NU Guzzlord (revamp) [GP 1/1]

[OVERVIEW]

Guzzlord has solidified itself as a fantastic, versatile threat in the NU metagame thanks to its amazing offensive and defensive typing. It has excellent bulk to check a plethora of incredibly menacing, top-tier Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. Formidable base Attack, Beast Boost, and a colorful movepool with tons of utility make it an exceptionally capable attacker; STAB Knock Off punishes common switch-ins such as Talonflame and Mudsdale, for example, and Heavy Slam deals heavy damage to Fairy-types such as Sylveon and Diancie. Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak. However, its low base Speed makes it prone to being revenge killed by common wallbreakers such as Sylveon, Tauros, and Toxicroak. Moreover, despite Guzzlord's typing's advantages, it's weak to common moves such as Body Press and U-turn. Furthermore, many of the foes Guzzlord tries to check can pivot out on it, such as Rotom-C and Decidueye, which makes it harder to truly capitalize on its positive matchup against them.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Heat Crash
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off provides Guzzlord with a spammable STAB move that punishes bulkier walls such as Mudsdale and Tangela. Heavy Slam allows Guzzlord to punish common Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that nails Steel-types such as Copperajah and Stakataka. Heat Crash may also be used to harshly punish the likes of Vileplume and Escavalier. Outrage gives Guzzlord an extremely potent option to muscle through bulkier foes such as Silvally-Ground, Weezing, and Sandaconda. Dragon Claw is a more consistent alternative that doesn't lock Guzzlord into staying in.

Guzzlord greatly appreciates Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie to maintain its decent defensive utility and consistent wallbreaking, clearing status conditions such as Toxic poison and burn from the likes of Mudsdale and Rotom-C's Will-O-Wisp. Garbodor, Talonflame, and Salazzle are also potent partners for Guzzlord, as they can take U-turn directed at it and beat its Fairy- and Fighting-type checks in Passimian, Toxicroak, and Sylveon. Late-game cleaners such as Silvally-Ground, Ninjask, and Blastoise appreciate Guzzlord's ability to soften up foes early-game.

[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect complements the move by stacking extra chip damage and getting extra Leftovers recovery. It also lets Guzzlord scout Choice item attackers, especially foes that almost always use Choice items such as Exploud, Rotom-C, and Passimian. Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah, and Garbodor for super effective damage, Pokemon that are immune to Toxic, while Heavy Slam punishes Fairy-type checks such as Diancie and Sylveon, which use Heal Bell. 180 Speed EVs are used mainly to outspeed Vaporeon. RestTalk variants may also be used to give Guzzlord a somewhat-reliable longevity option. Heavy-Duty Boots is also a justifiable option on RestTalk variants, since they're not dependent on Leftovers for healing. Furthermore, Dragon Tail is also passable for them to phaze setup sweepers such as Silvally-Ground and Blastoise.

Checks to Guzzlord's weaknesses such as Fighting, Fairy, and Bug include Talonflame, Garbodor, and Salazzle. Weezing is a great partner for Guzzlord, as it can punish Fairy- and Fighting-types as well as incoming U-turn with Rocky Helmet. In turn, Guzzlord takes on Psychic-types and is overall a solid special wall to compensate for Weezing's poor Special Defense. Clerics such as Vaporeon and Sylveon heal Guzzlord and clear it of status from Pokemon like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie, and Silvally-Ground appreciate Guzzlord not just forcing in bulkier Pokemon such as Mudsdale, Vileplume, and Drapion, but also punishing them with Knock Off and Toxic, allowing for easier late-game sweeps.

[STRATEGY COMMENTS]
Other Options
====

Non-Choice Band offensive options such as Leftovers and Heavy-Duty Boots Guzzlord are also options to increase the glutton's longevity while maintaining high offensive pressure. Choice Specs makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchup against foes like Sylveon, Vaporeon, and Diancie.

Checks and Counters
====

**Fairy-types**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type moves. Moreover, both use Heal Bell, so Guzzlord's Toxic is more or less ineffective against them. Heavy Slam prevents them from always safely switching in, though.

**Fighting-types**: Fighting-types such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they must all watch out for Knock Off or Toxic.

**Physical Walls**: Physically bulky Pokemon such as Mudsdale, Vileplume, and Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can take advantage of and bypass them.

**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can exploit Guzzlord's Speed tier to punish it with strong, spammable moves.

[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by: [[Rabia, 336073], [Togkey, 400664]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Katy

Banned deucer.
AM QC

Change
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Removals

[OVERVIEW]

Guzzlord has solidified itself as an outstanding, powerful and versatile threat in the NU metagame, mainly thanks to its extremely powerful defensive typing, coupled with outstanding bulk, that allows it to check a plethora of incredibly menancing, top tier Pokémon including the mighty Rotom-Mow, the fearsome Blastoise and the ever-so-threatening Decidueye.

Furthermore, an excellent 101 base Attack, coupled with the Beast Boost ability, and its access to a movepool with abundant coverage and utility - including STAB Knock Off to punish common switch ins mention which switch-ins like a couple of examples by removing their items and Heavy Slam to deal heavy damage to Fairy-types mention Sylveon, Diancie allows it to act as an exceptionally capable offensive threat as well.

However, its low base 43 Speed makes it prone to be revengekilled remove dash by common wallbreakers such as Sirfetch'd, Tauros and Tyrantrum. Moreover, despite granting Guzzlord a great match up against many of the metagame's top Pokémon, its typing also makes it weak to types commonly seen in coverage and pivotting moves such as Ice, Bug and Fighting.

[RestTalk]
name: Guzzlord
move 1: Rest
move 2: Sleep Talk
move 3: Knock Off
move 4: Heavy Slam / Dragon Tail / Toxic
item: Heavy-Duty Boots / Leftovers
ability: Beast Boost
nature: Careful
evs: 4 Def / 252 SpDef / 252 Spe

[SET COMMENTS]
Set Details
====

Rest provides Guzzlord with much needed recovery. Sleep Talk makes it more reliable by allowing Guzzlord to spam Knock Off and Heavy Slam for chip damage against the opposing team about 2/3 of the time. Fluff, I would just remove that mention, as we know how Sleep Talk acts like Knock Off also provides utility by removing items from the opponent's team. Maximum investment in Speed allows Guzzlord to outpace the likes of max Speed Copperajah and Dhelmise and most variants mention defensive Sylveon and Diancie. Alternatively, Dragon Tail can be used in conjunction with entry hazards such as Spikes and Toxic Spikes to force extra chip damage on common Guzzlord switch-ins add dash and to disrupt setup sweepers mention like 1 or 2 examples, pokemon which may abuse guzzlord as setup fodder, but can be phazed out due to D-Tail. Toxic can also help soften up bulkier Pokémon such as Mudsdale, Talonflame i would remove talonflame, because it can just u-turn out and gets the advantage then and opposing Guzzlord.i would also mention vaporeon here as a great example of a bulky pokemon, as it is very common in the metagame.

In order to complement Guzzlord's defensive typing, Fighting and Fairy resistant Pokémon such as Talonflame and Vileplume are appreciatedmention copper here too, as it can set rocks for guzz to provide the necessary entry hazards. These aforementioned Pokémon further complement Guzzlord by punishing U-Turn users with their Flame Body and Effect Spore abilities. Wallbreakers such as Tauros, Starmie and Nasty Plot Celebi appreciate Guzzlord's ability to force in fatter bulkier pokémon and punish them by getting rid of their items just keep it simple here, dont put something in brackets in analysis just remove the (usually Leftovers) part, allowing for cleaner late-game sweeps. Wish and Heal Bell support is also appreciated from the likes of Vaporeon and Sylveon, both of which can also help deal with specific weaknesses of Guzzlord thanks to their typings. mention how both of them can provide Guzzlord with the necessary tools to wake up faster so it can use its Rest more reliably in the process.

[Choice Band]
name: Guzzlord
move 1: Knock Off
move 2: Outrage / Dragon Claw
move 3: Heavy Slam
move 4: Heat Crash / Earthquake
item: Choice Band
ability: Beast Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Set Details
====

Knock Off is Guzzlord's most reliable, spammable, STAB move. It also provides extreme utility by removing items such as Leftovers and Heavy-Duty Boots from fatter walls mention 1 or 2 examples such as mudsdale, severely hindering their defensive capabilities. Outrage is the preferred Dragon-type STAB thanks to its superior damaging potential, but Dragon Claw can be used alternatively as a spammable move with no drawback. Heavy Slam gives Guzzlord the coverage necessary to hit pesky Fairy-types such as Diancie, Sylveon and Comfey. Lastly, Heat Crash can be used to harshly punish Escavalier, while Earthquake provides a spammable coverage move to hit the likes of Copperajah, Garbodor and Diancie for super-effective damage.

Pivotting support from the likes of Volt Switch Rotom-Mow, U-Turn Talonflame and Teleport Xatu is greatly appreciated by Guzzlordjust remove the moves with the pivoting support, its not really necessary to mention that, as it should be clear by reading the analysis. Wish and Heal Bell support from the likes of Vaporeon, Sylveon and Diancie is greatly cherished appreciated by Guzzlord as well in order to mantain its decent defensive utility mention a bit more detailed how it can help, clearing of statusconditions / granting it more longevity to act as terrifying wallbreaker could be mentioned here. Checks to Fairy-, Fighting- and Bug-type pokémon such as Garbodor, Talonflame and Salazzle this reads like garb, talon, and lazzle are the fairy, fight, and bug-type pokes, i would reformat the sentence a bit here are also potent partners to Guzzlord, as they can support the dragon it by beating its checksmention which checks here . Lastly, cleaners such as Ninjask, Blastoise and Choice Scarf no need to mention the item by heliolisk Heliolisk appreciate Guzzlord's ability to soften up the battlefield on the early game.

[ProTox]
name: Guzzlord
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Heavy Slam / Substitute
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 104 Def / 252 SpDef / 152 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect compliments the move by stacking extra turns of damage and allowing Guzzlord to scout for moves, which is specially effective against Choice-locked targets such as Exploud, Rotom-Mow and Passimian. Knock Off is an unparalleled STAB move that allows Guzzlord to punish Pokémon by removing their items. Lastly, Heavy Slam allows it to punish Fairy-type checks such as Diancie and Sylveon, while Substitute can be used alternatively to abuse Protect's ability to scout targets and get free turns to spam Toxic and rack extra chip damage. 152 Speed is used mainly to outspeed max Speed Copperajah. Alternatively, when running Substitute, maximum Speed can be used to allow Guzzlord to outpace targets such as Glastrier, Copperajah, most variants of defensive Sylveon, add comma and Diancie and Dhelmise in order to rack extra Toxic chip or get a free Substitute up.

Clerics such as Vaporeon and Sylveon provide Heal Bell and Wish support to Guzzlord, keeping it healthy throughout the match. Checks to Guzzlord's weaknesses such as Talonflame, Garbodor and Salazzle help by managing Fighting-, Fairy- and Bug-type Pokémon. Moreover, Toxic variants of Salazzle synergize well with this Guzzlord set, making for a Toxic spam core. Lastly, Pokémon that appreciate status conditions such as Hex Decidueye and Bulk Up Braviary are able to abuse Guzzlord's ability to reliably spread Toxic to their advantage.

[STRATEGY COMMENTS]
Other Options
====

Choice Specs gives Guzzlord a better match up against physically defensive walls such as Mudsdale, Garbodor and Vileplume. It also gives it a better match up against Iron Defense variants of Bronzong and a more spammable Dragon-type STAB in Draco Meteor.

Checks and Counters
====

**VoltTurn**: VoltTurn cores can force chip damage on Guzzlord by controlling the flow of the battle.

**Fairy-type Pokemon**: Mention here Diancie, Sylveon, perhaps Comfey

**Super-Effective attackers**: Fighting-type Pokémon such as Sirfetch'd and Passimian can force out Guzzlord with their super-effective moves. mention that they still have to be wary of switching into guzzlord due to its Knock off removing their items / toxic putting them on a timer.

**Strong Wallbreakers**: mention here as example Exploud, Tauros, Toxicroak, Sylveon

This is ONLY an AM QC Check, implement what you feel like. This is NOT a QC Check by a QC Teammember. But i wanted to help you out with your revamp here a bit to make it also a bit more detailed and dated.
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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Katy below is my feedback regarding the AM QC! Thanks for your contribution here.
What you did well with:
  • Adding examples. It's always important for analyses to list specific examples more often than not, and you did a great job finding blanket nouns like "checks" and suggesting for something more specific there instead.
  • Identifying grammar fluff. You knew when to remove unimportant transition words or identifiers while still knowing when it's appropriate to clarify a set, like the defensive Sylveon and Diancie mentions.
  • Formatting the check. Color coding and strikethrough are awesome.
  • Checks n Counters. You understood what should be here and what shouldn't.
What to improve on:
  • Substance. An analysis assumes the reader is already a competent competitive player, and there's a lot of substance fluff here. Listing a Pokemon's weaknesses in the overview isn't helpful information; we assume these weaknesses are obvious. Instead, it be much more helpful to go over different nuances of the metagame and where Guzzlord exceeds or falters, like how Guzzlord is vulnerable to chip damage due to it lacking reliable recovery and Wish support being less effective than usual. Another example of fluff would be explaining simple STAB attacks like Knock Off in the set details for Guzzlord. That sentence is essentially useless as the audience does not need an explanation why a physically offensive Dark-type would run Knock Off. You did help with substance by adding specific examples, but there was more to catch here.
  • Formatting. The set names and the Pokemon are messed up. Cata wrote: "[ProTox] name: Guzzlord" when it should be [SET] name: ProTox" instead. QC is required to check simple syntax / formatting errors like these. There was also the incorrect "SpDef" for "SpD" so keep an eye out for that as well.
  • Communication / explanation. Anytime you add or subtract from an analysis, there needs to be added reasoning. It can be a simple one-worded explanation like "fluff" or "unviable" and that would be better than no explanation at all. Removing the VoltTurn section of the CnC, for example, was one of these instances in the check where you didn't add reasoning.
  • GP standards. Simple English conventions like hyphens when talking about a type (i.e. Water-type, or Dragon- and Dark-types), the Oxford comma, and the spacing on "revenge kill" were some of the errors I saw here. However, I did notice you fixed some of these instances and got the GP right, so maybe it's more of explanation issue like I mentioned above. QC by no means needs to fix everything objectively GP wrong, but we at least need to mention the standards and make sure the writer fixes simple mistakes before going to GP.
  • Your own voice / opinion. We expect QC members to have their own meta takes and opinions, and we want that represented in the analysis. There's no objective right way to use a Pokemon–Guzzlord being no exception–so at the end of the day, what you have to say about the set details, usage tips, and teammates section matters. In this analysis in particular, I would expect a QCer to question more of the set details and add on to some of the teammate section paragraphs with an extra point or two, especially given some of these sections are on the shorter end (only 4 sentences).
  • Lastly, note that QC checks should use the Spoiler function, not the Reply function. Copy and Pasting into a Spoiler allows the writer (and in this case me as well) to properly implement a check. The Reply function fails to copy over the writing when the writer replies to the check, making it much more arduous for them when it doesn't need to be.

Catalisador the QC team is still deciding on what the best sets are for Guzzlord so the first QC might take a few days. In the mean time, please update your analysis with these standards and tips in mind:
  • Change the set names from "[ProTox] name: Guzzlord" to "[SET] name: ProTox" for example.
  • Change the special defense EVs from SpDef to just SpD.
  • Add hyphens to types (i.e. Water-type, or Dragon- and Dark-types).
  • Use the Oxford comma in lists of three or more, so change "Tauros, Toxicroak and Choice Specs Sylveon" to Tauros, Toxicroak, and Choice Specs Sylveon."
  • Remove mentions of Knock Off in the set details; it's fluff. You can skip right to coverage attacks, or when it comes to Dragon Claw / Outrage, make sure to explain the relevant tradeoffs / targets with the two.
  • In the overview, you don't need to mention Guzzlord's exact Attack or Speed; just say it's strong and slow. There's some more fluff still here as well so try to skim through it and remove some of the blanket statement for now. I'd personally include its typing, great coverage, and ability to check relevant Grass-, Water-, and Psychic-types as pros, then its slowness, vulnerability to common wallbreakers, and tendency to get worn down from residual damage and status as cons.
Again, I'll get back to you with a formal check later. Thank you for your patience.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
some general comments before I give a full-on check:

I'd say Guzzlord only needs two sets: an offensive one and a defensive one. The differences between Protect + Toxic and RestTalk aren't really significant enough to justify separate write-ups. ProTox to me has been the more common of the two, so have that be the default defensive set, but in the Set Comments portion, give mention to RestTalk Guzzlord as an alternative.

For offensive Guzzlord, nowadays it much more commonly runs Leftovers as the item with a moveset of Knock Off / Heavy Slam / Earthquake / Protect or Rest, with Rest only really seeing use alongside a cleric. The longevity this provides is just really hard to pass on, and as such Choice Band has fallen off. You can still note Choice Band as an option of course, but it shouldn't be the default.

Let me know when you implement these edits and I'll give this a full check.
 

Rabia

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GP & NU Leader
add remove comments
[OVERVIEW]

Guzzlord has solidified itself as an outstanding, powerful and versatile threat in the NU metagame, mainly thanks to its extremely powerful defensive typing, coupled with outstanding bulk, that allows it to check a plethora of incredibly menacing, top tier Pokémon including Rotom-C, Blastoise, and Decidueye. An excellent base Attack, coupled with the Beast Boost ability, and its access to a movepool with abundant coverage and utility - including STAB Knock Off to punish common switch-ins such as Talonflame and Garbodor by removing their items and Heavy Slam to deal heavy damage to Fairy-types such as Sylveon and Diancie - allows it to act as an exceptionally capable offensive threat as well. (It's good to note here too how Guzzlord's defensive properties give it a lot of opportunities to directly switch in and wallbreak.) However, its low base Speed makes it prone to be revengekilled by common wallbreakers such as Sirfetch'd, Tauros, and Tyrantrum Toxicroak. Moreover, despite granting Guzzlord a great match up against many of the metagame's top Pokémon, its typing also makes it weak to typings commonly seen in coverage and pivotting moves such as Ice, Bug and Fighting (Ice is a fine typing to note here because offensive Water-types carry Ice Beam frequently, but the Bug weakness isn't overly important I don't think.).

[SET]
name: Bulky Attacker
move 1: Knock Off

move 2: Protect / Rest
move 3: Heavy Slam

move 4: Heat Crash / Earthquake
name: Offensive
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake
move 4: Protect / Rest

item: Leftovers / Heavy-Duty Boots
ability: Beast Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Set Details
====

Heavy Slam gives Guzzlord the coverage necessary to hit Fairy-types such as Diancie, Sylveon, and Comfey. Heat Crash can be used to harshly punish Escavalier, while Earthquake provides a spammable coverage move to hit the likes of Copperajah, Garbodor, and Diancie for super effective damage. (Heat Crash isn't worth slashing. I'm fine with a mention of it, but it shouldn't come before Earthquake, and you should also address Vileplume as a target. Remove Diancie from the list of Earthquake targets and add Drapion.) Lastly, Protect allows Guzzlord to scout for super effective moves and gain extra Leftovers recovery, while Rest is an option to enhance its longevity when coupled with Clerics such as Vaporeon and Sylveon. (You can note Toxic as an alternative to Earthquake; offensive ProTox sets have seen some use.)

Pivotting support from the likes of Rotom-C, Talonflame, and Xatu is greatly appreciated by Guzzlord.
(Guzzlord generally is good to make use of its natural bulk and resistances to switch directly into attacks and wallbreak, so I don't think it necessitates pivot support like fragile wallbreakers do.) Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie is greatly appreciated by Guzzlord as well in order to mantain its decent defensive utility by clearing status conditions and keeping it healthy enough to accomplish its functions as a breaker. (Be more specific here and note how cleric support enables Rest as an option and helps against Will-O-Wisp Rotom-C and potential burns from Talonflame's Flame Body.) Garbodor, Talonflame, and Salazzle are also potent partners to Guzzlord, as they can support it by beating its Fairy-, Fighting- and Bug-type checks such as Passimian, Sirfetch'd and Sylveon. (Why are we including Bug-types as threatening if we aren't listing any?) Lastly, cleaners such as Ninjask, Blastoise, and Heliolisk appreciate Guzzlord's ability to soften up the battlefield on the foes early-game.

[SET]
name: ProTox Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Heavy Slam / Substitute (Substitute is really uncommon and hard to justify when the common Fairy-types sit on you super hard if you lack Heavy Slam. Sylveon is the most notable issue because Hyper Voice just ignores your Substitute.)
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect compliments the move by stacking extra turns of damage and allowing Guzzlord to scout for moves, which is specially effective against Choice-locked targets such as Exploud, Rotom-C, and Passimian. Lastly, Heavy Slam allows it to punish Fairy-type checks such as Diancie and Sylveon, while Substitute can be used alternatively to abuse Protect's ability to scout targets and get free turns to spam Toxic and rack extra chip damage. 180 Speed is used mainly to outspeed max Speed Vaporeon. Alternatively, when running Substitute, maximum Speed can be used to allow Guzzlord to outpace targets such as Jolly Glastrier, defensive Sylveon, Diancie, and Dhelmise in order to rack extra Toxic chip or get a free Substitute up. Alternatively, RestTalk variants may also be used in order to give Guzzlord a somewhat reliable recovery option and, consequently, more longevity. (Might be worth noting Heavy-Duty Boots as an item option on these sets because Rest makes it a bit more justifiable.)

Checks to Guzzlord's weaknesses such as Talonflame, Garbodor, and Salazzle help by managing Fighting-, Fairy- and Bug-type Pokémon. Copperajah also compliments complements Guzzlord defensively and provides entry hazards in Stealth Rock. (Entry hazard support isn't really notable here; I'd just expand on how Copperajah has good defensive synergy with Guzzlord instead.) Clerics such as Vaporeon and Sylveon provide Heal Bell and Wish support to Guzzlord, keeping it healthy throughout the match. Wallbreakers such as Tauros, Starmie, and Nasty Plot Celebi appreciate Guzzlord's ability to force in bulkier pokémon and punish them by getting rid of their items and spamming Toxic, allowing for cleaner late-game sweeps. (You should note some of the bulky Pokemon Guzzlord cripples that check these Pokemon.) Moreover, Toxic variants of Salazzle synergize well with this Guzzlord set, making for a Toxic spam core. Lastly, Pokémon that appreciate status conditions such as Hex Decidueye (This is not a set lol) and Bulk Up Braviary are able to abuse Guzzlord's ability to reliably spread Toxic to their advantage.

[STRATEGY COMMENTS]
Other Options
====

Choice Band gives Guzzlord strong, wallbreaking capabilities and snowballing potential coupled with its Beast Boost ability. However, the decreased longevity makes Guzzlord less capable of keeping up with Pokemon like Rotom-C, Drapion, and Salazzle. Additionally, Choice Specs (I don't think you need to specify Choice Specs; a general mention of special attacking sets would be good too. I've seen Dark Pulse / Fire Blast / Toxic / Protect used to good success, for instance. Draco Meteor can be slotted in over Toxic if you're worried about the last sentence you have in this section.) gives Guzzlord a better match up against physically defensive walls such as Mudsdale, Garbodor, and Vileplume. It also gives it a better match up against Iron Defense variants of Bronzong and a more spammable Dragon-type STAB in Draco Meteor.

Checks and Counters
====

**Fairy-type Pokémon**: Pokémon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type. Moreover, access to Heal Bell makes it so Guzzlord's Toxic is more or less ineffective against them. Guzzlord's Heavy Slam prevents them from always safely switching in, though.

**Fighting-type Pokémon**: Fighting-type Pokémon such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they still need to beware of getting hit with Knock Off or Toxic from it. (Passimian isn't THAT punished by Knock Off, and even Sirfetch'd can sort of disregard it. I think your point about them getting Toxic stalled is relevant, though.)

(Add a point here about general physical walls. Mudsdale, Vileplume, and Garbodor would work as mentions here.)


**Strong Faster Wallbreakers**: Pokémon such as Tauros, Toxicroak, and Choice Specs Sylveon can abuse Guzzlord's Speed tier to punish it with strong, spammable moves.

[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by:
- Grammar checked by:

Remember to not include the accent in Pokemon; it isn't compatible with the SmogDex. QC 1/2 when this is implemented.
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
I’m just nitpicking, but in the overview you mentioned Garbodor. I’d remove that as it is now PU, but as I said earlier it’s just a nitpick.
PU Pokemon can be mentioned in analyses so long as they're 1) viable and 2) fit the context. But yes, in general it's best to avoid overly niche/unviable mentions.
 

Rabia

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GP & NU Leader
add remove comments
[OVERVIEW]

Guzzlord has solidified itself as an outstanding, powerful and versatile threat in the NU metagame, mainly thanks to its extremely powerful defensive typing, coupled with outstanding bulk, that allows it to check a plethora of incredibly menacing, top tier Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. An excellent Excellent base Attack, coupled with the Beast Boost ability, and its access to a movepool with abundant coverage and utility - including STAB Knock Off to punish common switch-ins such as Talonflame and Mudsdale by removing their items and Heavy Slam to deal heavy damage to Fairy-types such as Sylveon and Diancie - allows it to act as an exceptionally capable offensive threat as well.(These first two sentences repeat a lot of information. Your main points are: Guzzlord is really good offensively because Knock Off is the freest move ever to use and cripples a lot of Guzzlord's checks; Guzzlord has fantastic coverage; Guzzlord has solid bulk and defensive typing to find chances to switch in and wallbreak; and Guzzlord can run defensive sets to check many strong wallbreakers and setup sweepers in the tier. I think you should try and rewrite this early content to be more concise and to the point.) Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak, however, its low base Speed makes it prone to be revengekilled by common wallbreakers such as Sirfetch'd, Tauros, and Toxicroak. Moreover, despite granting Guzzlord a great match up against many of the metagame's top Pokemon, its typing also makes it weak to typings commonly seen in coverage and pivotting moves such as Ice and Fighting (you could mention that many foes Guzzlord tries to check, i.e. Rotom-C and Decidueye, are often the ones using such pivot moves, which makes it harder for Guzzlord to truly capitalize on its positive matchup against them.)

[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Drain Punch
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off provides Guzzlord with a spammable, STAB move that comes with the benefit of punishing bulkier walls such as Mudsdale and Tangela. Heavy Slam allows the beast to punish common, Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that punishes Steel-types such as Copperajah and Stakataka, while Drain Punch is an option to access a semi-reliable option of recovery that also punishes said Steel-types soemwhat reliably. Heat Crash may also be used as an option to harshly punish the likes of Vileplume and Escavalier. Lastly, Outrage is the Dragon-type STAB of choice in order to give gives Guzzlord an extremely potent option to harshly muscle through bulkier foes (definitely would give examples here because Outrage is often not very safe to use without getting revenge killed afterwards.). Dragon Claw can also be used as a more consistent option, not locking Guzzlord on the battlefield.

Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie is greatly appreciated by Guzzlord as well in order to mantain its decent defensive utility by clearing status conditions such Toxic as well as keeping it safe from the likes of when Rotom-C's Will-o-Wisp and Talonflame's Flame Body in order to accomplish its functions as a breaker. Garbodor, Talonflame, and Salazzle are also potent partners to Guzzlord, as they can support it by beating its Fairy-, Fighting- checks such as Passimian, Sirfetch'd and Sylveon. Lastly, cleaners such as Silvally-Ground, Ninjask, Blastoise, and Heliolisk appreciate Guzzlord's ability to soften up the foes early-game (I feel like other than Silvally-Ground there's not a lot of threat overlap between Guzzlord and the examples listed? idk just some food for thought.).

[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect compliments the move by stacking extra turns of damage and allowing Guzzlord to scout for moves in addition to getting extra Leftovers recovery and letting Guzzlord scout Choice item attackers, which is specially effective against Choice-locked targets foes such as Exploud, Rotom-C, and Passimian. Lastly, Heavy Slam allows it to punish Fairy-type checks such as Diancie and Sylveon, while Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah and Garbodor for super effective damage. 180 Speed is used mainly to outspeed Vaporeon. RestTalk variants may also be used in order to give Guzzlord a somewhat reliable recovery option and, consequently, more longevity. Heavy-Duty Boots is also a justifiable option on RestTalk variants in order to minimize damage taken from entry hazards. Furthermore, Dragon Tail is also a passable option to phaze setuppers setup sweepers such as Silvally-Ground and Blastoise.

Checks to Guzzlord's weaknesses such as Talonflame, Garbodor, and Salazzle help by managing Fighting-, Fairy- and Bug-type Pokemon. Copperajah also complements Guzzlord defensively by reliably checking the likes of Ninjask, Dragalge and Choice Specs Sylveon while providing entry hazards in Stealth Rock. Clerics such as Vaporeon and Sylveon provide Heal Bell and Wish support to Guzzlord, keeping it healthy throughout the match from status inducers like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie and Silvally-Ground appreciate Guzzlord's ability to force in bulkier Pokemon such as Mudsdale, Vileplume and Drapion and punish them by getting rid of their items and spamming Toxic, allowing for cleaner late-game sweeps. Moreover, Toxic variants of Salazzle synergize well with this Guzzlord set, making for a Toxic spam core. Lastly, Pokemon that appreciate status conditions such as Bulk Up Braviary are able to abuse Guzzlord's ability to reliably spread Toxic to their advantage.

[STRATEGY COMMENTS]
Other Options
====

Non-Choice Band offensive options such as Leftovers or Heavy-Duty Boots Guzzlord are also potential options in order to increase the glutton's longevity while mantaining maintaining high offensive pressure. Choice Specs gives Guzzlord strong, wallbreaking capabilities and snowballing potential coupled with its Beast Boost ability. However, the decreased longevity makes Guzzlord less capable of keeping up with Pokemon like Rotom-C, Drapion, and Salazzle. Additionally, such special attacking sets give Guzzlord a better match up against physically defensive walls such as Mudsdale, Garbodor, and Vileplume. It also gives it more spammable Dragon-type STAB in Draco Meteor. makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchups against foes like Sylveon, Vaporeon, and Diancie. (This makes it much more concise while still communicating what you originally intended. I don't think the point about decreased longevity is too important because that also applies to the current Choice Band set anyway.)

Checks and Counters
====

**Fairy-type Pokemon**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type. Moreover, access to Heal Bell makes it so Guzzlord's Toxic is more or less ineffective against them. Guzzlord's Heavy Slam prevents them from always safely switching in, though.

**Fighting-type Pokemon**: Fighting-type Pokemon such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they still need to beware of getting hit with Knock Off or Toxic from it.

**Physical Walls** Physically bulky Pokemon such as Mudsdale, Vileplume and Garbodor Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can abuse and bypass them.

**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can abuse Guzzlord's Speed tier to punish it with strong, spammable moves.

[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by:
- Grammar checked by:

QC 1/2 when implemented.
 
add remove comment

[OVERVIEW]

Guzzlord has solidified itself as an outstandingly versatile threat in the NU metagame, thanks to its extremely powerful amazing offensive and a typing can't be "powerfully" defensive defensive typing, coupled with excellent bulk, that allows it to check a plethora of incredibly menacing, top tier Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. Formidable base Attack, coupled with the Beast Boost ability, and its access to a movepool with abundant coverage and utility - including STAB Knock Off to punish common switch-ins such as Talonflame and Mudsdale and Heavy Slam to deal heavy damage to Fairy-types such as Sylveon and Diancie - allows it to act as an exceptionally capable offensive threat as well. Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak, however, its low base Speed makes it prone to be revengekilled by common wallbreakers such as Sirfetch'd Sylveon rip bird, Tauros, and Toxicroak. Moreover, despite granting Guzzlord a great match up against many of the metagame's top Pokemon, its typing also makes it weak to typings commonly seen in coverage and pivotting moves such as Ice and Fighting. common utility moves such as Body Press and U-Turn. Furthermore, many of the foes Guzzlord tries to check are often the ones using such pivot moves, such as Rotom-C and Decidueye, which makes it harder for it to truly capitalize on its positive matchup against them.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Drain Punch Heat Crash Lets you beat Plume :)
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant / Jolly for nascar diancie and modest eggy too
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off provides Guzzlord with a spammable, STAB move that comes with the benefit of punishing bulkier walls such as Mudsdale and Tangela. Heavy Slam allows the beast to punish common, Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that punishes Steel-types such as Copperajah and Stakataka. Heat Crash may also be used as an option to harshly punish the likes of Vileplume and Escavalier. Lastly, Outrage gives Guzzlord an extremely potent option to harshly muscle through bulkier foes such as Silvally-Ground, Weezing and Sandaconda. Dragon Claw can also be used as a more consistent option, not locking Guzzlord on the battlefield.

Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie is greatly appreciated by Guzzlord as well in order to mantain its decent defensive utility by clearing status conditions such Toxic as well as keeping it safe from the likes of when Rotom-C's Will-o-Wisp and Talonflame's Flame Body in order to accomplish its functions as a breaker. Garbodor, Talonflame, and Salazzle are also potent partners to Guzzlord, as they can support it by solidly taking U-Turn and beating its Fairy-, Fighting- checks such as Passimian, Sirfetch'd Toxicroak and Sylveon. Lastly, cleaners such as Silvally-Ground, Ninjask, and Blastoise, and Heliolisk Helio isn't much of a cleaner in this meta appreciate Guzzlord's ability to soften up the foes early-game.

[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect compliments the move by stacking extra turns of damage in addition to getting extra Leftovers recovery and letting Guzzlord scout Choice item attackers, which is specially effective against foes such as Exploud, Rotom-C, and Passimian. Lastly, Heavy Slam allows it to punish Fairy-type checks such as Diancie and Sylveon, while Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah and Garbodor for super effective damage. 180 Speed is used mainly to outspeed Vaporeon. RestTalk variants may also be used in order to give Guzzlord a somewhat reliable recovery option and, consequently, more longevity. Heavy-Duty Boots is also a justifiable option on RestTalk variants in order to minimize damage taken from entry hazards. Furthermore, Dragon Tail is also a passable option to phaze setup sweepers such as Silvally-Ground and Blastoise.

Checks to Guzzlord's weaknesses such as Talonflame, Garbodor, and Salazzle help by managing Fighting-, Fairy- and Bug-type Pokemon. Copperajah also complements Guzzlord defensively by reliably checking the likes of Ninjask, Dragalge and Choice Specs Sylveon. Stack weakness, copper is hardly a jask check, rip dragalge, etc. Weezing makes for a great partner for Guzzlord, as it can punish Fairy- and Fighting-types as well as incoming U-Turn with its Rocky Helmet and Poison-typing. Guzzlord also takes on Psychic-types and is overall a solid special wall to compensate for Weezing's poor special defense. Clerics such as Vaporeon and Sylveon provide Heal Bell and Wish support to Guzzlord, keeping it healthy from status inducers like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie and Silvally-Ground appreciate Guzzlord's ability to force in bulkier Pokemon such as Mudsdale, Vileplume and Drapion and punish them by getting rid of their items and spamming Toxic, allowing for cleaner late-game sweeps. Moreover, Toxic variants of Salazzle synergize well with this Guzzlord set, making for a Toxic spam core. Lastly, Pokemon that appreciate status conditions such as Bulk Up Braviary are able to abuse Guzzlord's ability to reliably spread Toxic to their advantage. this is all fluff

[STRATEGY COMMENTS]
Other Options
====

Non-Choice Band offensive options such as Leftovers or Heavy-Duty Boots Guzzlord are also potential options in order to increase the glutton's longevity while maintaining high offensive pressure. Choice Specs makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchup against foes like Sylveon, Vaporeon, and Diancie.

Checks and Counters
====

**Fairy-type Pokemon**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type. Moreover, access to Heal Bell makes it so Guzzlord's Toxic is more or less ineffective against them. Guzzlord's Heavy Slam prevents them from always safely switching in, though.

**Fighting-type Pokemon**: Fighting-type Pokemon such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they still need to beware of getting hit with Knock Off or Toxic from it.

**Physical Walls** Physically bulky Pokemon such as Mudsdale, Vileplume and Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can abuse and bypass them.

**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can abuse Guzzlord's Speed tier to punish it with strong, spammable moves. this section is good :)

[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by: [[Rabia, 336073], [Togkey, 400664]]
- Grammar checked by: [[name, id], [name, id]]
 

Sulo

shifting stars
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
National Dex Leader
amgp check, implement what you want
add remove comment
ac = add comma
rc = remove comma
ap = add period

[OVERVIEW]

Guzzlord has solidified itself as a fantastic, an outstandingly versatile threat in the NU metagame, thanks to its amazing offensive and defensive typing. (ap) It has coupled with excellent bulk (rc) that allows it to check a plethora of incredibly menacing, top tier Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. Formidable base Attack, coupled with the Beast Boost, (ac) ability, and its access to a colorful movepool with tons of utility; movepool with abundant coverage and utility - including STAB Knock Off to punish common switch-ins such as Talonflame and Mudsdale and Heavy Slam to deal heavy damage to Fairy-types such as Sylveon and Diancie; (added semi-colon) allows it to act as an exceptionally capable offensive threat as well. Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak. (ap) However, however, its low base Speed makes it prone to being be revenge killed (added space here between revenge and killed)) by common wallbreakers such as Sylveon, Tauros, and Toxicroak. Moreover, despite Guzzlord's typing giving it great matchups into top Pokemon, it also granting Guzzlord a great match up against many of the metagame's top Pokemon, its typing also makes it weak to common utility moves such as Body Press and U-turn. U-Turn. Furthermore, many of the foes Guzzlord tries to check are often able to pivot out on it, the ones using such pivot moves, such as Rotom-C and Decidueye, which makes it harder for it to truly capitalize on its positive matchup against them.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Heat Crash
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off provides Guzzlord with a spammable (rc) STAB move that punishes comes with the benefit of punishing bulkier walls such as Mudsdale and Tangela. Heavy Slam allows Guzzlord the beast to punish common (rc) Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that punishes Steel-types such as Copperajah and Stakataka. Heat Crash may also be used as an option to harshly punish the likes of Vileplume and Escavalier. Lastly, Outrage gives Guzzlord an extremely potent option to harshly muscle through bulkier foes such as Silvally-Ground, Weezing and Sandaconda. Dragon Claw is a more consistent alternative that doesn't lock Guzzlord on the field. can also be used as a more consistent option, not locking Guzzlord on the battlefield.

Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie is greatly appreciated by Guzzlord as well in order to maintain mantain its decent defensive utility by clearing status conditions such as toxic poison and burns from the likes of Rotom-C's Will-O-Wisp and Talonflame's Flame Body, letting it function consistently as a wallbreaker. Toxic as well as keeping it safe from the likes of when Rotom-C's Will-o-Wisp and Talonflame's Flame Body in order to accomplish its functions as a breaker. Garbodor, Talonflame, and Salazzle are also potent partners for to Guzzlord, as they can take U-turn directed at it and beat its Fairy- and Fighting-type checks in support it by solidly taking U-Turn and beating its Fairy-, Fighting- checks such as Passimian, Toxicroak and Sylveon. Late-game cleaners Lastly, cleaners such as Silvally-Ground, Ninjask, and Blastoise appreciate Guzzlord's ability to soften up the foe foes early-game.

[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect compliments the move by stacking extra chip damage and turns of damage in addition to getting extra Leftovers recovery. (ap) It also lets and letting Guzzlord scout Choice item attackers, which is especially specially effective against foes such as Exploud, Rotom-C, and Passimian. Lastly, Heavy Slam allows Guzzlord it to punish Fairy-type checks such as Diancie and Sylveon, while Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah and Garbodor for super effective damage. 180 Speed is used mainly to outspeed Vaporeon. RestTalk variants may also be used in order to give Guzzlord a somewhat reliable recovery option and, consequently, more longevity. Heavy-Duty Boots is also a justifiable option on RestTalk variants in order to minimize damage taken from entry hazards. Furthermore, Dragon Tail is also a passable option to phaze setup sweepers such as Silvally-Ground and Blastoise.

Checks to Guzzlord's weaknesses such as Talonflame, Garbodor, and Salazzle help manage by managing Fighting-, Fairy- and Bug-type Pokemon. Weezing is makes for a great partner for Guzzlord, as it can punish Fairy- and Fighting-types as well as incoming U-turn U-Turn with its Rocky Helmet. (ap) and Poison-typing. (I don't necessarily see how it being a Poison-type punishes U-turn.) Guzzlord also takes on Psychic-types and is overall a solid special wall to compensate for Weezing's poor special defense. Clerics such as Vaporeon and Sylveon provide Heal Bell and Wish support for to Guzzlord, clearing it of status from Pokemon like keeping it healthy from status inducers like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie and Silvally-Ground appreciate Guzzlord's ability to force in bulkier Pokemon such as Mudsdale, Vileplume and Drapion and punish them by getting rid of their items and spamming Toxic, allowing for easier cleaner late-game sweeps.

[STRATEGY COMMENTS]
Other Options
====

Non-Choice Band offensive options such as Leftovers or Heavy-Duty Boots Guzzlord are also potential options in order to increase the glutton's longevity while maintaining high offensive pressure. Choice Specs makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchup against foes like Sylveon, Vaporeon, and Diancie.

Checks and Counters
====

**Fairy-types Fairy-type Pokemon**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type. Moreover, both have access to Heal Bell, (ac) makes it so Guzzlord's Toxic is more or less ineffective against them. Guzzlord's Heavy Slam prevents them from always safely switching in, though.

**Fighting-types Fighting-type Pokemon**: Fighting-types Fighting-type Pokemon such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they must all watch out for Knock Off or Toxic. they still need to beware of getting hit with Knock Off or Toxic from it.

**Physical Walls** Physically bulky Pokemon such as Mudsdale, Vileplume and Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can take advantage of abuse and bypass them.

**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can exploit abuse Guzzlord's Speed tier to punish it with strong, spammable moves.

[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by: [[Rabia, 336073], [Togkey, 400664]]
- Grammar checked by: [[name, id], [name, id]]
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma


[OVERVIEW]

Guzzlord has solidified itself as a fantastic, versatile threat in the NU metagame (RC) thanks to its amazing offensive and defensive typing. It has excellent bulk that allows it to check a plethora of incredibly menacing, top-tier (added hyphen) Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. Formidable base Attack, Beast Boost, and access to a colorful movepool with tons of utility; including STAB Knock Off to punish common switch-ins such as Talonflame and Mudsdale and Heavy Slam to deal heavy damage to Fairy-types such as Sylveon and Diancie; allows it to act as an exceptionally capable offensive threat as well. a colorful movepool with tons of utility make it an exceptionally capable attacker; STAB Knock Off punishes common switch-ins such as Talonflame and Mudsdale, for example, and Heavy Slam deals heavy damage to Fairy-types such as Sylveon and Diancie. Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak. However, its low base Speed makes it prone to being revenge killed by common wallbreakers such as Sylveon, Tauros, and Toxicroak. Moreover, despite Guzzlord's typing giving it great matchups into top Pokemon, it also makes it typing's advantages, it's weak to common moves such as Body Press and U-turn. Furthermore, many of the foes Guzzlord tries to check are often able to can pivot out on it, such as Rotom-C and Decidueye, which makes it harder for it to truly capitalize on its positive matchup against them.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Heat Crash
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Details
====

Knock Off provides Guzzlord with a spammable STAB move that punishes bulkier walls such as Mudsdale and Tangela. Heavy Slam allows Guzzlord to punish common Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that punishes nails (just bc there were 4 in a row) Steel-types such as Copperajah and Stakataka. Heat Crash may also be used as an option to harshly punish the likes of Vileplume and Escavalier. Outrage gives Guzzlord an extremely potent option to muscle through bulkier foes such as Silvally-Ground, Weezing, (AC) and Sandaconda. Dragon Claw is a more consistent alternative that doesn't lock Guzzlord on the field. into staying in.

Guzzlord greatly appreciates
Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie is greatly appreciated by Guzzlord in order to maintain its decent defensive utility by utility and consistent wallbreaking, clearing status conditions such as toxic Toxic poison and burns burn from the likes of (insert Toxic example here) and Rotom-C's Will-O-Wisp and Talonflame's Flame Body, letting it function consistently as a wallbreaker. Garbodor, Talonflame, and Salazzle are also potent partners for Guzzlord, as they can take U-turn directed at it and beat its Fairy- and Fighting-type checks in Passimian, Toxicroak, (AC) and Sylveon. Late-game cleaners such as Silvally-Ground, Ninjask, and Blastoise appreciate Guzzlord's ability to soften up the foe foes early-game.

[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe

[SET COMMENTS]
Set Details
====

Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect compliments complements the move by stacking extra chip damage and getting extra Leftovers recovery. It also lets Guzzlord scout Choice item attackers, which is especially effective against foes especially foes that almost always use Choice items (if this isn't the reason protect is "especially effective" against them, pls clarify the reason) such as Exploud, Rotom-C, and Passimian. Heavy Slam allows Guzzlord to punish Fairy-type checks such as Diancie and Sylveon, while Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah, (AC) and Garbodor for super effective damage, Pokemon that are immune to Toxic, while Heavy Slam punishes Fairy-type checks such as Diancie and Sylveon, which use Heal Bell. (I imagine my additions make sense and are worth noting? change or remove if desired) 180 Speed is EVs are used mainly to outspeed Vaporeon. RestTalk variants may also be used in order to give Guzzlord a somewhat reliable recovery option and more longevity. somewhat-reliable longevity option. Heavy-Duty Boots is also a justifiable option on RestTalk variants in order to minimize damage taken from entry hazards. variants, since they're not dependent on Leftovers for healing. Furthermore, Dragon Tail is also a passable option passable for them (if dragon tail is passable for both resttalk variants and standard toxic+tect variants, pls make that clearer) to phaze setup sweepers such as Silvally-Ground and Blastoise.

Checks to Guzzlord's weaknesses such as Fighting, Fairy, and Bug include Talonflame, Garbodor, and Salazzle help manage Fighting-, Fairy- and Bug-type Pokemon. Weezing is a great partner for Guzzlord, as it can punish Fairy- and Fighting-types as well as incoming U-turn with Rocky Helmet. In turn, Guzzlord also takes on Psychic-types and is overall a solid special wall to compensate for Weezing's poor special defense. Special Defense. Clerics such as Vaporeon and Sylveon provide Heal Bell and Wish support for Guzzlord, clearing heal Guzzlord and clear it of status from Pokemon like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie, (AC) and Silvally-Ground appreciate Guzzlord's ability to force Guzzlord not just forcing in bulkier Pokemon such as Mudsdale, Vileplume, (AC) and Drapion and punish them by getting rid of their items and spamming Drapion, but also punishing them with Knock Off and Toxic, allowing for easier late-game sweeps.

[STRATEGY COMMENTS]
Other Options
====

Non-Choice Band offensive options such as Leftovers or and Heavy-Duty Boots Guzzlord are also potential options in order options to increase the glutton's longevity while maintaining high offensive pressure. Choice Specs makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchup against foes like Sylveon, Vaporeon, and Diancie.

Checks and Counters
====

**Fairy-types**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type moves. Moreover, both have access to use Heal Bell, so Guzzlord's Toxic is more or less ineffective against them. Heavy Slam prevents them from always safely switching in, though.

**Fighting-types**: Fighting-types such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they must all watch out for Knock Off or Toxic.

**Physical Walls**: (added colon) Physically bulky Pokemon such as Mudsdale, Vileplume, (AC) and Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can take advantage of and bypass them.

**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can exploit Guzzlord's Speed tier to punish it with strong, spammable moves.

[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by: [[Rabia, 336073], [Togkey, 400664]]
- Grammar checked by: [[Finland, 517429]]

Adeleine.gif
once the comments are addressed, with the am check, this can proceed as 1/1 (it is 1/1 not 2/2, and i changed the credits, because am checks are not official)
GP Team done
 

Rabia

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GP & NU Leader
gonna upload shortly just posting here for posterity that we're changing the defensive set to RestTalk given its prominence in SCL as of late
 

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