Gen 2 Gyarados UU (QC 0/2)


Gyarados really seems like a Pokemon that would be a really good Pokemon in OU. It's got amazing stats (sans that awful 60 special attack)-being tied with Snorlax, Kingdra, and Blissey for the 4th highest base stat total outside of Ubers, a very nice typing (watch out for Thunderbolt though), and a decent enough movepool. It can also switch in on earthquake (which is everywhere) and takes no damage from spikes. This Pokemon strikes fear into a good chunk of the meta just because of how amazing its coverage is. So why is it UU? It's simple, Dragonite outclasses it in almost every way. Still, with Dragonite banished to BL, Gyarados can do whatever it desires with nearly nothing stopping it. This acts great as a late-game cleaner, allowing it to kill off weakened Pokemon with its great speed tier (only being outsped by 6 of the 20 top Pokemon in UU, not including itself), and when those Pokemon which do outspeed it are very frail, making its role even more defined as a cleaner.

Obviously Gyarados is not perfect. Its horrid physical movepool (which has a grand total of 3 good moves) makes it rely on its pathetic special attack, which obviously won't be killing anything fresh off the bat (even with a crit). In addition, it's killed by just about everything with Thunder, owing to its 4x weakness to it. Still, if you can look past that (as well as keep it away from anything you even suspect has Thunderbolt), this little thing will be a big asset to your team, and you won't regret that decision.


Set 1: Mixed Sweeper
Item: Leftovers
-Double Edge
-Hydro Pump
-Hidden Power Ground


This might just look like a copy of its OU set, but it also works really well in UU. Double Edge is a nice standard attack, hitting just about anything not called Haunter hard. Hydro Pump is the obligatory water STAB, 2HKOing Nidoqueen. Thunder is your electric move, giving the tier's waters a nice "surprise" and is its best option against Slowbro. Hidden Power Ground is used to screw over Electrics such as Ampharos and Electabuzz.
The aim of this set is to just try and kill everything it can. Its move coverage hits everything the tier for at the very least neutral. Given its defenses, it'll probably be a while before it keels over (unless your opponent has Thunderbolt).


Set 2: RestTalk
Item: Leftovers
-Hydro Pump
-Hidden Power Flying
-Sleep Talk

This set just basically tries to maximize this thing's longevity, and can be more of a mid-game bulky attacker as opposed to a late-game cleaner. STAB attacks are used since it needs all the power it can get out of its slots. 95/79/100 defenses means it's not dying too soon.

[Other Options]
The only other options here are Hidden Power Flying for STAB and Roar for phazing.

[Checks and Counters]
As said many many times before, most anything with an electric move (mostly Thunderbolt or Thunder, though you might see Thunder Punch on Magmar or Kadabra) will at least 2HKO it, especially stuff faster than it. Special mentions go to Electabuzz, as it is both faster than Gyarados and OHKO's it with Thunderbolt, and Ampharos, which Gyarados can't do much to (HP ground is only a 3HKO on Amphy), while Amphy OHKO's it in return. Gyarados also really hates being paralyzed, as this makes it more vulnerable to getting hit by an electric move, be it Thunderbolt or Thunder Punch. The RestTalk can't even do anything about it as once it's paralyzed, it's basically a free switch in for an opposing Electabuzz to kill it.
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Don't you think that HP Flying should be mentioned at least in OO section? It's Gyara only physical STAB move with neutral dmg output higher than return that allows to hit Scyther and Bell (and any other potential grass, bug, fighting types) super effectivelly. Obviously that means Gyara loses some ground against electrics but they are a terrible matchup for him anyways.
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It's added in place of Blizzard. I actually considered adding it but I felt HP Ground works a bit better against stuff like Magmar or Nidoqueen.
This is not bad, but I will suggest a few changes:
Set 1:
- My preference would be to not list Miracle Berry, since Leftovers is really good.
- I would remove Return and have D-E as the only attack. Gyarados needs all the power it can get.
- I would make Thunder the primary choice for the 3rd slot, as using Zap Cannon makes it potentially worse off against key Pokemon like Qwilfish and Slowbro/Slowking.

Set 2:
- This set does not hit hard enough. It should probably be HPump + HP Flying, which will let it scare Nidoqueen, Jumpluff, and Scyther, while potentially stalling out some other Pokemon that won't hit it SE like Slowbro.


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I agree with what Earthworm said about Set 1. You don't really need MiracleBerry for anything, as Gyarados isn't a setup sweeper and should not be staying in on an awake Slowbro/Slowking/Bellossom which can potentially paralyze it. DEdge is required for a ton of different reasons, Return is just too weak. Zap Cannon is also quite bad since the premier physical wall of the tier is Slowbro and you want to hit it as hard and accurately as possible. Gyara's Speed is above average for the tier, you don't need to paralyze things (and if your team revolves around para, there are far better pokemon to spread it).

I think Set 2 should be removed entirely. Gyarados only functions in GSC UU as a mixed attacker. It needs all the coverage in its arsenal to be viable against the likely combination of Slowbro/Slowking + other tank (Granbull/Bellossom etc.) which will be present at minimum in most teams. By dropping two of its four attacks, you either prevent it from being able to break through a crucial tank, or you hamstring its ability to threaten out opposing offensive threats.

For Other Options, I'd only list Roar and HP Flying. Curse is terrible, you want Gyara to outspeed everything that it already does. Toxic only forces things to Rest, and there are so many RestTalkers in the tier that it's not worth it at all. Flail/Reversal require too much setup and simply aren't powerful enough without STAB.

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