NU Grimmsnarl

[OVERVIEW]

Grimmsnarl is an effective wallbreaker thanks to its strong offensive typing and good coverage, allowing it to pressure many Pokemon in the tier. The STAB combination of Darkest Lariat and Play Rough hits most of the tier for significant damage, while the few that can survive such as Stakataka and Mudsdale have to be wary of coverage in Superpower and Power Whip. The main problems for Grimmsnarl lie in its mediocre Speed, bulk, and move power, all limiting its wallbreaking capabilities and entry points onto the field. Its low-Base Power moves make it prediction reliant to effectively wallbreak while still having trouble breaking through physical walls such as Mudsdale, Weezing, and Sylveon. Its typing also provides few resistances to supplement its already average defensive stats.

[SET]
name: Wallbreaker
move 1: Darkest Lariat
move 2: Play Rough
move 3: Superpower / Power Whip
move 4: Sucker Punch / Power Whip
item: Choice Band
ability: Frisk
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Superpower cleanly KOes common Steel-types such as Stakataka and Copperajah while also being a decent midground option due to its high-Base Power, although Low Kick could be used to hit Steel-types without the stat drops that come with Superpower. Similarly, Power Whip targets other physically defensive Pokemon, such as Quagsire, Diancie, and Vaporeon. Frisk scouts opposing items for Grimmsnarl and its teammates.

Due to Grimmsnarl's subpar defensive capabilities and Speed, pivots such as Xatu and Rotom-C are greatly appreciated. Xatu checks common Grimmsnarl nuisances such as Weezing, Vileplume, and Mudsdale and allows Grimmsnarl safe entry onto the field with Teleport. Likewise, Rotom-C lures in and pivots on Dragon-types such as Guzzlord and Alolan Exeggutor while also defensively checking Mudsdale and Diancie. Bulky Poison- and Fire-types such as Weezing, Vileplume, and Talonflame can oftentimes prevent Grimmsnarl from effectively wallbreaking. As a result, teammates such as Salazzle and Indeedee-F are practical, with the latter also providing Healing Wish support, although Psychic Terrain can end up blocking Sucker Punch. Powerful late-game cleaners such as Passimian and Silvally-Ground value Grimmsnarl weakening their checks while also having stronger matchups against offense teams, which Grimmsnarl greatly appreciates.

[STRATEGY COMMENTS]
Other Options
====

Utilizing Prankster and Trick on Choice Band variants is a viable option to immediately cripple a threat like Vileplume or Weezing. However, while it may be useful to weaken a foe, Grimmsnarl afterwards will lack even more wallbreaking power, making it less of a threat itself.

Prankster dual screens works on hyper offense teams to support setup sweepers like Salazzle and Silvally-Ground, and Grimmsnarl can also provide speed control with Thunder Wave. However, such teams are inconsistent because of dual screens' limited duration.

Taunt with three attacks allows Grimmsnarl to still weaken the walls it normally forces in, such as Sylveon and Mudsdale, with Taunt restricting their potential utility moves. However, it requires adequate prediction to use more effectively. Protective Pads means a cleric isn't as necessary, as Grimmsnarl no longer fears potential Flame Body and Effect Spore effects from Talonflame and Vileplume while also bypassing Rocky Helmet users.

Substitute + Bulk Up makes Grimmsnarl harder to KO, especially because of Prankster giving it fast Substitutes to scout Choice item foes like Passimian and Indeedee-F, but Grimmsnarl is heavily outclassed by Scrafty, as it's much bulkier, has Knock Off to soften up checks, and has better longevity with Rest + Shed Skin.

Checks and Counters
====

**Poison-types**: Bulky Poison-types in Weezing, Vileplume, and Garbodor can reliably switch into most of Grimmsnarl's attacks and threaten it with their STAB moves. Though, Darkest Lariat can 2HKO them with small chip damage, so they need to be cautious.

**Fire-types**: The most common Fire-type, Talonflame, can switch into any non-Darkest Lariat move with ease, threatening a burn with each turn Grimmsnarl attacks. While Salazzle cannot switch in, it can easily revenge kill or set up on a Choice-locked Grimmsnarl. Meanwhile, while less common, Arcanine is a reliable counter, as it is not threatened by any of Grimmsnarl's moves and is able to threaten back with status or pivot to a different Pokemon.

**Physical Walls**: Besides the bulky Poison-types, many other common physical walls in Diancie, Sylveon, and Mudsdale can all limit Grimmsnarl's offensive capabilities. However, they still need to be careful, as if it chooses the correct move, they can be 2HKOed.

[CREDITS]
- Written by: [[turtledoggo1, 503907]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[Rabia, 336073], [UT, 523866]]
 
Last edited by a moderator:

Rabia

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GP & NU Leader
A couple notes that I want you to address before I give this an official QC:

- Trick should be listed in Choice Band's set, probably as the last slash in the fourth moveslot. Naturally, this means you'll want to have Prankster as an ability slash.
- Substitute + Bulk Up deserves a full set write-up. Here's the set:

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Spirit Break
- Throat Chop
- Substitute
- Bulk Up

(The bulk EVs mean Vaporeon's Scald won't break your Substitute, and the Speed EVs mean you outrun uninvested Sylveon and maximum Speed Adamant Copperajah.)

- Taunt + three attacks with Protective Pads deserves an other options mention, as does Bulk Up + Rest with Chesto Berry.

Let me know when you've made these edits so I can review it again!
 
add | remove | comments

[OVERVIEW]

Grimmsnarl is a versatile wallbreaker thanks to its strong offensive typing, moves, and ability, allowing it to pressure many Pokemon in the tier. The STAB combination of Darkest Lariat and Play Rough hits most of the tier for significant damage, while the few that can survive such as Stakataka and Mudsdale have to be weary of coverage in Superpower and Power Whip. Meanwhile, its setup sets are capable of turning the tides on more passive Pokemon, such as Vaporeon, Mantine, and certain Sylveon variants. The main problems lie in Grimmsnarl's mediocre speed and bulk, limiting its breaking capabilities and entry points onto the field. Its typing also generates some issues, as it provides little resistances to its already average defensive stats. Particularly with the Dark-typing, which removes key Fighting- and Bug-type resistances.

[SET]
name: Wallbreaker
move 1: Play Rough Darkest Lariat
move 2: Darkest Lariat Play Rough I'd say the strong Dark-type attack is Grimm's main boon and prough is just coverage, I think Lariat def gets clicked more often
move 3: Superpower / Power Whip
move 4: Sucker Punch/ Power Whip/Trick
item: Choice Band
ability: Frisk/Prankster
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====
Superpower is a strong option to cleanly KO common Steel-types such as Stakataka and Copperajah while also being a decent midground option due to its high base power, although Low Kick could be used to hit those heavy Steel-types without the stat drops that come with Superpower. Similarly, Power Whip can be used to immediately target other physically defensive Pokemon, such as Mudsdale Quagsire I think its worth mentioning somwehere that Lariat can ignore Stamina, making Muds a subpar check compared to how well it deals w other physical attackers, Diancie, and Vaporeon. Adamant is chosen to outspeed slower defensive staples, while Trick can be utilized to cripple an opposing Pokemon, and would also thus use Prankster as its ability. This sentence is weird because it compares a Nature and an Ability? I think the Nature is self explanatory so an excerpt about each Ability is fine: Frisk can be used to scout opposing items for Grimmsnarl and its teammates, although Prankster can be used in conjunction with Trick to quickly cripple targets hampered by a Choice-item.

Due to Grimmsnarl's subpar defensive capabilities and speed, pivots such as Xatu and Rotom-C are greatly appreciated. Xatu helps check common Grimmsnarl nuisances such as Weezing, Vileplume, and Mudsdale, and due to Teleport allows Grimmsnarl a safe entry onto the field. Likewise, Rotom-C also provides Grimmsnarl safe switch-in opportunities, luring Dragon-types such as Guzzlord and Dragalge, while also defensively checking Mudsdale and Diancie for Grimmsnarl. Bulky poisons and Fire-types such as Weezing, Vileplume, and Talonflame can oftentimes prevent Grimmsnarl from effectively breaking. As a result, teammates such as Dragalge and Indeedee-F are practical, with the latter also providing Healing Wish support although Psychic Terrain will end up blocking Sucker Punch if Grimmsnarl choses to use it. Despite Grimmsnarl's Fairy-typing, its Dark-typing causes it to lose its Fighting and Bug-type resistances, leading to worsened matchups against U-Turn users and Fighting-types. Therefore, Pokemon that can offset its typing such as Talonflame, Dragalge, and Mudsdale are recommended. Powerful late-game cleaners such as Passimian, Blastoise, why not lol and Silvally-Ground value Grimmsnarl's breaking capabilities, weakening their checks while also having stronger matchups against offense, which Grimmsnarl greatly appreciates.

[SET]
name: Defensive Bulk Up
move 1: Spirit Break Bulk Up Bulk Up is the defining move of the set and obviously the least replaceable so it should be first
move 2: Throat Chop / Spirit Break
move 3: Substitute Spirit Break / Rest
move 4: Bulk Up Subsititute / Sleep Talk
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 236 SpD / 20 Spe

[SET COMMENTS]
Set Details
====

Throat Chop is the dark STAB of choice to bypass sound based Pokemon such as Sylveon. Substitute is essential allows for the safe setup on more passive foes such as Vaporeon and Mantine, also able to take advantage of an enemy switch, while Rest and Sleep Talk can be used to stave off passive attacks entirely and allows Grimmsnarl to potentially use Prankster-boosted Sleep Talk attacks. The Speed investment allows Grimmsnarl to outspeed uninvested Sylveon as well as maximum Speed Adamant Copperajah.

Due to Grimmsnarl's lack of defensive utility, Pokemon such as Talonflame and Weezing are able to compliment Grimmsnarl reliably, with the latter also able to set Toxic Spikes to help pressure Grimmsnarl's defensive counterplay, such as Sylveon and Diancie. Steel-types are beneficial to scout for Sylveon's moveset (if it's utilizing a sound move or not) and also assist in the matchup against other sound based users such as Exploud. Grimmsnarl lacks the strength to immediately muscle through Steel- and Poison-types such as Stakataka, Escavalier, Weezing and Vileplume. Therefore, Pokemon such as Mudsdale, Quagsire, and Dragalge make for good pairings. Wallbreakers such as Silvally-Ground, Sirfetch'd, and Tauros appreciate Grimmsnarl's ability to force in and weaken their checks, such as Mudsdale, Weezing, and Vaporeon.

[STRATEGY COMMENTS]
Other Options
====

Life Orb is an option to help alleviate some of the prediction typically associated with Choice Band. However, it is prone to being worn down, and lacks the damage output to successfully 2HKO or KO defensive walls in Vileplume, Weezing, or Sylveon. An Assault Vest can be used to somewhat circumvent Grimmsnarl's below average bulk, allowing it to take on otherwise impossible threats such as a boosted Blastoise, offensive Starmie, and Dazzling Gleam Indeedee-F. I want to mention itemless pickpocket to yoink talon's boots but probs not worth the mention lol

Grimmsnarl can utilize its Prankster ability to the fullest using Light Screen and Reflect and even Thunder Wave as a support set with offensive teammates who appreciate the screens and speed control, although because Light Clay is banned, the limited turns of Light Screen and Reflect tend to not be worth the moveslots.

Taunt with three attacks allows Grimmsnarl to still weaken the walls it normally forces in, such as Sylveon and Mudsdale, with Taunt restricting their potential utility moves, though it requires adequate prediction to use more effectively. Protective Pads means a cleric isn't as necessary as a pairing with Grimmsnarl, and means it no longer fears potential Flame Body or Effect Spore effects from Talonflame and Vileplume, while also bypassing Rocky Helmet users.

A bulky set of Rest, Bulk up, and a Chesto Berry allows Grimmsnarl to reduce the impact of status from foes such as Talonflame, Vaporeon, and Mudsdale, while acting as a potent win condition. It also increases its longevity slightly, though must be used sparingly and timely. just condensed this into the Bulk Up entry :)


Checks and Counters
====

**Poison-types**: Bulky Poison-types in Weezing, Vileplume, and Garbodor can reliably switch into most of Grimmsnarl's attacks and threaten it with their STAB moves. Though, Darkest Lariat can 2HKO them with small chip damage, so they need to be cautious.

**Fire-types**: The most common Fire-type, Talonflame, can switch into any non-Darkest Lariat move with ease, threatening a burn with each turn Grimmsnarl attacks. While Salazzle cannot switch in, it can easily revenge kill, or setup on a choice-locked Grimmsnarl. Meanwhile, while less common, Arcanine is a reliable counter, not threatened by any of Grimmsnarl's moves and is able to threaten back with status or a pivot to a different Pokemon.

**Physically Defensive Walls**: Besides the bulky Poison-types, many other common Physical walls in Diancie, Sylveon, and Mudsdale exist, and can all limit Grimmsnarl's offensive capabilities. However, they still need to be careful, as if a Choice Banded Grimmsnarl choses the correct move they can be 2HKO'd.

**Steel-types**: This isn't as big of an issue to wallbreaker sets, but moreso to Bulk Up variants. Steel-types such as Stakataka, Copperajah, and Escavalier do not take much from its unboosted attacks, and can OHKO with their strong STAB attacks.

[CREDITS]
- Written by: [[turtledoggo1, 503907]]
- Quality checked by: [[Togkey, 400664], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
after these edits you may change this to 1/2 QC :)
 

Rabia

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GP & NU Leader
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Throat Chop / Spirit Break
move 3: Spirit Break / Rest
move 4: Substitute / Sleep Talk
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 236 SpD / 20 Spe

fix set 2 to be this; you have a typo currently and didn't properly implement togkey's check in that section. I'll 2/2 this later
 

poh

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[OVERVIEW]

Grimmsnarl is a versatile wallbreaker thanks to its strong offensive typing, moves, and ability, allowing it to pressure many Pokemon in the tier. The STAB combination of Darkest Lariat and Play Rough hits most of the tier for significant damage, while the few that can survive such as Stakataka and Mudsdale have to be weary of coverage in Superpower and Power Whip. Meanwhile, its setup sets are capable of turning the tides on more passive Pokemon, such as Vaporeon, Mantine, and certain Sylveon variants. The main problems lie in Grimmsnarl's mediocre speed and bulk, limiting its breaking capabilities and entry points onto the field. Its typing also generates some issues, as it provides little resistances to its already average defensive stats. Particularly with the Dark-typing, which removes key Fighting- and Bug-type resistances.

Another issue with it are its relatively low bp stab moves, making it struggle with common physdef mons (this is for the cb set)

[SET]
name: Wallbreaker
move 1: Darkest Lariat
move 2: Play Rough
move 3: Superpower / Power Whip
move 4: Sucker Punch/ Power Whip/Trick
item: Choice Band
ability: Frisk/Prankster
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

move prankster trick to OO
note that yes crippling something with a CB is useful, but grimm without a cb is kinda weak


[SET COMMENTS]
Set Details
====
Superpower is a strong option to cleanly KO common Steel-types such as Stakataka and Copperajah while also being a decent midground option due to its high base power, although Low Kick could be used to hit those heavy Steel-types without the stat drops that come with Superpower. Similarly, Power Whip can be used to immediately target other physically defensive Pokemon, such as Quagsire, Diancie, and Vaporeon. Frisk can be used to scout opposing items for Grimmsnarl and its teammates, although Prankster can be used in conjunction with Trick to quickly cripple targets hampered by a Choice-item.

Due to Grimmsnarl's subpar defensive capabilities and speed, pivots such as Xatu and Rotom-C are greatly appreciated. Xatu helps check common Grimmsnarl nuisances such as Weezing, Vileplume, and Mudsdale, and due to Teleport allows Grimmsnarl a safe entry onto the field. Likewise, Rotom-C also provides Grimmsnarl safe switch-in opportunities, luring Dragon-types such as Guzzlord and Exeggutor-A, while also defensively checking Mudsdale and Diancie for Grimmsnarl. Bulky poisons and Fire-types such as Weezing, Vileplume, and Talonflame can oftentimes prevent Grimmsnarl from effectively breaking. As a result, teammates such as Salazzle and Indeedee-F are practical, with the latter also providing Healing Wish support, although Psychic Terrain will end up blocking Sucker Punch if Grimmsnarl choses to use it. Despite Grimmsnarl's Fairy-typing, its Dark-typing causes it to lose its Fighting and Bug-type resistances, leading to worsened matchups against U-Turn users and Fighting-types. Therefore, Pokemon that can offset its typing such as Talonflame, Mudsdale, and Weezing are recommended. Powerful late-game cleaners such as Passimian and Silvally-Ground value Grimmsnarl's breaking capabilities, weakening their checks while also having stronger matchups against offense, which Grimmsnarl greatly appreciates.

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Throat Chop / Spirit Break
move 3: Spirit Break / Rest
move 4: Substitute / Sleep Talk
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 236 SpD / 20 Spe

[SET COMMENTS]
Set Details
====

Throat Chop is the dark STAB of choice to bypass sound based Pokemon such as Sylveon. Substitute allows for the safe setup on more passive foes such as Vaporeon and Mantine, also able to take advantage of an enemy switch, while Rest and Sleep Talk can be used to stave off passive attacks entirely and allows Grimmsnarl to potentially use Prankster-boosted Sleep Talk attacks. The Speed investment allows Grimmsnarl to outspeed uninvested Sylveon as well as maximum Speed Adamant Copperajah.

Due to Grimmsnarl's lack of defensive utility, Pokemon such as Talonflame and Weezing are able to compliment Grimmsnarl reliably, with the latter also able to set Toxic Spikes to help pressure Grimmsnarl's defensive counterplay, such as Sylveon and Diancie. Steel-types are beneficial to scout for Sylveon's moveset (if it's utilizing a sound move or not) and also assist in the matchup against other sound based users such as Exploud. Grimmsnarl lacks the strength to immediately muscle through Steel- and Poison-types such as Stakataka, Escavalier, Weezing and Vileplume. Therefore, Pokemon such as Mudsdale, Quagsire, and Drampa make for good pairings. Wallbreakers such as Silvally-Ground, Sirfetch'd, and Tauros appreciate Grimmsnarl's ability to force in and weaken their checks, such as Mudsdale, Weezing, and Vaporeon.

[STRATEGY COMMENTS]
Other Options
====

Life Orb is an option to help alleviate some of the prediction typically associated with Choice Band. However, it is prone to being worn down, and lacks the damage output to successfully 2HKO or KO defensive walls in Vileplume, Weezing, or Sylveon.

An Assault Vest can be used to somewhat circumvent Grimmsnarl's below average bulk, allowing it to take on otherwise impossible threats such as a boosted Blastoise, offensive Starmie, and Dazzling Gleam Indeedee-F.

Grimmsnarl can utilize its Prankster ability to the fullest using Light Screen and Reflect and even Thunder Wave as a support set with offensive teammates who appreciate the screens and speed control, although because Light Clay is banned, the limited turns of Light Screen and Reflect tend to not be worth the moveslots.

Taunt with three attacks allows Grimmsnarl to still weaken the walls it normally forces in, such as Sylveon and Mudsdale, with Taunt restricting their potential utility moves, though it requires adequate prediction to use more effectively. Protective Pads means a cleric isn't as necessary as a pairing with Grimmsnarl, and means it no longer fears potential Flame Body or Effect Spore effects from Talonflame and Vileplume, while also bypassing Rocky Helmet users.

Checks and Counters
====

**Poison-types**: Bulky Poison-types in Weezing, Vileplume, and Garbodor can reliably switch into most of Grimmsnarl's attacks and threaten it with their STAB moves. Though, Darkest Lariat can 2HKO them with small chip damage, so they need to be cautious.

**Fire-types**: The most common Fire-type, Talonflame, can switch into any non-Darkest Lariat move with ease, threatening a burn with each turn Grimmsnarl attacks. While Salazzle cannot switch in, it can easily revenge kill, or setup on a choice-locked Grimmsnarl. Meanwhile, while less common, Arcanine is a reliable counter, not threatened by any of Grimmsnarl's moves and is able to threaten back with status or a pivot to a different Pokemon.

**Physically Defensive Walls**: Besides the bulky Poison-types, many other common Physical walls in Diancie, Sylveon, and Mudsdale exist, and can all limit Grimmsnarl's offensive capabilities. However, they still need to be careful, as if a Choice Banded Grimmsnarl choses the correct move they can be 2HKO'd.

**Steel-types**: This isn't as big of an issue to wallbreaker sets, but moreso to Bulk Up variants. Steel-types such as Stakataka, Copperajah, and Escavalier do not take much from its unboosted attacks, and can OHKO with their strong STAB attacks.

[CREDITS]
- Written by: [[turtledoggo1, 503907]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Grimmsnarl is a versatile wallbreaker thanks to its strong offensive typing, moves, and ability, allowing it to pressure many Pokemon in the tier. The STAB combination of Darkest Lariat and Play Rough hits most of the tier for significant damage, while the few that can survive such as Stakataka and Mudsdale have to be weary wary of coverage in Superpower and Power Whip. Meanwhile, its setup sets are capable of turning the tides on more passive Pokemon, such as Vaporeon, Mantine, and certain Sylveon variants. The main problems lie in Grimmsnarl's mediocre speed Speed, bulk, and move power, all limiting its wallbreaking capabilities and entry points onto the field. Its low base power low-Base Power moves means that it is often make it prediction reliant to effectively wallbreak (remove comma) while even then, has still having trouble breaking through Physical physical walls such as Mudsdale, Weezing, and Sylveon. Its typing also generates some issues, as it provides little few resistances to supplement its already average defensive stats. Particularly with the Dark-typing, which removes key Fighting- and Bug-type resistances.

[SET]
name: Wallbreaker
move 1: Darkest Lariat
move 2: Play Rough
move 3: Superpower / Power Whip
move 4: Sucker Punch / Power Whip (fixed spacing)
item: Choice Band
ability: Frisk
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Superpower is a strong option to cleanly KOes common Steel-types such as Stakataka and Copperajah while also being a decent midground option due to its high base power high-Base Power, although Low Kick could be used to hit those heavy Steel-types without the stat drops that come with Superpower. Similarly, Power Whip can be used to immediately target other physically defensive Pokemon, such as Quagsire, Diancie, and Vaporeon. Frisk can be used to scout scouts opposing items for Grimmsnarl and its teammates.

Due to Grimmsnarl's subpar defensive capabilities and speed Speed, pivots such as Xatu and Rotom-C are greatly appreciated. Xatu helps check common Grimmsnarl nuisances such as Weezing, Vileplume, and Mudsdale (remove comma) and due to Teleport allows Grimmsnarl a safe entry onto the field with Teleport. Likewise, Rotom-C also provides Grimmsnarl safe switch-in opportunities, luring lures in and pivots on Dragon-types such as Guzzlord and Exeggutor-A, Alolan Exeggutor while also defensively checking Mudsdale and Diancie for Grimmsnarl. Bulky poisons Poison- and Fire-types such as Weezing, Vileplume, and Talonflame can oftentimes prevent Grimmsnarl from effectively wallbreaking. As a result, teammates such as Salazzle and Indeedee-F are practical, with the latter also providing Healing Wish support, although Psychic Terrain will can (it won't always; remember that only grounded foes will receive priority immunity) end up blocking Sucker Punch if Grimmsnarl choses to use it. Despite Grimmsnarl's Fairy-typing, its Dark-typing causes it to lose its Fighting and Bug-type resistances, leading to worsened matchups against U-Turn users and Fighting-types. Therefore, Bug- and Fighting-resistant Pokemon that can offset its typing such as Talonflame, Mudsdale, and Weezing are recommended to check foes like Passimian and Toxicroak. Powerful late-game cleaners such as Passimian and Silvally-Ground value Grimmsnarl's breaking capabilities, Grimmsnarl weakening their checks while also having stronger matchups against offense teams, which Grimmsnarl greatly appreciates.

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Throat Chop / Spirit Break
move 3: Spirit Break / Rest
move 4: Substitute / Sleep Talk
item: Leftovers
ability: Prankster
nature: Careful
evs: 252 HP / 236 SpD / 20 Spe

[SET COMMENTS]
Set Details
====

Throat Chop is the dark STAB of choice to bypass sound based Pokemon such as Sylveon. Substitute allows for the safe setup on more passive foes such as Vaporeon and Mantine, also able to take advantage of an enemy switch, while Rest and Sleep Talk can be used to stave off passive attacks entirely and allows Grimmsnarl to potentially use Prankster-boosted Sleep Talk attacks. The Speed investment allows Grimmsnarl to outspeed uninvested Sylveon as well as maximum Speed Adamant Copperajah.


Due to Grimmsnarl's lack of defensive utility, Pokemon such as Talonflame and Weezing are able to compliment Grimmsnarl reliably, with the latter also able to set Toxic Spikes to help pressure Grimmsnarl's defensive counterplay, such as Sylveon and Diancie. Steel-types are beneficial to scout for Sylveon's moveset (if it's utilizing a sound move or not) and also assist in the matchup against other sound based users such as Exploud. Grimmsnarl lacks the strength to immediately muscle through Steel- and Poison-types such as Stakataka, Escavalier, Weezing and Vileplume. Therefore, Pokemon such as Mudsdale, Quagsire, and Drampa make for good pairings. Wallbreakers such as Silvally-Ground, Sirfetch'd, and Tauros appreciate Grimmsnarl's ability to force in and weaken their checks, such as Mudsdale, Weezing, and Vaporeon.

(this set has not been seen since the mon dropped and is generally not worth running, so moving it into OO)


[STRATEGY COMMENTS]
Other Options
====

Life Orb is an option to help alleviate some of the prediction typically associated with Choice Band. However, it is prone to being worn down, and lacks the damage output to successfully 2HKO or KO defensive walls in Vileplume, Weezing, or Sylveon. (bad, mostly because you lower your KO power on a mon that doesn't get a whole lot of chances to get in to wallbreak)

Utilizing Prankster in conjunction with Trick on Choice Band variants is a viable option to immediately cripple a threat like Vileplume or Weezing. However, while it may be useful to weaken a foe, Grimmsnarl afterwards will lack even more wallbreaking power, making it less of a threat itself.

An Assault Vest can be used to somewhat circumvent Grimmsnarl's below average bulk, allowing it to take on otherwise impossible threats such as a boosted Blastoise, offensive Starmie, and Dazzling Gleam Indeedee-F. (bad)

Grimmsnarl can utilize its Prankster ability to the fullest using Light Screen and Reflect and even Thunder Wave as a support set with offensive teammates who appreciate the screens and speed control, although because Light Clay is banned, the limited turns of Light Screen and Reflect tend to not be worth the moveslots. Prankster dual screens works on hyper offense teams to support setup sweepers like Salazzle and Silvally-Ground, and Grimmsnarl can also provide speed control with Thunder Wave, However, such teams are inconsistent because of dual screens' limited duration.


Taunt with three attacks allows Grimmsnarl to still weaken the walls it normally forces in, such as Sylveon and Mudsdale, with Taunt restricting their potential utility moves, though it requires adequate prediction to use more effectively. Protective Pads means a cleric isn't as necessary as a pairing with Grimmsnarl, and means as it no longer fears potential Flame Body or Effect Spore effects from Talonflame and Vileplume (remove comma) while also bypassing Rocky Helmet users.

Substitute + Bulk Up makes Grimmsnarl harder to KO, especially because of Prankster giving it fast Substitutes to scout Choice item foes like Passimian and Indeedee-F, but Grimmsnarl is heavily outclassed by Scrafty because it's much bulkier, has Knock Off to soften up checks, and has better longevity with Rest + Shed Skin.

Checks and Counters
====

**Poison-types**: Bulky Poison-types in Weezing, Vileplume, and Garbodor can reliably switch into most of Grimmsnarl's attacks and threaten it with their STAB moves. Though, Darkest Lariat can 2HKO them with small chip damage, so they need to be cautious.

**Fire-types**: The most common Fire-type, Talonflame, can switch into any non-Darkest Lariat move with ease, threatening a burn with each turn Grimmsnarl attacks. While Salazzle cannot switch in, it can easily revenge kill (remove comma) or setup set up on a choice Choice-locked Grimmsnarl. Meanwhile, while less common, Arcanine is a reliable counter, not threatened by any of Grimmsnarl's moves and is able to threaten back with status or a pivot to a different Pokemon.

**Physically Defensive Physical Walls**: Besides the bulky Poison-types, many other common Physical physical walls in Diancie, Sylveon, and Mudsdale exist, and they can all limit Grimmsnarl's offensive capabilities. However, they still need to be careful, as if a Choice Banded Choice Band Grimmsnarl choses chooses the correct move,(comma) they can be 2HKO'd 2HKOed.

**Steel-types**: This isn't as big of an issue to wallbreaker sets, but moreso to Bulk Up variants. Steel-types such as Stakataka, Copperajah, and Escavalier do not take much from its unboosted attacks, and can OHKO with their strong STAB attacks. (not very relevant with Bulk Up being moved to OO)

[CREDITS]
- Written by: [[turtledoggo1, 503907]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

GP 1/2 when implemented GP Team

Reference this video on implementing GP checks
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[OVERVIEW]

Grimmsnarl is a versatile wallbreaker thanks to its strong offensive typing, moves, and ability, allowing it to pressure many Pokemon in the tier. The STAB combination of Darkest Lariat and Play Rough hits most of the tier for significant damage, while the few that can survive such as Stakataka and Mudsdale have to be wary of coverage in Superpower and Power Whip. The main problems lie in Grimmsnarl's for Grimmsnarl lie in its mediocre Speed, bulk, and move power, all limiting its wallbreaking capabilities and entry points onto the field. Its low-Base Power moves make it prediction reliant to effectively wallbreak while still having trouble breaking through physical walls such as Mudsdale, Weezing, and Sylveon. Its typing also provides few resistances to supplement its already average defensive stats.

[SET]
name: Wallbreaker
move 1: Darkest Lariat
move 2: Play Rough
move 3: Superpower / Power Whip
move 4: Sucker Punch / Power Whip
item: Choice Band
ability: Frisk
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Superpower cleanly KOes common Steel-types such as Stakataka and Copperajah while also being a decent midground option due to its high-Base Power, although Low Kick could be used to hit those heavy Steel-types without the stat drops that come with Superpower. Similarly, Power Whip can be used to immediately target other physically defensive Pokemon, such as Quagsire, Diancie, and Vaporeon. Frisk scouts opposing items for Grimmsnarl and its teammates.

Due to Grimmsnarl's subpar defensive capabilities and Speed, pivots such as Xatu and Rotom-C are greatly appreciated. Xatu helps check common Grimmsnarl nuisances such as Weezing, Vileplume, and Mudsdale and allows Grimmsnarl safe entry onto the field with Teleport. Likewise, Rotom-C lures in and pivots on Dragon-types such as Guzzlord and Alolan Exeggutor while also defensively checking Mudsdale and Diancie for Grimmsnarl. Bulky poisons Poison- and Fire-types such as Weezing, Vileplume, and Talonflame can oftentimes prevent Grimmsnarl from effectively wallbreaking. As a result, teammates such as Salazzle and Indeedee-F are practical, with the latter also providing Healing Wish support, although Psychic Terrain can end up blocking Sucker Punch. Bug- and Fighting-resistant Pokemon such as Talonflame, Mudsdale, and Weezing are recommended to check foes like Passimian and Toxicroak. Powerful late-game cleaners such as Passimian and Silvally-Ground value Grimmsnarl weakening their checks while also having stronger matchups against offense teams, which Grimmsnarl greatly appreciates.


[STRATEGY COMMENTS]
Other Options
====

Utilizing Prankster in conjunction with and Trick on Choice Band variants is a viable option to immediately cripple a threat like Vileplume or Weezing. However, while it may be useful to weaken a foe, Grimmsnarl afterwards will lack even more wallbreaking power, making it less of a threat itself.

Prankster dual screens works on hyper offense teams to support setup sweepers like Salazzle and Silvally-Ground, and Grimmsnarl can also provide speed control with Thunder Wave, Wave. However, such teams are inconsistent because of dual screens' limited duration.

Taunt with three attacks allows Grimmsnarl to still weaken the walls it normally forces in, such as Sylveon and Mudsdale, with Taunt restricting their potential utility moves, though it requires adequate prediction to use more effectively. Protective Pads means a cleric isn't as necessary as a pairing with Grimmsnarl, as it Grimmsnarl no longer fears potential Flame Body or and Effect Spore effects from Talonflame and Vileplume (remove comma) left this in while also bypassing Rocky Helmet users.

Substitute + Bulk Up makes Grimmsnarl harder to KO, especially because of Prankster giving it fast Substitutes to scout Choice item foes like Passimian and Indeedee-F, but Grimmsnarl is heavily outclassed by Scrafty because Scrafty, as it's much bulkier, has Knock Off to soften up checks, and has better longevity with Rest + Shed Skin.

Checks and Counters
====

**Poison-types**: Bulky Poison-types in Weezing, Vileplume, and Garbodor can reliably switch into most of Grimmsnarl's attacks and threaten it with their STAB moves. Though, Darkest Lariat can 2HKO them with small chip damage, so they need to be cautious.

**Fire-types**: The most common Fire-type, Talonflame, can switch into any non-Darkest Lariat move with ease, threatening a burn with each turn Grimmsnarl attacks. While Salazzle cannot switch in, it can easily revenge kill (remove comma) also this or setup set up on a choice Choice-locked Grimmsnarl. Meanwhile, while less common, Arcanine is a reliable counter, as it is not threatened by any of Grimmsnarl's moves and is able to threaten back with status or a pivot to a different Pokemon.

**Physical Walls**: Besides the bulky Poison-types, many other common physical walls in Diancie, Sylveon, and Mudsdale exist, and they can all limit Grimmsnarl's offensive capabilities. However, they still need to be careful, as if a Choice Banded Grimmsnarl chooses the correct move, they can be 2HKOed.

[CREDITS]
- Written by: [[turtledoggo1, 503907]]
- Quality checked by: [[Togkey, 400664], [poh, 298730]]
- Grammar checked by: [[Rabia, 336073], [UT, 523866]]

GP 2/2!



GP Team done
 

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