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Facility Guild Alliance - Doduodrio

:klinklang:
protect
-4 en

:slaking:
earthquake
-6 en
crit: 17 no
(10+11-1-8)*2-6+4 = 22

:magnezone:
thunder wave
hit: 9/10 yes
para (2)

:lickilicky:
swords dance
-3 en
+2 atk (+4, n5t)

para 2->3 (both)

:Slaking:Slaking :Full Incense:Full Incense
HP: 115/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,
para (3)

:Aegislash:Aegislash :Luck Incense:Luck Incense
HP: 85/85 EN: 30/30
4/10/4/10/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 100/100 EN: 21/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
para (3), atk +4 (5t)


:Magnezone:Magnezone
HP: 63/85 EN: 30/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+2 Def, SpD (4t)



:Klinklang:Klinklang
HP: 38/85 EN: 20/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+4 Def, SpD (4t)


1762198478153.png


enemies:
pass

para 3->4

duo to order
 
Last edited:
:aegislash: A4 -> B4 -> C4

:slaking: E4 -> Initiate Combat (Magnezone)
:bw/slaking:
Earthquake (Magnezone)
At the start of the step, IF Magnezone is to use a Protective Move, THEN use Work Up​
At the start of your turn, IF Magnezone's team has a Screen, THEN use Brick Break​

:lickilicky: G3 -> Initiate Combat (Klinklang)
:bw/lickilicky:
Earthquake (Klinklang)
 
:klinklang:
steel beam
-3 en
hit: 14/20 yes
crit: 22/24 no
(14+3+5+5-7) = 20
-9 hp recoil

:magnezone:
sandstorm
-4 en
sand (5r)

:slaking:
earthquake
para

:lickilicky:
earthquake
para

para 0->1 (both)
:slaking::lickilicky::rotom: -3 hp sand :smooth rock:

:Slaking:Slaking :Full Incense:Full Incense
HP: 112/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,
para (1)

:Aegislash:Aegislash :Luck Incense:Luck Incense
HP: 85/85 EN: 30/30
4/10/4/10/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 77/100 EN: 21/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
para (1), atk +4 (4t)


:Magnezone:Magnezone
HP: 63/85 EN: 23/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+2 Def, SpD (4t)

:Klinklang:Klinklang
HP: 29/85 EN: 17/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+4 Def, SpD (4t)

Rotom:
77/80 hp
Sand (4r)

1762201735167.png


enemies:
pass

para 1->2
-3 hp slaking, lick, rotom
sand 4->3
 
:slaking: E4 -> D4

:aegislash: C4 -> D4 -> E4 -> Initiate Combat (Magnezone)
:ss/aegislash:
Sacred Sword (Magnezone)
At the start of the step, IF Magnezone is to use a Protective Move, THEN use Swords Dance (self)​

:lickilicky: G3 -> Initiate Combat (Klinklang)
:bw/lickilicky:
Earthquake (Klinklang)
At the start of the step, IF Klinklang is to use a Protective Move, THEN use Heal Bell (Ally Team)​
 
:klinklang:
toxic
-3 en

:magnezone:
reflect (8s)
-4 en
scre

:aegislash-blade:
sacred sword
-3 en
crit: 8 no
(9+10-12)*1.5 = 11

:lickilicky:
earthquake
-3 en
(10 + (6 - 12) + (3 + 2))*1.5 = 13.5 -> 14

:lickilicky: -2hp psn :toxic orb:
:slaking::lickilicky::rotom: -3 hp sand :smooth rock:
para 2->3 (both)
psn 1->2

:Slaking:Slaking :Full Incense:Full Incense
HP: 106/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,
para (3)

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 85/85 EN: 27/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 69/100 EN: 18/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
para (3), atk +4 (3t), psn (2), toxin


:Magnezone:Magnezone
HP: 52/85 EN: 23/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+2 Def, SpD (2t)

:Klinklang:Klinklang
HP: 15/85 EN: 14/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+4 Def, SpD (2t)

Rotom:
71/80 hp
Sand (2r)
reflect (7s, team rotom)


enemies:
pass

para 3->4
-3 hp slaking, lick, rotom
sand 2->1

:Slaking:Slaking :Full Incense:Full Incense
HP: 103/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,
para (4)

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 85/85 EN: 27/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 66/100 EN: 18/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
para (4), atk +4 (3t), psn (2), toxin


:Magnezone:Magnezone
HP: 52/85 EN: 23/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+2 Def, SpD (2t)

:Klinklang:Klinklang
HP: 15/85 EN: 14/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+4 Def, SpD (2t)

Rotom:
68/80 hp
Sand (1r)
reflect (7s, team rotom)
1762217358901.png
 
Last edited:
:aegislash: E4 -> Initiate Combat (Magnezone)
:ss/aegislash:
Sacred Sword (Magnezone)
At the start of your turn, IF Magnezone's team has Reflect, THEN use Brick Break (Magnezone)​

:slaking: D4 -> C4

:lickilicky: G3 -> Initiate Combat (Klinklang)
:bw/lickilicky:
is paralyzed
 
:klinklang:
magnetic flux
-3 en
+2 Def, Spd (n5t)
+1 Def, SpD to magnezone (n5t)

:aegislash-blade:
brick break
-3 en
screens went away
(8+10-1-8)*1.5-9 = 4.5 -> 5

:magnezone:
zap cannon
-3 en
hit: 1/2 yes
crit: 1/24 yes
(12+3+3+2+9-4-3) = 22
para (2)

:lickilicky:
para

:lickilicky: -4hp psn :toxic orb:
:slaking::lickilicky::rotom: -3 hp sand :smooth rock:
lick para 0->1
slash para 2->3
psn 2->3
sand 1->0

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,
para (4)

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 24/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
para (3)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 59/100 EN: 18/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
para (1), atk +4 (2t), psn (3), toxin


:Magnezone:Magnezone
HP: 52/85 EN: 20/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (4t)

:Klinklang:Klinklang
HP: 15/85 EN: 11/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+6 Def, SpD (5t)

Rotom:
65/80 hp, 30/30 en

1762218919415.png
 
Last edited:
:magnezone:
reflect
-4 en
reflect (8s)

:aegislash:
swords dance
-3 en
+2 atk (n5t)

:lickilicky: -6hp psn :toxic orb:
lick para 1->2
slash para 3->4
psn 3->4

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,
para (4)

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 21/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
para (4), +2 atk (5t)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 53/100 EN: 18/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
para (2), atk +4 (2t), psn (4), toxin


:Magnezone:Magnezone
HP: 52/85 EN: 16/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (3t)

:Klinklang:Klinklang
HP: 15/85 EN: 11/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+6 Def, SpD (5t)

Rotom:
65/80 hp, 30/30 en
reflect (team rotom, 7s)

1762218919415-png.784349
 
:klinklang:
Steel Beam
hit: 12/20 yes
crit: 24/24 no
14+3+5+5-7) = 20
-9 hp recoil

:lickilicky:
heal bell
cleansed statii
-3 en

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 21/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
+2 atk (5t)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 33/100 EN: 15/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
atk +4 (1t),


:Magnezone:Magnezone
HP: 52/85 EN: 16/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (3t)

:Klinklang:Klinklang
HP: 15/85 EN: 11/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+6 Def, SpD (4t)

Rotom:
65/80 hp, 30/30 en
reflect (team rotom, 6s)

1762218919415-png.784349


enemy team pass
nothing happens

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 21/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
+2 atk (5t)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 33/100 EN: 15/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
atk +4 (1t),


:Magnezone:Magnezone
HP: 52/85 EN: 16/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (3t)

:Klinklang:Klinklang
HP: 6/85 EN: 11/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+6 Def, SpD (4t)

Rotom:
65/80 hp, 30/30 en
reflect (team rotom, 6s)
 
Last edited:
:aegislash: E4 -> Initiate Combat (Magnezone)
:ss/aegislash:
Sacred Sword (Magnezone)
At the start of the step, IF Magnezone is to use a Protective Move, THEN use Swords Dance (self)​
At the start of your turn, IF Magnezone's team has a Screen, THEN use Brick Break (Magnezone)​

:lickilicky: G3 -> Initiate Combat (Klinklang)
:bw/lickilicky:
Earthquake (Klinklang)
At the start of the step, IF Klinklang is to use a Protective Move, THEN use Swords Dance (self)​
 
:klinklang:
Steel Beam
-3en
hit: 7/20 yes
crit: 3/24 no
(14+3+5+5-7) = 20
-9 hp recoil dies

:Aegislash:
brick break
-3 en
crit: 15 no
(8+10-1-8)*1.5-3 = 11
refelct gone

:magnezone:
thunder wave
-3 en
para (2)

:lickilicky:
-3 en
hits thin air

para 2->3

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 18/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
+2 atk (4t), para (3)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 13/100 EN: 12/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
atk +4 (1t),


:Magnezone:Magnezone
HP: 41/85 EN: 13/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (3t)

:Klinklang:Klinklang
HP: 0/85 EN: 0/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
+6 Def, SpD (4t)

:Rotom:Rotom
65/80 hp, 30/30 en

:magnezone:
right -> engage lickilicky


1762240510764.png


:bw/magnezone:
Steel Beam
[start of step] IF protective move, THEN use Reflect
 
Last edited:
:magnezone:
Steel Beam
hit: 2/20 yes
crit: 22 no
(14+3+9-7) = 19
lickilicky fainted!
-9hp recoil

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 18/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
+2 atk (4t), para (3)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 0/100 EN: 0/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
fainted


:Magnezone:Magnezone
HP: 32/85 EN: 10/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (2t)

:Klinklang:Klinklang
HP: 0/85 EN: 0/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
fainted (1)

:Rotom:Rotom
65/80 hp, 30/30 en

1762288710605.png


Doduodrio to order
 
Last edited:
:slaking: C4 -> D4 -> E4

:aegislash: E4 -> F4 -> Initiate Combat (Magnezone)
:ss/aegislash blade:
Sacred Sword (Magnezone)
At the start of the step, IF Magnezone is to use a Protective Move, THEN use Swords Dance (self)​
At the start of your turn, IF Magnezone's team has a Screen, THEN use Brick Break (Magnezone)​
 
:magnezone:
Light Screen
-4 en
light screen (lmao steps)

:aegislash:
brick break
-3 en
no more screen
(8+10-1-8)*1.5-3 = 11

para 3->4

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 15/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
+2 atk (3t), para (4)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 0/100 EN: 0/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
fainted


:Magnezone:Magnezone
HP: 21/85 EN: 6/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (1t)

:Klinklang:Klinklang
HP: 0/85 EN: 0/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
fainted (2)
:Rotom:Rotom
65/80 hp, 30/30 en

Enemy turn:
:magnezone:down

klinklang respawns

:Slaking:Slaking :Full Incense:Full Incense
HP: 100/115 EN: 24/30
11/7/7/5/100 | 4/5
Types: Normal
Abilities: Truant,

:Aegislash-blade:Aegislash :Luck Incense:Luck Incense
HP: 63/85 EN: 15/30
10/4/10/4/60 | 3/4
Types: Steel, Ghost
Abilities: Stance Change,
+2 atk (3t), para (4)

:Lickilicky:Lickilicky :Odd Incense:Odd Incense
HP: 0/100 EN: 0/30
6/7/6/7/50 | 3/5
Types: Normal
Abilities: Own Tempo, Oblivious, Cloud Nine
fainted


:Magnezone:Magnezone
HP: 21/85 EN: 6/30
5/8/9/7/60 | 3/5
Types: Electric, Steel
Abilities: Magnet Pull, Sturdy, Analytic
+3 Def, SpD (1t)

:Klinklang:Klinklang
HP: 85/85 EN: 30/30
7/8/5/6/90 | 1/4
Types: Steel
Abilities: Plus, Minus, Clear Body
fainted (2)
:Rotom:Rotom
65/80 hp, 30/30 en
1762316121585.png


Doduodrio to order
 
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