepool, it only has a few viable sets that aren't outclassed by other Pokemon in the tier.
 
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antemortem

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Super Moderator
#18
I've added a couple of new "Prose Exercises" for anyone interested. Thanks to P Squared for examples of cases in which the analysis is particularly well written, but meticulous scoping finds very minor errors throughout.

I can't check Tricking's example atm, but GatoDelFuego or@Kingler12345 might could.
 
#20
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[Comments]

Prose Exercise #2

A Modest Nature nature and 252 Special Attack EVs maximize Heatran's damage output. 200 Spe Speed EVs outspeeds neutral nature neutral-natured base 70's Speed Pokemon such as Bisharp and Breloom, who otherwise OHKO 2HKO Heatran [Bisharp nor Breloom OHKO Heatran with their standard sets]. If outspeeding these Pokemon are not a huge issue, you can run a spread of 76 Spe/180 HP/252 SAtk 180 HP / 252 SpA / 76 Spe. Leftovers is preferred due to the usefulness of passive recovery, though Air Balloon can also be considered, as it lets Heatran avoid Spikes, Sticky Web, and allows it to switch into Ground-type attacks.


Another attempt.
 

GatoDelFuego

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#21
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Prose Exercise #2

A Modest Nature nature and 252 Special Attack EVs maximize Heatran's damage output. 200 Spe Speed EVs outspeeds neutral nature neutral-natured base 70's Speed Pokemon such as Bisharp and Breloom, who otherwise OHKO 2HKO Heatran [Bisharp nor Breloom OHKO Heatran with their standard sets]. If outspeeding these Pokemon are not a huge issue, you can run a spread of 76 Spe/180 HP/252 SAtk 180 HP / 252 SpA / 76 Spe. Leftovers is preferred due to the usefulness of passive recovery, though Air Balloon can also be considered, as it lets Heatran avoid Spikes, Sticky Web, and allows it to switch into Ground-type attacks.


Another attempt.
Great catches here. Two things: first, 200 Speed EVs don't outspeed neutral-natured base 70 Speed Pokemon, they allow Heatran to outspeed them. Also, Breloom and Bisharp should probably be referred to using 'which' instead of 'who'.
 

GatoDelFuego

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#22
Mew is an extremely versatile Pokemon,(AC) as because it can learn every TM and HM (consider to replace this sentence with "as it has access to a wide movepool" or something like this, since I'm not sure if you should include an "In-Game" mention in a Smogon analysis) in the game. Furthermore, Mew is the only Defogger Defog user Defogger is an accepted term in the metagame with access to Will-O-Wisp and no Stealth Rock weakness, which lets let access 'lets it cripple'. The issue with this sentence is that Mew does not have 'access to no Stealth Rock weakness'. Having access to Will-O-Wisp isn't exactly related to Defogging, but with the mention of Bisharp later it's important. Putting the bit about the Stealth Rock weakness in the middle of this sentence splits the important bit. Basically the sentence is trying to say two different ideas in the middle of each other. It's not a good one haha it cripple Defiant users such as Bisharp by halving their Attack stat. Just Attack is alright here Overall, Mew has good offensive and defensive stats, (AC) but is not really that outstanding it is nothing extraordinary when compared to bulkier Psychic-types such as Mega Slowbro-Mega, This should stay 'Mega Slowbro'. regular Slowbro, regular Slowbro is alright as well, though they could be fused to be 'Mega and non-Mega Slowbro'. and Cresselia. Mew has a pretty good Speed stat as well, which lets allows (you have already used this verb twice in the previous sentences) not too much of a problem to use the same verb tho it to outspeed slower Pokemon and attack weaken them. The issue with this sentence is just how basic it is. 'Mew has a good Speed, which lets it outspeed things'. Mew also has also Mew can't have 'also access'; also should be first access to Soft-Boiled, (AC) a form of reliable recovery move in Soft-Boiled, with this change, imo it'd be best to remove 'a reliable recovery move' as well. It's just fluff! which contributes to Mew's longevity on the field throughout the match. This sentence's issue is redundancy Synchronize is a an this should stay 'a useful'. (http://dictionary.cambridge.org/us/pronunciation/british/useful) useful ability for to Mew,(RC) because it can can punish status users if they inflict status on Mew. 'it is useful because it can punish status users' is also odd. It's just a weak, fluffy sentence It can also provide utility help against Scald burns. A very short sentence, which could be combined with the previous or removed. However, Mew's typing is subpar, which leaves it very vulnerable weak to common Bug-, Ghost-, and Dark-types, such as Scizor, Gengar, and Mega Gyarados-Mega. Again, should be 'Mega Gyarados'. This sentence literally just lists Mew's weaknesses. What's the point in that? Bug is not an especially common offensive type; the idea should be to mention Pursuit weakness. Mew also has also a "four-moveslot syndrome", no quotes needed! because as I like the change, but it's probably not 100% neededit cannot benefit from all the move options it learns has access to. good catch here. It doesn't learn any options. Despite Mew's incredibly huge movepool, it only has a few viable sets that aren't outclassed by other Pokemon in the tier. What is this sentence trying to say? It sort of runs at odds with all the basic facts of the analysis. If Mew is so bad, why mention that it's so good in the first half of the paragraph? If it's not outclassed, why relegate that information to a single sentence at the end of the paragraph?


Sorry to be so critical, tricking! Here's a bit of backstory: this paragraph comes from the on-site analysis for Mew. It's actually already been approved by two checkers! They were able to weed out every pure error from this paragraph. However, they left a good deal of useless fluff and very poorly worded sentences here. When a few writers found this analysis and brought it to my knowledge, they all agreed that the writing was incredibly poor, and that we should look into replacing this paragraph. The reason is that each sentence provides either useless or a very small bit of information that is spread across a very long sentence. "Mew has good stats, but not as good as these Pokemon". "Mew is the only Defogger without a weakness to Stealth Rock that can hurt Defog users with Will-O-Wisp". "Mew's access to reliable recovery contributes to its longevity". "Its Speed stat lets it outspeed Pokemon". "Its typing gives it these three weaknesses". In your first sentence, you considered heavily rewording it. That's a good thing for these prose exercises. As for everyone following this: go at it on this paragraph! See how well you can fix up the bad writing :> and sorry that you had to be the guinea pig this time, tricking :)
 
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P Squared

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#23
Hi TheEpicBro! You caught almost everything, but there are two more things I wanted people to catch. The first is "outspeeding these Pokemon are is"; fairly easy to miss but an error nonetheless! The other thing is "as it lets Heatran avoid Spikes, Sticky Web, and switch into Ground-type attacks", as you noticed. However, your change doesn't fix the error, which stems from the lack of parallelism. Explanation in the hide; hopefully it's not confusing/worded badly.
That phrase includes a list. You could read it either as a list of "what Air Balloon lets Heatran do" (1) or as a list of "what Air Balloon lets Heatran avoid" (2); I'll explain it both ways. Lists should be able to be broken down. For example, the sentence "I bought an orange, an apple, and a banana" includes a list of what I bought, and you can split it into "I bought an orange. I bought an apple. I bought a banana." Let's apply this to Air Balloon now.

(1) "It lets Heatran avoid Spikes, Sticky Web, and switch into Ground-type attacks."
Broken down: It lets Heatran avoid Spikes. It lets Heatran Sticky Web. (hmm...) It lets Heatran switch into Ground-type attacks.
(2) "It lets Heatran avoid Spikes, Sticky Web, and switch into Ground-type attacks."
Broken down: It lets Heatran avoid Spikes. It lets Heatran avoid Sticky Web. It lets Heatran avoid switch into Ground-type attacks. (hmm...)

Both interpretations lead to an error! The three items cannot be put into the same category. They aren't parallel.
There are a few ways you could fix this.

"It lets Heatran avoid Spikes, Sticky Web, and Ground-type attacks." (list of what Air Balloon lets Heatran avoid)
"It lets Heatran avoid Spikes and Sticky Web and switch into Ground-type attacks." (list of what Air Balloon lets Heatran do)
"It lets Heatran avoid Spikes and Sticky Web and allows it to switch into Ground-type attacks." (list of what Air Balloon does)

I'd probably go for the first or second one.


Sorry to be so critical, tricking! Here's a bit of backstory: this paragraph comes from the on-site analysis for Mew. It's actually already been approved by two checkers! They were able to weed out every pure error from this paragraph. However, they left a good deal of useless fluff and very poorly worded sentences here.
aw man i was one of the two checkers
 
#24
Deeply appreciated GatoDelFuego and P Squared, I missed a bit because I was contemplating over the are/is stuff and I did have trouble with the lack of parallelism but didn't correct the mistake. And as for Gato's corrections, I didn't look hard enough it seems :/

Thank you very much, I'll keep those things in mind in the future!
 

fleurdyleurse

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#25
lol how did this pass 2 checks

Mew is's large movepool makes it an extremely versatile Pokemon because it can learn every TM and HM in the game. Furthermore, Mew is the only Defogger in the metagame with access to Will-O-Wisp and no Stealth Rock weakness, which lets itwithout a weakness to Stealth Rock that can cripple Defiant users such as Bisharp by halving their Attack with Will-O-Wisp. Overall, Mew has good offensive and defensive stats, but is not really that outstanding when compared to bulkier Psychic-types such as Mega Slowbro, regular Slowbro, and Cresselia. Mew has a pretty good Speed stat as well, which generally have better stats. lets it outspeed slower Pokemon and attack them. Mew also has access to a form of reliable recovery in Soft-Boiled, which contributes to Mew's longevity on the field. Synchronize is a useful ability for Mew, because it can can punish Synchronize punishes status users if they inflict status on Mew. I; it can also provide utility against Scald if it burns. However, Mew's typing is subpar, which leaves it very vulnerable weak to common Bug-, Ghost-, and Dark-types Dark-type moves, such as Shadow Ball and Pursuit, respectively. Scizor, Gengar, and Mega Gyarados. Mew also has four-moveslot syndrome because it cannot benefit from all move options it learn, which makes it limited by its move choices. Despite Mew's incredibly huge movepool, it only has a few viable sets that aren't outclassed by other Pokemon in the tier.


sorry for stuff i missed; i'm rusty! (which is why i'm here and i am also bored)

edit: and this too because i always had trouble w/ them

Stealth Rock is the main move of the set, and Rhyperior can set itStealth Rock up multiple times throughout the match thanks to its bulk. Rock Blast allows Rhyperior to beat Substitute users ands well as Focus Sash pokemon likeusers, such as Alakazam, Frosslass, and Azelf, and is a decent STAB in generalmove. Stone Edge, however, hits harder on average and is more consistent in damage output. Protect scouts for coverage moves such as Aqua Tail on Mega- Aerodacytyl with Aqua Tail andand Grass Knot on Infernape with Grass Knot.
 
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