Greninja (Dark) (WIP)

:sm/greninja:
[SET]
name: Choice Scarf (Dark)
move 1: Ice Beam
move 2: Gunk Shot
move 3: U-turn
move 4: Hydro Pump / Spikes / Toxic Spikes
ability: Protean
item: Choice Scarf
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

Greninja with Choice Scarf performs as a great revenge killer for Dark teams because of its, diverse movepool, amazing ability in Protean, and decent mixed attacking stats. Ice Beam hits Dragon-, Grass-, and Flying-types like Dragonite, Whimsicott, and Zapdos. Gunk Shot hits Fairy types like- Tapu Koko, Tapu Lele, and Mega-Altaria. U-Turn allows Greninja to pivot out of common checks such as Blissey and Toxapex, which allows Greninja's team mates to take advantage of. Hydro Pump hits Fire-, Ground-, and Rock-types like Cinderace, Hippowdon, and Mega Diancie. Spikes and Toxic Spikes crippels opposing teams. Choice Scarf allows Greninja to outspeed threats like Scarf Tapu Fini, Tapu Koko, and Scarf Latias. Naive nature is preferred as it does not weaken U-Turn and Gunk shot.

Choice Band Tyranitar is a great partner as it can break walls like - Toxapex, Alolan-Muk, and Mega-Venasaur which greninja struggles against. Mandibuzz supports Greninja by removing hazards, crippling special walls such as Mantine, and bring able to check Fighting-types. Krookodile provides an Electric type immunity, and can Pursuit trap frail Electric types in Regeleki and Alolan-Raichu. Mega-Sableye is a great hazard control due to Magic Bounce, Fighting Immunity and has status moves such as Will-o-Wisp and Toxic. Hydregion with Nasty Plot is able to help with Steel matchup, and makes Walls like Toxapex, Mega Venusaur setup foder with Substitute. Bisharp breaks Walls that Greninja struggle against such as Toxapex, Chansey, Blissey and Porygon2.

[SET]
name: Z Offensive (Dark)
move 1: Grass Knot
move 2: Ice beam
move 3: Hidden Power Electric / Hidden Power Fire
move 4: Gunk Shot / Extrasensory
item: Grassium Z / Psychium Z
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Greninja's great Speed tier, good Special Attack, and fantastic ability in Protean make it one of the premier special attackers for Dark teams. Grass Knot hits Water, and Ground types like Urshifu-R, Swampert, and Hippowdon. Ice Beam threatens Dragon-, Flying-, and Ground types like Garchomp , Landorus and Zapdos. Hidden Power-Electric allows Greninja to threaten Pelipper and Mantine after while, Hidden Power-Fire threatens Steel types like Mega-Scizor and Ferrothorn. Gunk Shot hits Azumarill, Alolan-Ninetales and Tapu-Bulu. Extrasensory is used to threatens Poison-types such as Mega Venusaur, Toxapex, and Galarian Weezing. Grassium Z heavily damages Water-types that don't take much damage by Grass Knot such as Rotom-W, and Tapu Fini, while also being able to OHKO Manaphy. Psychium Z OHKO bulky Poison types like- Toxapex and Mega-Venasaur. A Timid nature allows Greninja to outspeed threats like Cindirace, Keldeo, and Latios.

Greninjas teammates like Weavile and Zarude get benefit from Greninja's ability to remove bulky mons like Mega-Venasaur, Toxapex, and Buzzwole. Bisharp hits specially deffensive mons like Chansey, Blissey and Porygon2. Alolan-Muk Pursuit trapping and being able to use STAB Poison Jab against Scarf Tapu-Lele, Tapu-Bulu, and Tapu koko. Mega-Sableye provides Fighting Immunity and Hazard control with Magic Bounce. Mandibuzz Checks Fighting-types and U-Turn allows Greninja to come in safely.

[STRATEGY COMMENTS]
Other Options
=============

Dark
-------
Dig, when used with Groundium Z, allows Greninja to lure in Alolan-Muk and OHKO it.While it also OHKO's Spdef Tyranitar and Heatran.

[CREDITS]
- Written by: [[The gaming attack, 513419]]
- Type analysis by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

roxie

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comments
green = add
strikethrough = remove

Please check this article out: https://www.smogon.com/forums/threa...t-article-writers-read-the-last-post.3564613/ for grammar and check out one of the uploaded analyses to see the standards when writing

I can give this a second look but this is an AMcheck, you aren't required to implement this unless someone approves but I still encourage you to do so. Its still some stuff I want to comment on and if you make some edits like "Dark-types" and capitalizing Pokemon names and moves, I can read through it easier, lmk if you want me to look at it again, gl!
[SET]
name: Choice Scarf(Dark)
move 1:Ice Beam
move 2:Gunk Shot
move 3:U-turn
move 4:Hydro Pump / Spikes / Toxic Spikes
ability: Protean
item: Choice Scarf
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

you should check out an analysis that is sitting at GP/Done to improve your formatting. There should be a space between the "move#" and the actual move. You put a space between the ability, item, nature, and evs but none for the moves. You also need a space between "Choice Scarf" and (Dark)

[SET COMMENTS]
Paragraph 1:

Greninja with Choice Scarf can perform a great revenge killer role for dark types with Dark teams because of its,(RC) extremely diverse movepool followed by an amazing ability in Protean, and decent mixed attacking stats. Ice Beam can hits Dragon, Grass, and Flying types Dragon-, Grass-, and Flying-types like Dragonite, Zapdos, Landorus-T, and Tangrowth. Dragonite, Mega Altaria, Whimsicott, Landorus-T, and Zapdos. (replaced Tangrowth for Whimsicott because of Viability reasons. Tangrowth isn't even ranked on the VR. The order you list typings should be the order you list examples. I just added Mega Altaria because of nitpicking) Gunk Shot can (I don't like the word "can") hit Fairy types like- Tapu Bulu, Tapu Koko, Tapu Lele, and Clefable. U-turn allowing other threats to come in(what are you trying to say. What other threats, are you referring to teammates? fix this up and talk about momentum also) . Hydro Pump hitting(grammar. you've also used "hit" a lot, its nitpick but it would make the analysis sound a whole lot better..analyses are boring but its no need to make them even more boring) Fire, Ground, and Rock types Fire-, Ground-, and Rock-types like Cinderace, Hippowdon, and Mega-Diancie Mega Diancie. Spikes and toxic spikes(this is not lowercases in the teambuilder or anywhere on ps! so it shouldn't be here) crippling Fairy types and Fighting types can be useful for its allies(how does this cripple Fairy- and Fighting-types. Is it because they lack removal? Hazards pressure more than these 2 types to you need to rewrite this sentence as if you are using these 2 typings as examples) . Choice Scarf allows Greninja to outspeed threats like Scarf Tapu Fini, Scarf Keldeo (choice scarf keldeo is a lure and its never been used competitively in natdexmono psure. that's a early oras metagame set. use a different example) , and Dragonite after 1 Dragon Dance. Maximum speed and Naive nature allows greninja to outspeed key threats like scarf keldeo, Scarf Latias and Scarf Garchomp. Naive nature is preferred as it does not weaken U-Turn and Gunk shot.

Paragraph 2:
Greninja being able to revenge kill Fairy types(read above comments for info on how to write this) like - Tapu Koko, Tapu bulu and Scarf Tapu Lele can be very useful for its allies as Dark types Struggle against Fairy types(same here). Greninja's Spikes crpilling(grammar) opponent is can be useful for its allies late game. Scarf being able to revenge kill threats like +1(are you talking about hone claws or dragon dance. clarify what this is implying "Mega Altaria after a Dragon Dance," Altaria-mega, Cinderace and Dragonite are very useful for its teammates. Urshifu-s is a great wallbreaker breaking walls like - Toxapex, Alolan-Muk, and Mega-Venasaur. Mandibuzz removing hazards allows Greninja to switch in without worrying about hazards, Crippiling special walls like Mantine with toxic also threatening fighting types with Brave Bird and using U-turn to allow Greninja to come in safely is very useful for greninja. Tyranitar setting up rocks and Pursuit trapping special walls that Greninja struggles against. Krookodile being immune to Electric types and Being able to Pursuit trap threats like Regeleki, Alolan Raichu, etc that Greninja struggles against.

[SET]
name: Z offensive
move 1:Grass Knot
move 2:Ice beam
move 3:Hidden Power Electric / Hidden Power Fire
move 4:Toxic Spikes / Extrasensory
item: Grassium Z / Psychium Z
ability: Protean
nature: Timid
evs:252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Greninja with a great Speed tier and decent Special attack with great ability in Protean, Greninja is a great Special attacker for Dark types. Grass Knot hitting Water-types and Ground types like Urshifu-R, Quagsire, Swampert, and Hippowdon. Ice Beam threatens Dragon, Flying, and Ground types like Landorus, Garchomp , Thundurus-T, and Zapdos. Hidden Power-Electric allows greninja to Ko Pelipper and Mantine after some chip damage. Hidden Power-Fire melts Steel and Bug types like Scizor-mega, Fortress, and Ferrothorn. Toxic Spikes allows Greninja to cripple Fairy and Fighting types. Extrasensory is used to force Poison-types such as Mega Venusaur, Toxapex, and Galarian Weezing to switch. Grassium Z heavily damages Water-types that don't take much damage by Grass Knot such as Rotom-W, and Tapu Fini, while OHKOing Manaphy. Psychium Z threatens to Ohko bulky Poison types like- Toxapex and Mega-Venasaur. 252 Speed and Timid nature allows Greninja to outspeed threats like Cindirace, Keldeo, and Latios.

Greninjas teammates like Weavile and Urshifu-S get benefit from Greninja's ability to remove bulky mons like Mega-Venasaur, Toxapex, and Buzzwole. Hidden-Power Fire stopping Rapid Spin from Fortress and 2HKOing bulky steel types like Ferrothorn and Scizor are very useful for Tyranitar.
Urshifu-S checking Specially defensive mons like Porygon2 and Chansey that Greeninja suffers to check. Alolan-Muk Pursuit trapping and using Poison Jab against Scarf Tapu-Lele, Scarf Tapu-Bulu, and Tapu koko.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
Fightinium Z- Z Low Kick being able To Ohko Blissey after rock chips is very useful for Greninja as Greninja struggle against Blissey but Psychium Z or Grassium Z are preferred as they ohko bulky Poison and Water types.

Checks and Counters
===================

Dark
--------
**Specially Defensive Walls**- Specially defensive walls like- Blissey, Proygon2, and Alolan-Muk can take multiple hits from Greninja. Blissey and Porygin2 can toxic it and wear it down whereas as alolan muk can hit it with STAB moves.

**Priority users**- Priority users like Riliboom, Dragonite, and Conkeldur threatens to OHKO Greninja.

**Revenge killers**- Revenge killes like Tapu koko and scarf keldeo can ohko Greninja.



[CREDITS]
- Written by: [[The gaming attack, 513419]]
- Type analysis by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
comments
green = add
strikethrough = remove

Please check this article out: https://www.smogon.com/forums/threa...t-article-writers-read-the-last-post.3564613/ for grammar and check out one of the uploaded analyses to see the standards when writing

I can give this a second look but this is an AMcheck, you aren't required to implement this unless someone approves but I still encourage you to do so. Its still some stuff I want to comment on and if you make some edits like "Dark-types" and capitalizing Pokemon names and moves, I can read through it easier, lmk if you want me to look at it again, gl!
[SET]
name: Choice Scarf(Dark)
move 1:Ice Beam
move 2:Gunk Shot
move 3:U-turn
move 4:Hydro Pump / Spikes / Toxic Spikes
ability: Protean
item: Choice Scarf
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

you should check out an analysis that is sitting at GP/Done to improve your formatting. There should be a space between the "move#" and the actual move. You put a space between the ability, item, nature, and evs but none for the moves. You also need a space between "Choice Scarf" and (Dark)

[SET COMMENTS]
Paragraph 1:

Greninja with Choice Scarf can perform a great revenge killer role for dark types with Dark teams because of its,(RC) extremely diverse movepool followed by an amazing ability in Protean, and decent mixed attacking stats. Ice Beam can hits Dragon, Grass, and Flying types Dragon-, Grass-, and Flying-types like Dragonite, Zapdos, Landorus-T, and Tangrowth. Dragonite, Mega Altaria, Whimsicott, Landorus-T, and Zapdos. (replaced Tangrowth for Whimsicott because of Viability reasons. Tangrowth isn't even ranked on the VR. The order you list typings should be the order you list examples. I just added Mega Altaria because of nitpicking) Gunk Shot can (I don't like the word "can") hit Fairy types like- Tapu Bulu, Tapu Koko, Tapu Lele, and Clefable. U-turn allowing other threats to come in(what are you trying to say. What other threats, are you referring to teammates? fix this up and talk about momentum also) . Hydro Pump hitting(grammar. you've also used "hit" a lot, its nitpick but it would make the analysis sound a whole lot better..analyses are boring but its no need to make them even more boring) Fire, Ground, and Rock types Fire-, Ground-, and Rock-types like Cinderace, Hippowdon, and Mega-Diancie Mega Diancie. Spikes and toxic spikes(this is not lowercases in the teambuilder or anywhere on ps! so it shouldn't be here) crippling Fairy types and Fighting types can be useful for its allies(how does this cripple Fairy- and Fighting-types. Is it because they lack removal? Hazards pressure more than these 2 types to you need to rewrite this sentence as if you are using these 2 typings as examples) . Choice Scarf allows Greninja to outspeed threats like Scarf Tapu Fini, Scarf Keldeo (choice scarf keldeo is a lure and its never been used competitively in natdexmono psure. that's a early oras metagame set. use a different example) , and Dragonite after 1 Dragon Dance. Maximum speed and Naive nature allows greninja to outspeed key threats like scarf keldeo, Scarf Latias and Scarf Garchomp. Naive nature is preferred as it does not weaken U-Turn and Gunk shot.

Paragraph 2:
Greninja being able to revenge kill Fairy types(read above comments for info on how to write this) like - Tapu Koko, Tapu bulu and Scarf Tapu Lele can be very useful for its allies as Dark types Struggle against Fairy types(same here). Greninja's Spikes crpilling(grammar) opponent is can be useful for its allies late game. Scarf being able to revenge kill threats like +1(are you talking about hone claws or dragon dance. clarify what this is implying "Mega Altaria after a Dragon Dance," Altaria-mega, Cinderace and Dragonite are very useful for its teammates. Urshifu-s is a great wallbreaker breaking walls like - Toxapex, Alolan-Muk, and Mega-Venasaur. Mandibuzz removing hazards allows Greninja to switch in without worrying about hazards, Crippiling special walls like Mantine with toxic also threatening fighting types with Brave Bird and using U-turn to allow Greninja to come in safely is very useful for greninja. Tyranitar setting up rocks and Pursuit trapping special walls that Greninja struggles against. Krookodile being immune to Electric types and Being able to Pursuit trap threats like Regeleki, Alolan Raichu, etc that Greninja struggles against.

[SET]
name: Z offensive
move 1:Grass Knot
move 2:Ice beam
move 3:Hidden Power Electric / Hidden Power Fire
move 4:Toxic Spikes / Extrasensory
item: Grassium Z / Psychium Z
ability: Protean
nature: Timid
evs:252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Greninja with a great Speed tier and decent Special attack with great ability in Protean, Greninja is a great Special attacker for Dark types. Grass Knot hitting Water-types and Ground types like Urshifu-R, Quagsire, Swampert, and Hippowdon. Ice Beam threatens Dragon, Flying, and Ground types like Landorus, Garchomp , Thundurus-T, and Zapdos. Hidden Power-Electric allows greninja to Ko Pelipper and Mantine after some chip damage. Hidden Power-Fire melts Steel and Bug types like Scizor-mega, Fortress, and Ferrothorn. Toxic Spikes allows Greninja to cripple Fairy and Fighting types. Extrasensory is used to force Poison-types such as Mega Venusaur, Toxapex, and Galarian Weezing to switch. Grassium Z heavily damages Water-types that don't take much damage by Grass Knot such as Rotom-W, and Tapu Fini, while OHKOing Manaphy. Psychium Z threatens to Ohko bulky Poison types like- Toxapex and Mega-Venasaur. 252 Speed and Timid nature allows Greninja to outspeed threats like Cindirace, Keldeo, and Latios.

Greninjas teammates like Weavile and Urshifu-S get benefit from Greninja's ability to remove bulky mons like Mega-Venasaur, Toxapex, and Buzzwole. Hidden-Power Fire stopping Rapid Spin from Fortress and 2HKOing bulky steel types like Ferrothorn and Scizor are very useful for Tyranitar.
Urshifu-S checking Specially defensive mons like Porygon2 and Chansey that Greeninja suffers to check. Alolan-Muk Pursuit trapping and using Poison Jab against Scarf Tapu-Lele, Scarf Tapu-Bulu, and Tapu koko.

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
Fightinium Z- Z Low Kick being able To Ohko Blissey after rock chips is very useful for Greninja as Greninja struggle against Blissey but Psychium Z or Grassium Z are preferred as they ohko bulky Poison and Water types.

Checks and Counters
===================

Dark
--------
**Specially Defensive Walls**- Specially defensive walls like- Blissey, Proygon2, and Alolan-Muk can take multiple hits from Greninja. Blissey and Porygin2 can toxic it and wear it down whereas as alolan muk can hit it with STAB moves.

**Priority users**- Priority users like Riliboom, Dragonite, and Conkeldur threatens to OHKO Greninja.

**Revenge killers**- Revenge killes like Tapu koko and scarf keldeo can ohko Greninja.



[CREDITS]
- Written by: [[The gaming attack, 513419]]
- Type analysis by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Made change thanks for am check :psywoke:
 

Neko

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:sm/greninja:
[SET]
name: Choice Scarf (Dark)
move 1: Ice Beam
move 2: Gunk Shot
move 3: U-turn
move 4: Hydro Pump / Spikes / Toxic Spikes
ability: Protean
item: Choice Scarf
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

Greninja with Choice Scarf can performs as a great revenge killer role for Dark teams because of its, extremely diverse movepool, followed by an amazing ability in Protean, and decent mixed attacking stats. Ice Beam hits Dragon-, Grass-, and Flying-types like Dragonite, Mega Altaria, Whimsicott, Landorus-T, and Zapdos (I think this is too many examples, keep it to one per type imo). Gunk Shot hits Fairy types like- Tapu Bulu, Tapu Koko, Tapu Lele, and Clefable (Same comment here + Idt Dark is threatened by Bulu). U-turn allowing frail threat's like Weavile and Crawdunt to come in safely (it doesn't; Gren has a fast U-Turn [means that whats coming in will actually get hurt because Gren is usually faster than the opposing mon] so its usually to pivot out of common switch-ins / mons that Gren doesn't do much against, like Klekfi in the Fairy mu). Hydro Pump his hits Fire-, Ground-, and Rock-types like Cinderace, Hippowdon, and Mega Diancie. Spikes and Toxic Spikes crippling cripples Fairy- and Fighting types teams as they donyt have good hazard removal (that being said, why would Fighting switch out of Gren tho? I think its better to say that its used in general to pressure opposing teams because they get Hazard'ed on whenever they swap to a gren check?). Choice Scarf allows Greninja to outspeed threats like Choice Scarf Tapu Fini, Scarf Tapu Koko, and Dragonite after 1 Dragon Dance. Maximum speed and Naive nature allows greninja to outspeed key threats like Tapu Koko, and Choice Scarf Latias and Scarf Garchomp. Naive nature is preferred as it does not weaken U-Turn and Gunk shot.

Greninja being able to revenge kill Fairy-types like - Tapu Koko,Tapu bulu and Scarf Tapu Lele is useful for its allies as Dark types Struggle against Fairy types. Greninja's Spikes crippling opposing mons is very useful for its allies late game. Scarf being able to revenge kill threats like +1 Dragon Dance Altaria-mega, Cinderace and Dragonite are very useful for its teammates. (if you want to, you could summarize these thoughts and move these lines up to Paragraph 1) Choice Band Tyranitar is a great partner as it can break (what kind of walls?) walls like - Toxapex, Alolan-Muk, and Mega-Venasaur which Greninja struggles against. Mandibuzz supports Greninja by removing hazards, crippling special walls such as Mantine, and threatening Fighting-types such as ___ (Idt it does tho, more like it can sponge hits but can Mandi actually KO them?) removing hazards allows Greninja to switch in without worrying about hazards, Crippiling special walls like Mantine with toxic also threatening fighting types with Brave Bird and using U-turn to allow Greninja to come in safely is very useful for greninja . Krookodile being immune to provides an Electric immunity type moves, and Being able can to Pursuit trap frail Electric-types in such as Regeleki and Alolan-Raichu. help's greninja (You are missing a lot of key pokemon here, including M.Sable, Hydreigon (breaks Steel teams), Bisharp (breaks fatties that Gren struggles with), Weavile, Zarude to name a few)

[SET]
name: Z Offensive (Dark) (not sure but Idt thats how you name that)
move 1: Grass Knot
move 2: Ice beam
move 3: Hidden Power Electric / Hidden Power Fire
move 4: Toxic Spikes / Extrasensory (this feels odd, but Idt you'd use Tspikes here? + I think Gunk is more important because hitting the slower fairies is almost always greatly appreciated)
item: Grassium Z / Psychium Z
ability: Protean
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Greninja's great Speed tier, good Special Attack, and fantastic ability in Protean make it one of the premier special attackers for Dark teams. Grass Knot hits hitting Water-, and Ground- types like Urshifu-R, Quagsire (unviable), Swampert, and Hippowdon. Ice Beam threatens Dragon-, Flying-, and Ground types like Landorus, Garchomp , Landorus, Gliscor, and Zapdos. Hidden Power-Electric allows Greninja to Ko threaten Pelipper and Mantine after some chip damage. ,while Hidden Power-Fire melts threatens Steel- and Bug types (huh.) like Mega Scizor Scizor-mega, Fortress, and Ferrothorn. Toxic Spikes allows Greninja to cripple Fairy and Fighting types (I'd revise this to something like punishes the opponent switching in, or pressures the offensive team. TSpikes isnt good only in Fairy and Fighting). Extrasensory threatens is used to force Poison-types such as Mega Venusaur, Toxapex, and Galarian Weezing to switch. Grassium Z heavily damages Water-types that don't take much damage by Grass Knot such as Rotom-W, and Tapu Fini, while also being able to OHKOing Manaphy. Psychium Z damages bulky Poison types like- Toxapex and Mega-Venasaur (don't they OHKO tho? it would be fun it they did- if they don't, it makes Psychium much less viable or good though). 252 Speed and A Timid nature allows Greninja to outspeed threats like Cindirace, Keldeo, and Latios.

Greninjas teammates like Weavile and Zarude get benefit from Greninja's ability to remove bulky mons like Mega-Venasaur, Toxapex, and Buzzwole. Hidden-Power Fire stopping Rapid Spin from Fortress and 2HKOs bulky steel types like Ferrothorn and Scizor.
Bisharp hits specially deffensive mons like Chansey, Blissey and Porygon2. Alolan-Muk Pursuit trapping and being able to use STAB Poison Jab against Scarf Tapu-Lele, Tapu-Bulu, and Tapu koko. (same comment here. This time the defensive core of TTar/M.Sable/Mandi are missing + Check spelling, grammar, and syntax [eg. Tapu Bulu, not Tapu-Bulu])

[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
Fightinium Z- Z Low Kick being able To OHKO Blissey after rock chips is very useful for Greninja as Greninja struggle against Blissey but Psychium Z or Grassium Z are preferred as they help against bulky Poison and Water types.

Low Kick, when used with Fightinium Z, allows Greninja to OHKO checks such as Blissey and Kyurem, however Grassium Z or Fightinium Z is preferred as Dark teams struggles to deal with bulky Poison- and Water-types such as Toxapex and Rotom-W. (Idt they do tho, Toxapex and Rotom-W sounds like Hydreigon setup food)


[CREDITS]
- Written by: [[The gaming attack, 513419]]
- Type analysis by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
:snom:
 
Last edited:
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