AG Grimmsnarl [Completed]

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Icemaster

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:ss/Grimmsnarl:
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Play Rough
move 4: Taunt
item: Light Clay
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Due to Prankster, Taunt and a typing which enables it to resist Calyrex-S, Taunt, and a resistance to Calyrex-S's Astral Barrage, Grimmsnarl carves out a niche in the AG metagame as the most reliable dual screens setter, enabling dangerous offensive threats to setup easily. Play Rough outdamages Roost from the Taunt-immune support Yveltal, preventing it from Defogging Grimmsnarl's screens away while damaging Calyrex-S and Zygarde. Taunt prevents Defog from Ho-Oh and entry hazards; especially Sticky Web and Toxic Spikes, which offensive teams can otherwise struggle with; while also preventing setup from sweepers such as Necrozma-DM, Groudon, and Zygarde-C. The given EV spread enables Grimmsnarl to survive Zacian-C's Behemoth Blade behind Reflect.

Grimmsnarl fits best on offensive teams where dangerous sweepers like Zacian-C and Xerneas can take advantage of its screens support, helping them avoid being revenge killed by Choice Scarf Calyrex-S or Ditto. In turn, Grimmsnarl appreciates teammates that prevent easy defogs such as Groudon, Stone Edge Necrozma-DM, Zekrom, which can also setup and appreciate the protection from revenge killing. Furthermore, Grimmsnarl requires bulky teammates that can switch into Xerneas, Zacian-C, and Dragon Dance Necrozma-DM; as it cannot safely use Taunt to block their setup as they OHKO Grimmsnarl without the relevant screen. As such, Zacian-C, Necrozma-DM, and Zekrom are recommended teammates. They can take attacks quite well, allowing Grimmsnarl to easily swap out to come back in later for a second round of screens.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave is usable in the third moveslot in order to punish Dragon Dance Necrozma-DM, Geomancy Xerneas, and Swords Dance Zacian-C, which may try setup on Grimmsnarl, while acting as a blanket form of speed control for foes such as Calyrex-S. However, it is not recommended, as without Play Rough, Grimmsnarl is completely unable to punish Defog support Yveltal.

Checks and Counters
===================

**Ho-Oh**: A Sacred Fire burn from Ho-Oh particularly troubles Grimmsnarl, letting Yveltal safely use Defog on it, as Play Rough no longer comes close to outdamaging Roost, while wearing Grimmsnarl down.

**Xerneas**: Xerneas can force a difficult 50/50 between Geomancy and Moonblast, which require Taunt or Light Screen respectively. Defensive Xerneas sets, however, can threaten Defog or Moonblast, so they are particularly difficult for Grimmsnarl to handle.

**Zacian-C and Necrozma-DM**: Both can massively damage even Grimmsnarl behind Reflect with their STAB moves, while also threatening to setup in front of it causing a 50/50 between Taunt and Reflect.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[Rotten, 491896], [Geysers, 426798]]
- Grammar checked by: [[[Finland, 517429], [username2, userid2]]
 
Last edited:
add remove comments
:ss/Grimmsnarl:
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Play Rough
move 4: Taunt
item: Light Clay
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Due to Prankster, Taunt and a typing which enables it to resist set screens in front of threats like Calyrex-S and Marshadow, Grimmsnarl carves out a niche in the AG metagame as the most reliable Dual Screens setter for offensive teams, enabling dangerous offensive threats such as Groudon, Necrozma-DM, Zekrom and Xerneas ease of setup keep mentions of teammates in the second paragraph. Play Rough outdamages the Taunt immune support Yveltal's Roost - enabling Grimmsnarl to prevent it from Defogging its Screens away. It also gives Grimmsnarl a way to damage Calyrex-S, Zygarde-C, etc. Taunt prevents Defog from Ho-Oh, entry hazards - especially Sticky Web and Toxic Spikes which offensive teams can otherwise struggle with, and the opponent from setting up Pokemon such as Necrozma-DM, Groudon, and Zygarde-C. Light Clay maximises the Screens' duration, while the given EV spread enables Grimmsnarl to survive Zacian-C's Behemoth Blade behind Reflect.

Grimmsnarl's only fit is on hyper offense teams that appreciate its dual screens being reliably set up due to Prankster. Grimmsnarl appreciates teammates which prevent the opponent from easily defogging. As such, Groudon, Stone Edge Necrozma-DM, and Zekrom to an extent are incredibly vital teammates. In turn, Grimmsnarl provides valuable screens support enabling them to easily setup and avoid being revenge killed by fast threats such as Choice Scarf Calyrex-S or Ditto. Additonally, Xerneas, Zacian-C and Hone Claws Yveltal Add a better example like Groudon enjoy the ease of setup provided to them by Screens and so make good partners for Grimmsnarl. Make this the first point, offensive partners are super manadatory with Grimmsnarl Additionally, Grimmsnarl requires bulky teammates which can switchin to Xerneas, Zacian-C and Dragon Dance Necrozma-DM, as it cannot safely Taunt these as they OHKO Grimmsnarl - and so Grimmsnarl is, leaving it forced to use the relevant Screen. As such, Zacian-C, Necrozma-DM and Zekrom are recommended teammates. These teammates also allow Grimmsnarl to easily swap out to come back in later for a second round of screens.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave is usable in the third slot, in order to punish Dragon Dance Necrozma-DM, Geomancy Xerneas and SD Zacian-C which may try setup in Grimmsnarl's face while acting as a blanket form of speed control for foes such as Calyrex-S. However it is not recommended as without Play Rough, Grimmsnarl is completely unable to punish Defog support Yveltals it's generally more passive as well.

Checks and Counters
===================

**Multiple Defoggers Ho-Oh**: Defog cores featuring Ho-Oh and Yveltal are troublesome as they can repeatedly switch between each other in order to repeatedly force Taunt due to the threat of Defog and deplete Screens' duration. Defog cores aren't relevant as we said on cord so yep remove it Particularly troublesome is a Sacred Fire burn from Ho-Oh, as this enables Yveltal it to safely Defog on Grimmsnarl as Play Rough can no longer come close to outdamaging Roost, while burn damage slightly wears it down.

**Xerneas**: Xerneas can force a difficult 50/50 between it using Geomancy and Moonblast, which would require Grimmsnarl to Taunt or Light Screen correctly. Defensive Xerneas sets however can threaten Defog or Moonblast, which is particularly difficult for Grimmsnarl to handle.

**Zacian-C and Necrozma-DM**: Both can inflict massive damage to Grimmsnarl behind Reflect mention they inflict massive damage using their STAB moves, while also threatening to setup infront of it.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Nice work, QC 1/2
 

Geysers

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add remove [comment]
(AC) = add comma | (RH) = remove hyphen | (AS) = add space

:ss/Grimmsnarl:
[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Play Rough
move 4: Taunt
item: Light Clay
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Due to Prankster, Taunt and a typing which enables it to resist Calyrex-S, Grimmsnarl carves out a niche in the AG metagame as the most reliable Dual Screens setter for offensive teams, enabling dangerous offensive threats to set up with ease. ease of setup. Play Rough outdamages the Taunt immune support Yveltal's Roost, (AC) - (RH)enabling Grimmsnarl to prevent it from Defogging its Screens away, while damaging Calyrex-S and Zygarde. Taunt prevents Defog from Ho-Oh, (RC) and entry hazards from opposing leads, (AC) - (RH)especially Sticky Web and Toxic Spikes, (AC) which offensive teams can otherwise struggle with, while also preventing and the opponent from setting up with potential sweepers Pokemon such as Necrozma-DM, Groudon and Zygarde-C. Light Clay maximises maximizes [smogon isn't british ;-;] the Screens' duration, while the given EV spread enables Grimmsnarl to survive Zacian-C's Behemoth Blade behind Reflect.

Offensive teams which appreciate screens support in order to enable dangerous threats ease of setup appreciate the presence of Grimmsnarl. [I dislike this phrasing, and would personally change it to something along the lines of "Grimmsnarl fits best on offensive teams where dangerous sweepers can take advantage of its screens support" although I think what you have here is technically correct, albeit a tad clunky] Grimmsnarl appreciates teammates which prevent the opponent from easily defogging, such as . As such, Groudon, Stone Edge Necrozma-DM, and Zekrom to an extent [if you want to say this, you should probably dedicate a bit more time to talking about why Zekrom is less good than the other two] are incredibly vital teammates. In turn, Grimmsnarl provides valuable screens support enabling them to easily setup and avoid being revenge killed by Choice Scarf Calyrex-S or Ditto. Additonally Additionally, Xerneas and Zacian-C enjoy the ease of setup provided to them by Screens and so make good partners for Grimmsnarl. Additionally, [getting a bit repetitive here; rephrase?] Grimmsnarl requires bulky teammates which can switch (AS) in to Xerneas, Zacian-C and Dragon Dance Necrozma-DM, as it cannot safely Taunt these as they OHKO Grimmsnarl - forcing it to use the relevant Screen. As such, Zacian-C, Necrozma-DM and Zekrom are recommended teammates. These teammates can take attacks quite well, allowing Grimmsnarl to easily swap out to come back in later for a second round of screens.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave is usable in the third slot, in order to punish Dragon Dance Necrozma-DM, Geomancy Xerneas and Swords Dance SD Zacian-C which may try setup in Grimmsnarl's face while acting as a blanket form of speed control for foes such as Calyrex-S. However it is not recommended as without Play Rough, Grimmsnarl is completely unable to punish Defog support Yveltals.

Checks and Counters
===================

**Ho-Oh**: Particularly troublesome is a Sacred Fire burn from Ho-Oh, as this enables Yveltal to safely Defog on Grimmsnarl as Play Rough can no longer come close to outdamaging Roost, while beign being worn down by the burn.

**Xerneas**: Xerneas can force a difficult 50/50 between it using Geomancy and Moonblast, which would require Grimmsnarl to Taunt or Light Screen correctly. Defensive Xerneas sets, (AC) however, (AC) can threaten Defog or Moonblast, which is particularly difficult for Grimmsnarl to handle.

**Zacian-C and Necrozma-DM**: Both can inflict massive damage using their STAB moves to Grimmsnarl even behind Reflect, while also threatening to setup in (AS) front of it causing a 50/50 between Taunt or Reflect.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[Rotten, 491896], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Very good
QC 2/2
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Play Rough
move 4: Taunt
item: Light Clay
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Due to Prankster, Taunt and a typing which enables it to resist Calyrex-S, Taunt, and a resistance to Calyrex-S's Astral Barrage, Grimmsnarl carves out a niche in the AG metagame as the most reliable Dual Screens setter for offensive teams, dual screens setter, (unless there are better dual screens setters for non-offensive screens teams, but i'd guess those are probably not a thing?) enabling dangerous offensive threats to set up (was "setup") easily. Play Rough outdamages the Taunt immune support Yveltal's Roost, enabling Grimmsnarl to prevent it from Defogging its Screens Roost from the Taunt-immune support Yveltal, preventing it from Defogging Grimmsnarl's screens away, while damaging Calyrex-S and Zygarde. Taunt prevents Defog from Ho-Oh and entry hazards—especially Sticky Web and Toxic Spikes, which offensive teams can otherwise struggle with, (what do offensive teams "otherwise struggle with"? defog + hazards in general? hazards in general? sticky web + toxic spikes in specific?) while also preventing the opponent from setting up with setup from sweepers such as Necrozma-DM, Groudon, (AC) and Zygarde-C. Light Clay maximizes the Screens' duration, while The given EV spread enables Grimmsnarl to survive Zacian-C's Behemoth Blade behind Reflect.

Grimmsnarl fits best on offensive teams where dangerous sweepers like Xerneas and Zacian-C can take advantage of its screens support, (AC) which helps them set up easily and avoid being revenge killed by Choice Scarf Calyrex-S or Ditto. In turn, Grimmsnarl appreciates teammates which prevent the opponent from easily defogging that prevent easy Defogs such as Groudon, Stone Edge Necrozma-DM, and Zekrom, (AC) are vital teammates. In turn, Grimmsnarl provides valuable screens support enabling them to easily setup and avoid being revenge killed by Choice Scarf Calyrex-S or Ditto. Additionally, Xerneas and Zacian-C enjoy the ease of setup provided to them by Screens and so make good partners for Grimmsnarl. which also can setup and appreciate protection from revenge killing. Furthermore, Grimmsnarl requires bulky teammates which can switchin to that can switch into Xerneas, Zacian-C, (AC) and Dragon Dance Necrozma-DM; (comma -> semicolon) as it cannot safely Taunt these as they OHKO Grimmsnarl - forcing it to use the relevant Screen use Taunt to block their setup, as they OHKO Grimmsnarl without the relevant screen. As such, Zacian-C, Necrozma-DM, (AC) and Zekrom are recommended teammates. These teammates They can take attacks quite well, allowing Grimmsnarl to easily swap out to come back in later for a second round of screens.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave is usable in the third slot, moveslot in order to punish Dragon Dance Necrozma-DM, Geomancy Xerneas, (AC) and Swords Dance Zacian-C, (AC) which may try setup in Grimmsnarl's face to set up on Grimmsnarl, (AC) while acting as a blanket form of speed control for foes such as Calyrex-S. However, (AC) it is not recommended, (AC) as, (AC) without Play Rough, Grimmsnarl is completely unable to punish Defog support Yveltals.

Checks and Counters
===================

**Ho-Oh**: Particularly troublesome is a Sacred Fire burn from Ho-Oh, as this enables Yveltal to safely Defog on Grimmsnarl as Play Rough can no longer come close to outdamaging Roost, while being worn down by the burn. A Sacred Fire burn from Ho-Oh particularly troubles Grimmsnarl, letting Yveltal safely use Defog on it, as Play Rough no longer comes close to outdamaging Roost, while wearing it down.

**Xerneas**: Xerneas can force a difficult 50/50 between it using Geomancy and Moonblast, which would require Grimmsnarl to Taunt or Light Screen correctly. require Taunt and Light Screen, respectively. Defensive Xerneas sets, however, can threaten Defog or Moonblast, which is so they are (I imagine?) particularly difficult for Grimmsnarl to handle.

**Zacian-C and Necrozma-DM**: Both can inflict massive damage using their STAB moves to Grimmsnarl even behind Reflect, can massively damage even Grimmsnarl behind Reflect with their STAB moves while also threatening to setup set up in front of it, (AC) causing a 50/50 between Taunt or and Reflect.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[Rotten, 491896], [Geysers, 426798]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

answer the "otherwise struggle with" q and i'll respond to that and stamp
 

Icemaster

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
RBTT Champion
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Play Rough
move 4: Taunt
item: Light Clay
ability: Prankster
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Due to Prankster, Taunt and a typing which enables it to resist Calyrex-S, Taunt, and a resistance to Calyrex-S's Astral Barrage, Grimmsnarl carves out a niche in the AG metagame as the most reliable Dual Screens setter for offensive teams, dual screens setter, (unless there are better dual screens setters for non-offensive screens teams, but i'd guess those are probably not a thing?) enabling dangerous offensive threats to set up (was "setup") easily. Play Rough outdamages the Taunt immune support Yveltal's Roost, enabling Grimmsnarl to prevent it from Defogging its Screens Roost from the Taunt-immune support Yveltal, preventing it from Defogging Grimmsnarl's screens away, while damaging Calyrex-S and Zygarde. Taunt prevents Defog from Ho-Oh and entry hazards—especially Sticky Web and Toxic Spikes, which offensive teams can otherwise struggle with, (what do offensive teams "otherwise struggle with"? defog + hazards in general? hazards in general? sticky web + toxic spikes in specific?) while also preventing the opponent from setting up with setup from sweepers such as Necrozma-DM, Groudon, (AC) and Zygarde-C. Light Clay maximizes the Screens' duration, while The given EV spread enables Grimmsnarl to survive Zacian-C's Behemoth Blade behind Reflect.

Grimmsnarl fits best on offensive teams where dangerous sweepers like Xerneas and Zacian-C can take advantage of its screens support, (AC) which helps them set up easily and avoid being revenge killed by Choice Scarf Calyrex-S or Ditto. In turn, Grimmsnarl appreciates teammates which prevent the opponent from easily defogging that prevent easy Defogs such as Groudon, Stone Edge Necrozma-DM, and Zekrom, (AC) are vital teammates. In turn, Grimmsnarl provides valuable screens support enabling them to easily setup and avoid being revenge killed by Choice Scarf Calyrex-S or Ditto. Additionally, Xerneas and Zacian-C enjoy the ease of setup provided to them by Screens and so make good partners for Grimmsnarl. which also can setup and appreciate protection from revenge killing. Furthermore, Grimmsnarl requires bulky teammates which can switchin to that can switch into Xerneas, Zacian-C, (AC) and Dragon Dance Necrozma-DM; (comma -> semicolon) as it cannot safely Taunt these as they OHKO Grimmsnarl - forcing it to use the relevant Screen use Taunt to block their setup, as they OHKO Grimmsnarl without the relevant screen. As such, Zacian-C, Necrozma-DM, (AC) and Zekrom are recommended teammates. These teammates They can take attacks quite well, allowing Grimmsnarl to easily swap out to come back in later for a second round of screens.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Wave is usable in the third slot, moveslot in order to punish Dragon Dance Necrozma-DM, Geomancy Xerneas, (AC) and Swords Dance Zacian-C, (AC) which may try setup in Grimmsnarl's face to set up on Grimmsnarl, (AC) while acting as a blanket form of speed control for foes such as Calyrex-S. However, (AC) it is not recommended, (AC) as, (AC) without Play Rough, Grimmsnarl is completely unable to punish Defog support Yveltals.

Checks and Counters
===================

**Ho-Oh**: Particularly troublesome is a Sacred Fire burn from Ho-Oh, as this enables Yveltal to safely Defog on Grimmsnarl as Play Rough can no longer come close to outdamaging Roost, while being worn down by the burn. A Sacred Fire burn from Ho-Oh particularly troubles Grimmsnarl, letting Yveltal safely use Defog on it, as Play Rough no longer comes close to outdamaging Roost, while wearing it down.

**Xerneas**: Xerneas can force a difficult 50/50 between it using Geomancy and Moonblast, which would require Grimmsnarl to Taunt or Light Screen correctly. require Taunt and Light Screen, respectively. Defensive Xerneas sets, however, can threaten Defog or Moonblast, which is so they are (I imagine?) particularly difficult for Grimmsnarl to handle.

**Zacian-C and Necrozma-DM**: Both can inflict massive damage using their STAB moves to Grimmsnarl even behind Reflect, can massively damage even Grimmsnarl behind Reflect with their STAB moves while also threatening to setup set up in front of it, (AC) causing a 50/50 between Taunt or and Reflect.

[CREDITS]
- Written by: [[Icemaster, 464176]]
- Quality checked by: [[Rotten, 491896], [Geysers, 426798]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

answer the "otherwise struggle with" q and i'll respond to that and stamp
Thanks for the GP. I was referring to offensive teams struggling to deal with Toxic Spikes / Sticky Web on their side of the field.
 

Adeleine

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Taunt prevents Defog from Ho-Oh and entry hazards—especially Sticky Web and Toxic Spikes, which offensive teams can otherwise struggle with—while also preventing setup from sweepers such as Necrozma-DM, Groudon, and Zygarde-C.

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