[OVERVIEW]
Guzzlord has solidified itself as a fantastic, versatile threat in the NU metagame thanks to its amazing offensive and defensive typing. It has excellent bulk to check a plethora of incredibly menacing, top-tier Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. Formidable base Attack, Beast Boost, and a colorful movepool with tons of utility make it an exceptionally capable attacker; STAB Knock Off punishes common switch-ins such as Talonflame and Mudsdale, for example, and Heavy Slam deals heavy damage to Fairy-types such as Sylveon and Diancie. Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak. However, its low base Speed makes it prone to being revenge killed by common wallbreakers such as Sylveon, Tauros, and Toxicroak. Moreover, despite Guzzlord's typing's advantages, it's weak to common moves such as Body Press and U-turn. Furthermore, many of the foes Guzzlord tries to check can pivot out on it, such as Rotom-C and Decidueye, which makes it harder to truly capitalize on its positive matchup against them.
[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Heat Crash
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Set Details
====
Knock Off provides Guzzlord with a spammable STAB move that punishes bulkier walls such as Mudsdale and Tangela. Heavy Slam allows Guzzlord to punish common Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that nails Steel-types such as Copperajah and Stakataka. Heat Crash may also be used to harshly punish the likes of Vileplume and Escavalier. Outrage gives Guzzlord an extremely potent option to muscle through bulkier foes such as Silvally-Ground, Weezing, and Sandaconda. Dragon Claw is a more consistent alternative that doesn't lock Guzzlord into staying in.
Guzzlord greatly appreciates Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie to maintain its decent defensive utility and consistent wallbreaking, clearing status conditions such as Toxic poison and burn from the likes of Mudsdale and Rotom-C's Will-O-Wisp. Garbodor, Talonflame, and Salazzle are also potent partners for Guzzlord, as they can take U-turn directed at it and beat its Fairy- and Fighting-type checks in Passimian, Toxicroak, and Sylveon. Late-game cleaners such as Silvally-Ground, Ninjask, and Blastoise appreciate Guzzlord's ability to soften up foes early-game.
[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe
[SET COMMENTS]
Set Details
====
Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect complements the move by stacking extra chip damage and getting extra Leftovers recovery. It also lets Guzzlord scout Choice item attackers, especially foes that almost always use Choice items such as Exploud, Rotom-C, and Passimian. Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah, and Garbodor for super effective damage, Pokemon that are immune to Toxic, while Heavy Slam punishes Fairy-type checks such as Diancie and Sylveon, which use Heal Bell. 180 Speed EVs are used mainly to outspeed Vaporeon. RestTalk variants may also be used to give Guzzlord a somewhat-reliable longevity option. Heavy-Duty Boots is also a justifiable option on RestTalk variants, since they're not dependent on Leftovers for healing. Furthermore, Dragon Tail is also passable for them to phaze setup sweepers such as Silvally-Ground and Blastoise.
Checks to Guzzlord's weaknesses such as Fighting, Fairy, and Bug include Talonflame, Garbodor, and Salazzle. Weezing is a great partner for Guzzlord, as it can punish Fairy- and Fighting-types as well as incoming U-turn with Rocky Helmet. In turn, Guzzlord takes on Psychic-types and is overall a solid special wall to compensate for Weezing's poor Special Defense. Clerics such as Vaporeon and Sylveon heal Guzzlord and clear it of status from Pokemon like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie, and Silvally-Ground appreciate Guzzlord not just forcing in bulkier Pokemon such as Mudsdale, Vileplume, and Drapion, but also punishing them with Knock Off and Toxic, allowing for easier late-game sweeps.
[STRATEGY COMMENTS]
Other Options
====
Non-Choice Band offensive options such as Leftovers and Heavy-Duty Boots Guzzlord are also options to increase the glutton's longevity while maintaining high offensive pressure. Choice Specs makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchup against foes like Sylveon, Vaporeon, and Diancie.
Checks and Counters
====
**Fairy-types**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type moves. Moreover, both use Heal Bell, so Guzzlord's Toxic is more or less ineffective against them. Heavy Slam prevents them from always safely switching in, though.
**Fighting-types**: Fighting-types such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they must all watch out for Knock Off or Toxic.
**Physical Walls**: Physically bulky Pokemon such as Mudsdale, Vileplume, and Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can take advantage of and bypass them.
**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can exploit Guzzlord's Speed tier to punish it with strong, spammable moves.
[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by: [[Rabia, 336073], [Togkey, 400664]]
- Grammar checked by: [[Finland, 517429]]
Guzzlord has solidified itself as a fantastic, versatile threat in the NU metagame thanks to its amazing offensive and defensive typing. It has excellent bulk to check a plethora of incredibly menacing, top-tier Pokemon including Rotom-C, Blastoise, Indeedee-F, and Decidueye. Formidable base Attack, Beast Boost, and a colorful movepool with tons of utility make it an exceptionally capable attacker; STAB Knock Off punishes common switch-ins such as Talonflame and Mudsdale, for example, and Heavy Slam deals heavy damage to Fairy-types such as Sylveon and Diancie. Guzzlord's overall defensive properties give it a lot of opportunities to directly switch in and wallbreak. However, its low base Speed makes it prone to being revenge killed by common wallbreakers such as Sylveon, Tauros, and Toxicroak. Moreover, despite Guzzlord's typing's advantages, it's weak to common moves such as Body Press and U-turn. Furthermore, many of the foes Guzzlord tries to check can pivot out on it, such as Rotom-C and Decidueye, which makes it harder to truly capitalize on its positive matchup against them.
[SET]
name: Choice Band
move 1: Knock Off
move 2: Heavy Slam
move 3: Earthquake / Heat Crash
move 4: Outrage
item: Choice Band
ability: Beast Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Set Details
====
Knock Off provides Guzzlord with a spammable STAB move that punishes bulkier walls such as Mudsdale and Tangela. Heavy Slam allows Guzzlord to punish common Fairy-type switch-ins in Sylveon, Diancie, and Grimmsnarl. Earthquake is a spammable coverage option that nails Steel-types such as Copperajah and Stakataka. Heat Crash may also be used to harshly punish the likes of Vileplume and Escavalier. Outrage gives Guzzlord an extremely potent option to muscle through bulkier foes such as Silvally-Ground, Weezing, and Sandaconda. Dragon Claw is a more consistent alternative that doesn't lock Guzzlord into staying in.
Guzzlord greatly appreciates Wish and Heal Bell support from the likes of Vaporeon, Sylveon, and Diancie to maintain its decent defensive utility and consistent wallbreaking, clearing status conditions such as Toxic poison and burn from the likes of Mudsdale and Rotom-C's Will-O-Wisp. Garbodor, Talonflame, and Salazzle are also potent partners for Guzzlord, as they can take U-turn directed at it and beat its Fairy- and Fighting-type checks in Passimian, Toxicroak, and Sylveon. Late-game cleaners such as Silvally-Ground, Ninjask, and Blastoise appreciate Guzzlord's ability to soften up foes early-game.
[SET]
name: Defensive
move 1: Toxic
move 2: Protect
move 3: Knock Off
move 4: Earthquake / Heavy Slam
item: Leftovers
ability: Beast Boost
nature: Careful
evs: 76 Def / 252 SpD / 180 Spe
[SET COMMENTS]
Set Details
====
Toxic allows Guzzlord to be a nuisance to teams by racking up chip damage. Protect complements the move by stacking extra chip damage and getting extra Leftovers recovery. It also lets Guzzlord scout Choice item attackers, especially foes that almost always use Choice items such as Exploud, Rotom-C, and Passimian. Earthquake provides a spammable coverage move to hit the likes of Stakataka, Copperajah, and Garbodor for super effective damage, Pokemon that are immune to Toxic, while Heavy Slam punishes Fairy-type checks such as Diancie and Sylveon, which use Heal Bell. 180 Speed EVs are used mainly to outspeed Vaporeon. RestTalk variants may also be used to give Guzzlord a somewhat-reliable longevity option. Heavy-Duty Boots is also a justifiable option on RestTalk variants, since they're not dependent on Leftovers for healing. Furthermore, Dragon Tail is also passable for them to phaze setup sweepers such as Silvally-Ground and Blastoise.
Checks to Guzzlord's weaknesses such as Fighting, Fairy, and Bug include Talonflame, Garbodor, and Salazzle. Weezing is a great partner for Guzzlord, as it can punish Fairy- and Fighting-types as well as incoming U-turn with Rocky Helmet. In turn, Guzzlord takes on Psychic-types and is overall a solid special wall to compensate for Weezing's poor Special Defense. Clerics such as Vaporeon and Sylveon heal Guzzlord and clear it of status from Pokemon like Talonflame and Vileplume. Wallbreakers such as Tauros, Starmie, and Silvally-Ground appreciate Guzzlord not just forcing in bulkier Pokemon such as Mudsdale, Vileplume, and Drapion, but also punishing them with Knock Off and Toxic, allowing for easier late-game sweeps.
[STRATEGY COMMENTS]
Other Options
====
Non-Choice Band offensive options such as Leftovers and Heavy-Duty Boots Guzzlord are also options to increase the glutton's longevity while maintaining high offensive pressure. Choice Specs makes Guzzlord an effective lure for traditional switch-ins like Vileplume, Mudsdale, and Weezing at the cost of Knock Off's general utility, worsening its matchup against foes like Sylveon, Vaporeon, and Diancie.
Checks and Counters
====
**Fairy-types**: Pokemon such as Diancie and Sylveon are big nuisances to Guzzlord thanks to their super effective Fairy-type moves. Moreover, both use Heal Bell, so Guzzlord's Toxic is more or less ineffective against them. Heavy Slam prevents them from always safely switching in, though.
**Fighting-types**: Fighting-types such as Sirfetch'd and Passimian can force out Guzzlord with their super effective moves. However, they must all watch out for Knock Off or Toxic.
**Physical Walls**: Physically bulky Pokemon such as Mudsdale, Vileplume, and Weezing are able to sponge hits from Guzzlord and punish it with coverage moves or status conditions. However, they need to beware of specially offensive variants of Guzzlord, which can take advantage of and bypass them.
**Faster Wallbreakers**: Pokemon such as Tauros, Toxicroak, and Choice Specs Sylveon can exploit Guzzlord's Speed tier to punish it with strong, spammable moves.
[CREDITS]
- Written by: [[Catalisador, 337490]]
- Quality checked by: [[Rabia, 336073], [Togkey, 400664]]
- Grammar checked by: [[Finland, 517429]]
Last edited: