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attack buzzwole
psychic attack buzzwole
flamethrower
This step, if my opponent is evasive, use fly.
This step, if my opponent is to use a protective move, use chill. left left attack buzzwole
headbutt(quick)
This step, if my opponent is to use a protective move, use chill.
right attack buzzwole
brave bird
This step, if my opponent is to use a protective move, use chill
attack buzzwole
headbutt(quick)
This step, if my opponent is to use a protective move, use imprison(protect) attack buzzwole
psychic
This step, if my opponent is to use a protective move, use chill. attack buzzwole
flamethrower
This step, if my opponent is evasive, use fly.
This step, if my opponent is to use a protective move, use chill.
Objectives:
Main Objective: Defeat all seven (7) opposing Ultra Beasts. (Complete)
Side Objective: Do not allow Solgaleo or Lunala to faint. (Complete)
Side Objective: Do not allow any Island Guardian to faint. (Complete)
Side Objective Rewards (max 1 each):
All Levels
Level 4 Only
3RC x Number of Starting Pokemon
1TC x Numer of Starting Pokemon Festive Voucher
Academy Credit Comet Shard Artemis' Token of Esteem
All of the Ultra Beasts are defeated and the wormhole closes up. Yay.
Rewards HeliosAflame -15JC, Three (3) Side Objective Rewards, Level 0 Cosmog Doduodrio 5RC, +13JC, 2xStar Pieces, +12Accolades
Combinations (6 / 6)
Fire Fang + Breaking Swipe
Dragon Dance + Rock Polish
Power-Up Punch + Ice Fang
Iron Defense + Body Press
Scary Face + Sand Tomb
Knock Off + Spite
Movepool Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
Weaver (Ribombee)
Level 4
Disciplines:
Lv2 - Hungry - Create and equip an Oran Berry.
Lv3 - Lightfooted - Flying-type, for the purpose of Hazards.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.
Typing: Bug/Fairy Abilities: Honey Gather, Shield Dust Hidden Ability: Sweet Veil Traits: Requires no Tech for their first Technique each battle.
Movepool Level 0
Aerial Ace
Aromatherapy
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Fake Tears
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Stun Spore
Substitute
Toxic
Level 1
Absorb
Agility
Aromatic Mist
Charm
Confide
Double Team
Dual Wingbeat
Fairy Wind
Helping Hand
Infestation
Magical Leaf
Pollen Puff
Roost
Safeguard
Silver Wind
Sticky Web
Sunny Day
Swagger
Sweet Scent
Swift
Switcheroo
Tailwind
Trick
Level 2
After You
Alluring Voice
Covet
Dream Eater
Grass Knot
Solar Beam
Take Down
Thief
Level 3
Acrobatics
Attract
Baton Pass
Draining Kiss
Frustration
Leech Life
Lunge
Moonblast
Pounce
Psych Up
Psychic Noise
Return
Skitter Smack
Speed Swap
Struggle Bug
Telekinesis
Trailblaze
U-turn
Level 4
Ally Switch
Bestow
Endure
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Last Resort
Magic Room
Nature Power
Powder
Quiver Dance
Skill Swap
Stored Power
Tera Blast
Wonder Room
Crafty (Scrafty)
Level 4
Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Efficient - The base Energy Cost of the user's moves is at most four (4).
Typing: Dark/Fighting Abilities: Shed Skin, Moxie Hidden Ability: Intimidate Traits: Requires no Tech for their first Technique each battle.
Combinations (6 / 6)
Power-Up Punch + Fire Punch
Low Sweep + Body Slam
Knock Off + Spite
Coaching + Amnesia
Bulk Up + Swords Dance
Super Fang + Toxic
Movepool Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Zen Headbutt
Level 1
Amnesia
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Dragon Dance
Dual Chop
Encore
Fake Out
Helping Hand
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt
Level 2
Acid Spray
Assurance
Beat Up
Close Combat
Double-Edge
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Level 3
Attract
Body Slam
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment
Trailblaze
Ah, Guild interference. How utterly predictable. You think those vault doors will protect your precious Mega Stones? My calculations indicate otherwise. I have assembled a team of specialists precisely calibrated to breach your defenses. Those Bastiodon may look imposing, but they are merely obstacles to be removed. Systematically. Efficiently. You may have numbers, but I have methodology. Every variable has been accounted for, every contingency planned. Team Flare does not fail. Now step aside, or become another variable to be eliminated.
Opponents
Liepard Level 4
Typing: Dark Abilities: Limber, Unburden Hidden Ability: Prankster
Level 1
Captivate
Charm
Confide
Cut
Double Team
Echoed Voice
Encore
Fake Out
Growl
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn
Level 2
Assurance
Burning Jealousy
Covet
Dream Eater
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Payback
Secret Power
Thief
Level 3
Attract
Baton Pass
Frustration
Knock Off
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn
Level 4
Assist
Copycat
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Pay Day
Snatch
Spite
Movepool Level 0
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Level 1
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt
Level 2
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief
Level 3
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Movepool Level 0
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Iron Head
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt
Level 1
Coaching
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Helping Hand
High Horsepower
Hold Back
Incinerate
Mud-Slap
Power-Up Punch
Rock Smash
Scary Face
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Yawn
Level 2
Arm Thrust
Assurance
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Grass Knot
Hammer Arm
Head Smash
Heat Wave
Iron Tail
Low Kick
Magnitude
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Flame Charge
Frustration
Gyro Ball
Hard Press
Heat Crash SIGNATURE_INDICATOR
Heavy Slam
Knock Off
Low Sweep
Odor Sleuth
Return
Rock Tomb
Rollout
Scald
Smack Down
Temper Flare
Thrash
Trailblaze
Level 4
Blast Burn
Block
Body Press
Burn Up
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
Camerupt Level 4
Typing: Fire/Ground Abilities: Magma Armor, Solid Rock Hidden Ability: Anger Point
Movepool Level 0
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt
Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn
Level 2
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Level 3
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze
Level 4
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
Movepool Level 0
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up
Level 1
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger
Level 2
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock
Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
Movepool Level 0
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Crunch
Dark Pulse
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Hone Claws
Ice Punch
Metal Sound
Nasty Plot
Poison Jab
Protect
Psychic
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Level 1
Agility
Bite
Captivate
Coaching
Confide
Counter
Detect
Double Team
Dual Chop
Force Palm
Heal Pulse
Helping Hand
Howl
Iron Defense
Life Dew
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Sunny Day
Swagger
Swift
Water Pulse
Level 2
Bone Rush
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Meteor Mash
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Terrain Pulse
Upper Hand
Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Extreme Speed
Follow Me
Foresight
Frustration
Fury Cutter
Headbutt
Laser Focus
Low Sweep
Mind Reader
Psych Up
Return
Rock Tomb
Sky Uppercut
Trailblaze
Level 4
Copycat
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Magnet Rise
Me First
Metronome
Natural Gift
Retaliate
Tera Blast
Medicham Level 4
Typing: Fighting/Psychic Abilities: Pure Power Hidden Ability: Telepathy
Movepool Level 0
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Meditate
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Level 1
Captivate
Confide
Confusion
Counter
Detect
Double Team
Fake Out
Flash
Force Palm
Helping Hand
Mega Punch
Mud-Slap
Night Shade
Pain Split
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Seismic Toss
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Axe Kick
Close Combat
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Feint
Focus Punch
Grass Knot
High Jump Kick
Low Kick
Mega Kick
Reversal
Secret Power
Take Down
Thief
Upper Hand
Level 3
Attract
Baton Pass
Bide
Body Slam
Drain Punch
Foresight
Frustration
Guard Swap
Headbutt
Laser Focus
Low Sweep
Mind Reader
Power Swap
Power Trick
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Trailblaze
Level 4
Acupressure
Endure
Fling
Giga Impact
Gravity
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Stored Power
Tera Blast
Trick Room
Map
--
A
B
C
D
E
F
G
H
I
7
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~Li~
6
::
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--
-3-
::
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::
--
::
--
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--
5
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::
--
::
--
::
--
::
--
::
--
::
~V3~
4
[V2]
::
--
~Ba~
-2-
::
--
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::
--
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~V1~
3
|||
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::
--
::
--
::
--
::
--
::
--
~V2~
2
[V1]
::
--
~Ba~
-1-
::
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::
--
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::
--
1
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::
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--
~Bi~
Map Legend
::
--
Corridor. No additional effect.
-1-
Player starting position.
|||
Reinforced Wall. Object. Impassable.
[V1]
Vault. See Map Scaling.
~Ba~
Bastiodon. Allied Pokemon. See Bastiodon.
~Li~
Liepard Spawn. After Liepard has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Liepard on this tile, or an adjacent unoccupied tile if occupied.
~Bi~
Bisharp Spawn. After Bisharp has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Bisharp on this tile, or an adjacent unoccupied tile if occupied.
~V1~
Vaultbreaker Spawn. New Vaultbreaker Pokemon enter play on this tile. See Vaultbreakers.
~V2~
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
~V3~
Vaultbreaker Spawn. See Vaultbreakers and Map Scaling.
Arena Move: Iron Defense
Objective
Starting Pokemon: Liepard, Bisharp, and the initial Vaultbreakers.
Main Objective: Defend the Vaults for twenty (20) rounds.
Side Objective: Complete the Main Objective without a Bastiodon fainting.
Side Objective: Defeat Liepard and Bisharp at least once each.
Defeat Condition
An enemy Pokemon uses Interact on a Vault.
The vault structures and walls scale based on the number of Mega Candidates on the Player team.
Wall structure A1 to C3, the walls on F2 and H2, [V1], and the Bastiondon at C2 are always present.
If the player has two (2) or more Mega Candidates: Add wall structure A5 to C5, walls on F4 and H4, [V2], and a Bastiodon at C4.
If the player has three (3) Mega Candidates: Add wall structure A7 to C7, walls on F6 and H6, [V3], and a Bastiodon at C6.
Bastiodon
Bastiodon are allied Pokemon guarding the vault corridors. They have the following properties:
Bastiodon have 50 HP, 12 Defense, 10 Special Defense, Size Class 3, Weight Class 5, Rock/Steel typing, and the abilities Sturdy and Soundproof.
Bastiodon cannot move or use actions.
Bastiodon can be targeted by actions from both Players and enemies.
At the end of each round: Each Bastiodon loses 4 HP.
Vaultbreakers
At the start of the map, randomize the order of the Vaultbreakers Emboar, Camerupt, Heracross, Lucario, and Medicham.
Place the first Vaultbreaker on ~V1~.
If the player has two (2) or more Mega Candidates, place the second Vaultbreaker on ~V2~.
If the player has three (3) Mega Candidates, place the third Vaultbreaker on ~V3~.
At the end of every fourth (4th) round (Rounds 4, 8, 12, 16): Place the next Vaultbreaker on ~V1~, or an adjacent tile if occupied. If the end of the list is reached, return to the start.
pos 1 weaver the grasping ribombee with luck incense! right
pos 2 crafty the efficient scrafty with leftovers! down
pos 3 catherine the grasping tyranitar with fightinium-z(resist) down down
up right attack lucario
stun spore
This step, if my opponent is to use a steel or fighting attack, use protect.
This step, if my opponent is to use protect or detect, use reflect.