Monotype Greninja [Monotype/Dark]

maroon

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Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Grass Knot
- Hidden Power [Electric]
- Hydro Pump

Greninja is a staple pick on Dark teams, as its excellent coverage and Speed tier make it a dangerous late-game threat. This particular set takes advantage of its expansive movepool and Protean to nail Ground-, Flying-, and Water-types for super effective damage, making it very difficult to deal with defensively and forcing most teams to deal with it through offensive measures. Hydro Pump allows it to hit key threats like Mega Diancie, a significant threat to Dark teams, and Hidden Power Electric takes on Mantine, which can otherwise easily switch into it. Greninja also can bluff a Choice Scarf set, allowing it to force out threats such as Choice Scarf Landorus-T and Tapu Koko. Greninja appreciates Mandibuzz's and Alolan Muk's support; the former can clear hazards, check physical attackers with Foul Play, and bring it in safely with U-turn, while the latter can cripple walls like Knock Off Chansey and offensive Pokemon like Choice Scarf Victini while acting as a reliable setup sweeper.
 
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Havens

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-could also mention that Greninja can be flexible for its last moveslot; Z-Happy Hour for instance can make it a more threatening late-game sweeper via omniboosting
-optional, but you could mentiom how HP Electric is primarily for Mantine, as its natural special bulk can safely take any other move

QC 1/1
 

maroon

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RMT & Mono Leader
omitted the part about z happy hour cause its bad imo, added the note about hp electric.

ready for gp!
 

Astra

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Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Grass Knot
- Hidden Power [Electric]
- Hydro Pump

Greninja is a staple pick on Dark teams, (AC) as its excellent coverage and high-speed Speed tier make it a dangerous threat that can clean through teams late-game. This particular set takes advantage of Protean and Greninja's expansive movepool to nail all Ground-, Flying-, and Water-types Pokemon for super effective damage. This coverage makes Greninja, (AC) making it very difficult to deal with defensively and forcing most teams to deal with it through offensive measures. Hydro Pump rounds off its coverage allowing allows it to hit key threats such as Mega Diancie, which otherwise presents itself as a significant threat to Dark teams., (period -> comma) and Hidden Power Electric takes on Mantine, which otherwise easily switches into any of its attacks. Greninja also can bluff a Choice Scarf set, (AC) allowing it to force out threats such as Choice Scarf Landorus-T and Tapu Koko since its Choice Scarf set is standard and is a typical answer to these threats. Greninja appreciates Mandibuzz's and Alolan Muk's support; (semicolon) as the former can clear hazards, checks physical attackers with Foul Play, and can bring it in Greninja safely with U-turn. The, (AC) while the latter can cripple walls like Knock Off Chansey and offensive Pokemon such as Chansey with Knock Off and like Choice Scarf Victini while acting also as a reliable setup sweeper with Curse + pinch berry recovery.
Not an immediate 1/1; I'd like to see how much more I would need to cut down, since this went over 1000 characters. It reads good overall, though!
 

Astra

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Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Grass Knot
- Hidden Power [Electric]
- Hydro Pump

Greninja is a staple pick on Dark teams, as its excellent coverage and Speed tier make it a dangerous late-game threat that can clean late-game. This particular set takes advantage of Protean and Greninja's its expansive movepool and Protean to nail Ground-, Flying-, and Water-types for super effective damage, making it very difficult to deal with defensively and forcing most teams to deal with it through offensive measures. Hydro Pump allows it to hit key threats such as like Mega Diancie, a significant threat to Dark teams, and Hidden Power Electric takes on Mantine, which can otherwise easily switches into it any of its attacks. Greninja also can bluff a Choice Scarf set, allowing it to force out threats such as Choice Scarf Landorus-T and Tapu Koko. Greninja appreciates Mandibuzz's and Alolan Muk's support; the former can clear hazards, check physical attackers with Foul Play, and bring it in safely with U-turn, while the latter can cripple walls like Knock Off Chansey and offensive Pokemon like Choice Scarf Victini while acting as a reliable setup sweeper.
now 1/1, right on the money with 1000 character too :blobthumbsup:
 

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