So this is my first monotype team, so it will probably have some flaws. I have tested it a bit and managed to get to 1300 elo. Anyways here is my team:
THE TEAM
Landorus
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Calm Mind
- Smack Down
- Psychic
I chose Landorus cause I needed a fast special attacker, with the ability to take out Fighting, Poison, Rock and Flying types easily. His immunity to Ground attacks, and being able to take neutral damage from Grass types really helps. I use Earth Power as a powerful stab attack, that can help take out Rock types and Flying types after using Smack Down, Calm Mind to boost even more his SpAtt and psychic for Poison and Fighting type coverage.
Seismitoad
Seismitoad @ Choice Specs
Ability: Water Absorb
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Icy Wind
- Earth Power
I chose Seismitoad cause I needed a pokemon that can resist/counter Water attackers, while at the same time being a good attacker. I gave him Scald as his main attack cause it can burn the attacker, while also being able to deal SE damage to anything that is weak against it, Grass Knot for Water type coverage, Icy Wind for Flying and Dragon types, aswell for the -1 speed. Lastly I gave him Earth Power for stab and for extra damage.
Garchomp
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Flamethrower/Fire Blast/Fire Fang
I picked Garchomp as my mega and my physical sweeper. I gave him Swords Dance to setup if needed, Earthquake as it is a powerful stab move, to counter both Rock and Poison types, Dragon Claw as his main attack and lastly Flamethrower/Fire blast/Fire Fang for Grass types, as he the only pokemon in the team that can counter Frass types effectively.
Gliscor
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
I picked Gliscor as my bulky physical attacker and toxic user. I gave him Earthquake as it is a powerful stab move, Facade after he gets poisoned from his toxic orb becomes really op, roost to heal backup and if not using Toxic, Aerial Ace to counter any Bug types.
THE TEAM
Landorus
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Calm Mind
- Smack Down
- Psychic
I chose Landorus cause I needed a fast special attacker, with the ability to take out Fighting, Poison, Rock and Flying types easily. His immunity to Ground attacks, and being able to take neutral damage from Grass types really helps. I use Earth Power as a powerful stab attack, that can help take out Rock types and Flying types after using Smack Down, Calm Mind to boost even more his SpAtt and psychic for Poison and Fighting type coverage.
Seismitoad
Seismitoad @ Choice Specs
Ability: Water Absorb
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Icy Wind
- Earth Power
I chose Seismitoad cause I needed a pokemon that can resist/counter Water attackers, while at the same time being a good attacker. I gave him Scald as his main attack cause it can burn the attacker, while also being able to deal SE damage to anything that is weak against it, Grass Knot for Water type coverage, Icy Wind for Flying and Dragon types, aswell for the -1 speed. Lastly I gave him Earth Power for stab and for extra damage.
Garchomp
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Flamethrower/Fire Blast/Fire Fang
I picked Garchomp as my mega and my physical sweeper. I gave him Swords Dance to setup if needed, Earthquake as it is a powerful stab move, to counter both Rock and Poison types, Dragon Claw as his main attack and lastly Flamethrower/Fire blast/Fire Fang for Grass types, as he the only pokemon in the team that can counter Frass types effectively.
Gliscor
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Facade
- Roost
-Toxic/Aerial Ace
- Roost
-Toxic/Aerial Ace
I picked Gliscor as my bulky physical attacker and toxic user. I gave him Earthquake as it is a powerful stab move, Facade after he gets poisoned from his toxic orb becomes really op, roost to heal backup and if not using Toxic, Aerial Ace to counter any Bug types.
Mamoswine
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
I chose Mamoswine as my Dragon type counter. I gave him Ice Shard for priority, Earthquake for stab, Icicle Crash as his powerful stab move and his main attack against Dragon/Grass types. Lastly I gave him Knock Off for Psychic/Ghost
types and to knock off leftovers and lifeorbs.
Hippowdon
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
I chose Mamoswine as my Dragon type counter. I gave him Ice Shard for priority, Earthquake for stab, Icicle Crash as his powerful stab move and his main attack against Dragon/Grass types. Lastly I gave him Knock Off for Psychic/Ghost
types and to knock off leftovers and lifeorbs.
Hippowdon
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
I picked Hippowdon as my physical wall and Stealth Rock setter. Gave him Earthquake as his only damaging attack, Slack Off to heal back up and Whirlwind to get rid of any annoying pokemon, or just to damage them after setting up Stealth Rock.
IMPORT:Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
I picked Hippowdon as my physical wall and Stealth Rock setter. Gave him Earthquake as his only damaging attack, Slack Off to heal back up and Whirlwind to get rid of any annoying pokemon, or just to damage them after setting up Stealth Rock.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Calm Mind
- Smack Down
- Psychic
Seismitoad @ Choice Specs
Ability: Water Absorb
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Icy Wind
- Earth Power
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Flamethrower / Fire Blast / Fire Fang
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Facade
- Roost
- Toxic / Aerial Ace
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Calm Mind
- Smack Down
- Psychic
Seismitoad @ Choice Specs
Ability: Water Absorb
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Grass Knot
- Icy Wind
- Earth Power
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Flamethrower / Fire Blast / Fire Fang
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Facade
- Roost
- Toxic / Aerial Ace
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
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