Tournament [GT1 R3] Mowtom vs TheEver

Match Format
B4P3 Singles
DQ: 36h (48h for the ref)
Time Limit: 60 days
All Abilities
All Items
Three Substitutions
One Mega Evolution
Five Chills / Two Recoveries
One Z-Move
Arena: Lake Acuity
:ss/uxie:
Lake Acuity is the resting place of Uxie, the keeper of knowledge. They are aware of the intrically linked nature of all things, and will extend part of their knowledge to you. However, you will come to see that it is as much a curse as it is a blessing...

Arena Effects
- The consecutive use EN penalty is applied to all moves that share a substitution category with the move used
- The consecutive use EN penalty is reduced to 2 per additional use
- All Pokemon have their maximum energy reduced to 80

Codifications:
Nature Power: Confusion
Secret Power: Confusion
Camouflage: Psychic


Mowtom

Bronzong [Burans]

Stage: ★★★★☆

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)

Nature: Brave (+Attack, -Speed)

Stats:
HP: 85
Atk: 7 (+)
Def: 8
SpA: 6
SpD: 8
Spe: 28 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]

Attacks (85):

Physical

Body Press
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Steel Roller
Strength
Tackle
Zen Headbutt

Special
Ancient Power
Confusion
Charge Beam
Dream Eater
Expanding Force
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hex
Hidden Power (Fire)
Hyper Beam
Meteor Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam
Steel Beam
Weather Ball

Status
Ally Switch
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Guard Swap
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Clefable [Cedars]

Stage: ★★★★☆

Type: Fairy

Abilities: Cute Charm / Magic Guard / Unaware (Unlocked)

Nature: Bold (+Defense, -Attack)

Stats:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3

Attacks (160):

Physical

Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Dizzy Punch
Double Slap
Double-Edge
Drain Punch
Dual Wingbeat
Dynamic Punch
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Mega Kick
Mega Punch
Meteor Mash
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Rage
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Skull Bash
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Zen Headbutt

Special
Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Magical Leaf
Meteor Beam
Misty Explosion
Moonblast
Mud-Slap
Mystical Fire
Petal Dance
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Stored Power
Swift
Thunder
Thunderbolt
Tri Attack
Uproar
Water Gun
Water Pulse
Zap Cannon

Status
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Calm Mind
Captivate
Charm
Confide
Copycat
Cosmic Power
Curse
Defense Curl
Detect
Double Team
Encore
Endure
Fake Tears
Flash
Follow Me
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Imprison
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Minimize
Misty Terrain
Moonlight
Nightmare
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Scary Face
Sing
Sleep Talk
Snatch
Soft-Boiled
Splash
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Tickle
Toxic
Trick
Wish
Wonder Room
Work Up

Tyranitar [Tonnes]

Stage: ★★★☆☆

Type: Rock / Dark

Abilities: Sand Stream / Unnerve (Unlocked)

Nature: Quirky

Stats:
HP: 95
Atk: 9
Def: 8
SpA: 7
SpD: 7
Spe: 61
Size Class: 4
Weight Class: 6

Attacks (120):

Physical

Aerial Ace
Assurance
Avalanche
Bite
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Chip Away
Crunch
Cut
Dig
Dragon Claw
Dragon Tail
Dynamic Punch
Earthquake
Facade
Fire Fang
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
High Horsepower
Ice Fang
Ice Punch
Iron Head
Iron Tail
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Payback
Power-Up Punch
Pursuit
Retaliate
Return
Revenge
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Secret Power
Shadow Claw
Smack Down
Stomp
Stomping Tantrum
Stone Edge
Strength
Superpower
Tackle
Thrash
Thunder Fang
Thunder Punch

Special
Ancient Power
Blizzard
Dark Pulse
Dragon Breath
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Muddy Water
Round
Shock Wave
Snarl
Snore
Surf
Thunder
Thunderbolt
Uproar
Water Pulse
Whirlpool

Status
Attract
Captivate
Confide
Curse
Detect
Double Team
Dragon Dance
Endure
Focus Energy
Hone Claws
Iron Defense
Leer
Nightmare
Protect
Rain Dance
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Thunder Wave
Torment
Toxic

Shaymin [Sorgos]

Stage: ★★★★☆

Land Forme

Type: Grass

Ability: Natural Cure

Nature: Timid (+Speed, -Attack)

Stats:
HP: 95
Atk: 6 (-)
Def: 7
SpA: 7
SpD: 7
Spe: 115 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Sky Forme

Type: Grass / Flying

Ability: Serene Grace

Nature: Timid (+Speed, -Attack)

Stats:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 6
Spe: 147 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (62):

Physical

Bullet Seed
Covet
Endeavor
Facade
Frustration
Giga Impact
Headbutt
Last Resort
Natural Gift
Quick Attack
Return
Secret Power
Seed Bomb
Zen Headbutt

Special
Air Cutter
Air Slash
Dazzling Gleam
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Round
Seed Flare
Solar Beam
Snore
Swift

Status
Aromatherapy
Celebrate
Confide
Defense Curl
Double Team
Endure
Flash
Grass Whistle
Growth
Healing Wish
Laser Focus
Leech Seed
Lucky Chant
Nature Power
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swords Dance
Synthesis
Tailwind
Toxic
Worry Seed


TheEver

Beauty
Gardevoir
★★★★★

Types: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (Unlocked)
Nature: Bold (+2 Def, -1 Atk)

Stats
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3


Beauty
Mega Gardevoir
★★★★★

Types: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (Unlocked)
Mega Ability: Pixilate
Nature: Bold (+2 Def, -1 Atk)

Mega Stats
HP: 85
Atk: 5 (-)
Def: 7 (+)
SpA: 12
SpD: 10
Spe: 100
Size Class: 3
Weight Class: 3

Attacks (115)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Darkest
Pangoro
★★★★☆

Types: Fighting/Dark
Abilities: Iron Fist/Mold Breaker/Scrappy (Unlocked)
Nature: Careful (+2 SpD, -1 SpA)

Stats
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58
Size Class: 4
Weight Class: 5

Attacks (117)
Aerial Ace
Arm Thrust
Attract
Beat Up
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Coaching
Comet Punch
Confide
Covet
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Echoed Voice
Embargo
Endeavor
Endure
Entrainment
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Hammer Arm
Helping Hand
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Karate Chop
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Night Slash
Outrage
Parting Shot
Payback
Poison Jab
Power Trip
Power-Up Punch
Protect
Quash
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
Vital Throw
Work Up
X-Scissor
Zen Headbutt

Forge
Escavalier
★★★☆☆

Types: Bug/Steel
Abilities: Swarm/Shell Armor/Overcoat (Unlocked)
Nature: Serious

Stats
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20
Size Class: 2
Weight Class: 3

Attacks (69)
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor

Means
Stratagem
★★★★☆

Types: Rock
Abilities: Levitate/Technician/Sniper (Unlocked)
Nature: Modest (+1 SpA, -1 Atk)

Stats
HP: 95
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks (85)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Meteor Beam
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt

First sendout: 2 (d2) TheEver
TheEver sends out
Mowtom sends out and orders
TheEver orders​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Well, this is an interesting situation. I really do want to be able to choose my team, so...Sorgos @ Sticky Barb, let's show everyone the true meaning of :haxplane:!"
"Now you're talking my language!"
Headbutt~Air Slash~Air Slash
[CASOT] IF
Escavalier is under P/E THEN Growth and push back
[CASOA] IF damaging (Poison OR Flying) type combo THEN Protect and push back
 
:xy/escavalier:
I detest a dishonourable duel.

Substitute (25) > Poison Jab > Megahorn
** [CAEOS] IF Escavalier flinched THEN push back steps.
 
Mowtom

Sticky Barb
Serene Grace
HP: 95/95
EN: 80/80
6/6/9/6/147
1/1

TheEver

Red Card
Swarm, Shell Armor, Overcoat
HP: 85/85
EN: 80/80
10/8/5/8/20
2/3
Step 1
Shaymin uses Headbutt
Flinch: 5 (<=60/100) yes
(7+6-8-1)*0.75+2=5
5 EN

Escavalier flinched

-2 HP Escavalier (Sticky Barb)

Step 2
Shaymin uses Air Slash
Flinch: 19 (<=60/100) yes
8+3+9-8-1=11
5 EN

Escavalier flinched

-2 HP Escavalier (Sticky Barb)

Step 3
Shaymin uses Air Slash
Flinch: 46 (<=60/100) yes
8+3+9-8-1=11
7 EN

Escavalier flinched

-2 HP Escavalier (Sticky Barb)

Mowtom

Serene Grace
HP: 95/95
EN: 63/80
6/6/9/6/147
1/1

TheEver

Sticky Barb
Swarm, Shell Armor, Overcoat
HP: 52/85
EN: 80/80
10/8/5/8/20
2/3
And this tournament match starts off with a massive amount of RNG going in Mowtom's favour, putting her in a pretty big lead. Will TheEver be able to make up for it next round with first order, or will she end up falling further behind?

TheEver orders
Mowtom orders​
 
Megahorn > Poison Jab > Megahorn
** IF damaging Fire-type combo THEN Protect.
** IF Shaymin has >= 1 Double Team clones THEN Aerial Ace.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"..."
"Well that just happened, huh. Keep at it I guess!"
"Dishonorably is the only way to fight!"
Hidden Power~Air Slash~Hidden Power
 
Mowtom

Serene Grace
HP: 95/95
EN: 63/80
6/6/9/6/147
1/1

TheEver

Sticky Barb
Swarm, Shell Armor, Overcoat
HP: 52/85
EN: 80/80
10/8/5/8/20
2/3
Step 1
Shaymin uses Hidden Power
(6+9-8-1)*2=12
4 EN

Escavalier uses Megahorn
Hit: 85 (<=85/100) yes
Crit: 5 (=1/24) no
12+3+10-6+2=21
7 EN

-2 HP Escavalier (Sticky Barb)

Step 2
Shaymin uses Air Slash
Flinch: 40 (<=60/100) yes
8+3+9-8-1=11
5 EN

Escavalier flinched

-2 HP Escavalier (Sticky Barb)

Step 3
Shaymin uses Hidden Power
(6+9-8-1)*2=12
4 EN

Escavalier uses Megahorn
Hit: 92 (<=85/100) no
7 EN

-2 HP Escavalier (Sticky Barb)

Mowtom

Serene Grace
HP: 74/95
EN: 50/80
6/6/9/6/147
1/1

TheEver

Sticky Barb
Swarm, Shell Armor, Overcoat
HP: 11/85
EN: 66/80
10/8/5/8/20
2/3
Apparently Ariadex hates TheEver today, I have no words.

Mowtom orders
TheEver orders​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"This feels a bit excessive."
"Who else thinks they can stand against me?"
Air Slash~Hidden Power~Air Slash
[CASOT] IF
Escavalier is under P/E THEN Chill
 
Mowtom

Serene Grace
HP: 74/95
EN: 50/80
6/6/9/6/147
1/1

TheEver

Sticky Barb
Swarm, Shell Armor, Overcoat
HP: 11/85
EN: 66/80
10/8/5/8/20
2/3
Step 1
Shaymin uses Air Slash
Flinch doesn't matter
8+3+9-8-1=11
Escavalier is KOed
5 EN

Mowtom

Serene Grace
HP: 74/95
EN: 45/80
6/6/9/6/147
1/1

TheEver

Sticky Barb
Swarm, Shell Armor, Overcoat
HP: KO/85
EN: 66/80
10/8/5/8/20
2/3
KO
And Mowtom, supported by a bunch of RNG rolls going her way, scores the first KO while up almost an entire pokemon. This is looking pretty doomed for TheEver at this point.

TheEver sends out and orders
Mowtom orders​
 

Why are we still here? Just to suffer?

Sending out :gardevoir: Beauty the Gardevoir @ :gardevoirite: Gardevoirite [Trace = Serene Grace].

:xy/gardevoir-mega:
I only do this as a formality.

[Mega Evolve] Icy Wind > Icy Wind > Icy Wind
** [CASOS, Once] IF Shaymin is to use a multi-hit move in a combination THEN use Protect.
** [CASOS, Once] IF Shaymin is to use Tailwind THEN use Trick Room.
** [CASOT] IF Shaymin successfully used a protective move THEN use Future Sight first instance and Chill the second instance.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"You know, I think you have just barely enough energy to pull this off."
"Formalities can't stand up against my informal attitude!"
Solar Beam~Leaf Storm~Endeavor
[CASOA] IF
you have 24 or less HP A3 THEN Quick Attack+Giga Impact A3
[CASOT] IF at least two Icy Winds miss THEN Ominous Wind A3, under the assumption that all hax that can happen will happen
 
Mowtom

Serene Grace
HP: 74/95
EN: 45/80
6/6/9/6/147
1/1

TheEver
:ss/gardevoir:
Gardevoirite
Synchronize, Trace, Telepathy
HP: 85/85
EN: 80/80
4/7/9/8/80
3/3
Gardevoir Traces Serene Grace
6 EN

Gardevoir Mega Evolves

Step 1
Shaymin absorbs light

Gardevoir uses Icy Wind
Hit: 44 (<=95/100) yes
Crit: 1 (=1/24) yes
(6+3+12-6)*2=30
5 EN

Shaymin uses Solar Beam
Crit: 17 (=1/24) no
12+3+9-10=14
7 EN

Step 2
Gardevoir uses Icy Wind
Hit: 91 (<=95/100) yes
Crit: 5 (=1/24) no
(6+12-6)*2=24
7 EN

Shaymin uses Leaf Storm
Hit: 2 (<=90/100) yes
Crit: 8 (=1/24) no
13+3+9-10=15
8 EN

Step 3
Shaymin uses Quick Attack+Giga Impact
Crit: 16 (=1/24) no
15+6-7=14
26 EN

Gardevoir uses Icy Wind
Hit: 43 (<=95/100) yes
Crit doesn't matter
(6+12-6)*2=24
Shaymin is KOed
9 EN

Mowtom

Serene Grace
HP: KO/95
EN: 4/80
6/6/9/6/147
1/1
KO

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace (Serene Grace, 3s), Telepathy, Pixilate
HP: 42/85
EN: 59/80
5/7/12/10/100
3/3
TheEver manages to make up some ground after that atrocious start, but she's still down half a pokemon! Will she be able to make the comeback, or will Mowtom close it out quickly?

Mowtom replaces Shaymin and orders
TheEver orders​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Yeah, I suppose I deserved that hax. Burans @ Metronome, your turn!"
"I'm a bell, and my item makes a rhythmic noise. I like this."
Gyro Ball~Gyro Ball~Gyro Ball
[CASOA] IF
Pain Split AND NOT Pain Split any other action THEN Protect
[CASOT] IF you are asleep THEN Sleep Talk (Gyro Ball/Heavy Slam/Iron Head/Flash Cannon)
[CASOT] IF Gardevoir has successfully used Double Team this round AND Gardevoir has Double Team clones AND NOT Double Team next action THEN Feint Attack
 
Mowtom
:ss/bronzong:
Metronome
Levitate, Heatproof, Heavy Metal
HP: 85/85
EN: 80/80
7/8/6/8/28
3/8

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace (Serene Grace, 3s), Telepathy, Pixilate
HP: 42/85
EN: 59/80
5/7/12/10/100
3/3
Step 1
Gardevoir uses Knock Off
Crit: 1 (=1/24) yes
(10+3+5-8)*1.5=15
7 EN

Bronzong uses Gyro Ball
Crit: 14 (=1/24) no
(12+3+7-7)*1.5=22.5->23
6 EN

Step 2
Gardevoir uses Disable
7 EN

Bronzong can't use Gyro Ball because of the Disable

Step 3
Gardevoir uses Shadow Ball
Crit: 20 (=1/24) no
SpD drop: 85 (<=40/100) no
(8+12-8)*1.5=18
6 EN

Bronzong uses Struggle
Crit: 6 (=1/24) no
5+7-7=5
2 HP recoil
5 EN

Mowtom
:ss/bronzong:
Levitate, Heatproof, Heavy Metal
HP: 50/85
EN: 69/80
7/8/6/8/28
3/8
Disable (Gyro Ball) (4s)

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 14/85
EN: 39/80
5/7/12/10/100
3/3
TheEver does what she can with second order, but she's still in a pretty big deficit and this is really not a favourable matchup. Now that she has first order, how will she try to push forward?

TheEver to order
Mowtom to order​
 
:xy/gardevoir-mega:
I can't give up now.

Pain Split > Hyper Voice > Echoed Voice
** [CASOT] IF Bronzong successfully used a protective move THEN Chill and push back steps.
** [CASOT, 2 Subs] IF (Gardevoir is to use a damaging Fairy-type move AND Bronzong does not have a Substitute) OR Bronzong has the ability Pixilate THEN use Shadow Ball the first instance, Hidden Power the second instance, and push backs steps each instance.
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Well, I don't love this. But let's try to maintain as much of an advantage as we can!"
"There has been so much hax today...maybe there will be more."
Trick Room~Flash Cannon+Confuse Ray~Heavy Slam
 
Mowtom
:ss/bronzong:
Levitate, Heatproof, Heavy Metal
HP: 50/85
EN: 69/80
7/8/6/8/28
3/8
Disable (Gyro Ball) (4s)

TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: 14/85
EN: 39/80
5/7/12/10/100
3/3
Step 1
Gardevoir uses Pain Split
Bronzong -18 HP
Gardevoir +18 HP
24 EN

Bronzong uses Trick Room
9 EN

Step 2
Bronzong uses Flash Cannon+Confuse Ray
Crit: 17 (=1/24) no
SpD drop: 35 (<=10/100) no
Confusion: 2 (d3) 3 counters
(8+3+6-10)*1.5=10.5->11
22 EN

Confusion self-hit: 2 (=1/3) no
-1 confusion counter
Gardevoir uses Shadow Ball
Crit: 20 (=1/24) no
SpD drop: 85 (<=20/100) no
(8+12-8)*1.5=18
6 EN

Step 3
Bronzong uses Heavy Slam
Crit: 15 (=1/24) no
(11+3+7-7)*1.5=21
Gardevoir is KOed
11.333333->11 EN

Mowtom
:ss/bronzong:
Levitate, Heatproof, Heavy Metal
HP: 14/85
EN: 27/80
7/8/6/8/28
3/8
Disable (Gyro Ball) (1s), No combo
Trick Room (3r)​
TheEver
:ss/gardevoir-mega:
Gardevoirite
Synchronize, Trace, Telepathy, Pixilate
HP: KO/85
EN: 11/80
5/7/12/10/100
3/3
KO
And now we're down to the wire! TheEver is officially on her last pokemon, and Mowtom's second to last pokemon isn't looking very healthy either! Let's see how this match winds up finishing!

TheEver sends out
Mowtom orders
TheEver orders​
 
Last edited:

May the rolls be in our favour.

Sending out :stratagem: Means the Stratagem @ :scope-lens: Scope Lens.

:xy/stratagem:
You ... you've seen how the previous rounds went, right?
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"Once your Gardevoir came out the rolls started going pretty darn well for you! I object to this characterization!"
"It won't ever stop being about luck, will it."
Heavy Slam~Gyro Ball~Iron Head
[CASOA] IF
damaging priority move in a combo THEN initiate action string Protect~Gyro Ball~Iron Head
[CASOT] IF Stratagem is under P/E THEN initiate action string Chill~Gyro Ball~Iron Head
 
Mowtom
:ss/bronzong:
Levitate, Heatproof, Heavy Metal
HP: 14/85
EN: 27/80
7/8/6/8/28
3/8
Disable (Gyro Ball) (1s), No combo
Trick Room (3r)​
TheEver
:ss/stratagem:
Scope Lens
HP: 95/95
EN: 80/80
4/5/10/5/130
2/3
Step 1
Stratagem uses Vacuum Wave
Crit: 1 (=1/2) yes
6+10-8+6=14
Bronzong is KOed
4 EN

Mowtom
:ss/bronzong:
Levitate, Heatproof, Heavy Metal
HP: KO/85
EN: 27/80
7/8/6/8/28
3/8
KO
Trick Room (2r)​
TheEver
:ss/stratagem:
Scope Lens
HP: 95/95
EN: 76/80
4/5/10/5/130
2/3
And somehow, with a crit, this match is now completely even on HP, despite TheEver's abysmal initial RNG. Mowtom is still slightly favoured, however, with both choice of matchup and second order first round in the final matchup to see how things end!

Mowtom sends out
TheEver orders
Mowtom orders​
 

Mowtom

I'm so meta, even this acronym!
is a Community Contributor
"I really don't know what I expected. Tonnes @ Sticky Barb, I feel so lucky that I have two of those lying around."
"Time for the final showdown."
 

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