move 1: Thunderbolt
move 2: Pursuit
move 3: Rest
move 4: Sleep Talk
Thunderbolt's accuracy is more valuable than the power behind Thunder with Electabuzz electing to play the long game, especially when it comes to checking foes like Gyarados. With Rest, Electabuzz has ample opportunities to trap foes like Haunter with Pursuit. However, it has to be cautious of Hypnosis when trying to recover. Psychic is an alternative to get more chip damage on Ground-types like Nidoqueen and Piloswine and 2HKO Haunter. Despite typically being offensive, Electabuzz can Rest on a solid amount of foes and appreciates nullifying ailments like Hypnosis from Mr. Mime and Stun Spore from Bellossom and Jumpluff.
RestTalk Electabuzz is best suited for stall teams that complement Electabuzz's longevity and appreciate it being able to both trap Haunter and counter Gyarados. Partners like Blastoise and Hypno cover the Ground-types like Piloswine and Nidoqueen that Electabuzz cannot handle as easily without its usual coverage. Heal Bell support from Chansey to wake it early can be useful, and Chansey can sponge hits from stronger special attackers like Mr. Mime and Magneton. Shuckle makes for an excellent partner to deal with Nidoqueen and physical attackers like Granbull that can often gain free turns off of Electabuzz. Granbull itself is a nice partner, as it can be an additional Nidoqueen answer and win the game once Electabuzz traps Haunter. Crobat can deal with the Grass-types that Electabuzz cannot touch. It also stops Scyther from passing Sword Dance boosts and is a more consistent answer than Electabuzz. In return, Electabuzz traps Slowbro.
- Written by: [[avarice, 346653]]
- Quality checked by: [[Estarossa, 461329], [Mystras, 530118]]
- Grammar checked by: [[Sabelette, 583793]]