Grimmsnarl [QC 3/3] GP [0/2]

:ss/Grimmsnarl:
[OVERVIEW]
Grimmsnarl is an amazing dual screens setter for hyper offense teams, thanks to its ability Prankster, which gives it priority in setting up dual screens for its teammates. It also provides utility with Taunt to stop opposing entry hazards from being set up or its own dual screens being removed by Defog. Grimmsnarl's defensive typing allows it to pivot into threats such as Salamence, Noivern, and Choice-locked Chandelure to set up dual screens, giving it a niche over Alolan Ninetales due to its better defensive utility. However, Grimmsnarl does not have access to moves such as Explosion or Hypnosis like other leads such as Mew and Alolan Ninetales have to get their teammates in safely respectively which causes Grimmsnarl to make uncomfortable switches and often causes its teammates to take unnecessary damage. Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Primarina, and Azumarill which can heavily damage Grimmsnarl with their super effective STAB attacks even through dual screens. Other prevalent Pokemon such as Jirachi and Celesteela can wear down Grimmsnarl easily due to their resistance to Spirit Break. Lastly, Grimmsnarl is difficult to lead with due to its vulnerability to Knock Off from faster threats like Thundurus and Krookodile, meaning that its dual screens won't be up for as long.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Prankster Taunt shuts down opposing setup sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew and Alolan Ninetales, stopping the former from setting up entry hazards and the latter Aurora Veil. It stops Defoggers like Rotom-H and Salamence from removing its dual screens as well. Spirit Break limits Grimmsnarl's passivity and allows it to hit Pokemon like Crawdaunt and Keldeo hard. The Special Attack drop from Spirit Break punishes switch-ins like Nidoqueen and Volcanion, allowing for one of Grimmsnarl's teammates to pivot in and set up on them easily. Prankster gives priority to Reflect and Light Screen, increasing Grimmsnarl's reliability as a dual screens setter. Maximum investment in HP and Special Defense alongside a Careful Nature maximizes Grimmsnarl's bulk, allowing it to switch into special attackers such as choice-locked Aegislash, Salamence, and Moltres, allowing it to set up both Reflect and Light Screen much easier against them.

Grimmsnarl fits on hyper offense teams, therefore it appreciates another lead to give it an easier time setting up dual screens. Lead Krookodile makes for a great partner due to it being able to pressure the Steel- and Poison-types that threaten Grimmsnarl. In return, Krookodile appreciates Grimmsnarl preventing Defoggers like Salamence and Rotom-H from removing Stealth Rock with Taunt. Teammates such as Galarian Moltres, Gyarados, Scizor, Celesteela, and Kommo-o all appreciate dual screens allowing them to take hits better and set up before cleaning through teams. Scizor in particular helps Grimmsnarl's matchup against offensive Fairy- and Poison-types like Hatterene and Nihilego, with a +2 Bullet Punch OHKOing them. Autotomize Celesteela and Thundurus-T are other setup sweepers that appreciate the dual screens support given by Grimmsnarl and help with its matchup against the tier's Steel-types like Jirachi, Scizor, and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave can sometimes be ran over either Taunt or Spirit Break to cripple setup sweepers like Gyarados and Kommo-o. However, dropping Taunt hinders Grimmsnarl's role as a dual screens setter, as it can't prevent Defog and setup attempts, while dropping Spirit Break makes it far too passive and unable to offensively pressure Pokemon such as Keldeo and Salamence. A Bulk Up + RestTalk set with Leftovers can be ran due to Prankster giving priority to Bulk Up and Rest. However, strong special attackers like Nidoqueen and Primarina can pressure Grimmsnarl while it is asleep. It also has to run either only STAB Fairy- or Dark-Type attacks, rendering it difficult to damage Steel-types if running Spirit Break or Dark- and Fairy-types if running Darkest Lariat. Alternatively, a Bulk Up set utilizing Substitute alongside both STAB attacks can be used, as this set doesn't have issues with picking what type to be walled by.

Checks and Counters
===================

**Steel-types**: Steel-types like Scizor, Aegislash, Jirachi, and Celesteela can damage Grimmsnarl with STAB super effective attacks while also resisting Spirit Break. Faster Scizor variants are also able to OHKO Grimmsnarl with Bullet Punch before it can set up dual screens.

**Fairy-types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with their STAB Fairy-type attacks. In Hatterene's case, it can bounce back Taunt with Magic Bounce and set up Calm Mind in front of Grimmsnarl, though it and Primarina do not appreciate the Special Attack drop from Spirit Break.

**Poison-types**: Offensive Poison-types like Nidoqueen and Nihilego hit Grimmsnarl hard with their STAB Poison-type attacks, though they dislike the Special Attack drop from Spirit Break.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575], [martha, 384270]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

Hilomilo

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:ss/Grimmsnarl:
[OVERVIEW]
- Grimmsnarl is a Pokemon that often finds itself on screens hyper offense teams, providing dual screens support to abusers of the archetype such as the incredibly powerful Dragon Dance Gyarados, Clangorus Soul Kommo-o, and Double Dance Galarian Moltres. It also provides utility with Taunt to stop opposing hazards from being set up or its own screens being blown away from Defog.
This whole line should be rephrased. Stating its role first and foremost is usually the most effective method of efficiently and clearly communicating its niche in the metagame, meaning your sentence should start with something like "Grimmsnarl is a good [insert role here] on [insert archetype here]." Then explain why specifically this is the case (Prankster). I don't really see a need to bring up mentions of other staples on screens so I'd remove those.
-Its respectable bulk, ability in Prankster, and neutrality to hazards Instead of these I'd highlight its typing which can give it opportunities to come in on Pokemon like Salamence/Galarian Moltres/choice-locked Kyurem allows it to come in multiple times throughout a game and gives it a niche over Alolan Ninetales, another common screens setter for hyper offense teams fluff, by guaranteeing at least one screen up thanks to Prankster. Grimmsnarl also doesn't require hail to be up while setting screens, not harming its own teammates in the process. You can remove this sentence considering its defensive utility over Alolan Ninetales that you mention is already enough to highlight its niche, since at this rate it becomes more about the drawbacks of Ninetales than the upsides of Grimmsnarl.
- Grimmsnarl lacks momentum, meaning it has to switch out and risk damaging its teammates by potentially taking an attack, unlike Alolan Ninetales who can utilize Hypnosis to put a Pokemon to sleep and get a free switch. It also needs 2 turns to set up screens opposed to Alolan Ninetales who can set up Aurora Veil in one turn covering both special and physical attackers. I'm not really digging the Alolan Ninetales comparisons throughout this overview considering some of the more notable drawbacks it faces don't pertain to how well it competes necessarily. Instead of what you have here, include a line on its inability to safely pivot teammates into play in any fashion, which can require prediction bringing them in and can also forfeit momentum.

-Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Bisharp, and Azumarill who can heavily damage Grimmsnarl with their attacks. It is also vulnerable to dark types with Taunt as they are immune to Grimmsnarl’s own Prankster Taunt. Krookodile is the most common of these, though it does have to watch out for Spirit Break. This doesn't really offer too relevant of info.
- Include a line on Grimmsnarl being easy for some prevalent Pokemon like Scizor/Victini/Celesteela to wear down due to being unable to hit them hard with its single attacking move in Spirit Break.


[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP/ 4 Atk/ 252 SpD

[SET COMMENTS]

-Reflect and Light Screen half the damage of both physical and special moves respectively and allows Grimmsnarl to cover both attacking spectrums for its teammates, increasing their bulk andfluff ability to set up.
-Taunt shuts down opposing set up sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew, Azelf, and Alolan Ninetales to stop them from setting up hazards or Aurora Veil while also stopping defoggers like Rotom-H and Salamence from blowing away its already set up screens. This also forces many of them out and allows Grimmsnarl to get a free switch at times. This info isn't a function of the specific move and more a favorable consequence, so I'd remove it.
-Spirit Break limit's Grimmsnarl's passivity and allows it to hit stuff like Crawdaunt and Keldeo hard even with minimum investments in attack.
-Thunder Wave can sometimes be utilized over either Taunt or Spirit Break to cripple set up sweepers. However, this either weakens the matchup against Pokemon with Defog who Grimmsnarl can block with Taunt or leave it vulnerable to Pokemon Prankster Taunt doesn't work on, primarily Krookodile who can Taunt no attacking Grimmsnarl and can set up Stealth rock or Knock off its item. This has to be condensed as the sentence is run-on and some of the information isn't super relevant or necessary. Just try covering the basics by saying that this prevents it from blocking the use of opposing status moves or offensively pressuring Pokemon like Keldeo and Salamence.
-Prankster is to allow priority in Taunt, Reflect, and Light Screen, blocking set up sweepers or defoggers while also halving the damage to attacks dealt to it while being under screens. Another instance where this covers more of an additional benefit than the actual, straight up purpose of the Pokemon's trait, meaning it can be cut.
-Light Clay is to maximize the amount of turns Light Screen and Reflect are up from 5 turns to 8, allowing extra protection to the often frail teammates found on Hyper offense builds with Grimmsnarl.
-Max HP and Special Defense Look out for grammar errors like this (the correct way to phrase this is "Maximum investment in HP and Special Defense") alongside a careful nature is to maximize Grimmsnarl's bulk on the special end of the spectrum allowing it to set up screens I'd say it switches into them instead, THEN setting up screens, so change your wording a bit here on special attackers like Kyurem, Keldeo find a different example here since Grimmsnarl can't pivot in at all, and offensive Salamence.

-Grimmsnarl fits primarily on hyper offense teams, therefore it appreciates a hazard setter such as Krookodile or Mew to help set up rocks before fainting, allowing Grimmsnarl to come in to set up screens and keep rocks up, allowing the abusers of the screens to have an easier time cleaning through teams.
-Common Pokémon utilized in screens hyper offense teams such as Belly Drum Azumarill, Double Dance Galarian Moltres, Dragon Dance Gyarados, Automize Celesteela, Swords Dance Scizor, Clangorus Soul or Belly Drum Kommo-o, and Cosmic Power Mew all appreciate screens being up to allow them to take hits better and set up before cleaning through teams. This needs WAY less examples because right now it's too wordy. I'd rather you include like 3 different examples of sweepers, so make some cuts.
-Scizor in particular helps its matchup against offensive fairies and poison types like Hatterene, Nidoqueen, and Nihilego with its boosted Bullet Punch doing tons of damage to them. Celesteela or Kommo-o with Flamethrower also helps Grimmsnarl's matchup against the tier's steels like Jirachi, Scizor, Bisharp, and Celesteela. This feels like a weird place to mention this, and these Pokemon also feel like weird specific examples of Steel-type checks. Make a new, separate line about Steel-type checks that Grimmsnarl appreciates as teammates.

[STRATEGY COMMENTS]
Other Options
=============
-A Bulk Up + RestTalk set is possible to run on Grimmsnarl due to Prankster giving it priority in raising it's stats and regaining health with Rest. However, strong special attackers like Nidoqueen and Primarina can pressure it while it is asleep. It also has to run either sole fairy or dark STAB, rendering it hard to touch steels if it runs Spirit Break or darks and fairies if it runs Darkest Lariat.
- A set utilizing tricking an opponent an item such as Sticky Barb or Lagging Tail can be utilized, but has seen no serious levels of play and doesn't make optimal use of Grimmsnarl on a team slot that isn't hyper offense oriented. This is too niche and should be removed
-Lastly, an All out attacking set with Assault Vest or Choice Band has seen some use but generally is suboptimal as a physical attacker compared to Pokemon like Terrakion, Azumarill, and Conkeldurr who all hit harder and are faster than Grimmsnarl, making it not too optimal in the current metagame. Just give a line here on Choice Band for its ability to function as a decent wallbreaker with Grimmsnarl's typing, Attack stat, and Trick, but mention that it is often too held back by its poor Speed and the amount of Pokemon that can abuse it being locked into either STAB move.


Checks and Counters
===================

**Steel-Types**: Steel types like Bisharp, Doesn't need to be mentioned here given that you mention it the sentence after Scizor, Jirachi, and to a lesser extent not necessary Celesteela all can damage Grimmsnarl with super effective attacks bring up their resistance to Spirit Break as well. Bisharp in particular can use Grimmsnarl as set up fodder due to its Dark Typing ignoring Taunt include Spirit Break also activating Defiant despite Bisharp's neutrality to it.

**Fairy-Types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with strong choice boosted attacks or in Hatterene's case block Taunt with Magic Bounce and set up Calm Mind, make this a separate sentence in order to better your flow here. It reads much better that way. though it and Primarina do not appreciate the special attack drop from Spirit Break.

**Poison-Types**: Offensive Poison types like Nidoqueen and Nihilego can damage Grimmsnarl quite hard due to it's fairy typing being weak to poison, though often Grimmsnarl can set up screens against them and using itself fainting to bring in an abuser like Cosmic Power Mew or Kommo-o to set up on them. this doesn't have any actual bearing over their ability to check Grimmsnarl so I'd remove it. Instead say that they have to watch out for Special Attack drops from Spirit Break.

**Knock Off** : While taking minimal damage from it, Grimmsnarl hates Knock Off as it has to come in more times throughout a game to reset the screens, which can be hard as if it is weakened it may only be able to set up one or the other before being KOd. Knock Off really isn't a particularly devastating factor to Grimmsnarl's place in the metagame, so this line doesn't need to exist.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Tag me for a second look once you've implemented this. Also, this analysis needs a LOT of polishing to be up to par with C&C's grammar standards. Refer to this page for some tips on how to clean up your writing. Particular things to note: it is Steel-types, not steels (this applies to any time you do this with a type I'm just using an example), entry hazards - not just 'hazards,' Stealth Rock instead of rocks. Be sure to edit these as well as anything else that doesn't match our standards to the best of your ability, this will make things easier on GP.
 

Hilomilo

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:ss/Grimmsnarl:
[OVERVIEW]
- Grimmsnarl is a phenomenal use a different/less extreme word, phenomenal is pushing it screens setter for hyper offense oriented teams, thanks to it's ability Prankster which gives it priority in setting up dual screens for it's teammates to break through opposing teams easier fluff/run-on. It also provides utility with Taunt to stop opposing hazards from being set up or its own screens being blown away from Defog.
-Its typing allows it to pivot in threats such as Salamence, Galarian Moltres, and choice-locked Kyurem to set up screens easier, and it's neutrality to hazards allows it to come in multiple times throughout a game and gives it a niche over Alolan Ninetales, another common screens setter, by guaranteeing at least one screen up thanks to Prankster this doesn't really connect to the other points you've made in this line, so instead say by the better defensive utility it offers.
- Grimmsnarl lacks momentum say a pivoting move or something similar instead for clarity, meaning it is unable to bring it's teammates safely into play in any fashion, so it has to rely on major predictions and often causes it’s teammates to take unecessary damage, hindering their sweeping abilities while also possibly forfeiting momentum as well.
-Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Bisharp, and Azumarill who can heavily damage Grimmsnarl with their powerful super effective attacks.
- Other prevalent Pokemon such as Victini and Celesteela in addition to the aforementioned Scizor maybe a different example than Scizor that isn't previously mentioned since the way this is worded makes it a bit clunky can wear down Grimmsnarl easily due to their resistance to Spirit Break, the only attacking move the screens set of Grimmsnarl runs.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP/ 4 Atk/ 252 SpD

[SET COMMENTS]

-Reflect and Light Screen half the damage of both physical and special moves respectively and allows Grimmsnarl to cover both attacking spectrums for its teammates, increasing their ability to set up and sweep.
-Taunt shuts down opposing set up sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew, Azelf, and Alolan Ninetales to stop them from setting up hazards or Aurora Veil while also stopping defoggers like Rotom-H and Salamence from blowing away its already set up screens.
-Spirit Break limit's Grimmsnarl's passivity and allows it to hit stuff like Crawdaunt and Keldeo hard even with minimum investments in attack.
-Thunder Wave can sometimes be utilized over either Taunt or Spirit Break to cripple set up sweepers. However, this prevents it from blocking status moves and set-up sweepers who Grimmsnarl can block with Taunt fluff or leave it unable to offensively pressure Pokemon such as Keldeo and Salamence.
-Prankster is to allow priority in Taunt, Reflect, and Light Screen Taunt feels weird to bring up first considering its main niche is with screens. Say instead of what you have here that Prankster increases its reliability to set screens and is additionally useful for putting priority on Taunt (in your own words).
-Light Clay is to maximize the amount of turns Light Screen and Reflect are up from 5 turns to 8, allowing extra protection to the often frail this is neither important to note or even necessarily true teammates found on Hyper offense builds with Grimmsnarl.
-Maximum investment in HP and Special Defense alongside a Careful Nature is to maximize Grimmsnarl's bulk on the special end of the spectrum, allowing it to switch into special attackers such as Kyurem, Salamence, and Alakzam and letting it set up both Reflect and Light Screen much easier.

-Grimmsnarl fits primarily on hyper offense teams, therefore it appreciates entry hazard support from Pokemon such as Krookodile or Mew to help set up Stealth Rock before fainting, allowing Grimmsnarl to come in to set up screens and keep Stealth Rock up, allowing the abusers of the screens to have an easier time cleaning through teams.
-Common Pokemon utilized in screens hyper offense teams such as Double Dance Galarian Moltres, Dragon Dance Gyarados, Swords Dance Scizor, and Clangorus Soul Kommo-o all appreciate screens being up to allow them to take hits better and set up before cleaning through teams.
-Scizor in particular helps its matchup against offensive Fairy and Poison-types like Hatterene, Nidoqueen, and Nihilego with its boosted Bullet Punch doing tons of damage to them.
- Automize Celesteela or Kommo-o with Flamethrower I'd probably find a different example also helps Grimmsnarl's matchup against the tier's steels like Jirachi, Scizor, Bisharp, and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============
-A Bulk Up + RestTalk set is possible to run on Grimmsnarl due to Prankster giving it priority in raising it's stats and regaining health with Rest. However, strong special attackers like Nidoqueen and Primarina can pressure it while it is asleep. It also has to run either sole fairy or dark STAB, rendering it hard to touch steels if it runs Spirit Break or darks and fairies if it runs Darkest Lariat.
-Alternatviely, a Choice Band set can be employed due Grimmsnarl's typing, attack stat, and access to Trick, but it's low speed holds it back and Pokemon such as Scizor or Primarina can abuse it being locked into one of its STAB moves.

Checks and Counters
===================

**Steel-Types**: Steel types like Scizor, Jirachi, and Celesteela all can damage Grimmsnarl with super effective attacks while also having resistances to it's sole attacking move in Spirit Break. Bisharp in particular can use Grimmsnarl as set up fodder due to its Dark Typing ignoring Taunt and being able to abuse Spirit Break activating Defiant due to Bisharp's neutrality to it this is a weird way of phrasing this - it sounds like you're saying Bisharp's neutrality to Spirit Break specifically activating Defiant. Try finding a way to clean this up for clarity.

**Fairy-Types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with strong choice boosted attacks. In Hatterene's case, it can block Taunt with Magic Bounce and set up Calm Mind on it, though it and Primarina do not appreciate the Special Attack drop from Spirit Break.

**Poison-Types**: Offensive Poison types like Nidoqueen and Nihilego can damage Grimmsnarl quite hard due to it's fairy typing being weak to poison this is information you'd already infer and doesn't need to be stated, though they dislike the Special Attack drop given to them by Spirit Break.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/3
 
:ss/Grimmsnarl:
[OVERVIEW]
- Grimmsnarl is an amazing screens setter for hyper offense oriented teams, thanks to it's ability Prankster which gives it priority in setting up dual screens for it's teammates. It also provides utility with Taunt to stop opposing hazards from being set up or its own screens being blown away just say removed from Defog.
-Its typing allows it to pivot in threats such as Salamence, Galarian Moltres, and choice-locked Kyurem to set up screens easier, and it's neutrality to entry hazards like Stealth Rock allows it to come in multiple times throughout a game and gives it a niche over Alolan Ninetales, another common screens setter, due to its better defensive utility. remove this whole neutrality to Stealth Rock point.
- Grimmsnarl lacks a pivoting move, meaning it is unable to bring it's teammates safely into play in any fashion, so it has to rely on major predictions and often causes it’s teammates to hard switch in and take unnecessary damage, hindering their sweeping abilities while possibly forfeiting momentum as well.
-Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Bisharp, and Azumarill who can heavily damage Grimmsnarl with their powerful super effective attacks. worth mentioning they severely chunk it even through screens
- Other prevalent Pokemon such as Victini, Jirachi, and Celesteela can wear down Grimmsnarl easily due to their resistance to Spirit Break, the only attacking move the screens set of Grimmsnarl runs.

Mention its vulnerability to Knock Off, so leading with it will often result in the effectiveness of its screens being limited

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

-Reflect and Light Screen half the damage of both physical and special moves respectively and allows Grimmsnarl to cover both attacking spectrums for its teammates, increasing their ability to set up and sweep.
-Taunt shuts down opposing set up sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew, Azelf, and Alolan Ninetales to stop them from setting up entry hazards or, in the latter's case, Aurora Veil Just an indicator that Ninetales is the only one setting this while also stopping Defoggers like Rotom-H and Salamence from clearing it's already set up screens.
-Spirit Break limit's Grimmsnarl's passivity and allows it to hit Pokemon like Crawdaunt and Keldeo hard even with minimum investments in attack. You should definitely be mentioning the SpA drop letting it punish pivots like Nidoqueen and Volcanion, which makes it easier for its teammates to pivot in and set up on them.
-Thunder Wave can sometimes be utilized over either Taunt or Spirit Break to cripple set up sweepers. However, this prevents it from blocking status moves and set up sweepers or leave it unable to offensively pressure Pokemon such as Keldeo and Salamence. oo this, it's honestly far too passive to drop spirit break and losing Taunt significantly hinders its role as a screens setter.
-Prankster is to allow priority in Reflect and Light Screen, increasing its reliability as a screens setter. It is also useful for priority Taunt to shut down faster set up sweepers, entry hazard setters, or Defoggers.
-Light Clay is to maximize the amount of turns Light Screen and Reflect are up from 5 turns to 8, allowing extra protection for the set up sweepers found on Hyper offense builds with Grimmsnarl to set up easier.
-Maximum investment in HP and Special Defense alongside a Careful Nature is to maximize Grimmsnarl's bulk on the special end of the spectrum, allowing it to switch into special attackers such as Kyurem, Salamence, and Alakazam and letting it set up both Reflect and Light Screen much easier.

-Grimmsnarl fits primarily on hyper offense teams, therefore it appreciates entry hazard support from Pokemon such as Krookodile or Mew to help set up Stealth Rock before fainting, allowing Grimmsnarl to come in to set screens and keep Stealth Rock up, allowing the benefactors of the screens to have an easier time cleaning through teams. Grimm doesn't want hazard support. The reason it is nice to run another lead like rocks Krookodile is because there are a lot of matchups that it can't lead without being taken down in the process of setting both screens or losing its Light Clay. This should be the main focus point then you can expand on it keeping these hazards up for them. I'd honestly keep it solely about Krookodile because it has a good matchup against the Poison- and Steel-types that annoy Grimmsnarl.
-Common Pokemon utilized in screens hyper offense teams such as Double Dance Galarian Moltres, Dragon Dance Gyarados, Swords Dance Scizor, and Clangorus Soul Kommo-o remove all these boosting move mentions, just list the Pokemon all appreciate screens being up to allow them to take hits better and set up before cleaning through teams.
-Scizor in particular helps its matchup against offensive Fairy and Poison-types like Hatterene, Nidoqueen, and Nihilego with its boosted Bullet Punch doing tons of damage to them. a boosted BP is going to OHKO all of them
- Automize Celesteela or Bulk Up Zeraora are other set up sweepers that appreciate the screens support given by Grimmsnarl and in return can help with Grimmsnarl's matchup against the tier's Steel-types like Jirachi, Scizor, Bisharp, and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============
-A Bulk Up + RestTalk set is possible to run on Grimmsnarl due to Prankster giving it priority in raising it's stats and regaining health with Rest. However, strong special attackers like Nidoqueen and Primarina can pressure it while it is asleep. It also has to run either sole fairy or dark STAB, rendering it difficult to touch Steel-Types if it runs Spirit Break or Dark and Fairy-Types if it runs Darkest Lariat.
-Alternatively, a Choice Band set can be employed due Grimmsnarl's typing, attack stat, and access to Trick, but it's low speed holds it back and Pokemon such as Scizor or Primarina can abuse it being locked into one of its STAB moves.

Checks and Counters
===================

**Steel-Types**: Steel-types like Scizor, Jirachi, and Celesteela all can damage Grimmsnarl with super effective attacks while also having resistances to it's sole attacking move in Spirit Break. Bisharp in particular can use Grimmsnarl as set up fodder due to its Dark Typing ignoring Taunt and having a neutrality to Spirit Break, allowing it to survive a hit and use the Special Attack drop given by it to activate Defiant.

**Fairy-Types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with their fairy STAB attacks. In Hatterene's case, it can block Taunt with Magic Bounce and set up Calm Mind on it, though it and Primarina do not appreciate the Special Attack drop from Spirit Break.

**Poison-Types**: Offensive Poison-types like Nidoqueen and Nihilego hit Grimmsnarl hard with thier STAB poison attacks, though they dislike the Special Attack drop given to them by Spirit Break.

remove the capitalization, it should be Steel-types etc.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Hilomilo, 313384], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3

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:ss/Grimmsnarl:

[OVERVIEW]
Grimmsnarl is an amazing screens setter for hyper offense oriented teams, thanks to it's ability Prankster which gives it priority in setting up dual screens for it's teammates. It also provides utility with Taunt to stop opposing entry hazards from being set up or its own screens being removed by Defog. Grimmsnarl's typing allows it to pivot in threats such as Salamence, Galarian Moltres, and choice-locked Kyurem to set up screens easier, giving it a niche over Alolan Ninetales, another common screens setter, due to its better defensive utility. Grimmsnarl lacks a pivoting move however, meaning it is unable to bring it's teammates safely into play in any fashion, so it often causes it’s teammates to hard switch in and take unnecessary damage, hindering their sweeping abilities while possibly forfeiting momentum as well. Grimmsnarl does not have access to moves such as Explosion or Hypnosis like Azelf, Mew, or Alolan Ninetales to help its teammates come in safely, which can force uncomfortable switches. Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Bisharp, and Azumarill who can heavily damage Grimmsnarl with their powerful super effective attacks even through it's screens. Other prevalent Pokemon such as Victini, Jirachi, and Celesteela can wear down Grimmsnarl easily due to their resistance to Spirit Break, the only attacking move the screens set of Grimmsnarl runs (You don't have to add this when people were already going to see it's the only attacking move). Lastly, Grimmsnarl is difficult to lead with due to it's vulnerability to Knock Off, meaning that leading with it at times will often reduce the effectiveness of Grimmsnarl's screens due to the limited turns it is up for.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP/ 4 Atk/ 252 SpD

[SET COMMENTS]
Taunt shuts down opposing set up sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew and Alolan Ninetales to stop them from setting up entry hazards in the case of the former while it stops Aurora Veil from being set up with the latter. It also can stop Defoggers like Rotom-H and Salamence from clearing it's already set up screens. Spirit Break limit's Grimmsnarl's passivity and allows it to hit Pokemon like Crawdaunt and Keldeo hard even with minimum investments in attack. The special attack Special Attack drop given by from Spirit Break punishes hinders pivots into it switch-ins like Nidoqueen and Volcanion by lowering their special attack, allowing for one of Grimmsnarl's teammates to pivot in and set up on them easily. Prankster is to allow priority in Reflect and Light Screen, increasing its reliability as a screens setter. It is also useful for priority Taunt to shut down faster set up sweepers, entry hazard setters, or Defoggers. Maximum investment in HP and Special Defense alongside a Careful Nature is to maximize Grimmsnarl's bulk, allowing it to switch into special attackers such as Kyurem, Salamence, and Alakazam and letting it set up both Reflect and Light Screen much easier.

Grimmsnarl fits on hyper offense teams, therefore it appreciates another lead to give it an easier time setting up screens. Lead Stealth Rock Krookodile makes a great partner for Grimmsnarl due to it being able to pressure Steel- and Poison- types that threaten Grimmsnarl as well as act for a dedicated lead on hyper offense teams (You already said it was a lead Krookodile set). In return, Krookodile appreciates Grimmsnarl being able to keep up entry hazards set by it against Defoggers with Taunt. Common Pokemon utilized Teammates in screens hyper offense teams such as Galarian Moltres, Gyarados, Scizor, Azumarill, and Kommo-o all appreciate screens being up to allow them to take hits better and set up before cleaning through teams. Scizor in particular helps its matchup against offensive Fairy and Poison-types like Hatterene, Nidoqueen, and Nihilego with its boosted Bullet Punch getting a clean OHKO on all of them. (Not sure how you are going to get a free Swords Dance in front of Queen when she has fire coverage) Automize Autotomize Celesteela or Bulk Up Zeraora are other set up sweepers that appreciate the screens support given by Grimmsnarl and in return can help with Grimmsnarl's its matchup against the tier's Steel-types like Jirachi, Scizor, and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============
For the dual screens set, Thunder Wave can sometimes be ran over either Taunt or Spirit Break to cripple set up sweepers like Galarian Moltres (find a different example, Prankster twave does not work against Dark- types) and Kommo-o. However, dropping Taunt hinders it's role as a screens setter by not being able to block Defog as well as not stopping set up sweepers, while dropping Spirit Break makes it far too passive and unable to offensively pressure Pokemon such as Keldeo and Salamence. A Bulk Up + RestTalk set is possible to run on Grimmsnarl due to Prankster giving it priority in raising it's stats and regaining health with Rest. However, strong special attackers like Nidoqueen and Primarina can pressure it while it is asleep. It also has to run either sole fairy or dark STAB, rendering it difficult to damage Steel-types if it runs Spirit Break or Dark and Fairy-types if it runs Darkest Lariat. Alternatively, a Choice Band set can be employed due Grimmsnarl's typing, attack stat, and access to Trick, but it's low speed holds it back and Pokemon such as Scizor or Primarina can abuse it being locked into one of its STAB moves.

Checks and Counters
===================

**Steel-types**: Steel-types like Scizor, Jirachi, and Celesteela all can damage Grimmsnarl with super effective attacks while also having resistances to it's sole attacking move in Spirit Break. Bisharp in particular can use Grimmsnarl as set up fodder due to its Dark- Typing typing ignoring Taunt and having a neutrality to Spirit Break, allowing it to survive a hit and use the Special Attack drop given by it to activate Defiant. (Add in that Scizor's Bullet Punch threatens to OHKO Grimmsnarl before it can even set up a layer of screens)

**Fairy-types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with their fairy STAB attacks. In Hatterene's case, it can block Taunt with Magic Bounce and set up Calm Mind on it, though it and Primarina do not appreciate the Special Attack drop from Spirit Break.

**Poison-types**: Offensive Poison-types like Nidoqueen and Nihilego hit Grimmsnarl hard with their STAB poison attacks, though they dislike the Special Attack drop given to them by Spirit Break.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited by a moderator:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
3/3 proofread this before you sent it to gp please
using some changes from the above too
[OVERVIEW]
Grimmsnarl is an amazing screens setter for hyper offense oriented teams, thanks to it's ability Prankster which gives it priority in setting up dual screens for it's teammates. It also provides utility with Taunt to stop opposing entry hazards from being set up or its own screens being removed by Defog. Grimmsnarl's typing allows it to pivot in threats such as Salamence, Galarian Moltres, and choice-locked Kyurem to set up screens easier, giving it a niche over Alolan Ninetales, another common screens setter, due to its better defensive utility. Grimmsnarl lacks a pivoting move however, meaning it is unable to bring it's teammates safely into play in any fashion, so it often causes it’s teammates to hard switch in and take unnecessary damage, hindering their sweeping abilities while possibly forfeiting momentum as well. give some examples of how it contrasts vs otehr leads. not exactly pivot moves but mew has boom / alolatales has hypnosis for momentum while grimm is more of a momentum sink and lets stuff liek bishap in for free. you can use the phrasing change from the amcheck here or just rewrite how you see fit Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Bisharp, and Azumarill who can heavily damage Grimmsnarl with their powerful super effective attacks even through it's screens. Other prevalent Pokemon such as Victini, Jirachi, and Celesteela can wear down Grimmsnarl easily due to their resistance to Spirit Break, the only attacking move the screens set of Grimmsnarl runs. Lastly, Grimmsnarl is difficult to lead with due to it's vulnerability to Knock Off mention from stuff like zera especially here / any other examples, meaning that leading with it at times will often reduce the effectiveness of Grimmsnarl's screens due to the limited turns it is up for.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP space / 4 Atk space / 252 SpD

[SET COMMENTS]
Prankster Taunt shuts down opposing set up sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew and Alolan Ninetales to stop them from setting up entry hazards in the case of the former while it stops Aurora Veil from being set up with the latter. It also can stop Defoggers like Rotom-H and Salamence from clearing it's already set up screens. Spirit Break limit's Grimmsnarl's passivity and allows it to hit Pokemon like Crawdaunt and Keldeo hard even with minimum investments in attack. The special attack drop given by Spirit Break punishes pivots into it like Nidoqueen and Volcanion by lowering their special attack, allowing for one of Grimmsnarl's teammates to pivot in and set up on them easily. Prankster is to allow priority in Reflect and Light Screen, increasing its reliability as a screens setter mention how you can get at least one light clay boosted screen up vs any knock user. It is also useful for priority Taunt to shut down faster set up sweepers, entry hazard setters, or Defoggers. Maximum investment in HP and Special Defense alongside a Careful Nature is to maximize Grimmsnarl's bulk, allowing it to switch into special attackers such as Kyurem, Salamence, and Alakazam and letting it set up both Reflect and Light Screen much easier.

Grimmsnarl fits on hyper offense teams, therefore it appreciates another lead to give it an easier time setting up screens. Lead Stealth Rock Krookodile makes a great partner for Grimmsnarl due to it being able to pressure steel and poison-types that threaten Grimmsnarl as well as act for a dedicated lead on hyper offense teams. In return, Krookodile appreciates Grimmsnarl being able to keep up entry hazards set by it against Defoggers such as? with Taunt. Common Pokemon utilized in screens hyper offense teams such as Galarian Moltres, Gyarados, Scizor, Azumarill, and Kommo-o all appreciate screens being up to allow them to take hits better and set up before cleaning through teams. Scizor in particular helps its matchup against offensive Fairy and Poison-types like Hatterene, Nidoqueen, and Nihilego with its boosted Bullet Punch getting a clean OHKO on all of them. Autotomize Celesteela or Bulk Up Zeraora are other set up sweepers that appreciate the screens support given by Grimmsnarl and in return can help with Grimmsnarl's matchup against the tier's Steel-types like Jirachi, Scizor, and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============
For the dual screens set, Thunder Wave can sometimes be ran over either Taunt or Spirit Break to cripple set up sweepers like Galarian Moltres (dark types are immune to prankster) and Kommo-o. However, dropping Taunt hinders it's role as a screens setter by not being able to block Defog as well as not stopping set up sweepers, while dropping Spirit Break makes it far too passive and unable to offensively pressure Pokemon such as Keldeo and Salamence. A Bulk Up + RestTalk set is possible to run on Grimmsnarl due to Prankster giving it priority in raising it's stats and regaining health with Rest. However, strong special attackers like Nidoqueen and Primarina can pressure it while it is asleep. It also has to run either sole fairy or dark STAB, rendering it difficult to damage Steel-types if it runs Spirit Break or Dark and Fairy-types if it runs Darkest Lariat. Alternatively, a Choice Band set can be employed due Grimmsnarl's typing, attack stat, and access to Trick, but it's low speed holds it back and Pokemon such as Scizor or Primarina can abuse it being locked into one of its STAB moves. not rly viable enough. also add sub + bu + stabs w lefties as an alternative bu set that's not walled by everything

Checks and Counters
===================

**Steel-types**: Steel-types like Scizor, Jirachi, and Celesteela all can damage Grimmsnarl with super effective attacks while also having resistances to it's sole attacking move in Spirit Break. Bisharp in particular can use Grimmsnarl as set up fodder due to its Dark Typing ignoring Taunt and having a neutrality to Spirit Break, allowing it to survive a hit and use the Special Attack drop given by it to activate Defiant. add faster bp scizor too can ohko before screens

**Fairy-types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with their fairy STAB attacks. In Hatterene's case, it can block Taunt with Magic Bounce and set up Calm Mind on it, though it and Primarina do not appreciate the Special Attack drop from Spirit Break.

**Poison-types**: Offensive Poison-types like Nidoqueen and Nihilego hit Grimmsnarl hard with their STAB poison attacks, though they dislike the Special Attack drop given to them by Spirit Break.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Band

scatters things often
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amcheck
add remove comments

[OVERVIEW]
Grimmsnarl is an amazing dual screens setter for hyper offense oriented teams, thanks to it's its ability Prankster,(AC) which gives it priority in setting up dual screens for it's its teammates. It also provides utility with Taunt to stop opposing entry hazards from being set up or its own dual screens being removed by Defog. Grimmsnarl's typing allows it to pivot into threats such as Salamence, Galarian Moltres, and choice-locked Choice-locked Kyurem to set up dual screens easier, giving it a niche over Alolan Ninetales, another common dual screens setter, due to its better defensive utility. However, Grimmsnarl does not have access to moves such as Explosion or Hypnosis like other leads such as Mew or and Alolan Ninetales have to get their teammates in safely,(RC) respectively, which causes Grimmsnarl to make uncomfortable switches and often times causes its teammates to take unnecessary damage, hindering their sweeping abilities. Grimmsnarl also is weak to common Pokemon in the metagame like Scizor, Bisharp, and Azumarill who which (we don't refer to pokemon with "who", only which") can heavily damage Grimmsnarl with their powerful super effective STAB attacks even through it's dual screens. Other prevalent Pokemon such as Victini, Jirachi, and Celesteela can wear down Grimmsnarl easily due to their resistance to Spirit Break. Lastly, Grimmsnarl is difficult to lead with due to it's its vulnerability to Knock Off from faster threats like Zeraora and Krookodile, meaning that leading with it at times will often reduce the effectiveness of Grimmsnarl's screens due to the limited turns it is up for. its dual screens won't be up for as long.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Spirit Break
item: Light Clay
ability: Prankster
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Prankster Taunt shuts down opposing set up setup ("set up" is the action, "setup" is an adjective) sweepers like Gyarados, Celesteela, and Scizor. It also helps against Pokemon such as lead Mew and Alolan Ninetales,(AC) to stop them from setting up entry hazards in the case of the former while it stops Aurora Veil from being set up with the latter stopping the former from setting up entry hazards and the latter Aurora Veil. It also can stops Defoggers like Rotom-H and Salamence from clearing it's already set up removing its dual screens. Spirit Break limit's limits Grimmsnarl's passivity and allows it to hit Pokemon like Crawdaunt and Keldeo hard even with minimum investments in attack. The Special Attack drop from Spirit Break punishes switch-ins like Nidoqueen and Volcanion as well, allowing for one of Grimmsnarl's teammates to pivot in and set up on them easily. Prankster is to allow priority in gives priority to Reflect and Light Screen, increasing its Grimmsnarl's reliability as a dual screens setter. It is also useful to get at least one Light Clay-boosted screen up against any Knock Off users. Maximum investment in HP and Special Defense alongside a Careful Nature is to maximizes Grimmsnarl's bulk, allowing it to switch into special attackers such as Kyurem, Salamence, and Alakazam and letting it set up both Reflect and Light Screen much easier against them.

Grimmsnarl fits on hyper offense teams, therefore it appreciates another lead to give it an easier time setting up dual screens. Lead Stealth Rock Krookodile makes for a great partner for Grimmsnarl due to it being able to pressure Steel-(add hyphen) and Poison-types that threaten Grimmsnarl. In return, Krookodile appreciates Grimmsnarl being able to keep up entry hazards set by it against preventing Defoggers like Salamence and Rotom-H from removing Stealth Rock with Taunt. Teammates such as Galarian Moltres, Gyarados, Scizor, Azumarill, and Kommo-o all appreciate dual screens being up to allowing them to take hits better and set up before cleaning through teams. Scizor in particular helps its Grimmsnarl's matchup against offensive Fairy-(add hyphen) and Poison-types like Hatterene and Nihilego,(AC) with its boosted Bullet Punch getting a clean OHKO on them a +2 Bullet Punch OHKOing them. Autotomize Celesteela or and Bulk Up Zeraora are other set up setup sweepers that appreciate the dual screens support given by Grimmsnarl and help with its matchup against the tier's Steel-types like Jirachi, Scizor, and Celesteela.

[STRATEGY COMMENTS]
Other Options
=============
For the dual screens set, Thunder Wave can sometimes be ran over either Taunt or Spirit Break to cripple set up setup sweepers like Alakazam and Kommo-o. However, dropping Taunt hinders it's Grimmsnarl's role as a dual screens setter,(AC) by not being able to block Defog as well as not stopping set up sweepers as it can't prevent Defog and setup attempts, while dropping Spirit Break makes it far too passive and unable to offensively pressure Pokemon such as Keldeo and Salamence. A Bulk Up + RestTalk set is possible to run on Grimmsnarl can be ran due to Prankster giving it priority in raising it's stats and regaining health with Rest to Bulk Up and Rest. However, strong special attackers like Nidoqueen and Primarina can pressure it Grimmsnarl while it is asleep. It also has to run either sole fairy or dark only STAB Fairy- or Dark-type attacks, rendering it difficult to damage Steel-types if it runs running Spirit Break or Dark-(add hyphen) and Fairy-types if it runs running Darkest Lariat. Alternatively, a different Bulk Up set utilizing Substitute alongside both STAB attacks and Leftovers (i think you should specify the first BU set's item. if it's also lefties, don't mention the second BU set item) can be employed,(AC) as this set doesn't have issues with picking what type to be walled by.

Checks and Counters
===================

**Steel-types**: Steel-types like Scizor, Jirachi, and Celesteela all can damage Grimmsnarl with STAB super effective attacks while also having resistances to it's sole attacking move in resisting Spirit Break. Bisharp in particular can use Grimmsnarl as set up fodder due to its Dark-typing ignoring Prankster Taunt and having a neutrality to Spirit Break, allowing it to survive a hit and use the Special Attack drop given by it its ability to abuse Spirit Break's guaranteed Special Attack drop to activate Defiant. Faster Scizor variants are also able to OHKO Grimmsnarl with Bullet Punch before setting it can set up dual screens.

**Fairy-types**: Hatterene, Primarina, and Azumarill all can break through Grimmsnarl with their fairy STAB Fairy-type attacks. In Hatterene's case, it can block bounce back Taunt with Magic Bounce and set up Calm Mind on it in front of Grimmsnarl, though it and Primarina do not appreciate the Special Attack drop from Spirit Break.

**Poison-types**: Offensive Poison-types like Nidoqueen and Nihilego hit Grimmsnarl hard with their STAB poison Poison-type attacks, though they dislike the Special Attack drop given to them by from Spirit Break.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Hilomilo, 313384], [Twilight, 344575], [martha, 384270]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

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